| 1 | /* | 
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| 2 | ----------------------------------------------------------------------------- | 
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| 3 | This source file is part of OGRE  | 
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| 4 |         (Object-oriented Graphics Rendering Engine) | 
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| 5 | For the latest info, see http://www.ogre3d.org/ | 
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| 6 |  | 
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd | 
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| 8 | Also see acknowledgements in Readme.html | 
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| 9 |  | 
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| 10 | This program is free software; you can redistribute it and/or modify it under  | 
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software  | 
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| 12 | Foundation; either version 2 of the License, or (at your option) any later  | 
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| 13 | version. | 
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| 14 |  | 
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT  | 
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS  | 
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. | 
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| 18 |  | 
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| 19 | You should have received a copy of the GNU Lesser General Public License along with  | 
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple  | 
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to  | 
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| 22 | http://www.gnu.org/copyleft/lesser.txt. | 
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| 23 |  | 
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| 24 | You may alternatively use this source under the terms of a specific version of | 
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from | 
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| 26 | Torus Knot Software Ltd. | 
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| 27 | ----------------------------------------------------------------------------- | 
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| 28 | */ | 
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| 29 | #ifndef __ParticleSystemManager_H__ | 
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| 30 | #define __ParticleSystemManager_H__ | 
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| 31 |  | 
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| 32 |  | 
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| 33 | #include "OgrePrerequisites.h" | 
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| 34 | #include "OgreParticleSystem.h" | 
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| 35 | #include "OgreFrameListener.h" | 
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| 36 | #include "OgreSingleton.h" | 
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| 37 | #include "OgreIteratorWrappers.h" | 
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| 38 | #include "OgreScriptLoader.h" | 
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| 39 | #include "OgreResourceGroupManager.h" | 
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| 40 |  | 
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| 41 | namespace Ogre { | 
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| 42 |  | 
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| 43 |         // Forward decl | 
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| 44 |         class ParticleSystemFactory; | 
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| 45 |          | 
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| 46 |     /** Manages particle systems, particle system scripts (templates) and the  | 
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| 47 |                 available emitter & affector factories. | 
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| 48 |     @remarks | 
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| 49 |         This singleton class is responsible for creating and managing particle  | 
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| 50 |                 systems. All particle systems must be created and destroyed using this  | 
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| 51 |                 object, although the user interface to creating them is via | 
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| 52 |                 SceneManager. Remember that like all other MovableObject | 
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| 53 |         subclasses, ParticleSystems do not get rendered until they are  | 
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| 54 |                 attached to a SceneNode object. | 
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| 55 |     @par | 
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| 56 |         This class also manages factories for ParticleEmitter and  | 
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| 57 |                 ParticleAffector classes. To enable easy extensions to the types of  | 
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| 58 |                 emitters (particle sources) and affectors (particle modifiers), the | 
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| 59 |         ParticleSystemManager lets plugins or applications register factory  | 
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| 60 |                 classes which submit new subclasses to ParticleEmitter and  | 
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| 61 |                 ParticleAffector. Ogre comes with a number of them already provided, | 
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| 62 |         such as cone, sphere and box-shaped emitters, and simple affectors such | 
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| 63 |                 as constant directional force and colour faders. However using this  | 
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| 64 |                 registration process, a plugin can create any behaviour required. | 
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| 65 |     @par | 
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| 66 |         This class also manages the loading and parsing of particle system  | 
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| 67 |                 scripts, which are text files describing named particle system  | 
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| 68 |                 templates. Instances of particle systems using these templates can | 
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| 69 |         then be created easily through the createParticleSystem method. | 
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| 70 |     */ | 
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| 71 |     class _OgreExport ParticleSystemManager:  | 
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| 72 |                 public Singleton<ParticleSystemManager>, public ScriptLoader | 
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| 73 |     { | 
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| 74 |                 friend class ParticleSystemFactory; | 
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| 75 |         public: | 
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| 76 |         typedef std::map<String, ParticleSystem*> ParticleTemplateMap; | 
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| 77 |                 typedef std::map<String, ParticleAffectorFactory*> ParticleAffectorFactoryMap; | 
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| 78 |                 typedef std::map<String, ParticleEmitterFactory*> ParticleEmitterFactoryMap; | 
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| 79 |                 typedef std::map<String, ParticleSystemRendererFactory*> ParticleSystemRendererFactoryMap; | 
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| 80 |     protected: | 
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| 81 |                 OGRE_AUTO_MUTEX | 
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| 82 |         /// Templates based on scripts | 
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| 83 |         ParticleTemplateMap mSystemTemplates; | 
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| 84 |          | 
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| 85 |         /// Factories for named emitter types (can be extended using plugins) | 
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| 86 |         ParticleEmitterFactoryMap mEmitterFactories; | 
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| 87 |  | 
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| 88 |         /// Factories for named affector types (can be extended using plugins) | 
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| 89 |         ParticleAffectorFactoryMap mAffectorFactories; | 
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| 90 |  | 
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| 91 |                 /// Map of renderer types to factories | 
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| 92 |                 ParticleSystemRendererFactoryMap mRendererFactories; | 
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| 93 |  | 
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| 94 |         StringVector mScriptPatterns; | 
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| 95 |  | 
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| 96 |                 // Factory instance | 
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| 97 |                 ParticleSystemFactory* mFactory; | 
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| 98 |  | 
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| 99 |         /** Internal script parsing method. */ | 
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| 100 |         void parseNewEmitter(const String& type, DataStreamPtr& chunk, ParticleSystem* sys); | 
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| 101 |         /** Internal script parsing method. */ | 
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| 102 |         void parseNewAffector(const String& type, DataStreamPtr& chunk, ParticleSystem* sys); | 
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| 103 |         /** Internal script parsing method. */ | 
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| 104 |         void parseAttrib(const String& line, ParticleSystem* sys); | 
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| 105 |         /** Internal script parsing method. */ | 
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| 106 |         void parseEmitterAttrib(const String& line, ParticleEmitter* sys); | 
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| 107 |         /** Internal script parsing method. */ | 
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| 108 |         void parseAffectorAttrib(const String& line, ParticleAffector* sys); | 
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| 109 |         /** Internal script parsing method. */ | 
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| 110 |         void skipToNextCloseBrace(DataStreamPtr& chunk); | 
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| 111 |         /** Internal script parsing method. */ | 
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| 112 |         void skipToNextOpenBrace(DataStreamPtr& chunk); | 
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| 113 |  | 
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| 114 |                 /// Internal implementation of createSystem | 
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| 115 |         ParticleSystem* createSystemImpl(const String& name, size_t quota,  | 
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| 116 |                         const String& resourceGroup); | 
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| 117 |                 /// Internal implementation of createSystem | 
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| 118 |         ParticleSystem* createSystemImpl(const String& name, const String& templateName); | 
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| 119 |                 /// Internal implementation of destroySystem | 
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| 120 |         void destroySystemImpl(ParticleSystem* sys); | 
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| 121 |                  | 
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| 122 |                  | 
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| 123 |     public: | 
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| 124 |  | 
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| 125 |         ParticleSystemManager(); | 
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| 126 |         virtual ~ParticleSystemManager(); | 
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| 127 |  | 
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| 128 |         /** Adds a new 'factory' object for emitters to the list of available emitter types. | 
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| 129 |         @remarks | 
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| 130 |             This method allows plugins etc to add new particle emitter types to Ogre. Particle emitters | 
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| 131 |             are sources of particles, and generate new particles with their start positions, colours and | 
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| 132 |             momentums appropriately. Plugins would create new subclasses of ParticleEmitter which  | 
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| 133 |             emit particles a certain way, and register a subclass of ParticleEmitterFactory to create them (since multiple  | 
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| 134 |             emitters can be created for different particle systems). | 
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| 135 |         @par | 
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| 136 |             All particle emitter factories have an assigned name which is used to identify the emitter | 
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| 137 |             type. This must be unique. | 
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| 138 |         @par | 
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| 139 |             Note that the object passed to this function will not be destroyed by the ParticleSystemManager, | 
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| 140 |             since it may have been allocted on a different heap in the case of plugins. The caller must | 
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| 141 |             destroy the object later on, probably on plugin shutdown. | 
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| 142 |         @param | 
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| 143 |             factory Pointer to a ParticleEmitterFactory subclass created by the plugin or application code. | 
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| 144 |         */ | 
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| 145 |         void addEmitterFactory(ParticleEmitterFactory* factory); | 
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| 146 |  | 
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| 147 |         /** Adds a new 'factory' object for affectors to the list of available affector types. | 
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| 148 |         @remarks | 
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| 149 |             This method allows plugins etc to add new particle affector types to Ogre. Particle | 
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| 150 |             affectors modify the particles in a system a certain way such as affecting their direction | 
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| 151 |             or changing their colour, lifespan etc. Plugins would | 
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| 152 |             create new subclasses of ParticleAffector which affect particles a certain way, and register | 
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| 153 |             a subclass of ParticleAffectorFactory to create them. | 
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| 154 |         @par | 
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| 155 |             All particle affector factories have an assigned name which is used to identify the affector | 
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| 156 |             type. This must be unique. | 
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| 157 |         @par | 
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| 158 |             Note that the object passed to this function will not be destroyed by the ParticleSystemManager, | 
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| 159 |             since it may have been allocted on a different heap in the case of plugins. The caller must | 
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| 160 |             destroy the object later on, probably on plugin shutdown. | 
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| 161 |         @param | 
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| 162 |             factory Pointer to a ParticleAffectorFactory subclass created by the plugin or application code. | 
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| 163 |         */ | 
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| 164 |         void addAffectorFactory(ParticleAffectorFactory* factory); | 
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| 165 |  | 
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| 166 |                 /** Registers a factory class for creating ParticleSystemRenderer instances.  | 
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| 167 |         @par | 
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| 168 |             Note that the object passed to this function will not be destroyed by the ParticleSystemManager, | 
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| 169 |             since it may have been allocted on a different heap in the case of plugins. The caller must | 
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| 170 |             destroy the object later on, probably on plugin shutdown. | 
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| 171 |         @param | 
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| 172 |             factory Pointer to a ParticleSystemRendererFactory subclass created by the plugin or application code. | 
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| 173 |                 */ | 
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| 174 |                 void addRendererFactory(ParticleSystemRendererFactory* factory); | 
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| 175 |  | 
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| 176 |         /** Adds a new particle system template to the list of available templates.  | 
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| 177 |         @remarks | 
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| 178 |             Instances of particle systems in a scene are not normally unique - often you want to place the | 
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| 179 |             same effect in many places. This method allows you to register a ParticleSystem as a named template, | 
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| 180 |             which can subsequently be used to create instances using the createSystem method. | 
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| 181 |         @par | 
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| 182 |             Note that particle system templates can either be created programmatically by an application  | 
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| 183 |             and registered using this method, or they can be defined in a script file (*.particle) which is | 
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| 184 |             loaded by the engine at startup, very much like Material scripts. | 
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| 185 |         @param | 
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| 186 |             name The name of the template. Must be unique across all templates. | 
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| 187 |         @param | 
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| 188 |             sysTemplate A pointer to a particle system to be used as a template. The manager | 
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| 189 |                 will take over ownership of this pointer. | 
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| 190 |              | 
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| 191 |         */ | 
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| 192 |         void addTemplate(const String& name, ParticleSystem* sysTemplate); | 
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| 193 |  | 
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| 194 |         /** Removes a specified template from the ParticleSystemManager. | 
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| 195 |         @remarks | 
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| 196 |             This method removes a given template from the particle system manager, optionally deleting | 
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| 197 |             the template if the deleteTemplate method is called.  Throws an exception if the template | 
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| 198 |             could not be found. | 
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| 199 |         @param | 
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| 200 |             name The name of the template to remove. | 
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| 201 |         @param | 
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| 202 |             deleteTemplate Whether or not to delete the template before removing it. | 
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| 203 |         */ | 
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| 204 |         void removeTemplate(const String& name, bool deleteTemplate = true); | 
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| 205 |  | 
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| 206 |         /** Removes a specified template from the ParticleSystemManager. | 
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| 207 |         @remarks | 
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| 208 |             This method removes all templates from the ParticleSystemManager. | 
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| 209 |         @param | 
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| 210 |             deleteTemplate Whether or not to delete the templates before removing them. | 
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| 211 |         */ | 
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| 212 |         void removeAllTemplates(bool deleteTemplate = true); | 
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| 213 |  | 
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| 214 |         /** Create a new particle system template.  | 
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| 215 |         @remarks | 
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| 216 |             This method is similar to the addTemplate method, except this just creates a new template | 
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| 217 |             and returns a pointer to it to be populated. Use this when you don't already have a system | 
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| 218 |             to add as a template and just want to create a new template which you will build up in-place. | 
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| 219 |         @param | 
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| 220 |             name The name of the template. Must be unique across all templates. | 
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| 221 |         @param | 
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| 222 |             resourceGroup The name of the resource group which will be used to  | 
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| 223 |                 load any dependent resources. | 
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| 224 |              | 
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| 225 |         */ | 
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| 226 |         ParticleSystem* createTemplate(const String& name, const String& resourceGroup); | 
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| 227 |  | 
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| 228 |         /** Retrieves a particle system template for possible modification.  | 
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| 229 |         @remarks | 
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| 230 |             Modifying a template does not affect the settings on any ParticleSystems already created | 
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| 231 |             from this template. | 
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| 232 |         */ | 
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| 233 |         ParticleSystem* getTemplate(const String& name); | 
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| 234 |  | 
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| 235 |         /** Internal method for creating a new emitter from a factory. | 
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| 236 |         @remarks | 
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| 237 |             Used internally by the engine to create new ParticleEmitter instances from named | 
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| 238 |             factories. Applications should use the ParticleSystem::addEmitter method instead,  | 
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| 239 |             which calls this method to create an instance. | 
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| 240 |         @param | 
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| 241 |             emitterType String name of the emitter type to be created. A factory of this type must have been registered. | 
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| 242 |         @param  | 
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| 243 |             psys The particle system this is being created for | 
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| 244 |         */ | 
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| 245 |         ParticleEmitter* _createEmitter(const String& emitterType, ParticleSystem* psys); | 
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| 246 |  | 
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| 247 |         /** Internal method for destroying an emitter. | 
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| 248 |         @remarks | 
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| 249 |             Because emitters are created by factories which may allocate memory from separate heaps, | 
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| 250 |             the memory allocated must be freed from the same place. This method is used to ask the factory | 
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| 251 |             to destroy the instance passed in as a pointer. | 
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| 252 |         @param | 
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| 253 |             emitter Pointer to emitter to be destroyed. On return this pointer will point to invalid (freed) memory. | 
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| 254 |         */ | 
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| 255 |         void _destroyEmitter(ParticleEmitter* emitter); | 
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| 256 |  | 
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| 257 |         /** Internal method for creating a new affector from a factory. | 
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| 258 |         @remarks | 
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| 259 |             Used internally by the engine to create new ParticleAffector instances from named | 
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| 260 |             factories. Applications should use the ParticleSystem::addAffector method instead,  | 
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| 261 |             which calls this method to create an instance. | 
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| 262 |         @param | 
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| 263 |             effectorType String name of the affector type to be created. A factory of this type must have been registered. | 
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| 264 |         @param | 
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| 265 |             psys The particle system it is being created for | 
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| 266 |         */ | 
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| 267 |         ParticleAffector* _createAffector(const String& affectorType, ParticleSystem* psys); | 
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| 268 |  | 
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| 269 |         /** Internal method for destroying an affector. | 
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| 270 |         @remarks | 
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| 271 |             Because affectors are created by factories which may allocate memory from separate heaps, | 
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| 272 |             the memory allocated must be freed from the same place. This method is used to ask the factory | 
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| 273 |             to destroy the instance passed in as a pointer. | 
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| 274 |         @param | 
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| 275 |             affector Pointer to affector to be destroyed. On return this pointer will point to invalid (freed) memory. | 
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| 276 |         */ | 
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| 277 |         void _destroyAffector(ParticleAffector* affector); | 
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| 278 |  | 
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| 279 |         /** Internal method for creating a new renderer from a factory. | 
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| 280 |         @remarks | 
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| 281 |             Used internally by the engine to create new ParticleSystemRenderer instances from named | 
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| 282 |             factories. Applications should use the ParticleSystem::setRenderer method instead,  | 
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| 283 |             which calls this method to create an instance. | 
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| 284 |         @param | 
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| 285 |             rendererType String name of the renderer type to be created. A factory of this type must have been registered. | 
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| 286 |         */ | 
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| 287 |         ParticleSystemRenderer* _createRenderer(const String& rendererType); | 
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| 288 |  | 
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| 289 |         /** Internal method for destroying a renderer. | 
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| 290 |         @remarks | 
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| 291 |             Because renderer are created by factories which may allocate memory from separate heaps, | 
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| 292 |             the memory allocated must be freed from the same place. This method is used to ask the factory | 
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| 293 |             to destroy the instance passed in as a pointer. | 
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| 294 |         @param | 
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| 295 |             renderer Pointer to renderer to be destroyed. On return this pointer will point to invalid (freed) memory. | 
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| 296 |         */ | 
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| 297 |         void _destroyRenderer(ParticleSystemRenderer* renderer); | 
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| 298 |  | 
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| 299 |         /** Init method to be called by OGRE system. | 
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| 300 |         @remarks | 
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| 301 |             Due to dependencies between various objects certain initialisation tasks cannot be done | 
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| 302 |             on construction. OGRE will call this method when the rendering subsystem is initialised. | 
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| 303 |         */ | 
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| 304 |         void _initialise(void); | 
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| 305 |  | 
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| 306 |         /// @copydoc ScriptLoader::getScriptPatterns | 
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| 307 |         const StringVector& getScriptPatterns(void) const; | 
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| 308 |         /// @copydoc ScriptLoader::parseScript | 
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| 309 |         void parseScript(DataStreamPtr& stream, const String& groupName); | 
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| 310 |         /// @copydoc ScriptLoader::getLoadingOrder | 
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| 311 |         Real getLoadingOrder(void) const; | 
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| 312 |  | 
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| 313 |                 typedef MapIterator<ParticleAffectorFactoryMap> ParticleAffectorFactoryIterator; | 
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| 314 |                 typedef MapIterator<ParticleEmitterFactoryMap> ParticleEmitterFactoryIterator; | 
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| 315 |                 typedef MapIterator<ParticleSystemRendererFactoryMap> ParticleRendererFactoryIterator; | 
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| 316 |                 /** Return an iterator over the affector factories currently registered */ | 
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| 317 |                 ParticleAffectorFactoryIterator getAffectorFactoryIterator(void); | 
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| 318 |                 /** Return an iterator over the emitter factories currently registered */ | 
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| 319 |                 ParticleEmitterFactoryIterator getEmitterFactoryIterator(void); | 
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| 320 |                 /** Return an iterator over the renderer factories currently registered */ | 
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| 321 |                 ParticleRendererFactoryIterator getRendererFactoryIterator(void); | 
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| 322 |  | 
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| 323 |  | 
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| 324 |         typedef MapIterator<ParticleTemplateMap> ParticleSystemTemplateIterator; | 
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| 325 |         /** Gets an iterator over the list of particle system templates. */ | 
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| 326 |         ParticleSystemTemplateIterator getTemplateIterator(void) | 
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| 327 |         { | 
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| 328 |             return ParticleSystemTemplateIterator( | 
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| 329 |                 mSystemTemplates.begin(), mSystemTemplates.end()); | 
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| 330 |         }  | 
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| 331 |  | 
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| 332 |         /** Get an instance of ParticleSystemFactory (internal use). */ | 
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| 333 |                 ParticleSystemFactory* _getFactory(void) { return mFactory; } | 
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| 334 |                  | 
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| 335 |                 /** Override standard Singleton retrieval. | 
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| 336 |         @remarks | 
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| 337 |         Why do we do this? Well, it's because the Singleton | 
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| 338 |         implementation is in a .h file, which means it gets compiled | 
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| 339 |         into anybody who includes it. This is needed for the | 
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| 340 |         Singleton template to work, but we actually only want it | 
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| 341 |         compiled into the implementation of the class based on the | 
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| 342 |         Singleton, not all of them. If we don't change this, we get | 
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| 343 |         link errors when trying to use the Singleton-based class from | 
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| 344 |         an outside dll. | 
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| 345 |         @par | 
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| 346 |         This method just delegates to the template version anyway, | 
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| 347 |         but the implementation stays in this single compilation unit, | 
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| 348 |         preventing link errors. | 
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| 349 |         */ | 
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| 350 |         static ParticleSystemManager& getSingleton(void); | 
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| 351 |         /** Override standard Singleton retrieval. | 
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| 352 |         @remarks | 
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| 353 |         Why do we do this? Well, it's because the Singleton | 
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| 354 |         implementation is in a .h file, which means it gets compiled | 
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| 355 |         into anybody who includes it. This is needed for the | 
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| 356 |         Singleton template to work, but we actually only want it | 
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| 357 |         compiled into the implementation of the class based on the | 
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| 358 |         Singleton, not all of them. If we don't change this, we get | 
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| 359 |         link errors when trying to use the Singleton-based class from | 
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| 360 |         an outside dll. | 
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| 361 |         @par | 
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| 362 |         This method just delegates to the template version anyway, | 
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| 363 |         but the implementation stays in this single compilation unit, | 
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| 364 |         preventing link errors. | 
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| 365 |         */ | 
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| 366 |         static ParticleSystemManager* getSingletonPtr(void); | 
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| 367 |  | 
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| 368 |     }; | 
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| 369 |  | 
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| 370 |         /** Factory object for creating ParticleSystem instances */ | 
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| 371 |         class _OgreExport ParticleSystemFactory : public MovableObjectFactory | 
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| 372 |         { | 
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| 373 |         protected: | 
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| 374 |                 MovableObject* createInstanceImpl(const String& name, const NameValuePairList* params); | 
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| 375 |         public: | 
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| 376 |                 ParticleSystemFactory() {} | 
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| 377 |                 ~ParticleSystemFactory() {} | 
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| 378 |                  | 
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| 379 |                 static String FACTORY_TYPE_NAME; | 
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| 380 |  | 
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| 381 |                 const String& getType(void) const; | 
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| 382 |                 void destroyInstance( MovableObject* obj);   | 
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| 383 |  | 
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| 384 |         }; | 
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| 385 |          | 
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| 386 | } | 
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| 387 |  | 
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| 388 | #endif | 
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| 389 |  | 
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