| 1 | /* | 
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| 2 | ----------------------------------------------------------------------------- | 
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| 3 | This source file is part of OGRE  | 
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| 4 |         (Object-oriented Graphics Rendering Engine) | 
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| 5 | For the latest info, see http://www.ogre3d.org/ | 
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| 6 |  | 
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd | 
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| 8 | Also see acknowledgements in Readme.html | 
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| 9 |  | 
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| 10 | This program is free software; you can redistribute it and/or modify it under  | 
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software  | 
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| 12 | Foundation; either version 2 of the License, or (at your option) any later  | 
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| 13 | version. | 
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| 14 |  | 
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT  | 
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS  | 
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. | 
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| 18 |  | 
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| 19 | You should have received a copy of the GNU Lesser General Public License along with  | 
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple  | 
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to  | 
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| 22 | http://www.gnu.org/copyleft/lesser.txt. | 
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| 23 |  | 
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| 24 | You may alternatively use this source under the terms of a specific version of | 
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from | 
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| 26 | Torus Knot Software Ltd. | 
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| 27 | ----------------------------------------------------------------------------- | 
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| 28 | */ | 
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| 29 | #ifndef __Particle_H__ | 
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| 30 | #define __Particle_H__ | 
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| 31 |  | 
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| 32 | #include "OgrePrerequisites.h" | 
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| 33 | #include "OgreBillboard.h" | 
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| 34 |  | 
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| 35 | namespace Ogre { | 
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| 36 |  | 
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| 37 |         /** Abstract class containing any additional data required to be associated | 
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| 38 |                 with a particle to perform the required rendering.  | 
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| 39 |         @remarks | 
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| 40 |                 Because you can specialise the way that particles are renderered by supplying | 
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| 41 |                 custom ParticleSystemRenderer classes, you might well need some additional  | 
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| 42 |                 data for your custom rendering routine which is not held on the default particle | 
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| 43 |                 class. If that's the case, then you should define a subclass of this class,  | 
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| 44 |                 and construct it when asked in your custom ParticleSystemRenderer class. | 
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| 45 |         */ | 
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| 46 |         class _OgreExport ParticleVisualData | 
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| 47 |         { | 
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| 48 |         public: | 
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| 49 |                 ParticleVisualData() {} | 
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| 50 |                 virtual ~ParticleVisualData() {} | 
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| 51 |  | 
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| 52 |         }; | 
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| 53 |  | 
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| 54 |         /** Class representing a single particle instance. */ | 
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| 55 |     class _OgreExport Particle  | 
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| 56 |     { | 
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| 57 |     protected: | 
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| 58 |         /// Parent ParticleSystem | 
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| 59 |         ParticleSystem* mParentSystem; | 
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| 60 |         /// Additional visual data you might want to associate with the Particle | 
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| 61 |         ParticleVisualData* mVisual; | 
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| 62 |     public: | 
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| 63 |         /// Type of particle | 
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| 64 |         enum ParticleType | 
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| 65 |         { | 
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| 66 |             Visual, | 
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| 67 |             Emitter | 
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| 68 |         }; | 
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| 69 |  | 
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| 70 |         /// Does this particle have it's own dimensions? | 
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| 71 |         bool mOwnDimensions; | 
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| 72 |         /// Personal width if mOwnDimensions == true | 
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| 73 |         Real mWidth; | 
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| 74 |         /// Personal height if mOwnDimensions == true | 
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| 75 |         Real mHeight; | 
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| 76 |         /// Current rotation value | 
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| 77 |         Radian rotation; | 
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| 78 |         // Note the intentional public access to internal variables | 
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| 79 |         // Accessing via get/set would be too costly for 000's of particles | 
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| 80 |         /// World position | 
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| 81 |         Vector3 position; | 
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| 82 |         /// Direction (and speed)  | 
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| 83 |         Vector3 direction; | 
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| 84 |         /// Current colour | 
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| 85 |         ColourValue colour; | 
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| 86 |         /// Time to live, number of seconds left of particles natural life | 
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| 87 |         Real timeToLive; | 
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| 88 |         /// Total Time to live, number of seconds of particles natural life | 
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| 89 |         Real totalTimeToLive; | 
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| 90 |         /// Speed of rotation in radians/sec | 
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| 91 |         Radian rotationSpeed; | 
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| 92 |         /// Determines the type of particle. | 
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| 93 |         ParticleType particleType; | 
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| 94 |  | 
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| 95 |         Particle() | 
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| 96 |             : mParentSystem(0), mVisual(0), mOwnDimensions(false), rotation(0),  | 
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| 97 |             position(Vector3::ZERO), direction(Vector3::ZERO),  | 
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| 98 |             colour(ColourValue::White), timeToLive(10), totalTimeToLive(10),  | 
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| 99 |             rotationSpeed(0), particleType(Visual) | 
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| 100 |         { | 
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| 101 |         } | 
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| 102 |  | 
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| 103 |         /** Sets the width and height for this particle. | 
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| 104 |         @remarks | 
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| 105 |         Note that it is most efficient for every particle in a ParticleSystem to have the same dimensions. If you | 
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| 106 |         choose to alter the dimensions of an individual particle the set will be less efficient. Do not call | 
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| 107 |         this method unless you really need to have different particle dimensions within the same set. Otherwise | 
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| 108 |         just call the ParticleSystem::setDefaultDimensions method instead. | 
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| 109 |         */ | 
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| 110 |         void setDimensions(Real width, Real height);  | 
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| 111 |  | 
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| 112 |         /** Returns true if this particle deviates from the ParticleSystem's default dimensions (i.e. if the | 
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| 113 |         particle::setDimensions method has been called for this instance). | 
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| 114 |         @see | 
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| 115 |         particle::setDimensions | 
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| 116 |         */ | 
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| 117 |         bool hasOwnDimensions(void) const { return mOwnDimensions; } | 
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| 118 |  | 
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| 119 |         /** Retrieves the particle's personal width, if hasOwnDimensions is true. */ | 
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| 120 |         Real getOwnWidth(void) const { return mWidth; } | 
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| 121 |  | 
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| 122 |         /** Retrieves the particle's personal width, if hasOwnDimensions is true. */ | 
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| 123 |         Real getOwnHeight(void) const { return mHeight; } | 
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| 124 |          | 
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| 125 |         /** Sets the current rotation */ | 
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| 126 |         void setRotation(const Radian& rad); | 
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| 127 |  | 
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| 128 |         const Radian& getRotation(void) const { return rotation; } | 
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| 129 |  | 
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| 130 |         /** Internal method for notifying the particle of it's owner. | 
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| 131 |         */ | 
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| 132 |         void _notifyOwner(ParticleSystem* owner); | 
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| 133 |  | 
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| 134 |         /** Internal method for notifying the particle of it's optional visual data. | 
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| 135 |         */ | 
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| 136 |                 void _notifyVisualData(ParticleVisualData* vis) { mVisual = vis; } | 
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| 137 |  | 
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| 138 |                 /// Get the optional visual data associated with the class | 
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| 139 |                 ParticleVisualData* getVisualData(void) const { return mVisual; } | 
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| 140 |  | 
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| 141 |         /// Utility method to reset this particle | 
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| 142 |         void resetDimensions(void); | 
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| 143 |     }; | 
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| 144 | } | 
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| 145 |  | 
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| 146 | #endif | 
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| 147 |  | 
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