| 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | #ifndef __MATERIALMANAGER_H__ |
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| 30 | #define __MATERIALMANAGER_H__ |
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| 31 | |
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| 32 | #include "OgrePrerequisites.h" |
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| 33 | |
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| 34 | #include "OgreSingleton.h" |
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| 35 | #include "OgreResourceManager.h" |
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| 36 | #include "OgreMaterial.h" |
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| 37 | #include "OgreStringVector.h" |
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| 38 | #include "OgreMaterialSerializer.h" |
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| 39 | |
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| 40 | #if OGRE_THREAD_SUPPORT |
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| 41 | // boost::thread_specific_ptr has 'new' in header but delete in lib |
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| 42 | // so if we use our memory manager it reports leaks incorrectly |
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| 43 | # include "OgreNoMemoryMacros.h" |
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| 44 | # include <boost/thread/tss.hpp> |
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| 45 | # include "OgreMemoryMacros.h" |
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| 46 | #endif |
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| 47 | |
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| 48 | namespace Ogre { |
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| 49 | |
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| 50 | |
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| 51 | /** Class for managing Material settings for Ogre. |
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| 52 | @remarks |
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| 53 | Materials control the eventual surface rendering properties of geometry. This class |
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| 54 | manages the library of materials, dealing with programmatic registrations and lookups, |
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| 55 | as well as loading predefined Material settings from scripts. |
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| 56 | @par |
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| 57 | When loaded from a script, a Material is in an 'unloaded' state and only stores the settings |
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| 58 | required. It does not at that stage load any textures. This is because the material settings may be |
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| 59 | loaded 'en masse' from bulk material script files, but only a subset will actually be required. |
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| 60 | @par |
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| 61 | Because this is a subclass of ResourceManager, any files loaded will be searched for in any path or |
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| 62 | archive added to the resource paths/archives. See ResourceManager for details. |
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| 63 | @par |
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| 64 | For a definition of the material script format, see the Tutorials/MaterialScript.html file. |
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| 65 | */ |
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| 66 | class _OgreExport MaterialManager : public ResourceManager, public Singleton<MaterialManager> |
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| 67 | { |
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| 68 | protected: |
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| 69 | |
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| 70 | /// Default Texture filtering - minification |
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| 71 | FilterOptions mDefaultMinFilter; |
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| 72 | /// Default Texture filtering - magnification |
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| 73 | FilterOptions mDefaultMagFilter; |
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| 74 | /// Default Texture filtering - mipmapping |
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| 75 | FilterOptions mDefaultMipFilter; |
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| 76 | /// Default Texture anisotropy |
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| 77 | unsigned int mDefaultMaxAniso; |
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| 78 | /// New material compiler. Hold instance per thread if necessary |
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| 79 | OGRE_THREAD_POINTER(MaterialScriptCompiler, mScriptCompiler); |
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| 80 | /// Serializer - Hold instance per thread if necessary |
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| 81 | OGRE_THREAD_POINTER(MaterialSerializer, mSerializer); |
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| 82 | /// Default settings |
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| 83 | MaterialPtr mDefaultSettings; |
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| 84 | /// Overridden from ResourceManager |
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| 85 | Resource* createImpl(const String& name, ResourceHandle handle, |
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| 86 | const String& group, bool isManual, ManualResourceLoader* loader, |
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| 87 | const NameValuePairList* params); |
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| 88 | |
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| 89 | /// Scheme name -> index. Never shrinks! Should be pretty static anyway |
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| 90 | typedef std::map<String, unsigned short> SchemeMap; |
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| 91 | /// List of material schemes |
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| 92 | SchemeMap mSchemes; |
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| 93 | /// Current material scheme |
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| 94 | String mActiveSchemeName; |
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| 95 | /// Current material scheme |
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| 96 | unsigned short mActiveSchemeIndex; |
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| 97 | |
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| 98 | public: |
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| 99 | /// Default material scheme |
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| 100 | static String DEFAULT_SCHEME_NAME; |
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| 101 | |
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| 102 | /** Default constructor. |
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| 103 | */ |
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| 104 | MaterialManager(); |
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| 105 | |
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| 106 | /** Default destructor. |
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| 107 | */ |
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| 108 | virtual ~MaterialManager(); |
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| 109 | |
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| 110 | /** Intialises the material manager, which also triggers it to |
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| 111 | * parse all available .program and .material scripts. */ |
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| 112 | void initialise(void); |
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| 113 | |
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| 114 | /** @see ScriptLoader::parseScript |
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| 115 | */ |
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| 116 | void parseScript(DataStreamPtr& stream, const String& groupName); |
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| 117 | |
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| 118 | |
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| 119 | /** Sets the default texture filtering to be used for loaded textures, for when textures are |
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| 120 | loaded automatically (e.g. by Material class) or when 'load' is called with the default |
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| 121 | parameters by the application. |
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| 122 | @note |
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| 123 | The default value is TFO_BILINEAR. |
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| 124 | */ |
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| 125 | virtual void setDefaultTextureFiltering(TextureFilterOptions fo); |
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| 126 | /** Sets the default texture filtering to be used for loaded textures, for when textures are |
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| 127 | loaded automatically (e.g. by Material class) or when 'load' is called with the default |
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| 128 | parameters by the application. |
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| 129 | */ |
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| 130 | virtual void setDefaultTextureFiltering(FilterType ftype, FilterOptions opts); |
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| 131 | /** Sets the default texture filtering to be used for loaded textures, for when textures are |
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| 132 | loaded automatically (e.g. by Material class) or when 'load' is called with the default |
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| 133 | parameters by the application. |
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| 134 | */ |
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| 135 | virtual void setDefaultTextureFiltering(FilterOptions minFilter, FilterOptions magFilter, FilterOptions mipFilter); |
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| 136 | |
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| 137 | /// get the default texture filtering |
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| 138 | virtual FilterOptions getDefaultTextureFiltering(FilterType ftype) const; |
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| 139 | |
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| 140 | /** Sets the default anisotropy level to be used for loaded textures, for when textures are |
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| 141 | loaded automatically (e.g. by Material class) or when 'load' is called with the default |
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| 142 | parameters by the application. |
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| 143 | @note |
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| 144 | The default value is 1 (no anisotropy). |
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| 145 | */ |
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| 146 | void setDefaultAnisotropy(unsigned int maxAniso); |
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| 147 | /// get the default maxAnisotropy |
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| 148 | unsigned int getDefaultAnisotropy() const; |
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| 149 | |
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| 150 | /** Returns a pointer to the default Material settings. |
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| 151 | @remarks |
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| 152 | Ogre comes configured with a set of defaults for newly created |
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| 153 | materials. If you wish to have a different set of defaults, |
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| 154 | simply call this method and change the returned Material's |
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| 155 | settings. All materials created from then on will be configured |
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| 156 | with the new defaults you have specified. |
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| 157 | @par |
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| 158 | The default settings begin as a single Technique with a single, non-programmable Pass: |
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| 159 | <ul> |
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| 160 | <li>ambient = ColourValue::White</li> |
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| 161 | <li>diffuse = ColourValue::White</li> |
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| 162 | <li>specular = ColourValue::Black</li> |
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| 163 | <li>emmissive = ColourValue::Black</li> |
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| 164 | <li>shininess = 0</li> |
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| 165 | <li>No texture unit settings (& hence no textures)</li> |
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| 166 | <li>SourceBlendFactor = SBF_ONE</li> |
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| 167 | <li>DestBlendFactor = SBF_ZERO (no blend, replace with new |
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| 168 | colour)</li> |
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| 169 | <li>Depth buffer checking on</li> |
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| 170 | <li>Depth buffer writing on</li> |
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| 171 | <li>Depth buffer comparison function = CMPF_LESS_EQUAL</li> |
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| 172 | <li>Colour buffer writing on for all channels</li> |
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| 173 | <li>Culling mode = CULL_CLOCKWISE</li> |
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| 174 | <li>Ambient lighting = ColourValue(0.5, 0.5, 0.5) (mid-grey)</li> |
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| 175 | <li>Dynamic lighting enabled</li> |
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| 176 | <li>Gourad shading mode</li> |
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| 177 | <li>Bilinear texture filtering</li> |
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| 178 | </ul> |
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| 179 | */ |
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| 180 | virtual MaterialPtr getDefaultSettings(void) const { return mDefaultSettings; } |
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| 181 | |
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| 182 | /** Internal method - returns index for a given material scheme name. |
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| 183 | @see Technique::setSchemeName |
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| 184 | */ |
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| 185 | virtual unsigned short _getSchemeIndex(const String& name); |
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| 186 | /** Internal method - returns name for a given material scheme index. |
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| 187 | @see Technique::setSchemeName |
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| 188 | */ |
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| 189 | virtual const String& _getSchemeName(unsigned short index); |
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| 190 | /** Internal method - returns the active scheme index. |
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| 191 | @see Technique::setSchemeName |
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| 192 | */ |
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| 193 | virtual unsigned short _getActiveSchemeIndex(void) const; |
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| 194 | |
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| 195 | /** Returns the name of the active material scheme. |
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| 196 | @see Technique::setSchemeName |
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| 197 | */ |
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| 198 | virtual const String& getActiveScheme(void) const; |
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| 199 | |
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| 200 | /** Sets the name of the active material scheme. |
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| 201 | @see Technique::setSchemeName |
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| 202 | */ |
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| 203 | virtual void setActiveScheme(const String& schemeName); |
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| 204 | |
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| 205 | /** Override standard Singleton retrieval. |
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| 206 | @remarks |
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| 207 | Why do we do this? Well, it's because the Singleton |
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| 208 | implementation is in a .h file, which means it gets compiled |
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| 209 | into anybody who includes it. This is needed for the |
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| 210 | Singleton template to work, but we actually only want it |
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| 211 | compiled into the implementation of the class based on the |
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| 212 | Singleton, not all of them. If we don't change this, we get |
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| 213 | link errors when trying to use the Singleton-based class from |
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| 214 | an outside dll. |
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| 215 | @par |
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| 216 | This method just delegates to the template version anyway, |
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| 217 | but the implementation stays in this single compilation unit, |
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| 218 | preventing link errors. |
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| 219 | */ |
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| 220 | static MaterialManager& getSingleton(void); |
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| 221 | /** Override standard Singleton retrieval. |
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| 222 | @remarks |
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| 223 | Why do we do this? Well, it's because the Singleton |
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| 224 | implementation is in a .h file, which means it gets compiled |
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| 225 | into anybody who includes it. This is needed for the |
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| 226 | Singleton template to work, but we actually only want it |
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| 227 | compiled into the implementation of the class based on the |
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| 228 | Singleton, not all of them. If we don't change this, we get |
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| 229 | link errors when trying to use the Singleton-based class from |
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| 230 | an outside dll. |
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| 231 | @par |
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| 232 | This method just delegates to the template version anyway, |
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| 233 | but the implementation stays in this single compilation unit, |
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| 234 | preventing link errors. |
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| 235 | */ |
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| 236 | static MaterialManager* getSingletonPtr(void); |
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| 237 | |
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| 238 | }; |
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| 239 | |
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| 240 | } |
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| 241 | |
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| 242 | #endif |
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