| 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | #ifndef _Image_H__ |
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| 30 | #define _Image_H__ |
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| 31 | |
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| 32 | #include "OgrePrerequisites.h" |
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| 33 | #include "OgreCommon.h" |
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| 34 | #include "OgrePixelFormat.h" |
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| 35 | #include "OgreDataStream.h" |
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| 36 | |
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| 37 | namespace Ogre { |
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| 38 | |
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| 39 | enum ImageFlags |
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| 40 | { |
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| 41 | IF_COMPRESSED = 0x00000001, |
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| 42 | IF_CUBEMAP = 0x00000002, |
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| 43 | IF_3D_TEXTURE = 0x00000004 |
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| 44 | }; |
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| 45 | /** Class representing an image file. |
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| 46 | @remarks |
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| 47 | The Image class usually holds uncompressed image data and is the |
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| 48 | only object that can be loaded in a texture. Image objects handle |
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| 49 | image data decoding themselves by the means of locating the correct |
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| 50 | Codec object for each data type. |
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| 51 | @par |
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| 52 | Typically, you would want to use an Image object to load a texture |
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| 53 | when extra processing needs to be done on an image before it is |
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| 54 | loaded or when you want to blit to an existing texture. |
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| 55 | */ |
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| 56 | class _OgreExport Image |
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| 57 | { |
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| 58 | public: |
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| 59 | typedef Ogre::Box Box; |
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| 60 | typedef Ogre::Rect Rect; |
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| 61 | public: |
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| 62 | /** Standard constructor. |
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| 63 | */ |
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| 64 | Image(); |
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| 65 | /** Copy-constructor - copies all the data from the target image. |
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| 66 | */ |
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| 67 | Image( const Image &img ); |
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| 68 | |
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| 69 | /** Standard destructor. |
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| 70 | */ |
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| 71 | virtual ~Image(); |
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| 72 | |
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| 73 | /** Assignment operator - copies all the data from the target image. |
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| 74 | */ |
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| 75 | Image & operator = ( const Image & img ); |
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| 76 | |
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| 77 | /** Flips (mirrors) the image around the Y-axis. |
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| 78 | @remarks |
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| 79 | An example of an original and flipped image: |
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| 80 | <pre> |
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| 81 | originalimg |
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| 82 | 00000000000 |
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| 83 | 00000000000 |
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| 84 | 00000000000 |
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| 85 | 00000000000 |
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| 86 | 00000000000 |
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| 87 | ------------> flip axis |
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| 88 | 00000000000 |
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| 89 | 00000000000 |
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| 90 | 00000000000 |
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| 91 | 00000000000 |
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| 92 | 00000000000 |
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| 93 | originalimg |
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| 94 | </pre> |
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| 95 | */ |
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| 96 | Image & flipAroundY(); |
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| 97 | |
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| 98 | /** Flips (mirrors) the image around the X-axis. |
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| 99 | @remarks |
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| 100 | An example of an original and flipped image: |
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| 101 | <pre> |
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| 102 | flip axis |
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| 103 | | |
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| 104 | originalimg|gmilanigiro |
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| 105 | 00000000000|00000000000 |
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| 106 | 00000000000|00000000000 |
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| 107 | 00000000000|00000000000 |
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| 108 | 00000000000|00000000000 |
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| 109 | 00000000000|00000000000 |
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| 110 | </pre> |
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| 111 | */ |
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| 112 | Image & flipAroundX(); |
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| 113 | |
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| 114 | /** Stores a pointer to raw data in memory. The pixel format has to be specified. |
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| 115 | @remarks |
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| 116 | This method loads an image into memory held in the object. The |
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| 117 | pixel format will be either greyscale or RGB with an optional |
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| 118 | Alpha component. |
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| 119 | The type can be determined by calling getFormat(). |
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| 120 | @note |
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| 121 | Whilst typically your image is likely to be a simple 2D image, |
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| 122 | you can define complex images including cube maps, volume maps, |
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| 123 | and images including custom mip levels. The layout of the |
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| 124 | internal memory should be: |
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| 125 | <ul><li>face 0, mip 0 (top), width x height (x depth)</li> |
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| 126 | <li>face 0, mip 1, width/2 x height/2 (x depth/2)</li> |
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| 127 | <li>face 0, mip 2, width/4 x height/4 (x depth/4)</li> |
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| 128 | <li>.. remaining mips for face 0 .. </li> |
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| 129 | <li>face 1, mip 0 (top), width x height (x depth)</li |
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| 130 | <li>.. and so on. </li> |
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| 131 | </ul> |
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| 132 | Of course, you will never have multiple faces (cube map) and |
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| 133 | depth too. |
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| 134 | @param |
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| 135 | The data pointer |
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| 136 | @param |
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| 137 | Width of image |
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| 138 | @param |
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| 139 | Height of image |
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| 140 | @param |
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| 141 | Image Depth (in 3d images, numbers of layers, otherwhise 1) |
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| 142 | @param |
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| 143 | Pixel Format |
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| 144 | @param |
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| 145 | if memory associated with this buffer is to be destroyed |
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| 146 | with the Image object. |
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| 147 | @param |
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| 148 | the number of faces the image data has inside (6 for cubemaps, 1 otherwise) |
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| 149 | @param |
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| 150 | the number of mipmaps the image data has inside |
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| 151 | @note |
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| 152 | The memory associated with this buffer is NOT destroyed with the |
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| 153 | Image object, unless autoDelete is set to true. |
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| 154 | @remarks |
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| 155 | The size of the buffer must be numFaces*PixelUtil::getMemorySize(width, height, depth, format) |
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| 156 | */ |
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| 157 | Image& loadDynamicImage( uchar* pData, size_t uWidth, size_t uHeight, |
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| 158 | size_t depth, |
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| 159 | PixelFormat eFormat, bool autoDelete = false, |
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| 160 | size_t numFaces = 1, size_t numMipMaps = 0); |
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| 161 | |
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| 162 | /** Stores a pointer to raw data in memory. The pixel format has to be specified. |
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| 163 | @remarks |
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| 164 | This method loads an image into memory held in the object. The |
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| 165 | pixel format will be either greyscale or RGB with an optional |
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| 166 | Alpha component. |
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| 167 | The type can be determined by calling getFormat(). |
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| 168 | @note |
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| 169 | Whilst typically your image is likely to be a simple 2D image, |
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| 170 | you can define complex images including cube maps |
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| 171 | and images including custom mip levels. The layout of the |
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| 172 | internal memory should be: |
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| 173 | <ul><li>face 0, mip 0 (top), width x height</li> |
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| 174 | <li>face 0, mip 1, width/2 x height/2 </li> |
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| 175 | <li>face 0, mip 2, width/4 x height/4 </li> |
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| 176 | <li>.. remaining mips for face 0 .. </li> |
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| 177 | <li>face 1, mip 0 (top), width x height (x depth)</li |
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| 178 | <li>.. and so on. </li> |
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| 179 | </ul> |
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| 180 | Of course, you will never have multiple faces (cube map) and |
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| 181 | depth too. |
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| 182 | @param |
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| 183 | The data pointer |
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| 184 | @param |
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| 185 | Width of image |
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| 186 | @param |
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| 187 | Height of image |
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| 188 | @param |
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| 189 | Pixel Format |
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| 190 | @note |
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| 191 | The memory associated with this buffer is NOT destroyed with the |
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| 192 | Image object. |
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| 193 | @remarks This function is deprecated; one should really use the |
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| 194 | Image::loadDynamicImage(pData, width, height, depth, format, ...) to be compatible |
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| 195 | with future Ogre versions. |
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| 196 | */ |
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| 197 | Image& loadDynamicImage( uchar* pData, size_t uWidth, |
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| 198 | size_t uHeight, PixelFormat eFormat) |
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| 199 | { |
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| 200 | return loadDynamicImage(pData, uWidth, uHeight, 1, eFormat); |
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| 201 | } |
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| 202 | /** Loads raw data from a stream. See the function |
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| 203 | loadDynamicImage for a description of the parameters. |
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| 204 | @remarks |
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| 205 | The size of the buffer must be numFaces*PixelUtil::getMemorySize(width, height, depth, format) |
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| 206 | @note |
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| 207 | Whilst typically your image is likely to be a simple 2D image, |
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| 208 | you can define complex images including cube maps |
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| 209 | and images including custom mip levels. The layout of the |
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| 210 | internal memory should be: |
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| 211 | <ul><li>face 0, mip 0 (top), width x height (x depth)</li> |
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| 212 | <li>face 0, mip 1, width/2 x height/2 (x depth/2)</li> |
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| 213 | <li>face 0, mip 2, width/4 x height/4 (x depth/4)</li> |
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| 214 | <li>.. remaining mips for face 0 .. </li> |
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| 215 | <li>face 1, mip 0 (top), width x height (x depth)</li |
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| 216 | <li>.. and so on. </li> |
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| 217 | </ul> |
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| 218 | Of course, you will never have multiple faces (cube map) and |
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| 219 | depth too. |
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| 220 | */ |
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| 221 | Image & loadRawData( |
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| 222 | DataStreamPtr& stream, |
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| 223 | size_t uWidth, size_t uHeight, size_t uDepth, |
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| 224 | PixelFormat eFormat, |
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| 225 | size_t numFaces = 1, size_t numMipMaps = 0); |
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| 226 | /** Loads raw data from a stream. The pixel format has to be specified. |
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| 227 | @remarks This function is deprecated; one should really use the |
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| 228 | Image::loadRawData(stream, width, height, depth, format, ...) to be compatible |
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| 229 | with future Ogre versions. |
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| 230 | @note |
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| 231 | Whilst typically your image is likely to be a simple 2D image, |
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| 232 | you can define complex images including cube maps |
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| 233 | and images including custom mip levels. The layout of the |
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| 234 | internal memory should be: |
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| 235 | <ul><li>face 0, mip 0 (top), width x height</li> |
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| 236 | <li>face 0, mip 1, width/2 x height/2 </li> |
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| 237 | <li>face 0, mip 2, width/4 x height/4 </li> |
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| 238 | <li>.. remaining mips for face 0 .. </li> |
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| 239 | <li>face 1, mip 0 (top), width x height (x depth)</li |
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| 240 | <li>.. and so on. </li> |
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| 241 | </ul> |
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| 242 | Of course, you will never have multiple faces (cube map) and |
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| 243 | depth too. |
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| 244 | */ |
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| 245 | Image & loadRawData( |
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| 246 | DataStreamPtr& stream, |
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| 247 | size_t uWidth, size_t uHeight, |
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| 248 | PixelFormat eFormat ) |
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| 249 | { |
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| 250 | return loadRawData(stream, uWidth, uHeight, 1, eFormat); |
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| 251 | } |
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| 252 | |
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| 253 | /** Loads an image file. |
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| 254 | @remarks |
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| 255 | This method loads an image into memory. Any format for which |
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| 256 | and associated ImageCodec is registered can be loaded. |
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| 257 | This can include complex formats like DDS with embedded custom |
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| 258 | mipmaps, cube faces and volume textures. |
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| 259 | The type can be determined by calling getFormat(). |
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| 260 | @param |
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| 261 | strFileName Name of a file file to load. |
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| 262 | @param |
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| 263 | groupName Name of the resource group to search for the image |
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| 264 | @note |
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| 265 | The memory associated with this buffer is destroyed with the |
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| 266 | Image object. |
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| 267 | */ |
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| 268 | Image & load( const String& strFileName, const String& groupName ); |
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| 269 | |
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| 270 | /** Loads an image file from a stream. |
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| 271 | @remarks |
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| 272 | This method works in the same way as the filename-based load |
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| 273 | method except it loads the image from a DataStream object. |
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| 274 | This DataStream is expected to contain the |
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| 275 | encoded data as it would be held in a file. |
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| 276 | Any format for which and associated ImageCodec is registered |
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| 277 | can be loaded. |
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| 278 | This can include complex formats like DDS with embedded custom |
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| 279 | mipmaps, cube faces and volume textures. |
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| 280 | The type can be determined by calling getFormat(). |
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| 281 | @param |
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| 282 | stream The source data. |
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| 283 | @param |
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| 284 | type The type of the image. Used to decide what decompression |
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| 285 | codec to use. |
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| 286 | @see |
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| 287 | Image::load( const String& strFileName ) |
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| 288 | */ |
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| 289 | Image & load(DataStreamPtr& stream, const String& type ); |
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| 290 | |
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| 291 | /** Save the image as a file. */ |
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| 292 | void save(const String& filename); |
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| 293 | |
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| 294 | /** Returns a pointer to the internal image buffer. |
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| 295 | @remarks |
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| 296 | Be careful with this method. You will almost certainly |
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| 297 | prefer to use getPixelBox, especially with complex images |
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| 298 | which include many faces or custom mipmaps. |
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| 299 | */ |
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| 300 | uchar* getData(void); |
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| 301 | |
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| 302 | /** Returns a const pointer to the internal image buffer. |
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| 303 | @remarks |
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| 304 | Be careful with this method. You will almost certainly |
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| 305 | prefer to use getPixelBox, especially with complex images |
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| 306 | which include many faces or custom mipmaps. |
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| 307 | */ |
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| 308 | const uchar * getData() const; |
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| 309 | |
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| 310 | /** Returns the size of the data buffer. |
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| 311 | */ |
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| 312 | size_t getSize() const; |
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| 313 | |
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| 314 | /** Returns the number of mipmaps contained in the image. |
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| 315 | */ |
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| 316 | size_t getNumMipmaps() const; |
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| 317 | |
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| 318 | /** Returns true if the image has the appropriate flag set. |
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| 319 | */ |
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| 320 | bool hasFlag(const ImageFlags imgFlag) const; |
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| 321 | |
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| 322 | /** Gets the width of the image in pixels. |
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| 323 | */ |
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| 324 | size_t getWidth(void) const; |
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| 325 | |
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| 326 | /** Gets the height of the image in pixels. |
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| 327 | */ |
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| 328 | size_t getHeight(void) const; |
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| 329 | |
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| 330 | /** Gets the depth of the image. |
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| 331 | */ |
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| 332 | size_t getDepth(void) const; |
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| 333 | |
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| 334 | /** Get the numer of faces of the image. This is usually 6 for a cubemap, and |
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| 335 | 1 for a normal image. |
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| 336 | */ |
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| 337 | size_t getNumFaces(void) const; |
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| 338 | |
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| 339 | /** Gets the physical width in bytes of each row of pixels. |
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| 340 | */ |
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| 341 | size_t getRowSpan(void) const; |
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| 342 | |
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| 343 | /** Returns the image format. |
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| 344 | */ |
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| 345 | PixelFormat getFormat() const; |
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| 346 | |
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| 347 | /** Returns the number of bits per pixel. |
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| 348 | */ |
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| 349 | uchar getBPP() const; |
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| 350 | |
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| 351 | /** Returns true if the image has an alpha component. |
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| 352 | */ |
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| 353 | bool getHasAlpha() const; |
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| 354 | |
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| 355 | /** Does gamma adjustment. |
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| 356 | @note |
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| 357 | Basic algo taken from Titan Engine, copyright (c) 2000 Ignacio |
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| 358 | Castano Iguado |
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| 359 | */ |
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| 360 | static void applyGamma( uchar *buffer, Real gamma, size_t size, uchar bpp ); |
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| 361 | |
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| 362 | /** |
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| 363 | * Get colour value from a certain location in the image. The z coordinate |
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| 364 | * is only valid for cubemaps and volume textures. This uses the first (largest) |
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| 365 | * mipmap. |
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| 366 | */ |
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| 367 | ColourValue getColourAt(int x, int y, int z); |
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| 368 | |
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| 369 | /** |
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| 370 | * Get a PixelBox encapsulating the image data of a mipmap |
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| 371 | */ |
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| 372 | PixelBox getPixelBox(size_t face = 0, size_t mipmap = 0) const; |
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| 373 | |
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| 374 | enum Filter |
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| 375 | { |
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| 376 | FILTER_NEAREST, |
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| 377 | FILTER_LINEAR, |
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| 378 | FILTER_BILINEAR, |
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| 379 | FILTER_BOX, |
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| 380 | FILTER_TRIANGLE, |
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| 381 | FILTER_BICUBIC |
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| 382 | }; |
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| 383 | /** Scale a 1D, 2D or 3D image volume. |
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| 384 | @param src PixelBox containing the source pointer, dimensions and format |
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| 385 | @param dst PixelBox containing the destination pointer, dimensions and format |
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| 386 | @param filter Which filter to use |
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| 387 | @remarks This function can do pixel format conversion in the process. |
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| 388 | @note dst and src can point to the same PixelBox object without any problem |
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| 389 | */ |
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| 390 | static void scale(const PixelBox &src, const PixelBox &dst, Filter filter = FILTER_BILINEAR); |
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| 391 | |
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| 392 | /** Resize a 2D image, applying the appropriate filter. */ |
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| 393 | void resize(ushort width, ushort height, Filter filter = FILTER_BILINEAR); |
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| 394 | |
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| 395 | // Static function to calculate size in bytes from the number of mipmaps, faces and the dimensions |
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| 396 | static size_t calculateSize(size_t mipmaps, size_t faces, size_t width, size_t height, size_t depth, PixelFormat format); |
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| 397 | private: |
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| 398 | // The width of the image in pixels |
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| 399 | size_t m_uWidth; |
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| 400 | // The height of the image in pixels |
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| 401 | size_t m_uHeight; |
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| 402 | // The depth of the image |
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| 403 | size_t m_uDepth; |
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| 404 | // The size of the image buffer |
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| 405 | size_t m_uSize; |
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| 406 | // The number of mipmaps the image contains |
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| 407 | size_t m_uNumMipmaps; |
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| 408 | // Image specific flags. |
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| 409 | int m_uFlags; |
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| 410 | |
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| 411 | // The pixel format of the image |
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| 412 | PixelFormat m_eFormat; |
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| 413 | |
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| 414 | // The number of bytes per pixel |
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| 415 | uchar m_ucPixelSize; |
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| 416 | uchar* m_pBuffer; |
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| 417 | |
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| 418 | // A bool to determine if we delete the buffer or the calling app does |
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| 419 | bool m_bAutoDelete; |
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| 420 | }; |
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| 421 | |
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| 422 | typedef std::vector<Image*> ImagePtrList; |
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| 423 | typedef std::vector<const Image*> ConstImagePtrList; |
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| 424 | |
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| 425 | |
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| 426 | } // namespace |
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| 427 | |
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| 428 | #endif |
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