| 1 | /* |
|---|
| 2 | ----------------------------------------------------------------------------- |
|---|
| 3 | This source file is part of OGRE |
|---|
| 4 | (Object-oriented Graphics Rendering Engine) |
|---|
| 5 | For the latest info, see http://www.ogre3d.org/ |
|---|
| 6 | |
|---|
| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
|---|
| 8 | Also see acknowledgements in Readme.html |
|---|
| 9 | |
|---|
| 10 | This program is free software; you can redistribute it and/or modify it under |
|---|
| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
|---|
| 12 | Foundation; either version 2 of the License, or (at your option) any later |
|---|
| 13 | version. |
|---|
| 14 | |
|---|
| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
|---|
| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
|---|
| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
|---|
| 18 | |
|---|
| 19 | You should have received a copy of the GNU Lesser General Public License along with |
|---|
| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
|---|
| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
|---|
| 22 | http://www.gnu.org/copyleft/lesser.txt. |
|---|
| 23 | |
|---|
| 24 | You may alternatively use this source under the terms of a specific version of |
|---|
| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
|---|
| 26 | Torus Knot Software Ltd. |
|---|
| 27 | ----------------------------------------------------------------------------- |
|---|
| 28 | */ |
|---|
| 29 | #ifndef __HardwareVertexBuffer__ |
|---|
| 30 | #define __HardwareVertexBuffer__ |
|---|
| 31 | |
|---|
| 32 | // Precompiler options |
|---|
| 33 | #include "OgrePrerequisites.h" |
|---|
| 34 | #include "OgreHardwareBuffer.h" |
|---|
| 35 | #include "OgreSharedPtr.h" |
|---|
| 36 | #include "OgreColourValue.h" |
|---|
| 37 | |
|---|
| 38 | namespace Ogre { |
|---|
| 39 | /** Specialisation of HardwareBuffer for a vertex buffer. */ |
|---|
| 40 | class _OgreExport HardwareVertexBuffer : public HardwareBuffer |
|---|
| 41 | { |
|---|
| 42 | protected: |
|---|
| 43 | |
|---|
| 44 | size_t mNumVertices; |
|---|
| 45 | size_t mVertexSize; |
|---|
| 46 | |
|---|
| 47 | public: |
|---|
| 48 | /// Should be called by HardwareBufferManager |
|---|
| 49 | HardwareVertexBuffer(size_t vertexSize, size_t numVertices, |
|---|
| 50 | HardwareBuffer::Usage usage, bool useSystemMemory, bool useShadowBuffer); |
|---|
| 51 | ~HardwareVertexBuffer(); |
|---|
| 52 | /// Gets the size in bytes of a single vertex in this buffer |
|---|
| 53 | size_t getVertexSize(void) const { return mVertexSize; } |
|---|
| 54 | /// Get the number of vertices in this buffer |
|---|
| 55 | size_t getNumVertices(void) const { return mNumVertices; } |
|---|
| 56 | |
|---|
| 57 | |
|---|
| 58 | |
|---|
| 59 | // NB subclasses should override lock, unlock, readData, writeData |
|---|
| 60 | |
|---|
| 61 | }; |
|---|
| 62 | |
|---|
| 63 | /** Shared pointer implementation used to share index buffers. */ |
|---|
| 64 | class _OgreExport HardwareVertexBufferSharedPtr : public SharedPtr<HardwareVertexBuffer> |
|---|
| 65 | { |
|---|
| 66 | public: |
|---|
| 67 | HardwareVertexBufferSharedPtr() : SharedPtr<HardwareVertexBuffer>() {} |
|---|
| 68 | explicit HardwareVertexBufferSharedPtr(HardwareVertexBuffer* buf); |
|---|
| 69 | |
|---|
| 70 | |
|---|
| 71 | }; |
|---|
| 72 | |
|---|
| 73 | /// Vertex element semantics, used to identify the meaning of vertex buffer contents |
|---|
| 74 | enum VertexElementSemantic { |
|---|
| 75 | /// Position, 3 reals per vertex |
|---|
| 76 | VES_POSITION = 1, |
|---|
| 77 | /// Blending weights |
|---|
| 78 | VES_BLEND_WEIGHTS = 2, |
|---|
| 79 | /// Blending indices |
|---|
| 80 | VES_BLEND_INDICES = 3, |
|---|
| 81 | /// Normal, 3 reals per vertex |
|---|
| 82 | VES_NORMAL = 4, |
|---|
| 83 | /// Diffuse colours |
|---|
| 84 | VES_DIFFUSE = 5, |
|---|
| 85 | /// Specular colours |
|---|
| 86 | VES_SPECULAR = 6, |
|---|
| 87 | /// Texture coordinates |
|---|
| 88 | VES_TEXTURE_COORDINATES = 7, |
|---|
| 89 | /// Binormal (Y axis if normal is Z) |
|---|
| 90 | VES_BINORMAL = 8, |
|---|
| 91 | /// Tangent (X axis if normal is Z) |
|---|
| 92 | VES_TANGENT = 9 |
|---|
| 93 | |
|---|
| 94 | }; |
|---|
| 95 | |
|---|
| 96 | /// Vertex element type, used to identify the base types of the vertex contents |
|---|
| 97 | enum VertexElementType |
|---|
| 98 | { |
|---|
| 99 | VET_FLOAT1 = 0, |
|---|
| 100 | VET_FLOAT2 = 1, |
|---|
| 101 | VET_FLOAT3 = 2, |
|---|
| 102 | VET_FLOAT4 = 3, |
|---|
| 103 | /// alias to more specific colour type - use the current rendersystem's colour packing |
|---|
| 104 | VET_COLOUR = 4, |
|---|
| 105 | VET_SHORT1 = 5, |
|---|
| 106 | VET_SHORT2 = 6, |
|---|
| 107 | VET_SHORT3 = 7, |
|---|
| 108 | VET_SHORT4 = 8, |
|---|
| 109 | VET_UBYTE4 = 9, |
|---|
| 110 | /// D3D style compact colour |
|---|
| 111 | VET_COLOUR_ARGB = 10, |
|---|
| 112 | /// GL style compact colour |
|---|
| 113 | VET_COLOUR_ABGR = 11 |
|---|
| 114 | }; |
|---|
| 115 | |
|---|
| 116 | /** This class declares the usage of a single vertex buffer as a component |
|---|
| 117 | of a complete VertexDeclaration. |
|---|
| 118 | @remarks |
|---|
| 119 | Several vertex buffers can be used to supply the input geometry for a |
|---|
| 120 | rendering operation, and in each case a vertex buffer can be used in |
|---|
| 121 | different ways for different operations; the buffer itself does not |
|---|
| 122 | define the semantics (position, normal etc), the VertexElement |
|---|
| 123 | class does. |
|---|
| 124 | */ |
|---|
| 125 | class _OgreExport VertexElement |
|---|
| 126 | { |
|---|
| 127 | protected: |
|---|
| 128 | /// The source vertex buffer, as bound to an index using VertexBufferBinding |
|---|
| 129 | unsigned short mSource; |
|---|
| 130 | /// The offset in the buffer that this element starts at |
|---|
| 131 | size_t mOffset; |
|---|
| 132 | /// The type of element |
|---|
| 133 | VertexElementType mType; |
|---|
| 134 | /// The meaning of the element |
|---|
| 135 | VertexElementSemantic mSemantic; |
|---|
| 136 | /// Index of the item, only applicable for some elements like texture coords |
|---|
| 137 | unsigned short mIndex; |
|---|
| 138 | public: |
|---|
| 139 | /// Constructor, should not be called directly, call VertexDeclaration::addElement |
|---|
| 140 | VertexElement(unsigned short source, size_t offset, VertexElementType theType, |
|---|
| 141 | VertexElementSemantic semantic, unsigned short index = 0); |
|---|
| 142 | /// Gets the vertex buffer index from where this element draws it's values |
|---|
| 143 | unsigned short getSource(void) const { return mSource; } |
|---|
| 144 | /// Gets the offset into the buffer where this element starts |
|---|
| 145 | size_t getOffset(void) const { return mOffset; } |
|---|
| 146 | /// Gets the data format of this element |
|---|
| 147 | VertexElementType getType(void) const { return mType; } |
|---|
| 148 | /// Gets the meaning of this element |
|---|
| 149 | VertexElementSemantic getSemantic(void) const { return mSemantic; } |
|---|
| 150 | /// Gets the index of this element, only applicable for repeating elements |
|---|
| 151 | unsigned short getIndex(void) const { return mIndex; } |
|---|
| 152 | /// Gets the size of this element in bytes |
|---|
| 153 | size_t getSize(void) const; |
|---|
| 154 | /// Utility method for helping to calculate offsets |
|---|
| 155 | static size_t getTypeSize(VertexElementType etype); |
|---|
| 156 | /// Utility method which returns the count of values in a given type |
|---|
| 157 | static unsigned short getTypeCount(VertexElementType etype); |
|---|
| 158 | /** Simple converter function which will turn a single-value type into a |
|---|
| 159 | multi-value type based on a parameter. |
|---|
| 160 | */ |
|---|
| 161 | static VertexElementType multiplyTypeCount(VertexElementType baseType, unsigned short count); |
|---|
| 162 | /** Simple converter function which will a type into it's single-value |
|---|
| 163 | equivalent - makes switches on type easier. |
|---|
| 164 | */ |
|---|
| 165 | static VertexElementType getBaseType(VertexElementType multiType); |
|---|
| 166 | |
|---|
| 167 | /** Utility method for converting colour from |
|---|
| 168 | one packed 32-bit colour type to another. |
|---|
| 169 | @param srcType The source type |
|---|
| 170 | @param dstType The destination type |
|---|
| 171 | @param ptr Read / write value to change |
|---|
| 172 | */ |
|---|
| 173 | static void convertColourValue(VertexElementType srcType, |
|---|
| 174 | VertexElementType dstType, uint32* ptr); |
|---|
| 175 | |
|---|
| 176 | /** Utility method for converting colour to |
|---|
| 177 | a packed 32-bit colour type. |
|---|
| 178 | @param src source colour |
|---|
| 179 | @param dst The destination type |
|---|
| 180 | */ |
|---|
| 181 | static uint32 convertColourValue(const ColourValue& src, |
|---|
| 182 | VertexElementType dst); |
|---|
| 183 | |
|---|
| 184 | /** Utility method to get the most appropriate packed colour vertex element format. */ |
|---|
| 185 | static VertexElementType getBestColourVertexElementType(void); |
|---|
| 186 | |
|---|
| 187 | inline bool operator== (const VertexElement& rhs) const |
|---|
| 188 | { |
|---|
| 189 | if (mType != rhs.mType || |
|---|
| 190 | mIndex != rhs.mIndex || |
|---|
| 191 | mOffset != rhs.mOffset || |
|---|
| 192 | mSemantic != rhs.mSemantic || |
|---|
| 193 | mSource != rhs.mSource) |
|---|
| 194 | return false; |
|---|
| 195 | else |
|---|
| 196 | return true; |
|---|
| 197 | |
|---|
| 198 | } |
|---|
| 199 | /** Adjusts a pointer to the base of a vertex to point at this element. |
|---|
| 200 | @remarks |
|---|
| 201 | This variant is for void pointers, passed as a parameter because we can't |
|---|
| 202 | rely on covariant return types. |
|---|
| 203 | @param pBase Pointer to the start of a vertex in this buffer. |
|---|
| 204 | @param pElem Pointer to a pointer which will be set to the start of this element. |
|---|
| 205 | */ |
|---|
| 206 | inline void baseVertexPointerToElement(void* pBase, void** pElem) const |
|---|
| 207 | { |
|---|
| 208 | // The only way we can do this is to cast to char* in order to use byte offset |
|---|
| 209 | // then cast back to void*. |
|---|
| 210 | *pElem = static_cast<void*>( |
|---|
| 211 | static_cast<unsigned char*>(pBase) + mOffset); |
|---|
| 212 | } |
|---|
| 213 | /** Adjusts a pointer to the base of a vertex to point at this element. |
|---|
| 214 | @remarks |
|---|
| 215 | This variant is for float pointers, passed as a parameter because we can't |
|---|
| 216 | rely on covariant return types. |
|---|
| 217 | @param pBase Pointer to the start of a vertex in this buffer. |
|---|
| 218 | @param pElem Pointer to a pointer which will be set to the start of this element. |
|---|
| 219 | */ |
|---|
| 220 | inline void baseVertexPointerToElement(void* pBase, float** pElem) const |
|---|
| 221 | { |
|---|
| 222 | // The only way we can do this is to cast to char* in order to use byte offset |
|---|
| 223 | // then cast back to float*. However we have to go via void* because casting |
|---|
| 224 | // directly is not allowed |
|---|
| 225 | *pElem = static_cast<float*>( |
|---|
| 226 | static_cast<void*>( |
|---|
| 227 | static_cast<unsigned char*>(pBase) + mOffset)); |
|---|
| 228 | } |
|---|
| 229 | |
|---|
| 230 | /** Adjusts a pointer to the base of a vertex to point at this element. |
|---|
| 231 | @remarks |
|---|
| 232 | This variant is for RGBA pointers, passed as a parameter because we can't |
|---|
| 233 | rely on covariant return types. |
|---|
| 234 | @param pBase Pointer to the start of a vertex in this buffer. |
|---|
| 235 | @param pElem Pointer to a pointer which will be set to the start of this element. |
|---|
| 236 | */ |
|---|
| 237 | inline void baseVertexPointerToElement(void* pBase, RGBA** pElem) const |
|---|
| 238 | { |
|---|
| 239 | *pElem = static_cast<RGBA*>( |
|---|
| 240 | static_cast<void*>( |
|---|
| 241 | static_cast<unsigned char*>(pBase) + mOffset)); |
|---|
| 242 | } |
|---|
| 243 | /** Adjusts a pointer to the base of a vertex to point at this element. |
|---|
| 244 | @remarks |
|---|
| 245 | This variant is for char pointers, passed as a parameter because we can't |
|---|
| 246 | rely on covariant return types. |
|---|
| 247 | @param pBase Pointer to the start of a vertex in this buffer. |
|---|
| 248 | @param pElem Pointer to a pointer which will be set to the start of this element. |
|---|
| 249 | */ |
|---|
| 250 | inline void baseVertexPointerToElement(void* pBase, unsigned char** pElem) const |
|---|
| 251 | { |
|---|
| 252 | *pElem = static_cast<unsigned char*>(pBase) + mOffset; |
|---|
| 253 | } |
|---|
| 254 | |
|---|
| 255 | /** Adjusts a pointer to the base of a vertex to point at this element. |
|---|
| 256 | @remarks |
|---|
| 257 | This variant is for ushort pointers, passed as a parameter because we can't |
|---|
| 258 | rely on covariant return types. |
|---|
| 259 | @param pBase Pointer to the start of a vertex in this buffer. |
|---|
| 260 | @param pElem Pointer to a pointer which will be set to the start of this element. |
|---|
| 261 | */ |
|---|
| 262 | inline void baseVertexPointerToElement(void* pBase, unsigned short** pElem) const |
|---|
| 263 | { |
|---|
| 264 | *pElem = static_cast<unsigned short*>(pBase) + mOffset; |
|---|
| 265 | } |
|---|
| 266 | |
|---|
| 267 | |
|---|
| 268 | }; |
|---|
| 269 | /** This class declares the format of a set of vertex inputs, which |
|---|
| 270 | can be issued to the rendering API through a RenderOperation. |
|---|
| 271 | @remarks |
|---|
| 272 | You should be aware that the ordering and structure of the |
|---|
| 273 | VertexDeclaration can be very important on DirectX with older |
|---|
| 274 | cards,so if you want to maintain maximum compatibility with |
|---|
| 275 | all render systems and all cards you should be careful to follow these |
|---|
| 276 | rules:<ol> |
|---|
| 277 | <li>VertexElements should be added in the following order, and the order of the |
|---|
| 278 | elements within a shared buffer should be as follows: |
|---|
| 279 | position, blending weights, normals, diffuse colours, specular colours, |
|---|
| 280 | texture coordinates (in order, with no gaps)</li> |
|---|
| 281 | <li>You must not have unused gaps in your buffers which are not referenced |
|---|
| 282 | by any VertexElement</li> |
|---|
| 283 | <li>You must not cause the buffer & offset settings of 2 VertexElements to overlap</li> |
|---|
| 284 | </ol> |
|---|
| 285 | Whilst GL and more modern graphics cards in D3D will allow you to defy these rules, |
|---|
| 286 | sticking to them will ensure that your buffers have the maximum compatibility. |
|---|
| 287 | @par |
|---|
| 288 | Like the other classes in this functional area, these declarations should be created and |
|---|
| 289 | destroyed using the HardwareBufferManager. |
|---|
| 290 | */ |
|---|
| 291 | class _OgreExport VertexDeclaration |
|---|
| 292 | { |
|---|
| 293 | public: |
|---|
| 294 | /// Defines the list of vertex elements that makes up this declaration |
|---|
| 295 | typedef std::list<VertexElement> VertexElementList; |
|---|
| 296 | /// Sort routine for vertex elements |
|---|
| 297 | static bool vertexElementLess(const VertexElement& e1, const VertexElement& e2); |
|---|
| 298 | protected: |
|---|
| 299 | VertexElementList mElementList; |
|---|
| 300 | public: |
|---|
| 301 | /// Standard constructor, not you should use HardwareBufferManager::createVertexDeclaration |
|---|
| 302 | VertexDeclaration(); |
|---|
| 303 | virtual ~VertexDeclaration(); |
|---|
| 304 | |
|---|
| 305 | /** Get the number of elements in the declaration. */ |
|---|
| 306 | size_t getElementCount(void) { return mElementList.size(); } |
|---|
| 307 | /** Gets read-only access to the list of vertex elements. */ |
|---|
| 308 | const VertexElementList& getElements(void) const; |
|---|
| 309 | /** Get a single element. */ |
|---|
| 310 | const VertexElement* getElement(unsigned short index); |
|---|
| 311 | |
|---|
| 312 | /** Sorts the elements in this list to be compatible with the maximum |
|---|
| 313 | number of rendering APIs / graphics cards. |
|---|
| 314 | @remarks |
|---|
| 315 | Older graphics cards require vertex data to be presented in a more |
|---|
| 316 | rigid way, as defined in the main documentation for this class. As well |
|---|
| 317 | as the ordering being important, where shared source buffers are used, the |
|---|
| 318 | declaration must list all the elements for each source in turn. |
|---|
| 319 | */ |
|---|
| 320 | void sort(void); |
|---|
| 321 | |
|---|
| 322 | /** Remove any gaps in the source buffer list used by this declaration. |
|---|
| 323 | @remarks |
|---|
| 324 | This is useful if you've modified a declaration and want to remove |
|---|
| 325 | any gaps in the list of buffers being used. Note, however, that if this |
|---|
| 326 | declaration is already being used with a VertexBufferBinding, you will |
|---|
| 327 | need to alter that too. This method is mainly useful when reorganising |
|---|
| 328 | buffers based on an altered declaration. |
|---|
| 329 | @note |
|---|
| 330 | This will cause the vertex declaration to be re-sorted. |
|---|
| 331 | */ |
|---|
| 332 | void closeGapsInSource(void); |
|---|
| 333 | |
|---|
| 334 | /** Generates a new VertexDeclaration for optimal usage based on the current |
|---|
| 335 | vertex declaration, which can be used with VertexData::reorganiseBuffers later |
|---|
| 336 | if you wish, or simply used as a template. |
|---|
| 337 | @remarks |
|---|
| 338 | Different buffer organisations and buffer usages will be returned |
|---|
| 339 | depending on the parameters passed to this method. |
|---|
| 340 | @param skeletalAnimation Whether this vertex data is going to be |
|---|
| 341 | skeletally animated |
|---|
| 342 | @param vertexAnimation Whether this vertex data is going to be vertex animated |
|---|
| 343 | */ |
|---|
| 344 | VertexDeclaration* getAutoOrganisedDeclaration(bool skeletalAnimation, |
|---|
| 345 | bool vertexAnimation); |
|---|
| 346 | |
|---|
| 347 | /** Gets the indeex of the highest source value referenced by this declaration. */ |
|---|
| 348 | unsigned short getMaxSource(void) const; |
|---|
| 349 | |
|---|
| 350 | |
|---|
| 351 | |
|---|
| 352 | /** Adds a new VertexElement to this declaration. |
|---|
| 353 | @remarks |
|---|
| 354 | This method adds a single element (positions, normals etc) to the end of the |
|---|
| 355 | vertex declaration. <b>Please read the information in VertexDeclaration about |
|---|
| 356 | the importance of ordering and structure for compatibility with older D3D drivers</b>. |
|---|
| 357 | @param source The binding index of HardwareVertexBuffer which will provide the source for this element. |
|---|
| 358 | See VertexBufferBindingState for full information. |
|---|
| 359 | @param offset The offset in bytes where this element is located in the buffer |
|---|
| 360 | @param theType The data format of the element (3 floats, a colour etc) |
|---|
| 361 | @param semantic The meaning of the data (position, normal, diffuse colour etc) |
|---|
| 362 | @param index Optional index for multi-input elements like texture coordinates |
|---|
| 363 | @returns A reference to the VertexElement added. |
|---|
| 364 | */ |
|---|
| 365 | virtual const VertexElement& addElement(unsigned short source, size_t offset, VertexElementType theType, |
|---|
| 366 | VertexElementSemantic semantic, unsigned short index = 0); |
|---|
| 367 | /** Inserts a new VertexElement at a given position in this declaration. |
|---|
| 368 | @remarks |
|---|
| 369 | This method adds a single element (positions, normals etc) at a given position in this |
|---|
| 370 | vertex declaration. <b>Please read the information in VertexDeclaration about |
|---|
| 371 | the importance of ordering and structure for compatibility with older D3D drivers</b>. |
|---|
| 372 | @param source The binding index of HardwareVertexBuffer which will provide the source for this element. |
|---|
| 373 | See VertexBufferBindingState for full information. |
|---|
| 374 | @param offset The offset in bytes where this element is located in the buffer |
|---|
| 375 | @param theType The data format of the element (3 floats, a colour etc) |
|---|
| 376 | @param semantic The meaning of the data (position, normal, diffuse colour etc) |
|---|
| 377 | @param index Optional index for multi-input elements like texture coordinates |
|---|
| 378 | @returns A reference to the VertexElement added. |
|---|
| 379 | */ |
|---|
| 380 | virtual const VertexElement& insertElement(unsigned short atPosition, |
|---|
| 381 | unsigned short source, size_t offset, VertexElementType theType, |
|---|
| 382 | VertexElementSemantic semantic, unsigned short index = 0); |
|---|
| 383 | |
|---|
| 384 | /** Remove the element at the given index from this declaration. */ |
|---|
| 385 | virtual void removeElement(unsigned short elem_index); |
|---|
| 386 | |
|---|
| 387 | /** Remove the element with the given semantic and usage index. |
|---|
| 388 | @remarks |
|---|
| 389 | In this case 'index' means the usage index for repeating elements such |
|---|
| 390 | as texture coordinates. For other elements this will always be 0 and does |
|---|
| 391 | not refer to the index in the vector. |
|---|
| 392 | */ |
|---|
| 393 | virtual void removeElement(VertexElementSemantic semantic, unsigned short index = 0); |
|---|
| 394 | |
|---|
| 395 | /** Remove all elements. */ |
|---|
| 396 | virtual void removeAllElements(void); |
|---|
| 397 | |
|---|
| 398 | /** Modify an element in-place, params as addElement. |
|---|
| 399 | @remarks |
|---|
| 400 | <b>Please read the information in VertexDeclaration about |
|---|
| 401 | the importance of ordering and structure for compatibility with older D3D drivers</b>. |
|---|
| 402 | */ |
|---|
| 403 | virtual void modifyElement(unsigned short elem_index, unsigned short source, size_t offset, VertexElementType theType, |
|---|
| 404 | VertexElementSemantic semantic, unsigned short index = 0); |
|---|
| 405 | |
|---|
| 406 | /** Finds a VertexElement with the given semantic, and index if there is more than |
|---|
| 407 | one element with the same semantic. |
|---|
| 408 | @remarks |
|---|
| 409 | If the element is not found, this method returns null. |
|---|
| 410 | */ |
|---|
| 411 | virtual const VertexElement* findElementBySemantic(VertexElementSemantic sem, unsigned short index = 0); |
|---|
| 412 | /** Based on the current elements, gets the size of the vertex for a given buffer source. |
|---|
| 413 | @param source The buffer binding index for which to get the vertex size. |
|---|
| 414 | */ |
|---|
| 415 | |
|---|
| 416 | /** Gets a list of elements which use a given source. |
|---|
| 417 | @remarks |
|---|
| 418 | Note that the list of elements is returned by value therefore is separate from |
|---|
| 419 | the declaration as soon as this method returns. |
|---|
| 420 | */ |
|---|
| 421 | virtual VertexElementList findElementsBySource(unsigned short source); |
|---|
| 422 | |
|---|
| 423 | /** Gets the vertex size defined by this declaration for a given source. */ |
|---|
| 424 | virtual size_t getVertexSize(unsigned short source); |
|---|
| 425 | |
|---|
| 426 | /** Clones this declaration. */ |
|---|
| 427 | virtual VertexDeclaration* clone(void); |
|---|
| 428 | |
|---|
| 429 | inline bool operator== (const VertexDeclaration& rhs) const |
|---|
| 430 | { |
|---|
| 431 | if (mElementList.size() != rhs.mElementList.size()) |
|---|
| 432 | return false; |
|---|
| 433 | |
|---|
| 434 | VertexElementList::const_iterator i, iend, rhsi, rhsiend; |
|---|
| 435 | iend = mElementList.end(); |
|---|
| 436 | rhsiend = rhs.mElementList.end(); |
|---|
| 437 | rhsi = rhs.mElementList.begin(); |
|---|
| 438 | for (i = mElementList.begin(); i != iend && rhsi != rhsiend; ++i, ++rhsi) |
|---|
| 439 | { |
|---|
| 440 | if ( !(*i == *rhsi) ) |
|---|
| 441 | return false; |
|---|
| 442 | } |
|---|
| 443 | |
|---|
| 444 | return true; |
|---|
| 445 | } |
|---|
| 446 | inline bool operator!= (const VertexDeclaration& rhs) const |
|---|
| 447 | { |
|---|
| 448 | return !(*this == rhs); |
|---|
| 449 | } |
|---|
| 450 | |
|---|
| 451 | }; |
|---|
| 452 | |
|---|
| 453 | /** Records the state of all the vertex buffer bindings required to provide a vertex declaration |
|---|
| 454 | with the input data it needs for the vertex elements. |
|---|
| 455 | @remarks |
|---|
| 456 | Why do we have this binding list rather than just have VertexElement referring to the |
|---|
| 457 | vertex buffers direct? Well, in the underlying APIs, binding the vertex buffers to an |
|---|
| 458 | index (or 'stream') is the way that vertex data is linked, so this structure better |
|---|
| 459 | reflects the realities of that. In addition, by separating the vertex declaration from |
|---|
| 460 | the list of vertex buffer bindings, it becomes possible to reuse bindings between declarations |
|---|
| 461 | and vice versa, giving opportunities to reduce the state changes required to perform rendering. |
|---|
| 462 | @par |
|---|
| 463 | Like the other classes in this functional area, these binding maps should be created and |
|---|
| 464 | destroyed using the HardwareBufferManager. |
|---|
| 465 | */ |
|---|
| 466 | class _OgreExport VertexBufferBinding |
|---|
| 467 | { |
|---|
| 468 | public: |
|---|
| 469 | /// Defines the vertex buffer bindings used as source for vertex declarations |
|---|
| 470 | typedef std::map<unsigned short, HardwareVertexBufferSharedPtr> VertexBufferBindingMap; |
|---|
| 471 | protected: |
|---|
| 472 | VertexBufferBindingMap mBindingMap; |
|---|
| 473 | mutable unsigned short mHighIndex; |
|---|
| 474 | public: |
|---|
| 475 | /// Constructor, should not be called direct, use HardwareBufferManager::createVertexBufferBinding |
|---|
| 476 | VertexBufferBinding(); |
|---|
| 477 | virtual ~VertexBufferBinding(); |
|---|
| 478 | /** Set a binding, associating a vertex buffer with a given index. |
|---|
| 479 | @remarks |
|---|
| 480 | If the index is already associated with a vertex buffer, |
|---|
| 481 | the association will be replaced. This may cause the old buffer |
|---|
| 482 | to be destroyed if nothing else is referring to it. |
|---|
| 483 | You should assign bindings from 0 and not leave gaps, although you can |
|---|
| 484 | bind them in any order. |
|---|
| 485 | */ |
|---|
| 486 | virtual void setBinding(unsigned short index, const HardwareVertexBufferSharedPtr& buffer); |
|---|
| 487 | /** Removes an existing binding. */ |
|---|
| 488 | virtual void unsetBinding(unsigned short index); |
|---|
| 489 | |
|---|
| 490 | /** Removes all the bindings. */ |
|---|
| 491 | virtual void unsetAllBindings(void); |
|---|
| 492 | |
|---|
| 493 | /// Gets a read-only version of the buffer bindings |
|---|
| 494 | virtual const VertexBufferBindingMap& getBindings(void) const; |
|---|
| 495 | |
|---|
| 496 | /// Gets the buffer bound to the given source index |
|---|
| 497 | virtual const HardwareVertexBufferSharedPtr& getBuffer(unsigned short index) const; |
|---|
| 498 | /// Gets whether a buffer is bound to the given source index |
|---|
| 499 | virtual bool isBufferBound(unsigned short index) const; |
|---|
| 500 | |
|---|
| 501 | virtual size_t getBufferCount(void) const { return mBindingMap.size(); } |
|---|
| 502 | |
|---|
| 503 | /** Gets the highest index which has already been set, plus 1. |
|---|
| 504 | @remarks |
|---|
| 505 | This is to assist in binding the vertex buffers such that there are |
|---|
| 506 | not gaps in the list. |
|---|
| 507 | */ |
|---|
| 508 | virtual unsigned short getNextIndex(void) const { return mHighIndex++; } |
|---|
| 509 | |
|---|
| 510 | /** Gets the last bound index. |
|---|
| 511 | */ |
|---|
| 512 | virtual unsigned short getLastBoundIndex(void) const; |
|---|
| 513 | |
|---|
| 514 | typedef std::map<ushort, ushort> BindingIndexMap; |
|---|
| 515 | |
|---|
| 516 | /** Check whether any gaps in the bindings. |
|---|
| 517 | */ |
|---|
| 518 | virtual bool hasGaps(void) const; |
|---|
| 519 | |
|---|
| 520 | /** Remove any gaps in the bindings. |
|---|
| 521 | @remarks |
|---|
| 522 | This is useful if you've removed vertex buffer from this vertex buffer |
|---|
| 523 | bindings and want to remove any gaps in the bindings. Note, however, |
|---|
| 524 | that if this bindings is already being used with a VertexDeclaration, |
|---|
| 525 | you will need to alter that too. This method is mainly useful when |
|---|
| 526 | reorganising buffers manually. |
|---|
| 527 | @param |
|---|
| 528 | bindingIndexMap To be retrieve the binding index map that used to |
|---|
| 529 | translation old index to new index; will be cleared by this method |
|---|
| 530 | before fill-in. |
|---|
| 531 | */ |
|---|
| 532 | virtual void closeGaps(BindingIndexMap& bindingIndexMap); |
|---|
| 533 | |
|---|
| 534 | |
|---|
| 535 | }; |
|---|
| 536 | |
|---|
| 537 | |
|---|
| 538 | |
|---|
| 539 | } |
|---|
| 540 | #endif |
|---|
| 541 | |
|---|