| 1 | /* | 
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| 2 | ----------------------------------------------------------------------------- | 
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| 3 | This source file is part of OGRE | 
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| 4 |     (Object-oriented Graphics Rendering Engine) | 
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| 5 | For the latest info, see http://www.ogre3d.org/ | 
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| 6 |  | 
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd | 
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| 8 | Also see acknowledgements in Readme.html | 
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| 9 |  | 
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| 10 | This program is free software; you can redistribute it and/or modify it under | 
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software | 
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| 12 | Foundation; either version 2 of the License, or (at your option) any later | 
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| 13 | version. | 
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| 14 |  | 
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT | 
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS | 
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. | 
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| 18 |  | 
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| 19 | You should have received a copy of the GNU Lesser General Public License along with | 
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple | 
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to | 
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| 22 | http://www.gnu.org/copyleft/lesser.txt. | 
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| 23 |  | 
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| 24 | You may alternatively use this source under the terms of a specific version of | 
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from | 
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| 26 | Torus Knot Software Ltd. | 
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| 27 | ----------------------------------------------------------------------------- | 
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| 28 | */ | 
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| 29 | #ifndef __GpuProgramManager_H_ | 
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| 30 | #define __GpuProgramManager_H_ | 
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| 31 |  | 
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| 32 | // Precompiler options | 
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| 33 | #include "OgrePrerequisites.h" | 
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| 34 | #include "OgreResourceManager.h" | 
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| 35 | #include "OgreException.h" | 
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| 36 | #include "OgreGpuProgram.h" | 
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| 37 | #include "OgreSingleton.h" | 
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| 38 |  | 
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| 39 | namespace Ogre { | 
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| 40 |  | 
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| 41 |         class _OgreExport GpuProgramManager : public ResourceManager, public Singleton<GpuProgramManager> | 
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| 42 |         { | 
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| 43 |         public: | 
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| 44 |                 typedef std::set<String> SyntaxCodes; | 
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| 45 |  | 
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| 46 |         protected: | 
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| 47 |                 /// Supported program syntax codes | 
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| 48 |                 SyntaxCodes mSyntaxCodes; | 
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| 49 |         /// Specialised create method with specific parameters | 
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| 50 |         virtual Resource* createImpl(const String& name, ResourceHandle handle,  | 
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| 51 |             const String& group, bool isManual, ManualResourceLoader* loader, | 
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| 52 |             GpuProgramType gptype, const String& syntaxCode) = 0; | 
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| 53 |         public: | 
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| 54 |                 GpuProgramManager(); | 
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| 55 |                 virtual ~GpuProgramManager(); | 
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| 56 |  | 
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| 57 |         /** Loads a GPU program from a file of assembly.  | 
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| 58 |                 @remarks | 
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| 59 |                         This method creates a new program of the type specified as the second parameter. | 
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| 60 |                         As with all types of ResourceManager, this class will search for the file in | 
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| 61 |                         all resource locations it has been configured to look in. | 
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| 62 |                 @param name The name of the GpuProgram | 
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| 63 |                 @param groupName The name of the resource group | 
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| 64 |                 @param filename The file to load | 
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| 65 |                 @param gptype The type of program to create | 
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| 66 |         @param syntaxCode The name of the syntax to be used for this program e.g. arbvp1, vs_1_1 | 
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| 67 |                 */ | 
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| 68 |                 virtual GpuProgramPtr load(const String& name, const String& groupName,  | 
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| 69 |                         const String& filename, GpuProgramType gptype,  | 
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| 70 |             const String& syntaxCode); | 
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| 71 |  | 
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| 72 |                 /** Loads a GPU program from a string of assembly code. | 
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| 73 |                 @remarks | 
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| 74 |                         The assembly code must be compatible with this manager - call the  | 
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| 75 |                         getSupportedSyntax method for details of the supported syntaxes  | 
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| 76 |                 @param name The identifying name to give this program, which can be used to | 
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| 77 |                         retrieve this program later with getByName. | 
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| 78 |                 @param groupName The name of the resource group | 
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| 79 |                 @param code A string of assembly code which will form the program to run | 
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| 80 |                 @param gptype The type of prgram to create. | 
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| 81 |         @param syntaxCode The name of the syntax to be used for this program e.g. arbvp1, vs_1_1 | 
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| 82 |                 */ | 
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| 83 |                 virtual GpuProgramPtr loadFromString(const String& name, const String& groupName, | 
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| 84 |                         const String& code, GpuProgramType gptype, | 
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| 85 |             const String& syntaxCode); | 
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| 86 |  | 
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| 87 |                 /** Returns the syntaxes that this manager supports. */ | 
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| 88 |                 virtual const SyntaxCodes& getSupportedSyntax(void) const { return mSyntaxCodes; }; | 
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| 89 |  | 
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| 90 |         /** Returns whether a given syntax code (e.g. "ps_1_3", "fp20", "arbvp1") is supported. */ | 
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| 91 |         virtual bool isSyntaxSupported(const String& syntaxCode) const; | 
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| 92 |                  | 
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| 93 |                 /** Creates a new GpuProgramParameters instance which can be used to bind | 
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| 94 |             parameters to your programs. | 
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| 95 |         @remarks | 
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| 96 |             Program parameters can be shared between multiple programs if you wish. | 
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| 97 |         */ | 
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| 98 |         virtual GpuProgramParametersSharedPtr createParameters(void); | 
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| 99 |          | 
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| 100 |         /** Create a new, unloaded GpuProgram from a file of assembly.  | 
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| 101 |         @remarks     | 
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| 102 |             Use this method in preference to the 'load' methods if you wish to define | 
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| 103 |             a GpuProgram, but not load it yet; useful for saving memory. | 
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| 104 |                 @par | 
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| 105 |                         This method creates a new program of the type specified as the second parameter. | 
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| 106 |                         As with all types of ResourceManager, this class will search for the file in | 
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| 107 |                         all resource locations it has been configured to look in.  | 
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| 108 |                 @param name The name of the program | 
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| 109 |                 @param groupName The name of the resource group | 
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| 110 |                 @param filename The file to load | 
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| 111 |         @param syntaxCode The name of the syntax to be used for this program e.g. arbvp1, vs_1_1 | 
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| 112 |                 @param gptype The type of program to create | 
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| 113 |                 */ | 
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| 114 |                 virtual GpuProgramPtr createProgram(const String& name,  | 
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| 115 |                         const String& groupName, const String& filename,  | 
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| 116 |                         GpuProgramType gptype, const String& syntaxCode); | 
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| 117 |  | 
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| 118 |                 /** Create a GPU program from a string of assembly code. | 
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| 119 |         @remarks     | 
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| 120 |             Use this method in preference to the 'load' methods if you wish to define | 
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| 121 |             a GpuProgram, but not load it yet; useful for saving memory. | 
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| 122 |                 @par | 
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| 123 |                         The assembly code must be compatible with this manager - call the  | 
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| 124 |                         getSupportedSyntax method for details of the supported syntaxes  | 
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| 125 |                 @param name The identifying name to give this program, which can be used to | 
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| 126 |                         retrieve this program later with getByName. | 
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| 127 |                 @param groupName The name of the resource group | 
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| 128 |                 @param code A string of assembly code which will form the program to run | 
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| 129 |                 @param gptype The type of prgram to create. | 
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| 130 |         @param syntaxCode The name of the syntax to be used for this program e.g. arbvp1, vs_1_1 | 
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| 131 |                 */ | 
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| 132 |                 virtual GpuProgramPtr createProgramFromString(const String& name,  | 
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| 133 |                         const String& groupName, const String& code,  | 
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| 134 |             GpuProgramType gptype, const String& syntaxCode); | 
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| 135 |  | 
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| 136 |         /** General create method, using specific create parameters | 
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| 137 |             instead of name / value pairs.  | 
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| 138 |         */ | 
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| 139 |         virtual ResourcePtr create(const String& name, const String& group,  | 
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| 140 |             GpuProgramType gptype, const String& syntaxCode, bool isManual = false,  | 
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| 141 |             ManualResourceLoader* loader = 0); | 
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| 142 |  | 
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| 143 |         /** Internal method for populating the supported syntax codes, called by RenderSystem. */ | 
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| 144 |         virtual void _pushSyntaxCode(const String& syntaxCode) { mSyntaxCodes.insert(syntaxCode); } | 
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| 145 |         /** Overrides the standard ResourceManager getByName method. | 
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| 146 |         @param name The name of the program to retrieve | 
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| 147 |         @param preferHighLevelPrograms If set to true (the default), high level programs will be | 
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| 148 |             returned in preference to low-level programs. | 
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| 149 |         */ | 
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| 150 |         ResourcePtr getByName(const String& name, bool preferHighLevelPrograms = true); | 
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| 151 |         /** Override standard Singleton retrieval. | 
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| 152 |         @remarks | 
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| 153 |         Why do we do this? Well, it's because the Singleton | 
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| 154 |         implementation is in a .h file, which means it gets compiled | 
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| 155 |         into anybody who includes it. This is needed for the | 
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| 156 |         Singleton template to work, but we actually only want it | 
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| 157 |         compiled into the implementation of the class based on the | 
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| 158 |         Singleton, not all of them. If we don't change this, we get | 
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| 159 |         link errors when trying to use the Singleton-based class from | 
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| 160 |         an outside dll. | 
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| 161 |         @par | 
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| 162 |         This method just delegates to the template version anyway, | 
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| 163 |         but the implementation stays in this single compilation unit, | 
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| 164 |         preventing link errors. | 
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| 165 |         */ | 
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| 166 |         static GpuProgramManager& getSingleton(void); | 
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| 167 |         /** Override standard Singleton retrieval. | 
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| 168 |         @remarks | 
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| 169 |         Why do we do this? Well, it's because the Singleton | 
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| 170 |         implementation is in a .h file, which means it gets compiled | 
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| 171 |         into anybody who includes it. This is needed for the | 
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| 172 |         Singleton template to work, but we actually only want it | 
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| 173 |         compiled into the implementation of the class based on the | 
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| 174 |         Singleton, not all of them. If we don't change this, we get | 
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| 175 |         link errors when trying to use the Singleton-based class from | 
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| 176 |         an outside dll. | 
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| 177 |         @par | 
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| 178 |         This method just delegates to the template version anyway, | 
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| 179 |         but the implementation stays in this single compilation unit, | 
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| 180 |         preventing link errors. | 
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| 181 |         */ | 
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| 182 |         static GpuProgramManager* getSingletonPtr(void); | 
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| 183 |      | 
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| 184 |  | 
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| 185 |  | 
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| 186 |         }; | 
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| 187 |  | 
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| 188 | } | 
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| 189 |  | 
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| 190 | #endif | 
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