| 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | #ifndef __CompositorManager_H__ |
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| 30 | #define __CompositorManager_H__ |
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| 31 | |
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| 32 | #include "OgrePrerequisites.h" |
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| 33 | #include "OgreResourceManager.h" |
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| 34 | #include "OgreCompositor.h" |
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| 35 | #include "OgreRectangle2D.h" |
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| 36 | #include "OgreCompositorSerializer.h" |
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| 37 | |
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| 38 | #if OGRE_THREAD_SUPPORT |
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| 39 | // boost::thread_specific_ptr has 'new' in header but delete in lib |
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| 40 | // so if we use our memory manager it reports leaks incorrectly |
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| 41 | # include "OgreNoMemoryMacros.h" |
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| 42 | # include <boost/thread/tss.hpp> |
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| 43 | # include "OgreMemoryMacros.h" |
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| 44 | #endif |
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| 45 | |
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| 46 | namespace Ogre { |
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| 47 | /** Class for managing Compositor settings for Ogre. Compositors provide the means |
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| 48 | to flexibly "composite" the final rendering result from multiple scene renders |
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| 49 | and intermediate operations like rendering fullscreen quads. This makes |
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| 50 | it possible to apply postfilter effects, HDRI postprocessing, and shadow |
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| 51 | effects to a Viewport. |
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| 52 | @par |
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| 53 | When loaded from a script, a Compositor is in an 'unloaded' state and only stores the settings |
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| 54 | required. It does not at that stage load any textures. This is because the material settings may be |
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| 55 | loaded 'en masse' from bulk material script files, but only a subset will actually be required. |
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| 56 | @par |
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| 57 | Because this is a subclass of ResourceManager, any files loaded will be searched for in any path or |
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| 58 | archive added to the resource paths/archives. See ResourceManager for details. |
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| 59 | */ |
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| 60 | class _OgreExport CompositorManager : public ResourceManager, public Singleton<CompositorManager> |
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| 61 | { |
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| 62 | public: |
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| 63 | CompositorManager(); |
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| 64 | virtual ~CompositorManager(); |
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| 65 | |
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| 66 | /// Overridden from ResourceManager |
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| 67 | Resource* createImpl(const String& name, ResourceHandle handle, |
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| 68 | const String& group, bool isManual, ManualResourceLoader* loader, |
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| 69 | const NameValuePairList* params); |
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| 70 | |
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| 71 | /** Intialises the Compositor manager, which also triggers it to |
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| 72 | parse all available .compositor scripts. */ |
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| 73 | void initialise(void); |
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| 74 | |
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| 75 | /** @see ScriptLoader::parseScript |
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| 76 | */ |
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| 77 | void parseScript(DataStreamPtr& stream, const String& groupName); |
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| 78 | |
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| 79 | /** Get the compositor chain for a Viewport. If there is none yet, a new |
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| 80 | compositor chain is registered. |
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| 81 | XXX We need a _notifyViewportRemoved to find out when this viewport disappears, |
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| 82 | so we can destroy its chain as well. |
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| 83 | */ |
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| 84 | CompositorChain *getCompositorChain(Viewport *vp); |
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| 85 | |
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| 86 | /** Returns whether exists compositor chain for a viewport. |
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| 87 | */ |
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| 88 | bool hasCompositorChain(Viewport *vp) const; |
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| 89 | |
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| 90 | /** Remove the compositor chain from a viewport if exists. |
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| 91 | */ |
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| 92 | void removeCompositorChain(Viewport *vp); |
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| 93 | |
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| 94 | /** Add a compositor to a viewport. By default, it is added to end of the chain, |
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| 95 | after the other compositors. |
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| 96 | @param vp Viewport to modify |
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| 97 | @param compositor The name of the compositor to apply |
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| 98 | @param addPosition At which position to add, defaults to the end (-1). |
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| 99 | @returns pointer to instance, or 0 if it failed. |
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| 100 | */ |
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| 101 | CompositorInstance *addCompositor(Viewport *vp, const String &compositor, int addPosition=-1); |
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| 102 | |
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| 103 | /** Remove a compositor from a viewport |
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| 104 | */ |
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| 105 | void removeCompositor(Viewport *vp, const String &compositor); |
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| 106 | |
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| 107 | /** Set the state of a compositor on a viewport to enabled or disabled. |
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| 108 | Disabling a compositor stops it from rendering but does not free any resources. |
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| 109 | This can be more efficient than using removeCompositor and addCompositor in cases |
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| 110 | the filter is switched on and off a lot. |
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| 111 | */ |
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| 112 | void setCompositorEnabled(Viewport *vp, const String &compositor, bool value); |
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| 113 | |
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| 114 | /** Get a textured fullscreen 2D rectangle, for internal use. |
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| 115 | */ |
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| 116 | Renderable *_getTexturedRectangle2D(); |
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| 117 | |
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| 118 | /** Overridden from ResourceManager since we have to clean up chains too. */ |
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| 119 | void removeAll(void); |
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| 120 | |
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| 121 | /** Override standard Singleton retrieval. |
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| 122 | @remarks |
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| 123 | Why do we do this? Well, it's because the Singleton |
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| 124 | implementation is in a .h file, which means it gets compiled |
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| 125 | into anybody who includes it. This is needed for the |
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| 126 | Singleton template to work, but we actually only want it |
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| 127 | compiled into the implementation of the class based on the |
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| 128 | Singleton, not all of them. If we don't change this, we get |
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| 129 | link errors when trying to use the Singleton-based class from |
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| 130 | an outside dll. |
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| 131 | @par |
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| 132 | This method just delegates to the template version anyway, |
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| 133 | but the implementation stays in this single compilation unit, |
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| 134 | preventing link errors. |
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| 135 | */ |
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| 136 | static CompositorManager& getSingleton(void); |
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| 137 | /** Override standard Singleton retrieval. |
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| 138 | @remarks |
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| 139 | Why do we do this? Well, it's because the Singleton |
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| 140 | implementation is in a .h file, which means it gets compiled |
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| 141 | into anybody who includes it. This is needed for the |
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| 142 | Singleton template to work, but we actually only want it |
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| 143 | compiled into the implementation of the class based on the |
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| 144 | Singleton, not all of them. If we don't change this, we get |
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| 145 | link errors when trying to use the Singleton-based class from |
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| 146 | an outside dll. |
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| 147 | @par |
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| 148 | This method just delegates to the template version anyway, |
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| 149 | but the implementation stays in this single compilation unit, |
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| 150 | preventing link errors. |
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| 151 | */ |
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| 152 | static CompositorManager* getSingletonPtr(void); |
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| 153 | |
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| 154 | |
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| 155 | private: |
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| 156 | typedef std::map<Viewport*, CompositorChain*> Chains; |
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| 157 | Chains mChains; |
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| 158 | |
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| 159 | /// Serializer - Hold instance per thread if necessary |
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| 160 | OGRE_THREAD_POINTER(CompositorSerializer, mSerializer); |
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| 161 | |
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| 162 | /** Clear composition chains for all viewports |
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| 163 | */ |
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| 164 | void freeChains(); |
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| 165 | |
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| 166 | Rectangle2D *mRectangle; |
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| 167 | }; |
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| 168 | } |
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| 169 | |
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| 170 | #endif |
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