| 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | #ifndef __Common_H__ |
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| 30 | #define __Common_H__ |
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| 31 | // Common stuff |
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| 32 | |
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| 33 | #include "OgreString.h" |
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| 34 | |
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| 35 | #if defined ( OGRE_GCC_VISIBILITY ) |
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| 36 | # pragma GCC visibility push(default) |
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| 37 | #endif |
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| 38 | |
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| 39 | #include <utility> |
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| 40 | #include <vector> |
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| 41 | #include <map> |
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| 42 | |
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| 43 | #if defined ( OGRE_GCC_VISIBILITY ) |
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| 44 | # pragma GCC visibility pop |
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| 45 | #endif |
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| 46 | |
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| 47 | namespace Ogre { |
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| 48 | |
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| 49 | |
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| 50 | /** Comparison functions used for the depth/stencil buffer operations and |
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| 51 | others. */ |
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| 52 | enum CompareFunction |
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| 53 | { |
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| 54 | CMPF_ALWAYS_FAIL, |
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| 55 | CMPF_ALWAYS_PASS, |
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| 56 | CMPF_LESS, |
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| 57 | CMPF_LESS_EQUAL, |
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| 58 | CMPF_EQUAL, |
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| 59 | CMPF_NOT_EQUAL, |
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| 60 | CMPF_GREATER_EQUAL, |
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| 61 | CMPF_GREATER |
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| 62 | }; |
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| 63 | |
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| 64 | /** High-level filtering options providing shortcuts to settings the |
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| 65 | minification, magnification and mip filters. */ |
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| 66 | enum TextureFilterOptions |
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| 67 | { |
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| 68 | /// Equal to: min=FO_POINT, mag=FO_POINT, mip=FO_NONE |
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| 69 | TFO_NONE, |
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| 70 | /// Equal to: min=FO_LINEAR, mag=FO_LINEAR, mip=FO_POINT |
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| 71 | TFO_BILINEAR, |
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| 72 | /// Equal to: min=FO_LINEAR, mag=FO_LINEAR, mip=FO_LINEAR |
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| 73 | TFO_TRILINEAR, |
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| 74 | /// Equal to: min=FO_ANISOTROPIC, max=FO_ANISOTROPIC, mip=FO_LINEAR |
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| 75 | TFO_ANISOTROPIC |
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| 76 | }; |
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| 77 | |
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| 78 | enum FilterType |
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| 79 | { |
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| 80 | /// The filter used when shrinking a texture |
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| 81 | FT_MIN, |
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| 82 | /// The filter used when magnifiying a texture |
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| 83 | FT_MAG, |
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| 84 | /// The filter used when determining the mipmap |
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| 85 | FT_MIP |
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| 86 | }; |
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| 87 | /** Filtering options for textures / mipmaps. */ |
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| 88 | enum FilterOptions |
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| 89 | { |
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| 90 | /// No filtering, used for FILT_MIP to turn off mipmapping |
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| 91 | FO_NONE, |
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| 92 | /// Use the closest pixel |
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| 93 | FO_POINT, |
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| 94 | /// Average of a 2x2 pixel area, denotes bilinear for MIN and MAG, trilinear for MIP |
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| 95 | FO_LINEAR, |
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| 96 | /// Similar to FO_LINEAR, but compensates for the angle of the texture plane |
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| 97 | FO_ANISOTROPIC |
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| 98 | }; |
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| 99 | |
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| 100 | /** Light shading modes. */ |
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| 101 | enum ShadeOptions |
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| 102 | { |
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| 103 | SO_FLAT, |
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| 104 | SO_GOURAUD, |
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| 105 | SO_PHONG |
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| 106 | }; |
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| 107 | |
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| 108 | /** Fog modes. */ |
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| 109 | enum FogMode |
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| 110 | { |
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| 111 | /// No fog. Duh. |
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| 112 | FOG_NONE, |
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| 113 | /// Fog density increases exponentially from the camera (fog = 1/e^(distance * density)) |
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| 114 | FOG_EXP, |
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| 115 | /// Fog density increases at the square of FOG_EXP, i.e. even quicker (fog = 1/e^(distance * density)^2) |
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| 116 | FOG_EXP2, |
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| 117 | /// Fog density increases linearly between the start and end distances |
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| 118 | FOG_LINEAR |
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| 119 | }; |
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| 120 | |
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| 121 | /** Hardware culling modes based on vertex winding. |
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| 122 | This setting applies to how the hardware API culls triangles it is sent. */ |
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| 123 | enum CullingMode |
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| 124 | { |
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| 125 | /// Hardware never culls triangles and renders everything it receives. |
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| 126 | CULL_NONE = 1, |
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| 127 | /// Hardware culls triangles whose vertices are listed clockwise in the view (default). |
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| 128 | CULL_CLOCKWISE = 2, |
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| 129 | /// Hardware culls triangles whose vertices are listed anticlockwise in the view. |
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| 130 | CULL_ANTICLOCKWISE = 3 |
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| 131 | }; |
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| 132 | |
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| 133 | /** Manual culling modes based on vertex normals. |
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| 134 | This setting applies to how the software culls triangles before sending them to the |
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| 135 | hardware API. This culling mode is used by scene managers which choose to implement it - |
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| 136 | normally those which deal with large amounts of fixed world geometry which is often |
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| 137 | planar (software culling movable variable geometry is expensive). */ |
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| 138 | enum ManualCullingMode |
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| 139 | { |
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| 140 | /// No culling so everything is sent to the hardware. |
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| 141 | MANUAL_CULL_NONE = 1, |
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| 142 | /// Cull triangles whose normal is pointing away from the camera (default). |
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| 143 | MANUAL_CULL_BACK = 2, |
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| 144 | /// Cull triangles whose normal is pointing towards the camera. |
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| 145 | MANUAL_CULL_FRONT = 3 |
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| 146 | }; |
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| 147 | |
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| 148 | /** Enumerates the wave types usable with the Ogre engine. */ |
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| 149 | enum WaveformType |
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| 150 | { |
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| 151 | /// Standard sine wave which smoothly changes from low to high and back again. |
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| 152 | WFT_SINE, |
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| 153 | /// An angular wave with a constant increase / decrease speed with pointed peaks. |
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| 154 | WFT_TRIANGLE, |
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| 155 | /// Half of the time is spent at the min, half at the max with instant transition between. |
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| 156 | WFT_SQUARE, |
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| 157 | /// Gradual steady increase from min to max over the period with an instant return to min at the end. |
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| 158 | WFT_SAWTOOTH, |
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| 159 | /// Gradual steady decrease from max to min over the period, with an instant return to max at the end. |
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| 160 | WFT_INVERSE_SAWTOOTH, |
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| 161 | /// Pulse Width Modulation. Works like WFT_SQUARE, except the high to low transition is controlled by duty cycle. |
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| 162 | /// With a duty cycle of 50% (0.5) will give the same output as WFT_SQUARE. |
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| 163 | WFT_PWM |
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| 164 | }; |
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| 165 | |
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| 166 | /** The polygon mode to use when rasterising. */ |
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| 167 | enum PolygonMode |
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| 168 | { |
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| 169 | /// Only points are rendered. |
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| 170 | PM_POINTS = 1, |
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| 171 | /// Wireframe models are rendered. |
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| 172 | PM_WIREFRAME = 2, |
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| 173 | /// Solid polygons are rendered. |
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| 174 | PM_SOLID = 3 |
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| 175 | }; |
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| 176 | |
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| 177 | /** An enumeration of broad shadow techniques */ |
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| 178 | enum ShadowTechnique |
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| 179 | { |
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| 180 | /** No shadows */ |
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| 181 | SHADOWTYPE_NONE = 0x00, |
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| 182 | /** Mask for additive shadows (not for direct use, use SHADOWTYPE_ enum instead) |
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| 183 | */ |
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| 184 | SHADOWDETAILTYPE_ADDITIVE = 0x01, |
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| 185 | /** Mask for modulative shadows (not for direct use, use SHADOWTYPE_ enum instead) |
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| 186 | */ |
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| 187 | SHADOWDETAILTYPE_MODULATIVE = 0x02, |
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| 188 | /** Mask for integrated shadows (not for direct use, use SHADOWTYPE_ enum instead) |
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| 189 | */ |
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| 190 | SHADOWDETAILTYPE_INTEGRATED = 0x04, |
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| 191 | /** Mask for stencil shadows (not for direct use, use SHADOWTYPE_ enum instead) |
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| 192 | */ |
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| 193 | SHADOWDETAILTYPE_STENCIL = 0x10, |
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| 194 | /** Mask for texture shadows (not for direct use, use SHADOWTYPE_ enum instead) |
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| 195 | */ |
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| 196 | SHADOWDETAILTYPE_TEXTURE = 0x20, |
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| 197 | |
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| 198 | /** Stencil shadow technique which renders all shadow volumes as |
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| 199 | a modulation after all the non-transparent areas have been |
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| 200 | rendered. This technique is considerably less fillrate intensive |
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| 201 | than the additive stencil shadow approach when there are multiple |
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| 202 | lights, but is not an accurate model. |
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| 203 | */ |
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| 204 | SHADOWTYPE_STENCIL_MODULATIVE = 0x12, |
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| 205 | /** Stencil shadow technique which renders each light as a separate |
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| 206 | additive pass to the scene. This technique can be very fillrate |
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| 207 | intensive because it requires at least 2 passes of the entire |
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| 208 | scene, more if there are multiple lights. However, it is a more |
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| 209 | accurate model than the modulative stencil approach and this is |
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| 210 | especially apparant when using coloured lights or bump mapping. |
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| 211 | */ |
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| 212 | SHADOWTYPE_STENCIL_ADDITIVE = 0x11, |
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| 213 | /** Texture-based shadow technique which involves a monochrome render-to-texture |
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| 214 | of the shadow caster and a projection of that texture onto the |
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| 215 | shadow receivers as a modulative pass. |
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| 216 | */ |
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| 217 | SHADOWTYPE_TEXTURE_MODULATIVE = 0x22, |
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| 218 | |
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| 219 | /** Texture-based shadow technique which involves a render-to-texture |
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| 220 | of the shadow caster and a projection of that texture onto the |
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| 221 | shadow receivers, built up per light as additive passes. |
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| 222 | This technique can be very fillrate intensive because it requires numLights + 2 |
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| 223 | passes of the entire scene. However, it is a more accurate model than the |
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| 224 | modulative approach and this is especially apparant when using coloured lights |
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| 225 | or bump mapping. |
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| 226 | */ |
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| 227 | SHADOWTYPE_TEXTURE_ADDITIVE = 0x21, |
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| 228 | |
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| 229 | /** Texture-based shadow technique which involves a render-to-texture |
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| 230 | of the shadow caster and a projection of that texture on to the shadow |
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| 231 | receivers, with the usage of those shadow textures completely controlled |
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| 232 | by the materials of the receivers. |
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| 233 | This technique is easily the most flexible of all techniques because |
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| 234 | the material author is in complete control over how the shadows are |
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| 235 | combined with regular rendering. It can perform shadows as accurately |
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| 236 | as SHADOWTYPE_TEXTURE_ADDITIVE but more efficiently because it requires |
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| 237 | less passes. However it also requires more expertise to use, and |
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| 238 | in almost all cases, shader capable hardware to really use to the full. |
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| 239 | @note The 'additive' part of this mode means that the colour of |
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| 240 | the rendered shadow texture is by default plain black. It does |
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| 241 | not mean it does the adding on your receivers automatically though, how you |
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| 242 | use that result is up to you. |
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| 243 | */ |
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| 244 | SHADOWTYPE_TEXTURE_ADDITIVE_INTEGRATED = 0x25, |
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| 245 | /** Texture-based shadow technique which involves a render-to-texture |
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| 246 | of the shadow caster and a projection of that texture on to the shadow |
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| 247 | receivers, with the usage of those shadow textures completely controlled |
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| 248 | by the materials of the receivers. |
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| 249 | This technique is easily the most flexible of all techniques because |
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| 250 | the material author is in complete control over how the shadows are |
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| 251 | combined with regular rendering. It can perform shadows as accurately |
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| 252 | as SHADOWTYPE_TEXTURE_ADDITIVE but more efficiently because it requires |
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| 253 | less passes. However it also requires more expertise to use, and |
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| 254 | in almost all cases, shader capable hardware to really use to the full. |
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| 255 | @note The 'modulative' part of this mode means that the colour of |
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| 256 | the rendered shadow texture is by default the 'shadow colour'. It does |
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| 257 | not mean it modulates on your receivers automatically though, how you |
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| 258 | use that result is up to you. |
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| 259 | */ |
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| 260 | SHADOWTYPE_TEXTURE_MODULATIVE_INTEGRATED = 0x26 |
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| 261 | }; |
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| 262 | |
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| 263 | /** An enumeration describing which material properties should track the vertex colours */ |
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| 264 | typedef int TrackVertexColourType; |
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| 265 | enum TrackVertexColourEnum { |
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| 266 | TVC_NONE = 0x0, |
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| 267 | TVC_AMBIENT = 0x1, |
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| 268 | TVC_DIFFUSE = 0x2, |
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| 269 | TVC_SPECULAR = 0x4, |
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| 270 | TVC_EMISSIVE = 0x8 |
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| 271 | }; |
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| 272 | |
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| 273 | /** Sort mode for billboard-set and particle-system */ |
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| 274 | enum SortMode |
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| 275 | { |
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| 276 | /** Sort by direction of the camera */ |
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| 277 | SM_DIRECTION, |
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| 278 | /** Sort by distance from the camera */ |
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| 279 | SM_DISTANCE |
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| 280 | }; |
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| 281 | |
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| 282 | /** Defines the frame buffer types. */ |
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| 283 | enum FrameBufferType { |
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| 284 | FBT_COLOUR = 0x1, |
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| 285 | FBT_DEPTH = 0x2, |
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| 286 | FBT_STENCIL = 0x4 |
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| 287 | }; |
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| 288 | |
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| 289 | |
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| 290 | class Light; |
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| 291 | typedef std::vector<Light*> LightList; |
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| 292 | |
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| 293 | typedef std::map<String, bool> UnaryOptionList; |
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| 294 | typedef std::map<String, String> BinaryOptionList; |
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| 295 | |
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| 296 | /// Name / value parameter pair (first = name, second = value) |
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| 297 | typedef std::map<String, String> NameValuePairList; |
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| 298 | |
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| 299 | /// Alias / Texture name pair (first = alias, second = texture name) |
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| 300 | typedef std::map<String, String> AliasTextureNamePairList; |
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| 301 | |
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| 302 | template< typename T > struct TRect |
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| 303 | { |
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| 304 | T left, top, right, bottom; |
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| 305 | TRect() {} |
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| 306 | TRect( T const & l, T const & t, T const & r, T const & b ) |
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| 307 | : left( l ), top( t ), right( r ), bottom( b ) |
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| 308 | { |
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| 309 | } |
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| 310 | TRect( TRect const & o ) |
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| 311 | : left( o.left ), top( o.top ), right( o.right ), bottom( o.bottom ) |
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| 312 | { |
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| 313 | } |
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| 314 | TRect & operator=( TRect const & o ) |
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| 315 | { |
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| 316 | left = o.left; |
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| 317 | top = o.top; |
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| 318 | right = o.right; |
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| 319 | bottom = o.bottom; |
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| 320 | return *this; |
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| 321 | } |
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| 322 | T width() const |
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| 323 | { |
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| 324 | return right - left; |
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| 325 | } |
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| 326 | T height() const |
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| 327 | { |
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| 328 | return bottom - top; |
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| 329 | } |
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| 330 | }; |
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| 331 | |
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| 332 | /** Structure used to define a rectangle in a 2-D floating point space. |
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| 333 | */ |
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| 334 | typedef TRect<float> FloatRect; |
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| 335 | |
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| 336 | /** Structure used to define a rectangle in a 2-D integer space. |
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| 337 | */ |
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| 338 | typedef TRect< long > Rect; |
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| 339 | |
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| 340 | /** Structure used to define a box in a 3-D integer space. |
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| 341 | Note that the left, top, and front edges are included but the right, |
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| 342 | bottom and back ones are not. |
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| 343 | */ |
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| 344 | struct Box |
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| 345 | { |
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| 346 | size_t left, top, right, bottom, front, back; |
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| 347 | /// Parameterless constructor for setting the members manually |
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| 348 | Box() |
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| 349 | { |
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| 350 | } |
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| 351 | /** Define a box from left, top, right and bottom coordinates |
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| 352 | This box will have depth one (front=0 and back=1). |
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| 353 | @param l x value of left edge |
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| 354 | @param t y value of top edge |
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| 355 | @param r x value of right edge |
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| 356 | @param b y value of bottom edge |
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| 357 | @note Note that the left, top, and front edges are included |
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| 358 | but the right, bottom and back ones are not. |
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| 359 | */ |
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| 360 | Box( size_t l, size_t t, size_t r, size_t b ): |
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| 361 | left(l), |
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| 362 | top(t), |
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| 363 | right(r), |
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| 364 | bottom(b), |
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| 365 | front(0), |
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| 366 | back(1) |
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| 367 | { |
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| 368 | assert(right >= left && bottom >= top && back >= front); |
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| 369 | } |
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| 370 | /** Define a box from left, top, front, right, bottom and back |
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| 371 | coordinates. |
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| 372 | @param l x value of left edge |
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| 373 | @param t y value of top edge |
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| 374 | @param ff z value of front edge |
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| 375 | @param r x value of right edge |
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| 376 | @param b y value of bottom edge |
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| 377 | @param bb z value of back edge |
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| 378 | @note Note that the left, top, and front edges are included |
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| 379 | but the right, bottom and back ones are not. |
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| 380 | */ |
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| 381 | Box( size_t l, size_t t, size_t ff, size_t r, size_t b, size_t bb ): |
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| 382 | left(l), |
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| 383 | top(t), |
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| 384 | right(r), |
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| 385 | bottom(b), |
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| 386 | front(ff), |
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| 387 | back(bb) |
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| 388 | { |
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| 389 | assert(right >= left && bottom >= top && back >= front); |
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| 390 | } |
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| 391 | |
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| 392 | /// Return true if the other box is a part of this one |
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| 393 | bool contains(const Box &def) const |
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| 394 | { |
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| 395 | return (def.left >= left && def.top >= top && def.front >= front && |
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| 396 | def.right <= right && def.bottom <= bottom && def.back <= back); |
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| 397 | } |
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| 398 | |
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| 399 | /// Get the width of this box |
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| 400 | size_t getWidth() const { return right-left; } |
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| 401 | /// Get the height of this box |
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| 402 | size_t getHeight() const { return bottom-top; } |
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| 403 | /// Get the depth of this box |
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| 404 | size_t getDepth() const { return back-front; } |
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| 405 | }; |
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| 406 | |
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| 407 | |
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| 408 | |
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| 409 | /** Locate command-line options of the unary form '-blah' and of the |
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| 410 | binary form '-blah foo', passing back the index of the next non-option. |
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| 411 | @param numargs, argv The standard parameters passed to the main method |
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| 412 | @param unaryOptList Map of unary options (ie those that do not require a parameter). |
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| 413 | Should be pre-populated with, for example '-e' in the key and false in the |
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| 414 | value. Options which are found will be set to true on return. |
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| 415 | @param binOptList Map of binnary options (ie those that require a parameter |
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| 416 | e.g. '-e afile.txt'). |
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| 417 | Should be pre-populated with, for example '-e' and the default setting. |
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| 418 | Options which are found will have the value updated. |
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| 419 | */ |
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| 420 | int _OgreExport findCommandLineOpts(int numargs, char** argv, UnaryOptionList& unaryOptList, |
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| 421 | BinaryOptionList& binOptList); |
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| 422 | |
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| 423 | } |
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| 424 | |
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| 425 | #endif |
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