| 1 | // |
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| 2 | // Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed |
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| 3 | // under the Boost Software License, Version 1.0. (See accompanying |
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| 4 | // file LICENSE_1_0.txt or copy at |
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| 5 | // http://www.boost.org/LICENSE_1_0.txt) |
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| 6 | // |
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| 7 | #include "boost/mpl/int.hpp" |
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| 8 | #include "boost/mpl/fold.hpp" |
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| 9 | #include "boost/mpl/prior.hpp" |
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| 10 | #include "boost/mpl/count.hpp" |
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| 11 | #include "boost/mpl/insert.hpp" |
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| 12 | #include <boost/mpl/greater.hpp> |
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| 13 | #include <boost/mpl/for_each.hpp> |
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| 14 | #include <boost/mpl/filter_view.hpp> |
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| 15 | #include "boost/mpl/vector/vector20.hpp" |
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| 16 | #include "boost/assert.hpp" |
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| 17 | #include <boost/type_traits/is_same.hpp> |
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| 18 | |
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| 19 | #include <vector> |
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| 20 | #include <ctime> |
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| 21 | #include <iostream> |
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| 22 | |
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| 23 | #if defined(BOOST_DINKUMWARE_STDLIB) && BOOST_DINKUMWARE_STDLIB < 310 |
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| 24 | namespace std { using ::clock_t; } |
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| 25 | #endif |
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| 26 | |
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| 27 | namespace mpl = boost::mpl; |
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| 28 | using namespace mpl::placeholders; |
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| 29 | |
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| 30 | // A metafunction that returns the Event associated with a transition. |
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| 31 | template <class Transition> |
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| 32 | struct transition_event |
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| 33 | { |
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| 34 | typedef typename Transition::event type; |
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| 35 | }; |
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| 36 | |
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| 37 | // A metafunction computing the maximum of a transition's source and |
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| 38 | // end states. |
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| 39 | template <class Transition> |
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| 40 | struct transition_max_state |
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| 41 | { |
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| 42 | typedef typename mpl::int_< |
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| 43 | (Transition::current_state > Transition::next_state) |
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| 44 | ? Transition::current_state |
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| 45 | : Transition::next_state |
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| 46 | > type; |
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| 47 | }; |
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| 48 | |
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| 49 | template<class Derived> |
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| 50 | class state_machine; |
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| 51 | |
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| 52 | // Generates a singleton runtime lookup table that maps current state |
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| 53 | // to a function that makes the FSM take its transition on the given |
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| 54 | // Event type. |
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| 55 | template <class Fsm, int initial_state, class Stt, class Event> |
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| 56 | struct dispatch_table |
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| 57 | { |
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| 58 | private: |
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| 59 | // This is a table of these function pointers. |
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| 60 | typedef int (*cell)(Fsm&, int, Event const&); |
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| 61 | |
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| 62 | // Compute the maximum state value in the Fsm so we know how big |
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| 63 | // to make the table |
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| 64 | BOOST_STATIC_CONSTANT( |
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| 65 | int, max_state = ( |
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| 66 | mpl::fold<Stt |
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| 67 | , mpl::int_<initial_state> |
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| 68 | , mpl::if_< |
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| 69 | mpl::greater<transition_max_state<_2>,_1> |
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| 70 | , transition_max_state<_2> |
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| 71 | , _1 |
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| 72 | > |
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| 73 | >::type::value |
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| 74 | ) |
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| 75 | ); |
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| 76 | |
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| 77 | // A function object for use with mpl::for_each that stuffs |
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| 78 | // transitions into cells. |
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| 79 | struct init_cell |
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| 80 | { |
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| 81 | init_cell(dispatch_table* self_) |
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| 82 | : self(self_) |
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| 83 | {} |
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| 84 | |
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| 85 | // Cell initializer function object, used with mpl::for_each |
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| 86 | template <class Transition> |
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| 87 | void operator()(Transition const&) const |
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| 88 | { |
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| 89 | self->entries[Transition::current_state] = &Transition::execute; |
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| 90 | } |
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| 91 | |
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| 92 | dispatch_table* self; |
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| 93 | }; |
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| 94 | |
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| 95 | public: |
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| 96 | // initialize the dispatch table for a given Event and Fsm |
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| 97 | dispatch_table() |
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| 98 | { |
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| 99 | // Initialize cells for no transition |
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| 100 | for (int i = 0; i <= max_state; ++i) |
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| 101 | { |
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| 102 | // VC7.1 seems to need the two-phase assignment. |
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| 103 | cell call_no_transition = &state_machine<Fsm>::call_no_transition; |
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| 104 | entries[i] = call_no_transition; |
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| 105 | } |
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| 106 | |
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| 107 | // Go back and fill in cells for matching transitions. |
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| 108 | mpl::for_each< |
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| 109 | mpl::filter_view< |
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| 110 | Stt |
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| 111 | , boost::is_same<transition_event<_>, Event> |
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| 112 | > |
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| 113 | >(init_cell(this)); |
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| 114 | } |
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| 115 | |
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| 116 | // The singleton instance. |
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| 117 | static const dispatch_table instance; |
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| 118 | |
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| 119 | public: // data members |
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| 120 | cell entries[max_state + 1]; |
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| 121 | }; |
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| 122 | |
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| 123 | // This declares the statically-initialized dispatch_table instance. |
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| 124 | template <class Fsm, int initial_state, class Stt, class Event> |
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| 125 | const dispatch_table<Fsm, initial_state, Stt, Event> |
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| 126 | dispatch_table<Fsm, initial_state, Stt, Event>::instance; |
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| 127 | |
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| 128 | // CRTP base class for state machines. Pass the actual FSM class as |
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| 129 | // the Derived parameter. |
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| 130 | template<class Derived> |
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| 131 | class state_machine |
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| 132 | { |
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| 133 | public: // Member functions |
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| 134 | |
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| 135 | // Main function used by clients of the derived FSM to make |
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| 136 | // transitions. |
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| 137 | template<class Event> |
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| 138 | int process_event(Event const& evt) |
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| 139 | { |
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| 140 | typedef typename Derived::transition_table stt; |
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| 141 | typedef dispatch_table<Derived, Derived::initial_state,stt,Event> table; |
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| 142 | |
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| 143 | // Call the action |
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| 144 | return this->m_state |
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| 145 | = table::instance.entries[this->m_state]( |
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| 146 | *static_cast<Derived*>(this), this->m_state, evt); |
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| 147 | } |
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| 148 | |
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| 149 | // Getter that returns the current state of the FSM |
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| 150 | int current_state() const |
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| 151 | { |
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| 152 | return this->m_state; |
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| 153 | } |
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| 154 | |
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| 155 | private: |
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| 156 | template <class Fsm, int initial_state, class Stt, class Event> |
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| 157 | friend class dispatch_table; |
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| 158 | |
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| 159 | template <class Event> |
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| 160 | static int call_no_transition(Derived& fsm, int state, Event const& e) |
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| 161 | { |
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| 162 | return fsm.no_transition(state, e); |
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| 163 | } |
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| 164 | |
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| 165 | // Default no-transition handler. Can be replaced in the Derived |
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| 166 | // FSM class. |
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| 167 | template <class Event> |
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| 168 | int no_transition(int state, Event const& e) |
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| 169 | { |
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| 170 | BOOST_ASSERT(false); |
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| 171 | return state; |
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| 172 | } |
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| 173 | |
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| 174 | protected: // interface for the derived class |
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| 175 | |
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| 176 | template<class State> |
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| 177 | state_machine(State state) // Construct with an initial state |
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| 178 | : m_state(state) |
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| 179 | { |
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| 180 | } |
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| 181 | |
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| 182 | state_machine() |
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| 183 | : m_state(Derived::initial_state) // Construct with the default initial_state |
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| 184 | { |
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| 185 | } |
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| 186 | |
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| 187 | // Template used to form rows in the transition table |
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| 188 | template< |
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| 189 | int CurrentState |
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| 190 | , class Event |
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| 191 | , int NextState |
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| 192 | , void (Derived::*action)(Event const&) |
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| 193 | > |
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| 194 | struct row |
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| 195 | { |
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| 196 | BOOST_STATIC_CONSTANT(int, current_state = CurrentState); |
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| 197 | BOOST_STATIC_CONSTANT(int, next_state = NextState); |
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| 198 | typedef Event event; |
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| 199 | |
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| 200 | // Take the transition action and return the next state. |
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| 201 | static int execute(Derived& fsm, int state, Event const& evt) |
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| 202 | { |
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| 203 | BOOST_ASSERT(state == current_state); |
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| 204 | (fsm.*action)(evt); |
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| 205 | return next_state; |
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| 206 | } |
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| 207 | }; |
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| 208 | |
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| 209 | private: // data members |
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| 210 | int m_state; |
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| 211 | }; |
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| 212 | |
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| 213 | namespace // Concrete FSM implementation |
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| 214 | { |
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| 215 | // events |
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| 216 | struct play {}; |
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| 217 | struct stop {}; |
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| 218 | struct pause {}; |
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| 219 | struct open_close {}; |
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| 220 | |
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| 221 | // A "complicated" event type that carries some data. |
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| 222 | struct cd_detected |
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| 223 | { |
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| 224 | cd_detected(std::string name, std::vector<std::clock_t> durations) |
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| 225 | : name(name) |
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| 226 | , track_durations(durations) |
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| 227 | {} |
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| 228 | |
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| 229 | std::string name; |
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| 230 | std::vector<std::clock_t> track_durations; |
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| 231 | }; |
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| 232 | |
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| 233 | // Concrete FSM implementation |
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| 234 | class player : public state_machine<player> |
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| 235 | { |
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| 236 | // The list of FSM states |
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| 237 | enum states { |
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| 238 | Empty, Open, Stopped, Playing, Paused |
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| 239 | , initial_state = Empty |
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| 240 | }; |
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| 241 | |
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| 242 | #ifdef __MWERKS__ |
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| 243 | public: // Codewarrior bug workaround. Tested at 0x3202 |
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| 244 | #endif |
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| 245 | // transition actions |
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| 246 | void start_playback(play const&) { std::cout << "player::start_playback\n"; } |
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| 247 | void open_drawer(open_close const&) { std::cout << "player::open_drawer\n"; } |
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| 248 | void close_drawer(open_close const&) { std::cout << "player::close_drawer\n"; } |
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| 249 | void store_cd_info(cd_detected const&) { std::cout << "player::store_cd_info\n"; } |
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| 250 | void stop_playback(stop const&) { std::cout << "player::stop_playback\n"; } |
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| 251 | void pause_playback(pause const&) { std::cout << "player::pause_playback\n"; } |
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| 252 | void resume_playback(play const&) { std::cout << "player::resume_playback\n"; } |
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| 253 | void stop_and_open(open_close const&) { std::cout << "player::stop_and_open\n"; } |
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| 254 | #ifdef __MWERKS__ |
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| 255 | private: |
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| 256 | #endif |
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| 257 | friend class state_machine<player>; |
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| 258 | typedef player p; // makes transition table cleaner |
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| 259 | |
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| 260 | // Transition table |
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| 261 | struct transition_table : mpl::vector11< |
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| 262 | // Start Event Next Action |
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| 263 | // +---------+-------------+---------+---------------------+ |
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| 264 | row < Stopped , play , Playing , &p::start_playback >, |
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| 265 | row < Stopped , open_close , Open , &p::open_drawer >, |
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| 266 | // +---------+-------------+---------+---------------------+ |
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| 267 | row < Open , open_close , Empty , &p::close_drawer >, |
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| 268 | // +---------+-------------+---------+---------------------+ |
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| 269 | row < Empty , open_close , Open , &p::open_drawer >, |
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| 270 | row < Empty , cd_detected , Stopped , &p::store_cd_info >, |
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| 271 | // +---------+-------------+---------+---------------------+ |
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| 272 | row < Playing , stop , Stopped , &p::stop_playback >, |
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| 273 | row < Playing , pause , Paused , &p::pause_playback >, |
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| 274 | row < Playing , open_close , Open , &p::stop_and_open >, |
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| 275 | // +---------+-------------+---------+---------------------+ |
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| 276 | row < Paused , play , Playing , &p::resume_playback >, |
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| 277 | row < Paused , stop , Stopped , &p::stop_playback >, |
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| 278 | row < Paused , open_close , Open , &p::stop_and_open > |
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| 279 | // +---------+-------------+---------+---------------------+ |
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| 280 | > {}; |
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| 281 | |
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| 282 | // Replaces the default no-transition response. |
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| 283 | template <class Event> |
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| 284 | int no_transition(int state, Event const& e) |
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| 285 | { |
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| 286 | std::cout << "no transition from state " << state |
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| 287 | << " on event " << typeid(e).name() << std::endl; |
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| 288 | return state; |
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| 289 | } |
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| 290 | }; |
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| 291 | |
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| 292 | // |
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| 293 | // Testing utilities. |
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| 294 | // |
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| 295 | static char const* const state_names[] = { "Empty", "Open", "Stopped", "Playing", "Paused" }; |
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| 296 | |
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| 297 | void pstate(player const& p) |
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| 298 | { |
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| 299 | std::cout << " -> " << state_names[p.current_state()] << std::endl; |
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| 300 | } |
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| 301 | |
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| 302 | void test() |
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| 303 | { |
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| 304 | player p; |
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| 305 | p.process_event(open_close()); pstate(p); |
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| 306 | p.process_event(open_close()); pstate(p); |
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| 307 | p.process_event( |
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| 308 | cd_detected( |
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| 309 | "louie, louie" |
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| 310 | , std::vector<std::clock_t>( /* track lengths */ ) |
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| 311 | ) |
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| 312 | ); |
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| 313 | pstate(p); |
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| 314 | |
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| 315 | p.process_event(play()); pstate(p); |
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| 316 | p.process_event(pause()); pstate(p); |
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| 317 | p.process_event(play()); pstate(p); |
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| 318 | p.process_event(stop()); pstate(p); |
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| 319 | } |
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| 320 | } |
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| 321 | |
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| 322 | int main() |
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| 323 | { |
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| 324 | test(); |
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| 325 | return 0; |
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| 326 | } |
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