1 | // |
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2 | // Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed |
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3 | // under the Boost Software License, Version 1.0. (See accompanying |
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4 | // file LICENSE_1_0.txt or copy at |
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5 | // http://www.boost.org/LICENSE_1_0.txt) |
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6 | // |
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7 | #include "boost/mpl/int.hpp" |
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8 | #include "boost/mpl/fold.hpp" |
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9 | #include "boost/mpl/prior.hpp" |
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10 | #include "boost/mpl/count.hpp" |
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11 | #include "boost/mpl/insert.hpp" |
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12 | #include <boost/mpl/greater.hpp> |
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13 | #include <boost/mpl/for_each.hpp> |
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14 | #include <boost/mpl/filter_view.hpp> |
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15 | #include "boost/mpl/vector/vector20.hpp" |
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16 | #include "boost/assert.hpp" |
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17 | #include <boost/type_traits/is_same.hpp> |
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18 | |
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19 | #include <vector> |
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20 | #include <ctime> |
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21 | #include <iostream> |
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22 | |
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23 | #if defined(BOOST_DINKUMWARE_STDLIB) && BOOST_DINKUMWARE_STDLIB < 310 |
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24 | namespace std { using ::clock_t; } |
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25 | #endif |
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26 | |
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27 | namespace mpl = boost::mpl; |
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28 | using namespace mpl::placeholders; |
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29 | |
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30 | // A metafunction that returns the Event associated with a transition. |
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31 | template <class Transition> |
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32 | struct transition_event |
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33 | { |
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34 | typedef typename Transition::event type; |
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35 | }; |
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36 | |
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37 | // A metafunction computing the maximum of a transition's source and |
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38 | // end states. |
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39 | template <class Transition> |
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40 | struct transition_max_state |
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41 | { |
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42 | typedef typename mpl::int_< |
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43 | (Transition::current_state > Transition::next_state) |
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44 | ? Transition::current_state |
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45 | : Transition::next_state |
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46 | > type; |
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47 | }; |
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48 | |
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49 | template<class Derived> |
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50 | class state_machine; |
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51 | |
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52 | // Generates a singleton runtime lookup table that maps current state |
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53 | // to a function that makes the FSM take its transition on the given |
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54 | // Event type. |
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55 | template <class Fsm, int initial_state, class Stt, class Event> |
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56 | struct dispatch_table |
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57 | { |
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58 | private: |
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59 | // This is a table of these function pointers. |
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60 | typedef int (*cell)(Fsm&, int, Event const&); |
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61 | |
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62 | // Compute the maximum state value in the Fsm so we know how big |
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63 | // to make the table |
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64 | BOOST_STATIC_CONSTANT( |
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65 | int, max_state = ( |
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66 | mpl::fold<Stt |
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67 | , mpl::int_<initial_state> |
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68 | , mpl::if_< |
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69 | mpl::greater<transition_max_state<_2>,_1> |
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70 | , transition_max_state<_2> |
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71 | , _1 |
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72 | > |
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73 | >::type::value |
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74 | ) |
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75 | ); |
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76 | |
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77 | // A function object for use with mpl::for_each that stuffs |
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78 | // transitions into cells. |
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79 | struct init_cell |
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80 | { |
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81 | init_cell(dispatch_table* self_) |
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82 | : self(self_) |
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83 | {} |
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84 | |
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85 | // Cell initializer function object, used with mpl::for_each |
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86 | template <class Transition> |
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87 | void operator()(Transition const&) const |
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88 | { |
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89 | self->entries[Transition::current_state] = &Transition::execute; |
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90 | } |
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91 | |
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92 | dispatch_table* self; |
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93 | }; |
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94 | |
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95 | public: |
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96 | // initialize the dispatch table for a given Event and Fsm |
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97 | dispatch_table() |
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98 | { |
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99 | // Initialize cells for no transition |
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100 | for (int i = 0; i <= max_state; ++i) |
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101 | { |
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102 | // VC7.1 seems to need the two-phase assignment. |
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103 | cell call_no_transition = &state_machine<Fsm>::call_no_transition; |
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104 | entries[i] = call_no_transition; |
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105 | } |
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106 | |
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107 | // Go back and fill in cells for matching transitions. |
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108 | mpl::for_each< |
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109 | mpl::filter_view< |
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110 | Stt |
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111 | , boost::is_same<transition_event<_>, Event> |
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112 | > |
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113 | >(init_cell(this)); |
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114 | } |
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115 | |
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116 | // The singleton instance. |
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117 | static const dispatch_table instance; |
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118 | |
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119 | public: // data members |
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120 | cell entries[max_state + 1]; |
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121 | }; |
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122 | |
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123 | // This declares the statically-initialized dispatch_table instance. |
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124 | template <class Fsm, int initial_state, class Stt, class Event> |
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125 | const dispatch_table<Fsm, initial_state, Stt, Event> |
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126 | dispatch_table<Fsm, initial_state, Stt, Event>::instance; |
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127 | |
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128 | // CRTP base class for state machines. Pass the actual FSM class as |
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129 | // the Derived parameter. |
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130 | template<class Derived> |
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131 | class state_machine |
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132 | { |
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133 | public: // Member functions |
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134 | |
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135 | // Main function used by clients of the derived FSM to make |
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136 | // transitions. |
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137 | template<class Event> |
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138 | int process_event(Event const& evt) |
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139 | { |
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140 | typedef typename Derived::transition_table stt; |
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141 | typedef dispatch_table<Derived, Derived::initial_state,stt,Event> table; |
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142 | |
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143 | // Call the action |
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144 | return this->m_state |
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145 | = table::instance.entries[this->m_state]( |
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146 | *static_cast<Derived*>(this), this->m_state, evt); |
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147 | } |
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148 | |
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149 | // Getter that returns the current state of the FSM |
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150 | int current_state() const |
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151 | { |
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152 | return this->m_state; |
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153 | } |
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154 | |
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155 | private: |
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156 | template <class Fsm, int initial_state, class Stt, class Event> |
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157 | friend class dispatch_table; |
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158 | |
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159 | template <class Event> |
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160 | static int call_no_transition(Derived& fsm, int state, Event const& e) |
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161 | { |
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162 | return fsm.no_transition(state, e); |
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163 | } |
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164 | |
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165 | // Default no-transition handler. Can be replaced in the Derived |
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166 | // FSM class. |
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167 | template <class Event> |
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168 | int no_transition(int state, Event const& e) |
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169 | { |
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170 | BOOST_ASSERT(false); |
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171 | return state; |
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172 | } |
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173 | |
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174 | protected: // interface for the derived class |
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175 | |
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176 | template<class State> |
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177 | state_machine(State state) // Construct with an initial state |
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178 | : m_state(state) |
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179 | { |
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180 | } |
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181 | |
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182 | state_machine() |
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183 | : m_state(Derived::initial_state) // Construct with the default initial_state |
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184 | { |
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185 | } |
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186 | |
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187 | // Template used to form rows in the transition table |
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188 | template< |
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189 | int CurrentState |
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190 | , class Event |
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191 | , int NextState |
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192 | , void (Derived::*action)(Event const&) |
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193 | > |
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194 | struct row |
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195 | { |
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196 | BOOST_STATIC_CONSTANT(int, current_state = CurrentState); |
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197 | BOOST_STATIC_CONSTANT(int, next_state = NextState); |
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198 | typedef Event event; |
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199 | |
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200 | // Take the transition action and return the next state. |
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201 | static int execute(Derived& fsm, int state, Event const& evt) |
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202 | { |
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203 | BOOST_ASSERT(state == current_state); |
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204 | (fsm.*action)(evt); |
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205 | return next_state; |
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206 | } |
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207 | }; |
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208 | |
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209 | private: // data members |
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210 | int m_state; |
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211 | }; |
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212 | |
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213 | namespace // Concrete FSM implementation |
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214 | { |
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215 | // events |
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216 | struct play {}; |
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217 | struct stop {}; |
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218 | struct pause {}; |
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219 | struct open_close {}; |
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220 | |
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221 | // A "complicated" event type that carries some data. |
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222 | struct cd_detected |
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223 | { |
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224 | cd_detected(std::string name, std::vector<std::clock_t> durations) |
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225 | : name(name) |
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226 | , track_durations(durations) |
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227 | {} |
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228 | |
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229 | std::string name; |
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230 | std::vector<std::clock_t> track_durations; |
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231 | }; |
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232 | |
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233 | // Concrete FSM implementation |
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234 | class player : public state_machine<player> |
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235 | { |
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236 | // The list of FSM states |
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237 | enum states { |
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238 | Empty, Open, Stopped, Playing, Paused |
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239 | , initial_state = Empty |
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240 | }; |
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241 | |
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242 | #ifdef __MWERKS__ |
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243 | public: // Codewarrior bug workaround. Tested at 0x3202 |
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244 | #endif |
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245 | // transition actions |
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246 | void start_playback(play const&) { std::cout << "player::start_playback\n"; } |
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247 | void open_drawer(open_close const&) { std::cout << "player::open_drawer\n"; } |
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248 | void close_drawer(open_close const&) { std::cout << "player::close_drawer\n"; } |
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249 | void store_cd_info(cd_detected const&) { std::cout << "player::store_cd_info\n"; } |
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250 | void stop_playback(stop const&) { std::cout << "player::stop_playback\n"; } |
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251 | void pause_playback(pause const&) { std::cout << "player::pause_playback\n"; } |
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252 | void resume_playback(play const&) { std::cout << "player::resume_playback\n"; } |
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253 | void stop_and_open(open_close const&) { std::cout << "player::stop_and_open\n"; } |
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254 | #ifdef __MWERKS__ |
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255 | private: |
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256 | #endif |
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257 | friend class state_machine<player>; |
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258 | typedef player p; // makes transition table cleaner |
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259 | |
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260 | // Transition table |
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261 | struct transition_table : mpl::vector11< |
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262 | // Start Event Next Action |
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263 | // +---------+-------------+---------+---------------------+ |
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264 | row < Stopped , play , Playing , &p::start_playback >, |
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265 | row < Stopped , open_close , Open , &p::open_drawer >, |
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266 | // +---------+-------------+---------+---------------------+ |
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267 | row < Open , open_close , Empty , &p::close_drawer >, |
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268 | // +---------+-------------+---------+---------------------+ |
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269 | row < Empty , open_close , Open , &p::open_drawer >, |
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270 | row < Empty , cd_detected , Stopped , &p::store_cd_info >, |
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271 | // +---------+-------------+---------+---------------------+ |
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272 | row < Playing , stop , Stopped , &p::stop_playback >, |
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273 | row < Playing , pause , Paused , &p::pause_playback >, |
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274 | row < Playing , open_close , Open , &p::stop_and_open >, |
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275 | // +---------+-------------+---------+---------------------+ |
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276 | row < Paused , play , Playing , &p::resume_playback >, |
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277 | row < Paused , stop , Stopped , &p::stop_playback >, |
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278 | row < Paused , open_close , Open , &p::stop_and_open > |
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279 | // +---------+-------------+---------+---------------------+ |
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280 | > {}; |
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281 | |
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282 | // Replaces the default no-transition response. |
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283 | template <class Event> |
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284 | int no_transition(int state, Event const& e) |
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285 | { |
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286 | std::cout << "no transition from state " << state |
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287 | << " on event " << typeid(e).name() << std::endl; |
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288 | return state; |
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289 | } |
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290 | }; |
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291 | |
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292 | // |
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293 | // Testing utilities. |
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294 | // |
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295 | static char const* const state_names[] = { "Empty", "Open", "Stopped", "Playing", "Paused" }; |
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296 | |
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297 | void pstate(player const& p) |
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298 | { |
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299 | std::cout << " -> " << state_names[p.current_state()] << std::endl; |
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300 | } |
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301 | |
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302 | void test() |
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303 | { |
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304 | player p; |
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305 | p.process_event(open_close()); pstate(p); |
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306 | p.process_event(open_close()); pstate(p); |
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307 | p.process_event( |
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308 | cd_detected( |
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309 | "louie, louie" |
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310 | , std::vector<std::clock_t>( /* track lengths */ ) |
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311 | ) |
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312 | ); |
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313 | pstate(p); |
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314 | |
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315 | p.process_event(play()); pstate(p); |
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316 | p.process_event(pause()); pstate(p); |
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317 | p.process_event(play()); pstate(p); |
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318 | p.process_event(stop()); pstate(p); |
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319 | } |
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320 | } |
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321 | |
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322 | int main() |
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323 | { |
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324 | test(); |
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325 | return 0; |
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326 | } |
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