1 | |
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2 | // Copyright Aleksey Gurtovoy 2002-2004 |
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3 | // |
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4 | // Distributed under the Boost Software License, Version 1.0. |
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5 | // (See accompanying file LICENSE_1_0.txt or copy at |
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6 | // http://www.boost.org/LICENSE_1_0.txt) |
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7 | // |
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8 | // See http://www.boost.org/libs/mpl for documentation. |
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9 | |
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10 | // $Source: /cvsroot/boost/boost/libs/mpl/example/fsm/player.cpp,v $ |
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11 | // $Date: 2004/09/02 15:41:29 $ |
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12 | // $Revision: 1.3 $ |
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13 | |
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14 | #include "state_machine.hpp" |
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15 | #include <boost/mpl/list.hpp> |
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16 | |
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17 | #include <iostream> |
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18 | |
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19 | namespace mpl = boost::mpl; |
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20 | |
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21 | class player |
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22 | : public fsm::state_machine<player> |
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23 | { |
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24 | public: |
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25 | player() {} |
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26 | |
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27 | // events |
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28 | struct play_event : event<play_event> {}; |
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29 | struct stop_event : event<stop_event> {}; |
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30 | struct pause_event : event<pause_event> {}; |
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31 | |
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32 | // MWCW 8.1 is too eager in inforcing access for non-type template parameters |
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33 | // private: |
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34 | typedef player self_t; |
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35 | |
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36 | // state invariants |
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37 | void stopped_state_invariant() const {} |
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38 | void playing_state_invariant() const {} |
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39 | void paused_state_invariant() const {} |
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40 | |
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41 | // states (invariants are passed as non-type template arguments) |
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42 | typedef state<0, &self_t::stopped_state_invariant> stopped; |
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43 | typedef state<1, &self_t::playing_state_invariant> playing; |
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44 | typedef state<2, &self_t::paused_state_invariant> paused; |
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45 | |
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46 | // private: |
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47 | |
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48 | // transition functions |
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49 | bool do_play(play_event const&) { std::cout << "player::do_play\n"; return true; } |
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50 | bool do_stop(stop_event const&) { std::cout << "player::do_stop\n"; return true; } |
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51 | bool do_pause(pause_event const&) { std::cout << "player::do_pause\n"; return true; } |
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52 | bool do_resume(play_event const&) { std::cout << "player::do_resume\n"; return true; } |
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53 | |
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54 | // transitions, in the following format: |
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55 | // | current state | event | next state | transition function | |
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56 | friend class fsm::state_machine<player>; |
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57 | typedef mpl::list< |
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58 | transition<stopped, play_event, playing, &player::do_play> |
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59 | , transition<playing, stop_event, stopped, &player::do_stop> |
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60 | , transition<playing, pause_event, paused, &player::do_pause> |
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61 | , transition<paused, play_event, playing, &player::do_resume> |
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62 | , transition<paused, stop_event, stopped, &player::do_stop> |
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63 | >::type transition_table; |
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64 | |
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65 | typedef stopped initial_state; |
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66 | }; |
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67 | |
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68 | int main() |
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69 | { |
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70 | player p; |
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71 | p.process_event(player::play_event()); |
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72 | p.process_event(player::pause_event()); |
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73 | p.process_event(player::play_event()); |
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74 | p.process_event(player::stop_event()); |
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75 | return 0; |
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76 | } |
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