| 1 | <HTML> |
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| 2 | <!-- |
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| 3 | -- Copyright (c) 2005 Trustees of Indiana University |
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| 4 | -- |
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| 5 | -- Distributed under the Boost Software License, Version 1.0. |
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| 6 | -- (See accompanying file LICENSE_1_0.txt or copy at |
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| 7 | -- http://www.boost.org/LICENSE_1_0.txt) |
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| 8 | --> |
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| 9 | <Head> |
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| 10 | <Title>Boost Graph Library: Random Graph Layout</Title> |
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| 11 | <BODY BGCOLOR="#ffffff" LINK="#0000ee" TEXT="#000000" VLINK="#551a8b" |
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| 12 | ALINK="#ff0000"> |
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| 13 | <IMG SRC="../../../boost.png" |
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| 14 | ALT="C++ Boost" width="277" height="86"> |
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| 15 | |
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| 16 | <BR Clear> |
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| 17 | |
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| 18 | <TT>random_graph_layout</TT> |
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| 19 | </H1> |
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| 20 | |
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| 21 | |
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| 22 | <P> |
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| 23 | <PRE> |
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| 24 | <i>// non-named parameter version</i> |
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| 25 | template<typename Graph, typename PositionMap, typename Dimension, |
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| 26 | typename RandomNumberGenerator> |
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| 27 | void |
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| 28 | random_graph_layout(const Graph& g, PositionMap position_map, |
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| 29 | Dimension minX, Dimension maxX, |
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| 30 | Dimension minY, Dimension maxY, |
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| 31 | RandomNumberGenerator& gen); |
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| 32 | </PRE> |
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| 33 | |
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| 34 | <P> This algorithm places the points of the graph at random |
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| 35 | locations. </p> |
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| 36 | |
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| 37 | <h3>Where Defined</h3> |
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| 38 | |
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| 39 | <a href="../../../boost/graph/random_layout.hpp"><tt>boost/graph/random_layout.hpp</tt></a> |
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| 40 | |
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| 41 | <h3>Parameters</h3> |
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| 42 | |
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| 43 | IN: <tt>const Graph& g</tt> |
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| 44 | <blockquote> |
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| 45 | The graph object on which the algorithm will be applied. |
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| 46 | The type <tt>Graph</tt> must be a model of |
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| 47 | <a href="./VertexAndEdgeListGraph.html">Vertex And Edge List Graph</a>. |
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| 48 | </blockquote> |
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| 49 | |
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| 50 | IN/OUT: <tt>PositionMap position</tt> |
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| 51 | <blockquote> |
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| 52 | The property map that stores the position of each vertex. The type |
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| 53 | <tt>PositionMap</tt> must be a model of <a |
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| 54 | href="../../property_map/LvaluePropertyMap.html">Lvalue Property |
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| 55 | Map</a> such that the vertex descriptor type of <tt>Graph</tt> is |
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| 56 | convertible to its key type. Its value type must be a structure with |
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| 57 | fields <tt>x</tt> and <tt>y</tt>, representing the coordinates of |
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| 58 | the vertex. |
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| 59 | </blockquote> |
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| 60 | |
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| 61 | IN: <tt>Dimension minX</tt> |
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| 62 | <blockquote> |
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| 63 | The minimum <tt>x</tt> coordinate. |
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| 64 | </blockquote> |
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| 65 | |
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| 66 | IN: <tt>Dimension maxX</tt> |
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| 67 | <blockquote> |
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| 68 | The maximum <tt>x</tt> coordinate. |
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| 69 | </blockquote> |
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| 70 | |
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| 71 | IN: <tt>Dimension minY</tt> |
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| 72 | <blockquote> |
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| 73 | The minimum <tt>y</tt> coordinate. |
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| 74 | </blockquote> |
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| 75 | |
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| 76 | IN: <tt>Dimension maxY</tt> |
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| 77 | <blockquote> |
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| 78 | The maximum <tt>y</tt> coordinate. |
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| 79 | </blockquote> |
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| 80 | |
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| 81 | IN/UTIL: <tt>RandomNumberGenerator& gen</tt> |
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| 82 | <blockquote> |
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| 83 | A random number generator that will be used to place vertices. The |
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| 84 | type <tt>RandomNumberGenerator</tt> must model the <a |
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| 85 | href="../../random/random-concepts.html#number_generator">NumberGenerator</a> |
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| 86 | concept. |
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| 87 | </blockquote> |
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| 88 | |
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| 89 | <H3>Complexity</H3> |
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| 90 | <P> The time complexity is <i>O(|V|)</i>. |
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| 91 | |
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| 92 | <br> |
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| 93 | <HR> |
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| 94 | <TABLE> |
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| 95 | <TR valign=top> |
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| 96 | <TD nowrap>Copyright © 2004</TD><TD> |
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| 97 | <A HREF="../../../people/doug_gregor.html">Doug Gregor</A>, Indiana University |
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| 98 | </TD></TR></TABLE> |
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| 99 | |
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| 100 | </BODY> |
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| 101 | </HTML> |
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