| 1 | <HTML> |
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| 2 | <!-- |
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| 3 | -- Copyright (c) Jeremy Siek 2000 |
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| 4 | -- |
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| 5 | -- Distributed under the Boost Software License, Version 1.0. |
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| 6 | -- (See accompanying file LICENSE_1_0.txt or copy at |
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| 7 | -- http://www.boost.org/LICENSE_1_0.txt) |
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| 8 | --> |
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| 9 | <Head> |
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| 10 | <Title>File Dependency Example</Title> |
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| 11 | <BODY BGCOLOR="#ffffff" LINK="#0000ee" TEXT="#000000" VLINK="#551a8b" |
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| 12 | ALINK="#ff0000"> |
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| 13 | <IMG SRC="../../../boost.png" |
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| 14 | ALT="C++ Boost" width="277" height="86"> |
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| 15 | |
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| 16 | <BR Clear> |
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| 17 | |
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| 18 | |
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| 19 | <H1><A NAME="sec:file-depend-eg"></A> |
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| 20 | File Dependency Example |
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| 21 | </H1> |
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| 22 | |
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| 23 | <P> |
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| 24 | One of the most common uses of the graph abstraction in computer |
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| 25 | science is to track dependencies. An example of dependency tracking |
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| 26 | that we deal with on a day to day basis is the compilation |
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| 27 | dependencies for files in programs that we write. These dependencies |
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| 28 | are used inside programs such as <TT>make</TT> or in an IDE such as |
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| 29 | Visual C++ to minimize the number of files that must be recompiled |
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| 30 | after some changes have been made. |
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| 31 | |
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| 32 | <P> |
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| 33 | <A HREF="#fig:file-dep">Figure 1</A> shows a graph that has a vertex |
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| 34 | for each source file, object file, and library that is used in the |
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| 35 | <TT>killerapp</TT> program. The edges in the graph show which files |
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| 36 | are used in creating other files. The choice of which direction to |
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| 37 | point the arrows is somewhat arbitrary. As long as we are consistent |
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| 38 | in remembering that the arrows mean ``used by'' then things will work |
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| 39 | out. The opposite direction would mean ``depends on''. |
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| 40 | |
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| 41 | <P> |
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| 42 | |
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| 43 | <P></P> |
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| 44 | <DIV ALIGN="CENTER"><A NAME="fig:file-dep"></A> |
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| 45 | <TABLE> |
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| 46 | <CAPTION ALIGN="BOTTOM"><STRONG>Figure 1:</STRONG> |
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| 47 | A graph representing file dependencies.</CAPTION> |
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| 48 | <TR><TD><IMG SRC="./figs/file_dep.gif" width="331" height="351"></TD></TR> |
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| 49 | </TABLE> |
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| 50 | </DIV><P></P> |
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| 51 | |
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| 52 | <P> |
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| 53 | A compilation system such as <TT>make</TT> has to be able to answer a |
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| 54 | number of questions: |
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| 55 | |
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| 56 | <P> |
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| 57 | |
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| 58 | <OL> |
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| 59 | <LI>If we need to compile (or recompile) all of the files, what order |
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| 60 | should that be done it? |
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| 61 | </LI> |
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| 62 | <LI>What files can be compiled in parallel? |
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| 63 | </LI> |
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| 64 | <LI>If a file is changed, which files must be recompiled? |
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| 65 | </LI> |
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| 66 | <LI>Are there any cycles in the dependencies? (which means the user |
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| 67 | has made a mistake and an error should be emitted) |
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| 68 | </LI> |
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| 69 | </OL> |
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| 70 | |
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| 71 | <P> |
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| 72 | In the following examples we will formulate each of these questions in |
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| 73 | terms of the dependency graph, and then find a graph algorithm to |
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| 74 | provide the solution. The graph in <A HREF="#fig:file-dep">Figure |
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| 75 | 1</A> will be used in all of the following examples. The source code |
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| 76 | for this example can be found in the file <a |
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| 77 | href="../example/file_dependencies.cpp"><TT>examples/file_dependencies.cpp</TT></a>. |
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| 78 | |
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| 79 | <P> |
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| 80 | |
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| 81 | <H2>Graph Setup</H2> |
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| 82 | |
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| 83 | <P> |
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| 84 | Here we show the construction of the graph. First, these are the required |
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| 85 | header files: |
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| 86 | |
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| 87 | <P> |
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| 88 | <PRE> |
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| 89 | #include <iostream> // std::cout |
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| 90 | #include <utility> // std::pair |
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| 91 | #include <boost/graph/graph_traits.hpp> |
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| 92 | #include <boost/graph/adjacency_list.hpp> |
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| 93 | #include <boost/graph/topological_sort.hpp> |
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| 94 | </PRE> |
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| 95 | |
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| 96 | <P> |
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| 97 | For simplicity we have |
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| 98 | constructed the graph "by-hand". A compilation system such |
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| 99 | as <TT>make</TT> would instead parse a <TT>Makefile</TT> to get the |
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| 100 | list of files and to set-up the dependencies. We use the |
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| 101 | <TT>adjacency_list</TT> class to represent the graph. The |
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| 102 | <TT>vecS</TT> selector means that a <TT>std::vector</TT> will be used |
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| 103 | to represent each edge-list, which provides efficient traversal. The |
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| 104 | <TT>bidirectionalS</TT> selector means we want a directed graph with access to both the edges outgoing from each vertex and the edges incoming to each vertex, and the |
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| 105 | <TT>color_property</TT> attaches a color property to each vertex of the |
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| 106 | graph. The color property will be used in several of the algorithms in |
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| 107 | the following sections. |
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| 108 | |
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| 109 | <P> |
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| 110 | <PRE> |
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| 111 | enum files_e { dax_h, yow_h, boz_h, zow_h, foo_cpp, |
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| 112 | foo_o, bar_cpp, bar_o, libfoobar_a, |
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| 113 | zig_cpp, zig_o, zag_cpp, zag_o, |
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| 114 | libzigzag_a, killerapp, N }; |
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| 115 | const char* name[] = { "dax.h", "yow.h", "boz.h", "zow.h", "foo.cpp", |
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| 116 | "foo.o", "bar.cpp", "bar.o", "libfoobar.a", |
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| 117 | "zig.cpp", "zig.o", "zag.cpp", "zag.o", |
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| 118 | "libzigzag.a", "killerapp" }; |
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| 119 | |
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| 120 | typedef std::pair<int, int> Edge; |
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| 121 | Edge used_by[] = { |
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| 122 | Edge(dax_h, foo_cpp), Edge(dax_h, bar_cpp), Edge(dax_h, yow_h), |
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| 123 | Edge(yow_h, bar_cpp), Edge(yow_h, zag_cpp), |
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| 124 | Edge(boz_h, bar_cpp), Edge(boz_h, zig_cpp), Edge(boz_h, zag_cpp), |
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| 125 | Edge(zow_h, foo_cpp), |
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| 126 | Edge(foo_cpp, foo_o), |
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| 127 | Edge(foo_o, libfoobar_a), |
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| 128 | Edge(bar_cpp, bar_o), |
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| 129 | Edge(bar_o, libfoobar_a), |
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| 130 | Edge(libfoobar_a, libzigzag_a), |
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| 131 | Edge(zig_cpp, zig_o), |
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| 132 | Edge(zig_o, libzigzag_a), |
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| 133 | Edge(zag_cpp, zag_o), |
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| 134 | Edge(zag_o, libzigzag_a), |
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| 135 | Edge(libzigzag_a, killerapp) |
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| 136 | }; |
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| 137 | |
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| 138 | using namespace boost; |
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| 139 | typedef adjacency_list<vecS, vecS, bidirectionalS, |
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| 140 | property<vertex_color_t, default_color_type> |
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| 141 | > Graph; |
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| 142 | Graph g(used_by, used_by + sizeof(used_by) / sizeof(Edge), N); |
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| 143 | typedef graph_traits<Graph>::vertex_descriptor Vertex; |
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| 144 | </PRE> |
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| 145 | |
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| 146 | <P> |
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| 147 | |
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| 148 | <H2>Compilation Order (All Files)</H2> |
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| 149 | |
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| 150 | <P> |
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| 151 | On the first invocation of <TT>make</TT> for a particular project, all |
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| 152 | of the files must be compiled. Given the dependencies between the |
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| 153 | various files, what is the correct order in which to compile and link |
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| 154 | them? First we need to formulate this in terms of a graph. Finding a |
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| 155 | compilation order is the same as ordering the vertices in the graph. |
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| 156 | The constraint on the ordering is the file dependencies which we have |
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| 157 | represented as edges. So if there is an edge <i>(u,v)</i> in the graph |
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| 158 | then <i>v</i> better not come before <i>u</i> in the ordering. It |
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| 159 | turns out that this kind of constrained ordering is called a |
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| 160 | <I>topological sort</I>. Therefore, answering the question of |
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| 161 | compilation order is as easy as calling the BGL algorithm <a |
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| 162 | href="./topological_sort.html"><TT>topological_sort()</TT></a>. The |
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| 163 | traditional form of the output for topological sort is a linked-list |
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| 164 | of the sorted vertices. The BGL algorithm instead puts the sorted |
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| 165 | vertices into any <a |
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| 166 | href="http://www.sgi.com/tech/stl/OutputIterator.html">OutputIterator</a>, |
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| 167 | which allows for much more flexibility. Here we use the |
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| 168 | <TT>std::front_insert_iterator</TT> to create an output iterator that |
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| 169 | inserts the vertices on the front of a linked list. Other possible |
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| 170 | options are writing the output to a file or inserting into a different |
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| 171 | STL or custom-made container. |
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| 172 | |
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| 173 | <P> |
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| 174 | <PRE> |
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| 175 | typedef std::list<Vertex> MakeOrder; |
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| 176 | MakeOrder make_order; |
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| 177 | boost::topological_sort(g, std::front_inserter(make_order)); |
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| 178 | |
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| 179 | std::cout << "make ordering: "; |
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| 180 | for (MakeOrder::iterator i = make_order.begin(); |
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| 181 | i != make_order.end(); ++i) |
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| 182 | std::cout << name[*i] << " "; |
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| 183 | std::cout << std::endl; |
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| 184 | </PRE> |
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| 185 | The output of this is: |
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| 186 | <PRE> |
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| 187 | make ordering: zow.h boz.h zig.cpp zig.o dax.h yow.h zag.cpp \ |
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| 188 | zag.o bar.cpp bar.o foo.cpp foo.o libfoobar.a libzigzag.a killerapp |
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| 189 | </PRE> |
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| 190 | |
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| 191 | <P> |
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| 192 | |
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| 193 | <H2><A NAME="sec:parallel-compilation"></A> |
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| 194 | Parallel Compilation |
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| 195 | </H2> |
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| 196 | |
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| 197 | <P> |
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| 198 | Another question the compilation system might need to answer is: what |
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| 199 | files can be compiled simultaneously? This would allow the system to |
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| 200 | spawn threads and utilize multiple processors to speed up the build. |
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| 201 | This question can also be put in a slightly different way: what is the |
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| 202 | earliest time that a file can be built assuming that an unlimited |
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| 203 | number of files can be built at the same time? The main criteria for |
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| 204 | when a file can be built is that all of the files it depends on must |
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| 205 | already be built. To simplify things for this example, we'll assume |
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| 206 | that each file takes 1 time unit to build (even header files). For |
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| 207 | parallel compilation, we can build all of the files corresponding to |
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| 208 | vertices with no dependencies, e.g., those that have |
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| 209 | an <i>in-degree</i> of 0, in the first step. For all other files, the |
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| 210 | main observation for determining the ``time slot'' for a file is that |
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| 211 | the time slot must be one more than the maximum time-slot of the files |
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| 212 | it depends on. |
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| 213 | |
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| 214 | <P>We start be creating a vector <code>time</code> that will store the |
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| 215 | time step at which each file can be built. We initialize every value |
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| 216 | with time step zero.</p> |
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| 217 | |
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| 218 | <P> |
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| 219 | <PRE> |
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| 220 | std::vector<int> time(N, 0); |
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| 221 | </PRE> |
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| 222 | |
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| 223 | <p>Now, we want to visit the vertices against in topological order, |
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| 224 | from those files that need to be built first until those that need |
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| 225 | to be built last. However, instead of printing out the order |
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| 226 | immediately, we will compute the time step in which each file should |
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| 227 | be built based on the time steps of the files it depends on. We |
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| 228 | only need to consider those files whose in-degree is greater than |
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| 229 | zero.</p> |
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| 230 | |
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| 231 | <pre> |
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| 232 | for (i = make_order.begin(); i != make_order.end(); ++i) { |
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| 233 | if (in_degree (*i, g) > 0) { |
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| 234 | Graph::in_edge_iterator j, j_end; |
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| 235 | int maxdist = 0; |
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| 236 | for (tie(j, j_end) = in_edges(*i, g); j != j_end; ++j) |
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| 237 | maxdist = std::max(time[source(*j, g)], maxdist); |
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| 238 | time[*i]=maxdist+1; |
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| 239 | } |
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| 240 | } |
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| 241 | </pre> |
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| 242 | |
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| 243 | <P> |
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| 244 | Last, we output the time-slot that we've calculated for each vertex. |
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| 245 | |
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| 246 | <P> |
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| 247 | <PRE> |
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| 248 | std::cout << "parallel make ordering, " << std::endl |
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| 249 | << " vertices with same group number" << std::endl |
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| 250 | << " can be made in parallel" << std::endl << std::endl; |
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| 251 | for (boost::tie(i, iend) = vertices(g); i != iend; ++i) |
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| 252 | std::cout << "time_slot[" << name[*i] << "] = " << time[*i] << std::endl; |
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| 253 | </PRE> |
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| 254 | The output is: |
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| 255 | <PRE> |
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| 256 | parallel make ordering, |
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| 257 | vertices with same group number |
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| 258 | can be made in parallel |
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| 259 | time_slot[dax.h] = 0 |
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| 260 | time_slot[yow.h] = 1 |
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| 261 | time_slot[boz.h] = 0 |
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| 262 | time_slot[zow.h] = 0 |
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| 263 | time_slot[foo.cpp] = 1 |
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| 264 | time_slot[foo.o] = 2 |
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| 265 | time_slot[bar.cpp] = 2 |
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| 266 | time_slot[bar.o] = 3 |
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| 267 | time_slot[libfoobar.a] = 4 |
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| 268 | time_slot[zig.cpp] = 1 |
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| 269 | time_slot[zig.o] = 2 |
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| 270 | time_slot[zag.cpp] = 2 |
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| 271 | time_slot[zag.o] = 3 |
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| 272 | time_slot[libzigzag.a] = 5 |
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| 273 | time_slot[killerapp] = 6 |
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| 274 | </PRE> |
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| 275 | |
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| 276 | <P> |
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| 277 | |
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| 278 | <H2><A NAME="SECTION001014000000000000000"></A> |
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| 279 | <A NAME="sec:cycles"></A> |
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| 280 | <BR> |
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| 281 | Cyclic Dependencies |
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| 282 | </H2> |
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| 283 | |
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| 284 | <P> |
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| 285 | Another question the compilation system needs to be able to answer is |
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| 286 | whether there are any cycles in the dependencies. If there are cycles, |
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| 287 | the system will need to report an error to the user so that the cycles |
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| 288 | can be removed. One easy way to detect a cycle is to run a <a |
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| 289 | href="./depth_first_search.html">depth-first search</a>, and if the |
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| 290 | search runs into an already discovered vertex (of the current search |
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| 291 | tree), then there is a cycle. The BGL graph search algorithms (which |
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| 292 | includes |
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| 293 | <TT>depth_first_search()</TT>) are all extensible via the |
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| 294 | <I>visitor</I> mechanism. A visitor is similar to a function object, |
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| 295 | but it has several methods instead of just the one |
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| 296 | <TT>operator()</TT>. The visitor's methods are called at certain |
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| 297 | points within the algorithm, thereby giving the user a way to extend |
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| 298 | the functionality of the graph search algorithms. See Section <A |
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| 299 | HREF="visitor_concepts.html">Visitor Concepts</A> |
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| 300 | for a detailed description of visitors. |
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| 301 | |
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| 302 | <P> |
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| 303 | We will create a visitor class and fill in the <TT>back_edge()</TT> |
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| 304 | method, which is the <a href="./DFSVisitor.html">DFSVisitor</a> method |
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| 305 | that is called when DFS explores an edge to an already discovered |
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| 306 | vertex. A call to this method indicates the existence of a |
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| 307 | cycle. Inheriting from <TT>dfs_visitor<></TT> |
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| 308 | provides the visitor with empty versions of the other visitor methods. |
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| 309 | Once our visitor is created, we can construct and object and pass it |
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| 310 | to the BGL algorithm. Visitor objects are passed by value inside of |
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| 311 | the BGL algorithms, so the <TT>has_cycle</TT> flag is stored by |
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| 312 | reference in this visitor. |
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| 313 | |
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| 314 | <P> |
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| 315 | <PRE> |
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| 316 | struct cycle_detector : public dfs_visitor<> |
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| 317 | { |
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| 318 | cycle_detector( bool& has_cycle) |
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| 319 | : _has_cycle(has_cycle) { } |
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| 320 | |
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| 321 | template <class Edge, class Graph> |
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| 322 | void back_edge(Edge, Graph&) { |
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| 323 | _has_cycle = true; |
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| 324 | } |
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| 325 | protected: |
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| 326 | bool& _has_cycle; |
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| 327 | }; |
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| 328 | </PRE> |
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| 329 | |
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| 330 | <P> |
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| 331 | We can now invoke the BGL <TT>depth_first_search()</TT> |
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| 332 | algorithm and pass in the cycle detector visitor. |
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| 333 | |
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| 334 | <P> |
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| 335 | <PRE> |
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| 336 | bool has_cycle = false; |
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| 337 | cycle_detector vis(has_cycle); |
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| 338 | boost::depth_first_search(g, visitor(vis)); |
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| 339 | std::cout << "The graph has a cycle? " << has_cycle << std::endl; |
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| 340 | </PRE> |
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| 341 | |
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| 342 | <P> |
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| 343 | The graph in <A HREF="#fig:file-dep">Figure 1</A> (ignoring the dotted |
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| 344 | line) did not have any cycles, but if we add a dependency between |
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| 345 | <TT>bar.cpp</TT> and <TT>dax.h</TT> there there will be. Such a |
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| 346 | dependency would be flagged as a user error. |
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| 347 | |
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| 348 | <P> |
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| 349 | <PRE> |
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| 350 | add_edge(bar_cpp, dax_h, g); |
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| 351 | </PRE> |
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| 352 | |
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| 353 | |
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| 354 | <br> |
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| 355 | <HR> |
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| 356 | <TABLE> |
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| 357 | <TR valign=top> |
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| 358 | <TD nowrap>Copyright © 2000-2001</TD><TD> |
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| 359 | <A HREF="../../../people/jeremy_siek.htm">Jeremy Siek</A>, Indiana University (<A HREF="mailto:jsiek@osl.iu.edu">jsiek@osl.iu.edu</A>) |
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| 360 | </TD></TR></TABLE> |
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| 361 | |
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| 362 | </BODY> |
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| 363 | </HTML> |
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