1 | /*============================================================================= |
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2 | Phoenix V1.2.1 |
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3 | Copyright (c) 2001-2002 Joel de Guzman |
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4 | |
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5 | Use, modification and distribution is subject to the Boost Software |
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6 | License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at |
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7 | http://www.boost.org/LICENSE_1_0.txt) |
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8 | ==============================================================================*/ |
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9 | #ifndef PHOENIX_PRIMITIVES_HPP |
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10 | #define PHOENIX_PRIMITIVES_HPP |
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11 | |
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12 | /////////////////////////////////////////////////////////////////////////////// |
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13 | #include <boost/spirit/phoenix/actor.hpp> |
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14 | |
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15 | /////////////////////////////////////////////////////////////////////////////// |
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16 | namespace phoenix { |
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17 | |
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18 | /////////////////////////////////////////////////////////////////////////////// |
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19 | // |
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20 | // argument class |
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21 | // |
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22 | // Lazy arguments |
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23 | // |
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24 | // An actor base class that extracts and returns the Nth argument |
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25 | // from the argument list passed in the 'args' tuple in the eval |
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26 | // member function (see actor.hpp). There are some predefined |
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27 | // argument constants that can be used as actors (arg1..argN). |
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28 | // |
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29 | // The argument actor is a place-holder for the actual arguments |
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30 | // passed by the client. For example, wherever arg1 is seen placed |
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31 | // in a lazy function (see functions.hpp) or lazy operator (see |
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32 | // operators.hpp), this will be replaced by the actual first |
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33 | // argument in the actual function evaluation. Argument actors are |
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34 | // essentially lazy arguments. A lazy argument is a full actor in |
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35 | // its own right and can be evaluated through the actor's operator(). |
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36 | // |
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37 | // Example: |
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38 | // |
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39 | // char c = 'A'; |
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40 | // int i = 123; |
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41 | // const char* s = "Hello World"; |
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42 | // |
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43 | // cout << arg1(c) << ' '; |
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44 | // cout << arg1(i, s) << ' '; |
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45 | // cout << arg2(i, s) << ' '; |
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46 | // |
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47 | // will print out "A 123 Hello World" |
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48 | // |
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49 | /////////////////////////////////////////////////////////////////////////////// |
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50 | template <int N> |
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51 | struct argument { |
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52 | |
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53 | template <typename TupleT> |
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54 | struct result { typedef typename tuple_element<N, TupleT>::type type; }; |
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55 | |
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56 | template <typename TupleT> |
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57 | typename tuple_element<N, TupleT>::type |
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58 | eval(TupleT const& args) const |
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59 | { |
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60 | return args[tuple_index<N>()]; |
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61 | } |
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62 | }; |
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63 | |
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64 | ////////////////////////////////// |
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65 | actor<argument<0> > const arg1 = argument<0>(); |
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66 | actor<argument<1> > const arg2 = argument<1>(); |
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67 | actor<argument<2> > const arg3 = argument<2>(); |
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68 | |
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69 | #if PHOENIX_LIMIT > 3 |
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70 | actor<argument<3> > const arg4 = argument<3>(); |
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71 | actor<argument<4> > const arg5 = argument<4>(); |
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72 | actor<argument<5> > const arg6 = argument<5>(); |
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73 | |
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74 | #if PHOENIX_LIMIT > 6 |
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75 | actor<argument<6> > const arg7 = argument<6>(); |
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76 | actor<argument<7> > const arg8 = argument<7>(); |
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77 | actor<argument<8> > const arg9 = argument<8>(); |
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78 | |
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79 | #if PHOENIX_LIMIT > 9 |
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80 | actor<argument<9> > const arg10 = argument<9>(); |
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81 | actor<argument<10> > const arg11 = argument<10>(); |
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82 | actor<argument<11> > const arg12 = argument<11>(); |
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83 | |
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84 | #if PHOENIX_LIMIT > 12 |
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85 | actor<argument<12> > const arg13 = argument<12>(); |
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86 | actor<argument<13> > const arg14 = argument<13>(); |
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87 | actor<argument<14> > const arg15 = argument<14>(); |
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88 | |
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89 | #endif |
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90 | #endif |
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91 | #endif |
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92 | #endif |
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93 | /////////////////////////////////////////////////////////////////////////////// |
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94 | // |
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95 | // value class |
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96 | // |
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97 | // Lazy values |
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98 | // |
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99 | // A bound actual parameter is kept in a value class for deferred |
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100 | // access later when needed. A value object is immutable. Value |
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101 | // objects are typically created through the val(x) free function |
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102 | // which returns a value<T> with T deduced from the type of x. x is |
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103 | // held in the value<T> object by value. |
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104 | // |
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105 | // Lazy values are actors. As such, lazy values can be evaluated |
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106 | // through the actor's operator(). Such invocation gives the value's |
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107 | // identity. Example: |
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108 | // |
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109 | // cout << val(3)() << val("Hello World")(); |
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110 | // |
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111 | // prints out "3 Hello World" |
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112 | // |
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113 | /////////////////////////////////////////////////////////////////////////////// |
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114 | template <typename T> |
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115 | struct value { |
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116 | |
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117 | typedef typename boost::remove_reference<T>::type plain_t; |
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118 | |
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119 | template <typename TupleT> |
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120 | struct result { typedef plain_t const type; }; |
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121 | |
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122 | value(plain_t val_) |
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123 | : val(val_) {} |
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124 | |
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125 | template <typename TupleT> |
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126 | plain_t const |
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127 | eval(TupleT const& /*args*/) const |
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128 | { |
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129 | return val; |
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130 | } |
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131 | |
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132 | plain_t val; |
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133 | }; |
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134 | |
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135 | ////////////////////////////////// |
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136 | template <typename T> |
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137 | inline actor<value<T> > const |
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138 | val(T v) |
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139 | { |
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140 | return value<T>(v); |
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141 | } |
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142 | |
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143 | ////////////////////////////////// |
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144 | template <typename BaseT> |
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145 | void |
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146 | val(actor<BaseT> const& v); // This is undefined and not allowed. |
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147 | |
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148 | /////////////////////////////////////////////////////////////////////////// |
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149 | // |
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150 | // Arbitrary types T are typically converted to a actor<value<T> > |
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151 | // (see as_actor<T> in actor.hpp). A specialization is also provided |
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152 | // for arrays. T[N] arrays are converted to actor<value<T const*> >. |
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153 | // |
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154 | /////////////////////////////////////////////////////////////////////////// |
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155 | template <typename T> |
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156 | struct as_actor { |
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157 | |
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158 | typedef actor<value<T> > type; |
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159 | static type convert(T const& x) |
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160 | { return value<T>(x); } |
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161 | }; |
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162 | |
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163 | ////////////////////////////////// |
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164 | template <typename T, int N> |
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165 | struct as_actor<T[N]> { |
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166 | |
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167 | typedef actor<value<T const*> > type; |
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168 | static type convert(T const x[N]) |
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169 | { return value<T const*>(x); } |
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170 | }; |
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171 | |
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172 | /////////////////////////////////////////////////////////////////////////////// |
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173 | // |
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174 | // variable class |
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175 | // |
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176 | // Lazy variables |
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177 | // |
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178 | // A bound actual parameter may also be held by non-const reference |
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179 | // in a variable class for deferred access later when needed. A |
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180 | // variable object is mutable, i.e. its referenced variable can be |
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181 | // modified. Variable objects are typically created through the |
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182 | // var(x) free function which returns a variable<T> with T deduced |
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183 | // from the type of x. x is held in the value<T> object by |
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184 | // reference. |
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185 | // |
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186 | // Lazy variables are actors. As such, lazy variables can be |
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187 | // evaluated through the actor's operator(). Such invocation gives |
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188 | // the variables's identity. Example: |
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189 | // |
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190 | // int i = 3; |
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191 | // char const* s = "Hello World"; |
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192 | // cout << var(i)() << var(s)(); |
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193 | // |
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194 | // prints out "3 Hello World" |
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195 | // |
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196 | // Another free function const_(x) may also be used. const_(x) creates |
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197 | // a variable<T const&> object using a constant reference. |
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198 | // |
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199 | /////////////////////////////////////////////////////////////////////////////// |
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200 | template <typename T> |
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201 | struct variable { |
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202 | |
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203 | template <typename TupleT> |
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204 | struct result { typedef T& type; }; |
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205 | |
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206 | variable(T& var_) |
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207 | : var(var_) {} |
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208 | |
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209 | template <typename TupleT> |
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210 | T& |
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211 | eval(TupleT const& /*args*/) const |
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212 | { |
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213 | return var; |
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214 | } |
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215 | |
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216 | T& var; |
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217 | }; |
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218 | |
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219 | ////////////////////////////////// |
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220 | template <typename T> |
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221 | inline actor<variable<T> > const |
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222 | var(T& v) |
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223 | { |
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224 | return variable<T>(v); |
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225 | } |
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226 | |
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227 | ////////////////////////////////// |
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228 | template <typename T> |
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229 | inline actor<variable<T const> > const |
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230 | const_(T const& v) |
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231 | { |
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232 | return variable<T const>(v); |
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233 | } |
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234 | |
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235 | ////////////////////////////////// |
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236 | template <typename BaseT> |
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237 | void |
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238 | var(actor<BaseT> const& v); // This is undefined and not allowed. |
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239 | |
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240 | ////////////////////////////////// |
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241 | template <typename BaseT> |
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242 | void |
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243 | const_(actor<BaseT> const& v); // This is undefined and not allowed. |
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244 | |
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245 | /////////////////////////////////////////////////////////////////////////////// |
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246 | } // namespace phoenix |
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247 | |
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248 | #endif |
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