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| 4 | <title>Guidelines for Authors of Boost Libraries Containing Separate Source</title> |
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| 6 | <LINK href="../boost.css" type="text/css" rel="stylesheet"></head> |
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| 7 | <body> |
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| 8 | <P> |
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| 9 | <TABLE id="Table1" cellSpacing="1" cellPadding="1" width="100%" border="0"> |
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| 10 | <TR> |
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| 11 | <td vAlign="top" width="300"> |
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| 12 | <h3><A href="../index.htm"><IMG height="86" alt="C++ Boost" src="../boost.png" width="277" border="0"></A></h3> |
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| 13 | </td> |
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| 14 | <TD width="353"> |
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| 15 | <H1 align="center">Guidelines for Authors of Boost Libraries Containing Separate |
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| 16 | Source</H1> |
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| 17 | </TD> |
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| 18 | </TR> |
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| 19 | </TABLE> |
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| 20 | </P> |
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| 21 | <HR> |
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| 22 | <P>These guidelines are designed for the authors of Boost libraries which have |
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| 23 | separate source that need compiling in order to use the library. Throughout, |
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| 24 | this guide refers to a fictitious "whatever" library, so replace all |
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| 25 | occurrences of "whatever" or "WHATEVER" with your own library's name when |
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| 26 | copying the examples.</P> |
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| 27 | <H2>Contents</H2> |
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| 28 | <P> |
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| 29 | <dl class="index"> |
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| 30 | <dt><A href="#source_changes">Changes Affecting Source Code</A> |
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| 31 | <dd> |
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| 32 | <dl class="index"> |
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| 33 | <dt><A href="#abi">Preventing Compiler ABI Clashes</A> <dt><A href="#dlls">Supporting |
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| 34 | Windows Dll's</A> <dt><a href="#auto-link">Automatic Library Selection and Linking |
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| 35 | with auto_link.hpp</a> </dt> |
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| 36 | </dl> |
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| 37 | <dt><A href="#build_changes">Changes Affecting the Build System</A> |
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| 38 | <dd> |
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| 39 | <dl class="index"> |
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| 40 | <dt><A href="#jamfile">Creating the Library Jamfile</A> <dt><A href="#testing">Testing |
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| 41 | Auto-linking</A> </dt> |
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| 42 | </dl> |
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| 43 | <dt><A href="#copyright">Copyright</A></dt> |
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| 44 | </dl> |
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| 45 | <P></P> |
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| 46 | <h2><A name="source_changes"></A>Changes Affecting Source Code</h2> |
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| 47 | <H3><A name="abi"></A>Preventing Compiler ABI Clashes</H3> |
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| 48 | <P>There are some compilers (mostly Microsoft Windows compilers again!), which |
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| 49 | feature a range of compiler switches that alter the ABI of C++ classes and |
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| 50 | functions. By way of example, consider Borland's compiler which has the |
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| 51 | following options:</P> |
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| 52 | <PRE>-b (on or off - effects enum sizes). |
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| 53 | -Vx (on or off - empty members). |
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| 54 | -Ve (on or off - empty base classes). |
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| 55 | -aX (alignment - 5 options). |
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| 56 | -pX (Calling convention - 4 options). |
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| 57 | -VmX (member pointer size and layout - 5 options). |
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| 58 | -VC (on or off, changes name mangling). |
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| 59 | -Vl (on or off, changes struct layout). |
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| 60 | </PRE> |
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| 61 | <P>These options are provided in addition to those affecting which runtime library |
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| 62 | is used (more on which later); the total number of combinations of options can |
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| 63 | be obtained by multiplying together the individual options above, so that gives |
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| 64 | 2*2*2*5*4*5*2*2 = 3200 combinations! |
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| 65 | </P> |
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| 66 | <P>The problem is that users often expect to be able to build the Boost libraries |
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| 67 | and then just link to them and have everything just plain work, no matter what |
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| 68 | their project settings are. Irrespective of whether this is a reasonable |
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| 69 | expectation or not, without some means of managing this issue, the user may |
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| 70 | well find that their program will experience strange and hard to track down |
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| 71 | crashes at runtime unless the library they link to was built with the same |
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| 72 | options as their project (changes to the default alignment setting are a prime |
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| 73 | culprit). One way to manage this is with "prefix and suffix" headers: these |
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| 74 | headers invoke compiler specific #pragma directives to instruct the compiler |
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| 75 | that whatever code follows was built (or is to be built) with a specific set of |
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| 76 | compiler ABI settings.</P> |
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| 77 | <P>Boost.config provides the macro BOOST_HAS_ABI_HEADERS which is set whenever |
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| 78 | there are prefix and suffix headers available for the compiler in use, typical |
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| 79 | usage in a header like this:</P> |
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| 80 | <PRE>#ifndef BOOST_WHATEVER_HPP |
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| 81 | #define BOOST_WHATEVER_HPP |
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| 82 | |
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| 83 | #include <boost/config.hpp> |
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| 84 | |
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| 85 | // this must occur after all of the includes and before any code appears: |
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| 86 | #ifdef BOOST_HAS_ABI_HEADERS |
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| 87 | # include BOOST_ABI_PREFIX |
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| 88 | #endif |
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| 89 | // |
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| 90 | // this header declares one class, and one function by way of examples: |
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| 91 | // |
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| 92 | class whatever |
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| 93 | { |
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| 94 | // details. |
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| 95 | }; |
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| 96 | |
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| 97 | whatever get_whatever(); |
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| 98 | |
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| 99 | // the suffix header occurs after all of our code: |
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| 100 | #ifdef BOOST_HAS_ABI_HEADERS |
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| 101 | # include BOOST_ABI_SUFFIX |
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| 102 | #endif |
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| 103 | |
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| 104 | #endif |
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| 105 | </PRE> |
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| 106 | <P>You can include this code in your source files as well if you want - although |
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| 107 | you probably shouldn't need to - these headers fix the ABI to the default used |
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| 108 | by the compiler, and if the user attempts to compile the source with any other |
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| 109 | setting then they will get compiler errors if there are any conflicts.</P> |
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| 110 | <H4>Rationale:</H4> |
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| 111 | <P>Without some means of managing this issue, users often report bugs along the |
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| 112 | line of "Your silly library always crashes when I try and call it" and so on. |
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| 113 | These issues can be extremely difficult and time consuming to track down, only |
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| 114 | to discover in the end that it's a compiler setting that's changed the ABI of |
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| 115 | the class and/or function types of the program compared to those in the |
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| 116 | pre-compiled library. The use of prefix/suffix headers can minimize this |
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| 117 | problem, although probably not remove it completely.</P> |
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| 118 | <H5>Counter Argument #1:</H5> |
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| 119 | <P>Trust the user, if they want 13-byte alignment (!) let them have it.</P> |
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| 120 | <H5>Counter Argument #2:</H5> |
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| 121 | <P>Prefix/suffix headers have a tendency to "spread" to other boost libraries - |
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| 122 | for example if boost::shared_ptr<> forms part of your class's ABI, then |
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| 123 | including prefix/suffix headers in your code will be of no use unless |
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| 124 | shared_ptr.hpp also uses them. Authors of header-only boost libraries may not |
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| 125 | be so keen on this solution - with some justification - since they don't face |
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| 126 | the same problem.</P> |
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| 127 | <h3><A name="dlls"></A>Supporting Windows Dll's</h3> |
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| 128 | <p>On most Unix-like platforms no special annotations of source code are required |
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| 129 | in order for that source to be compiled as a shared library because all |
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| 130 | external symbols are exposed. However the majority of Windows compilers require |
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| 131 | that symbols that are to be imported or exported from a dll, be prefixed with |
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| 132 | __declspec(dllimport) or __declspec(dllexport). Without this mangling of source |
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| 133 | code, it is not possible to correctly build shared libraries on Windows |
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| 134 | (historical note - originally these declaration modifiers were required on |
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| 135 | 16-bit Windows where the memory layout for exported classes was different from |
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| 136 | that of "local" classes - although this is no longer an issue, there is still |
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| 137 | no way to instruct the linker to "export everything", it also remains to be |
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| 138 | seen whether 64-bit Windows will resurrect the segmented architecture that led |
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| 139 | to this problem in the first place. Note also that the mangled names of |
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| 140 | exported symbols are different from non-exported ones, so __declspec(dllimport) |
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| 141 | is required in order to link to code within a dll).</p> |
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| 142 | <p>In order to support the building of shared libraries on MS Windows your code |
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| 143 | will have to prefix all the symbols that your library exports with a macro |
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| 144 | (lets call it BOOST_WHATEVER_DECL) that your library will define to expand to |
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| 145 | either __declspec(dllexport) or __declspec(dllimport) or nothing, depending |
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| 146 | upon how your library is being built or used. Typical usage would look like |
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| 147 | this:</p> |
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| 148 | <pre>#ifndef BOOST_WHATEVER_HPP |
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| 149 | #define BOOST_WHATEVER_HPP |
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| 150 | |
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| 151 | #include <boost/config.hpp> |
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| 152 | |
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| 153 | #ifdef BOOST_HAS_DECLSPEC // defined in config system |
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| 154 | // we need to import/export our code only if the user has specifically |
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| 155 | // asked for it by defining either BOOST_ALL_DYN_LINK if they want all boost |
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| 156 | // libraries to be dynamically linked, or BOOST_WHATEVER_DYN_LINK |
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| 157 | // if they want just this one to be dynamically liked: |
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| 158 | #if defined(BOOST_ALL_DYN_LINK) || defined(BOOST_WHATEVER_DYN_LINK) |
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| 159 | // export if this is our own source, otherwise import: |
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| 160 | #ifdef BOOST_WHATEVER_SOURCE |
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| 161 | # define BOOST_WHATEVER_DECL __declspec(dllexport) |
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| 162 | #else |
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| 163 | # define BOOST_WHATEVER_DECL __declspec(dllimport) |
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| 164 | #endif // BOOST_WHATEVER_SOURCE |
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| 165 | #endif // DYN_LINK |
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| 166 | #endif // BOOST_HAS_DECLSPEC |
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| 167 | // |
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| 168 | // if BOOST_WHATEVER_DECL isn't defined yet define it now: |
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| 169 | #ifndef BOOST_WHATEVER_DECL |
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| 170 | #define BOOST_WHATEVER_DECL |
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| 171 | #endif |
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| 172 | |
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| 173 | // |
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| 174 | // this header declares one class, and one function by way of examples: |
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| 175 | // |
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| 176 | class BOOST_WHATEVER_DECL whatever |
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| 177 | { |
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| 178 | // details. |
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| 179 | }; |
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| 180 | |
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| 181 | BOOST_WHATEVER_DECL whatever get_whatever(); |
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| 182 | |
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| 183 | #endif |
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| 184 | </pre> |
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| 185 | And then in the source code for this library one would use: |
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| 186 | <pre> |
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| 187 | // |
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| 188 | // define BOOST_WHATEVER SOURCE so that our library's |
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| 189 | // setup code knows that we are building the library (possibly exporting code), |
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| 190 | // rather than using it (possibly importing code): |
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| 191 | // |
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| 192 | #define BOOST_WHATEVER_SOURCE |
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| 193 | #include <boost/whatever.hpp> |
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| 194 | |
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| 195 | // class members don't need any further annotation: |
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| 196 | whatever::whatever() { } |
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| 197 | // but functions do: |
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| 198 | BOOST_WHATEVER_DECL whatever get_whatever() |
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| 199 | { |
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| 200 | return whatever(); |
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| 201 | } |
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| 202 | </pre> |
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| 203 | <H4>Importing/exporting dependencies</H4> |
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| 204 | <P>As well as exporting your main classes and functions (those that are actually |
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| 205 | documented), Microsoft Visual C++ will warn loudly and often if you try to |
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| 206 | import/export a class whose dependencies are not also exported. Dependencies |
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| 207 | include: any base classes, any user defined types used as data members, plus |
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| 208 | all of the dependencies of your dependencies and so on. This causes particular |
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| 209 | problems when a dependency is a template class, because although it is |
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| 210 | technically possible to export these, it is not at all easy, especially if the |
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| 211 | template itself has dependencies which are implementation-specific details. In |
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| 212 | most cases it's probably better to simply suppress the warnings using:</P> |
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| 213 | <PRE>#ifdef BOOST_MSVC |
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| 214 | # pragma warning(push) |
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| 215 | # pragma warning(disable : 4251 4231 4660) |
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| 216 | #endif |
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| 217 | |
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| 218 | // code here |
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| 219 | |
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| 220 | #ifdef BOOST_MSVC |
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| 221 | #pragma warning(pop) |
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| 222 | #endif |
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| 223 | </PRE> |
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| 224 | <p>This is safe provided that there are no dependencies that are (template) |
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| 225 | classes with non-constant static data members, these really do need exporting, |
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| 226 | otherwise there will be multiple copies of the static data members in the |
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| 227 | program, and that's really really bad. |
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| 228 | </p> |
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| 229 | <p>Historical note: on 16-bit Windows you really did have to export all |
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| 230 | dependencies or the code wouldn't work, however since the latest Visual Studio |
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| 231 | .NET supports the import/export of individual member functions, it's a |
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| 232 | reasonably safe bet that Windows compilers won't do anything nasty - like |
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| 233 | changing the class's ABI - when importing/exporting a class.</p> |
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| 234 | <h4>Rationale:</h4> |
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| 235 | <p><EM>Why bother - doesn't the import/export mechanism take up more code that the |
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| 236 | classes themselves?</EM></p> |
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| 237 | <P>A good point, and probably true, however there are some circumstances where |
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| 238 | library code must be placed in a shared library - for example when the |
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| 239 | application consists of multiple dll's as well as the executable, and more than |
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| 240 | one those dll's link to the same Boost library - in this case if the library |
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| 241 | isn't dynamically linked and it contains any global data (even if that data is |
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| 242 | private to the internals of the library) then really bad things can happen - |
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| 243 | even without global data, we will still get a code bloating effect. |
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| 244 | Incidentally, for larger applications, splitting the application into multiple |
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| 245 | dll's can be highly advantageous - by using Microsoft's "delay load" feature |
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| 246 | the application will load only those parts it really needs at any one time, |
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| 247 | giving the impression of a much more responsive and faster-loading application.</P> |
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| 248 | <p><EM>Why static linking by default? </EM> |
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| 249 | </p> |
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| 250 | <P>In the worked example above, the code assumes that the library will be |
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| 251 | statically linked unless the user asks otherwise. Most users seem to prefer |
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| 252 | this (there are no separate dll's to distribute, and the overall distribution |
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| 253 | size is often significantly smaller this way as well: i.e. you pay for what you |
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| 254 | use and no more), but this is a subjective call, and some libraries may even |
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| 255 | only be available in dynamic versions (Boost.threads for example).</P> |
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| 256 | <h3><A name="auto-link"></A>Automatic Library Selection and Linking with <a href="../boost/config/auto_link.hpp"> |
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| 257 | auto_link.hpp</a></h3> |
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| 258 | <p>Many Windows compilers ship with multiple runtime libraries - for example |
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| 259 | Microsoft Visual Studio .NET comes with 6 versions of the C and C++ runtime. It |
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| 260 | is essential that the Boost library that the user links to is built against the |
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| 261 | same C runtime as the program is built against. If that is not the case, then |
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| 262 | the user will experience linker errors at best, and runtime crashes at worst. |
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| 263 | The Boost build system manages this by providing different build variants, each |
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| 264 | of which is build against a different runtime, and gets a slightly different |
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| 265 | mangled name depending upon which runtime it is built against. For example the |
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| 266 | regex libraries get named as follows when built with Visual Studio .NET 2003:</p> |
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| 267 | <pre>boost_regex-vc71-mt-1_31.lib |
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| 268 | boost_regex-vc71-mt-gd-1_31.lib |
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| 269 | libboost_regex-vc71-mt-1_31.lib |
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| 270 | libboost_regex-vc71-mt-gd-1_31.lib |
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| 271 | libboost_regex-vc71-mt-s-1_31.lib |
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| 272 | libboost_regex-vc71-mt-sgd-1_31.lib |
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| 273 | libboost_regex-vc71-s-1_31.lib |
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| 274 | libboost_regex-vc71-sgd-1_31.lib |
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| 275 | </pre> |
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| 276 | <p>The difficulty now is selecting which of these the user should link his or her |
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| 277 | code to.</p> |
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| 278 | <p>In contrast, most Unix compilers typically only have one runtime (or sometimes |
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| 279 | two if there is a separate thread safe option). For these systems the only |
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| 280 | choice in selecting the right library variant is whether they want debugging |
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| 281 | info, and possibly thread safety. |
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| 282 | </p> |
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| 283 | <p>Historically Microsoft Windows compilers have managed this issue by providing a |
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| 284 | #pragma option that allows the header for a library to automatically select the |
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| 285 | library to link to. This makes everything automatic and extremely easy for the |
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| 286 | end user: as soon as they include a header file that has separate source code, |
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| 287 | the name of the right library build variant gets embedded in the object file, |
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| 288 | and as long as that library is in the linker search path, it will get pulled in |
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| 289 | by the linker without any user intervention.</p> |
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| 290 | <p>Automatic library selection and linking can be enabled for a Boost library by |
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| 291 | including the header <boost/config/auto_link.hpp>, after first defining |
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| 292 | BOOST_LIB_NAME and, if applicable, BOOST_DYN_LINK.</p> |
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| 293 | <pre>// |
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| 294 | // Automatically link to the correct build variant where possible. |
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| 295 | // |
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| 296 | #if !defined(BOOST_ALL_NO_LIB) && !defined(BOOST_WHATEVER_NO_LIB) && !defined(BOOST_WHATEVER_SOURCE) |
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| 297 | // |
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| 298 | // Set the name of our library, this will get undef'ed by auto_link.hpp |
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| 299 | // once it's done with it: |
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| 300 | // |
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| 301 | #define BOOST_LIB_NAME boost_whatever |
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| 302 | // |
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| 303 | // If we're importing code from a dll, then tell auto_link.hpp about it: |
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| 304 | // |
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| 305 | #if defined(BOOST_ALL_DYN_LINK) || defined(BOOST_WHATEVER_DYN_LINK) |
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| 306 | # define BOOST_DYN_LINK |
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| 307 | #endif |
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| 308 | // |
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| 309 | // And include the header that does the work: |
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| 310 | // |
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| 311 | #include <boost/config/auto_link.hpp> |
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| 312 | #endif // auto-linking disabled |
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| 313 | </pre> |
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| 314 | <P></P> |
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| 315 | <p>The library's user documentation should note that the feature can be disabled |
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| 316 | by defining either BOOST_ALL_NO_LIB or BOOST_WHATEVER_NO_LIB:</p> |
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| 317 | <P>If for any reason you need to debug this feature, the header |
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| 318 | <boost/config/auto_link.hpp> will output some helpful diagnostic messages |
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| 319 | if you first define BOOST_LIB_DIAGNOSTIC.</P> |
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| 320 | <H2><A name="build_changes"></A>Changes Affecting the Build System</H2> |
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| 321 | <H3><a name='build"'></a><A name="jamfile"></A>Creating the library Jamfile</H3> |
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| 322 | <P>The Jamfile for building library "whatever" typically lives in |
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| 323 | boost-root/libs/whatever/build, start by defining the project root for the |
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| 324 | Jamfile:</P> |
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| 325 | <PRE>subproject libs/whatever/build ; </PRE> |
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| 326 | <P>Then add the static library build target (if supported):</P> |
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| 327 | <PRE>lib |
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| 328 | boost_whatever |
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| 329 | : # list all the sources for this |
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| 330 | library: |
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| 331 | ../src/whatever.cpp |
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| 332 | : # all build requirements go |
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| 333 | here. # the "common-variant-tag" rule ensures that the library will |
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| 334 | # be named according to the rules used by the install |
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| 335 | # and auto-link features: |
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| 336 | common-variant-tag |
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| 337 | # set include path for Boost headers: |
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| 338 | <sysinclude>$(BOOST_ROOT) |
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| 339 | : |
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| 340 | # list default build variants here |
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| 341 | debug release |
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| 342 | ; </PRE> |
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| 343 | <P>Then add the dll build target (if supported). In this case the build |
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| 344 | requirements section get an extra define: so that our sources know to export |
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| 345 | their own symbols (and import those from any other boost libs on which we may |
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| 346 | be dependent). We also restict shared library builds to dynamic-runtime |
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| 347 | build variants, if we don't do this then dll's linked against static runtimes |
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| 348 | are unlikely to function correctly (the dll will have a separate runtime from |
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| 349 | the executable using it, this generally causing problems with new and |
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| 350 | delete, as well as exception handling runtimes).</P> |
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| 351 | <PRE>dll |
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| 352 | boost_whatever |
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| 353 | : # list all the sources for this |
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| 354 | library: |
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| 355 | ../src/whatever.cpp |
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| 356 | : # all build requirements go |
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| 357 | here. # the "common-variant-tag" rule ensures that the library will |
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| 358 | # be named according to the rules used by the install |
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| 359 | # and auto-link features: |
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| 360 | common-variant-tag |
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| 361 | # tell our source that we're building (and maybe using) dll's: |
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| 362 | <define>BOOST_ALL_DYN_LINK=1 |
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| 363 | # only build this for dynamic runtimes: |
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| 364 | <runtime-link>dynamic |
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| 365 | # set include path for Boost headers: |
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| 366 | <sysinclude>$(BOOST_ROOT) |
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| 367 | : |
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| 368 | # list default build variants here |
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| 369 | debug release |
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| 370 | ; |
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| 371 | </PRE> |
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| 372 | <P>Now add an install target so that Boost.Install can find this library to |
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| 373 | install:</P> |
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| 374 | <pre>install whatever lib |
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| 375 | : <dll>boost_whatever <lib>boost_whatever |
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| 376 | ; |
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| 377 | </pre> |
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| 378 | <P>Finally add a stage target that will copy the built libraries to a common |
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| 379 | sub-directory (boost-root/stage/lib):</P> |
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| 380 | <PRE>stage stage/lib : <lib>boost_whatever <dll>boost_whatever |
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| 381 | : |
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| 382 | # copy to a path rooted at BOOST_ROOT: |
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| 383 | <locate>$(BOOST_ROOT) |
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| 384 | # make sure the names of the libraries are correctly named: |
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| 385 | common-variant-tag |
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| 386 | # add this target to the "stage" and "all" psuedo-targets: |
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| 387 | <target>stage |
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| 388 | <target>all |
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| 389 | : |
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| 390 | debug release |
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| 391 | ; |
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| 392 | </PRE> |
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| 393 | <H3><A name="testing"></A>Testing Auto-linking</H3> |
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| 394 | <P>Testing the auto-link feature reasonable straightforward using |
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| 395 | the Boost.build system: we need to build the "whatever" library's test |
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| 396 | files without explicitly specifying the library to link to in the Jamfile, for |
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| 397 | example:</P> |
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| 398 | <PRE>subproject libs/whatever/test/auto-link-test ; |
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| 399 | |
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| 400 | # bring in the rules for testing |
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| 401 | import testing ; |
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| 402 | |
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| 403 | # start with a static linking version: |
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| 404 | |
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| 405 | run |
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| 406 | # sources |
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| 407 | ../whatever_test.cpp |
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| 408 | : |
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| 409 | : # input files |
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| 410 | : # requirements |
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| 411 | <library-path>../../../../stage/lib |
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| 412 | <define>BOOST_LIB_DIAGNOSTIC=1 |
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| 413 | : # program name |
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| 414 | whatever_test |
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| 415 | ; |
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| 416 | |
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| 417 | # and then a dll linking version: |
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| 418 | run |
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| 419 | # sources |
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| 420 | ../whatever_test.cpp |
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| 421 | : |
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| 422 | : # input files |
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| 423 | : # requirements |
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| 424 | <library-path>../../../../stage/lib |
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| 425 | <define>BOOST_LIB_DIAGNOSTIC=1 |
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| 426 | <define>BOOST_ALL_DYN_LINK=1 |
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| 427 | <runtime-link>dynamic |
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| 428 | : # program name |
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| 429 | whatever_test_dll |
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| 430 | ; |
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| 431 | |
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| 432 | </PRE> |
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| 433 | <P>Please note however that this Jamfile will only build with compilers that do |
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| 434 | actually support auto-linking, so it should not be added to the regular |
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| 435 | regression tests. The Jamfile should also be built for all possible build |
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| 436 | variants, for the Microsoft / Borland compilers that means doing a:</P> |
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| 437 | <PRE>bjam -sBUILD="release debug <threading>multi/single <runtime-link>static/dynamic" test |
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| 438 | </PRE> |
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| 439 | <HR> |
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| 440 | <p><A name="copyright"></A>Revised |
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| 441 | <!--webbot bot="Timestamp" S-Type="EDITED" S-Format="%d %B, %Y" startspan --> |
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| 442 | 26 November, 2003<!--webbot bot="Timestamp" endspan i-checksum="39365" --></p> |
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| 443 | <p><i>© Copyright John Maddock 1998- |
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| 444 | <!--webbot bot="Timestamp" S-Type="EDITED" S-Format="%Y" startspan --> 2003<!--webbot bot="Timestamp" endspan i-checksum="746" --></i></p> |
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| 445 | <P><I>Use, modification and distribution are subject to the Boost Software License, |
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| 446 | Version 1.0. (See accompanying file <a href="../LICENSE_1_0.txt">LICENSE_1_0.txt</a> |
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| 447 | or copy at <A href="http://www.boost.org/LICENSE_1_0.txt">http://www.boost.org/LICENSE_1_0.txt</A>).</I></P> |
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| 448 | <P><EM>The use of code snippets from this article does not require the reproduction |
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| 449 | of this copyright notice and license declaration; if you wish to provide |
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| 450 | attribution then please provide a link to this article.</EM></P> |
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| 451 | </body> |
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| 452 | </html> |
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