| 1 | /* | 
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| 2 | ----------------------------------------------------------------------------- | 
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| 3 | This source file is part of OGRE | 
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| 4 |     (Object-oriented Graphics Rendering Engine) | 
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| 5 | For the latest info, see http://www.ogre3d.org/ | 
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| 6 |  | 
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd | 
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| 8 | Also see acknowledgements in Readme.html | 
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| 9 |  | 
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| 10 | This program is free software; you can redistribute it and/or modify it under | 
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software | 
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| 12 | Foundation; either version 2 of the License, or (at your option) any later | 
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| 13 | version. | 
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| 14 |  | 
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT | 
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS | 
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. | 
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| 18 |  | 
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| 19 | You should have received a copy of the GNU Lesser General Public License along with | 
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple | 
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to | 
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| 22 | http://www.gnu.org/copyleft/lesser.txt. | 
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| 23 |  | 
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| 24 | You may alternatively use this source under the terms of a specific version of | 
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from | 
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| 26 | Torus Knot Software Ltd. | 
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| 27 | ----------------------------------------------------------------------------- | 
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| 28 | */ | 
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| 29 |  | 
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| 30 | #ifndef __XMLSkeletonSerializer_H__ | 
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| 31 | #define __XMLSkeletonSerializer_H__ | 
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| 32 |  | 
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| 33 | #include "OgreXMLPrerequisites.h" | 
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| 34 | #include "OgreMaterial.h" | 
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| 35 | #include "OgreSkeleton.h" | 
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| 36 |  | 
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| 37 |  | 
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| 38 | namespace Ogre { | 
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| 39 |  | 
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| 40 |     /** Class for serializing a Skeleton to/from XML. | 
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| 41 |     @remarks | 
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| 42 |         This class behaves the same way as SkeletonSerializer in the main project, | 
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| 43 |         but is here to allow conversions to / from XML. This class is  | 
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| 44 |         deliberately not included in the main project because <UL> | 
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| 45 |         <LI>Dependence on Xerces would unnecessarily bloat the main library</LI> | 
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| 46 |         <LI>Runtime use of XML is discouraged because of the parsing overhead</LI></UL> | 
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| 47 |         This class gives people the option of saving out a Skeleton as XML for examination | 
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| 48 |         and possible editing. It can then be converted back to the native format | 
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| 49 |         for maximum runtime efficiency. | 
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| 50 |     */ | 
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| 51 |     class XMLSkeletonSerializer | 
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| 52 |     { | 
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| 53 |     public: | 
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| 54 |  | 
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| 55 |         XMLSkeletonSerializer(); | 
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| 56 |         virtual ~XMLSkeletonSerializer(); | 
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| 57 |         /** Imports a Skeleton from the given XML file. | 
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| 58 |         @param filename The name of the file to import, expected to be in XML format. | 
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| 59 |         @param pSkeleton The pre-created Skeleton object to be populated. | 
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| 60 |         */ | 
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| 61 |         void importSkeleton(const String& filename, Skeleton* pSkeleton); | 
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| 62 |  | 
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| 63 |         /** Exports a skeleton to the named XML file. */ | 
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| 64 |         void exportSkeleton(const Skeleton* pSkeleton, const String& filename); | 
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| 65 |  | 
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| 66 |     private: | 
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| 67 |         // State for export | 
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| 68 |         TiXmlDocument* mXMLDoc; | 
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| 69 |         // State for import | 
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| 70 |         Skeleton* mpSkel; | 
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| 71 |  | 
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| 72 |         void writeSkeleton(const Skeleton* pSkel); | 
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| 73 |         void writeBone(TiXmlElement* bonesElement, const Bone* pBone); | 
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| 74 |         void writeBoneParent(TiXmlElement* boneHierarchyNode, String boneName , String parentName); | 
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| 75 |         void writeAnimation(TiXmlElement* animsNode, const Animation* anim); | 
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| 76 |         void writeAnimationTrack(TiXmlElement* tracksNode,  | 
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| 77 |                         const NodeAnimationTrack* track); | 
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| 78 |         void writeKeyFrame(TiXmlElement* keysNode, const TransformKeyFrame* key); | 
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| 79 |                 void writeSkeletonAnimationLink(TiXmlElement* linksNode,  | 
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| 80 |                         const LinkedSkeletonAnimationSource& link); | 
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| 81 |                  | 
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| 82 |                 void readBones(Skeleton* skel, TiXmlElement* mBonesNode); | 
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| 83 |                 void readBones2(Skeleton* skel, TiXmlElement* mBonesNode); | 
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| 84 |                 void createHierarchy(Skeleton* skel, TiXmlElement* mHierNode); | 
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| 85 |                 void readKeyFrames(NodeAnimationTrack* track, TiXmlElement* mKeyfNode); | 
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| 86 |                 void readAnimations(Skeleton* skel, TiXmlElement* mAnimNode) ; | 
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| 87 |                 void readSkeletonAnimationLinks(Skeleton* skel, TiXmlElement* linksNode); | 
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| 88 |  | 
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| 89 |     }; | 
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| 90 |  | 
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| 91 |  | 
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| 92 | } | 
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| 93 |  | 
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| 94 | #endif | 
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| 95 |  | 
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