[6] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | |
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| 30 | #ifndef __XMLSkeletonSerializer_H__ |
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| 31 | #define __XMLSkeletonSerializer_H__ |
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| 32 | |
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| 33 | #include "OgreXMLPrerequisites.h" |
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| 34 | #include "OgreMaterial.h" |
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| 35 | #include "OgreSkeleton.h" |
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| 36 | |
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| 37 | |
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| 38 | namespace Ogre { |
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| 39 | |
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| 40 | /** Class for serializing a Skeleton to/from XML. |
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| 41 | @remarks |
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| 42 | This class behaves the same way as SkeletonSerializer in the main project, |
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| 43 | but is here to allow conversions to / from XML. This class is |
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| 44 | deliberately not included in the main project because <UL> |
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| 45 | <LI>Dependence on Xerces would unnecessarily bloat the main library</LI> |
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| 46 | <LI>Runtime use of XML is discouraged because of the parsing overhead</LI></UL> |
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| 47 | This class gives people the option of saving out a Skeleton as XML for examination |
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| 48 | and possible editing. It can then be converted back to the native format |
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| 49 | for maximum runtime efficiency. |
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| 50 | */ |
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| 51 | class XMLSkeletonSerializer |
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| 52 | { |
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| 53 | public: |
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| 54 | |
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| 55 | XMLSkeletonSerializer(); |
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| 56 | virtual ~XMLSkeletonSerializer(); |
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| 57 | /** Imports a Skeleton from the given XML file. |
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| 58 | @param filename The name of the file to import, expected to be in XML format. |
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| 59 | @param pSkeleton The pre-created Skeleton object to be populated. |
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| 60 | */ |
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| 61 | void importSkeleton(const String& filename, Skeleton* pSkeleton); |
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| 62 | |
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| 63 | /** Exports a skeleton to the named XML file. */ |
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| 64 | void exportSkeleton(const Skeleton* pSkeleton, const String& filename); |
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| 65 | |
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| 66 | private: |
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| 67 | // State for export |
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| 68 | TiXmlDocument* mXMLDoc; |
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| 69 | // State for import |
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| 70 | Skeleton* mpSkel; |
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| 71 | |
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| 72 | void writeSkeleton(const Skeleton* pSkel); |
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| 73 | void writeBone(TiXmlElement* bonesElement, const Bone* pBone); |
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| 74 | void writeBoneParent(TiXmlElement* boneHierarchyNode, String boneName , String parentName); |
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| 75 | void writeAnimation(TiXmlElement* animsNode, const Animation* anim); |
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| 76 | void writeAnimationTrack(TiXmlElement* tracksNode, |
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| 77 | const NodeAnimationTrack* track); |
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| 78 | void writeKeyFrame(TiXmlElement* keysNode, const TransformKeyFrame* key); |
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| 79 | void writeSkeletonAnimationLink(TiXmlElement* linksNode, |
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| 80 | const LinkedSkeletonAnimationSource& link); |
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| 81 | |
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| 82 | void readBones(Skeleton* skel, TiXmlElement* mBonesNode); |
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| 83 | void readBones2(Skeleton* skel, TiXmlElement* mBonesNode); |
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| 84 | void createHierarchy(Skeleton* skel, TiXmlElement* mHierNode); |
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| 85 | void readKeyFrames(NodeAnimationTrack* track, TiXmlElement* mKeyfNode); |
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| 86 | void readAnimations(Skeleton* skel, TiXmlElement* mAnimNode) ; |
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| 87 | void readSkeletonAnimationLinks(Skeleton* skel, TiXmlElement* linksNode); |
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| 88 | |
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| 89 | }; |
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| 90 | |
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| 91 | |
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| 92 | } |
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| 93 | |
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| 94 | #endif |
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| 95 | |
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