[6] | 1 | //////////////////////////////////////////////////////////////////////////////// |
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| 2 | // submesh.cpp |
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| 3 | // Author : Francesco Giordana |
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| 4 | // Start Date : January 13, 2005 |
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| 5 | // Copyright : (C) 2006 by Francesco Giordana |
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| 6 | // Email : fra.giordana@tiscali.it |
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| 7 | //////////////////////////////////////////////////////////////////////////////// |
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| 8 | |
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| 9 | /********************************************************************************* |
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| 10 | * * |
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| 11 | * This program is free software; you can redistribute it and/or modify * |
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| 12 | * it under the terms of the GNU Lesser General Public License as published by * |
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| 13 | * the Free Software Foundation; either version 2 of the License, or * |
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| 14 | * (at your option) any later version. * |
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| 15 | * * |
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| 16 | **********************************************************************************/ |
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| 17 | |
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| 18 | #include "submesh.h" |
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| 19 | |
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| 20 | namespace OgreMayaExporter |
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| 21 | { |
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| 22 | /***** Class Submesh *****/ |
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| 23 | // constructor |
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| 24 | Submesh::Submesh(const MString& name) |
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| 25 | { |
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| 26 | m_pBlendShape = NULL; |
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| 27 | clear(); |
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| 28 | m_name = name; |
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| 29 | } |
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| 30 | |
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| 31 | // destructor |
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| 32 | Submesh::~Submesh() |
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| 33 | { |
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| 34 | clear(); |
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| 35 | } |
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| 36 | |
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| 37 | // clear data |
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| 38 | void Submesh::clear() |
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| 39 | { |
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| 40 | m_name = ""; |
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| 41 | m_numTriangles = 0; |
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| 42 | m_pMaterial = NULL; |
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| 43 | m_vertices.clear(); |
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| 44 | m_faces.clear(); |
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| 45 | m_uvsets.clear(); |
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| 46 | m_use32bitIndexes = false; |
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| 47 | if (m_pBlendShape) |
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| 48 | delete m_pBlendShape; |
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| 49 | m_pBlendShape = NULL; |
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| 50 | } |
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| 51 | |
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| 52 | // return number of triangles composing the mesh |
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| 53 | long Submesh::numTriangles() |
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| 54 | { |
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| 55 | return m_numTriangles; |
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| 56 | } |
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| 57 | |
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| 58 | // return number of vertices composing the mesh |
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| 59 | long Submesh::numVertices() |
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| 60 | { |
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| 61 | return m_numVertices; |
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| 62 | } |
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| 63 | |
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| 64 | // return submesh name |
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| 65 | MString& Submesh::name() |
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| 66 | { |
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| 67 | return m_name; |
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| 68 | } |
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| 69 | |
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| 70 | /***** load data *****/ |
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| 71 | MStatus Submesh::loadMaterial(MObject& shader,MStringArray& uvsets,ParamList& params) |
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| 72 | { |
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| 73 | int i; |
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| 74 | MPlug plug; |
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| 75 | MPlugArray srcplugarray; |
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| 76 | bool foundShader = false; |
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| 77 | MStatus stat; |
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| 78 | MFnDependencyNode* pShader; |
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| 79 | //get shader from shading group |
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| 80 | MFnDependencyNode shadingGroup(shader); |
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| 81 | plug = shadingGroup.findPlug("surfaceShader"); |
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| 82 | plug.connectedTo(srcplugarray,true,false,&stat); |
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| 83 | for (i=0; i<srcplugarray.length() && !foundShader; i++) |
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| 84 | { |
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| 85 | if (srcplugarray[i].node().hasFn(MFn::kLambert) || srcplugarray[i].node().hasFn(MFn::kSurfaceShader) || |
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| 86 | srcplugarray[i].node().hasFn(MFn::kPluginHwShaderNode) ) |
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| 87 | { |
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| 88 | pShader = new MFnDependencyNode(srcplugarray[i].node()); |
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| 89 | foundShader = true; |
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| 90 | } |
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| 91 | } |
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| 92 | if (foundShader) |
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| 93 | { |
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| 94 | std::cout << "Found material: " << pShader->name().asChar() << "\n"; |
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| 95 | std::cout.flush(); |
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| 96 | //check if this material has already been created |
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| 97 | //fix material name, adding the requested prefix |
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| 98 | MString tmpStr = params.matPrefix; |
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| 99 | if (tmpStr != "") |
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| 100 | tmpStr += "/"; |
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| 101 | tmpStr += pShader->name(); |
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| 102 | MStringArray tmpStrArray; |
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| 103 | tmpStr.split(':',tmpStrArray); |
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| 104 | MString name = ""; |
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| 105 | for (i=0; i<tmpStrArray.length(); i++) |
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| 106 | { |
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| 107 | name += tmpStrArray[i]; |
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| 108 | if (i < tmpStrArray.length()-1) |
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| 109 | name += "_"; |
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| 110 | } |
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| 111 | Material* pMaterial = MaterialSet::getSingleton().getMaterial(name); |
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| 112 | //if the material has already been created, update the pointer |
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| 113 | if (pMaterial) |
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| 114 | m_pMaterial = pMaterial; |
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| 115 | //else create it and add it to the material set |
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| 116 | else |
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| 117 | { |
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| 118 | pMaterial = new Material(); |
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| 119 | pMaterial->load(pShader,uvsets,params); |
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| 120 | m_pMaterial = pMaterial; |
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| 121 | MaterialSet::getSingleton().addMaterial(pMaterial); |
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| 122 | } |
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| 123 | //delete temporary shader |
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| 124 | delete pShader; |
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| 125 | } |
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| 126 | else |
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| 127 | { |
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| 128 | std::cout << "Unsupported material, replacing with default lambert\n"; |
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| 129 | std::cout.flush(); |
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| 130 | m_pMaterial = MaterialSet::getSingleton().getDefaultMaterial(); |
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| 131 | } |
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| 132 | |
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| 133 | //loading complete |
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| 134 | return MS::kSuccess; |
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| 135 | } |
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| 136 | |
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| 137 | MStatus Submesh::load(const MDagPath& dag,std::vector<face>& faces, std::vector<vertexInfo>& vertInfo, MPointArray& points, |
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| 138 | MFloatVectorArray& normals, MStringArray& texcoordsets,ParamList& params,bool opposite) |
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| 139 | { |
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| 140 | //save the dag path of the maya node from which this submesh will be created |
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| 141 | m_dagPath = dag; |
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| 142 | //create the mesh Fn |
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| 143 | MFnMesh mesh(dag); |
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| 144 | int i,j,k; |
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| 145 | std::cout << "Loading submesh associated to material: " << m_pMaterial->name().asChar() << "..."; |
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| 146 | std::cout.flush(); |
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| 147 | //save uvsets info |
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| 148 | for (i=m_uvsets.size(); i<texcoordsets.length(); i++) |
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| 149 | { |
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| 150 | uvset uv; |
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| 151 | uv.size = 2; |
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| 152 | m_uvsets.push_back(uv); |
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| 153 | } |
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| 154 | //iterate over faces array, to retrieve vertices info |
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| 155 | for (i=0; i<faces.size(); i++) |
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| 156 | { |
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| 157 | face newFace; |
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| 158 | // if we are using shared geometry, indexes refer to the vertex buffer of the whole mesh |
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| 159 | if (params.useSharedGeom) |
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| 160 | { |
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| 161 | if(opposite) |
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| 162 | { // reverse order of face vertices for correct culling |
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| 163 | newFace.v[0] = faces[i].v[2]; |
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| 164 | newFace.v[1] = faces[i].v[1]; |
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| 165 | newFace.v[2] = faces[i].v[0]; |
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| 166 | } |
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| 167 | else |
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| 168 | { |
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| 169 | newFace.v[0] = faces[i].v[0]; |
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| 170 | newFace.v[1] = faces[i].v[1]; |
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| 171 | newFace.v[2] = faces[i].v[2]; |
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| 172 | } |
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| 173 | } |
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| 174 | // otherwise we create a vertex buffer for this submesh |
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| 175 | else |
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| 176 | { // faces are triangles, so retrieve index of the three vertices |
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| 177 | for (j=0; j<3; j++) |
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| 178 | { |
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| 179 | vertex v; |
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| 180 | vertexInfo vInfo = vertInfo[faces[i].v[j]]; |
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| 181 | // save vertex coordinates (rescale to desired length unit) |
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| 182 | MPoint point = points[vInfo.pointIdx] * params.lum; |
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| 183 | if (fabs(point.x) < PRECISION) |
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| 184 | point.x = 0; |
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| 185 | if (fabs(point.y) < PRECISION) |
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| 186 | point.y = 0; |
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| 187 | if (fabs(point.z) < PRECISION) |
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| 188 | point.z = 0; |
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| 189 | v.x = point.x; |
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| 190 | v.y = point.y; |
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| 191 | v.z = point.z; |
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| 192 | // save vertex normal |
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| 193 | MFloatVector normal = normals[vInfo.normalIdx]; |
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| 194 | if (fabs(normal.x) < PRECISION) |
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| 195 | normal.x = 0; |
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| 196 | if (fabs(normal.y) < PRECISION) |
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| 197 | normal.y = 0; |
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| 198 | if (fabs(normal.z) < PRECISION) |
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| 199 | normal.z = 0; |
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| 200 | if (opposite) |
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| 201 | { |
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| 202 | v.n.x = -normal.x; |
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| 203 | v.n.y = -normal.y; |
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| 204 | v.n.z = -normal.z; |
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| 205 | } |
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| 206 | else |
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| 207 | { |
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| 208 | v.n.x = normal.x; |
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| 209 | v.n.y = normal.y; |
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| 210 | v.n.z = normal.z; |
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| 211 | } |
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| 212 | v.n.normalize(); |
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| 213 | // save vertex color |
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| 214 | v.r = vInfo.r; |
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| 215 | v.g = vInfo.g; |
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| 216 | v.b = vInfo.b; |
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| 217 | v.a = vInfo.a; |
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| 218 | // save vertex bone assignements |
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| 219 | for (k=0; k<vInfo.vba.size(); k++) |
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| 220 | { |
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| 221 | vba newVba; |
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| 222 | newVba.jointIdx = vInfo.jointIds[k]; |
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| 223 | newVba.weight = vInfo.vba[k]; |
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| 224 | v.vbas.push_back(newVba); |
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| 225 | } |
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| 226 | // save texture coordinates |
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| 227 | for (k=0; k<vInfo.u.size(); k++) |
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| 228 | { |
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| 229 | texcoords newTexCoords; |
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| 230 | newTexCoords.u = vInfo.u[k]; |
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| 231 | newTexCoords.v = vInfo.v[k]; |
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| 232 | newTexCoords.w = 0; |
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| 233 | v.texcoords.push_back(newTexCoords); |
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| 234 | } |
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| 235 | // save vertex index in maya mesh, to retrieve future positions of the same vertex |
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| 236 | v.index = vInfo.pointIdx; |
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| 237 | // add newly created vertex to vertex list |
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| 238 | m_vertices.push_back(v); |
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| 239 | if (opposite) // reverse order of face vertices to get correct culling |
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| 240 | newFace.v[2-j] = m_vertices.size() - 1; |
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| 241 | else |
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| 242 | newFace.v[j] = m_vertices.size() - 1; |
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| 243 | } |
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| 244 | } |
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| 245 | m_faces.push_back(newFace); |
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| 246 | } |
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| 247 | // set use32bitIndexes flag |
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| 248 | if (params.useSharedGeom || (m_vertices.size() > 65535) || (m_faces.size() > 65535)) |
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| 249 | m_use32bitIndexes = true; |
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| 250 | else |
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| 251 | m_use32bitIndexes = false; |
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| 252 | // get submesh bounding box |
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| 253 | MPoint min = mesh.boundingBox().min(); |
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| 254 | MPoint max = mesh.boundingBox().max(); |
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| 255 | MBoundingBox bbox(min,max); |
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| 256 | if (params.exportWorldCoords) |
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| 257 | bbox.transformUsing(dag.inclusiveMatrix()); |
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| 258 | min = bbox.min() * params.lum; |
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| 259 | max = bbox.max() * params.lum; |
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| 260 | MBoundingBox newbbox(min,max); |
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| 261 | m_boundingBox = newbbox; |
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| 262 | // add submesh pointer to parameters list |
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| 263 | params.loadedSubmeshes.push_back(this); |
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| 264 | |
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| 265 | std::cout << "DONE\n"; |
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| 266 | std::cout.flush(); |
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| 267 | return MS::kSuccess; |
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| 268 | } |
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| 269 | |
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| 270 | |
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| 271 | // Load a keyframe for this submesh |
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| 272 | MStatus Submesh::loadKeyframe(Track& t,float time,ParamList& params) |
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| 273 | { |
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| 274 | int i; |
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| 275 | // create a new keyframe |
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| 276 | vertexKeyframe k; |
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| 277 | // set keyframe time |
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| 278 | k.time = time; |
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| 279 | // get the mesh Fn |
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| 280 | MFnMesh mesh(m_dagPath); |
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| 281 | // get vertex positions |
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| 282 | MFloatPointArray points; |
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| 283 | if (params.exportWorldCoords) |
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| 284 | mesh.getPoints(points,MSpace::kWorld); |
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| 285 | else |
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| 286 | mesh.getPoints(points,MSpace::kObject); |
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| 287 | // calculate vertex offsets |
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| 288 | for (i=0; i<m_vertices.size(); i++) |
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| 289 | { |
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| 290 | vertexPosition pos; |
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| 291 | vertex v = m_vertices[i]; |
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| 292 | pos.x = points[v.index].x * params.lum; |
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| 293 | pos.y = points[v.index].y * params.lum; |
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| 294 | pos.z = points[v.index].z * params.lum; |
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| 295 | if (fabs(pos.x) < PRECISION) |
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| 296 | pos.x = 0; |
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| 297 | if (fabs(pos.y) < PRECISION) |
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| 298 | pos.y = 0; |
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| 299 | if (fabs(pos.z) < PRECISION) |
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| 300 | pos.z = 0; |
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| 301 | k.positions.push_back(pos); |
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| 302 | } |
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| 303 | // add keyframe to given track |
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| 304 | t.addVertexKeyframe(k); |
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| 305 | if (params.vertBB) |
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| 306 | { |
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| 307 | // update bounding box |
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| 308 | MPoint min = mesh.boundingBox().min(); |
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| 309 | MPoint max = mesh.boundingBox().max(); |
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| 310 | MBoundingBox bbox(min,max); |
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| 311 | if (params.exportWorldCoords) |
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| 312 | bbox.transformUsing(m_dagPath.inclusiveMatrix()); |
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| 313 | min = bbox.min() * params.lum; |
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| 314 | max = bbox.max() * params.lum; |
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| 315 | MBoundingBox newbbox(min,max); |
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| 316 | m_boundingBox.expand(newbbox); |
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| 317 | } |
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| 318 | // keyframe successfully loaded |
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| 319 | return MS::kSuccess; |
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| 320 | } |
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| 321 | |
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| 322 | |
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| 323 | |
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| 324 | /***** Export data *****/ |
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| 325 | // Write submesh data to an Ogre compatible mesh |
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| 326 | MStatus Submesh::createOgreSubmesh(Ogre::MeshPtr pMesh,const ParamList& params) |
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| 327 | { |
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| 328 | int i,j; |
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| 329 | MStatus stat; |
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| 330 | // Create a new submesh |
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| 331 | Ogre::SubMesh* pSubmesh; |
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| 332 | if (m_name != "") |
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| 333 | pSubmesh = pMesh->createSubMesh(m_name.asChar()); |
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| 334 | else |
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| 335 | pSubmesh = pMesh->createSubMesh(); |
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| 336 | // Set material |
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| 337 | pSubmesh->setMaterialName(m_pMaterial->name().asChar()); |
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| 338 | // Set use shared geometry flag |
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| 339 | pSubmesh->useSharedVertices = params.useSharedGeom; |
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| 340 | // Create vertex data for current submesh |
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| 341 | pSubmesh->vertexData = new Ogre::VertexData(); |
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| 342 | // Set number of indexes |
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| 343 | pSubmesh->indexData->indexCount = 3*m_faces.size(); |
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| 344 | pSubmesh->vertexData->vertexCount = m_vertices.size(); |
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| 345 | // Check if we need to use 32 bit indexes |
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| 346 | bool use32BitIndexes = false; |
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| 347 | if (m_vertices.size() > 65536 || params.useSharedGeom) |
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| 348 | { |
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| 349 | use32BitIndexes = true; |
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| 350 | } |
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| 351 | // Create a new index buffer |
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| 352 | pSubmesh->indexData->indexBuffer = |
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| 353 | Ogre::HardwareBufferManager::getSingleton().createIndexBuffer( |
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| 354 | use32BitIndexes ? Ogre::HardwareIndexBuffer::IT_32BIT : Ogre::HardwareIndexBuffer::IT_16BIT, |
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| 355 | pSubmesh->indexData->indexCount, |
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| 356 | Ogre::HardwareBuffer::HBU_STATIC_WRITE_ONLY); |
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| 357 | // Fill the index buffer with faces data |
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| 358 | if (use32BitIndexes) |
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| 359 | { |
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| 360 | Ogre::uint32* pIdx = static_cast<Ogre::uint32*>( |
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| 361 | pSubmesh->indexData->indexBuffer->lock(Ogre::HardwareBuffer::HBL_DISCARD)); |
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| 362 | for (i=0; i<m_faces.size(); i++) |
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| 363 | { |
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| 364 | *pIdx++ = static_cast<Ogre::uint32>(m_faces[i].v[0]); |
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| 365 | *pIdx++ = static_cast<Ogre::uint32>(m_faces[i].v[1]); |
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| 366 | *pIdx++ = static_cast<Ogre::uint32>(m_faces[i].v[2]); |
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| 367 | } |
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| 368 | pSubmesh->indexData->indexBuffer->unlock(); |
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| 369 | } |
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| 370 | else |
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| 371 | { |
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| 372 | Ogre::uint16* pIdx = static_cast<Ogre::uint16*>( |
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| 373 | pSubmesh->indexData->indexBuffer->lock(Ogre::HardwareBuffer::HBL_DISCARD)); |
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| 374 | for (i=0; i<m_faces.size(); i++) |
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| 375 | { |
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| 376 | *pIdx++ = static_cast<Ogre::uint16>(m_faces[i].v[0]); |
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| 377 | *pIdx++ = static_cast<Ogre::uint16>(m_faces[i].v[1]); |
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| 378 | *pIdx++ = static_cast<Ogre::uint16>(m_faces[i].v[2]); |
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| 379 | } |
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| 380 | pSubmesh->indexData->indexBuffer->unlock(); |
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| 381 | } |
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| 382 | // Define vertex declaration (only if we're not using shared geometry) |
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| 383 | if(!params.useSharedGeom) |
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| 384 | { |
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| 385 | Ogre::VertexDeclaration* pDecl = pSubmesh->vertexData->vertexDeclaration; |
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| 386 | unsigned buf = 0; |
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| 387 | size_t offset = 0; |
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| 388 | // Add vertex position |
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| 389 | pDecl->addElement(buf, offset, Ogre::VET_FLOAT3, Ogre::VES_POSITION); |
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| 390 | offset += Ogre::VertexElement::getTypeSize(Ogre::VET_FLOAT3); |
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| 391 | // Add vertex normal |
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| 392 | if (params.exportVertNorm) |
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| 393 | { |
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| 394 | pDecl->addElement(buf, offset, Ogre::VET_FLOAT3, Ogre::VES_NORMAL); |
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| 395 | offset += Ogre::VertexElement::getTypeSize(Ogre::VET_FLOAT3); |
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| 396 | } |
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| 397 | // Add vertex colour |
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| 398 | if(params.exportVertCol) |
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| 399 | { |
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| 400 | pDecl->addElement(buf, offset, Ogre::VET_FLOAT4, Ogre::VES_DIFFUSE); |
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| 401 | offset += Ogre::VertexElement::getTypeSize(Ogre::VET_FLOAT4); |
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| 402 | } |
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| 403 | // Add texture coordinates |
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| 404 | for (i=0; i<m_vertices[0].texcoords.size(); i++) |
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| 405 | { |
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| 406 | Ogre::VertexElementType uvType = Ogre::VertexElement::multiplyTypeCount(Ogre::VET_FLOAT1, 2); |
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| 407 | pDecl->addElement(buf, offset, uvType, Ogre::VES_TEXTURE_COORDINATES, i); |
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| 408 | offset += Ogre::VertexElement::getTypeSize(uvType); |
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| 409 | } |
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| 410 | Ogre::VertexDeclaration* pOptimalDecl = pDecl->getAutoOrganisedDeclaration( |
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| 411 | params.exportVBA,params.exportBlendShapes || params.exportVertAnims); |
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| 412 | // Fill the vertex buffer using the newly created vertex declaration |
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| 413 | stat = createOgreVertexBuffer(pSubmesh,pDecl,m_vertices); |
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| 414 | // Write vertex bone assignements list |
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| 415 | if (params.exportVBA) |
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| 416 | { |
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| 417 | // Create a new vertex bone assignements list |
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| 418 | Ogre::SubMesh::VertexBoneAssignmentList vbas; |
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| 419 | // Scan list of shared geometry vertices |
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| 420 | for (i=0; i<m_vertices.size(); i++) |
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| 421 | { |
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| 422 | vertex v = m_vertices[i]; |
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| 423 | // Add all bone assignemnts for every vertex to the bone assignements list |
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| 424 | for (j=0; j<v.vbas.size(); j++) |
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| 425 | { |
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| 426 | Ogre::VertexBoneAssignment vba; |
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| 427 | vba.vertexIndex = i; |
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| 428 | vba.boneIndex = v.vbas[j].jointIdx; |
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| 429 | vba.weight = v.vbas[j].weight; |
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| 430 | vbas.insert(Ogre::SubMesh::VertexBoneAssignmentList::value_type(i, vba)); |
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| 431 | } |
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| 432 | } |
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| 433 | // Rationalise the bone assignements list |
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| 434 | pSubmesh->parent->_rationaliseBoneAssignments(pSubmesh->vertexData->vertexCount,vbas); |
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| 435 | // Add bone assignements to the submesh |
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| 436 | for (Ogre::SubMesh::VertexBoneAssignmentList::iterator bi = vbas.begin(); bi != vbas.end(); bi++) |
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| 437 | { |
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| 438 | pSubmesh->addBoneAssignment(bi->second); |
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| 439 | } |
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| 440 | pSubmesh->_compileBoneAssignments(); |
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| 441 | } |
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| 442 | pSubmesh->vertexData->reorganiseBuffers(pOptimalDecl); |
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| 443 | } |
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| 444 | return MS::kSuccess; |
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| 445 | } |
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| 446 | |
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| 447 | |
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| 448 | // Create an Ogre compatible vertex buffer |
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| 449 | MStatus Submesh::createOgreVertexBuffer(Ogre::SubMesh* pSubmesh,Ogre::VertexDeclaration* pDecl,const std::vector<vertex>& vertices) |
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| 450 | { |
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| 451 | Ogre::HardwareVertexBufferSharedPtr vbuf = |
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| 452 | Ogre::HardwareBufferManager::getSingleton().createVertexBuffer(pDecl->getVertexSize(0), |
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| 453 | pSubmesh->vertexData->vertexCount, |
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| 454 | Ogre::HardwareBuffer::HBU_STATIC_WRITE_ONLY); |
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| 455 | pSubmesh->vertexData->vertexBufferBinding->setBinding(0, vbuf); |
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| 456 | size_t vertexSize = pDecl->getVertexSize(0); |
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| 457 | char* pBase = static_cast<char*>(vbuf->lock(Ogre::HardwareBuffer::HBL_DISCARD)); |
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| 458 | Ogre::VertexDeclaration::VertexElementList elems = pDecl->findElementsBySource(0); |
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| 459 | Ogre::VertexDeclaration::VertexElementList::iterator ei, eiend; |
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| 460 | eiend = elems.end(); |
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| 461 | float* pFloat; |
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| 462 | // Fill the vertex buffer with shared geometry data |
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| 463 | long vi; |
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| 464 | Ogre::ColourValue col; |
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| 465 | float ucoord, vcoord; |
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| 466 | for (vi=0; vi<vertices.size(); vi++) |
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| 467 | { |
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| 468 | int iTexCoord = 0; |
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| 469 | vertex v = vertices[vi]; |
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| 470 | for (ei = elems.begin(); ei != eiend; ++ei) |
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| 471 | { |
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| 472 | Ogre::VertexElement& elem = *ei; |
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| 473 | switch(elem.getSemantic()) |
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| 474 | { |
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| 475 | case Ogre::VES_POSITION: |
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| 476 | elem.baseVertexPointerToElement(pBase, &pFloat); |
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| 477 | *pFloat++ = v.x; |
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| 478 | *pFloat++ = v.y; |
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| 479 | *pFloat++ = v.z; |
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| 480 | break; |
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| 481 | case Ogre::VES_NORMAL: |
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| 482 | elem.baseVertexPointerToElement(pBase, &pFloat); |
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| 483 | *pFloat++ = v.n.x; |
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| 484 | *pFloat++ = v.n.y; |
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| 485 | *pFloat++ = v.n.z; |
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| 486 | break; |
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| 487 | case Ogre::VES_DIFFUSE: |
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| 488 | elem.baseVertexPointerToElement(pBase, &pFloat); |
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| 489 | *pFloat++ = v.r; |
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| 490 | *pFloat++ = v.g; |
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| 491 | *pFloat++ = v.b; |
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| 492 | *pFloat++ = v.a; |
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| 493 | break; |
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| 494 | case Ogre::VES_TEXTURE_COORDINATES: |
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| 495 | elem.baseVertexPointerToElement(pBase, &pFloat); |
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| 496 | ucoord = v.texcoords[iTexCoord].u; |
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| 497 | vcoord = v.texcoords[iTexCoord].v; |
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| 498 | *pFloat++ = ucoord; |
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| 499 | *pFloat++ = vcoord; |
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| 500 | iTexCoord++; |
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| 501 | break; |
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| 502 | } |
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| 503 | } |
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| 504 | pBase += vertexSize; |
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| 505 | } |
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| 506 | vbuf->unlock(); |
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| 507 | return MS::kSuccess; |
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| 508 | } |
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| 509 | |
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| 510 | }; //end of namespace |
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