| 1 | #include "OgreMaxMaterialExport.h" |
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| 2 | #include "max.h" |
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| 3 | #include "plugapi.h" |
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| 4 | #include "stdmat.h" |
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| 5 | #include "impexp.h" |
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| 6 | #include "IGame/IGame.h" |
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| 7 | |
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| 8 | namespace OgreMax { |
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| 9 | |
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| 10 | MaterialExporter::MaterialExporter(const Config& config, MaterialMap& map) : m_materialMap(map), OgreMaxExporter(config) |
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| 11 | { |
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| 12 | } |
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| 13 | |
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| 14 | MaterialExporter::~MaterialExporter() |
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| 15 | { |
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| 16 | } |
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| 17 | |
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| 18 | |
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| 19 | bool MaterialExporter::buildMaterial(std::string& output) { |
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| 20 | |
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| 21 | std::stringstream of; |
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| 22 | of.precision(6); |
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| 23 | of << std::fixed; |
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| 24 | output = ""; |
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| 25 | |
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| 26 | if (streamMaterial(of)) |
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| 27 | output = of.str(); |
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| 28 | else |
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| 29 | return false; |
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| 30 | |
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| 31 | return true; |
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| 32 | } |
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| 33 | |
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| 34 | //bool MaterialExporter::streamPass(std::ostream &of, Mtl *mtl) { |
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| 35 | bool MaterialExporter::streamPass(std::ostream &of, IGameMaterial *mtl) { |
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| 36 | of << "\t\tpass" << std::endl; |
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| 37 | of << "\t\t{" << std::endl; |
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| 38 | |
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| 39 | int subMtlCt = mtl->GetSubMaterialCount(); |
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| 40 | |
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| 41 | Point4 val4; |
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| 42 | Point3 val3; |
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| 43 | PropType pt; |
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| 44 | IGameProperty* p = mtl->GetAmbientData(); |
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| 45 | |
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| 46 | if (p) { |
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| 47 | pt = p->GetType(); |
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| 48 | |
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| 49 | if (pt == IGAME_POINT3_PROP) { |
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| 50 | p->GetPropertyValue(val3); |
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| 51 | of << "\t\t\tambient " << val3.x << " " << val3.y << " " << val3.z << " " << std::endl; |
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| 52 | } |
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| 53 | |
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| 54 | if (pt == IGAME_POINT4_PROP) { |
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| 55 | p->GetPropertyValue(val4); |
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| 56 | of << "\t\t\tambient " << val4.x << " " << val4.y << " " << val4.z << " " << val4.w << " " << std::endl; |
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| 57 | } |
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| 58 | } |
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| 59 | |
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| 60 | p = mtl->GetDiffuseData(); |
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| 61 | if (p) { |
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| 62 | pt = p->GetType(); |
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| 63 | |
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| 64 | if (pt == IGAME_POINT3_PROP) { |
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| 65 | p->GetPropertyValue(val3); |
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| 66 | of << "\t\t\tdiffuse " << val3.x << " " << val3.y << " " << val3.z << " " << std::endl; |
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| 67 | } |
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| 68 | |
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| 69 | if (pt == IGAME_POINT4_PROP) { |
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| 70 | p->GetPropertyValue(val4); |
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| 71 | of << "\t\t\tdiffuse " << val4.x << " " << val4.y << " " << val4.z << " " << val4.w << " " << std::endl; |
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| 72 | } |
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| 73 | } |
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| 74 | |
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| 75 | p = mtl->GetSpecularData(); |
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| 76 | if (p) { |
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| 77 | pt = p->GetType(); |
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| 78 | |
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| 79 | if (pt == IGAME_POINT3_PROP) { |
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| 80 | p->GetPropertyValue(val3); |
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| 81 | of << "\t\t\tspecular " << val3.x << " " << val3.y << " " << val3.z << " " << std::endl; |
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| 82 | } |
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| 83 | |
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| 84 | if (pt == IGAME_POINT4_PROP) { |
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| 85 | p->GetPropertyValue(val4); |
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| 86 | of << "\t\t\tspecular " << val4.x << " " << val4.y << " " << val4.z << " " << val4.w << " " << std::endl; |
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| 87 | } |
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| 88 | } |
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| 89 | |
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| 90 | p = mtl->GetEmissiveData(); |
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| 91 | if (p) { |
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| 92 | pt = p->GetType(); |
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| 93 | |
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| 94 | if (pt == IGAME_POINT3_PROP) { |
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| 95 | p->GetPropertyValue(val3); |
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| 96 | of << "\t\t\temissive " << val3.x << " " << val3.y << " " << val3.z << " " << std::endl; |
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| 97 | } |
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| 98 | |
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| 99 | if (pt == IGAME_POINT4_PROP) { |
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| 100 | p->GetPropertyValue(val4); |
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| 101 | of << "\t\t\temissive " << val4.x << " " << val4.y << " " << val4.z << " " << val4.w << " " << std::endl; |
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| 102 | } |
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| 103 | } |
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| 104 | |
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| 105 | int numTexMaps = mtl->GetNumberOfTextureMaps(); |
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| 106 | if (numTexMaps > 0) { |
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| 107 | |
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| 108 | for (int texMapIdx = 0; texMapIdx < numTexMaps; texMapIdx++) { |
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| 109 | IGameTextureMap* tmap = mtl->GetIGameTextureMap(texMapIdx); |
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| 110 | if (tmap) { |
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| 111 | of << "\n\t\t\ttexture_unit " << std::endl; |
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| 112 | of << "\t\t\t{" << std::endl; |
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| 113 | |
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| 114 | std::string bmap(tmap->GetBitmapFileName()); |
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| 115 | bmap = bmap.substr(bmap.find_last_of('\\') + 1); |
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| 116 | of << "\t\t\t\ttexture " << bmap << std::endl; |
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| 117 | of << "\t\t\t}" << std::endl; |
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| 118 | } |
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| 119 | } |
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| 120 | } |
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| 121 | |
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| 122 | of << "\t\t}" << std::endl; |
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| 123 | |
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| 124 | return true; |
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| 125 | } |
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| 126 | |
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| 127 | bool MaterialExporter::buildMaterial(IGameMaterial *material, const std::string& matName, std::string &script) { |
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| 128 | |
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| 129 | std::stringstream of; |
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| 130 | |
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| 131 | of << "material " << matName << std::endl; |
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| 132 | of << std::showpoint; |
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| 133 | of << "{" << std::endl; |
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| 134 | |
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| 135 | of << "\ttechnique" << std::endl; |
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| 136 | of << "\t{" << std::endl; |
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| 137 | |
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| 138 | int numSubMtl = 0; |
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| 139 | |
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| 140 | if (material != NULL) { |
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| 141 | numSubMtl = material->GetSubMaterialCount(); |
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| 142 | |
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| 143 | if (numSubMtl > 0) { |
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| 144 | int i; |
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| 145 | for (i=0; i<numSubMtl; i++) { |
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| 146 | streamPass(of, material->GetSubMaterial(i)); |
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| 147 | } |
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| 148 | } |
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| 149 | else |
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| 150 | streamPass(of, material); |
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| 151 | } |
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| 152 | else { |
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| 153 | streamPass(of, material); |
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| 154 | } |
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| 155 | |
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| 156 | of << "\t}" << std::endl; |
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| 157 | of << "}" << std::endl; |
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| 158 | |
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| 159 | script = of.str(); |
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| 160 | |
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| 161 | return true; |
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| 162 | } |
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| 163 | |
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| 164 | bool MaterialExporter::streamMaterial(std::ostream &of) { |
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| 165 | |
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| 166 | // serialize this information to the material file |
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| 167 | MaterialMap::iterator it = m_materialMap.begin(); |
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| 168 | |
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| 169 | while (it != m_materialMap.end()) { |
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| 170 | std::string matName(it->first); |
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| 171 | IGameMaterial *mtl = it->second; |
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| 172 | |
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| 173 | of << "material " << matName << std::endl; |
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| 174 | of << std::showpoint; |
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| 175 | of << "{" << std::endl; |
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| 176 | |
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| 177 | of << "\ttechnique" << std::endl; |
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| 178 | of << "\t{" << std::endl; |
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| 179 | |
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| 180 | int numSubMtl = 0; |
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| 181 | |
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| 182 | if (mtl != NULL) { |
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| 183 | numSubMtl = mtl->GetSubMaterialCount(); |
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| 184 | |
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| 185 | if (numSubMtl > 0) { |
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| 186 | int i; |
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| 187 | for (i=0; i<numSubMtl; i++) { |
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| 188 | streamPass(of, mtl->GetSubMaterial(i)); |
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| 189 | } |
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| 190 | } |
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| 191 | else |
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| 192 | streamPass(of, mtl); |
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| 193 | } |
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| 194 | else { |
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| 195 | streamPass(of, mtl); |
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| 196 | } |
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| 197 | |
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| 198 | of << "\t}" << std::endl; |
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| 199 | of << "}" << std::endl; |
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| 200 | |
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| 201 | it++; |
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| 202 | } |
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| 203 | |
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| 204 | m_materialMap.clear(); |
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| 205 | |
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| 206 | return true; |
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| 207 | } |
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| 208 | |
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| 209 | } |
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