| [6] | 1 | #include "OgreMaxConfig.h" |
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| 2 | #include <fstream> |
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| 3 | |
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| 4 | namespace OgreMax { |
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| 5 | |
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| 6 | Config::Config() { |
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| 7 | // set defaults |
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| 8 | m_exportSelectedObjects = false; // default to exporting everything in the scene |
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| 9 | m_exportMultipleFiles = true; // default is to export a file per mesh object in the scene |
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| 10 | m_useSingleSkeleton = true; // default for multiple meshes is to reference a single .skeleton file where applicable |
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| 11 | m_rebuildNormals = false; // rebuild the normals before exporting mesh data |
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| 12 | |
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| 13 | m_exportMaterial = true; // default is to export material scripts |
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| 14 | m_defaultMaterialName = "DefaultMaterial"; |
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| 15 | m_2DTexCoord = UV; // default is UV interpretation of 2D tex coords |
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| 16 | |
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| 17 | m_invertNormals = false; // flip normals; will also reorder triangle vertex indices |
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| 18 | m_flipYZ = false; // swap X and Z axes, so that Y becomes the One True Up Vector |
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| 19 | m_exportVertexColors = false; // useful for vertex painting |
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| 20 | m_scale = 1.0f; // export at normal size (scale) -- all vertices get multiplied by this |
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| 21 | |
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| 22 | m_exportSkeleton = false; // initially we don't assume any skeletal data |
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| 23 | |
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| 24 | m_fps = 25.0; // used for controller types (such as Biped) that do not support keyframes directly -- this is the sampling rate |
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| 25 | |
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| 26 | m_exportBinaryMesh = false; |
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| 27 | m_exportXMLMesh = true; |
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| 28 | |
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| 29 | m_generateTangents = false; |
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| 30 | m_edgeLists = true; |
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| 31 | m_generateLod = false; |
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| 32 | m_lodDistance = 0.0f; |
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| 33 | m_numLodLevels = 0; |
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| 34 | m_lodPercent = -1.0f; |
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| 35 | m_lodVertexCount = -1; |
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| 36 | m_endian = NATIVE; // let Ogre figure it out |
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| 37 | m_colourFormat = DIRECT3D; // we can default to this since Max only runs on Windows |
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| 38 | m_optimizeBinaryLayout = true; // why wouldn't we? ;) |
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| 39 | |
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| 40 | // version 2 |
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| 41 | m_mergeMeshes = false; |
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| 42 | } |
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| 43 | |
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| 44 | Config::Config(const Config& config) |
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| 45 | { |
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| 46 | *this = config; |
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| 47 | } |
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| 48 | |
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| 49 | Config& Config::operator=(const Config& rhs) |
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| 50 | { |
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| 51 | m_generateTangents = rhs.m_generateTangents; |
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| 52 | m_edgeLists = rhs.m_edgeLists; |
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| 53 | m_generateLod = rhs.m_generateLod; |
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| 54 | m_lodDistance = rhs.m_lodDistance; |
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| 55 | m_numLodLevels = rhs.m_numLodLevels; |
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| 56 | m_lodPercent = rhs.m_lodPercent; |
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| 57 | m_lodVertexCount = rhs.m_lodVertexCount; |
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| 58 | |
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| 59 | return *this; |
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| 60 | } |
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| 61 | |
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| 62 | Config::~Config() |
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| 63 | { |
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| 64 | } |
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| 65 | |
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| 66 | void Config::save() { |
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| 67 | // write "this" to file named <basename>.cfg; note that we do not need to do the same massaging of |
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| 68 | // file sizes that we do for reads since this will always output the latest version |
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| 69 | std::ofstream of; |
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| 70 | std::string fname = m_exportBasename + ".cfg"; |
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| 71 | |
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| 72 | // copy strings to buffers |
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| 73 | strcpy(m_bufDefaultMaterialName, m_defaultMaterialName.c_str()); |
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| 74 | strcpy(m_bufExportPath, m_exportPath.c_str()); |
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| 75 | strcpy(m_bufExportBasename, m_exportBasename.c_str()); |
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| 76 | strcpy(m_bufExportFilename, m_exportFilename.c_str()); |
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| 77 | strcpy(m_bufMaterialFilename, m_materialFilename.c_str()); |
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| 78 | strcpy(m_bufSkeletonFilename, m_skeletonFilename.c_str()); |
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| 79 | |
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| 80 | // set version number for sure |
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| 81 | m_version = CURRENTVERSION; |
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| 82 | |
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| 83 | of.open(fname.c_str(), std::ios::binary | std::ios::out); |
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| 84 | if (of.is_open()) { |
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| 85 | of.write((char *)this, offsetof(Config, m_defaultMaterialName)); |
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| 86 | of.close(); |
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| 87 | } |
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| 88 | } |
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| 89 | |
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| 90 | void Config::load() { |
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| 91 | // read "this" from file named <basename>.cfg |
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| 92 | std::ifstream f; |
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| 93 | std::string fname = m_exportBasename + ".cfg"; |
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| 94 | |
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| 95 | f.open(fname.c_str(), std::ios::binary | std::ios::in); |
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| 96 | if (f.is_open()) { |
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| 97 | |
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| 98 | // we need to check the version to see how much to read |
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| 99 | f.read((char*)&m_version, sizeof(unsigned int)); |
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| 100 | |
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| 101 | // default size for latest version |
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| 102 | size_t sz = offsetof(Config, m_defaultMaterialName); |
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| 103 | |
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| 104 | if (m_version < CURRENTVERSION) { |
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| 105 | switch(m_version) { |
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| 106 | case 1: |
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| 107 | sz = offsetof(Config, m_bufSkeletonFilename) + sizeof(m_bufSkeletonFilename); |
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| 108 | break; |
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| 109 | case 2: |
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| 110 | sz = offsetof(Config, m_mergeMeshes) + sizeof(m_mergeMeshes); |
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| 111 | break; |
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| 112 | } |
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| 113 | } |
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| 114 | |
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| 115 | // read the calculated size, minus the unsigned int we already read |
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| 116 | f.read(((char *)this + sizeof(unsigned int)), sz - sizeof(unsigned int)); |
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| 117 | f.close(); |
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| 118 | |
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| 119 | // make strings from buffers |
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| 120 | m_defaultMaterialName = m_bufDefaultMaterialName; |
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| 121 | m_exportPath = m_bufExportPath; |
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| 122 | m_exportBasename = m_bufExportBasename; |
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| 123 | m_exportFilename = m_bufExportFilename; |
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| 124 | m_materialFilename = m_bufMaterialFilename; |
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| 125 | m_skeletonFilename = m_bufSkeletonFilename; |
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| 126 | } |
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| 127 | |
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| 128 | // if we could not open the config file for any reason, skip it -- more than likely a new export |
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| 129 | } |
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| 130 | |
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| 131 | void Config::setExportPath(const std::string& path) { |
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| 132 | m_exportPath = path; |
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| 133 | } |
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| 134 | |
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| 135 | void Config::setMaterialFilename(const std::string& name) { |
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| 136 | m_materialFilename = name; |
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| 137 | } |
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| 138 | |
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| 139 | void Config::setExportFilename(const std::string& name) { |
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| 140 | // extract the filename and the export path |
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| 141 | std::string filename = name; |
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| 142 | size_t offset = filename.find_last_of('\\'); |
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| 143 | m_exportPath = filename.substr(0, offset); |
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| 144 | m_exportFilename = filename.substr(offset+1); |
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| 145 | |
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| 146 | // strip extension, if any |
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| 147 | offset = m_exportFilename.find_last_of('.'); |
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| 148 | if (m_exportFilename.substr(offset) == ".xml") |
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| 149 | offset = m_exportFilename.substr(0, offset).find_last_of('.'); |
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| 150 | |
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| 151 | // set base filename |
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| 152 | m_exportBasename = m_exportFilename.substr(0, offset); |
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| 153 | } |
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| 154 | |
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| 155 | void Config::setSkeletonFilename(const std::string& name) { |
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| 156 | m_skeletonFilename = name; |
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| 157 | } |
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| 158 | |
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| 159 | void Config::setDefaultMaterialName(const std::string& name) { |
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| 160 | m_defaultMaterialName = name; |
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| 161 | } |
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| 162 | |
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| 163 | void Config::setTexCoord2D(Tex2D texCoord) { |
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| 164 | m_2DTexCoord = texCoord; |
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| 165 | } |
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| 166 | |
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| 167 | void Config::setScale(float scale) { |
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| 168 | m_scale = scale; |
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| 169 | } |
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| 170 | |
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| 171 | void Config::setFPS(float fps) { |
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| 172 | m_fps = fps; |
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| 173 | } |
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| 174 | |
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| 175 | void Config::setInvertYZ(bool invert) |
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| 176 | { |
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| 177 | m_flipYZ = invert; |
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| 178 | } |
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| 179 | |
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| 180 | void Config::setInvertNormals(bool invert) |
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| 181 | { |
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| 182 | m_invertNormals = invert; |
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| 183 | } |
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| 184 | |
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| 185 | void Config::setExportBinaryMesh(bool export) |
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| 186 | { |
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| 187 | m_exportBinaryMesh = export; |
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| 188 | } |
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| 189 | |
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| 190 | void Config::setExportXMLMesh(bool export) |
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| 191 | { |
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| 192 | m_exportXMLMesh = export; |
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| 193 | } |
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| 194 | |
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| 195 | void Config::setRebuildNormals(bool rebuild) |
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| 196 | { |
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| 197 | m_rebuildNormals = rebuild; |
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| 198 | } |
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| 199 | |
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| 200 | void Config::setUseSingleSkeleton(bool useSingle) |
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| 201 | { |
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| 202 | m_useSingleSkeleton = useSingle; |
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| 203 | } |
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| 204 | |
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| 205 | void Config::setExportSkeleton(bool exportSkeleton) |
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| 206 | { |
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| 207 | m_exportSkeleton = exportSkeleton; |
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| 208 | } |
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| 209 | |
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| 210 | void Config::setExportMultipleFiles(bool exportMultiple) |
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| 211 | { |
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| 212 | m_exportMultipleFiles = exportMultiple; |
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| 213 | } |
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| 214 | |
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| 215 | void Config::setExportVertexColours(bool exportVC) |
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| 216 | { |
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| 217 | m_exportVertexColors = exportVC; |
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| 218 | } |
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| 219 | |
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| 220 | void Config::setExportMaterial(bool exportMaterial) |
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| 221 | { |
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| 222 | m_exportMaterial = exportMaterial; |
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| 223 | } |
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| 224 | |
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| 225 | void Config::setBuildEdgeLists(bool buildEdgeLists) |
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| 226 | { |
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| 227 | m_edgeLists = buildEdgeLists; |
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| 228 | } |
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| 229 | |
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| 230 | void Config::setGenerateLod(bool generateLod) |
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| 231 | { |
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| 232 | m_generateLod = generateLod; |
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| 233 | } |
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| 234 | |
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| 235 | void Config::setGenerateTangents(bool generateTangents) |
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| 236 | { |
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| 237 | m_generateTangents = generateTangents; |
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| 238 | } |
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| 239 | |
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| 240 | void Config::setOptmizeBinaryMesh(bool optimize) |
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| 241 | { |
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| 242 | m_optimizeBinaryLayout = optimize; |
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| 243 | } |
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| 244 | |
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| 245 | void Config::setVertexColourFormat(VertexColourFormat format) |
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| 246 | { |
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| 247 | m_colourFormat = format; |
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| 248 | } |
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| 249 | |
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| 250 | void Config::setEndian(Endian endian) |
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| 251 | { |
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| 252 | m_endian = endian; |
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| 253 | } |
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| 254 | |
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| 255 | void Config::setNumLodLevels(unsigned int levels) |
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| 256 | { |
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| 257 | m_numLodLevels = levels; |
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| 258 | } |
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| 259 | |
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| 260 | void Config::setLodDistance(float dist) |
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| 261 | { |
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| 262 | m_lodDistance = dist; |
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| 263 | } |
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| 264 | |
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| 265 | void Config::setLodPercentReduction(float percent) |
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| 266 | { |
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| 267 | m_lodPercent = percent; |
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| 268 | } |
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| 269 | |
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| 270 | void Config::setLodVertexReduction(int count) |
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| 271 | { |
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| 272 | m_lodVertexCount = count; |
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| 273 | } |
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| 274 | |
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| 275 | void Config::setExportSelected(bool selected) |
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| 276 | { |
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| 277 | m_exportSelectedObjects = selected; |
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| 278 | } |
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| 279 | |
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| 280 | // |
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| 281 | // version 2 |
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| 282 | // |
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| 283 | void Config::setMergeMeshes(bool merge) |
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| 284 | { |
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| 285 | m_mergeMeshes = merge; |
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| 286 | } |
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| 287 | |
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| 288 | } |
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