[5] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | /* |
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| 30 | ----------------------------------------------------------------------------- |
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| 31 | Filename: PlayPen.cpp |
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| 32 | Description: Somewhere to play in the sand... |
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| 33 | ----------------------------------------------------------------------------- |
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| 34 | */ |
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| 35 | |
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| 36 | #include "ExampleApplication.h" |
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| 37 | #include "OgreProgressiveMesh.h" |
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| 38 | #include "OgreEdgeListBuilder.h" |
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| 39 | #include "OgreBillboardChain.h" |
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| 40 | #include "OgreTextAreaOverlayElement.h" |
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| 41 | #include "AnimationBlender.h" |
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| 42 | #include "OgreErrorDialog.h" |
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| 43 | #include "OgreFontManager.h" |
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| 44 | // Static plugins declaration section |
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| 45 | // Note that every entry in here adds an extra header / library dependency |
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| 46 | #ifdef OGRE_STATIC_LIB |
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| 47 | # define ENABLE_PLUGIN_GL |
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| 48 | # if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 |
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| 49 | # define ENABLE_PLUGIN_Direct3D9 |
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| 50 | # endif |
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| 51 | # define ENABLE_PLUGIN_OctreeSceneManager |
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| 52 | # define ENABLE_PLUGIN_BSPSceneManager |
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| 53 | # define ENABLE_PLUGIN_ParticleFX |
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| 54 | # define ENABLE_PLUGIN_CgProgramManager |
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| 55 | #endif |
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| 56 | #include "StaticPluginLoader.h" |
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| 57 | |
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| 58 | /* |
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| 59 | #include "OgreNoMemoryMacros.h" |
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| 60 | #include <ode/odecpp.h> |
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| 61 | #include <ode/odecpp_collision.h> |
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| 62 | #include "OgreMemoryMacros.h" |
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| 63 | */ |
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| 64 | |
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| 65 | /* |
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| 66 | #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 |
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| 67 | #include "OgreNoMemoryMacros.h" |
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| 68 | #include <crtdbg.h> |
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| 69 | #endi*/ |
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| 70 | |
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| 71 | #define NUM_TEST_NODES 5 |
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| 72 | SceneNode* mTestNode[NUM_TEST_NODES] = {0,0,0,0,0}; |
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| 73 | SceneNode* mLightNode = 0; |
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| 74 | SceneNode* mRootNode; |
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| 75 | SceneNode* camNode; |
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| 76 | Entity* mEntity; |
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| 77 | Real animTime = 0; |
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| 78 | Animation* mAnim = 0; |
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| 79 | std::vector<AnimationState*> mAnimStateList; |
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| 80 | AnimationState* mAnimState = 0; |
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| 81 | Overlay* mpOverlay; |
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| 82 | Entity* pPlaneEnt; |
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| 83 | Camera* testCam = 0; |
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| 84 | SceneNode* camPlaneNode[6]; |
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| 85 | Light* mLight; |
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| 86 | IntersectionSceneQuery* intersectionQuery = 0; |
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| 87 | RaySceneQuery* rayQuery = 0; |
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| 88 | Entity* ball = 0; |
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| 89 | Vector3 ballVector; |
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| 90 | bool testreload = false; |
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| 91 | String testBackgroundLoadGroup; |
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| 92 | Sphere* projectionSphere = 0; |
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| 93 | ManualObject* scissorRect = 0; |
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| 94 | |
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| 95 | // Hacky globals |
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| 96 | GpuProgramParametersSharedPtr fragParams; |
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| 97 | GpuProgramParametersSharedPtr vertParams; |
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| 98 | MaterialPtr skin; |
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| 99 | Frustum* frustum = 0; |
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| 100 | Camera* theCam; |
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| 101 | Camera* reflectCam = 0; |
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| 102 | Camera* camera2 = 0; |
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| 103 | Bone* manuallyControlledBone = 0; |
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| 104 | AnimationBlender* animBlender = 0; |
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| 105 | String animBlendTarget[2]; |
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| 106 | int animBlendTargetIndex; |
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| 107 | MovablePlane movablePlane("APlane"); |
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| 108 | |
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| 109 | |
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| 110 | static const char* HeadPoses[] = {"upperboth", "upperleft", "upperright", "jaw", "face1", "face2"}; |
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| 111 | static const char* PoseAnimationStateName = "HeadPoses"; |
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| 112 | enum eHeadPose { DMG_BOTH, DMG_UPPER_LEFT, DMG_UPPER_RIGHT, DMG_JAW, FACE_1, FACE_2, NUM_HEAD_POSES }; |
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| 113 | |
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| 114 | using namespace OIS; |
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| 115 | |
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| 116 | class RefractionTextureListener : public RenderTargetListener |
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| 117 | { |
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| 118 | public: |
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| 119 | void preRenderTargetUpdate(const RenderTargetEvent& evt) |
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| 120 | { |
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| 121 | pPlaneEnt->setVisible(false); |
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| 122 | |
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| 123 | } |
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| 124 | void postRenderTargetUpdate(const RenderTargetEvent& evt) |
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| 125 | { |
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| 126 | pPlaneEnt->setVisible(true); |
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| 127 | } |
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| 128 | |
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| 129 | }; |
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| 130 | class ReflectionTextureListener : public RenderTargetListener |
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| 131 | { |
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| 132 | public: |
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| 133 | void preRenderTargetUpdate(const RenderTargetEvent& evt) |
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| 134 | { |
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| 135 | static Plane reflectPlane(Vector3::UNIT_Y, -100); |
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| 136 | pPlaneEnt->setVisible(false); |
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| 137 | theCam->enableReflection(reflectPlane); |
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| 138 | |
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| 139 | } |
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| 140 | void postRenderTargetUpdate(const RenderTargetEvent& evt) |
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| 141 | { |
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| 142 | pPlaneEnt->setVisible(true); |
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| 143 | theCam->disableReflection(); |
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| 144 | } |
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| 145 | |
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| 146 | }; |
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| 147 | |
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| 148 | |
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| 149 | class PlayPenListener : public ExampleFrameListener, public ResourceBackgroundQueue::Listener |
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| 150 | { |
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| 151 | protected: |
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| 152 | SceneManager* mSceneMgr; |
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| 153 | public: |
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| 154 | PlayPenListener(SceneManager* mgr, RenderWindow* win, Camera* cam) |
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| 155 | : ExampleFrameListener(win, cam),mSceneMgr(mgr) |
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| 156 | { |
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| 157 | } |
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| 158 | |
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| 159 | /// Background load completed |
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| 160 | void operationCompleted(BackgroundProcessTicket ticket) |
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| 161 | { |
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| 162 | mDebugText = "Background load complete"; |
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| 163 | |
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| 164 | } |
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| 165 | |
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| 166 | bool frameStarted(const FrameEvent& evt) |
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| 167 | { |
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| 168 | //mMoveSpeed = 0.2; |
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| 169 | |
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| 170 | if (!vertParams.isNull()) |
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| 171 | { |
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| 172 | Matrix4 scaleMat = Matrix4::IDENTITY; |
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| 173 | scaleMat[0][0] = 0.5f; |
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| 174 | scaleMat[1][1] = -0.5f; |
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| 175 | scaleMat[2][2] = 0.5f; |
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| 176 | scaleMat[0][3] = 0.5f; |
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| 177 | scaleMat[1][3] = 0.5f; |
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| 178 | scaleMat[2][3] = 0.5f; |
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| 179 | Matrix4 mat = frustum->getProjectionMatrixWithRSDepth() * |
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| 180 | frustum->getViewMatrix(); |
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| 181 | |
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| 182 | |
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| 183 | mat = scaleMat * mat; |
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| 184 | |
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| 185 | vertParams->setNamedConstant("texViewProjMatrix", mat); |
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| 186 | |
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| 187 | |
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| 188 | |
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| 189 | } |
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| 190 | |
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| 191 | if (manuallyControlledBone) |
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| 192 | { |
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| 193 | manuallyControlledBone->yaw(Degree(evt.timeSinceLastFrame*100)); |
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| 194 | } |
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| 195 | |
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| 196 | |
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| 197 | static float reloadtime = 10.0f; |
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| 198 | if (testreload) |
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| 199 | { |
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| 200 | reloadtime -= evt.timeSinceLastFrame; |
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| 201 | if (reloadtime <= 0) |
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| 202 | { |
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| 203 | Entity* e = mSceneMgr->getEntity("1"); |
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| 204 | e->getParentSceneNode()->detachObject("1"); |
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| 205 | e = mSceneMgr->getEntity("2"); |
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| 206 | e->getParentSceneNode()->detachObject("2"); |
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| 207 | mSceneMgr->destroyAllEntities(); |
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| 208 | ResourceGroupManager::getSingleton().unloadResourceGroup("Sinbad"); |
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| 209 | ResourceGroupManager::getSingleton().loadResourceGroup("Sinbad"); |
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| 210 | |
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| 211 | testreload = false; |
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| 212 | |
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| 213 | } |
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| 214 | } |
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| 215 | |
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| 216 | static float backgroundLoadTime = 5.0f; |
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| 217 | if (!testBackgroundLoadGroup.empty()) |
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| 218 | { |
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| 219 | backgroundLoadTime -= evt.timeSinceLastFrame; |
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| 220 | if (backgroundLoadTime < 0) |
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| 221 | { |
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| 222 | ResourceBackgroundQueue::getSingleton().loadResourceGroup(testBackgroundLoadGroup, this); |
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| 223 | testBackgroundLoadGroup.clear(); |
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| 224 | mDebugText = "Background load queued"; |
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| 225 | } |
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| 226 | |
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| 227 | } |
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| 228 | |
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| 229 | |
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| 230 | |
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| 231 | |
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| 232 | bool ret = ExampleFrameListener::frameStarted(evt); |
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| 233 | |
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| 234 | if (reflectCam) |
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| 235 | { |
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| 236 | reflectCam->setOrientation(mCamera->getOrientation()); |
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| 237 | reflectCam->setPosition(mCamera->getPosition()); |
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| 238 | } |
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| 239 | if (camera2) |
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| 240 | { |
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| 241 | camera2->setOrientation(mCamera->getOrientation()); |
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| 242 | camera2->setPosition(mCamera->getPosition()); |
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| 243 | } |
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| 244 | |
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| 245 | |
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| 246 | if (projectionSphere && scissorRect) |
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| 247 | { |
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| 248 | Real left, top, right, bottom; |
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| 249 | mCamera->projectSphere(*projectionSphere, &left, &top, &right, &bottom); |
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| 250 | |
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| 251 | scissorRect->beginUpdate(0); |
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| 252 | scissorRect->position(left, top, 0); |
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| 253 | scissorRect->position(right, top, 0); |
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| 254 | scissorRect->position(right, bottom, 0); |
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| 255 | scissorRect->position(left, bottom, 0); |
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| 256 | scissorRect->position(left, top, 0); |
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| 257 | scissorRect->end(); |
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| 258 | |
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| 259 | |
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| 260 | } |
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| 261 | |
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| 262 | return ret; |
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| 263 | |
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| 264 | } |
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| 265 | |
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| 266 | |
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| 267 | bool frameEnded(const FrameEvent& evt) |
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| 268 | { |
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| 269 | |
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| 270 | |
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| 271 | |
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| 272 | // local just to stop toggles flipping too fast |
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| 273 | static Real timeUntilNextToggle = 0; |
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| 274 | static bool animate = true; |
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| 275 | static bool rotate = false; |
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| 276 | |
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| 277 | static bool firstTime = true; |
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| 278 | |
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| 279 | if (!firstTime) |
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| 280 | { |
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| 281 | //mCamera->yaw(20); |
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| 282 | } |
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| 283 | firstTime = false; |
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| 284 | |
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| 285 | if (timeUntilNextToggle >= 0) |
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| 286 | timeUntilNextToggle -= evt.timeSinceLastFrame; |
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| 287 | |
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| 288 | static bool mWireframe = false; |
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| 289 | if (mKeyboard->isKeyDown(KC_G) && timeUntilNextToggle <= 0) |
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| 290 | { |
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| 291 | mWireframe = !mWireframe; |
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| 292 | if (mWireframe) |
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| 293 | { |
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| 294 | mCamera->setPolygonMode(PM_WIREFRAME); |
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| 295 | } |
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| 296 | else |
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| 297 | { |
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| 298 | mCamera->setPolygonMode(PM_SOLID); |
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| 299 | } |
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| 300 | timeUntilNextToggle = 0.5; |
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| 301 | |
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| 302 | } |
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| 303 | |
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| 304 | if (mKeyboard->isKeyDown(KC_MINUS) && timeUntilNextToggle <= 0) |
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| 305 | { |
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| 306 | if (mWindow->isFullScreen()) |
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| 307 | { |
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| 308 | mWindow->setFullscreen(false, 800, 600); |
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| 309 | } |
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| 310 | else |
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| 311 | { |
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| 312 | mWindow->setFullscreen(true, 1024, 768); |
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| 313 | } |
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| 314 | timeUntilNextToggle = 0.5; |
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| 315 | |
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| 316 | } |
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| 317 | if (mKeyboard->isKeyDown(KC_EQUALS) && timeUntilNextToggle <= 0) |
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| 318 | { |
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| 319 | mWindow->setFullscreen(true, 800, 600); |
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| 320 | timeUntilNextToggle = 0.5; |
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| 321 | |
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| 322 | } |
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| 323 | |
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| 324 | |
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| 325 | MaterialPtr mat = MaterialManager::getSingleton().getByName("Core/StatsBlockBorder/Up"); |
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| 326 | mat->setDepthCheckEnabled(true); |
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| 327 | mat->setDepthWriteEnabled(true); |
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| 328 | |
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| 329 | for (int i = 0; i < NUM_TEST_NODES; ++i) |
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| 330 | { |
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| 331 | if (mTestNode[i] && rotate) |
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| 332 | mTestNode[i]->yaw(Degree(evt.timeSinceLastFrame * 15)); |
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| 333 | } |
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| 334 | |
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| 335 | if (mAnimState && animate) |
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| 336 | mAnimState->addTime(evt.timeSinceLastFrame); |
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| 337 | |
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| 338 | if (animBlender && animate) |
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| 339 | { |
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| 340 | if (animBlender->getProgress() <= 0.0f) |
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| 341 | { |
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| 342 | animBlender->init(animBlendTarget[animBlendTargetIndex]); |
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| 343 | animBlendTargetIndex = (animBlendTargetIndex + 1) % 2; |
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| 344 | animBlender->blend(animBlendTarget[animBlendTargetIndex], AnimationBlender::BlendWhileAnimating, 10, false); |
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| 345 | } |
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| 346 | else |
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| 347 | { |
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| 348 | animBlender->addTime(evt.timeSinceLastFrame); |
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| 349 | } |
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| 350 | } |
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| 351 | |
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| 352 | std::vector<AnimationState*>::iterator animi; |
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| 353 | for (animi = mAnimStateList.begin(); animi != mAnimStateList.end(); ++animi) |
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| 354 | { |
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| 355 | (*animi)->addTime(evt.timeSinceLastFrame); |
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| 356 | } |
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| 357 | |
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| 358 | if (mKeyboard->isKeyDown(KC_R) && timeUntilNextToggle <= 0) |
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| 359 | { |
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| 360 | rotate = !rotate; |
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| 361 | timeUntilNextToggle = 0.5; |
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| 362 | } |
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| 363 | if (mKeyboard->isKeyDown(KC_1) && timeUntilNextToggle <= 0) |
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| 364 | { |
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| 365 | animate = !animate; |
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| 366 | timeUntilNextToggle = 0.5; |
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| 367 | } |
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| 368 | |
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| 369 | |
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| 370 | if (rayQuery) |
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| 371 | { |
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| 372 | static std::set<Entity*> lastEnts; |
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| 373 | rayQuery->setRay(mCamera->getCameraToViewportRay(0.5, 0.5)); |
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| 374 | |
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| 375 | // Reset last set |
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| 376 | for (std::set<Entity*>::iterator lasti = lastEnts.begin(); |
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| 377 | lasti != lastEnts.end(); ++lasti) |
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| 378 | { |
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| 379 | (*lasti)->setMaterialName("Examples/OgreLogo"); |
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| 380 | } |
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| 381 | lastEnts.clear(); |
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| 382 | |
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| 383 | |
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| 384 | RaySceneQueryResult& results = rayQuery->execute(); |
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| 385 | for (RaySceneQueryResult::iterator mov = results.begin(); |
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| 386 | mov != results.end(); ++mov) |
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| 387 | { |
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| 388 | if (mov->movable) |
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| 389 | { |
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| 390 | if (mov->movable->getMovableType() == "Entity") |
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| 391 | { |
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| 392 | Entity* ent = static_cast<Entity*>(mov->movable); |
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| 393 | lastEnts.insert(ent); |
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| 394 | ent->setMaterialName("Examples/TextureEffect2"); |
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| 395 | |
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| 396 | } |
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| 397 | } |
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| 398 | } |
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| 399 | } |
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| 400 | |
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| 401 | if (intersectionQuery) |
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| 402 | { |
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| 403 | static std::set<Entity*> lastEnts; |
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| 404 | |
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| 405 | // Reset last set |
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| 406 | for (std::set<Entity*>::iterator lasti = lastEnts.begin(); |
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| 407 | lasti != lastEnts.end(); ++lasti) |
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| 408 | { |
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| 409 | (*lasti)->setMaterialName("Examples/OgreLogo"); |
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| 410 | } |
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| 411 | lastEnts.clear(); |
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| 412 | |
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| 413 | |
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| 414 | IntersectionSceneQueryResult& results = intersectionQuery->execute(); |
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| 415 | for (SceneQueryMovableIntersectionList::iterator mov = results.movables2movables.begin(); |
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| 416 | mov != results.movables2movables.end(); ++mov) |
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| 417 | { |
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| 418 | SceneQueryMovableObjectPair& thepair = *mov; |
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| 419 | if (thepair.first->getMovableType() == "Entity") |
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| 420 | { |
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| 421 | Entity* ent = static_cast<Entity*>(thepair.first); |
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| 422 | lastEnts.insert(ent); |
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| 423 | ent->setMaterialName("Examples/TextureEffect2"); |
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| 424 | |
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| 425 | } |
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| 426 | if (thepair.second->getMovableType() == "Entity") |
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| 427 | { |
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| 428 | Entity* ent = static_cast<Entity*>(thepair.second); |
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| 429 | lastEnts.insert(ent); |
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| 430 | ent->setMaterialName("Examples/TextureEffect2"); |
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| 431 | |
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| 432 | } |
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| 433 | } |
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| 434 | } |
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| 435 | |
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| 436 | /* |
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| 437 | if (mKeyboard->isKeyDown(KC_V) && timeUntilNextToggle <= 0) |
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| 438 | { |
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| 439 | static bool isVP = false; |
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| 440 | if (!isVP) |
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| 441 | { |
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| 442 | skin->getTechnique(0)->getPass(0)->setVertexProgram("SimpleVP"); |
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| 443 | skin->getTechnique(0)->getPass(0)->setVertexProgramParameters(vertParams); |
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| 444 | isVP = true; |
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| 445 | } |
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| 446 | else |
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| 447 | { |
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| 448 | skin->getTechnique(0)->getPass(0)->setVertexProgram(""); |
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| 449 | isVP = false; |
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| 450 | } |
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| 451 | timeUntilNextToggle = 0.5; |
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| 452 | } |
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| 453 | */ |
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| 454 | |
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| 455 | if (mKeyboard->isKeyDown(KC_P)) |
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| 456 | { |
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| 457 | mTestNode[0]->yaw(Degree(-evt.timeSinceLastFrame * 30)); |
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| 458 | } |
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| 459 | if (mKeyboard->isKeyDown(KC_O)) |
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| 460 | { |
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| 461 | mTestNode[0]->yaw(Degree(evt.timeSinceLastFrame * 30)); |
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| 462 | } |
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| 463 | if (mKeyboard->isKeyDown(KC_K)) |
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| 464 | { |
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| 465 | mTestNode[0]->roll(Degree(-evt.timeSinceLastFrame * 30)); |
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| 466 | } |
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| 467 | if (mKeyboard->isKeyDown(KC_L)) |
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| 468 | { |
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| 469 | mTestNode[0]->roll(Degree(evt.timeSinceLastFrame * 30)); |
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| 470 | } |
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| 471 | if (mKeyboard->isKeyDown(KC_U)) |
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| 472 | { |
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| 473 | mTestNode[0]->translate(0,0,-evt.timeSinceLastFrame * 30); |
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| 474 | } |
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| 475 | if (mKeyboard->isKeyDown(KC_J)) |
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| 476 | { |
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| 477 | mTestNode[0]->translate(0,0,evt.timeSinceLastFrame * 30); |
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| 478 | } |
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| 479 | if (mKeyboard->isKeyDown(KC_M)) |
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| 480 | { |
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| 481 | mTestNode[0]->translate(0,evt.timeSinceLastFrame * 30, 0); |
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| 482 | } |
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| 483 | if (mKeyboard->isKeyDown(KC_N)) |
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| 484 | { |
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| 485 | mTestNode[0]->translate(0,-evt.timeSinceLastFrame * 30, 0); |
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| 486 | } |
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| 487 | |
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| 488 | if (mKeyboard->isKeyDown(KC_0) && timeUntilNextToggle <= 0) |
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| 489 | { |
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| 490 | mAnimState->setEnabled(!mAnimState->getEnabled()); |
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| 491 | timeUntilNextToggle = 0.5; |
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| 492 | } |
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| 493 | |
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| 494 | if (mEntity && mKeyboard->isKeyDown(KC_SPACE) && timeUntilNextToggle <= 0) |
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| 495 | { |
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| 496 | mSceneMgr->destroyEntity(mEntity); |
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| 497 | //mLight->setCastShadows(true); |
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| 498 | mEntity = mSceneMgr->createEntity("newEnt", "robot.mesh"); |
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| 499 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(mEntity); |
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| 500 | mAnimStateList.clear(); |
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| 501 | AnimationState* anim = mEntity->getAnimationState("Walk"); |
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| 502 | anim->setEnabled(true); |
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| 503 | mAnimStateList.push_back(anim); |
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| 504 | } |
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| 505 | |
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| 506 | |
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| 507 | /** Hack to test frustum vols |
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| 508 | if (testCam) |
---|
| 509 | { |
---|
| 510 | // reposition the camera planes |
---|
| 511 | PlaneBoundedVolumeList volList = mLight->_getFrustumClipVolumes(testCam); |
---|
| 512 | |
---|
| 513 | PlaneBoundedVolume& vol = volList[1]; |
---|
| 514 | for (int p = 0; p < 6; ++p) |
---|
| 515 | { |
---|
| 516 | Plane& pl = vol.planes[p]; |
---|
| 517 | camPlaneNode[p]->setOrientation(Vector3::UNIT_Z.getRotationTo(pl.normal)); |
---|
| 518 | camPlaneNode[p]->setPosition(0,0,0); |
---|
| 519 | camPlaneNode[p]->translate(0,0, pl.d, Node::TS_LOCAL); |
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| 520 | } |
---|
| 521 | |
---|
| 522 | vol.intersects(mEntity->getWorldBoundingBox()); |
---|
| 523 | } |
---|
| 524 | */ |
---|
| 525 | |
---|
| 526 | // Print camera details |
---|
| 527 | //mWindow->setDebugText("P: " + StringConverter::toString(mCamera->getDerivedPosition()) + " " + |
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| 528 | // "O: " + StringConverter::toString(mCamera->getDerivedOrientation())); |
---|
| 529 | return ExampleFrameListener::frameStarted(evt) && ExampleFrameListener::frameEnded(evt); |
---|
| 530 | |
---|
| 531 | } |
---|
| 532 | |
---|
| 533 | |
---|
| 534 | }; |
---|
| 535 | |
---|
| 536 | class PlayPenApplication : public ExampleApplication |
---|
| 537 | { |
---|
| 538 | protected: |
---|
| 539 | RefractionTextureListener mRefractionListener; |
---|
| 540 | ReflectionTextureListener mReflectionListener; |
---|
| 541 | StaticPluginLoader mStaticPluginLoader; |
---|
| 542 | public: |
---|
| 543 | PlayPenApplication() { |
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| 544 | |
---|
| 545 | |
---|
| 546 | } |
---|
| 547 | |
---|
| 548 | ~PlayPenApplication() |
---|
| 549 | { |
---|
| 550 | if (frustum) |
---|
| 551 | delete frustum; |
---|
| 552 | // Early delete so we can destroy static plugins |
---|
| 553 | if (mFrameListener) |
---|
| 554 | { |
---|
| 555 | delete mFrameListener; |
---|
| 556 | mFrameListener = 0; |
---|
| 557 | } |
---|
| 558 | if (mRoot) |
---|
| 559 | { |
---|
| 560 | delete mRoot; |
---|
| 561 | mRoot = 0; |
---|
| 562 | } |
---|
| 563 | #ifdef OGRE_STATIC_LIB |
---|
| 564 | mStaticPluginLoader.unload(); |
---|
| 565 | #endif |
---|
| 566 | } |
---|
| 567 | protected: |
---|
| 568 | |
---|
| 569 | void chooseSceneManager(void) |
---|
| 570 | { |
---|
| 571 | // DefaultSceneManager |
---|
| 572 | //mSceneMgr = mRoot->createSceneManager("DefaultSceneManager", "PlayPenSMInstance"); |
---|
| 573 | |
---|
| 574 | // BspSceneManager |
---|
| 575 | //mSceneMgr = mRoot->createSceneManager("BspSceneManager", "PlayPenSMInstance"); |
---|
| 576 | |
---|
| 577 | // OctreeSceneManager |
---|
| 578 | //mSceneMgr = mRoot->createSceneManager("OctreeSceneManager", "PlayPenSMInstance"); |
---|
| 579 | |
---|
| 580 | // TerrainSceneManager |
---|
| 581 | mSceneMgr = mRoot->createSceneManager("TerrainSceneManager", "PlayPenSMInstance"); |
---|
| 582 | } |
---|
| 583 | |
---|
| 584 | |
---|
| 585 | void createTestBugPlaneMesh3Streams(const String& testMeshName) |
---|
| 586 | { |
---|
| 587 | Plane plane(Vector3::UNIT_Z, 0); |
---|
| 588 | Real width = 258; |
---|
| 589 | Real height = 171; |
---|
| 590 | int xsegments = 50; |
---|
| 591 | int ysegments = 50; |
---|
| 592 | Real xTile = 1.0f; |
---|
| 593 | Real yTile = 1.0f; |
---|
| 594 | const Vector3& upVector = Vector3::UNIT_Y; |
---|
| 595 | MeshPtr pMesh = MeshManager::getSingleton().createManual(testMeshName, |
---|
| 596 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); |
---|
| 597 | SubMesh *pSub = pMesh->createSubMesh(); |
---|
| 598 | |
---|
| 599 | // Set up vertex data |
---|
| 600 | // Use a single shared buffer |
---|
| 601 | pMesh->sharedVertexData = new VertexData(); |
---|
| 602 | VertexData* vertexData = pMesh->sharedVertexData; |
---|
| 603 | // Set up Vertex Declaration |
---|
| 604 | VertexDeclaration* vertexDecl = vertexData->vertexDeclaration; |
---|
| 605 | // We always need positions |
---|
| 606 | vertexDecl->addElement(0, 0, VET_FLOAT3, VES_POSITION); |
---|
| 607 | vertexDecl->addElement(1, 0, VET_FLOAT3, VES_NORMAL); |
---|
| 608 | vertexDecl->addElement(2, 0, VET_FLOAT2, VES_TEXTURE_COORDINATES, 0); |
---|
| 609 | |
---|
| 610 | vertexData->vertexCount = (xsegments + 1) * (ysegments + 1); |
---|
| 611 | |
---|
| 612 | // Allocate vertex buffers |
---|
| 613 | HardwareVertexBufferSharedPtr vbufpos = |
---|
| 614 | HardwareBufferManager::getSingleton(). |
---|
| 615 | createVertexBuffer(vertexDecl->getVertexSize(0), vertexData->vertexCount, |
---|
| 616 | HardwareBuffer::HBU_STATIC_WRITE_ONLY, false); |
---|
| 617 | HardwareVertexBufferSharedPtr vbufnorm = |
---|
| 618 | HardwareBufferManager::getSingleton(). |
---|
| 619 | createVertexBuffer(vertexDecl->getVertexSize(1), vertexData->vertexCount, |
---|
| 620 | HardwareBuffer::HBU_STATIC_WRITE_ONLY, false); |
---|
| 621 | HardwareVertexBufferSharedPtr vbuftex = |
---|
| 622 | HardwareBufferManager::getSingleton(). |
---|
| 623 | createVertexBuffer(vertexDecl->getVertexSize(2), vertexData->vertexCount, |
---|
| 624 | HardwareBuffer::HBU_STATIC_WRITE_ONLY, false); |
---|
| 625 | |
---|
| 626 | // Set up the binding (one source only) |
---|
| 627 | VertexBufferBinding* binding = vertexData->vertexBufferBinding; |
---|
| 628 | binding->setBinding(0, vbufpos); |
---|
| 629 | binding->setBinding(1, vbufnorm); |
---|
| 630 | binding->setBinding(2, vbuftex); |
---|
| 631 | |
---|
| 632 | // Work out the transform required |
---|
| 633 | // Default orientation of plane is normal along +z, distance 0 |
---|
| 634 | Matrix4 xlate, xform, rot; |
---|
| 635 | Matrix3 rot3; |
---|
| 636 | xlate = rot = Matrix4::IDENTITY; |
---|
| 637 | // Determine axes |
---|
| 638 | Vector3 zAxis, yAxis, xAxis; |
---|
| 639 | zAxis = plane.normal; |
---|
| 640 | zAxis.normalise(); |
---|
| 641 | yAxis = upVector; |
---|
| 642 | yAxis.normalise(); |
---|
| 643 | xAxis = yAxis.crossProduct(zAxis); |
---|
| 644 | |
---|
| 645 | rot3.FromAxes(xAxis, yAxis, zAxis); |
---|
| 646 | rot = rot3; |
---|
| 647 | |
---|
| 648 | // Set up standard xform from origin |
---|
| 649 | xlate.setTrans(plane.normal * -plane.d); |
---|
| 650 | |
---|
| 651 | // concatenate |
---|
| 652 | xform = xlate * rot; |
---|
| 653 | |
---|
| 654 | // Generate vertex data |
---|
| 655 | // Lock the whole buffer |
---|
| 656 | float* pPos = static_cast<float*>( |
---|
| 657 | vbufpos->lock(HardwareBuffer::HBL_DISCARD) ); |
---|
| 658 | float* pNorm = static_cast<float*>( |
---|
| 659 | vbufnorm->lock(HardwareBuffer::HBL_DISCARD) ); |
---|
| 660 | float* pTex = static_cast<float*>( |
---|
| 661 | vbuftex->lock(HardwareBuffer::HBL_DISCARD) ); |
---|
| 662 | Real xSpace = width / xsegments; |
---|
| 663 | Real ySpace = height / ysegments; |
---|
| 664 | Real halfWidth = width / 2; |
---|
| 665 | Real halfHeight = height / 2; |
---|
| 666 | Real xTex = (1.0f * xTile) / xsegments; |
---|
| 667 | Real yTex = (1.0f * yTile) / ysegments; |
---|
| 668 | Vector3 vec; |
---|
| 669 | Vector3 min, max; |
---|
| 670 | Real maxSquaredLength; |
---|
| 671 | bool firstTime = true; |
---|
| 672 | |
---|
| 673 | for (int y = 0; y < ysegments + 1; ++y) |
---|
| 674 | { |
---|
| 675 | for (int x = 0; x < xsegments + 1; ++x) |
---|
| 676 | { |
---|
| 677 | // Work out centered on origin |
---|
| 678 | vec.x = (x * xSpace) - halfWidth; |
---|
| 679 | vec.y = (y * ySpace) - halfHeight; |
---|
| 680 | vec.z = 0.0f; |
---|
| 681 | // Transform by orientation and distance |
---|
| 682 | vec = xform * vec; |
---|
| 683 | // Assign to geometry |
---|
| 684 | *pPos++ = vec.x; |
---|
| 685 | *pPos++ = vec.y; |
---|
| 686 | *pPos++ = vec.z; |
---|
| 687 | |
---|
| 688 | // Build bounds as we go |
---|
| 689 | if (firstTime) |
---|
| 690 | { |
---|
| 691 | min = vec; |
---|
| 692 | max = vec; |
---|
| 693 | maxSquaredLength = vec.squaredLength(); |
---|
| 694 | firstTime = false; |
---|
| 695 | } |
---|
| 696 | else |
---|
| 697 | { |
---|
| 698 | min.makeFloor(vec); |
---|
| 699 | max.makeCeil(vec); |
---|
| 700 | maxSquaredLength = std::max(maxSquaredLength, vec.squaredLength()); |
---|
| 701 | } |
---|
| 702 | |
---|
| 703 | // Default normal is along unit Z |
---|
| 704 | vec = Vector3::UNIT_Z; |
---|
| 705 | // Rotate |
---|
| 706 | vec = rot * vec; |
---|
| 707 | |
---|
| 708 | *pNorm++ = vec.x; |
---|
| 709 | *pNorm++ = vec.y; |
---|
| 710 | *pNorm++ = vec.z; |
---|
| 711 | |
---|
| 712 | *pTex++ = x * xTex; |
---|
| 713 | *pTex++ = 1 - (y * yTex); |
---|
| 714 | |
---|
| 715 | |
---|
| 716 | } // x |
---|
| 717 | } // y |
---|
| 718 | |
---|
| 719 | // Unlock |
---|
| 720 | vbufpos->unlock(); |
---|
| 721 | vbufnorm->unlock(); |
---|
| 722 | vbuftex->unlock(); |
---|
| 723 | // Generate face list |
---|
| 724 | pSub->useSharedVertices = true; |
---|
| 725 | //tesselate2DMesh(pSub, xsegments + 1, ysegments + 1, false, indexBufferUsage, indexShadowBuffer); |
---|
| 726 | SubMesh* sm = pSub; |
---|
| 727 | int meshWidth = xsegments + 1; |
---|
| 728 | int meshHeight = ysegments + 1; |
---|
| 729 | bool doubleSided = false; |
---|
| 730 | HardwareBuffer::Usage indexBufferUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY; |
---|
| 731 | bool indexShadowBuffer = true; |
---|
| 732 | // The mesh is built, just make a list of indexes to spit out the triangles |
---|
| 733 | int vInc, uInc, v, u, iterations; |
---|
| 734 | int vCount, uCount; |
---|
| 735 | |
---|
| 736 | if (doubleSided) |
---|
| 737 | { |
---|
| 738 | iterations = 2; |
---|
| 739 | vInc = 1; |
---|
| 740 | v = 0; // Start with front |
---|
| 741 | } |
---|
| 742 | else |
---|
| 743 | { |
---|
| 744 | iterations = 1; |
---|
| 745 | vInc = 1; |
---|
| 746 | v = 0; |
---|
| 747 | } |
---|
| 748 | |
---|
| 749 | // Allocate memory for faces |
---|
| 750 | // Num faces, width*height*2 (2 tris per square), index count is * 3 on top |
---|
| 751 | sm->indexData->indexCount = (meshWidth-1) * (meshHeight-1) * 2 * iterations * 3; |
---|
| 752 | sm->indexData->indexBuffer = HardwareBufferManager::getSingleton(). |
---|
| 753 | createIndexBuffer(HardwareIndexBuffer::IT_16BIT, |
---|
| 754 | sm->indexData->indexCount, indexBufferUsage, indexShadowBuffer); |
---|
| 755 | |
---|
| 756 | int v1, v2, v3; |
---|
| 757 | //bool firstTri = true; |
---|
| 758 | HardwareIndexBufferSharedPtr ibuf = sm->indexData->indexBuffer; |
---|
| 759 | // Lock the whole buffer |
---|
| 760 | unsigned short* pIndexes = static_cast<unsigned short*>( |
---|
| 761 | ibuf->lock(HardwareBuffer::HBL_DISCARD) ); |
---|
| 762 | |
---|
| 763 | while (iterations--) |
---|
| 764 | { |
---|
| 765 | // Make tris in a zigzag pattern (compatible with strips) |
---|
| 766 | u = 0; |
---|
| 767 | uInc = 1; // Start with moving +u |
---|
| 768 | |
---|
| 769 | vCount = meshHeight - 1; |
---|
| 770 | while (vCount--) |
---|
| 771 | { |
---|
| 772 | uCount = meshWidth - 1; |
---|
| 773 | while (uCount--) |
---|
| 774 | { |
---|
| 775 | // First Tri in cell |
---|
| 776 | // ----------------- |
---|
| 777 | v1 = ((v + vInc) * meshWidth) + u; |
---|
| 778 | v2 = (v * meshWidth) + u; |
---|
| 779 | v3 = ((v + vInc) * meshWidth) + (u + uInc); |
---|
| 780 | // Output indexes |
---|
| 781 | *pIndexes++ = v1; |
---|
| 782 | *pIndexes++ = v2; |
---|
| 783 | *pIndexes++ = v3; |
---|
| 784 | // Second Tri in cell |
---|
| 785 | // ------------------ |
---|
| 786 | v1 = ((v + vInc) * meshWidth) + (u + uInc); |
---|
| 787 | v2 = (v * meshWidth) + u; |
---|
| 788 | v3 = (v * meshWidth) + (u + uInc); |
---|
| 789 | // Output indexes |
---|
| 790 | *pIndexes++ = v1; |
---|
| 791 | *pIndexes++ = v2; |
---|
| 792 | *pIndexes++ = v3; |
---|
| 793 | |
---|
| 794 | // Next column |
---|
| 795 | u += uInc; |
---|
| 796 | } |
---|
| 797 | // Next row |
---|
| 798 | v += vInc; |
---|
| 799 | u = 0; |
---|
| 800 | |
---|
| 801 | |
---|
| 802 | } |
---|
| 803 | |
---|
| 804 | // Reverse vInc for double sided |
---|
| 805 | v = meshHeight - 1; |
---|
| 806 | vInc = -vInc; |
---|
| 807 | |
---|
| 808 | } |
---|
| 809 | // Unlock |
---|
| 810 | ibuf->unlock(); |
---|
| 811 | |
---|
| 812 | //pMesh->_updateBounds(); |
---|
| 813 | pMesh->_setBounds(AxisAlignedBox(min, max)); |
---|
| 814 | pMesh->_setBoundingSphereRadius(Math::Sqrt(maxSquaredLength)); |
---|
| 815 | // load |
---|
| 816 | pMesh->load(); |
---|
| 817 | pMesh->touch(); |
---|
| 818 | } |
---|
| 819 | |
---|
| 820 | void stressTestStaticGeometry(void) |
---|
| 821 | { |
---|
| 822 | |
---|
| 823 | // Set ambient light |
---|
| 824 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5)); |
---|
| 825 | |
---|
| 826 | // Create a point light |
---|
| 827 | Light* l = mSceneMgr->createLight("MainLight"); |
---|
| 828 | l->setType(Light::LT_DIRECTIONAL); |
---|
| 829 | Vector3 dir(1, -1, -1.5); |
---|
| 830 | dir.normalise(); |
---|
| 831 | l->setDirection(dir); |
---|
| 832 | l->setDiffuseColour(1.0, 0.7, 0.0); |
---|
| 833 | |
---|
| 834 | |
---|
| 835 | Plane plane; |
---|
| 836 | plane.normal = Vector3::UNIT_Y; |
---|
| 837 | plane.d = 0; |
---|
| 838 | MeshManager::getSingleton().createPlane("Myplane", |
---|
| 839 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, plane, |
---|
| 840 | 4500,4500,10,10,true,1,5,5,Vector3::UNIT_Z); |
---|
| 841 | Entity* pPlaneEnt = mSceneMgr->createEntity( "plane", "Myplane" ); |
---|
| 842 | pPlaneEnt->setMaterialName("Examples/GrassFloor"); |
---|
| 843 | pPlaneEnt->setCastShadows(false); |
---|
| 844 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(pPlaneEnt); |
---|
| 845 | |
---|
| 846 | Vector3 min(-2000,0,-2000); |
---|
| 847 | Vector3 max(2000,0,2000); |
---|
| 848 | |
---|
| 849 | |
---|
| 850 | Entity* e = mSceneMgr->createEntity("1", "ogrehead.mesh"); |
---|
| 851 | StaticGeometry* s = 0; |
---|
| 852 | |
---|
| 853 | unsigned int count = 10; |
---|
| 854 | while(count--) |
---|
| 855 | { |
---|
| 856 | if(s) mSceneMgr->destroyStaticGeometry(s); |
---|
| 857 | s = mSceneMgr->createStaticGeometry("bing"); |
---|
| 858 | |
---|
| 859 | s->addEntity(e, Vector3(100, 100, 100)); |
---|
| 860 | |
---|
| 861 | s->build(); |
---|
| 862 | } |
---|
| 863 | |
---|
| 864 | |
---|
| 865 | //s->setRenderingDistance(1000); |
---|
| 866 | //s->dump("static.txt"); |
---|
| 867 | //mSceneMgr->showBoundingBoxes(true); |
---|
| 868 | mCamera->setLodBias(0.5); |
---|
| 869 | |
---|
| 870 | |
---|
| 871 | } |
---|
| 872 | |
---|
| 873 | void testManualBlend() |
---|
| 874 | { |
---|
| 875 | // create material |
---|
| 876 | MaterialPtr mat = MaterialManager::getSingleton().create("TestMat", |
---|
| 877 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); |
---|
| 878 | Pass * p = mat->getTechnique(0)->getPass(0); |
---|
| 879 | p->setLightingEnabled(false); |
---|
| 880 | p->createTextureUnitState("Dirt.jpg"); |
---|
| 881 | TextureUnitState* t = p->createTextureUnitState("PoolFloorLightingMap.png"); |
---|
| 882 | t->setColourOperationEx(LBX_BLEND_MANUAL, LBS_TEXTURE, LBS_CURRENT, |
---|
| 883 | ColourValue::White, ColourValue::White, 0.75); |
---|
| 884 | |
---|
| 885 | Entity *planeEnt = mSceneMgr->createEntity("Plane", SceneManager::PT_PLANE); |
---|
| 886 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(planeEnt); |
---|
| 887 | planeEnt->setMaterialName("TestManual"); |
---|
| 888 | |
---|
| 889 | |
---|
| 890 | |
---|
| 891 | } |
---|
| 892 | |
---|
| 893 | void testProjectSphere() |
---|
| 894 | { |
---|
| 895 | mSceneMgr->setAmbientLight(ColourValue::White); |
---|
| 896 | |
---|
| 897 | |
---|
| 898 | Plane plane; |
---|
| 899 | plane.normal = Vector3::UNIT_Y; |
---|
| 900 | plane.d = 0; |
---|
| 901 | MeshManager::getSingleton().createPlane("Myplane", |
---|
| 902 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, plane, |
---|
| 903 | 4500,4500,10,10,true,1,5,5,Vector3::UNIT_Z); |
---|
| 904 | Entity* pPlaneEnt = mSceneMgr->createEntity( "plane", "Myplane" ); |
---|
| 905 | pPlaneEnt->setMaterialName("Examples/GrassFloor"); |
---|
| 906 | pPlaneEnt->setCastShadows(false); |
---|
| 907 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(pPlaneEnt); |
---|
| 908 | |
---|
| 909 | projectionSphere = new Sphere(Vector3(0, 30.0, 0), 10.0); |
---|
| 910 | |
---|
| 911 | ManualObject* debugSphere = mSceneMgr->createManualObject("debugSphere"); |
---|
| 912 | debugSphere->begin("BaseWhiteNoLighting", RenderOperation::OT_LINE_STRIP); |
---|
| 913 | for (int i = 0; i <= 20; ++i) |
---|
| 914 | { |
---|
| 915 | Vector3 basePos(projectionSphere->getRadius(), 0, 0); |
---|
| 916 | Quaternion quat; |
---|
| 917 | quat.FromAngleAxis(Radian(((float)i/(float)20)*Math::TWO_PI), Vector3::UNIT_Y); |
---|
| 918 | basePos = quat * basePos; |
---|
| 919 | debugSphere->position(basePos); |
---|
| 920 | } |
---|
| 921 | for (int i = 0; i <= 20; ++i) |
---|
| 922 | { |
---|
| 923 | Vector3 basePos(projectionSphere->getRadius(), 0, 0); |
---|
| 924 | Quaternion quat; |
---|
| 925 | quat.FromAngleAxis(Radian(((float)i/(float)20)*Math::TWO_PI), Vector3::UNIT_Z); |
---|
| 926 | basePos = quat * basePos; |
---|
| 927 | debugSphere->position(basePos); |
---|
| 928 | } |
---|
| 929 | debugSphere->end(); |
---|
| 930 | |
---|
| 931 | mSceneMgr->getRootSceneNode()->createChildSceneNode(Vector3(0,30,0))->attachObject(debugSphere); |
---|
| 932 | |
---|
| 933 | scissorRect = mSceneMgr->createManualObject("scissorrect"); |
---|
| 934 | scissorRect->setUseIdentityProjection(true); |
---|
| 935 | scissorRect->setUseIdentityView(true); |
---|
| 936 | AxisAlignedBox aabb; |
---|
| 937 | aabb.setInfinite(); |
---|
| 938 | scissorRect->setBoundingBox(aabb); |
---|
| 939 | scissorRect->begin("BaseWhiteNoLighting", RenderOperation::OT_LINE_STRIP); |
---|
| 940 | scissorRect->position(Vector3::ZERO); |
---|
| 941 | scissorRect->position(Vector3::ZERO); |
---|
| 942 | scissorRect->position(Vector3::ZERO); |
---|
| 943 | scissorRect->position(Vector3::ZERO); |
---|
| 944 | scissorRect->position(Vector3::ZERO); |
---|
| 945 | scissorRect->end(); |
---|
| 946 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(scissorRect); |
---|
| 947 | |
---|
| 948 | |
---|
| 949 | |
---|
| 950 | |
---|
| 951 | } |
---|
| 952 | |
---|
| 953 | void testBug() |
---|
| 954 | { |
---|
| 955 | /** Bren's problem |
---|
| 956 | |
---|
| 957 | Ogre::Mesh* mesh = Ogre::MeshManager::getSingleton().load("male_civ_head.mesh", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME).getPointer(); |
---|
| 958 | assert(mesh); |
---|
| 959 | Ogre::PoseList pose_list = mesh->getPoseList(); |
---|
| 960 | unsigned int num_subs = mesh->getNumSubMeshes(); |
---|
| 961 | |
---|
| 962 | int cur_pose_index = 0; |
---|
| 963 | Animation* anim = mesh->createAnimation(PoseAnimationStateName, (Real)NUM_HEAD_POSES); |
---|
| 964 | for (unsigned int cur_sub = 1; cur_sub <= num_subs; ++cur_sub) |
---|
| 965 | { |
---|
| 966 | Ogre::VertexAnimationTrack* track = anim->createVertexTrack(cur_sub, VAT_POSE); |
---|
| 967 | |
---|
| 968 | for (int cur_pose = 0; cur_pose < NUM_HEAD_POSES; ++cur_pose) |
---|
| 969 | { |
---|
| 970 | Ogre::VertexPoseKeyFrame* key = track->createVertexPoseKeyFrame((Real)cur_pose); |
---|
| 971 | |
---|
| 972 | bool done = false; |
---|
| 973 | |
---|
| 974 | for (unsigned int cur_key = 0; cur_key < NUM_HEAD_POSES && !done; ++cur_key) |
---|
| 975 | { |
---|
| 976 | if (pose_list[cur_key]->getName().compare(HeadPoses[cur_pose]) == 0 && |
---|
| 977 | pose_list[cur_key]->getTarget() == cur_sub - 1) |
---|
| 978 | { |
---|
| 979 | key->addPoseReference(cur_pose_index, 1.f); |
---|
| 980 | ++cur_pose_index; |
---|
| 981 | done = true; |
---|
| 982 | } |
---|
| 983 | } |
---|
| 984 | } |
---|
| 985 | } |
---|
| 986 | |
---|
| 987 | Entity* ent = mSceneMgr->createEntity("1", mesh->getName()); |
---|
| 988 | num_subs = ent->getNumSubEntities(); |
---|
| 989 | SubEntity* mStump; |
---|
| 990 | for (int i = 0; i < num_subs; ++i) |
---|
| 991 | { |
---|
| 992 | Ogre::SubEntity* sub_ent = ent->getSubEntity(i); |
---|
| 993 | assert(sub_ent); |
---|
| 994 | |
---|
| 995 | if (sub_ent->getMaterialName().compare(0, strlen("male_civ/neckstump_"), "male_civ/neckstump_") == 0) |
---|
| 996 | mStump = sub_ent; |
---|
| 997 | } |
---|
| 998 | |
---|
| 999 | assert(mStump && "Couldn't find head stump sub entity!"); |
---|
| 1000 | |
---|
| 1001 | mStump->setVisible(false); |
---|
| 1002 | |
---|
| 1003 | AnimationState* animState = ent->getAnimationState(PoseAnimationStateName); |
---|
| 1004 | animState->setLoop(false); // else mTimePos becomes undefined? |
---|
| 1005 | animState->setEnabled(true); |
---|
| 1006 | animState->setTimePosition((Real)2); |
---|
| 1007 | |
---|
| 1008 | */ |
---|
| 1009 | |
---|
| 1010 | Entity* ent = mSceneMgr->createEntity("test", "fs_raiden03b.mesh"); |
---|
| 1011 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(ent); |
---|
| 1012 | mAnimState = ent->getAnimationState("Default"); |
---|
| 1013 | mAnimState->setEnabled(true); |
---|
| 1014 | |
---|
| 1015 | } |
---|
| 1016 | |
---|
| 1017 | void testMaterialSerializer() |
---|
| 1018 | { |
---|
| 1019 | MaterialSerializer ser; |
---|
| 1020 | |
---|
| 1021 | // simple material |
---|
| 1022 | MaterialPtr m = MaterialManager::getSingleton().getByName("Examples/EnvMappedRustySteel"); |
---|
| 1023 | ser.queueForExport(m); |
---|
| 1024 | |
---|
| 1025 | // scheme-based but otherwise simple material |
---|
| 1026 | m = MaterialManager::getSingleton().getByName("Examples/MorningSkyBox"); |
---|
| 1027 | ser.queueForExport(m); |
---|
| 1028 | |
---|
| 1029 | // fairly simple shader, with custom param & default params |
---|
| 1030 | m = MaterialManager::getSingleton().getByName("Examples/CelShading"); |
---|
| 1031 | ser.queueForExport(m); |
---|
| 1032 | |
---|
| 1033 | // More complex shader |
---|
| 1034 | m = MaterialManager::getSingleton().getByName("Examples/BumpMapping/SingleLight"); |
---|
| 1035 | ser.queueForExport(m); |
---|
| 1036 | |
---|
| 1037 | // more complex shader, with light iteration |
---|
| 1038 | m = MaterialManager::getSingleton().getByName("Examples/BumpMapping/MultiLight"); |
---|
| 1039 | ser.queueForExport(m); |
---|
| 1040 | |
---|
| 1041 | // With a unified program |
---|
| 1042 | m = MaterialManager::getSingleton().getByName("jaiqua"); |
---|
| 1043 | ser.queueForExport(m); |
---|
| 1044 | |
---|
| 1045 | |
---|
| 1046 | // export |
---|
| 1047 | ser.exportQueued("testexport.material", true); |
---|
| 1048 | |
---|
| 1049 | |
---|
| 1050 | |
---|
| 1051 | |
---|
| 1052 | } |
---|
| 1053 | |
---|
| 1054 | void testTransparencyMipMaps() |
---|
| 1055 | { |
---|
| 1056 | MaterialPtr mat = MaterialManager::getSingleton().create("test", |
---|
| 1057 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); |
---|
| 1058 | // known png with alpha |
---|
| 1059 | Pass* pass = mat->getTechnique(0)->getPass(0); |
---|
| 1060 | pass->createTextureUnitState("ogretext.png"); |
---|
| 1061 | pass->setSceneBlending(SBT_TRANSPARENT_ALPHA); |
---|
| 1062 | // alpha blend |
---|
| 1063 | pass->setDepthWriteEnabled(false); |
---|
| 1064 | |
---|
| 1065 | // alpha reject |
---|
| 1066 | //pass->setDepthWriteEnabled(true); |
---|
| 1067 | //pass->setAlphaRejectSettings(CMPF_LESS, 128); |
---|
| 1068 | |
---|
| 1069 | // Define a floor plane mesh |
---|
| 1070 | Plane p; |
---|
| 1071 | p.normal = Vector3::UNIT_Y; |
---|
| 1072 | p.d = 200; |
---|
| 1073 | MeshManager::getSingleton().createPlane("FloorPlane", |
---|
| 1074 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, |
---|
| 1075 | p,2000,2000,1,1,true,1,5,5,Vector3::UNIT_Z); |
---|
| 1076 | |
---|
| 1077 | // Create an entity (the floor) |
---|
| 1078 | Entity* ent = mSceneMgr->createEntity("floor", "FloorPlane"); |
---|
| 1079 | ent->setMaterialName("test"); |
---|
| 1080 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(ent); |
---|
| 1081 | |
---|
| 1082 | mSceneMgr->setSkyDome(true, "Examples/CloudySky", 5, 8); |
---|
| 1083 | mSceneMgr->setAmbientLight(ColourValue::White); |
---|
| 1084 | |
---|
| 1085 | |
---|
| 1086 | { |
---|
| 1087 | |
---|
| 1088 | Real alphaLevel = 0.5f; |
---|
| 1089 | MaterialPtr alphamat = MaterialManager::getSingleton().create("testy", |
---|
| 1090 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); |
---|
| 1091 | Pass* pass = alphamat->getTechnique(0)->getPass(0); |
---|
| 1092 | pass->setSceneBlending(SBT_TRANSPARENT_ALPHA); |
---|
| 1093 | pass->setDepthWriteEnabled(false); |
---|
| 1094 | TextureUnitState* t = pass->createTextureUnitState(); |
---|
| 1095 | t->setAlphaOperation(LBX_SOURCE1, LBS_MANUAL, LBS_CURRENT, alphaLevel); |
---|
| 1096 | |
---|
| 1097 | ent = mSceneMgr->createEntity("asd", "ogrehead.mesh"); |
---|
| 1098 | ent->setMaterialName("testy"); |
---|
| 1099 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(ent); |
---|
| 1100 | |
---|
| 1101 | } |
---|
| 1102 | |
---|
| 1103 | } |
---|
| 1104 | |
---|
| 1105 | void testCthNewBlending(void) |
---|
| 1106 | { |
---|
| 1107 | // Set ambient light |
---|
| 1108 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5)); |
---|
| 1109 | |
---|
| 1110 | // Create a point light |
---|
| 1111 | Light* l = mSceneMgr->createLight("MainLight"); |
---|
| 1112 | l->setType(Light::LT_DIRECTIONAL); |
---|
| 1113 | l->setDirection(-Vector3::UNIT_Y); |
---|
| 1114 | |
---|
| 1115 | // Accept default settings: point light, white diffuse, just set position |
---|
| 1116 | // NB I could attach the light to a SceneNode if I wanted it to move automatically with |
---|
| 1117 | // other objects, but I don't |
---|
| 1118 | //l->setPosition(20,80,50); |
---|
| 1119 | |
---|
| 1120 | |
---|
| 1121 | Entity *ent = mSceneMgr->createEntity("head", "ogrehead_2.mesh"); |
---|
| 1122 | |
---|
| 1123 | // Add entity to the root scene node |
---|
| 1124 | mRootNode = mSceneMgr->getRootSceneNode(); |
---|
| 1125 | static_cast<SceneNode*>(mRootNode->createChild())->attachObject(ent); |
---|
| 1126 | |
---|
| 1127 | mTestNode[0] = static_cast<SceneNode*>( |
---|
| 1128 | mRootNode->createChild("TestNode", Vector3(100,0,0))); |
---|
| 1129 | ent = mSceneMgr->createEntity("head2", "ogrehead.mesh"); |
---|
| 1130 | mTestNode[0]->attachObject(ent); |
---|
| 1131 | |
---|
| 1132 | mTestNode[0]->attachObject(l); |
---|
| 1133 | |
---|
| 1134 | |
---|
| 1135 | // Create a skydome |
---|
| 1136 | mSceneMgr->setSkyDome(true, "Examples/CloudySky", 5, 8); |
---|
| 1137 | |
---|
| 1138 | // Define a floor plane mesh |
---|
| 1139 | Plane p; |
---|
| 1140 | p.normal = Vector3::UNIT_Y; |
---|
| 1141 | p.d = 200; |
---|
| 1142 | MeshManager::getSingleton().createPlane("FloorPlane", |
---|
| 1143 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, |
---|
| 1144 | p,2000,2000,1,1,true,1,5,5,Vector3::UNIT_Z); |
---|
| 1145 | |
---|
| 1146 | // Create an entity (the floor) |
---|
| 1147 | ent = mSceneMgr->createEntity("floor", "FloorPlane"); |
---|
| 1148 | ent->setMaterialName("Block/Material1"); |
---|
| 1149 | |
---|
| 1150 | mRootNode->attachObject(ent); |
---|
| 1151 | |
---|
| 1152 | mCamera->setPosition(0,0,200); |
---|
| 1153 | mCamera->setDirection(0,0,-1); |
---|
| 1154 | |
---|
| 1155 | //mSceneMgr->setDisplaySceneNodes(true); |
---|
| 1156 | |
---|
| 1157 | } |
---|
| 1158 | |
---|
| 1159 | void testMatrices(void) |
---|
| 1160 | { |
---|
| 1161 | mCamera->setPosition(0,0,500); |
---|
| 1162 | mCamera->lookAt(0,0,0); |
---|
| 1163 | const Matrix4& view = mCamera->getViewMatrix(); |
---|
| 1164 | const Matrix4& proj = mCamera->getProjectionMatrix(); |
---|
| 1165 | |
---|
| 1166 | Matrix4 viewproj = proj * view; |
---|
| 1167 | |
---|
| 1168 | Vector3 point3d(100,100,0); |
---|
| 1169 | |
---|
| 1170 | Vector3 projPoint = viewproj * point3d; |
---|
| 1171 | |
---|
| 1172 | point3d = Vector3(100,100,400); |
---|
| 1173 | projPoint = viewproj * point3d; |
---|
| 1174 | } |
---|
| 1175 | void testBasicPlane() |
---|
| 1176 | { |
---|
| 1177 | /* |
---|
| 1178 | // Create a light |
---|
| 1179 | Light* l = mSceneMgr->createLight("MainLight"); |
---|
| 1180 | // Accept default settings: point light, white diffuse, just set position |
---|
| 1181 | // NB I could attach the light to a SceneNode if I wanted it to move automatically with |
---|
| 1182 | // other objects, but I don't |
---|
| 1183 | l->setPosition(20,80,50); |
---|
| 1184 | */ |
---|
| 1185 | |
---|
| 1186 | // Create a point light |
---|
| 1187 | Light* l = mSceneMgr->createLight("MainLight"); |
---|
| 1188 | l->setType(Light::LT_DIRECTIONAL); |
---|
| 1189 | l->setDirection(-Vector3::UNIT_Y); |
---|
| 1190 | Entity *ent; |
---|
| 1191 | |
---|
| 1192 | // Define a floor plane mesh |
---|
| 1193 | Plane p; |
---|
| 1194 | p.normal = Vector3::UNIT_Y; |
---|
| 1195 | p.d = 200; |
---|
| 1196 | MeshManager::getSingleton().createPlane("FloorPlane", |
---|
| 1197 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, |
---|
| 1198 | p,2000,2000,1,1,true,1,5,5,Vector3::UNIT_Z); |
---|
| 1199 | |
---|
| 1200 | // Create an entity (the floor) |
---|
| 1201 | ent = mSceneMgr->createEntity("floor", "FloorPlane"); |
---|
| 1202 | ent->setMaterialName("Examples/RustySteel"); |
---|
| 1203 | |
---|
| 1204 | mSceneMgr->getRootSceneNode()->attachObject(ent); |
---|
| 1205 | |
---|
| 1206 | Entity* sphereEnt = mSceneMgr->createEntity("ogre", "ogrehead.mesh"); |
---|
| 1207 | |
---|
| 1208 | mRootNode = mSceneMgr->getRootSceneNode(); |
---|
| 1209 | SceneNode* node = mSceneMgr->createSceneNode(); |
---|
| 1210 | node->attachObject(sphereEnt); |
---|
| 1211 | mRootNode->addChild(node); |
---|
| 1212 | |
---|
| 1213 | } |
---|
| 1214 | |
---|
| 1215 | void testAlpha() |
---|
| 1216 | { |
---|
| 1217 | /* |
---|
| 1218 | // Create a light |
---|
| 1219 | Light* l = mSceneMgr->createLight("MainLight"); |
---|
| 1220 | // Accept default settings: point light, white diffuse, just set position |
---|
| 1221 | // NB I could attach the light to a SceneNode if I wanted it to move automatically with |
---|
| 1222 | // other objects, but I don't |
---|
| 1223 | l->setPosition(20,80,50); |
---|
| 1224 | */ |
---|
| 1225 | |
---|
| 1226 | // Create a point light |
---|
| 1227 | Light* l = mSceneMgr->createLight("MainLight"); |
---|
| 1228 | l->setType(Light::LT_DIRECTIONAL); |
---|
| 1229 | l->setDirection(-Vector3::UNIT_Y); |
---|
| 1230 | Entity *ent; |
---|
| 1231 | |
---|
| 1232 | // Define a floor plane mesh |
---|
| 1233 | Plane p; |
---|
| 1234 | p.normal = Vector3::UNIT_Y; |
---|
| 1235 | p.d = 200; |
---|
| 1236 | MeshManager::getSingleton().createPlane("FloorPlane", |
---|
| 1237 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, |
---|
| 1238 | p,2000,2000,1,1,true,1,5,5,Vector3::UNIT_Z); |
---|
| 1239 | |
---|
| 1240 | p.normal = Vector3::UNIT_Z; |
---|
| 1241 | p.d = 200; |
---|
| 1242 | MeshManager::getSingleton().createPlane("WallPlane", |
---|
| 1243 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, |
---|
| 1244 | p,2000,2000,1,1,true,1,5,5,Vector3::UNIT_Y); |
---|
| 1245 | |
---|
| 1246 | // Create an entity (the floor) |
---|
| 1247 | ent = mSceneMgr->createEntity("floor", "FloorPlane"); |
---|
| 1248 | ent->setMaterialName("Core/StatsBlockBorder/Up"); |
---|
| 1249 | |
---|
| 1250 | mSceneMgr->getRootSceneNode()->attachObject(ent); |
---|
| 1251 | |
---|
| 1252 | ent = mSceneMgr->createEntity("wall", "WallPlane"); |
---|
| 1253 | ent->setMaterialName("Core/StatsBlockBorder/Up"); |
---|
| 1254 | |
---|
| 1255 | mSceneMgr->getRootSceneNode()->attachObject(ent); |
---|
| 1256 | |
---|
| 1257 | |
---|
| 1258 | Entity* sphereEnt = mSceneMgr->createEntity("ogre", "ogrehead.mesh"); |
---|
| 1259 | |
---|
| 1260 | mRootNode = mSceneMgr->getRootSceneNode(); |
---|
| 1261 | SceneNode* node = mSceneMgr->createSceneNode(); |
---|
| 1262 | node->attachObject(sphereEnt); |
---|
| 1263 | mRootNode->addChild(node); |
---|
| 1264 | |
---|
| 1265 | mSceneMgr->showBoundingBoxes(true); |
---|
| 1266 | |
---|
| 1267 | } |
---|
| 1268 | void testBsp() |
---|
| 1269 | { |
---|
| 1270 | // Load Quake3 locations from a file |
---|
| 1271 | ConfigFile cf; |
---|
| 1272 | |
---|
| 1273 | cf.load("quake3settings.cfg"); |
---|
| 1274 | |
---|
| 1275 | String quakePk3 = cf.getSetting("Pak0Location"); |
---|
| 1276 | String quakeLevel = cf.getSetting("Map"); |
---|
| 1277 | |
---|
| 1278 | ResourceGroupManager::getSingleton().addResourceLocation(quakePk3, "Zip"); |
---|
| 1279 | |
---|
| 1280 | |
---|
| 1281 | // Load world geometry |
---|
| 1282 | mSceneMgr->setWorldGeometry(quakeLevel); |
---|
| 1283 | |
---|
| 1284 | // modify camera for close work |
---|
| 1285 | mCamera->setNearClipDistance(4); |
---|
| 1286 | mCamera->setFarClipDistance(4000); |
---|
| 1287 | |
---|
| 1288 | // Also change position, and set Quake-type orientation |
---|
| 1289 | // Get random player start point |
---|
| 1290 | ViewPoint vp = mSceneMgr->getSuggestedViewpoint(true); |
---|
| 1291 | mCamera->setPosition(vp.position); |
---|
| 1292 | mCamera->pitch(Degree(90)); // Quake uses X/Y horizon, Z up |
---|
| 1293 | mCamera->rotate(vp.orientation); |
---|
| 1294 | // Don't yaw along variable axis, causes leaning |
---|
| 1295 | mCamera->setFixedYawAxis(true, Vector3::UNIT_Z); |
---|
| 1296 | |
---|
| 1297 | } |
---|
| 1298 | |
---|
| 1299 | void testAnimation() |
---|
| 1300 | { |
---|
| 1301 | Light* l = mSceneMgr->createLight("MainLight"); |
---|
| 1302 | l->setPosition(200,110,0); |
---|
| 1303 | l->setType(Light::LT_POINT); |
---|
| 1304 | Entity *ent; |
---|
| 1305 | |
---|
| 1306 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.4)); |
---|
| 1307 | |
---|
| 1308 | // Create an entity (the plant) |
---|
| 1309 | ent = mSceneMgr->createEntity("1", "skeletonandpose.mesh"); |
---|
| 1310 | |
---|
| 1311 | SceneNode* node = static_cast<SceneNode*>(mSceneMgr->getRootSceneNode()->createChild(Vector3(-50,0,0))); |
---|
| 1312 | node->attachObject(ent); |
---|
| 1313 | node->scale(2,2,2); |
---|
| 1314 | |
---|
| 1315 | mAnimState = ent->getAnimationState("pose2_Clip"); |
---|
| 1316 | mAnimState->setEnabled(true); |
---|
| 1317 | |
---|
| 1318 | mWindow->getViewport(0)->setBackgroundColour(ColourValue(1,0,0)); |
---|
| 1319 | |
---|
| 1320 | |
---|
| 1321 | } |
---|
| 1322 | |
---|
| 1323 | void testAnimationBlend() |
---|
| 1324 | { |
---|
| 1325 | Light* l = mSceneMgr->createLight("MainLight"); |
---|
| 1326 | l->setPosition(200,110,0); |
---|
| 1327 | l->setType(Light::LT_POINT); |
---|
| 1328 | Entity *ent; |
---|
| 1329 | |
---|
| 1330 | mWindow->getViewport(0)->setBackgroundColour(ColourValue::Red); |
---|
| 1331 | |
---|
| 1332 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.4)); |
---|
| 1333 | |
---|
| 1334 | // Create an entity (the plant) |
---|
| 1335 | ent = mSceneMgr->createEntity("1", "sticky.mesh"); |
---|
| 1336 | |
---|
| 1337 | SceneNode* node = mSceneMgr->getRootSceneNode()->createChildSceneNode(); |
---|
| 1338 | node->attachObject(ent); |
---|
| 1339 | node->scale(2,2,2); |
---|
| 1340 | |
---|
| 1341 | //mAnimState = ent->getAnimationState("triangle"); |
---|
| 1342 | //mAnimState->setEnabled(true); |
---|
| 1343 | |
---|
| 1344 | animBlender = new AnimationBlender(ent); |
---|
| 1345 | animBlendTarget[0] = "still"; |
---|
| 1346 | animBlendTarget[1] = "triangle"; |
---|
| 1347 | animBlendTargetIndex = 1; |
---|
| 1348 | animBlender->init(animBlendTarget[0]); |
---|
| 1349 | animBlender->blend(animBlendTarget[1], AnimationBlender::BlendWhileAnimating, 10, false); |
---|
| 1350 | |
---|
| 1351 | mCamera->setPosition(-50,0,0); |
---|
| 1352 | mCamera->lookAt(0,0,0); |
---|
| 1353 | |
---|
| 1354 | |
---|
| 1355 | } |
---|
| 1356 | |
---|
| 1357 | void testGpuPrograms(void) |
---|
| 1358 | { |
---|
| 1359 | // Set ambient light |
---|
| 1360 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5)); |
---|
| 1361 | |
---|
| 1362 | // Create a point light |
---|
| 1363 | Light* l = mSceneMgr->createLight("MainLight"); |
---|
| 1364 | l->setType(Light::LT_DIRECTIONAL); |
---|
| 1365 | l->setDirection(-Vector3::UNIT_Y); |
---|
| 1366 | |
---|
| 1367 | Entity* pEnt = mSceneMgr->createEntity( "1", "robot.mesh" ); |
---|
| 1368 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(pEnt); |
---|
| 1369 | |
---|
| 1370 | mTestNode[0] = mSceneMgr->getRootSceneNode()->createChildSceneNode(); |
---|
| 1371 | |
---|
| 1372 | pEnt = mSceneMgr->createEntity( "2", "ogrehead.mesh" ); |
---|
| 1373 | mTestNode[0]->attachObject( pEnt ); |
---|
| 1374 | mTestNode[0]->translate(100,0,0); |
---|
| 1375 | |
---|
| 1376 | // Rejig the ogre skin material |
---|
| 1377 | // Load the programs first |
---|
| 1378 | |
---|
| 1379 | pEnt->getSubEntity(1)->setMaterialName("SimpleTest"); |
---|
| 1380 | |
---|
| 1381 | } |
---|
| 1382 | void testProjection(void) |
---|
| 1383 | { |
---|
| 1384 | // Set ambient light |
---|
| 1385 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5)); |
---|
| 1386 | |
---|
| 1387 | // Create a point light |
---|
| 1388 | Light* l = mSceneMgr->createLight("MainLight"); |
---|
| 1389 | l->setType(Light::LT_DIRECTIONAL); |
---|
| 1390 | l->setDirection(-Vector3::UNIT_Y); |
---|
| 1391 | |
---|
| 1392 | Entity* pEnt; |
---|
| 1393 | //pEnt = mSceneMgr->createEntity( "1", "knot.mesh" ); |
---|
| 1394 | //mSceneMgr->getRootSceneNode()->createChildSceneNode(Vector3(-30,0,-50))->attachObject(pEnt); |
---|
| 1395 | //pEnt->setMaterialName("Examples/OgreLogo"); |
---|
| 1396 | |
---|
| 1397 | // Define a floor plane mesh |
---|
| 1398 | Plane p; |
---|
| 1399 | p.normal = Vector3::UNIT_Z; |
---|
| 1400 | p.d = 200; |
---|
| 1401 | MeshManager::getSingleton().createPlane("WallPlane", |
---|
| 1402 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, |
---|
| 1403 | p,1500,1500,1,1,true,1,5,5,Vector3::UNIT_Y); |
---|
| 1404 | pEnt = mSceneMgr->createEntity( "5", "WallPlane" ); |
---|
| 1405 | pEnt->setMaterialName("Examples/OgreLogo"); |
---|
| 1406 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(pEnt); |
---|
| 1407 | |
---|
| 1408 | |
---|
| 1409 | mTestNode[0] = mSceneMgr->getRootSceneNode()->createChildSceneNode(); |
---|
| 1410 | |
---|
| 1411 | //pEnt = mSceneMgr->createEntity( "2", "ogrehead.mesh" ); |
---|
| 1412 | //mTestNode[0]->attachObject( pEnt ); |
---|
| 1413 | mTestNode[0]->translate(0, 0, 750); |
---|
| 1414 | |
---|
| 1415 | frustum = new Frustum(); |
---|
| 1416 | frustum->setVisible(true); |
---|
| 1417 | frustum->setFarClipDistance(5000); |
---|
| 1418 | frustum->setNearClipDistance(200); |
---|
| 1419 | frustum->setAspectRatio(1); |
---|
| 1420 | //frustum->setProjectionType(PT_ORTHOGRAPHIC); |
---|
| 1421 | mTestNode[0]->attachObject(frustum); |
---|
| 1422 | |
---|
| 1423 | // Hook the frustum up to the material |
---|
| 1424 | MaterialPtr mat = MaterialManager::getSingleton().getByName("Examples/OgreLogo"); |
---|
| 1425 | TextureUnitState *t = mat->getTechnique(0)->getPass(0)->getTextureUnitState(0); |
---|
| 1426 | t->setProjectiveTexturing(true, frustum); |
---|
| 1427 | //t->setTextureAddressingMode(TextureUnitState::TAM_CLAMP); |
---|
| 1428 | |
---|
| 1429 | } |
---|
| 1430 | |
---|
| 1431 | void testMultiViewports(void) |
---|
| 1432 | { |
---|
| 1433 | // Set ambient light |
---|
| 1434 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5)); |
---|
| 1435 | |
---|
| 1436 | // Create a point light |
---|
| 1437 | Light* l = mSceneMgr->createLight("MainLight"); |
---|
| 1438 | l->setType(Light::LT_DIRECTIONAL); |
---|
| 1439 | l->setDirection(-Vector3::UNIT_Y); |
---|
| 1440 | |
---|
| 1441 | Entity* pEnt = mSceneMgr->createEntity( "1", "knot.mesh" ); |
---|
| 1442 | mSceneMgr->getRootSceneNode()->createChildSceneNode(Vector3(-30,0,-50))->attachObject(pEnt); |
---|
| 1443 | |
---|
| 1444 | mTestNode[0] = mSceneMgr->getRootSceneNode()->createChildSceneNode(); |
---|
| 1445 | |
---|
| 1446 | pEnt = mSceneMgr->createEntity( "2", "ogrehead.mesh" ); |
---|
| 1447 | mTestNode[0]->attachObject( pEnt ); |
---|
| 1448 | mTestNode[0]->translate(0, 0, 200); |
---|
| 1449 | |
---|
| 1450 | frustum = new Frustum(); |
---|
| 1451 | //frustum->setVisible(true); |
---|
| 1452 | frustum->setFarClipDistance(5000); |
---|
| 1453 | frustum->setNearClipDistance(100); |
---|
| 1454 | mTestNode[0]->attachObject(frustum); |
---|
| 1455 | |
---|
| 1456 | Viewport* vp = mRoot->getAutoCreatedWindow()->addViewport(mCamera, 1, 0.5, 0.5, 0.5, 0.5); |
---|
| 1457 | vp->setOverlaysEnabled(false); |
---|
| 1458 | vp->setBackgroundColour(ColourValue(1,0,0)); |
---|
| 1459 | |
---|
| 1460 | } |
---|
| 1461 | |
---|
| 1462 | |
---|
| 1463 | // Just override the mandatory create scene method |
---|
| 1464 | void testSceneNodeTracking(void) |
---|
| 1465 | { |
---|
| 1466 | |
---|
| 1467 | // Set ambient light |
---|
| 1468 | mSceneMgr->setAmbientLight(ColourValue(0.2, 0.2, 0.2)); |
---|
| 1469 | |
---|
| 1470 | // Create a skydome |
---|
| 1471 | mSceneMgr->setSkyDome(true, "Examples/CloudySky", 5, 8); |
---|
| 1472 | |
---|
| 1473 | // Create a light |
---|
| 1474 | Light* l = mSceneMgr->createLight("MainLight"); |
---|
| 1475 | // Accept default settings: point light, white diffuse, just set position |
---|
| 1476 | // NB I could attach the light to a SceneNode if I wanted it to move automatically with |
---|
| 1477 | // other objects, but I don't |
---|
| 1478 | l->setPosition(20,80,50); |
---|
| 1479 | |
---|
| 1480 | Entity *ent; |
---|
| 1481 | |
---|
| 1482 | // Define a floor plane mesh |
---|
| 1483 | Plane p; |
---|
| 1484 | p.normal = Vector3::UNIT_Y; |
---|
| 1485 | p.d = 200; |
---|
| 1486 | MeshManager::getSingleton().createPlane("FloorPlane", |
---|
| 1487 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, |
---|
| 1488 | p,200000,200000,20,20,true,1,50,50,Vector3::UNIT_Z); |
---|
| 1489 | |
---|
| 1490 | // Create an entity (the floor) |
---|
| 1491 | ent = mSceneMgr->createEntity("floor", "FloorPlane"); |
---|
| 1492 | ent->setMaterialName("Examples/RustySteel"); |
---|
| 1493 | // Attach to child of root node, better for culling (otherwise bounds are the combination of the 2) |
---|
| 1494 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(ent); |
---|
| 1495 | |
---|
| 1496 | // Add a head, give it it's own node |
---|
| 1497 | SceneNode* headNode = mSceneMgr->getRootSceneNode()->createChildSceneNode(); |
---|
| 1498 | ent = mSceneMgr->createEntity("head", "ogrehead.mesh"); |
---|
| 1499 | headNode->attachObject(ent); |
---|
| 1500 | |
---|
| 1501 | // Add another head, give it it's own node |
---|
| 1502 | SceneNode* headNode2 = mSceneMgr->getRootSceneNode()->createChildSceneNode(); |
---|
| 1503 | ent = mSceneMgr->createEntity("head2", "ogrehead.mesh"); |
---|
| 1504 | headNode2->attachObject(ent); |
---|
| 1505 | |
---|
| 1506 | // Make sure the head node tracks the root |
---|
| 1507 | headNode->setAutoTracking(true, headNode2, Vector3::UNIT_Z); |
---|
| 1508 | //headNode->setFixedYawAxis(true); |
---|
| 1509 | |
---|
| 1510 | // Create the camera node & attach camera |
---|
| 1511 | //SceneNode* camNode = mSceneMgr->getRootSceneNode()->createChildSceneNode(); |
---|
| 1512 | //camNode->attachObject(mCamera); |
---|
| 1513 | |
---|
| 1514 | // set up spline animation of node |
---|
| 1515 | Animation* anim = mSceneMgr->createAnimation("CameraTrack", 10); |
---|
| 1516 | // Spline it for nice curves |
---|
| 1517 | anim->setInterpolationMode(Animation::IM_SPLINE); |
---|
| 1518 | // Create a track to animate the head's node |
---|
| 1519 | NodeAnimationTrack* track = anim->createNodeTrack(0, headNode); |
---|
| 1520 | // Setup keyframes |
---|
| 1521 | TransformKeyFrame* key = track->createNodeKeyFrame(0); // startposition |
---|
| 1522 | key = track->createNodeKeyFrame(2.5); |
---|
| 1523 | key->setTranslate(Vector3(500,500,-1000)); |
---|
| 1524 | key = track->createNodeKeyFrame(5); |
---|
| 1525 | key->setTranslate(Vector3(-1500,1000,-600)); |
---|
| 1526 | key = track->createNodeKeyFrame(7.5); |
---|
| 1527 | key->setTranslate(Vector3(0,-100,0)); |
---|
| 1528 | key = track->createNodeKeyFrame(10); |
---|
| 1529 | key->setTranslate(Vector3(0,0,0)); |
---|
| 1530 | // Create a track to animate the second head's node |
---|
| 1531 | track = anim->createNodeTrack(1, headNode2); |
---|
| 1532 | // Setup keyframes |
---|
| 1533 | key = track->createNodeKeyFrame(0); // startposition |
---|
| 1534 | key = track->createNodeKeyFrame(2.5); |
---|
| 1535 | key->setTranslate(Vector3(-500,600,-100)); |
---|
| 1536 | key = track->createNodeKeyFrame(5); |
---|
| 1537 | key->setTranslate(Vector3(800,200,-600)); |
---|
| 1538 | key = track->createNodeKeyFrame(7.5); |
---|
| 1539 | key->setTranslate(Vector3(200,-1000,0)); |
---|
| 1540 | key = track->createNodeKeyFrame(10); |
---|
| 1541 | key->setTranslate(Vector3(30,70,110)); |
---|
| 1542 | // Create a new animation state to track this |
---|
| 1543 | mAnimState = mSceneMgr->createAnimationState("CameraTrack"); |
---|
| 1544 | mAnimState->setEnabled(true); |
---|
| 1545 | |
---|
| 1546 | // Put in a bit of fog for the hell of it |
---|
| 1547 | mSceneMgr->setFog(FOG_EXP, ColourValue::White, 0.0002); |
---|
| 1548 | |
---|
| 1549 | } |
---|
| 1550 | |
---|
| 1551 | |
---|
| 1552 | |
---|
| 1553 | void testDistortion(void) |
---|
| 1554 | { |
---|
| 1555 | theCam = mCamera; |
---|
| 1556 | // Set ambient light |
---|
| 1557 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5)); |
---|
| 1558 | |
---|
| 1559 | // Create a point light |
---|
| 1560 | Light* l = mSceneMgr->createLight("MainLight"); |
---|
| 1561 | l->setType(Light::LT_DIRECTIONAL); |
---|
| 1562 | l->setDirection(-Vector3::UNIT_Y); |
---|
| 1563 | |
---|
| 1564 | Entity* pEnt; |
---|
| 1565 | |
---|
| 1566 | RenderTexture* rttTex = mRoot->getRenderSystem()->createRenderTexture( "Refraction", 512, 512 ); |
---|
| 1567 | { |
---|
| 1568 | Viewport *v = rttTex->addViewport( mCamera ); |
---|
| 1569 | MaterialPtr mat = MaterialManager::getSingleton().getByName("Examples/FresnelReflectionRefraction"); |
---|
| 1570 | mat->getTechnique(0)->getPass(0)->getTextureUnitState(2)->setTextureName("Refraction"); |
---|
| 1571 | v->setOverlaysEnabled(false); |
---|
| 1572 | rttTex->addListener(&mRefractionListener); |
---|
| 1573 | } |
---|
| 1574 | |
---|
| 1575 | rttTex = mRoot->getRenderSystem()->createRenderTexture( "Reflection", 512, 512 ); |
---|
| 1576 | { |
---|
| 1577 | Viewport *v = rttTex->addViewport( mCamera ); |
---|
| 1578 | MaterialPtr mat = MaterialManager::getSingleton().getByName("Examples/FresnelReflectionRefraction"); |
---|
| 1579 | mat->getTechnique(0)->getPass(0)->getTextureUnitState(1)->setTextureName("Reflection"); |
---|
| 1580 | v->setOverlaysEnabled(false); |
---|
| 1581 | rttTex->addListener(&mReflectionListener); |
---|
| 1582 | } |
---|
| 1583 | // Define a floor plane mesh |
---|
| 1584 | Plane p; |
---|
| 1585 | p.normal = Vector3::UNIT_Y; |
---|
| 1586 | p.d = 100; |
---|
| 1587 | MeshManager::getSingleton().createPlane("WallPlane", |
---|
| 1588 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, |
---|
| 1589 | p,1500,1500,10,10,true,1,5,5,Vector3::UNIT_Z); |
---|
| 1590 | pPlaneEnt = mSceneMgr->createEntity( "5", "WallPlane" ); |
---|
| 1591 | pPlaneEnt->setMaterialName("Examples/FresnelReflectionRefraction"); |
---|
| 1592 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(pPlaneEnt); |
---|
| 1593 | |
---|
| 1594 | |
---|
| 1595 | mSceneMgr->setSkyBox(true, "Examples/CloudyNoonSkyBox"); |
---|
| 1596 | |
---|
| 1597 | mTestNode[0] = mSceneMgr->getRootSceneNode()->createChildSceneNode(); |
---|
| 1598 | int i; |
---|
| 1599 | for (i = 0; i < 10; ++i) |
---|
| 1600 | { |
---|
| 1601 | pEnt = mSceneMgr->createEntity( "ogre" + StringConverter::toString(i), "ogrehead.mesh" ); |
---|
| 1602 | mSceneMgr->getRootSceneNode()->createChildSceneNode(Vector3(i*100 - 500, -75, 0))->attachObject(pEnt); |
---|
| 1603 | pEnt = mSceneMgr->createEntity( "knot" + StringConverter::toString(i), "knot.mesh" ); |
---|
| 1604 | mSceneMgr->getRootSceneNode()->createChildSceneNode(Vector3(i*100 - 500, 140, 0))->attachObject(pEnt); |
---|
| 1605 | } |
---|
| 1606 | |
---|
| 1607 | |
---|
| 1608 | |
---|
| 1609 | } |
---|
| 1610 | |
---|
| 1611 | |
---|
| 1612 | void testEdgeBuilderSingleIndexBufSingleVertexBuf() |
---|
| 1613 | { |
---|
| 1614 | /* This tests the edge builders ability to find shared edges in the simple case |
---|
| 1615 | of a single index buffer referencing a single vertex buffer |
---|
| 1616 | */ |
---|
| 1617 | VertexData vd; |
---|
| 1618 | IndexData id; |
---|
| 1619 | // Test pyramid |
---|
| 1620 | vd.vertexCount = 4; |
---|
| 1621 | vd.vertexStart = 0; |
---|
| 1622 | vd.vertexDeclaration = HardwareBufferManager::getSingleton().createVertexDeclaration(); |
---|
| 1623 | vd.vertexDeclaration->addElement(0, 0, VET_FLOAT3, VES_POSITION); |
---|
| 1624 | HardwareVertexBufferSharedPtr vbuf = HardwareBufferManager::getSingleton().createVertexBuffer(sizeof(float)*3, 4, HardwareBuffer::HBU_STATIC,true); |
---|
| 1625 | vd.vertexBufferBinding->setBinding(0, vbuf); |
---|
| 1626 | float* pFloat = static_cast<float*>(vbuf->lock(HardwareBuffer::HBL_DISCARD)); |
---|
| 1627 | *pFloat++ = 0 ; *pFloat++ = 0 ; *pFloat++ = 0 ; |
---|
| 1628 | *pFloat++ = 50 ; *pFloat++ = 0 ; *pFloat++ = 0 ; |
---|
| 1629 | *pFloat++ = 0 ; *pFloat++ = 100; *pFloat++ = 0 ; |
---|
| 1630 | *pFloat++ = 0 ; *pFloat++ = 0 ; *pFloat++ = -50; |
---|
| 1631 | vbuf->unlock(); |
---|
| 1632 | |
---|
| 1633 | id.indexBuffer = HardwareBufferManager::getSingleton().createIndexBuffer( |
---|
| 1634 | HardwareIndexBuffer::IT_16BIT, 12, HardwareBuffer::HBU_STATIC, true); |
---|
| 1635 | id.indexCount = 12; |
---|
| 1636 | id.indexStart = 0; |
---|
| 1637 | unsigned short* pIdx = static_cast<unsigned short*>(id.indexBuffer->lock(HardwareBuffer::HBL_DISCARD)); |
---|
| 1638 | *pIdx++ = 0; *pIdx++ = 1; *pIdx++ = 2; |
---|
| 1639 | *pIdx++ = 0; *pIdx++ = 2; *pIdx++ = 3; |
---|
| 1640 | *pIdx++ = 1; *pIdx++ = 3; *pIdx++ = 2; |
---|
| 1641 | *pIdx++ = 0; *pIdx++ = 3; *pIdx++ = 1; |
---|
| 1642 | id.indexBuffer->unlock(); |
---|
| 1643 | |
---|
| 1644 | EdgeListBuilder edgeBuilder; |
---|
| 1645 | edgeBuilder.addVertexData(&vd); |
---|
| 1646 | edgeBuilder.addIndexData(&id); |
---|
| 1647 | EdgeData* edgeData = edgeBuilder.build(); |
---|
| 1648 | |
---|
| 1649 | edgeData->log(LogManager::getSingleton().getDefaultLog()); |
---|
| 1650 | |
---|
| 1651 | delete edgeData; |
---|
| 1652 | |
---|
| 1653 | |
---|
| 1654 | } |
---|
| 1655 | |
---|
| 1656 | void testEdgeBuilderMultiIndexBufSingleVertexBuf() |
---|
| 1657 | { |
---|
| 1658 | /* This tests the edge builders ability to find shared edges when there are |
---|
| 1659 | multiple index sets (submeshes) using a single vertex buffer. |
---|
| 1660 | */ |
---|
| 1661 | VertexData vd; |
---|
| 1662 | IndexData id[4]; |
---|
| 1663 | // Test pyramid |
---|
| 1664 | vd.vertexCount = 4; |
---|
| 1665 | vd.vertexStart = 0; |
---|
| 1666 | vd.vertexDeclaration = HardwareBufferManager::getSingleton().createVertexDeclaration(); |
---|
| 1667 | vd.vertexDeclaration->addElement(0, 0, VET_FLOAT3, VES_POSITION); |
---|
| 1668 | HardwareVertexBufferSharedPtr vbuf = HardwareBufferManager::getSingleton().createVertexBuffer(sizeof(float)*3, 4, HardwareBuffer::HBU_STATIC,true); |
---|
| 1669 | vd.vertexBufferBinding->setBinding(0, vbuf); |
---|
| 1670 | float* pFloat = static_cast<float*>(vbuf->lock(HardwareBuffer::HBL_DISCARD)); |
---|
| 1671 | *pFloat++ = 0 ; *pFloat++ = 0 ; *pFloat++ = 0 ; |
---|
| 1672 | *pFloat++ = 50 ; *pFloat++ = 0 ; *pFloat++ = 0 ; |
---|
| 1673 | *pFloat++ = 0 ; *pFloat++ = 100; *pFloat++ = 0 ; |
---|
| 1674 | *pFloat++ = 0 ; *pFloat++ = 0 ; *pFloat++ = -50; |
---|
| 1675 | vbuf->unlock(); |
---|
| 1676 | |
---|
| 1677 | id[0].indexBuffer = HardwareBufferManager::getSingleton().createIndexBuffer( |
---|
| 1678 | HardwareIndexBuffer::IT_16BIT, 3, HardwareBuffer::HBU_STATIC, true); |
---|
| 1679 | id[0].indexCount = 3; |
---|
| 1680 | id[0].indexStart = 0; |
---|
| 1681 | unsigned short* pIdx = static_cast<unsigned short*>(id[0].indexBuffer->lock(HardwareBuffer::HBL_DISCARD)); |
---|
| 1682 | *pIdx++ = 0; *pIdx++ = 1; *pIdx++ = 2; |
---|
| 1683 | id[0].indexBuffer->unlock(); |
---|
| 1684 | |
---|
| 1685 | id[1].indexBuffer = HardwareBufferManager::getSingleton().createIndexBuffer( |
---|
| 1686 | HardwareIndexBuffer::IT_16BIT, 3, HardwareBuffer::HBU_STATIC, true); |
---|
| 1687 | id[1].indexCount = 3; |
---|
| 1688 | id[1].indexStart = 0; |
---|
| 1689 | pIdx = static_cast<unsigned short*>(id[1].indexBuffer->lock(HardwareBuffer::HBL_DISCARD)); |
---|
| 1690 | *pIdx++ = 0; *pIdx++ = 2; *pIdx++ = 3; |
---|
| 1691 | id[1].indexBuffer->unlock(); |
---|
| 1692 | |
---|
| 1693 | id[2].indexBuffer = HardwareBufferManager::getSingleton().createIndexBuffer( |
---|
| 1694 | HardwareIndexBuffer::IT_16BIT, 3, HardwareBuffer::HBU_STATIC, true); |
---|
| 1695 | id[2].indexCount = 3; |
---|
| 1696 | id[2].indexStart = 0; |
---|
| 1697 | pIdx = static_cast<unsigned short*>(id[2].indexBuffer->lock(HardwareBuffer::HBL_DISCARD)); |
---|
| 1698 | *pIdx++ = 1; *pIdx++ = 3; *pIdx++ = 2; |
---|
| 1699 | id[2].indexBuffer->unlock(); |
---|
| 1700 | |
---|
| 1701 | id[3].indexBuffer = HardwareBufferManager::getSingleton().createIndexBuffer( |
---|
| 1702 | HardwareIndexBuffer::IT_16BIT, 3, HardwareBuffer::HBU_STATIC, true); |
---|
| 1703 | id[3].indexCount = 3; |
---|
| 1704 | id[3].indexStart = 0; |
---|
| 1705 | pIdx = static_cast<unsigned short*>(id[3].indexBuffer->lock(HardwareBuffer::HBL_DISCARD)); |
---|
| 1706 | *pIdx++ = 0; *pIdx++ = 3; *pIdx++ = 1; |
---|
| 1707 | id[3].indexBuffer->unlock(); |
---|
| 1708 | |
---|
| 1709 | EdgeListBuilder edgeBuilder; |
---|
| 1710 | edgeBuilder.addVertexData(&vd); |
---|
| 1711 | edgeBuilder.addIndexData(&id[0]); |
---|
| 1712 | edgeBuilder.addIndexData(&id[1]); |
---|
| 1713 | edgeBuilder.addIndexData(&id[2]); |
---|
| 1714 | edgeBuilder.addIndexData(&id[3]); |
---|
| 1715 | EdgeData* edgeData = edgeBuilder.build(); |
---|
| 1716 | |
---|
| 1717 | edgeData->log(LogManager::getSingleton().getDefaultLog()); |
---|
| 1718 | |
---|
| 1719 | delete edgeData; |
---|
| 1720 | |
---|
| 1721 | |
---|
| 1722 | } |
---|
| 1723 | |
---|
| 1724 | |
---|
| 1725 | void testEdgeBuilderMultiIndexBufMultiVertexBuf() |
---|
| 1726 | { |
---|
| 1727 | /* This tests the edge builders ability to find shared edges when there are |
---|
| 1728 | both multiple index sets (submeshes) each using a different vertex buffer |
---|
| 1729 | (not using shared geoemtry). |
---|
| 1730 | */ |
---|
| 1731 | |
---|
| 1732 | VertexData vd[4]; |
---|
| 1733 | IndexData id[4]; |
---|
| 1734 | // Test pyramid |
---|
| 1735 | vd[0].vertexCount = 3; |
---|
| 1736 | vd[0].vertexStart = 0; |
---|
| 1737 | vd[0].vertexDeclaration = HardwareBufferManager::getSingleton().createVertexDeclaration(); |
---|
| 1738 | vd[0].vertexDeclaration->addElement(0, 0, VET_FLOAT3, VES_POSITION); |
---|
| 1739 | HardwareVertexBufferSharedPtr vbuf = HardwareBufferManager::getSingleton().createVertexBuffer(sizeof(float)*3, 3, HardwareBuffer::HBU_STATIC,true); |
---|
| 1740 | vd[0].vertexBufferBinding->setBinding(0, vbuf); |
---|
| 1741 | float* pFloat = static_cast<float*>(vbuf->lock(HardwareBuffer::HBL_DISCARD)); |
---|
| 1742 | *pFloat++ = 0 ; *pFloat++ = 0 ; *pFloat++ = 0 ; |
---|
| 1743 | *pFloat++ = 50 ; *pFloat++ = 0 ; *pFloat++ = 0 ; |
---|
| 1744 | *pFloat++ = 0 ; *pFloat++ = 100; *pFloat++ = 0 ; |
---|
| 1745 | vbuf->unlock(); |
---|
| 1746 | |
---|
| 1747 | vd[1].vertexCount = 3; |
---|
| 1748 | vd[1].vertexStart = 0; |
---|
| 1749 | vd[1].vertexDeclaration = HardwareBufferManager::getSingleton().createVertexDeclaration(); |
---|
| 1750 | vd[1].vertexDeclaration->addElement(0, 0, VET_FLOAT3, VES_POSITION); |
---|
| 1751 | vbuf = HardwareBufferManager::getSingleton().createVertexBuffer(sizeof(float)*3, 3, HardwareBuffer::HBU_STATIC,true); |
---|
| 1752 | vd[1].vertexBufferBinding->setBinding(0, vbuf); |
---|
| 1753 | pFloat = static_cast<float*>(vbuf->lock(HardwareBuffer::HBL_DISCARD)); |
---|
| 1754 | *pFloat++ = 0 ; *pFloat++ = 0 ; *pFloat++ = 0 ; |
---|
| 1755 | *pFloat++ = 0 ; *pFloat++ = 100; *pFloat++ = 0 ; |
---|
| 1756 | *pFloat++ = 0 ; *pFloat++ = 0 ; *pFloat++ = -50; |
---|
| 1757 | vbuf->unlock(); |
---|
| 1758 | |
---|
| 1759 | vd[2].vertexCount = 3; |
---|
| 1760 | vd[2].vertexStart = 0; |
---|
| 1761 | vd[2].vertexDeclaration = HardwareBufferManager::getSingleton().createVertexDeclaration(); |
---|
| 1762 | vd[2].vertexDeclaration->addElement(0, 0, VET_FLOAT3, VES_POSITION); |
---|
| 1763 | vbuf = HardwareBufferManager::getSingleton().createVertexBuffer(sizeof(float)*3, 3, HardwareBuffer::HBU_STATIC,true); |
---|
| 1764 | vd[2].vertexBufferBinding->setBinding(0, vbuf); |
---|
| 1765 | pFloat = static_cast<float*>(vbuf->lock(HardwareBuffer::HBL_DISCARD)); |
---|
| 1766 | *pFloat++ = 50 ; *pFloat++ = 0 ; *pFloat++ = 0 ; |
---|
| 1767 | *pFloat++ = 0 ; *pFloat++ = 100; *pFloat++ = 0 ; |
---|
| 1768 | *pFloat++ = 0 ; *pFloat++ = 0 ; *pFloat++ = -50; |
---|
| 1769 | vbuf->unlock(); |
---|
| 1770 | |
---|
| 1771 | vd[3].vertexCount = 3; |
---|
| 1772 | vd[3].vertexStart = 0; |
---|
| 1773 | vd[3].vertexDeclaration = HardwareBufferManager::getSingleton().createVertexDeclaration(); |
---|
| 1774 | vd[3].vertexDeclaration->addElement(0, 0, VET_FLOAT3, VES_POSITION); |
---|
| 1775 | vbuf = HardwareBufferManager::getSingleton().createVertexBuffer(sizeof(float)*3, 3, HardwareBuffer::HBU_STATIC,true); |
---|
| 1776 | vd[3].vertexBufferBinding->setBinding(0, vbuf); |
---|
| 1777 | pFloat = static_cast<float*>(vbuf->lock(HardwareBuffer::HBL_DISCARD)); |
---|
| 1778 | *pFloat++ = 0 ; *pFloat++ = 0 ; *pFloat++ = 0 ; |
---|
| 1779 | *pFloat++ = 50 ; *pFloat++ = 0 ; *pFloat++ = 0 ; |
---|
| 1780 | *pFloat++ = 0 ; *pFloat++ = 0 ; *pFloat++ = -50; |
---|
| 1781 | vbuf->unlock(); |
---|
| 1782 | |
---|
| 1783 | id[0].indexBuffer = HardwareBufferManager::getSingleton().createIndexBuffer( |
---|
| 1784 | HardwareIndexBuffer::IT_16BIT, 3, HardwareBuffer::HBU_STATIC, true); |
---|
| 1785 | id[0].indexCount = 3; |
---|
| 1786 | id[0].indexStart = 0; |
---|
| 1787 | unsigned short* pIdx = static_cast<unsigned short*>(id[0].indexBuffer->lock(HardwareBuffer::HBL_DISCARD)); |
---|
| 1788 | *pIdx++ = 0; *pIdx++ = 1; *pIdx++ = 2; |
---|
| 1789 | id[0].indexBuffer->unlock(); |
---|
| 1790 | |
---|
| 1791 | id[1].indexBuffer = HardwareBufferManager::getSingleton().createIndexBuffer( |
---|
| 1792 | HardwareIndexBuffer::IT_16BIT, 3, HardwareBuffer::HBU_STATIC, true); |
---|
| 1793 | id[1].indexCount = 3; |
---|
| 1794 | id[1].indexStart = 0; |
---|
| 1795 | pIdx = static_cast<unsigned short*>(id[1].indexBuffer->lock(HardwareBuffer::HBL_DISCARD)); |
---|
| 1796 | *pIdx++ = 0; *pIdx++ = 1; *pIdx++ = 2; |
---|
| 1797 | id[1].indexBuffer->unlock(); |
---|
| 1798 | |
---|
| 1799 | id[2].indexBuffer = HardwareBufferManager::getSingleton().createIndexBuffer( |
---|
| 1800 | HardwareIndexBuffer::IT_16BIT, 3, HardwareBuffer::HBU_STATIC, true); |
---|
| 1801 | id[2].indexCount = 3; |
---|
| 1802 | id[2].indexStart = 0; |
---|
| 1803 | pIdx = static_cast<unsigned short*>(id[2].indexBuffer->lock(HardwareBuffer::HBL_DISCARD)); |
---|
| 1804 | *pIdx++ = 0; *pIdx++ = 2; *pIdx++ = 1; |
---|
| 1805 | id[2].indexBuffer->unlock(); |
---|
| 1806 | |
---|
| 1807 | id[3].indexBuffer = HardwareBufferManager::getSingleton().createIndexBuffer( |
---|
| 1808 | HardwareIndexBuffer::IT_16BIT, 3, HardwareBuffer::HBU_STATIC, true); |
---|
| 1809 | id[3].indexCount = 3; |
---|
| 1810 | id[3].indexStart = 0; |
---|
| 1811 | pIdx = static_cast<unsigned short*>(id[3].indexBuffer->lock(HardwareBuffer::HBL_DISCARD)); |
---|
| 1812 | *pIdx++ = 0; *pIdx++ = 2; *pIdx++ = 1; |
---|
| 1813 | id[3].indexBuffer->unlock(); |
---|
| 1814 | |
---|
| 1815 | EdgeListBuilder edgeBuilder; |
---|
| 1816 | edgeBuilder.addVertexData(&vd[0]); |
---|
| 1817 | edgeBuilder.addVertexData(&vd[1]); |
---|
| 1818 | edgeBuilder.addVertexData(&vd[2]); |
---|
| 1819 | edgeBuilder.addVertexData(&vd[3]); |
---|
| 1820 | edgeBuilder.addIndexData(&id[0], 0); |
---|
| 1821 | edgeBuilder.addIndexData(&id[1], 1); |
---|
| 1822 | edgeBuilder.addIndexData(&id[2], 2); |
---|
| 1823 | edgeBuilder.addIndexData(&id[3], 3); |
---|
| 1824 | EdgeData* edgeData = edgeBuilder.build(); |
---|
| 1825 | |
---|
| 1826 | edgeData->log(LogManager::getSingleton().getDefaultLog()); |
---|
| 1827 | |
---|
| 1828 | delete edgeData; |
---|
| 1829 | |
---|
| 1830 | |
---|
| 1831 | } |
---|
| 1832 | |
---|
| 1833 | void testSkeletalAnimation() |
---|
| 1834 | { |
---|
| 1835 | // Set ambient light |
---|
| 1836 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5)); |
---|
| 1837 | //mWindow->getViewport(0)->setBackgroundColour(ColourValue::White); |
---|
| 1838 | |
---|
| 1839 | |
---|
| 1840 | |
---|
| 1841 | Entity *ent = mSceneMgr->createEntity("robot", "test.mesh"); |
---|
| 1842 | // Uncomment the below to test software skinning |
---|
| 1843 | //ent->setMaterialName("Examples/Rocky"); |
---|
| 1844 | // Add entity to the scene node |
---|
| 1845 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(ent); |
---|
| 1846 | mAnimState = ent->getAnimationState("Default"); |
---|
| 1847 | mAnimState->setEnabled(true); |
---|
| 1848 | |
---|
| 1849 | // Give it a little ambience with lights |
---|
| 1850 | Light* l; |
---|
| 1851 | l = mSceneMgr->createLight("BlueLight"); |
---|
| 1852 | l->setPosition(-200,-80,-100); |
---|
| 1853 | l->setDiffuseColour(0.5, 0.5, 1.0); |
---|
| 1854 | |
---|
| 1855 | l = mSceneMgr->createLight("GreenLight"); |
---|
| 1856 | l->setPosition(0,0,-100); |
---|
| 1857 | l->setDiffuseColour(0.5, 1.0, 0.5); |
---|
| 1858 | |
---|
| 1859 | // Position the camera |
---|
| 1860 | mCamera->setPosition(100,50,100); |
---|
| 1861 | mCamera->lookAt(-50,50,0); |
---|
| 1862 | |
---|
| 1863 | // Report whether hardware skinning is enabled or not |
---|
| 1864 | Technique* t = ent->getSubEntity(0)->getMaterial()->getBestTechnique(); |
---|
| 1865 | Pass* p = t->getPass(0); |
---|
| 1866 | OverlayElement* guiDbg = OverlayManager::getSingleton().getOverlayElement("Core/DebugText"); |
---|
| 1867 | if (p->hasVertexProgram() && |
---|
| 1868 | p->getVertexProgram()->isSkeletalAnimationIncluded()) |
---|
| 1869 | { |
---|
| 1870 | guiDbg->setCaption("Hardware skinning is enabled"); |
---|
| 1871 | } |
---|
| 1872 | else |
---|
| 1873 | { |
---|
| 1874 | guiDbg->setCaption("Software skinning is enabled"); |
---|
| 1875 | } |
---|
| 1876 | |
---|
| 1877 | |
---|
| 1878 | } |
---|
| 1879 | |
---|
| 1880 | |
---|
| 1881 | void testPrepareShadowVolume(void) |
---|
| 1882 | { |
---|
| 1883 | |
---|
| 1884 | // Set ambient light |
---|
| 1885 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5)); |
---|
| 1886 | |
---|
| 1887 | // Create a point light |
---|
| 1888 | Light* l = mSceneMgr->createLight("MainLight"); |
---|
| 1889 | l->setType(Light::LT_DIRECTIONAL); |
---|
| 1890 | l->setDirection(-Vector3::UNIT_Y); |
---|
| 1891 | |
---|
| 1892 | mTestNode[0] = (SceneNode*)mSceneMgr->getRootSceneNode()->createChild(); |
---|
| 1893 | |
---|
| 1894 | Entity* pEnt = mSceneMgr->createEntity( "1", "ogrehead.mesh" ); |
---|
| 1895 | mTestNode[0]->attachObject( pEnt ); |
---|
| 1896 | |
---|
| 1897 | pEnt->getMesh()->prepareForShadowVolume(); |
---|
| 1898 | |
---|
| 1899 | } |
---|
| 1900 | |
---|
| 1901 | void testWindowedViewportMode() |
---|
| 1902 | { |
---|
| 1903 | // Set ambient light |
---|
| 1904 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5)); |
---|
| 1905 | |
---|
| 1906 | // Create a point light |
---|
| 1907 | Light* l = mSceneMgr->createLight("MainLight"); |
---|
| 1908 | l->setType(Light::LT_DIRECTIONAL); |
---|
| 1909 | l->setDirection(-Vector3::UNIT_Y); |
---|
| 1910 | |
---|
| 1911 | mTestNode[0] = (SceneNode*)mSceneMgr->getRootSceneNode()->createChild(); |
---|
| 1912 | |
---|
| 1913 | Entity* pEnt = mSceneMgr->createEntity( "1", "ogrehead.mesh" ); |
---|
| 1914 | mTestNode[0]->attachObject( pEnt ); |
---|
| 1915 | |
---|
| 1916 | mCamera->setWindow(0,0,0.5,0.5); |
---|
| 1917 | |
---|
| 1918 | } |
---|
| 1919 | void testSubEntityVisibility() |
---|
| 1920 | { |
---|
| 1921 | // Set ambient light |
---|
| 1922 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5)); |
---|
| 1923 | |
---|
| 1924 | // Create a point light |
---|
| 1925 | Light* l = mSceneMgr->createLight("MainLight"); |
---|
| 1926 | l->setType(Light::LT_DIRECTIONAL); |
---|
| 1927 | l->setDirection(-Vector3::UNIT_Y); |
---|
| 1928 | |
---|
| 1929 | mTestNode[0] = (SceneNode*)mSceneMgr->getRootSceneNode()->createChild(); |
---|
| 1930 | |
---|
| 1931 | Entity* pEnt = mSceneMgr->createEntity( "1", "ogrehead.mesh" ); |
---|
| 1932 | mTestNode[0]->attachObject( pEnt ); |
---|
| 1933 | |
---|
| 1934 | pEnt->getSubEntity(1)->setVisible(false); |
---|
| 1935 | |
---|
| 1936 | |
---|
| 1937 | } |
---|
| 1938 | |
---|
| 1939 | void testAttachObjectsToBones() |
---|
| 1940 | { |
---|
| 1941 | Entity *ent; |
---|
| 1942 | for (int i = 0; i < 12; ++i) |
---|
| 1943 | { |
---|
| 1944 | ent = mSceneMgr->createEntity("robot" + StringConverter::toString(i), "robot.mesh"); |
---|
| 1945 | if (false)//i % 2) |
---|
| 1946 | { |
---|
| 1947 | Entity* ent2 = mSceneMgr->createEntity("plane" + StringConverter::toString(i), "razor.mesh"); |
---|
| 1948 | ent->attachObjectToBone("Joint8", ent2); |
---|
| 1949 | } |
---|
| 1950 | else |
---|
| 1951 | { |
---|
| 1952 | ParticleSystem* psys = mSceneMgr->createParticleSystem("psys" + StringConverter::toString(i), "Examples/PurpleFountain"); |
---|
| 1953 | psys->getEmitter(0)->setTimeToLive(0.2); |
---|
| 1954 | ent->attachObjectToBone("Joint15", psys); |
---|
| 1955 | } |
---|
| 1956 | // Add entity to the scene node |
---|
| 1957 | mSceneMgr->getRootSceneNode()->createChildSceneNode( |
---|
| 1958 | Vector3(0,0,(i*200)-(12*200/2)))->attachObject(ent); |
---|
| 1959 | |
---|
| 1960 | ent->getParentNode()->yaw(Degree(i * 45)); |
---|
| 1961 | } |
---|
| 1962 | mAnimState = ent->getAnimationState("Walk"); |
---|
| 1963 | mAnimState->setEnabled(true); |
---|
| 1964 | |
---|
| 1965 | |
---|
| 1966 | |
---|
| 1967 | // Give it a little ambience with lights |
---|
| 1968 | Light* l; |
---|
| 1969 | l = mSceneMgr->createLight("BlueLight"); |
---|
| 1970 | l->setPosition(-200,-80,-100); |
---|
| 1971 | l->setDiffuseColour(0.5, 0.5, 1.0); |
---|
| 1972 | |
---|
| 1973 | l = mSceneMgr->createLight("GreenLight"); |
---|
| 1974 | l->setPosition(0,0,-100); |
---|
| 1975 | l->setDiffuseColour(0.5, 1.0, 0.5); |
---|
| 1976 | |
---|
| 1977 | // Position the camera |
---|
| 1978 | mCamera->setPosition(100,50,100); |
---|
| 1979 | mCamera->lookAt(-50,50,0); |
---|
| 1980 | |
---|
| 1981 | mSceneMgr->setAmbientLight(ColourValue(1,1,1,1)); |
---|
| 1982 | mSceneMgr->showBoundingBoxes(true); |
---|
| 1983 | |
---|
| 1984 | } |
---|
| 1985 | void testOrtho() |
---|
| 1986 | { |
---|
| 1987 | // Set ambient light |
---|
| 1988 | mSceneMgr->setAmbientLight(ColourValue(0.0, 0.0, 0.0)); |
---|
| 1989 | |
---|
| 1990 | // Create a point light |
---|
| 1991 | Light* l = mSceneMgr->createLight("MainLight"); |
---|
| 1992 | l->setPosition(800,600,0); |
---|
| 1993 | |
---|
| 1994 | mTestNode[0] = mSceneMgr->getRootSceneNode()->createChildSceneNode(); |
---|
| 1995 | mLightNode = mSceneMgr->getRootSceneNode()->createChildSceneNode(); |
---|
| 1996 | |
---|
| 1997 | Entity* pEnt = mSceneMgr->createEntity( "3", "knot.mesh" ); |
---|
| 1998 | mTestNode[1] = mSceneMgr->getRootSceneNode()->createChildSceneNode(Vector3(-200, 0, -200)); |
---|
| 1999 | mTestNode[1]->attachObject( pEnt ); |
---|
| 2000 | |
---|
| 2001 | pEnt = mSceneMgr->createEntity( "4", "knot.mesh" ); |
---|
| 2002 | mTestNode[2] = mSceneMgr->getRootSceneNode()->createChildSceneNode(Vector3(100, 0, 200)); |
---|
| 2003 | mTestNode[2]->attachObject( pEnt ); |
---|
| 2004 | |
---|
| 2005 | |
---|
| 2006 | mSceneMgr->setSkyBox(true, "Examples/CloudyNoonSkyBox"); |
---|
| 2007 | |
---|
| 2008 | |
---|
| 2009 | Plane plane; |
---|
| 2010 | plane.normal = Vector3::UNIT_Y; |
---|
| 2011 | plane.d = 100; |
---|
| 2012 | MeshManager::getSingleton().createPlane("Myplane", |
---|
| 2013 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, plane, |
---|
| 2014 | 1500,1500,10,10,true,1,5,5,Vector3::UNIT_Z); |
---|
| 2015 | Entity* pPlaneEnt = mSceneMgr->createEntity( "plane", "Myplane" ); |
---|
| 2016 | pPlaneEnt->setMaterialName("2 - Default"); |
---|
| 2017 | pPlaneEnt->setCastShadows(false); |
---|
| 2018 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(pPlaneEnt); |
---|
| 2019 | |
---|
| 2020 | mCamera->setFixedYawAxis(false); |
---|
| 2021 | mCamera->setProjectionType(PT_ORTHOGRAPHIC); |
---|
| 2022 | mCamera->setPosition(0,10000,0); |
---|
| 2023 | mCamera->lookAt(0,0,0); |
---|
| 2024 | mCamera->setNearClipDistance(1000); |
---|
| 2025 | |
---|
| 2026 | } |
---|
| 2027 | |
---|
| 2028 | void testManualLOD() |
---|
| 2029 | { |
---|
| 2030 | MeshPtr msh1 = (MeshPtr)MeshManager::getSingleton().load("robot.mesh", |
---|
| 2031 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); |
---|
| 2032 | |
---|
| 2033 | msh1->createManualLodLevel(200, "razor.mesh"); |
---|
| 2034 | msh1->createManualLodLevel(500, "sphere.mesh"); |
---|
| 2035 | |
---|
| 2036 | Entity *ent; |
---|
| 2037 | for (int i = 0; i < 5; ++i) |
---|
| 2038 | { |
---|
| 2039 | ent = mSceneMgr->createEntity("robot" + StringConverter::toString(i), "robot.mesh"); |
---|
| 2040 | // Add entity to the scene node |
---|
| 2041 | mSceneMgr->getRootSceneNode()->createChildSceneNode( |
---|
| 2042 | Vector3(0,0,(i*50)-(5*50/2)))->attachObject(ent); |
---|
| 2043 | } |
---|
| 2044 | mAnimState = ent->getAnimationState("Walk"); |
---|
| 2045 | mAnimState->setEnabled(true); |
---|
| 2046 | |
---|
| 2047 | |
---|
| 2048 | |
---|
| 2049 | // Give it a little ambience with lights |
---|
| 2050 | Light* l; |
---|
| 2051 | l = mSceneMgr->createLight("BlueLight"); |
---|
| 2052 | l->setPosition(-200,-80,-100); |
---|
| 2053 | l->setDiffuseColour(0.5, 0.5, 1.0); |
---|
| 2054 | |
---|
| 2055 | l = mSceneMgr->createLight("GreenLight"); |
---|
| 2056 | l->setPosition(0,0,-100); |
---|
| 2057 | l->setDiffuseColour(0.5, 1.0, 0.5); |
---|
| 2058 | |
---|
| 2059 | // Position the camera |
---|
| 2060 | mCamera->setPosition(100,50,100); |
---|
| 2061 | mCamera->lookAt(-50,50,0); |
---|
| 2062 | |
---|
| 2063 | mSceneMgr->setAmbientLight(ColourValue::White); |
---|
| 2064 | |
---|
| 2065 | } |
---|
| 2066 | |
---|
| 2067 | void testFallbackResourceGroup() |
---|
| 2068 | { |
---|
| 2069 | // Load all textures from new resource group "Test" |
---|
| 2070 | ResourceGroupManager::getSingleton().removeResourceLocation("../../../Media/materials/textures"); |
---|
| 2071 | ResourceGroupManager::getSingleton().removeResourceLocation("../../../Media/models"); |
---|
| 2072 | ResourceGroupManager::getSingleton().createResourceGroup("Test"); |
---|
| 2073 | ResourceGroupManager::getSingleton().addResourceLocation("../../../Media/materials/textures", "FileSystem", "Test"); |
---|
| 2074 | ResourceGroupManager::getSingleton().addResourceLocation("../../../Media/models", "FileSystem", "Test"); |
---|
| 2075 | |
---|
| 2076 | // Load a texture from default group (won't be found there, but should fall back) |
---|
| 2077 | TextureManager::getSingleton().load("dirt01.jpg", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); |
---|
| 2078 | |
---|
| 2079 | ResourceGroupManager::getSingleton().unloadUnreferencedResourcesInGroup("Test"); |
---|
| 2080 | |
---|
| 2081 | // Add a few robots for fun |
---|
| 2082 | Entity *ent; |
---|
| 2083 | for (int i = 0; i < 5; ++i) |
---|
| 2084 | { |
---|
| 2085 | ent = mSceneMgr->createEntity("robot" + StringConverter::toString(i), "robot.mesh"); |
---|
| 2086 | // Add entity to the scene node |
---|
| 2087 | mSceneMgr->getRootSceneNode()->createChildSceneNode( |
---|
| 2088 | Vector3(0,0,(i*50)-(5*50/2)))->attachObject(ent); |
---|
| 2089 | } |
---|
| 2090 | // Give it a little ambience with lights |
---|
| 2091 | Light* l; |
---|
| 2092 | l = mSceneMgr->createLight("BlueLight"); |
---|
| 2093 | l->setPosition(-200,-80,-100); |
---|
| 2094 | l->setDiffuseColour(0.5, 0.5, 1.0); |
---|
| 2095 | |
---|
| 2096 | l = mSceneMgr->createLight("GreenLight"); |
---|
| 2097 | l->setPosition(0,0,-100); |
---|
| 2098 | l->setDiffuseColour(0.5, 1.0, 0.5); |
---|
| 2099 | |
---|
| 2100 | // Position the camera |
---|
| 2101 | mCamera->setPosition(100,50,100); |
---|
| 2102 | mCamera->lookAt(-50,50,0); |
---|
| 2103 | |
---|
| 2104 | } |
---|
| 2105 | |
---|
| 2106 | void testGeneratedLOD() |
---|
| 2107 | { |
---|
| 2108 | MeshPtr msh1 = (MeshPtr)MeshManager::getSingleton().load("barrel.mesh", |
---|
| 2109 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); |
---|
| 2110 | |
---|
| 2111 | msh1->removeLodLevels(); |
---|
| 2112 | |
---|
| 2113 | Mesh::LodDistanceList lodList; |
---|
| 2114 | lodList.push_back(50); |
---|
| 2115 | lodList.push_back(100); |
---|
| 2116 | lodList.push_back(150); |
---|
| 2117 | lodList.push_back(200); |
---|
| 2118 | lodList.push_back(250); |
---|
| 2119 | lodList.push_back(300); |
---|
| 2120 | |
---|
| 2121 | msh1->generateLodLevels(lodList, ProgressiveMesh::VRQ_PROPORTIONAL, 0.3); |
---|
| 2122 | |
---|
| 2123 | Entity *ent; |
---|
| 2124 | for (int i = 0; i < 1; ++i) |
---|
| 2125 | { |
---|
| 2126 | ent = mSceneMgr->createEntity("tst" + StringConverter::toString(i), "barrel.mesh"); |
---|
| 2127 | // Add entity to the scene node |
---|
| 2128 | mSceneMgr->getRootSceneNode()->createChildSceneNode( |
---|
| 2129 | Vector3(0,0,(i*50)-(5*50/2)))->attachObject(ent); |
---|
| 2130 | } |
---|
| 2131 | |
---|
| 2132 | // Give it a little ambience with lights |
---|
| 2133 | Light* l; |
---|
| 2134 | l = mSceneMgr->createLight("BlueLight"); |
---|
| 2135 | l->setPosition(-200,-80,-100); |
---|
| 2136 | l->setDiffuseColour(0.5, 0.5, 1.0); |
---|
| 2137 | |
---|
| 2138 | l = mSceneMgr->createLight("GreenLight"); |
---|
| 2139 | l->setPosition(0,0,-100); |
---|
| 2140 | l->setDiffuseColour(0.5, 1.0, 0.5); |
---|
| 2141 | |
---|
| 2142 | // Position the camera |
---|
| 2143 | mCamera->setPosition(100,50,100); |
---|
| 2144 | mCamera->lookAt(-50,50,0); |
---|
| 2145 | |
---|
| 2146 | mSceneMgr->setAmbientLight(ColourValue::White); |
---|
| 2147 | |
---|
| 2148 | } |
---|
| 2149 | |
---|
| 2150 | void clearSceneSetup() |
---|
| 2151 | { |
---|
| 2152 | bool showOctree = true; |
---|
| 2153 | mSceneMgr->setOption("ShowOctree", &showOctree); |
---|
| 2154 | |
---|
| 2155 | // Set ambient light |
---|
| 2156 | mSceneMgr->setAmbientLight(ColourValue(0.2, 0.2, 0.2)); |
---|
| 2157 | |
---|
| 2158 | // Create a skydome |
---|
| 2159 | mSceneMgr->setSkyDome(true, "Examples/CloudySky", 5, 8); |
---|
| 2160 | |
---|
| 2161 | // Create a light |
---|
| 2162 | Light* l = mSceneMgr->createLight("MainLight"); |
---|
| 2163 | // Accept default settings: point light, white diffuse, just set position |
---|
| 2164 | // NB I could attach the light to a SceneNode if I wanted it to move automatically with |
---|
| 2165 | // other objects, but I don't |
---|
| 2166 | l->setPosition(20,80,50); |
---|
| 2167 | |
---|
| 2168 | Entity *ent; |
---|
| 2169 | |
---|
| 2170 | // Create an entity (the floor) |
---|
| 2171 | ent = mSceneMgr->createEntity("floor", "FloorPlane"); |
---|
| 2172 | ent->setMaterialName("Examples/RustySteel"); |
---|
| 2173 | // Attach to child of root node, better for culling (otherwise bounds are the combination of the 2) |
---|
| 2174 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(ent); |
---|
| 2175 | |
---|
| 2176 | // Add a head, give it it's own node |
---|
| 2177 | SceneNode* headNode = mSceneMgr->getRootSceneNode()->createChildSceneNode(); |
---|
| 2178 | ent = mSceneMgr->createEntity("head", "ogrehead.mesh"); |
---|
| 2179 | headNode->attachObject(ent); |
---|
| 2180 | |
---|
| 2181 | // Add another head, give it it's own node |
---|
| 2182 | SceneNode* headNode2 = mSceneMgr->getRootSceneNode()->createChildSceneNode(); |
---|
| 2183 | ent = mSceneMgr->createEntity("head2", "ogrehead.mesh"); |
---|
| 2184 | headNode2->attachObject(ent); |
---|
| 2185 | |
---|
| 2186 | // Make sure the head node tracks the root |
---|
| 2187 | headNode->setAutoTracking(true, headNode2, Vector3::UNIT_Z); |
---|
| 2188 | //headNode->setFixedYawAxis(true); |
---|
| 2189 | |
---|
| 2190 | // Create the camera node & attach camera |
---|
| 2191 | //SceneNode* camNode = mSceneMgr->getRootSceneNode()->createChildSceneNode(); |
---|
| 2192 | //camNode->attachObject(mCamera); |
---|
| 2193 | |
---|
| 2194 | // set up spline animation of node |
---|
| 2195 | Animation* anim = mSceneMgr->createAnimation("CameraTrack", 10); |
---|
| 2196 | // Spline it for nice curves |
---|
| 2197 | anim->setInterpolationMode(Animation::IM_SPLINE); |
---|
| 2198 | // Create a track to animate the head's node |
---|
| 2199 | NodeAnimationTrack* track = anim->createNodeTrack(0, headNode); |
---|
| 2200 | // Setup keyframes |
---|
| 2201 | TransformKeyFrame* key = track->createNodeKeyFrame(0); // startposition |
---|
| 2202 | key = track->createNodeKeyFrame(2.5); |
---|
| 2203 | key->setTranslate(Vector3(500,500,-1000)); |
---|
| 2204 | key = track->createNodeKeyFrame(5); |
---|
| 2205 | key->setTranslate(Vector3(-1500,1000,-600)); |
---|
| 2206 | key = track->createNodeKeyFrame(7.5); |
---|
| 2207 | key->setTranslate(Vector3(0,-100,0)); |
---|
| 2208 | key = track->createNodeKeyFrame(10); |
---|
| 2209 | key->setTranslate(Vector3(0,0,0)); |
---|
| 2210 | // Create a track to animate the second head's node |
---|
| 2211 | track = anim->createNodeTrack(1, headNode2); |
---|
| 2212 | // Setup keyframes |
---|
| 2213 | key = track->createNodeKeyFrame(0); // startposition |
---|
| 2214 | key = track->createNodeKeyFrame(2.5); |
---|
| 2215 | key->setTranslate(Vector3(-500,600,-100)); |
---|
| 2216 | key = track->createNodeKeyFrame(5); |
---|
| 2217 | key->setTranslate(Vector3(800,200,-600)); |
---|
| 2218 | key = track->createNodeKeyFrame(7.5); |
---|
| 2219 | key->setTranslate(Vector3(200,-1000,0)); |
---|
| 2220 | key = track->createNodeKeyFrame(10); |
---|
| 2221 | key->setTranslate(Vector3(30,70,110)); |
---|
| 2222 | // Create a new animation state to track this |
---|
| 2223 | mAnimState = mSceneMgr->createAnimationState("CameraTrack"); |
---|
| 2224 | mAnimState->setEnabled(true); |
---|
| 2225 | } |
---|
| 2226 | class ClearSceneListener : public FrameListener |
---|
| 2227 | { |
---|
| 2228 | protected: |
---|
| 2229 | SceneManager* mSceneMgr; |
---|
| 2230 | PlayPenApplication* ppApp; |
---|
| 2231 | |
---|
| 2232 | public: |
---|
| 2233 | ClearSceneListener(SceneManager* sm, PlayPenApplication* target) |
---|
| 2234 | { |
---|
| 2235 | mSceneMgr = sm; |
---|
| 2236 | ppApp = target; |
---|
| 2237 | } |
---|
| 2238 | bool frameStarted(const FrameEvent& evt) |
---|
| 2239 | { |
---|
| 2240 | static Real timeElapsed = 0; |
---|
| 2241 | |
---|
| 2242 | timeElapsed += evt.timeSinceLastFrame; |
---|
| 2243 | if (timeElapsed > 15) |
---|
| 2244 | { |
---|
| 2245 | mSceneMgr->clearScene(); |
---|
| 2246 | ppApp->clearSceneSetup(); |
---|
| 2247 | timeElapsed = 0; |
---|
| 2248 | } |
---|
| 2249 | return true; |
---|
| 2250 | } |
---|
| 2251 | }; |
---|
| 2252 | ClearSceneListener* csListener; |
---|
| 2253 | void testClearScene() |
---|
| 2254 | { |
---|
| 2255 | // Define a floor plane mesh |
---|
| 2256 | Plane p; |
---|
| 2257 | p.normal = Vector3::UNIT_Y; |
---|
| 2258 | p.d = 200; |
---|
| 2259 | MeshManager::getSingleton().createPlane("FloorPlane", |
---|
| 2260 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, |
---|
| 2261 | p,200000,200000,20,20,true,1,50,50,Vector3::UNIT_Z); |
---|
| 2262 | |
---|
| 2263 | |
---|
| 2264 | // leak here I know |
---|
| 2265 | csListener = new ClearSceneListener(mSceneMgr, this); |
---|
| 2266 | Root::getSingleton().addFrameListener(csListener); |
---|
| 2267 | clearSceneSetup(); |
---|
| 2268 | } |
---|
| 2269 | |
---|
| 2270 | void testStencilShadows(ShadowTechnique tech, bool pointLight, bool directionalLight) |
---|
| 2271 | { |
---|
| 2272 | mSceneMgr->setShadowTechnique(tech); |
---|
| 2273 | //mSceneMgr->setShowDebugShadows(true); |
---|
| 2274 | mSceneMgr->setShadowDirectionalLightExtrusionDistance(1000); |
---|
| 2275 | //mSceneMgr->setShadowColour(ColourValue(0.4, 0.25, 0.25)); |
---|
| 2276 | |
---|
| 2277 | //mSceneMgr->setShadowFarDistance(800); |
---|
| 2278 | // Set ambient light |
---|
| 2279 | mSceneMgr->setAmbientLight(ColourValue(0.0, 0.0, 0.0)); |
---|
| 2280 | |
---|
| 2281 | // Point light |
---|
| 2282 | if(pointLight) |
---|
| 2283 | { |
---|
| 2284 | mLight = mSceneMgr->createLight("MainLight"); |
---|
| 2285 | mLight->setPosition(-400,400,-300); |
---|
| 2286 | mLight->setDiffuseColour(0.9, 0.9, 1); |
---|
| 2287 | mLight->setSpecularColour(0.9, 0.9, 1); |
---|
| 2288 | mLight->setAttenuation(6000,1,0.001,0); |
---|
| 2289 | } |
---|
| 2290 | // Directional light |
---|
| 2291 | if (directionalLight) |
---|
| 2292 | { |
---|
| 2293 | mLight = mSceneMgr->createLight("Light2"); |
---|
| 2294 | Vector3 dir(-1,-1,0); |
---|
| 2295 | dir.normalise(); |
---|
| 2296 | mLight->setType(Light::LT_DIRECTIONAL); |
---|
| 2297 | mLight->setDirection(dir); |
---|
| 2298 | mLight->setDiffuseColour(1, 1, 0.8); |
---|
| 2299 | mLight->setSpecularColour(1, 1, 1); |
---|
| 2300 | } |
---|
| 2301 | |
---|
| 2302 | mTestNode[0] = mSceneMgr->getRootSceneNode()->createChildSceneNode(); |
---|
| 2303 | |
---|
| 2304 | // Hardware skin |
---|
| 2305 | Entity* pEnt; |
---|
| 2306 | pEnt = mSceneMgr->createEntity( "1", "robot.mesh" ); |
---|
| 2307 | AnimationState* anim = pEnt->getAnimationState("Walk"); |
---|
| 2308 | anim->setEnabled(true); |
---|
| 2309 | mAnimStateList.push_back(anim); |
---|
| 2310 | mTestNode[0]->attachObject( pEnt ); |
---|
| 2311 | |
---|
| 2312 | // Software skin |
---|
| 2313 | pEnt = mSceneMgr->createEntity( "12", "robot.mesh" ); |
---|
| 2314 | anim = pEnt->getAnimationState("Walk"); |
---|
| 2315 | anim->setEnabled(true); |
---|
| 2316 | mAnimStateList.push_back(anim); |
---|
| 2317 | mSceneMgr->getRootSceneNode()->createChildSceneNode(Vector3(100, 0, 0))->attachObject(pEnt); |
---|
| 2318 | pEnt->setMaterialName("Examples/Rocky"); |
---|
| 2319 | |
---|
| 2320 | // test object |
---|
| 2321 | //pEnt = mSceneMgr->createEntity("tst", "building.mesh"); |
---|
| 2322 | //mSceneMgr->getRootSceneNode()->createChildSceneNode(Vector3(300, 0, 0))->attachObject(pEnt); |
---|
| 2323 | |
---|
| 2324 | |
---|
| 2325 | // Does not receive shadows |
---|
| 2326 | pEnt = mSceneMgr->createEntity( "3", "knot.mesh" ); |
---|
| 2327 | pEnt->setMaterialName("Examples/EnvMappedRustySteel"); |
---|
| 2328 | MaterialPtr mat2 = MaterialManager::getSingleton().getByName("Examples/EnvMappedRustySteel"); |
---|
| 2329 | mat2->setReceiveShadows(false); |
---|
| 2330 | mTestNode[2] = mSceneMgr->getRootSceneNode()->createChildSceneNode(Vector3(-200, 0, -200)); |
---|
| 2331 | mTestNode[2]->attachObject( pEnt ); |
---|
| 2332 | |
---|
| 2333 | // Transparent object |
---|
| 2334 | pEnt = mSceneMgr->createEntity( "3.5", "knot.mesh" ); |
---|
| 2335 | pEnt->setMaterialName("Examples/TransparentTest"); |
---|
| 2336 | MaterialPtr mat3 = MaterialManager::getSingleton().getByName("Examples/TransparentTest"); |
---|
| 2337 | pEnt->setCastShadows(false); |
---|
| 2338 | mTestNode[3] = mSceneMgr->getRootSceneNode()->createChildSceneNode(Vector3(350, 0, -200)); |
---|
| 2339 | mTestNode[3]->attachObject( pEnt ); |
---|
| 2340 | |
---|
| 2341 | // User test |
---|
| 2342 | /* |
---|
| 2343 | pEnt = mSceneMgr->createEntity( "3.6", "ogre_male_endCaps.mesh" ); |
---|
| 2344 | mSceneMgr->getRootSceneNode()->createChildSceneNode(Vector3(0, 0, 100))->attachObject( pEnt ); |
---|
| 2345 | */ |
---|
| 2346 | |
---|
| 2347 | MeshPtr msh = MeshManager::getSingleton().load("knot.mesh", |
---|
| 2348 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); |
---|
| 2349 | unsigned short src, dest; |
---|
| 2350 | if (!msh->suggestTangentVectorBuildParams(VES_TANGENT, src, dest)) |
---|
| 2351 | { |
---|
| 2352 | msh->buildTangentVectors(VES_TANGENT, src, dest); |
---|
| 2353 | } |
---|
| 2354 | pEnt = mSceneMgr->createEntity( "4", "knot.mesh" ); |
---|
| 2355 | pEnt->setMaterialName("Examples/BumpMapping/MultiLightSpecular"); |
---|
| 2356 | mTestNode[2] = mSceneMgr->getRootSceneNode()->createChildSceneNode(Vector3(100, 0, 200)); |
---|
| 2357 | mTestNode[2]->attachObject( pEnt ); |
---|
| 2358 | |
---|
| 2359 | // controller based material |
---|
| 2360 | pEnt = mSceneMgr->createEntity( "432", "knot.mesh" ); |
---|
| 2361 | pEnt->setMaterialName("Examples/TextureEffect2"); |
---|
| 2362 | mSceneMgr->getRootSceneNode()->createChildSceneNode(Vector3(100, 200, 200))->attachObject( pEnt ); |
---|
| 2363 | |
---|
| 2364 | ParticleSystem* pSys2 = mSceneMgr->createParticleSystem("smoke", |
---|
| 2365 | "Examples/Smoke"); |
---|
| 2366 | mTestNode[4] = mSceneMgr->getRootSceneNode()->createChildSceneNode(Vector3(-300, -100, 200)); |
---|
| 2367 | mTestNode[4]->attachObject(pSys2); |
---|
| 2368 | |
---|
| 2369 | |
---|
| 2370 | mSceneMgr->setSkyBox(true, "Examples/CloudyNoonSkyBox"); |
---|
| 2371 | |
---|
| 2372 | |
---|
| 2373 | Plane plane; |
---|
| 2374 | plane.normal = Vector3::UNIT_Y; |
---|
| 2375 | plane.d = 100; |
---|
| 2376 | MeshManager::getSingleton().createPlane("Myplane", |
---|
| 2377 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, plane, |
---|
| 2378 | 1500,1500,10,10,true,1,5,5,Vector3::UNIT_Z); |
---|
| 2379 | Entity* pPlaneEnt = mSceneMgr->createEntity( "plane", "Myplane" ); |
---|
| 2380 | pPlaneEnt->setMaterialName("2 - Default"); |
---|
| 2381 | pPlaneEnt->setCastShadows(false); |
---|
| 2382 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(pPlaneEnt); |
---|
| 2383 | |
---|
| 2384 | mCamera->setPosition(180, 34, 223); |
---|
| 2385 | mCamera->setOrientation(Quaternion(0.7265, -0.2064, 0.6304, 0.1791)); |
---|
| 2386 | |
---|
| 2387 | // Create a render texture |
---|
| 2388 | TexturePtr rtt = TextureManager::getSingleton().createManual("rtt0", |
---|
| 2389 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, |
---|
| 2390 | TEX_TYPE_2D, 512, 512, 0, PF_R8G8B8, TU_RENDERTARGET); |
---|
| 2391 | rtt->getBuffer()->getRenderTarget()->addViewport(mCamera); |
---|
| 2392 | // Create an overlay showing the rtt |
---|
| 2393 | MaterialPtr debugMat = MaterialManager::getSingleton().create( |
---|
| 2394 | "DebugRTT", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); |
---|
| 2395 | debugMat->getTechnique(0)->getPass(0)->setLightingEnabled(false); |
---|
| 2396 | TextureUnitState *t = debugMat->getTechnique(0)->getPass(0)->createTextureUnitState("rtt0"); |
---|
| 2397 | t->setTextureAddressingMode(TextureUnitState::TAM_CLAMP); |
---|
| 2398 | OverlayContainer* debugPanel = (OverlayContainer*) |
---|
| 2399 | (OverlayManager::getSingleton().createOverlayElement("Panel", "Ogre/DebugShadowPanel")); |
---|
| 2400 | debugPanel->_setPosition(0.6, 0); |
---|
| 2401 | debugPanel->_setDimensions(0.4, 0.6); |
---|
| 2402 | debugPanel->setMaterialName("DebugRTT"); |
---|
| 2403 | Overlay* debugOverlay = OverlayManager::getSingleton().getByName("Core/DebugOverlay"); |
---|
| 2404 | debugOverlay->add2D(debugPanel); |
---|
| 2405 | |
---|
| 2406 | |
---|
| 2407 | } |
---|
| 2408 | |
---|
| 2409 | void testStencilShadowsMixedOpSubMeshes(bool pointLight, bool directionalLight) |
---|
| 2410 | { |
---|
| 2411 | mSceneMgr->setShadowTechnique(SHADOWTYPE_STENCIL_MODULATIVE); |
---|
| 2412 | //mSceneMgr->setShowDebugShadows(true); |
---|
| 2413 | mSceneMgr->setShadowDirectionalLightExtrusionDistance(1000); |
---|
| 2414 | |
---|
| 2415 | //mSceneMgr->setShadowFarDistance(800); |
---|
| 2416 | // Set ambient light |
---|
| 2417 | mSceneMgr->setAmbientLight(ColourValue(0.0, 0.0, 0.0)); |
---|
| 2418 | |
---|
| 2419 | // Point light |
---|
| 2420 | if(pointLight) |
---|
| 2421 | { |
---|
| 2422 | mLight = mSceneMgr->createLight("MainLight"); |
---|
| 2423 | mLight->setPosition(-400,400,-300); |
---|
| 2424 | mLight->setDiffuseColour(0.9, 0.9, 1); |
---|
| 2425 | mLight->setSpecularColour(0.9, 0.9, 1); |
---|
| 2426 | mLight->setAttenuation(6000,1,0.001,0); |
---|
| 2427 | } |
---|
| 2428 | // Directional light |
---|
| 2429 | if (directionalLight) |
---|
| 2430 | { |
---|
| 2431 | mLight = mSceneMgr->createLight("Light2"); |
---|
| 2432 | Vector3 dir(-1,-1,0); |
---|
| 2433 | dir.normalise(); |
---|
| 2434 | mLight->setType(Light::LT_DIRECTIONAL); |
---|
| 2435 | mLight->setDirection(dir); |
---|
| 2436 | mLight->setDiffuseColour(1, 1, 0.8); |
---|
| 2437 | mLight->setSpecularColour(1, 1, 1); |
---|
| 2438 | } |
---|
| 2439 | |
---|
| 2440 | mSceneMgr->setSkyBox(true, "Examples/CloudyNoonSkyBox"); |
---|
| 2441 | |
---|
| 2442 | |
---|
| 2443 | Plane plane; |
---|
| 2444 | plane.normal = Vector3::UNIT_Y; |
---|
| 2445 | plane.d = 100; |
---|
| 2446 | MeshManager::getSingleton().createPlane("Myplane", |
---|
| 2447 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, plane, |
---|
| 2448 | 1500,1500,10,10,true,1,5,5,Vector3::UNIT_Z); |
---|
| 2449 | Entity* pPlaneEnt = mSceneMgr->createEntity( "plane", "Myplane" ); |
---|
| 2450 | pPlaneEnt->setMaterialName("2 - Default"); |
---|
| 2451 | pPlaneEnt->setCastShadows(false); |
---|
| 2452 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(pPlaneEnt); |
---|
| 2453 | |
---|
| 2454 | mCamera->setPosition(180, 34, 223); |
---|
| 2455 | mCamera->setOrientation(Quaternion(0.7265, -0.2064, 0.6304, 0.1791)); |
---|
| 2456 | |
---|
| 2457 | |
---|
| 2458 | ManualObject* man = mSceneMgr->createManualObject("testMO"); |
---|
| 2459 | man->begin("2 - Default"); |
---|
| 2460 | man->position(0, 200, 0); |
---|
| 2461 | man->position(0, 50, 100); |
---|
| 2462 | man->position(100, 50, -100); |
---|
| 2463 | man->position(-100, 50, -100); |
---|
| 2464 | man->triangle(0, 1, 2); |
---|
| 2465 | man->triangle(0, 2, 3); |
---|
| 2466 | man->triangle(0, 3, 1); |
---|
| 2467 | man->end(); |
---|
| 2468 | man->begin("2 - Default", RenderOperation::OT_LINE_STRIP); |
---|
| 2469 | man->position(0, 200, 0); |
---|
| 2470 | man->position(50, 250, 0); |
---|
| 2471 | man->position(200, 300, 0); |
---|
| 2472 | man->index(0); |
---|
| 2473 | man->index(1); |
---|
| 2474 | man->index(2); |
---|
| 2475 | man->end(); |
---|
| 2476 | MeshPtr msh = man->convertToMesh("testMO.mesh"); |
---|
| 2477 | |
---|
| 2478 | Entity* e = mSceneMgr->createEntity("34", "testMO.mesh"); |
---|
| 2479 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(e); |
---|
| 2480 | |
---|
| 2481 | |
---|
| 2482 | |
---|
| 2483 | } |
---|
| 2484 | void test2Spotlights() |
---|
| 2485 | { |
---|
| 2486 | mSceneMgr->setAmbientLight(ColourValue(0.3, 0.3, 0.3)); |
---|
| 2487 | |
---|
| 2488 | mLight = mSceneMgr->createLight("MainLight"); |
---|
| 2489 | // Spotlight test |
---|
| 2490 | mLight->setType(Light::LT_SPOTLIGHT); |
---|
| 2491 | mLight->setDiffuseColour(1.0, 0.0, 0.8); |
---|
| 2492 | mLight->setSpotlightRange(Degree(30), Degree(40)); |
---|
| 2493 | mTestNode[0] = mSceneMgr->getRootSceneNode()->createChildSceneNode(); |
---|
| 2494 | mTestNode[0]->setPosition(800,600,0); |
---|
| 2495 | mTestNode[0]->lookAt(Vector3(800,0,0), Node::TS_WORLD, Vector3::UNIT_Z); |
---|
| 2496 | mTestNode[0]->attachObject(mLight); |
---|
| 2497 | |
---|
| 2498 | mTestNode[1] = mSceneMgr->getRootSceneNode()->createChildSceneNode(); |
---|
| 2499 | mLight = mSceneMgr->createLight("AnotherLight"); |
---|
| 2500 | // Spotlight test |
---|
| 2501 | mLight->setType(Light::LT_SPOTLIGHT); |
---|
| 2502 | mLight->setDiffuseColour(0, 1.0, 0.8); |
---|
| 2503 | mLight->setSpotlightRange(Degree(30), Degree(40)); |
---|
| 2504 | mTestNode[1] = mSceneMgr->getRootSceneNode()->createChildSceneNode(); |
---|
| 2505 | mTestNode[1]->setPosition(0,600,800); |
---|
| 2506 | mTestNode[1]->lookAt(Vector3(0,0,800), Node::TS_WORLD, Vector3::UNIT_Z); |
---|
| 2507 | mTestNode[1]->attachObject(mLight); |
---|
| 2508 | |
---|
| 2509 | |
---|
| 2510 | Plane plane; |
---|
| 2511 | plane.normal = Vector3::UNIT_Y; |
---|
| 2512 | plane.d = 100; |
---|
| 2513 | MeshManager::getSingleton().createPlane("Myplane", |
---|
| 2514 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, plane, |
---|
| 2515 | 3500,3500,100,100,true,1,5,5,Vector3::UNIT_Z); |
---|
| 2516 | Entity* pPlaneEnt; |
---|
| 2517 | pPlaneEnt = mSceneMgr->createEntity( "plane", "Myplane" ); |
---|
| 2518 | pPlaneEnt->setMaterialName("2 - Default"); |
---|
| 2519 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(pPlaneEnt); |
---|
| 2520 | |
---|
| 2521 | } |
---|
| 2522 | |
---|
| 2523 | void addTextureShadowDebugOverlay(size_t num) |
---|
| 2524 | { |
---|
| 2525 | Overlay* debugOverlay = OverlayManager::getSingleton().getByName("Core/DebugOverlay"); |
---|
| 2526 | |
---|
| 2527 | for (size_t i = 0; i < num; ++i) |
---|
| 2528 | { |
---|
| 2529 | // Set up a debug panel to display the shadow |
---|
| 2530 | MaterialPtr debugMat = MaterialManager::getSingleton().create( |
---|
| 2531 | "Ogre/DebugShadowMap" + StringConverter::toString(i), |
---|
| 2532 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); |
---|
| 2533 | debugMat->getTechnique(0)->getPass(0)->setLightingEnabled(false); |
---|
| 2534 | TexturePtr shadowTex = mSceneMgr->getShadowTexture(i); |
---|
| 2535 | TextureUnitState *t = debugMat->getTechnique(0)->getPass(0)->createTextureUnitState(shadowTex->getName()); |
---|
| 2536 | t->setTextureAddressingMode(TextureUnitState::TAM_CLAMP); |
---|
| 2537 | //t = debugMat->getTechnique(0)->getPass(0)->createTextureUnitState("spot_shadow_fade.png"); |
---|
| 2538 | //t->setTextureAddressingMode(TextureUnitState::TAM_CLAMP); |
---|
| 2539 | //t->setColourOperation(LBO_ADD); |
---|
| 2540 | |
---|
| 2541 | OverlayContainer* debugPanel = (OverlayContainer*) |
---|
| 2542 | (OverlayManager::getSingleton().createOverlayElement("Panel", "Ogre/DebugShadowPanel" + StringConverter::toString(i))); |
---|
| 2543 | debugPanel->_setPosition(0.8, i*0.3); |
---|
| 2544 | debugPanel->_setDimensions(0.2, 0.28); |
---|
| 2545 | debugPanel->setMaterialName(debugMat->getName()); |
---|
| 2546 | debugOverlay->add2D(debugPanel); |
---|
| 2547 | |
---|
| 2548 | } |
---|
| 2549 | |
---|
| 2550 | } |
---|
| 2551 | |
---|
| 2552 | |
---|
| 2553 | void testTextureShadows(ShadowTechnique tech) |
---|
| 2554 | { |
---|
| 2555 | mSceneMgr->setShadowTextureSize(1024); |
---|
| 2556 | mSceneMgr->setShadowTechnique(tech); |
---|
| 2557 | |
---|
| 2558 | FocusedShadowCameraSetup* lispsmSetup = new FocusedShadowCameraSetup(); |
---|
| 2559 | //lispsmSetup->setOptimalAdjustFactor(2); |
---|
| 2560 | mSceneMgr->setShadowCameraSetup(ShadowCameraSetupPtr(lispsmSetup)); |
---|
| 2561 | |
---|
| 2562 | mSceneMgr->setShadowFarDistance(10000); |
---|
| 2563 | mSceneMgr->setShadowColour(ColourValue(0.35, 0.35, 0.35)); |
---|
| 2564 | //mSceneMgr->setShadowFarDistance(800); |
---|
| 2565 | // Set ambient light |
---|
| 2566 | mSceneMgr->setAmbientLight(ColourValue(0.3, 0.3, 0.3)); |
---|
| 2567 | |
---|
| 2568 | mLight = mSceneMgr->createLight("MainLight"); |
---|
| 2569 | |
---|
| 2570 | |
---|
| 2571 | // Directional test |
---|
| 2572 | |
---|
| 2573 | mLight->setType(Light::LT_DIRECTIONAL); |
---|
| 2574 | Vector3 vec(-1,-1,0); |
---|
| 2575 | vec.normalise(); |
---|
| 2576 | mLight->setDirection(vec); |
---|
| 2577 | |
---|
| 2578 | |
---|
| 2579 | // Spotlight test |
---|
| 2580 | /* |
---|
| 2581 | mLight->setType(Light::LT_SPOTLIGHT); |
---|
| 2582 | mLight->setDiffuseColour(1.0, 1.0, 0.8); |
---|
| 2583 | mTestNode[0] = mSceneMgr->getRootSceneNode()->createChildSceneNode(); |
---|
| 2584 | mTestNode[0]->setPosition(800,600,0); |
---|
| 2585 | mTestNode[0]->lookAt(Vector3(0,0,0), Node::TS_WORLD, Vector3::UNIT_Z); |
---|
| 2586 | mTestNode[0]->attachObject(mLight); |
---|
| 2587 | */ |
---|
| 2588 | |
---|
| 2589 | mTestNode[1] = mSceneMgr->getRootSceneNode()->createChildSceneNode(); |
---|
| 2590 | |
---|
| 2591 | |
---|
| 2592 | Entity* pEnt; |
---|
| 2593 | pEnt = mSceneMgr->createEntity( "1", "robot.mesh" ); |
---|
| 2594 | //pEnt->setRenderingDistance(100); |
---|
| 2595 | mAnimState = pEnt->getAnimationState("Walk"); |
---|
| 2596 | mAnimState->setEnabled(true); |
---|
| 2597 | //pEnt->setMaterialName("2 - Default"); |
---|
| 2598 | mTestNode[1]->attachObject( pEnt ); |
---|
| 2599 | mTestNode[1]->translate(0,-100,0); |
---|
| 2600 | |
---|
| 2601 | pEnt = mSceneMgr->createEntity( "3", "knot.mesh" ); |
---|
| 2602 | mTestNode[2] = mSceneMgr->getRootSceneNode()->createChildSceneNode(Vector3(-200, 0, -200)); |
---|
| 2603 | mTestNode[2]->attachObject( pEnt ); |
---|
| 2604 | |
---|
| 2605 | createRandomEntityClones(pEnt, 20, Vector3(-1000,0,-1000), Vector3(1000,0,1000)); |
---|
| 2606 | |
---|
| 2607 | |
---|
| 2608 | // Transparent object (can force cast shadows) |
---|
| 2609 | pEnt = mSceneMgr->createEntity( "3.5", "knot.mesh" ); |
---|
| 2610 | MaterialPtr tmat = MaterialManager::getSingleton().create("TestAlphaTransparency", |
---|
| 2611 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); |
---|
| 2612 | tmat->setTransparencyCastsShadows(true); |
---|
| 2613 | Pass* tpass = tmat->getTechnique(0)->getPass(0); |
---|
| 2614 | tpass->setAlphaRejectSettings(CMPF_GREATER, 150); |
---|
| 2615 | tpass->setSceneBlending(SBT_TRANSPARENT_ALPHA); |
---|
| 2616 | tpass->createTextureUnitState("gras_02.png"); |
---|
| 2617 | tpass->setCullingMode(CULL_NONE); |
---|
| 2618 | |
---|
| 2619 | pEnt->setMaterialName("TestAlphaTransparency"); |
---|
| 2620 | mTestNode[3] = mSceneMgr->getRootSceneNode()->createChildSceneNode(Vector3(350, 0, -200)); |
---|
| 2621 | mTestNode[3]->attachObject( pEnt ); |
---|
| 2622 | |
---|
| 2623 | MeshPtr msh = MeshManager::getSingleton().load("knot.mesh", |
---|
| 2624 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); |
---|
| 2625 | msh->buildTangentVectors(VES_TANGENT, 0, 0); |
---|
| 2626 | pEnt = mSceneMgr->createEntity( "4", "knot.mesh" ); |
---|
| 2627 | //pEnt->setMaterialName("Examples/BumpMapping/MultiLightSpecular"); |
---|
| 2628 | mTestNode[2] = mSceneMgr->getRootSceneNode()->createChildSceneNode(Vector3(100, 0, 200)); |
---|
| 2629 | mTestNode[2]->attachObject( pEnt ); |
---|
| 2630 | |
---|
| 2631 | mSceneMgr->setSkyBox(true, "Examples/CloudyNoonSkyBox"); |
---|
| 2632 | |
---|
| 2633 | |
---|
| 2634 | |
---|
| 2635 | movablePlane.normal = Vector3::UNIT_Y; |
---|
| 2636 | movablePlane.d = 100; |
---|
| 2637 | MeshManager::getSingleton().createPlane("Myplane", |
---|
| 2638 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, movablePlane, |
---|
| 2639 | 2500,2500,10,10,true,1,5,5,Vector3::UNIT_Z); |
---|
| 2640 | Entity* pPlaneEnt; |
---|
| 2641 | pPlaneEnt = mSceneMgr->createEntity( "plane", "Myplane" ); |
---|
| 2642 | if (tech & SHADOWDETAILTYPE_INTEGRATED) |
---|
| 2643 | { |
---|
| 2644 | pPlaneEnt->setMaterialName("Examples/Plane/IntegratedShadows"); |
---|
| 2645 | } |
---|
| 2646 | else |
---|
| 2647 | { |
---|
| 2648 | pPlaneEnt->setMaterialName("2 - Default"); |
---|
| 2649 | } |
---|
| 2650 | pPlaneEnt->setCastShadows(false); |
---|
| 2651 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(pPlaneEnt); |
---|
| 2652 | |
---|
| 2653 | addTextureShadowDebugOverlay(1); |
---|
| 2654 | |
---|
| 2655 | |
---|
| 2656 | /* |
---|
| 2657 | ParticleSystem* pSys2 = mSceneMgr->createParticleSystem("smoke", |
---|
| 2658 | "Examples/Smoke"); |
---|
| 2659 | mTestNode[4] = mSceneMgr->getRootSceneNode()->createChildSceneNode(Vector3(-300, -100, 200)); |
---|
| 2660 | mTestNode[4]->attachObject(pSys2); |
---|
| 2661 | */ |
---|
| 2662 | |
---|
| 2663 | mCamera->setPosition(0, 1000, 0); |
---|
| 2664 | mCamera->setFixedYawAxis(false); |
---|
| 2665 | mCamera->lookAt(0,0,0); |
---|
| 2666 | |
---|
| 2667 | |
---|
| 2668 | } |
---|
| 2669 | |
---|
| 2670 | void testTextureShadowsCustomCasterMat(ShadowTechnique tech) |
---|
| 2671 | { |
---|
| 2672 | |
---|
| 2673 | testTextureShadows(tech); |
---|
| 2674 | |
---|
| 2675 | String customCasterMatVp = |
---|
| 2676 | "void customCasterVp(float4 position : POSITION,\n" |
---|
| 2677 | "out float4 oPosition : POSITION,\n" |
---|
| 2678 | "uniform float4x4 worldViewProj)\n" |
---|
| 2679 | "{\n" |
---|
| 2680 | " oPosition = mul(worldViewProj, position);\n" |
---|
| 2681 | "}\n"; |
---|
| 2682 | String customCasterMatFp = |
---|
| 2683 | "void customCasterFp(\n" |
---|
| 2684 | "out float4 oColor : COLOR)\n" |
---|
| 2685 | "{\n" |
---|
| 2686 | " oColor = float4(1,1,0,1); // just a test\n" |
---|
| 2687 | "}\n"; |
---|
| 2688 | |
---|
| 2689 | HighLevelGpuProgramPtr vp = HighLevelGpuProgramManager::getSingleton() |
---|
| 2690 | .createProgram("CustomShadowCasterVp", |
---|
| 2691 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, |
---|
| 2692 | "cg", GPT_VERTEX_PROGRAM); |
---|
| 2693 | vp->setSource(customCasterMatVp); |
---|
| 2694 | vp->setParameter("profiles", "vs_1_1 arbvp1"); |
---|
| 2695 | vp->setParameter("entry_point", "customCasterVp"); |
---|
| 2696 | vp->load(); |
---|
| 2697 | |
---|
| 2698 | HighLevelGpuProgramPtr fp = HighLevelGpuProgramManager::getSingleton() |
---|
| 2699 | .createProgram("CustomShadowCasterFp", |
---|
| 2700 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, |
---|
| 2701 | "cg", GPT_FRAGMENT_PROGRAM); |
---|
| 2702 | fp->setSource(customCasterMatFp); |
---|
| 2703 | fp->setParameter("profiles", "ps_1_1 arbfp1"); |
---|
| 2704 | fp->setParameter("entry_point", "customCasterFp"); |
---|
| 2705 | fp->load(); |
---|
| 2706 | |
---|
| 2707 | MaterialPtr mat = MaterialManager::getSingleton().create("CustomShadowCaster", |
---|
| 2708 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); |
---|
| 2709 | Pass* p = mat->getTechnique(0)->getPass(0); |
---|
| 2710 | p->setVertexProgram("CustomShadowCasterVp"); |
---|
| 2711 | p->getVertexProgramParameters()->setNamedAutoConstant( |
---|
| 2712 | "worldViewProj", GpuProgramParameters::ACT_WORLDVIEWPROJ_MATRIX); |
---|
| 2713 | p->setFragmentProgram("CustomShadowCasterFp"); |
---|
| 2714 | |
---|
| 2715 | mSceneMgr->setShadowTextureCasterMaterial("CustomShadowCaster"); |
---|
| 2716 | |
---|
| 2717 | |
---|
| 2718 | |
---|
| 2719 | |
---|
| 2720 | |
---|
| 2721 | } |
---|
| 2722 | |
---|
| 2723 | void testTextureShadowsCustomReceiverMat(ShadowTechnique tech) |
---|
| 2724 | { |
---|
| 2725 | testTextureShadows(tech); |
---|
| 2726 | |
---|
| 2727 | String customReceiverMatVp = |
---|
| 2728 | "void customReceiverVp(float4 position : POSITION,\n" |
---|
| 2729 | "out float4 oPosition : POSITION,\n" |
---|
| 2730 | "out float2 oUV : TEXCOORD0,\n" |
---|
| 2731 | "uniform float4x4 texViewProj,\n" |
---|
| 2732 | "uniform float4x4 worldViewProj)\n" |
---|
| 2733 | "{\n" |
---|
| 2734 | " oPosition = mul(worldViewProj, position);\n" |
---|
| 2735 | " float4 suv = mul(texViewProj, position);\n" |
---|
| 2736 | " oUV = suv.xy / suv.w;\n" |
---|
| 2737 | "}\n"; |
---|
| 2738 | String customReceiverMatFp = |
---|
| 2739 | "void customReceiverFp(\n" |
---|
| 2740 | "float2 uv : TEXCOORD0,\n" |
---|
| 2741 | "uniform sampler2D shadowTex : register(s0),\n" |
---|
| 2742 | "out float4 oColor : COLOR)\n" |
---|
| 2743 | "{\n" |
---|
| 2744 | " float4 shadow = tex2D(shadowTex, uv);\n" |
---|
| 2745 | " oColor = shadow * float4(1,0,1,1); // just a test\n" |
---|
| 2746 | "}\n"; |
---|
| 2747 | |
---|
| 2748 | HighLevelGpuProgramPtr vp = HighLevelGpuProgramManager::getSingleton() |
---|
| 2749 | .createProgram("CustomShadowReceiverVp", |
---|
| 2750 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, |
---|
| 2751 | "cg", GPT_VERTEX_PROGRAM); |
---|
| 2752 | vp->setSource(customReceiverMatVp); |
---|
| 2753 | vp->setParameter("profiles", "vs_1_1 arbvp1"); |
---|
| 2754 | vp->setParameter("entry_point", "customReceiverVp"); |
---|
| 2755 | vp->load(); |
---|
| 2756 | |
---|
| 2757 | HighLevelGpuProgramPtr fp = HighLevelGpuProgramManager::getSingleton() |
---|
| 2758 | .createProgram("CustomShadowReceiverFp", |
---|
| 2759 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, |
---|
| 2760 | "cg", GPT_FRAGMENT_PROGRAM); |
---|
| 2761 | fp->setSource(customReceiverMatFp); |
---|
| 2762 | fp->setParameter("profiles", "ps_1_1 arbfp1"); |
---|
| 2763 | fp->setParameter("entry_point", "customReceiverFp"); |
---|
| 2764 | fp->load(); |
---|
| 2765 | |
---|
| 2766 | MaterialPtr mat = MaterialManager::getSingleton().create("CustomShadowReceiver", |
---|
| 2767 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); |
---|
| 2768 | Pass* p = mat->getTechnique(0)->getPass(0); |
---|
| 2769 | p->setVertexProgram("CustomShadowReceiverVp"); |
---|
| 2770 | p->getVertexProgramParameters()->setNamedAutoConstant( |
---|
| 2771 | "worldViewProj", GpuProgramParameters::ACT_WORLDVIEWPROJ_MATRIX); |
---|
| 2772 | p->getVertexProgramParameters()->setNamedAutoConstant( |
---|
| 2773 | "texViewProj", GpuProgramParameters::ACT_TEXTURE_VIEWPROJ_MATRIX); |
---|
| 2774 | p->setFragmentProgram("CustomShadowReceiverFp"); |
---|
| 2775 | p->createTextureUnitState(); // shadow texture will populate |
---|
| 2776 | |
---|
| 2777 | mSceneMgr->setShadowTextureReceiverMaterial("CustomShadowReceiver"); |
---|
| 2778 | |
---|
| 2779 | |
---|
| 2780 | |
---|
| 2781 | } |
---|
| 2782 | |
---|
| 2783 | |
---|
| 2784 | //--------------------------------------------------------------------------- |
---|
| 2785 | class GaussianListener: public Ogre::CompositorInstance::Listener |
---|
| 2786 | { |
---|
| 2787 | protected: |
---|
| 2788 | int mVpWidth, mVpHeight; |
---|
| 2789 | // Array params - have to pack in groups of 4 since this is how Cg generates them |
---|
| 2790 | // also prevents dependent texture read problems if ops don't require swizzle |
---|
| 2791 | float mBloomTexWeights[15][4]; |
---|
| 2792 | float mBloomTexOffsetsHorz[15][4]; |
---|
| 2793 | float mBloomTexOffsetsVert[15][4]; |
---|
| 2794 | public: |
---|
| 2795 | GaussianListener() {} |
---|
| 2796 | virtual ~GaussianListener() {} |
---|
| 2797 | void notifyViewportSize(int width, int height) |
---|
| 2798 | { |
---|
| 2799 | mVpWidth = width; |
---|
| 2800 | mVpHeight = height; |
---|
| 2801 | // Calculate gaussian texture offsets & weights |
---|
| 2802 | float deviation = 3.0f; |
---|
| 2803 | float texelSize = 1.0f / (float)std::min(mVpWidth, mVpHeight); |
---|
| 2804 | |
---|
| 2805 | // central sample, no offset |
---|
| 2806 | mBloomTexOffsetsHorz[0][0] = 0.0f; |
---|
| 2807 | mBloomTexOffsetsHorz[0][1] = 0.0f; |
---|
| 2808 | mBloomTexWeights[0][0] = mBloomTexWeights[0][1] = |
---|
| 2809 | mBloomTexWeights[0][2] = Ogre::Math::gaussianDistribution(0, 0, deviation); |
---|
| 2810 | mBloomTexWeights[0][3] = 1.0f; |
---|
| 2811 | |
---|
| 2812 | // 'pre' samples |
---|
| 2813 | for(int i = 1; i < 8; ++i) |
---|
| 2814 | { |
---|
| 2815 | mBloomTexWeights[i][0] = mBloomTexWeights[i][1] = |
---|
| 2816 | mBloomTexWeights[i][2] = Ogre::Math::gaussianDistribution(i, 0, deviation); |
---|
| 2817 | mBloomTexWeights[i][3] = 1.0f; |
---|
| 2818 | mBloomTexOffsetsHorz[i][0] = i * texelSize; |
---|
| 2819 | mBloomTexOffsetsHorz[i][1] = 0.0f; |
---|
| 2820 | mBloomTexOffsetsVert[i][0] = 0.0f; |
---|
| 2821 | mBloomTexOffsetsVert[i][1] = i * texelSize; |
---|
| 2822 | } |
---|
| 2823 | // 'post' samples |
---|
| 2824 | for(int i = 8; i < 15; ++i) |
---|
| 2825 | { |
---|
| 2826 | mBloomTexWeights[i][0] = mBloomTexWeights[i][1] = |
---|
| 2827 | mBloomTexWeights[i][2] = mBloomTexWeights[i - 7][0]; |
---|
| 2828 | mBloomTexWeights[i][3] = 1.0f; |
---|
| 2829 | |
---|
| 2830 | mBloomTexOffsetsHorz[i][0] = -mBloomTexOffsetsHorz[i - 7][0]; |
---|
| 2831 | mBloomTexOffsetsHorz[i][1] = 0.0f; |
---|
| 2832 | mBloomTexOffsetsVert[i][0] = 0.0f; |
---|
| 2833 | mBloomTexOffsetsVert[i][1] = -mBloomTexOffsetsVert[i - 7][1]; |
---|
| 2834 | } |
---|
| 2835 | |
---|
| 2836 | } |
---|
| 2837 | virtual void notifyMaterialSetup(Ogre::uint32 pass_id, Ogre::MaterialPtr &mat) |
---|
| 2838 | { |
---|
| 2839 | // Prepare the fragment params offsets |
---|
| 2840 | switch(pass_id) |
---|
| 2841 | { |
---|
| 2842 | case 701: // blur horz |
---|
| 2843 | { |
---|
| 2844 | // horizontal bloom |
---|
| 2845 | mat->load(); |
---|
| 2846 | Ogre::GpuProgramParametersSharedPtr fparams = |
---|
| 2847 | mat->getBestTechnique()->getPass(0)->getFragmentProgramParameters(); |
---|
| 2848 | const Ogre::String& progName = mat->getBestTechnique()->getPass(0)->getFragmentProgramName(); |
---|
| 2849 | fparams->setNamedConstant("sampleOffsets", mBloomTexOffsetsHorz[0], 15); |
---|
| 2850 | fparams->setNamedConstant("sampleWeights", mBloomTexWeights[0], 15); |
---|
| 2851 | |
---|
| 2852 | break; |
---|
| 2853 | } |
---|
| 2854 | case 700: // blur vert |
---|
| 2855 | { |
---|
| 2856 | // vertical bloom |
---|
| 2857 | mat->load(); |
---|
| 2858 | Ogre::GpuProgramParametersSharedPtr fparams = |
---|
| 2859 | mat->getTechnique(0)->getPass(0)->getFragmentProgramParameters(); |
---|
| 2860 | const Ogre::String& progName = mat->getBestTechnique()->getPass(0)->getFragmentProgramName(); |
---|
| 2861 | fparams->setNamedConstant("sampleOffsets", mBloomTexOffsetsVert[0], 15); |
---|
| 2862 | fparams->setNamedConstant("sampleWeights", mBloomTexWeights[0], 15); |
---|
| 2863 | |
---|
| 2864 | break; |
---|
| 2865 | } |
---|
| 2866 | } |
---|
| 2867 | |
---|
| 2868 | } |
---|
| 2869 | virtual void notifyMaterialRender(Ogre::uint32 pass_id, Ogre::MaterialPtr &mat) |
---|
| 2870 | { |
---|
| 2871 | |
---|
| 2872 | } |
---|
| 2873 | }; |
---|
| 2874 | GaussianListener gaussianListener; |
---|
| 2875 | |
---|
| 2876 | void testCompositorTextureShadows(ShadowTechnique tech) |
---|
| 2877 | { |
---|
| 2878 | mSceneMgr->setShadowTextureSize(512); |
---|
| 2879 | mSceneMgr->setShadowTechnique(tech); |
---|
| 2880 | mSceneMgr->setShadowFarDistance(1500); |
---|
| 2881 | mSceneMgr->setShadowColour(ColourValue(0.35, 0.35, 0.35)); |
---|
| 2882 | //mSceneMgr->setShadowFarDistance(800); |
---|
| 2883 | // Set ambient light |
---|
| 2884 | mSceneMgr->setAmbientLight(ColourValue(0.3, 0.3, 0.3)); |
---|
| 2885 | |
---|
| 2886 | mLight = mSceneMgr->createLight("MainLight"); |
---|
| 2887 | |
---|
| 2888 | /* |
---|
| 2889 | // Directional test |
---|
| 2890 | mLight->setType(Light::LT_DIRECTIONAL); |
---|
| 2891 | Vector3 vec(-1,-1,0); |
---|
| 2892 | vec.normalise(); |
---|
| 2893 | mLight->setDirection(vec); |
---|
| 2894 | |
---|
| 2895 | */ |
---|
| 2896 | // Spotlight test |
---|
| 2897 | mLight->setType(Light::LT_SPOTLIGHT); |
---|
| 2898 | mLight->setDiffuseColour(1.0, 1.0, 0.8); |
---|
| 2899 | mTestNode[0] = mSceneMgr->getRootSceneNode()->createChildSceneNode(); |
---|
| 2900 | mTestNode[0]->setPosition(800,600,0); |
---|
| 2901 | mTestNode[0]->lookAt(Vector3(0,0,0), Node::TS_WORLD, Vector3::UNIT_Z); |
---|
| 2902 | mTestNode[0]->attachObject(mLight); |
---|
| 2903 | |
---|
| 2904 | |
---|
| 2905 | mTestNode[1] = mSceneMgr->getRootSceneNode()->createChildSceneNode(); |
---|
| 2906 | |
---|
| 2907 | |
---|
| 2908 | Entity* pEnt; |
---|
| 2909 | pEnt = mSceneMgr->createEntity( "1", "robot.mesh" ); |
---|
| 2910 | //pEnt->setRenderingDistance(100); |
---|
| 2911 | mAnimState = pEnt->getAnimationState("Walk"); |
---|
| 2912 | mAnimState->setEnabled(true); |
---|
| 2913 | //pEnt->setMaterialName("2 - Default"); |
---|
| 2914 | mTestNode[1]->attachObject( pEnt ); |
---|
| 2915 | mTestNode[1]->translate(0,-100,0); |
---|
| 2916 | |
---|
| 2917 | pEnt = mSceneMgr->createEntity( "3", "knot.mesh" ); |
---|
| 2918 | mTestNode[2] = mSceneMgr->getRootSceneNode()->createChildSceneNode(Vector3(-200, 0, -200)); |
---|
| 2919 | mTestNode[2]->attachObject( pEnt ); |
---|
| 2920 | |
---|
| 2921 | // Transparent object (can force cast shadows) |
---|
| 2922 | pEnt = mSceneMgr->createEntity( "3.5", "knot.mesh" ); |
---|
| 2923 | MaterialPtr tmat = MaterialManager::getSingleton().create("TestAlphaTransparency", |
---|
| 2924 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); |
---|
| 2925 | tmat->setTransparencyCastsShadows(true); |
---|
| 2926 | Pass* tpass = tmat->getTechnique(0)->getPass(0); |
---|
| 2927 | tpass->setAlphaRejectSettings(CMPF_GREATER, 150); |
---|
| 2928 | tpass->setSceneBlending(SBT_TRANSPARENT_ALPHA); |
---|
| 2929 | tpass->createTextureUnitState("gras_02.png"); |
---|
| 2930 | tpass->setCullingMode(CULL_NONE); |
---|
| 2931 | |
---|
| 2932 | pEnt->setMaterialName("TestAlphaTransparency"); |
---|
| 2933 | mTestNode[3] = mSceneMgr->getRootSceneNode()->createChildSceneNode(Vector3(350, 0, -200)); |
---|
| 2934 | mTestNode[3]->attachObject( pEnt ); |
---|
| 2935 | |
---|
| 2936 | MeshPtr msh = MeshManager::getSingleton().load("knot.mesh", |
---|
| 2937 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); |
---|
| 2938 | msh->buildTangentVectors(VES_TANGENT, 0, 0); |
---|
| 2939 | pEnt = mSceneMgr->createEntity( "4", "knot.mesh" ); |
---|
| 2940 | //pEnt->setMaterialName("Examples/BumpMapping/MultiLightSpecular"); |
---|
| 2941 | mTestNode[2] = mSceneMgr->getRootSceneNode()->createChildSceneNode(Vector3(100, 0, 200)); |
---|
| 2942 | mTestNode[2]->attachObject( pEnt ); |
---|
| 2943 | |
---|
| 2944 | mSceneMgr->setSkyBox(true, "Examples/CloudyNoonSkyBox"); |
---|
| 2945 | |
---|
| 2946 | |
---|
| 2947 | Plane plane; |
---|
| 2948 | plane.normal = Vector3::UNIT_Y; |
---|
| 2949 | plane.d = 100; |
---|
| 2950 | MeshManager::getSingleton().createPlane("Myplane", |
---|
| 2951 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, plane, |
---|
| 2952 | 1500,1500,10,10,true,1,5,5,Vector3::UNIT_Z); |
---|
| 2953 | Entity* pPlaneEnt; |
---|
| 2954 | pPlaneEnt = mSceneMgr->createEntity( "plane", "Myplane" ); |
---|
| 2955 | pPlaneEnt->setMaterialName("2 - Default"); |
---|
| 2956 | pPlaneEnt->setCastShadows(false); |
---|
| 2957 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(pPlaneEnt); |
---|
| 2958 | |
---|
| 2959 | // Set up a debug panel to display the shadow |
---|
| 2960 | addTextureShadowDebugOverlay(1); |
---|
| 2961 | |
---|
| 2962 | |
---|
| 2963 | |
---|
| 2964 | ParticleSystem* pSys2 = mSceneMgr->createParticleSystem("smoke", |
---|
| 2965 | "Examples/Smoke"); |
---|
| 2966 | mTestNode[4] = mSceneMgr->getRootSceneNode()->createChildSceneNode(Vector3(-300, -100, 200)); |
---|
| 2967 | mTestNode[4]->attachObject(pSys2); |
---|
| 2968 | |
---|
| 2969 | TexturePtr shadowTex = mSceneMgr->getShadowTexture(0); |
---|
| 2970 | RenderTarget* shadowRtt = shadowTex->getBuffer()->getRenderTarget(); |
---|
| 2971 | Viewport* vp = shadowRtt->getViewport(0); |
---|
| 2972 | Ogre::CompositorInstance *instance = |
---|
| 2973 | CompositorManager::getSingleton().addCompositor(vp, "Gaussian Blur"); |
---|
| 2974 | CompositorManager::getSingleton().setCompositorEnabled( |
---|
| 2975 | vp, "Gaussian Blur", true); |
---|
| 2976 | instance->addListener(&gaussianListener); |
---|
| 2977 | gaussianListener.notifyViewportSize(vp->getActualWidth(), vp->getActualHeight()); |
---|
| 2978 | |
---|
| 2979 | |
---|
| 2980 | |
---|
| 2981 | |
---|
| 2982 | |
---|
| 2983 | } |
---|
| 2984 | |
---|
| 2985 | void testOverlayZOrder(void) |
---|
| 2986 | { |
---|
| 2987 | Overlay* o = OverlayManager::getSingleton().getByName("Test/Overlay3"); |
---|
| 2988 | o->show(); |
---|
| 2989 | o = OverlayManager::getSingleton().getByName("Test/Overlay2"); |
---|
| 2990 | o->show(); |
---|
| 2991 | o = OverlayManager::getSingleton().getByName("Test/Overlay1"); |
---|
| 2992 | o->show(); |
---|
| 2993 | } |
---|
| 2994 | |
---|
| 2995 | void createRandomEntityClones(Entity* ent, size_t cloneCount, |
---|
| 2996 | const Vector3& min, const Vector3& max) |
---|
| 2997 | { |
---|
| 2998 | Entity *cloneEnt; |
---|
| 2999 | for (size_t n = 0; n < cloneCount; ++n) |
---|
| 3000 | { |
---|
| 3001 | // Create a new node under the root |
---|
| 3002 | SceneNode* node = mSceneMgr->createSceneNode(); |
---|
| 3003 | // Random translate |
---|
| 3004 | Vector3 nodePos; |
---|
| 3005 | nodePos.x = Math::RangeRandom(min.x, max.x); |
---|
| 3006 | nodePos.y = Math::RangeRandom(min.y, max.y); |
---|
| 3007 | nodePos.z = Math::RangeRandom(min.z, max.z); |
---|
| 3008 | node->setPosition(nodePos); |
---|
| 3009 | mSceneMgr->getRootSceneNode()->addChild(node); |
---|
| 3010 | cloneEnt = ent->clone(ent->getName() + "_clone" + StringConverter::toString(n)); |
---|
| 3011 | // Attach to new node |
---|
| 3012 | node->attachObject(cloneEnt); |
---|
| 3013 | |
---|
| 3014 | } |
---|
| 3015 | } |
---|
| 3016 | |
---|
| 3017 | void testIntersectionSceneQuery() |
---|
| 3018 | { |
---|
| 3019 | // Set ambient light |
---|
| 3020 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5)); |
---|
| 3021 | |
---|
| 3022 | // Create a point light |
---|
| 3023 | Light* l = mSceneMgr->createLight("MainLight"); |
---|
| 3024 | l->setType(Light::LT_DIRECTIONAL); |
---|
| 3025 | l->setDirection(-Vector3::UNIT_Y); |
---|
| 3026 | |
---|
| 3027 | // Create a set of random balls |
---|
| 3028 | Entity* ent = mSceneMgr->createEntity("Ball", "sphere.mesh"); |
---|
| 3029 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(ent); |
---|
| 3030 | createRandomEntityClones(ent, 500, Vector3(-5000,-5000,-5000), Vector3(5000,5000,5000)); |
---|
| 3031 | |
---|
| 3032 | intersectionQuery = mSceneMgr->createIntersectionQuery(); |
---|
| 3033 | } |
---|
| 3034 | |
---|
| 3035 | void testRaySceneQuery() |
---|
| 3036 | { |
---|
| 3037 | // Set ambient light |
---|
| 3038 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5)); |
---|
| 3039 | |
---|
| 3040 | // Create a point light |
---|
| 3041 | Light* l = mSceneMgr->createLight("MainLight"); |
---|
| 3042 | l->setType(Light::LT_DIRECTIONAL); |
---|
| 3043 | l->setDirection(-Vector3::UNIT_Y); |
---|
| 3044 | |
---|
| 3045 | // Create a set of random balls |
---|
| 3046 | Entity* ent = mSceneMgr->createEntity("Ball", "sphere.mesh"); |
---|
| 3047 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(ent); |
---|
| 3048 | createRandomEntityClones(ent, 100, Vector3(-1000,-1000,-1000), Vector3(1000,1000,1000)); |
---|
| 3049 | |
---|
| 3050 | rayQuery = mSceneMgr->createRayQuery( |
---|
| 3051 | mCamera->getCameraToViewportRay(0.5, 0.5)); |
---|
| 3052 | rayQuery->setSortByDistance(true, 1); |
---|
| 3053 | |
---|
| 3054 | bool val = true; |
---|
| 3055 | mSceneMgr->setOption("ShowOctree", &val); |
---|
| 3056 | |
---|
| 3057 | //mCamera->setFarClipDistance(0); |
---|
| 3058 | |
---|
| 3059 | } |
---|
| 3060 | |
---|
| 3061 | void testLotsAndLotsOfEntities() |
---|
| 3062 | { |
---|
| 3063 | // Set ambient light |
---|
| 3064 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5)); |
---|
| 3065 | |
---|
| 3066 | // Create a point light |
---|
| 3067 | Light* l = mSceneMgr->createLight("MainLight"); |
---|
| 3068 | l->setType(Light::LT_DIRECTIONAL); |
---|
| 3069 | l->setDirection(-Vector3::UNIT_Y); |
---|
| 3070 | |
---|
| 3071 | // Create a set of random balls |
---|
| 3072 | Entity* ent = mSceneMgr->createEntity("Ball", "ogrehead.mesh"); |
---|
| 3073 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(ent); |
---|
| 3074 | createRandomEntityClones(ent, 400, Vector3(-2000,-2000,-2000), Vector3(2000,2000,2000)); |
---|
| 3075 | |
---|
| 3076 | //bool val = true; |
---|
| 3077 | //mSceneMgr->setOption("ShowOctree", &val); |
---|
| 3078 | |
---|
| 3079 | } |
---|
| 3080 | |
---|
| 3081 | void testSimpleMesh() |
---|
| 3082 | { |
---|
| 3083 | // Set ambient light |
---|
| 3084 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5)); |
---|
| 3085 | |
---|
| 3086 | // Create a point light |
---|
| 3087 | Light* l = mSceneMgr->createLight("MainLight"); |
---|
| 3088 | l->setType(Light::LT_DIRECTIONAL); |
---|
| 3089 | Vector3 dir(1, -1, 0); |
---|
| 3090 | dir.normalise(); |
---|
| 3091 | l->setDirection(dir); |
---|
| 3092 | |
---|
| 3093 | // Create a set of random balls |
---|
| 3094 | Entity* ent = mSceneMgr->createEntity("test", "xsicylinder.mesh"); |
---|
| 3095 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(ent); |
---|
| 3096 | |
---|
| 3097 | } |
---|
| 3098 | |
---|
| 3099 | void testGLSLTangent() |
---|
| 3100 | { |
---|
| 3101 | |
---|
| 3102 | Entity* ent = mSceneMgr->createEntity("test", "athene.mesh"); |
---|
| 3103 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(ent); |
---|
| 3104 | ent->setMaterialName("testglsl"); |
---|
| 3105 | } |
---|
| 3106 | |
---|
| 3107 | void testInfiniteAAB() |
---|
| 3108 | { |
---|
| 3109 | // When using the BspSceneManager |
---|
| 3110 | //mSceneMgr->setWorldGeometry("ogretestmap.bsp"); |
---|
| 3111 | |
---|
| 3112 | // When using the TerrainSceneManager |
---|
| 3113 | mSceneMgr->setWorldGeometry("terrain.cfg"); |
---|
| 3114 | |
---|
| 3115 | AxisAlignedBox b1; // null |
---|
| 3116 | assert( b1.isNull() ); |
---|
| 3117 | |
---|
| 3118 | AxisAlignedBox b2(Vector3::ZERO, 5.0 * Vector3::UNIT_SCALE); // finite |
---|
| 3119 | assert( b2.isFinite() ); |
---|
| 3120 | |
---|
| 3121 | AxisAlignedBox b3; |
---|
| 3122 | b3.setInfinite(); |
---|
| 3123 | assert( b3.isInfinite() ); |
---|
| 3124 | |
---|
| 3125 | { |
---|
| 3126 | // Create background material |
---|
| 3127 | MaterialPtr material = MaterialManager::getSingleton().create("Background", "General"); |
---|
| 3128 | material->getTechnique(0)->getPass(0)->createTextureUnitState("rockwall.tga"); |
---|
| 3129 | material->getTechnique(0)->getPass(0)->setDepthCheckEnabled(false); |
---|
| 3130 | material->getTechnique(0)->getPass(0)->setDepthWriteEnabled(false); |
---|
| 3131 | material->getTechnique(0)->getPass(0)->setLightingEnabled(false); |
---|
| 3132 | |
---|
| 3133 | // Create left background rectangle |
---|
| 3134 | // NOTE: Uses finite aab |
---|
| 3135 | Rectangle2D* rect1 = new Rectangle2D(true); |
---|
| 3136 | rect1->setCorners(-0.5, 0.1, -0.1, -0.1); |
---|
| 3137 | // Hacky, set small bounding box, to show problem |
---|
| 3138 | rect1->setBoundingBox(AxisAlignedBox(-10.0*Vector3::UNIT_SCALE, 10.0*Vector3::UNIT_SCALE)); |
---|
| 3139 | rect1->setMaterial("Background"); |
---|
| 3140 | rect1->setRenderQueueGroup(RENDER_QUEUE_OVERLAY - 1); |
---|
| 3141 | SceneNode* node = mSceneMgr->getRootSceneNode()->createChildSceneNode("Background1"); |
---|
| 3142 | node->attachObject(rect1); |
---|
| 3143 | |
---|
| 3144 | // Create right background rectangle |
---|
| 3145 | // NOTE: Uses infinite aab |
---|
| 3146 | Rectangle2D* rect2 = new Rectangle2D(true); |
---|
| 3147 | rect2->setCorners(0.1, 0.1, 0.5, -0.1); |
---|
| 3148 | AxisAlignedBox aabInf; aabInf.setInfinite(); |
---|
| 3149 | rect2->setBoundingBox(aabInf); |
---|
| 3150 | rect2->setMaterial("Background"); |
---|
| 3151 | rect2->setRenderQueueGroup(RENDER_QUEUE_OVERLAY - 1); |
---|
| 3152 | node = mSceneMgr->getRootSceneNode()->createChildSceneNode("Background2"); |
---|
| 3153 | node->attachObject(rect2); |
---|
| 3154 | |
---|
| 3155 | // Create a manual object for 2D |
---|
| 3156 | ManualObject* manual = mSceneMgr->createManualObject("manual"); |
---|
| 3157 | manual->setUseIdentityProjection(true); |
---|
| 3158 | manual->setUseIdentityView(true); |
---|
| 3159 | manual->begin("BaseWhiteNoLighting", RenderOperation::OT_LINE_STRIP); |
---|
| 3160 | manual->position(-0.2, -0.2, 0.0); |
---|
| 3161 | manual->position( 0.2, -0.2, 0.0); |
---|
| 3162 | manual->position( 0.2, 0.2, 0.0); |
---|
| 3163 | manual->position(-0.2, 0.2, 0.0); |
---|
| 3164 | manual->index(0); |
---|
| 3165 | manual->index(1); |
---|
| 3166 | manual->index(2); |
---|
| 3167 | manual->index(3); |
---|
| 3168 | manual->index(0); |
---|
| 3169 | manual->end(); |
---|
| 3170 | manual->setBoundingBox(aabInf); // Use infinite aab to always stay visible |
---|
| 3171 | rect2->setRenderQueueGroup(RENDER_QUEUE_OVERLAY - 1); |
---|
| 3172 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(manual); |
---|
| 3173 | } |
---|
| 3174 | |
---|
| 3175 | mSceneMgr->showBoundingBoxes(true); |
---|
| 3176 | |
---|
| 3177 | Entity* ent = mSceneMgr->createEntity("test", "ogrehead.mesh"); |
---|
| 3178 | mSceneMgr->getRootSceneNode()->createChildSceneNode( |
---|
| 3179 | "test", 50.0 * Vector3::UNIT_X)->attachObject(ent); |
---|
| 3180 | } |
---|
| 3181 | |
---|
| 3182 | void test2Windows(void) |
---|
| 3183 | { |
---|
| 3184 | // Set ambient light |
---|
| 3185 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5)); |
---|
| 3186 | |
---|
| 3187 | // Create a point light |
---|
| 3188 | Light* l = mSceneMgr->createLight("MainLight"); |
---|
| 3189 | l->setType(Light::LT_DIRECTIONAL); |
---|
| 3190 | Vector3 dir(1, -1, 0); |
---|
| 3191 | dir.normalise(); |
---|
| 3192 | l->setDirection(dir); |
---|
| 3193 | |
---|
| 3194 | Entity* ent = mSceneMgr->createEntity("head", "robot.mesh"); |
---|
| 3195 | AnimationState* a = ent->getAnimationState("Walk"); |
---|
| 3196 | a->setEnabled(true); |
---|
| 3197 | mAnimStateList.push_back(a); |
---|
| 3198 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(ent); |
---|
| 3199 | |
---|
| 3200 | NameValuePairList valuePair; |
---|
| 3201 | valuePair["top"] = StringConverter::toString(0); |
---|
| 3202 | valuePair["left"] = StringConverter::toString(0); |
---|
| 3203 | |
---|
| 3204 | RenderWindow* win2 = mRoot->createRenderWindow("window2", 800,600, true, &valuePair); |
---|
| 3205 | win2->addViewport(mCamera); |
---|
| 3206 | |
---|
| 3207 | |
---|
| 3208 | |
---|
| 3209 | } |
---|
| 3210 | |
---|
| 3211 | void testStaticGeometry(void) |
---|
| 3212 | { |
---|
| 3213 | mSceneMgr->setShadowTechnique(SHADOWTYPE_STENCIL_ADDITIVE); |
---|
| 3214 | //mSceneMgr->setShowDebugShadows(true); |
---|
| 3215 | |
---|
| 3216 | mSceneMgr->setSkyBox(true, "Examples/EveningSkyBox"); |
---|
| 3217 | // Set ambient light |
---|
| 3218 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5)); |
---|
| 3219 | |
---|
| 3220 | // Create a point light |
---|
| 3221 | Light* l = mSceneMgr->createLight("MainLight"); |
---|
| 3222 | l->setType(Light::LT_DIRECTIONAL); |
---|
| 3223 | Vector3 dir(0, -1, -1.5); |
---|
| 3224 | dir.normalise(); |
---|
| 3225 | l->setDirection(dir); |
---|
| 3226 | l->setDiffuseColour(1.0, 0.7, 0.0); |
---|
| 3227 | |
---|
| 3228 | |
---|
| 3229 | Plane plane; |
---|
| 3230 | plane.normal = Vector3::UNIT_Y; |
---|
| 3231 | plane.d = 0; |
---|
| 3232 | MeshManager::getSingleton().createPlane("Myplane", |
---|
| 3233 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, plane, |
---|
| 3234 | 4500,4500,10,10,true,1,5,5,Vector3::UNIT_Z); |
---|
| 3235 | Entity* pPlaneEnt = mSceneMgr->createEntity( "plane", "Myplane" ); |
---|
| 3236 | pPlaneEnt->setMaterialName("Examples/GrassFloor"); |
---|
| 3237 | pPlaneEnt->setCastShadows(false); |
---|
| 3238 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(pPlaneEnt); |
---|
| 3239 | |
---|
| 3240 | Vector3 min(-2000,0,-2000); |
---|
| 3241 | Vector3 max(2000,0,2000); |
---|
| 3242 | |
---|
| 3243 | |
---|
| 3244 | Entity* e = mSceneMgr->createEntity("1", "column.mesh"); |
---|
| 3245 | //createRandomEntityClones(e, 1000, min, max); |
---|
| 3246 | |
---|
| 3247 | StaticGeometry* s = mSceneMgr->createStaticGeometry("bing"); |
---|
| 3248 | s->setCastShadows(true); |
---|
| 3249 | s->setRegionDimensions(Vector3(500,500,500)); |
---|
| 3250 | for (int i = 0; i < 100; ++i) |
---|
| 3251 | { |
---|
| 3252 | Vector3 pos; |
---|
| 3253 | pos.x = Math::RangeRandom(min.x, max.x); |
---|
| 3254 | pos.y = Math::RangeRandom(min.y, max.y); |
---|
| 3255 | pos.z = Math::RangeRandom(min.z, max.z); |
---|
| 3256 | |
---|
| 3257 | s->addEntity(e, pos, Quaternion::IDENTITY); |
---|
| 3258 | |
---|
| 3259 | } |
---|
| 3260 | |
---|
| 3261 | s->build(); |
---|
| 3262 | //s->setRenderingDistance(1000); |
---|
| 3263 | //s->dump("static.txt"); |
---|
| 3264 | //mSceneMgr->showBoundingBoxes(true); |
---|
| 3265 | mCamera->setLodBias(0.5); |
---|
| 3266 | |
---|
| 3267 | |
---|
| 3268 | |
---|
| 3269 | |
---|
| 3270 | } |
---|
| 3271 | |
---|
| 3272 | void testReloadResources() |
---|
| 3273 | { |
---|
| 3274 | mSceneMgr->setAmbientLight(ColourValue::White); |
---|
| 3275 | ResourceGroupManager::getSingleton().createResourceGroup("Sinbad"); |
---|
| 3276 | Root::getSingleton().addResourceLocation("../../../Media/models", "FileSystem", "Sinbad"); |
---|
| 3277 | MeshManager& mmgr = MeshManager::getSingleton(); |
---|
| 3278 | mmgr.load("robot.mesh", "Sinbad"); |
---|
| 3279 | mmgr.load("knot.mesh", "Sinbad"); |
---|
| 3280 | |
---|
| 3281 | Entity* e = mSceneMgr->createEntity("1", "robot.mesh"); |
---|
| 3282 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(e); |
---|
| 3283 | e = mSceneMgr->createEntity("2", "robot.mesh"); |
---|
| 3284 | mSceneMgr->getRootSceneNode()->createChildSceneNode(Vector3(100,0,0))->attachObject(e); |
---|
| 3285 | e = mSceneMgr->createEntity("3", "knot.mesh"); |
---|
| 3286 | mSceneMgr->getRootSceneNode()->createChildSceneNode(Vector3(100,300,0))->attachObject(e); |
---|
| 3287 | |
---|
| 3288 | testreload = true; |
---|
| 3289 | |
---|
| 3290 | } |
---|
| 3291 | |
---|
| 3292 | void testBillboardTextureCoords() |
---|
| 3293 | { |
---|
| 3294 | mSceneMgr->setAmbientLight(ColourValue::White); |
---|
| 3295 | |
---|
| 3296 | BillboardSet* bbs = mSceneMgr->createBillboardSet("test"); |
---|
| 3297 | BillboardSet* bbs2 = mSceneMgr->createBillboardSet("test2"); |
---|
| 3298 | float xsegs = 3; |
---|
| 3299 | float ysegs = 3; |
---|
| 3300 | float width = 300; |
---|
| 3301 | float height = 300; |
---|
| 3302 | float gap = 20; |
---|
| 3303 | |
---|
| 3304 | // set up texture coords |
---|
| 3305 | bbs->setTextureStacksAndSlices(ysegs, xsegs); |
---|
| 3306 | bbs->setDefaultDimensions(width/xsegs, height/xsegs); |
---|
| 3307 | bbs2->setDefaultDimensions(width/xsegs, height/xsegs); |
---|
| 3308 | |
---|
| 3309 | for (float y = 0; y < ysegs; ++y) |
---|
| 3310 | { |
---|
| 3311 | for (float x = 0; x < xsegs; ++x) |
---|
| 3312 | { |
---|
| 3313 | Vector3 midPoint; |
---|
| 3314 | midPoint.x = (x * width / xsegs) + ((x-1) * gap); |
---|
| 3315 | midPoint.y = (y * height / ysegs) + ((y-1) * gap); |
---|
| 3316 | midPoint.z = 0; |
---|
| 3317 | Billboard* bb = bbs->createBillboard(midPoint); |
---|
| 3318 | bb->setTexcoordIndex((ysegs - y - 1)*xsegs + x); |
---|
| 3319 | Billboard* bb2 = bbs2->createBillboard(midPoint); |
---|
| 3320 | bb2->setTexcoordRect( |
---|
| 3321 | FloatRect((x + 0) / xsegs, (ysegs - y - 1) / ysegs, |
---|
| 3322 | (x + 1) / xsegs, (ysegs - y - 0) / ysegs)); |
---|
| 3323 | } |
---|
| 3324 | } |
---|
| 3325 | |
---|
| 3326 | bbs->setMaterialName("Examples/OgreLogo"); |
---|
| 3327 | bbs2->setMaterialName("Examples/OgreLogo"); |
---|
| 3328 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(bbs); |
---|
| 3329 | mSceneMgr->getRootSceneNode() |
---|
| 3330 | ->createChildSceneNode(Vector3(- (width + xsegs * gap), 0, 0)) |
---|
| 3331 | ->attachObject(bbs2); |
---|
| 3332 | |
---|
| 3333 | } |
---|
| 3334 | |
---|
| 3335 | class SortFunctor |
---|
| 3336 | { |
---|
| 3337 | public: |
---|
| 3338 | int operator()(const int& p) const |
---|
| 3339 | { |
---|
| 3340 | return p; |
---|
| 3341 | } |
---|
| 3342 | |
---|
| 3343 | }; |
---|
| 3344 | void testRadixSort() |
---|
| 3345 | { |
---|
| 3346 | RadixSort<std::list<int>, int, int> rs; |
---|
| 3347 | SortFunctor f; |
---|
| 3348 | |
---|
| 3349 | std::list<int> particles; |
---|
| 3350 | for (int r = 0; r < 20; ++r) |
---|
| 3351 | { |
---|
| 3352 | particles.push_back((int)Math::RangeRandom(-1e3f, 1e3f)); |
---|
| 3353 | } |
---|
| 3354 | |
---|
| 3355 | std::list<int>::iterator i; |
---|
| 3356 | LogManager::getSingleton().logMessage("BEFORE"); |
---|
| 3357 | for (i = particles.begin(); i != particles.end(); ++i) |
---|
| 3358 | { |
---|
| 3359 | StringUtil::StrStreamType str; |
---|
| 3360 | str << *i; |
---|
| 3361 | LogManager::getSingleton().logMessage(str.str()); |
---|
| 3362 | } |
---|
| 3363 | |
---|
| 3364 | rs.sort(particles, f); |
---|
| 3365 | |
---|
| 3366 | |
---|
| 3367 | LogManager::getSingleton().logMessage("AFTER"); |
---|
| 3368 | for (i = particles.begin(); i != particles.end(); ++i) |
---|
| 3369 | { |
---|
| 3370 | StringUtil::StrStreamType str; |
---|
| 3371 | str << *i; |
---|
| 3372 | LogManager::getSingleton().logMessage(str.str()); |
---|
| 3373 | } |
---|
| 3374 | |
---|
| 3375 | |
---|
| 3376 | |
---|
| 3377 | } |
---|
| 3378 | |
---|
| 3379 | void testMorphAnimation() |
---|
| 3380 | { |
---|
| 3381 | bool testStencil = true; |
---|
| 3382 | |
---|
| 3383 | if (testStencil) |
---|
| 3384 | mSceneMgr->setShadowTechnique(SHADOWTYPE_STENCIL_MODULATIVE); |
---|
| 3385 | |
---|
| 3386 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5)); |
---|
| 3387 | Vector3 dir(-1, -1, 0.5); |
---|
| 3388 | dir.normalise(); |
---|
| 3389 | Light* l = mSceneMgr->createLight("light1"); |
---|
| 3390 | l->setType(Light::LT_DIRECTIONAL); |
---|
| 3391 | l->setDirection(dir); |
---|
| 3392 | |
---|
| 3393 | |
---|
| 3394 | MeshPtr mesh = MeshManager::getSingleton().load("cube.mesh", |
---|
| 3395 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); |
---|
| 3396 | |
---|
| 3397 | SubMesh* sm = mesh->getSubMesh(0); |
---|
| 3398 | // Re-organise geometry since this mesh has no animation and all |
---|
| 3399 | // vertex elements are packed into one buffer |
---|
| 3400 | VertexDeclaration* newDecl = |
---|
| 3401 | sm->vertexData->vertexDeclaration->getAutoOrganisedDeclaration(false, true); |
---|
| 3402 | sm->vertexData->reorganiseBuffers(newDecl); |
---|
| 3403 | if (testStencil) |
---|
| 3404 | sm->vertexData->prepareForShadowVolume(); // need to re-prep since reorganised |
---|
| 3405 | // get the position buffer (which should now be separate); |
---|
| 3406 | const VertexElement* posElem = |
---|
| 3407 | sm->vertexData->vertexDeclaration->findElementBySemantic(VES_POSITION); |
---|
| 3408 | HardwareVertexBufferSharedPtr origbuf = |
---|
| 3409 | sm->vertexData->vertexBufferBinding->getBuffer( |
---|
| 3410 | posElem->getSource()); |
---|
| 3411 | |
---|
| 3412 | // Create a new position buffer with updated values |
---|
| 3413 | HardwareVertexBufferSharedPtr newbuf = |
---|
| 3414 | HardwareBufferManager::getSingleton().createVertexBuffer( |
---|
| 3415 | VertexElement::getTypeSize(VET_FLOAT3), |
---|
| 3416 | sm->vertexData->vertexCount, |
---|
| 3417 | HardwareBuffer::HBU_STATIC, true); |
---|
| 3418 | float* pSrc = static_cast<float*>(origbuf->lock(HardwareBuffer::HBL_READ_ONLY)); |
---|
| 3419 | float* pDst = static_cast<float*>(newbuf->lock(HardwareBuffer::HBL_DISCARD)); |
---|
| 3420 | |
---|
| 3421 | for (size_t v = 0; v < sm->vertexData->vertexCount; ++v) |
---|
| 3422 | { |
---|
| 3423 | // x |
---|
| 3424 | *pDst++ = *pSrc++; |
---|
| 3425 | // y (translate) |
---|
| 3426 | *pDst++ = (*pSrc++) + 100.0f; |
---|
| 3427 | // z |
---|
| 3428 | *pDst++ = *pSrc++; |
---|
| 3429 | } |
---|
| 3430 | |
---|
| 3431 | origbuf->unlock(); |
---|
| 3432 | newbuf->unlock(); |
---|
| 3433 | |
---|
| 3434 | // create a morph animation |
---|
| 3435 | Animation* anim = mesh->createAnimation("testAnim", 10.0f); |
---|
| 3436 | VertexAnimationTrack* vt = anim->createVertexTrack(1, sm->vertexData, VAT_MORPH); |
---|
| 3437 | // re-use start positions for frame 0 |
---|
| 3438 | VertexMorphKeyFrame* kf = vt->createVertexMorphKeyFrame(0); |
---|
| 3439 | kf->setVertexBuffer(origbuf); |
---|
| 3440 | |
---|
| 3441 | // Use translated buffer for mid frame |
---|
| 3442 | kf = vt->createVertexMorphKeyFrame(5.0f); |
---|
| 3443 | kf->setVertexBuffer(newbuf); |
---|
| 3444 | |
---|
| 3445 | // re-use start positions for final frame |
---|
| 3446 | kf = vt->createVertexMorphKeyFrame(10.0f); |
---|
| 3447 | kf->setVertexBuffer(origbuf); |
---|
| 3448 | |
---|
| 3449 | // write |
---|
| 3450 | MeshSerializer ser; |
---|
| 3451 | ser.exportMesh(mesh.get(), "../../../Media/testmorph.mesh"); |
---|
| 3452 | |
---|
| 3453 | |
---|
| 3454 | Entity* e = mSceneMgr->createEntity("test", "testmorph.mesh"); |
---|
| 3455 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(e); |
---|
| 3456 | AnimationState* animState = e->getAnimationState("testAnim"); |
---|
| 3457 | animState->setEnabled(true); |
---|
| 3458 | animState->setWeight(1.0f); |
---|
| 3459 | mAnimStateList.push_back(animState); |
---|
| 3460 | |
---|
| 3461 | e = mSceneMgr->createEntity("test2", "testmorph.mesh"); |
---|
| 3462 | mSceneMgr->getRootSceneNode()->createChildSceneNode(Vector3(100,0,0))->attachObject(e); |
---|
| 3463 | // test hardware morph |
---|
| 3464 | e->setMaterialName("Examples/HardwareMorphAnimation"); |
---|
| 3465 | animState = e->getAnimationState("testAnim"); |
---|
| 3466 | animState->setEnabled(true); |
---|
| 3467 | animState->setWeight(1.0f); |
---|
| 3468 | mAnimStateList.push_back(animState); |
---|
| 3469 | |
---|
| 3470 | mCamera->setNearClipDistance(0.5); |
---|
| 3471 | //mSceneMgr->setShowDebugShadows(true); |
---|
| 3472 | |
---|
| 3473 | Plane plane; |
---|
| 3474 | plane.normal = Vector3::UNIT_Y; |
---|
| 3475 | plane.d = 200; |
---|
| 3476 | MeshManager::getSingleton().createPlane("Myplane", |
---|
| 3477 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, plane, |
---|
| 3478 | 1500,1500,10,10,true,1,5,5,Vector3::UNIT_Z); |
---|
| 3479 | Entity* pPlaneEnt = mSceneMgr->createEntity( "plane", "Myplane" ); |
---|
| 3480 | pPlaneEnt->setMaterialName("2 - Default"); |
---|
| 3481 | pPlaneEnt->setCastShadows(false); |
---|
| 3482 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(pPlaneEnt); |
---|
| 3483 | |
---|
| 3484 | |
---|
| 3485 | |
---|
| 3486 | } |
---|
| 3487 | |
---|
| 3488 | |
---|
| 3489 | void testPoseAnimation() |
---|
| 3490 | { |
---|
| 3491 | bool testStencil = false; |
---|
| 3492 | |
---|
| 3493 | if (testStencil) |
---|
| 3494 | mSceneMgr->setShadowTechnique(SHADOWTYPE_STENCIL_MODULATIVE); |
---|
| 3495 | |
---|
| 3496 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5)); |
---|
| 3497 | Vector3 dir(-1, -1, 0.5); |
---|
| 3498 | dir.normalise(); |
---|
| 3499 | Light* l = mSceneMgr->createLight("light1"); |
---|
| 3500 | l->setType(Light::LT_DIRECTIONAL); |
---|
| 3501 | l->setDirection(dir); |
---|
| 3502 | |
---|
| 3503 | MeshPtr mesh = MeshManager::getSingleton().load("cube.mesh", |
---|
| 3504 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); |
---|
| 3505 | |
---|
| 3506 | SubMesh* sm = mesh->getSubMesh(0); |
---|
| 3507 | // Re-organise geometry since this mesh has no animation and all |
---|
| 3508 | // vertex elements are packed into one buffer |
---|
| 3509 | VertexDeclaration* newDecl = |
---|
| 3510 | sm->vertexData->vertexDeclaration->getAutoOrganisedDeclaration(false, true); |
---|
| 3511 | sm->vertexData->reorganiseBuffers(newDecl); |
---|
| 3512 | if (testStencil) |
---|
| 3513 | sm->vertexData->prepareForShadowVolume(); // need to re-prep since reorganised |
---|
| 3514 | // get the position buffer (which should now be separate); |
---|
| 3515 | const VertexElement* posElem = |
---|
| 3516 | sm->vertexData->vertexDeclaration->findElementBySemantic(VES_POSITION); |
---|
| 3517 | HardwareVertexBufferSharedPtr origbuf = |
---|
| 3518 | sm->vertexData->vertexBufferBinding->getBuffer( |
---|
| 3519 | posElem->getSource()); |
---|
| 3520 | |
---|
| 3521 | |
---|
| 3522 | // create 2 poses |
---|
| 3523 | Pose* pose = mesh->createPose(1, "pose1"); |
---|
| 3524 | // Pose1 moves vertices 0, 1, 2 and 3 upward |
---|
| 3525 | Vector3 offset1(0, 50, 0); |
---|
| 3526 | pose->addVertex(0, offset1); |
---|
| 3527 | pose->addVertex(1, offset1); |
---|
| 3528 | pose->addVertex(2, offset1); |
---|
| 3529 | pose->addVertex(3, offset1); |
---|
| 3530 | |
---|
| 3531 | pose = mesh->createPose(1, "pose2"); |
---|
| 3532 | // Pose2 moves vertices 3, 4, and 5 to the right |
---|
| 3533 | // Note 3 gets affected by both |
---|
| 3534 | Vector3 offset2(100, 0, 0); |
---|
| 3535 | pose->addVertex(3, offset2); |
---|
| 3536 | pose->addVertex(4, offset2); |
---|
| 3537 | pose->addVertex(5, offset2); |
---|
| 3538 | |
---|
| 3539 | |
---|
| 3540 | Animation* anim = mesh->createAnimation("poseanim", 20.0f); |
---|
| 3541 | VertexAnimationTrack* vt = anim->createVertexTrack(1, sm->vertexData, VAT_POSE); |
---|
| 3542 | |
---|
| 3543 | // Frame 0 - no effect |
---|
| 3544 | VertexPoseKeyFrame* kf = vt->createVertexPoseKeyFrame(0); |
---|
| 3545 | |
---|
| 3546 | // Frame 1 - bring in pose 1 (index 0) |
---|
| 3547 | kf = vt->createVertexPoseKeyFrame(3); |
---|
| 3548 | kf->addPoseReference(0, 1.0f); |
---|
| 3549 | |
---|
| 3550 | // Frame 2 - remove all |
---|
| 3551 | kf = vt->createVertexPoseKeyFrame(6); |
---|
| 3552 | |
---|
| 3553 | // Frame 3 - bring in pose 2 (index 1) |
---|
| 3554 | kf = vt->createVertexPoseKeyFrame(9); |
---|
| 3555 | kf->addPoseReference(1, 1.0f); |
---|
| 3556 | |
---|
| 3557 | // Frame 4 - remove all |
---|
| 3558 | kf = vt->createVertexPoseKeyFrame(12); |
---|
| 3559 | |
---|
| 3560 | |
---|
| 3561 | // Frame 5 - bring in pose 1 at 50%, pose 2 at 100% |
---|
| 3562 | kf = vt->createVertexPoseKeyFrame(15); |
---|
| 3563 | kf->addPoseReference(0, 0.5f); |
---|
| 3564 | kf->addPoseReference(1, 1.0f); |
---|
| 3565 | |
---|
| 3566 | // Frame 6 - bring in pose 1 at 100%, pose 2 at 50% |
---|
| 3567 | kf = vt->createVertexPoseKeyFrame(18); |
---|
| 3568 | kf->addPoseReference(0, 1.0f); |
---|
| 3569 | kf->addPoseReference(1, 0.5f); |
---|
| 3570 | |
---|
| 3571 | // Frame 7 - reset |
---|
| 3572 | kf = vt->createVertexPoseKeyFrame(20); |
---|
| 3573 | |
---|
| 3574 | // write |
---|
| 3575 | MeshSerializer ser; |
---|
| 3576 | ser.exportMesh(mesh.get(), "../../../Media/testpose.mesh"); |
---|
| 3577 | |
---|
| 3578 | |
---|
| 3579 | Entity* e; |
---|
| 3580 | AnimationState* animState; |
---|
| 3581 | // software pose |
---|
| 3582 | e = mSceneMgr->createEntity("test2", "testpose.mesh"); |
---|
| 3583 | mSceneMgr->getRootSceneNode()->createChildSceneNode(Vector3(150,0,0))->attachObject(e); |
---|
| 3584 | animState = e->getAnimationState("poseanim"); |
---|
| 3585 | animState->setEnabled(true); |
---|
| 3586 | animState->setWeight(1.0f); |
---|
| 3587 | mAnimStateList.push_back(animState); |
---|
| 3588 | |
---|
| 3589 | // test hardware pose |
---|
| 3590 | e = mSceneMgr->createEntity("test", "testpose.mesh"); |
---|
| 3591 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(e); |
---|
| 3592 | e->setMaterialName("Examples/HardwarePoseAnimation"); |
---|
| 3593 | animState = e->getAnimationState("poseanim"); |
---|
| 3594 | animState->setEnabled(true); |
---|
| 3595 | animState->setWeight(1.0f); |
---|
| 3596 | mAnimStateList.push_back(animState); |
---|
| 3597 | |
---|
| 3598 | |
---|
| 3599 | mCamera->setNearClipDistance(0.5); |
---|
| 3600 | mSceneMgr->setShowDebugShadows(true); |
---|
| 3601 | |
---|
| 3602 | Plane plane; |
---|
| 3603 | plane.normal = Vector3::UNIT_Y; |
---|
| 3604 | plane.d = 200; |
---|
| 3605 | MeshManager::getSingleton().createPlane("Myplane", |
---|
| 3606 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, plane, |
---|
| 3607 | 1500,1500,10,10,true,1,5,5,Vector3::UNIT_Z); |
---|
| 3608 | Entity* pPlaneEnt = mSceneMgr->createEntity( "plane", "Myplane" ); |
---|
| 3609 | pPlaneEnt->setMaterialName("2 - Default"); |
---|
| 3610 | pPlaneEnt->setCastShadows(false); |
---|
| 3611 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(pPlaneEnt); |
---|
| 3612 | |
---|
| 3613 | mCamera->setPosition(0,0,-300); |
---|
| 3614 | mCamera->lookAt(0,0,0); |
---|
| 3615 | |
---|
| 3616 | |
---|
| 3617 | |
---|
| 3618 | } |
---|
| 3619 | |
---|
| 3620 | void testPoseAnimation2() |
---|
| 3621 | { |
---|
| 3622 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5)); |
---|
| 3623 | Vector3 dir(-1, -1, -0.5); |
---|
| 3624 | dir.normalise(); |
---|
| 3625 | Light* l = mSceneMgr->createLight("light1"); |
---|
| 3626 | l->setType(Light::LT_DIRECTIONAL); |
---|
| 3627 | l->setDirection(dir); |
---|
| 3628 | |
---|
| 3629 | /* |
---|
| 3630 | MeshPtr mesh = MeshManager::getSingleton().load("facial.mesh", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); |
---|
| 3631 | Animation* anim = mesh->createAnimation("pose", 20); |
---|
| 3632 | VertexAnimationTrack* track = anim->createVertexTrack(4, VAT_POSE); |
---|
| 3633 | // Frame 0 - no effect |
---|
| 3634 | VertexPoseKeyFrame* kf = track->createVertexPoseKeyFrame(0); |
---|
| 3635 | |
---|
| 3636 | // bring in pose 4 (happy) |
---|
| 3637 | kf = track->createVertexPoseKeyFrame(5); |
---|
| 3638 | kf->addPoseReference(4, 1.0f); |
---|
| 3639 | |
---|
| 3640 | // bring in pose 5 (sad) |
---|
| 3641 | kf = track->createVertexPoseKeyFrame(10); |
---|
| 3642 | kf->addPoseReference(5, 1.0f); |
---|
| 3643 | |
---|
| 3644 | // bring in pose 6 (mad) |
---|
| 3645 | kf = track->createVertexPoseKeyFrame(15); |
---|
| 3646 | kf->addPoseReference(6, 1.0f); |
---|
| 3647 | |
---|
| 3648 | kf = track->createVertexPoseKeyFrame(20); |
---|
| 3649 | */ |
---|
| 3650 | |
---|
| 3651 | // software pose |
---|
| 3652 | Entity* e = mSceneMgr->createEntity("test2", "facial.mesh"); |
---|
| 3653 | mSceneMgr->getRootSceneNode()->createChildSceneNode(Vector3(150,0,0))->attachObject(e); |
---|
| 3654 | AnimationState* animState = e->getAnimationState("Speak"); |
---|
| 3655 | animState->setEnabled(true); |
---|
| 3656 | animState->setWeight(1.0f); |
---|
| 3657 | mAnimStateList.push_back(animState); |
---|
| 3658 | |
---|
| 3659 | |
---|
| 3660 | /* |
---|
| 3661 | // test hardware pose |
---|
| 3662 | e = mSceneMgr->createEntity("test", "testpose.mesh"); |
---|
| 3663 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(e); |
---|
| 3664 | e->setMaterialName("Examples/HardwarePoseAnimation"); |
---|
| 3665 | animState = e->getAnimationState("poseanim"); |
---|
| 3666 | animState->setEnabled(true); |
---|
| 3667 | animState->setWeight(1.0f); |
---|
| 3668 | mAnimStateList.push_back(animState); |
---|
| 3669 | */ |
---|
| 3670 | |
---|
| 3671 | |
---|
| 3672 | mCamera->setNearClipDistance(0.5); |
---|
| 3673 | mSceneMgr->setShowDebugShadows(true); |
---|
| 3674 | |
---|
| 3675 | Plane plane; |
---|
| 3676 | plane.normal = Vector3::UNIT_Y; |
---|
| 3677 | plane.d = 200; |
---|
| 3678 | MeshManager::getSingleton().createPlane("Myplane", |
---|
| 3679 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, plane, |
---|
| 3680 | 1500,1500,10,10,true,1,5,5,Vector3::UNIT_Z); |
---|
| 3681 | Entity* pPlaneEnt = mSceneMgr->createEntity( "plane", "Myplane" ); |
---|
| 3682 | pPlaneEnt->setMaterialName("2 - Default"); |
---|
| 3683 | pPlaneEnt->setCastShadows(false); |
---|
| 3684 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(pPlaneEnt); |
---|
| 3685 | |
---|
| 3686 | } |
---|
| 3687 | |
---|
| 3688 | |
---|
| 3689 | void testReflectedBillboards() |
---|
| 3690 | { |
---|
| 3691 | // Set ambient light |
---|
| 3692 | mSceneMgr->setAmbientLight(ColourValue(0.2, 0.2, 0.2)); |
---|
| 3693 | |
---|
| 3694 | // Create a light |
---|
| 3695 | Light* l = mSceneMgr->createLight("MainLight"); |
---|
| 3696 | l->setType(Light::LT_DIRECTIONAL); |
---|
| 3697 | Vector3 dir(0.5, -1, 0); |
---|
| 3698 | dir.normalise(); |
---|
| 3699 | l->setDirection(dir); |
---|
| 3700 | l->setDiffuseColour(1.0f, 1.0f, 0.8f); |
---|
| 3701 | l->setSpecularColour(1.0f, 1.0f, 1.0f); |
---|
| 3702 | |
---|
| 3703 | |
---|
| 3704 | // Create a prefab plane |
---|
| 3705 | Plane plane; |
---|
| 3706 | plane.d = 0; |
---|
| 3707 | plane.normal = Vector3::UNIT_Y; |
---|
| 3708 | MeshManager::getSingleton().createPlane("ReflectionPlane", |
---|
| 3709 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, |
---|
| 3710 | plane, 2000, 2000, |
---|
| 3711 | 1, 1, true, 1, 1, 1, Vector3::UNIT_Z); |
---|
| 3712 | Entity* planeEnt = mSceneMgr->createEntity( "Plane", "ReflectionPlane" ); |
---|
| 3713 | |
---|
| 3714 | // Attach the rtt entity to the root of the scene |
---|
| 3715 | SceneNode* rootNode = mSceneMgr->getRootSceneNode(); |
---|
| 3716 | SceneNode* planeNode = rootNode->createChildSceneNode(); |
---|
| 3717 | |
---|
| 3718 | // Attach both the plane entity, and the plane definition |
---|
| 3719 | planeNode->attachObject(planeEnt); |
---|
| 3720 | |
---|
| 3721 | RenderTexture* rttTex = mRoot->getRenderSystem()->createRenderTexture( "RttTex", 512, 512, TEX_TYPE_2D, PF_R8G8B8 ); |
---|
| 3722 | { |
---|
| 3723 | reflectCam = mSceneMgr->createCamera("ReflectCam"); |
---|
| 3724 | reflectCam->setNearClipDistance(mCamera->getNearClipDistance()); |
---|
| 3725 | reflectCam->setFarClipDistance(mCamera->getFarClipDistance()); |
---|
| 3726 | reflectCam->setAspectRatio( |
---|
| 3727 | (Real)mWindow->getViewport(0)->getActualWidth() / |
---|
| 3728 | (Real)mWindow->getViewport(0)->getActualHeight()); |
---|
| 3729 | |
---|
| 3730 | Viewport *v = rttTex->addViewport( reflectCam ); |
---|
| 3731 | v->setClearEveryFrame( true ); |
---|
| 3732 | v->setBackgroundColour( ColourValue::Black ); |
---|
| 3733 | |
---|
| 3734 | MaterialPtr mat = MaterialManager::getSingleton().create("RttMat", |
---|
| 3735 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); |
---|
| 3736 | TextureUnitState* t = mat->getTechnique(0)->getPass(0)->createTextureUnitState("RustedMetal.jpg"); |
---|
| 3737 | t = mat->getTechnique(0)->getPass(0)->createTextureUnitState("RttTex"); |
---|
| 3738 | // Blend with base texture |
---|
| 3739 | t->setColourOperationEx(LBX_BLEND_MANUAL, LBS_TEXTURE, LBS_CURRENT, ColourValue::White, |
---|
| 3740 | ColourValue::White, 0.25); |
---|
| 3741 | t->setTextureAddressingMode(TextureUnitState::TAM_CLAMP); |
---|
| 3742 | t->setProjectiveTexturing(true, reflectCam); |
---|
| 3743 | |
---|
| 3744 | // set up linked reflection |
---|
| 3745 | reflectCam->enableReflection(plane); |
---|
| 3746 | // Also clip |
---|
| 3747 | reflectCam->enableCustomNearClipPlane(plane); |
---|
| 3748 | } |
---|
| 3749 | |
---|
| 3750 | // Give the plane a texture |
---|
| 3751 | planeEnt->setMaterialName("RttMat"); |
---|
| 3752 | |
---|
| 3753 | |
---|
| 3754 | // point billboards |
---|
| 3755 | ParticleSystem* pSys2 = mSceneMgr->createParticleSystem("fountain1", |
---|
| 3756 | "Examples/Smoke"); |
---|
| 3757 | // Point the fountain at an angle |
---|
| 3758 | SceneNode* fNode = static_cast<SceneNode*>(rootNode->createChild()); |
---|
| 3759 | fNode->attachObject(pSys2); |
---|
| 3760 | |
---|
| 3761 | // oriented_self billboards |
---|
| 3762 | ParticleSystem* pSys3 = mSceneMgr->createParticleSystem("fountain2", |
---|
| 3763 | "Examples/PurpleFountain"); |
---|
| 3764 | // Point the fountain at an angle |
---|
| 3765 | fNode = rootNode->createChildSceneNode(); |
---|
| 3766 | fNode->translate(-200,-100,0); |
---|
| 3767 | fNode->rotate(Vector3::UNIT_Z, Degree(-20)); |
---|
| 3768 | fNode->attachObject(pSys3); |
---|
| 3769 | |
---|
| 3770 | |
---|
| 3771 | |
---|
| 3772 | // oriented_common billboards |
---|
| 3773 | ParticleSystem* pSys4 = mSceneMgr->createParticleSystem("rain", |
---|
| 3774 | "Examples/Rain"); |
---|
| 3775 | SceneNode* rNode = mSceneMgr->getRootSceneNode()->createChildSceneNode(); |
---|
| 3776 | rNode->translate(0,1000,0); |
---|
| 3777 | rNode->attachObject(pSys4); |
---|
| 3778 | // Fast-forward the rain so it looks more natural |
---|
| 3779 | pSys4->fastForward(5); |
---|
| 3780 | |
---|
| 3781 | |
---|
| 3782 | mCamera->setPosition(-50, 100, 500); |
---|
| 3783 | mCamera->lookAt(0,0,0); |
---|
| 3784 | } |
---|
| 3785 | |
---|
| 3786 | void testManualObjectNonIndexed() |
---|
| 3787 | { |
---|
| 3788 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5)); |
---|
| 3789 | Vector3 dir(-1, -1, 0.5); |
---|
| 3790 | dir.normalise(); |
---|
| 3791 | Light* l = mSceneMgr->createLight("light1"); |
---|
| 3792 | l->setType(Light::LT_DIRECTIONAL); |
---|
| 3793 | l->setDirection(dir); |
---|
| 3794 | |
---|
| 3795 | Plane plane; |
---|
| 3796 | plane.normal = Vector3::UNIT_Y; |
---|
| 3797 | plane.d = 100; |
---|
| 3798 | MeshManager::getSingleton().createPlane("Myplane", |
---|
| 3799 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, plane, |
---|
| 3800 | 1500,1500,10,10,true,1,5,5,Vector3::UNIT_Z); |
---|
| 3801 | Entity* pPlaneEnt = mSceneMgr->createEntity( "plane", "Myplane" ); |
---|
| 3802 | pPlaneEnt->setMaterialName("2 - Default"); |
---|
| 3803 | pPlaneEnt->setCastShadows(false); |
---|
| 3804 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(pPlaneEnt); |
---|
| 3805 | |
---|
| 3806 | ManualObject* man = static_cast<ManualObject*>( |
---|
| 3807 | mSceneMgr->createMovableObject("test", ManualObjectFactory::FACTORY_TYPE_NAME)); |
---|
| 3808 | |
---|
| 3809 | man->begin("Examples/OgreLogo"); |
---|
| 3810 | // Define a 40x40 plane, non-indexed |
---|
| 3811 | man->position(-20, 20, 20); |
---|
| 3812 | man->normal(0, 0, 1); |
---|
| 3813 | man->textureCoord(0, 0); |
---|
| 3814 | |
---|
| 3815 | man->position(-20, -20, 20); |
---|
| 3816 | man->normal(0, 0, 1); |
---|
| 3817 | man->textureCoord(0, 1); |
---|
| 3818 | |
---|
| 3819 | man->position(20, 20, 20); |
---|
| 3820 | man->normal(0, 0, 1); |
---|
| 3821 | man->textureCoord(1, 0); |
---|
| 3822 | |
---|
| 3823 | man->position(-20, -20, 20); |
---|
| 3824 | man->normal(0, 0, 1); |
---|
| 3825 | man->textureCoord(0, 1); |
---|
| 3826 | |
---|
| 3827 | man->position(20, -20, 20); |
---|
| 3828 | man->normal(0, 0, 1); |
---|
| 3829 | man->textureCoord(1, 1); |
---|
| 3830 | |
---|
| 3831 | man->position(20, 20, 20); |
---|
| 3832 | man->normal(0, 0, 1); |
---|
| 3833 | man->textureCoord(1, 0); |
---|
| 3834 | |
---|
| 3835 | man->end(); |
---|
| 3836 | |
---|
| 3837 | man->begin("Examples/BumpyMetal"); |
---|
| 3838 | |
---|
| 3839 | // Define a 40x40 plane, non-indexed |
---|
| 3840 | man->position(-20, 20, 20); |
---|
| 3841 | man->normal(0, 1, 0); |
---|
| 3842 | man->textureCoord(0, 0); |
---|
| 3843 | |
---|
| 3844 | man->position(20, 20, 20); |
---|
| 3845 | man->normal(0, 1, 0); |
---|
| 3846 | man->textureCoord(0, 1); |
---|
| 3847 | |
---|
| 3848 | man->position(20, 20, -20); |
---|
| 3849 | man->normal(0, 1, 0); |
---|
| 3850 | man->textureCoord(1, 1); |
---|
| 3851 | |
---|
| 3852 | man->position(20, 20, -20); |
---|
| 3853 | man->normal(0, 1, 0); |
---|
| 3854 | man->textureCoord(1, 1); |
---|
| 3855 | |
---|
| 3856 | man->position(-20, 20, -20); |
---|
| 3857 | man->normal(0, 1, 0); |
---|
| 3858 | man->textureCoord(1, 0); |
---|
| 3859 | |
---|
| 3860 | man->position(-20, 20, 20); |
---|
| 3861 | man->normal(0, 1, 0); |
---|
| 3862 | man->textureCoord(0, 0); |
---|
| 3863 | |
---|
| 3864 | man->end(); |
---|
| 3865 | |
---|
| 3866 | |
---|
| 3867 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(man); |
---|
| 3868 | |
---|
| 3869 | } |
---|
| 3870 | |
---|
| 3871 | void testManualObjectNonIndexedUpdateSmaller() |
---|
| 3872 | { |
---|
| 3873 | testManualObjectNonIndexed(); |
---|
| 3874 | ManualObject* man = static_cast<ManualObject*>( |
---|
| 3875 | mSceneMgr->getMovableObject("test", ManualObjectFactory::FACTORY_TYPE_NAME)); |
---|
| 3876 | |
---|
| 3877 | // Redefine but make smaller (one tri less) |
---|
| 3878 | man->beginUpdate(0); |
---|
| 3879 | man->position(-30, 30, 30); |
---|
| 3880 | man->normal(0, 0, 1); |
---|
| 3881 | man->textureCoord(0, 0); |
---|
| 3882 | |
---|
| 3883 | man->position(-30, -30, 30); |
---|
| 3884 | man->normal(0, 0, 1); |
---|
| 3885 | man->textureCoord(0, 1); |
---|
| 3886 | |
---|
| 3887 | man->position(30, 30, 30); |
---|
| 3888 | man->normal(0, 0, 1); |
---|
| 3889 | man->textureCoord(1, 0); |
---|
| 3890 | |
---|
| 3891 | |
---|
| 3892 | man->end(); |
---|
| 3893 | |
---|
| 3894 | } |
---|
| 3895 | |
---|
| 3896 | void testManualObjectNonIndexedUpdateLarger() |
---|
| 3897 | { |
---|
| 3898 | testManualObjectNonIndexed(); |
---|
| 3899 | ManualObject* man = static_cast<ManualObject*>( |
---|
| 3900 | mSceneMgr->getMovableObject("test", ManualObjectFactory::FACTORY_TYPE_NAME)); |
---|
| 3901 | |
---|
| 3902 | // Redefine but make larger (2 more tri) |
---|
| 3903 | man->beginUpdate(0); |
---|
| 3904 | |
---|
| 3905 | man->position(-20, 20, 20); |
---|
| 3906 | man->normal(0, 0, 1); |
---|
| 3907 | man->textureCoord(0, 0); |
---|
| 3908 | |
---|
| 3909 | man->position(-20, -20, 20); |
---|
| 3910 | man->normal(0, 0, 1); |
---|
| 3911 | man->textureCoord(0, 1); |
---|
| 3912 | |
---|
| 3913 | man->position(20, 20, 20); |
---|
| 3914 | man->normal(0, 0, 1); |
---|
| 3915 | man->textureCoord(1, 0); |
---|
| 3916 | |
---|
| 3917 | man->position(-20, -20, 20); |
---|
| 3918 | man->normal(0, 0, 1); |
---|
| 3919 | man->textureCoord(0, 1); |
---|
| 3920 | |
---|
| 3921 | man->position(20, -20, 20); |
---|
| 3922 | man->normal(0, 0, 1); |
---|
| 3923 | man->textureCoord(1, 1); |
---|
| 3924 | |
---|
| 3925 | man->position(20, 20, 20); |
---|
| 3926 | man->normal(0, 0, 1); |
---|
| 3927 | man->textureCoord(1, 0); |
---|
| 3928 | |
---|
| 3929 | |
---|
| 3930 | man->position(-20, 40, 20); |
---|
| 3931 | man->normal(0, 0, 1); |
---|
| 3932 | man->textureCoord(0, 0); |
---|
| 3933 | |
---|
| 3934 | man->position(-20, 20, 20); |
---|
| 3935 | man->normal(0, 0, 1); |
---|
| 3936 | man->textureCoord(0, 1); |
---|
| 3937 | |
---|
| 3938 | man->position(20, 40, 20); |
---|
| 3939 | man->normal(0, 0, 1); |
---|
| 3940 | man->textureCoord(1, 0); |
---|
| 3941 | |
---|
| 3942 | man->position(-20, 20, 20); |
---|
| 3943 | man->normal(0, 0, 1); |
---|
| 3944 | man->textureCoord(0, 1); |
---|
| 3945 | |
---|
| 3946 | man->position(20, 20, 20); |
---|
| 3947 | man->normal(0, 0, 1); |
---|
| 3948 | man->textureCoord(1, 1); |
---|
| 3949 | |
---|
| 3950 | man->position(20, 40, 20); |
---|
| 3951 | man->normal(0, 0, 1); |
---|
| 3952 | man->textureCoord(1, 0); |
---|
| 3953 | |
---|
| 3954 | |
---|
| 3955 | man->end(); |
---|
| 3956 | |
---|
| 3957 | } |
---|
| 3958 | void testManualObjectIndexed() |
---|
| 3959 | { |
---|
| 3960 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5)); |
---|
| 3961 | Vector3 dir(-1, -1, 0.5); |
---|
| 3962 | dir.normalise(); |
---|
| 3963 | Light* l = mSceneMgr->createLight("light1"); |
---|
| 3964 | l->setType(Light::LT_DIRECTIONAL); |
---|
| 3965 | l->setDirection(dir); |
---|
| 3966 | |
---|
| 3967 | Plane plane; |
---|
| 3968 | plane.normal = Vector3::UNIT_Y; |
---|
| 3969 | plane.d = 100; |
---|
| 3970 | MeshManager::getSingleton().createPlane("Myplane", |
---|
| 3971 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, plane, |
---|
| 3972 | 1500,1500,10,10,true,1,5,5,Vector3::UNIT_Z); |
---|
| 3973 | Entity* pPlaneEnt = mSceneMgr->createEntity( "plane", "Myplane" ); |
---|
| 3974 | pPlaneEnt->setMaterialName("2 - Default"); |
---|
| 3975 | pPlaneEnt->setCastShadows(false); |
---|
| 3976 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(pPlaneEnt); |
---|
| 3977 | |
---|
| 3978 | ManualObject* man = static_cast<ManualObject*>( |
---|
| 3979 | mSceneMgr->createMovableObject("test", ManualObjectFactory::FACTORY_TYPE_NAME)); |
---|
| 3980 | |
---|
| 3981 | man->begin("Examples/OgreLogo"); |
---|
| 3982 | // Define a 40x40 plane, indexed |
---|
| 3983 | man->position(-20, 20, 20); |
---|
| 3984 | man->normal(0, 0, 1); |
---|
| 3985 | man->textureCoord(0, 0); |
---|
| 3986 | |
---|
| 3987 | man->position(-20, -20, 20); |
---|
| 3988 | man->normal(0, 0, 1); |
---|
| 3989 | man->textureCoord(0, 1); |
---|
| 3990 | |
---|
| 3991 | man->position(20, -20, 20); |
---|
| 3992 | man->normal(0, 0, 1); |
---|
| 3993 | man->textureCoord(1, 1); |
---|
| 3994 | |
---|
| 3995 | man->position(20, 20, 20); |
---|
| 3996 | man->normal(0, 0, 1); |
---|
| 3997 | man->textureCoord(1, 0); |
---|
| 3998 | |
---|
| 3999 | man->quad(0, 1, 2, 3); |
---|
| 4000 | |
---|
| 4001 | man->end(); |
---|
| 4002 | |
---|
| 4003 | man->begin("Examples/BumpyMetal"); |
---|
| 4004 | |
---|
| 4005 | // Define a 40x40 plane, indexed |
---|
| 4006 | man->position(-20, 20, 20); |
---|
| 4007 | man->normal(0, 1, 0); |
---|
| 4008 | man->textureCoord(0, 0); |
---|
| 4009 | |
---|
| 4010 | man->position(20, 20, 20); |
---|
| 4011 | man->normal(0, 1, 0); |
---|
| 4012 | man->textureCoord(0, 1); |
---|
| 4013 | |
---|
| 4014 | man->position(20, 20, -20); |
---|
| 4015 | man->normal(0, 1, 0); |
---|
| 4016 | man->textureCoord(1, 1); |
---|
| 4017 | |
---|
| 4018 | man->position(-20, 20, -20); |
---|
| 4019 | man->normal(0, 1, 0); |
---|
| 4020 | man->textureCoord(1, 0); |
---|
| 4021 | |
---|
| 4022 | man->quad(0, 1, 2, 3); |
---|
| 4023 | |
---|
| 4024 | man->end(); |
---|
| 4025 | |
---|
| 4026 | |
---|
| 4027 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(man); |
---|
| 4028 | |
---|
| 4029 | |
---|
| 4030 | |
---|
| 4031 | } |
---|
| 4032 | |
---|
| 4033 | void testManualObjectIndexedUpdateSmaller() |
---|
| 4034 | { |
---|
| 4035 | testManualObjectIndexed(); |
---|
| 4036 | ManualObject* man = static_cast<ManualObject*>( |
---|
| 4037 | mSceneMgr->getMovableObject("test", ManualObjectFactory::FACTORY_TYPE_NAME)); |
---|
| 4038 | |
---|
| 4039 | |
---|
| 4040 | man->beginUpdate(0); |
---|
| 4041 | // 1 tri smaller |
---|
| 4042 | man->position(-20, 20, 20); |
---|
| 4043 | man->normal(0, 0, 1); |
---|
| 4044 | man->textureCoord(0, 0); |
---|
| 4045 | |
---|
| 4046 | man->position(-20, -20, 20); |
---|
| 4047 | man->normal(0, 0, 1); |
---|
| 4048 | man->textureCoord(0, 1); |
---|
| 4049 | |
---|
| 4050 | man->position(20, -20, 20); |
---|
| 4051 | man->normal(0, 0, 1); |
---|
| 4052 | man->textureCoord(1, 1); |
---|
| 4053 | |
---|
| 4054 | man->triangle(0, 1, 2); |
---|
| 4055 | |
---|
| 4056 | man->end(); |
---|
| 4057 | |
---|
| 4058 | } |
---|
| 4059 | |
---|
| 4060 | void testManualObjectIndexedUpdateLarger() |
---|
| 4061 | { |
---|
| 4062 | testManualObjectIndexed(); |
---|
| 4063 | ManualObject* man = static_cast<ManualObject*>( |
---|
| 4064 | mSceneMgr->getMovableObject("test", ManualObjectFactory::FACTORY_TYPE_NAME)); |
---|
| 4065 | |
---|
| 4066 | |
---|
| 4067 | man->beginUpdate(0); |
---|
| 4068 | // 1 quad larger |
---|
| 4069 | man->position(-20, 20, 20); |
---|
| 4070 | man->normal(0, 0, 1); |
---|
| 4071 | man->textureCoord(0, 0); |
---|
| 4072 | |
---|
| 4073 | man->position(-20, -20, 20); |
---|
| 4074 | man->normal(0, 0, 1); |
---|
| 4075 | man->textureCoord(0, 1); |
---|
| 4076 | |
---|
| 4077 | man->position(20, -20, 20); |
---|
| 4078 | man->normal(0, 0, 1); |
---|
| 4079 | man->textureCoord(1, 1); |
---|
| 4080 | |
---|
| 4081 | man->position(20, 20, 20); |
---|
| 4082 | man->normal(0, 0, 1); |
---|
| 4083 | man->textureCoord(1, 0); |
---|
| 4084 | |
---|
| 4085 | |
---|
| 4086 | man->position(-20, 40, 20); |
---|
| 4087 | man->normal(0, 0, 1); |
---|
| 4088 | man->textureCoord(0, 0); |
---|
| 4089 | |
---|
| 4090 | man->position(-20, 20, 20); |
---|
| 4091 | man->normal(0, 0, 1); |
---|
| 4092 | man->textureCoord(0, 1); |
---|
| 4093 | |
---|
| 4094 | man->position(20, 20, 20); |
---|
| 4095 | man->normal(0, 0, 1); |
---|
| 4096 | man->textureCoord(1, 1); |
---|
| 4097 | |
---|
| 4098 | man->position(20, 40, 20); |
---|
| 4099 | man->normal(0, 0, 1); |
---|
| 4100 | man->textureCoord(1, 0); |
---|
| 4101 | |
---|
| 4102 | man->quad(0, 1, 2, 3); |
---|
| 4103 | man->quad(4, 5, 6, 7); |
---|
| 4104 | |
---|
| 4105 | man->end(); |
---|
| 4106 | |
---|
| 4107 | } |
---|
| 4108 | |
---|
| 4109 | void testBillboardChain() |
---|
| 4110 | { |
---|
| 4111 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5)); |
---|
| 4112 | Vector3 dir(-1, -1, 0.5); |
---|
| 4113 | dir.normalise(); |
---|
| 4114 | Light* l = mSceneMgr->createLight("light1"); |
---|
| 4115 | l->setType(Light::LT_DIRECTIONAL); |
---|
| 4116 | l->setDirection(dir); |
---|
| 4117 | |
---|
| 4118 | Plane plane; |
---|
| 4119 | plane.normal = Vector3::UNIT_Y; |
---|
| 4120 | plane.d = 100; |
---|
| 4121 | MeshManager::getSingleton().createPlane("Myplane", |
---|
| 4122 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, plane, |
---|
| 4123 | 1500,1500,10,10,true,1,5,5,Vector3::UNIT_Z); |
---|
| 4124 | Entity* pPlaneEnt = mSceneMgr->createEntity( "plane", "Myplane" ); |
---|
| 4125 | pPlaneEnt->setMaterialName("2 - Default"); |
---|
| 4126 | pPlaneEnt->setCastShadows(false); |
---|
| 4127 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(pPlaneEnt); |
---|
| 4128 | |
---|
| 4129 | BillboardChain* chain = static_cast<BillboardChain*>( |
---|
| 4130 | mSceneMgr->createMovableObject("1", "BillboardChain")); |
---|
| 4131 | chain->setUseTextureCoords(true); |
---|
| 4132 | chain->setUseVertexColours(false); |
---|
| 4133 | /* |
---|
| 4134 | BillboardChain::Element elem; |
---|
| 4135 | elem.width = 10; |
---|
| 4136 | elem.texCoord = 0; |
---|
| 4137 | elem.position = Vector3(0,20,0); |
---|
| 4138 | chain->addChainElement(0, elem); |
---|
| 4139 | elem.position = Vector3(20,0,0); |
---|
| 4140 | elem.texCoord = 1.0; |
---|
| 4141 | chain->addChainElement(0, elem); |
---|
| 4142 | elem.position = Vector3(40,10,0); |
---|
| 4143 | elem.texCoord = 2.0; |
---|
| 4144 | chain->addChainElement(0, elem); |
---|
| 4145 | elem.position = Vector3(60,20,0); |
---|
| 4146 | elem.texCoord = 3.0; |
---|
| 4147 | chain->addChainElement(0, elem); |
---|
| 4148 | elem.position = Vector3(80,40,0); |
---|
| 4149 | elem.texCoord = 4.0; |
---|
| 4150 | chain->addChainElement(0, elem); |
---|
| 4151 | elem.position = Vector3(100,70,0); |
---|
| 4152 | elem.texCoord = 5.0; |
---|
| 4153 | chain->addChainElement(0, elem); |
---|
| 4154 | */ |
---|
| 4155 | chain->setMaterialName("Examples/RustySteel"); |
---|
| 4156 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(chain); |
---|
| 4157 | |
---|
| 4158 | mSceneMgr->showBoundingBoxes(true); |
---|
| 4159 | } |
---|
| 4160 | |
---|
| 4161 | void testCubeDDS() |
---|
| 4162 | { |
---|
| 4163 | ResourceGroupManager::getSingleton().addResourceLocation( |
---|
| 4164 | "../../../../Tests/Media", "FileSystem"); |
---|
| 4165 | |
---|
| 4166 | MaterialPtr mat = MaterialManager::getSingleton().create("testcube", |
---|
| 4167 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); |
---|
| 4168 | Pass* p = mat->getTechnique(0)->getPass(0); |
---|
| 4169 | p->setLightingEnabled(false); |
---|
| 4170 | TextureUnitState* t = p->createTextureUnitState(); |
---|
| 4171 | t->setTextureName("grace_cube.dds", TEX_TYPE_CUBE_MAP); |
---|
| 4172 | t->setTextureAddressingMode(TextureUnitState::TAM_CLAMP); |
---|
| 4173 | t->setEnvironmentMap(true, TextureUnitState::ENV_REFLECTION); |
---|
| 4174 | Entity* e = mSceneMgr->createEntity("1", "sphere.mesh"); |
---|
| 4175 | e->setMaterialName(mat->getName()); |
---|
| 4176 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(e); |
---|
| 4177 | |
---|
| 4178 | mCamera->setPosition(300,0,0); |
---|
| 4179 | mCamera->lookAt(Vector3::ZERO); |
---|
| 4180 | |
---|
| 4181 | } |
---|
| 4182 | |
---|
| 4183 | void testDxt1() |
---|
| 4184 | { |
---|
| 4185 | ResourceGroupManager::getSingleton().addResourceLocation( |
---|
| 4186 | "../../../../Tests/Media", "FileSystem"); |
---|
| 4187 | |
---|
| 4188 | MaterialPtr mat = MaterialManager::getSingleton().create("testdxt", |
---|
| 4189 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); |
---|
| 4190 | Pass* p = mat->getTechnique(0)->getPass(0); |
---|
| 4191 | p->setLightingEnabled(false); |
---|
| 4192 | p->setCullingMode(CULL_NONE); |
---|
| 4193 | TextureUnitState* t = p->createTextureUnitState("BumpyMetal_dxt1.dds"); |
---|
| 4194 | Entity *e = mSceneMgr->createEntity("Plane", SceneManager::PT_PLANE); |
---|
| 4195 | e->setMaterialName(mat->getName()); |
---|
| 4196 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(e); |
---|
| 4197 | |
---|
| 4198 | mCamera->setPosition(0,0,-300); |
---|
| 4199 | mCamera->lookAt(Vector3::ZERO); |
---|
| 4200 | |
---|
| 4201 | } |
---|
| 4202 | void testDxt1FromMemory() |
---|
| 4203 | { |
---|
| 4204 | ResourceGroupManager::getSingleton().addResourceLocation( |
---|
| 4205 | "../../../../Tests/Media", "FileSystem"); |
---|
| 4206 | |
---|
| 4207 | DataStreamPtr stream = ResourceGroupManager::getSingleton().openResource("BumpyMetal_dxt1.dds"); |
---|
| 4208 | // manually load into image |
---|
| 4209 | Image img; |
---|
| 4210 | img.load(stream, "dds"); |
---|
| 4211 | TextureManager::getSingleton().loadImage("testdxtfrommem", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, img); |
---|
| 4212 | |
---|
| 4213 | |
---|
| 4214 | |
---|
| 4215 | MaterialPtr mat = MaterialManager::getSingleton().create("testdxt", |
---|
| 4216 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); |
---|
| 4217 | Pass* p = mat->getTechnique(0)->getPass(0); |
---|
| 4218 | p->setLightingEnabled(false); |
---|
| 4219 | p->setCullingMode(CULL_NONE); |
---|
| 4220 | TextureUnitState* t = p->createTextureUnitState("testdxtfrommem"); |
---|
| 4221 | Entity *e = mSceneMgr->createEntity("Plane", SceneManager::PT_PLANE); |
---|
| 4222 | e->setMaterialName(mat->getName()); |
---|
| 4223 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(e); |
---|
| 4224 | |
---|
| 4225 | mCamera->setPosition(0,0,-300); |
---|
| 4226 | mCamera->lookAt(Vector3::ZERO); |
---|
| 4227 | |
---|
| 4228 | } |
---|
| 4229 | void testDxt1Alpha() |
---|
| 4230 | { |
---|
| 4231 | ResourceGroupManager::getSingleton().addResourceLocation( |
---|
| 4232 | "../../../../Tests/Media", "FileSystem"); |
---|
| 4233 | |
---|
| 4234 | MaterialPtr mat = MaterialManager::getSingleton().create("testdxt", |
---|
| 4235 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); |
---|
| 4236 | Pass* p = mat->getTechnique(0)->getPass(0); |
---|
| 4237 | p->setSceneBlending(SBT_TRANSPARENT_ALPHA); |
---|
| 4238 | p->setAlphaRejectSettings(CMPF_GREATER, 128); |
---|
| 4239 | p->setLightingEnabled(false); |
---|
| 4240 | p->setCullingMode(CULL_NONE); |
---|
| 4241 | TextureUnitState* t = p->createTextureUnitState("gras_02_dxt1.dds"); |
---|
| 4242 | Entity *e = mSceneMgr->createEntity("Plane", SceneManager::PT_PLANE); |
---|
| 4243 | e->setMaterialName(mat->getName()); |
---|
| 4244 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(e); |
---|
| 4245 | |
---|
| 4246 | mCamera->setPosition(0,0,300); |
---|
| 4247 | mCamera->lookAt(Vector3::ZERO); |
---|
| 4248 | |
---|
| 4249 | } |
---|
| 4250 | void testDxt3() |
---|
| 4251 | { |
---|
| 4252 | ResourceGroupManager::getSingleton().addResourceLocation( |
---|
| 4253 | "../../../../Tests/Media", "FileSystem"); |
---|
| 4254 | |
---|
| 4255 | MaterialPtr mat = MaterialManager::getSingleton().create("testdxt", |
---|
| 4256 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); |
---|
| 4257 | Pass* p = mat->getTechnique(0)->getPass(0); |
---|
| 4258 | p->setLightingEnabled(false); |
---|
| 4259 | p->setCullingMode(CULL_NONE); |
---|
| 4260 | p->setSceneBlending(SBT_TRANSPARENT_ALPHA); |
---|
| 4261 | TextureUnitState* t = p->createTextureUnitState("ogreborderUp_dxt3.dds"); |
---|
| 4262 | Entity *e = mSceneMgr->createEntity("Plane", SceneManager::PT_PLANE); |
---|
| 4263 | e->setMaterialName(mat->getName()); |
---|
| 4264 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(e); |
---|
| 4265 | mWindow->getViewport(0)->setBackgroundColour(ColourValue::Red); |
---|
| 4266 | |
---|
| 4267 | mCamera->setPosition(0,0,300); |
---|
| 4268 | mCamera->lookAt(Vector3::ZERO); |
---|
| 4269 | |
---|
| 4270 | } |
---|
| 4271 | void testDxt3FromMemory() |
---|
| 4272 | { |
---|
| 4273 | ResourceGroupManager::getSingleton().addResourceLocation( |
---|
| 4274 | "../../../../Tests/Media", "FileSystem"); |
---|
| 4275 | |
---|
| 4276 | DataStreamPtr stream = ResourceGroupManager::getSingleton().openResource("ogreborderUp_dxt3.dds"); |
---|
| 4277 | // manually load into image |
---|
| 4278 | Image img; |
---|
| 4279 | img.load(stream, "dds"); |
---|
| 4280 | TextureManager::getSingleton().loadImage("testdxtfrommem", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, img); |
---|
| 4281 | |
---|
| 4282 | |
---|
| 4283 | |
---|
| 4284 | MaterialPtr mat = MaterialManager::getSingleton().create("testdxt", |
---|
| 4285 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); |
---|
| 4286 | Pass* p = mat->getTechnique(0)->getPass(0); |
---|
| 4287 | p->setLightingEnabled(false); |
---|
| 4288 | p->setCullingMode(CULL_NONE); |
---|
| 4289 | p->setSceneBlending(SBT_TRANSPARENT_ALPHA); |
---|
| 4290 | TextureUnitState* t = p->createTextureUnitState("testdxtfrommem"); |
---|
| 4291 | Entity *e = mSceneMgr->createEntity("Plane", SceneManager::PT_PLANE); |
---|
| 4292 | e->setMaterialName(mat->getName()); |
---|
| 4293 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(e); |
---|
| 4294 | mWindow->getViewport(0)->setBackgroundColour(ColourValue::Red); |
---|
| 4295 | |
---|
| 4296 | mCamera->setPosition(0,0,300); |
---|
| 4297 | mCamera->lookAt(Vector3::ZERO); |
---|
| 4298 | |
---|
| 4299 | } |
---|
| 4300 | void testDxt5() |
---|
| 4301 | { |
---|
| 4302 | ResourceGroupManager::getSingleton().addResourceLocation( |
---|
| 4303 | "../../../../Tests/Media", "FileSystem"); |
---|
| 4304 | |
---|
| 4305 | MaterialPtr mat = MaterialManager::getSingleton().create("testdxt", |
---|
| 4306 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); |
---|
| 4307 | Pass* p = mat->getTechnique(0)->getPass(0); |
---|
| 4308 | p->setLightingEnabled(false); |
---|
| 4309 | p->setCullingMode(CULL_NONE); |
---|
| 4310 | p->setSceneBlending(SBT_TRANSPARENT_ALPHA); |
---|
| 4311 | TextureUnitState* t = p->createTextureUnitState("ogreborderUp_dxt5.dds"); |
---|
| 4312 | Entity *e = mSceneMgr->createEntity("Plane", SceneManager::PT_PLANE); |
---|
| 4313 | e->setMaterialName(mat->getName()); |
---|
| 4314 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(e); |
---|
| 4315 | mWindow->getViewport(0)->setBackgroundColour(ColourValue::Red); |
---|
| 4316 | |
---|
| 4317 | mCamera->setPosition(0,0,300); |
---|
| 4318 | mCamera->lookAt(Vector3::ZERO); |
---|
| 4319 | |
---|
| 4320 | } |
---|
| 4321 | void testFloat64DDS() |
---|
| 4322 | { |
---|
| 4323 | ResourceGroupManager::getSingleton().addResourceLocation( |
---|
| 4324 | "../../../../Tests/Media", "FileSystem"); |
---|
| 4325 | |
---|
| 4326 | MaterialPtr mat = MaterialManager::getSingleton().create("testdds", |
---|
| 4327 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); |
---|
| 4328 | Pass* p = mat->getTechnique(0)->getPass(0); |
---|
| 4329 | p->setLightingEnabled(false); |
---|
| 4330 | p->setCullingMode(CULL_NONE); |
---|
| 4331 | p->setSceneBlending(SBT_TRANSPARENT_ALPHA); |
---|
| 4332 | TextureUnitState* t = p->createTextureUnitState("ogreborderUp_float64.dds"); |
---|
| 4333 | Entity *e = mSceneMgr->createEntity("Plane", SceneManager::PT_PLANE); |
---|
| 4334 | e->setMaterialName(mat->getName()); |
---|
| 4335 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(e); |
---|
| 4336 | mWindow->getViewport(0)->setBackgroundColour(ColourValue::Red); |
---|
| 4337 | |
---|
| 4338 | mCamera->setPosition(0,0,300); |
---|
| 4339 | mCamera->lookAt(Vector3::ZERO); |
---|
| 4340 | |
---|
| 4341 | } |
---|
| 4342 | void testFloat128DDS() |
---|
| 4343 | { |
---|
| 4344 | ResourceGroupManager::getSingleton().addResourceLocation( |
---|
| 4345 | "../../../../Tests/Media", "FileSystem"); |
---|
| 4346 | |
---|
| 4347 | MaterialPtr mat = MaterialManager::getSingleton().create("testdds", |
---|
| 4348 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); |
---|
| 4349 | Pass* p = mat->getTechnique(0)->getPass(0); |
---|
| 4350 | p->setLightingEnabled(false); |
---|
| 4351 | p->setCullingMode(CULL_NONE); |
---|
| 4352 | p->setSceneBlending(SBT_TRANSPARENT_ALPHA); |
---|
| 4353 | TextureUnitState* t = p->createTextureUnitState("ogreborderUp_float128.dds"); |
---|
| 4354 | Entity *e = mSceneMgr->createEntity("Plane", SceneManager::PT_PLANE); |
---|
| 4355 | e->setMaterialName(mat->getName()); |
---|
| 4356 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(e); |
---|
| 4357 | mWindow->getViewport(0)->setBackgroundColour(ColourValue::Red); |
---|
| 4358 | |
---|
| 4359 | mCamera->setPosition(0,0,300); |
---|
| 4360 | mCamera->lookAt(Vector3::ZERO); |
---|
| 4361 | |
---|
| 4362 | } |
---|
| 4363 | void testFloat16DDS() |
---|
| 4364 | { |
---|
| 4365 | ResourceGroupManager::getSingleton().addResourceLocation( |
---|
| 4366 | "../../../../Tests/Media", "FileSystem"); |
---|
| 4367 | |
---|
| 4368 | MaterialPtr mat = MaterialManager::getSingleton().create("testdds", |
---|
| 4369 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); |
---|
| 4370 | Pass* p = mat->getTechnique(0)->getPass(0); |
---|
| 4371 | p->setLightingEnabled(false); |
---|
| 4372 | p->setCullingMode(CULL_NONE); |
---|
| 4373 | TextureUnitState* t = p->createTextureUnitState("BumpyMetal_float16.dds"); |
---|
| 4374 | Entity *e = mSceneMgr->createEntity("Plane", SceneManager::PT_PLANE); |
---|
| 4375 | e->setMaterialName(mat->getName()); |
---|
| 4376 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(e); |
---|
| 4377 | mWindow->getViewport(0)->setBackgroundColour(ColourValue::Red); |
---|
| 4378 | |
---|
| 4379 | mCamera->setPosition(0,0,300); |
---|
| 4380 | mCamera->lookAt(Vector3::ZERO); |
---|
| 4381 | |
---|
| 4382 | } |
---|
| 4383 | void testFloat32DDS() |
---|
| 4384 | { |
---|
| 4385 | ResourceGroupManager::getSingleton().addResourceLocation( |
---|
| 4386 | "../../../../Tests/Media", "FileSystem"); |
---|
| 4387 | |
---|
| 4388 | MaterialPtr mat = MaterialManager::getSingleton().create("testdds", |
---|
| 4389 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); |
---|
| 4390 | Pass* p = mat->getTechnique(0)->getPass(0); |
---|
| 4391 | p->setLightingEnabled(false); |
---|
| 4392 | p->setCullingMode(CULL_NONE); |
---|
| 4393 | TextureUnitState* t = p->createTextureUnitState("BumpyMetal_float32.dds"); |
---|
| 4394 | Entity *e = mSceneMgr->createEntity("Plane", SceneManager::PT_PLANE); |
---|
| 4395 | e->setMaterialName(mat->getName()); |
---|
| 4396 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(e); |
---|
| 4397 | mWindow->getViewport(0)->setBackgroundColour(ColourValue::Red); |
---|
| 4398 | |
---|
| 4399 | mCamera->setPosition(0,0,300); |
---|
| 4400 | mCamera->lookAt(Vector3::ZERO); |
---|
| 4401 | |
---|
| 4402 | } |
---|
| 4403 | |
---|
| 4404 | |
---|
| 4405 | |
---|
| 4406 | void testRibbonTrail() |
---|
| 4407 | { |
---|
| 4408 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5)); |
---|
| 4409 | Vector3 dir(-1, -1, 0.5); |
---|
| 4410 | dir.normalise(); |
---|
| 4411 | Light* l = mSceneMgr->createLight("light1"); |
---|
| 4412 | l->setType(Light::LT_DIRECTIONAL); |
---|
| 4413 | l->setDirection(dir); |
---|
| 4414 | |
---|
| 4415 | NameValuePairList pairList; |
---|
| 4416 | pairList["numberOfChains"] = "2"; |
---|
| 4417 | pairList["maxElements"] = "80"; |
---|
| 4418 | RibbonTrail* trail = static_cast<RibbonTrail*>( |
---|
| 4419 | mSceneMgr->createMovableObject("1", "RibbonTrail", &pairList)); |
---|
| 4420 | trail->setMaterialName("Examples/LightRibbonTrail"); |
---|
| 4421 | trail->setTrailLength(400); |
---|
| 4422 | |
---|
| 4423 | |
---|
| 4424 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(trail); |
---|
| 4425 | |
---|
| 4426 | // Create 3 nodes for trail to follow |
---|
| 4427 | SceneNode* animNode = mSceneMgr->getRootSceneNode()->createChildSceneNode(); |
---|
| 4428 | animNode->setPosition(0,20,0); |
---|
| 4429 | Animation* anim = mSceneMgr->createAnimation("an1", 10); |
---|
| 4430 | anim->setInterpolationMode(Animation::IM_SPLINE); |
---|
| 4431 | NodeAnimationTrack* track = anim->createNodeTrack(1, animNode); |
---|
| 4432 | TransformKeyFrame* kf = track->createNodeKeyFrame(0); |
---|
| 4433 | kf->setTranslate(Vector3::ZERO); |
---|
| 4434 | kf = track->createNodeKeyFrame(2); |
---|
| 4435 | kf->setTranslate(Vector3(100, 0, 0)); |
---|
| 4436 | kf = track->createNodeKeyFrame(4); |
---|
| 4437 | kf->setTranslate(Vector3(200, 0, 300)); |
---|
| 4438 | kf = track->createNodeKeyFrame(6); |
---|
| 4439 | kf->setTranslate(Vector3(0, 20, 500)); |
---|
| 4440 | kf = track->createNodeKeyFrame(8); |
---|
| 4441 | kf->setTranslate(Vector3(-100, 10, 100)); |
---|
| 4442 | kf = track->createNodeKeyFrame(10); |
---|
| 4443 | kf->setTranslate(Vector3::ZERO); |
---|
| 4444 | |
---|
| 4445 | AnimationState* animState = mSceneMgr->createAnimationState("an1"); |
---|
| 4446 | animState->setEnabled(true); |
---|
| 4447 | mAnimStateList.push_back(animState); |
---|
| 4448 | |
---|
| 4449 | trail->addNode(animNode); |
---|
| 4450 | trail->setInitialColour(0, 1.0, 0.8, 0); |
---|
| 4451 | trail->setColourChange(0, 0.5, 0.5, 0.5, 0.5); |
---|
| 4452 | trail->setInitialWidth(0, 5); |
---|
| 4453 | |
---|
| 4454 | // Add light |
---|
| 4455 | Light* l2 = mSceneMgr->createLight("l2"); |
---|
| 4456 | l2->setDiffuseColour(trail->getInitialColour(0)); |
---|
| 4457 | animNode->attachObject(l2); |
---|
| 4458 | |
---|
| 4459 | // Add billboard |
---|
| 4460 | BillboardSet* bbs = mSceneMgr->createBillboardSet("bb", 1); |
---|
| 4461 | bbs->createBillboard(Vector3::ZERO, trail->getInitialColour(0)); |
---|
| 4462 | bbs->setMaterialName("Examples/Flare"); |
---|
| 4463 | animNode->attachObject(bbs); |
---|
| 4464 | |
---|
| 4465 | animNode = mSceneMgr->getRootSceneNode()->createChildSceneNode(); |
---|
| 4466 | animNode->setPosition(-50,10,0); |
---|
| 4467 | anim = mSceneMgr->createAnimation("an2", 10); |
---|
| 4468 | anim->setInterpolationMode(Animation::IM_SPLINE); |
---|
| 4469 | track = anim->createNodeTrack(1, animNode); |
---|
| 4470 | kf = track->createNodeKeyFrame(0); |
---|
| 4471 | kf->setTranslate(Vector3::ZERO); |
---|
| 4472 | kf = track->createNodeKeyFrame(2); |
---|
| 4473 | kf->setTranslate(Vector3(-100, 150, -30)); |
---|
| 4474 | kf = track->createNodeKeyFrame(4); |
---|
| 4475 | kf->setTranslate(Vector3(-200, 0, 40)); |
---|
| 4476 | kf = track->createNodeKeyFrame(6); |
---|
| 4477 | kf->setTranslate(Vector3(0, -150, 70)); |
---|
| 4478 | kf = track->createNodeKeyFrame(8); |
---|
| 4479 | kf->setTranslate(Vector3(50, 0, 30)); |
---|
| 4480 | kf = track->createNodeKeyFrame(10); |
---|
| 4481 | kf->setTranslate(Vector3::ZERO); |
---|
| 4482 | |
---|
| 4483 | animState = mSceneMgr->createAnimationState("an2"); |
---|
| 4484 | animState->setEnabled(true); |
---|
| 4485 | mAnimStateList.push_back(animState); |
---|
| 4486 | |
---|
| 4487 | trail->addNode(animNode); |
---|
| 4488 | trail->setInitialColour(1, 0.0, 1.0, 0.4); |
---|
| 4489 | trail->setColourChange(1, 0.5, 0.5, 0.5, 0.5); |
---|
| 4490 | trail->setInitialWidth(1, 5); |
---|
| 4491 | |
---|
| 4492 | |
---|
| 4493 | // Add light |
---|
| 4494 | l2 = mSceneMgr->createLight("l3"); |
---|
| 4495 | l2->setDiffuseColour(trail->getInitialColour(1)); |
---|
| 4496 | animNode->attachObject(l2); |
---|
| 4497 | |
---|
| 4498 | // Add billboard |
---|
| 4499 | bbs = mSceneMgr->createBillboardSet("bb2", 1); |
---|
| 4500 | bbs->createBillboard(Vector3::ZERO, trail->getInitialColour(1)); |
---|
| 4501 | bbs->setMaterialName("Examples/Flare"); |
---|
| 4502 | animNode->attachObject(bbs); |
---|
| 4503 | |
---|
| 4504 | |
---|
| 4505 | |
---|
| 4506 | //mSceneMgr->showBoundingBoxes(true); |
---|
| 4507 | |
---|
| 4508 | } |
---|
| 4509 | |
---|
| 4510 | void testBlendDiffuseColour() |
---|
| 4511 | { |
---|
| 4512 | MaterialPtr mat = MaterialManager::getSingleton().create( |
---|
| 4513 | "testBlendDiffuseColour", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); |
---|
| 4514 | Pass* pass = mat->getTechnique(0)->getPass(0); |
---|
| 4515 | // no lighting, it will mess up vertex colours |
---|
| 4516 | pass->setLightingEnabled(false); |
---|
| 4517 | // Make sure we pull in vertex colour as diffuse |
---|
| 4518 | pass->setVertexColourTracking(TVC_DIFFUSE); |
---|
| 4519 | // Base layer |
---|
| 4520 | TextureUnitState* t = pass->createTextureUnitState("BeachStones.jpg"); |
---|
| 4521 | // don't want to bring in vertex diffuse on base layer |
---|
| 4522 | t->setColourOperation(LBO_REPLACE); |
---|
| 4523 | // Second layer (lerp based on colour) |
---|
| 4524 | t = pass->createTextureUnitState("terr_dirt-grass.jpg"); |
---|
| 4525 | t->setColourOperationEx(LBX_BLEND_DIFFUSE_COLOUR); |
---|
| 4526 | // third layer (lerp based on alpha) |
---|
| 4527 | ManualObject* man = mSceneMgr->createManualObject("quad"); |
---|
| 4528 | man->begin("testBlendDiffuseColour"); |
---|
| 4529 | man->position(-100, 100, 0); |
---|
| 4530 | man->textureCoord(0,0); |
---|
| 4531 | man->colour(0, 0, 0); |
---|
| 4532 | man->position(-100, -100, 0); |
---|
| 4533 | man->textureCoord(0,1); |
---|
| 4534 | man->colour(0.5, 0.5, 0.5); |
---|
| 4535 | man->position(100, -100, 0); |
---|
| 4536 | man->textureCoord(1,1); |
---|
| 4537 | man->colour(1, 1, 1); |
---|
| 4538 | man->position(100, 100, 0); |
---|
| 4539 | man->textureCoord(1,0); |
---|
| 4540 | man->colour(0.5, 0.5, 0.5); |
---|
| 4541 | man->quad(0, 1, 2, 3); |
---|
| 4542 | man->end(); |
---|
| 4543 | |
---|
| 4544 | mSceneMgr->getRootSceneNode()->attachObject(man); |
---|
| 4545 | |
---|
| 4546 | } |
---|
| 4547 | |
---|
| 4548 | void testSplitPassesTooManyTexUnits() |
---|
| 4549 | { |
---|
| 4550 | MaterialPtr mat = MaterialManager::getSingleton().create( |
---|
| 4551 | "Test", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); |
---|
| 4552 | |
---|
| 4553 | Pass* p = mat->getTechnique(0)->getPass(0); |
---|
| 4554 | p->createTextureUnitState("gras_02.png"); |
---|
| 4555 | p->createTextureUnitState("gras_02.png"); |
---|
| 4556 | p->createTextureUnitState("gras_02.png"); |
---|
| 4557 | p->createTextureUnitState("gras_02.png"); |
---|
| 4558 | p->createTextureUnitState("gras_02.png"); |
---|
| 4559 | p->createTextureUnitState("gras_02.png"); |
---|
| 4560 | p->createTextureUnitState("gras_02.png"); |
---|
| 4561 | p->createTextureUnitState("gras_02.png"); |
---|
| 4562 | p->createTextureUnitState("gras_02.png"); |
---|
| 4563 | |
---|
| 4564 | mat->compile(); |
---|
| 4565 | |
---|
| 4566 | } |
---|
| 4567 | |
---|
| 4568 | void testCustomProjectionMatrix() |
---|
| 4569 | { |
---|
| 4570 | testLotsAndLotsOfEntities(); |
---|
| 4571 | Matrix4 mat = mCamera->getProjectionMatrix(); |
---|
| 4572 | mCamera->setCustomProjectionMatrix(true, mat); |
---|
| 4573 | mat = mCamera->getProjectionMatrix(); |
---|
| 4574 | |
---|
| 4575 | } |
---|
| 4576 | |
---|
| 4577 | void testPointSprites() |
---|
| 4578 | { |
---|
| 4579 | MaterialPtr mat = MaterialManager::getSingleton().create("spriteTest1", |
---|
| 4580 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); |
---|
| 4581 | Pass* p = mat->getTechnique(0)->getPass(0); |
---|
| 4582 | p->setPointSpritesEnabled(true); |
---|
| 4583 | p->createTextureUnitState("flare.png"); |
---|
| 4584 | p->setLightingEnabled(false); |
---|
| 4585 | p->setDepthWriteEnabled(false); |
---|
| 4586 | p->setSceneBlending(SBT_ADD); |
---|
| 4587 | p->setPointAttenuation(true); |
---|
| 4588 | p->setPointSize(1); |
---|
| 4589 | srand((unsigned)time( NULL ) ); |
---|
| 4590 | |
---|
| 4591 | ManualObject* man = mSceneMgr->createManualObject("man"); |
---|
| 4592 | man->begin("spriteTest1", RenderOperation::OT_POINT_LIST); |
---|
| 4593 | /* |
---|
| 4594 | for (size_t i = 0; i < 1000; ++i) |
---|
| 4595 | { |
---|
| 4596 | man->position(Math::SymmetricRandom() * 500, |
---|
| 4597 | Math::SymmetricRandom() * 500, |
---|
| 4598 | Math::SymmetricRandom() * 500); |
---|
| 4599 | man->colour(Math::RangeRandom(0.5f, 1.0f), |
---|
| 4600 | Math::RangeRandom(0.5f, 1.0f), Math::RangeRandom(0.5f, 1.0f)); |
---|
| 4601 | } |
---|
| 4602 | */ |
---|
| 4603 | for (size_t i = 0; i < 20; ++i) |
---|
| 4604 | { |
---|
| 4605 | for (size_t j = 0; j < 20; ++j) |
---|
| 4606 | { |
---|
| 4607 | for (size_t k = 0; k < 20; ++k) |
---|
| 4608 | { |
---|
| 4609 | man->position(i * 30, j * 30, k * 30); |
---|
| 4610 | } |
---|
| 4611 | } |
---|
| 4612 | } |
---|
| 4613 | |
---|
| 4614 | man->end(); |
---|
| 4615 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(man); |
---|
| 4616 | |
---|
| 4617 | } |
---|
| 4618 | |
---|
| 4619 | void testSuppressedShadows(ShadowTechnique shadowTech) |
---|
| 4620 | { |
---|
| 4621 | mSceneMgr->setShadowTechnique(shadowTech); |
---|
| 4622 | |
---|
| 4623 | // Setup lighting |
---|
| 4624 | mSceneMgr->setAmbientLight(ColourValue(0.2, 0.2, 0.2)); |
---|
| 4625 | Light* light = mSceneMgr->createLight("MainLight"); |
---|
| 4626 | light->setType(Light::LT_DIRECTIONAL); |
---|
| 4627 | Vector3 dir(-1, -1, 0.5); |
---|
| 4628 | dir.normalise(); |
---|
| 4629 | light->setDirection(dir); |
---|
| 4630 | |
---|
| 4631 | // Create a skydome |
---|
| 4632 | //mSceneMgr->setSkyDome(true, "Examples/CloudySky", 5, 8); |
---|
| 4633 | |
---|
| 4634 | // Create a floor plane mesh |
---|
| 4635 | Plane plane(Vector3::UNIT_Y, 0.0); |
---|
| 4636 | MeshManager::getSingleton().createPlane( |
---|
| 4637 | "FloorPlane", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, |
---|
| 4638 | plane, 200000, 200000, 20, 20, true, 1, 500, 500, Vector3::UNIT_Z); |
---|
| 4639 | |
---|
| 4640 | |
---|
| 4641 | // Add a floor to the scene |
---|
| 4642 | Entity* entity = mSceneMgr->createEntity("floor", "FloorPlane"); |
---|
| 4643 | entity->setMaterialName("Examples/RustySteel"); |
---|
| 4644 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(entity); |
---|
| 4645 | entity->setCastShadows(false); |
---|
| 4646 | |
---|
| 4647 | // Add the mandatory ogre head |
---|
| 4648 | entity = mSceneMgr->createEntity("head", "ogrehead.mesh"); |
---|
| 4649 | mSceneMgr->getRootSceneNode()->createChildSceneNode(Vector3(0.0, 10.0, 0.0))->attachObject(entity); |
---|
| 4650 | |
---|
| 4651 | // Position and orient the camera |
---|
| 4652 | mCamera->setPosition(-100.0, 50.0, 90.0); |
---|
| 4653 | mCamera->lookAt(0.0, 10.0, -35.0); |
---|
| 4654 | |
---|
| 4655 | // Add an additional viewport on top of the other one |
---|
| 4656 | Viewport* pip = mWindow->addViewport(mCamera, 1, 0.7, 0.0, 0.3, 0.3); |
---|
| 4657 | |
---|
| 4658 | // Create a render queue invocation sequence for the pip viewport |
---|
| 4659 | RenderQueueInvocationSequence* invocationSequence = |
---|
| 4660 | mRoot->createRenderQueueInvocationSequence("pip"); |
---|
| 4661 | |
---|
| 4662 | // Add an invocation to the sequence |
---|
| 4663 | RenderQueueInvocation* invocation = |
---|
| 4664 | invocationSequence->add(RENDER_QUEUE_MAIN, "main"); |
---|
| 4665 | |
---|
| 4666 | // Disable render state changes and shadows for that invocation |
---|
| 4667 | //invocation->setSuppressRenderStateChanges(true); |
---|
| 4668 | invocation->setSuppressShadows(true); |
---|
| 4669 | |
---|
| 4670 | // Set the render queue invocation sequence for the pip viewport |
---|
| 4671 | pip->setRenderQueueInvocationSequenceName("pip"); |
---|
| 4672 | } |
---|
| 4673 | |
---|
| 4674 | void testViewportNoShadows(ShadowTechnique shadowTech) |
---|
| 4675 | { |
---|
| 4676 | mSceneMgr->setShadowTechnique(shadowTech); |
---|
| 4677 | |
---|
| 4678 | // Setup lighting |
---|
| 4679 | mSceneMgr->setAmbientLight(ColourValue(0.2, 0.2, 0.2)); |
---|
| 4680 | Light* light = mSceneMgr->createLight("MainLight"); |
---|
| 4681 | light->setType(Light::LT_DIRECTIONAL); |
---|
| 4682 | Vector3 dir(-1, -1, 0.5); |
---|
| 4683 | dir.normalise(); |
---|
| 4684 | light->setDirection(dir); |
---|
| 4685 | |
---|
| 4686 | // Create a skydome |
---|
| 4687 | //mSceneMgr->setSkyDome(true, "Examples/CloudySky", 5, 8); |
---|
| 4688 | |
---|
| 4689 | // Create a floor plane mesh |
---|
| 4690 | Plane plane(Vector3::UNIT_Y, 0.0); |
---|
| 4691 | MeshManager::getSingleton().createPlane( |
---|
| 4692 | "FloorPlane", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, |
---|
| 4693 | plane, 200000, 200000, 20, 20, true, 1, 500, 500, Vector3::UNIT_Z); |
---|
| 4694 | |
---|
| 4695 | |
---|
| 4696 | // Add a floor to the scene |
---|
| 4697 | Entity* entity = mSceneMgr->createEntity("floor", "FloorPlane"); |
---|
| 4698 | entity->setMaterialName("Examples/RustySteel"); |
---|
| 4699 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(entity); |
---|
| 4700 | entity->setCastShadows(false); |
---|
| 4701 | |
---|
| 4702 | // Add the mandatory ogre head |
---|
| 4703 | entity = mSceneMgr->createEntity("head", "ogrehead.mesh"); |
---|
| 4704 | mSceneMgr->getRootSceneNode()->createChildSceneNode(Vector3(0.0, 10.0, 0.0))->attachObject(entity); |
---|
| 4705 | |
---|
| 4706 | // Position and orient the camera |
---|
| 4707 | mCamera->setPosition(-100.0, 50.0, 90.0); |
---|
| 4708 | mCamera->lookAt(0.0, 10.0, -35.0); |
---|
| 4709 | |
---|
| 4710 | // Add an additional viewport on top of the other one |
---|
| 4711 | Viewport* pip = mWindow->addViewport(mCamera, 1, 0.7, 0.0, 0.3, 0.3); |
---|
| 4712 | pip->setShadowsEnabled(false); |
---|
| 4713 | |
---|
| 4714 | } |
---|
| 4715 | |
---|
| 4716 | void testSerialisedColour() |
---|
| 4717 | { |
---|
| 4718 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5)); |
---|
| 4719 | Vector3 dir(-1, -1, 0.5); |
---|
| 4720 | dir.normalise(); |
---|
| 4721 | Light* l = mSceneMgr->createLight("light1"); |
---|
| 4722 | l->setType(Light::LT_DIRECTIONAL); |
---|
| 4723 | l->setDirection(dir); |
---|
| 4724 | |
---|
| 4725 | Plane plane; |
---|
| 4726 | plane.normal = Vector3::UNIT_Y; |
---|
| 4727 | plane.d = 100; |
---|
| 4728 | MeshManager::getSingleton().createPlane("Myplane", |
---|
| 4729 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, plane, |
---|
| 4730 | 1500,1500,10,10,true,1,5,5,Vector3::UNIT_Z); |
---|
| 4731 | Entity* pPlaneEnt = mSceneMgr->createEntity( "plane", "Myplane" ); |
---|
| 4732 | pPlaneEnt->setMaterialName("2 - Default"); |
---|
| 4733 | pPlaneEnt->setCastShadows(false); |
---|
| 4734 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(pPlaneEnt); |
---|
| 4735 | |
---|
| 4736 | /* |
---|
| 4737 | ManualObject* man = static_cast<ManualObject*>( |
---|
| 4738 | mSceneMgr->createMovableObject("test", ManualObjectFactory::FACTORY_TYPE_NAME)); |
---|
| 4739 | |
---|
| 4740 | man->begin("BaseWhiteNoLighting"); |
---|
| 4741 | // Define a 40x40 plane, non-indexed |
---|
| 4742 | // Define a 40x40 plane, indexed |
---|
| 4743 | man->position(-20, 20, 20); |
---|
| 4744 | man->colour(1, 0, 0); |
---|
| 4745 | |
---|
| 4746 | man->position(-20, -20, 20); |
---|
| 4747 | man->colour(1, 0, 0); |
---|
| 4748 | |
---|
| 4749 | man->position(20, -20, 20); |
---|
| 4750 | man->colour(1, 0, 0); |
---|
| 4751 | |
---|
| 4752 | man->position(20, 20, 20); |
---|
| 4753 | man->colour(1, 0, 0); |
---|
| 4754 | |
---|
| 4755 | man->quad(0, 1, 2, 3); |
---|
| 4756 | man->end(); |
---|
| 4757 | |
---|
| 4758 | MeshPtr mesh = man->convertToMesh("colourtest.mesh"); |
---|
| 4759 | MeshSerializer ms; |
---|
| 4760 | ms.exportMesh(mesh.getPointer(), "colourtest.mesh"); |
---|
| 4761 | |
---|
| 4762 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(man); |
---|
| 4763 | */ |
---|
| 4764 | Entity* c = mSceneMgr->createEntity("1", "colourtest.mesh"); |
---|
| 4765 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(c); |
---|
| 4766 | |
---|
| 4767 | |
---|
| 4768 | |
---|
| 4769 | } |
---|
| 4770 | |
---|
| 4771 | void testBillboardAccurateFacing() |
---|
| 4772 | { |
---|
| 4773 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5)); |
---|
| 4774 | Vector3 dir(-1, -1, 0.5); |
---|
| 4775 | dir.normalise(); |
---|
| 4776 | Light* l = mSceneMgr->createLight("light1"); |
---|
| 4777 | l->setType(Light::LT_DIRECTIONAL); |
---|
| 4778 | l->setDirection(dir); |
---|
| 4779 | |
---|
| 4780 | Plane plane; |
---|
| 4781 | plane.normal = Vector3::UNIT_Y; |
---|
| 4782 | plane.d = 100; |
---|
| 4783 | MeshManager::getSingleton().createPlane("Myplane", |
---|
| 4784 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, plane, |
---|
| 4785 | 1500,1500,10,10,true,1,5,5,Vector3::UNIT_Z); |
---|
| 4786 | Entity* pPlaneEnt = mSceneMgr->createEntity( "plane", "Myplane" ); |
---|
| 4787 | pPlaneEnt->setMaterialName("2 - Default"); |
---|
| 4788 | pPlaneEnt->setCastShadows(false); |
---|
| 4789 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(pPlaneEnt); |
---|
| 4790 | |
---|
| 4791 | BillboardSet* bbs = mSceneMgr->createBillboardSet("1"); |
---|
| 4792 | bbs->setDefaultDimensions(50,50); |
---|
| 4793 | bbs->createBillboard(-150, 25, 0); |
---|
| 4794 | bbs->setBillboardType(BBT_ORIENTED_COMMON); |
---|
| 4795 | bbs->setCommonDirection(Vector3::UNIT_Y); |
---|
| 4796 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(bbs); |
---|
| 4797 | |
---|
| 4798 | bbs = mSceneMgr->createBillboardSet("2"); |
---|
| 4799 | bbs->setDefaultDimensions(50,50); |
---|
| 4800 | bbs->createBillboard(150, 25, 0); |
---|
| 4801 | bbs->setUseAccurateFacing(true); |
---|
| 4802 | bbs->setBillboardType(BBT_ORIENTED_COMMON); |
---|
| 4803 | bbs->setCommonDirection(Vector3::UNIT_Y); |
---|
| 4804 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(bbs); |
---|
| 4805 | } |
---|
| 4806 | |
---|
| 4807 | void testMultiSceneManagersSimple() |
---|
| 4808 | { |
---|
| 4809 | // Create a secondary scene manager with it's own camera |
---|
| 4810 | SceneManager* sm2 = Root::getSingleton().createSceneManager(ST_GENERIC); |
---|
| 4811 | camera2 = sm2->createCamera("cam2"); |
---|
| 4812 | camera2->setPosition(0,0,-500); |
---|
| 4813 | camera2->lookAt(Vector3::ZERO); |
---|
| 4814 | Entity* ent = sm2->createEntity("knot2", "knot.mesh"); |
---|
| 4815 | sm2->getRootSceneNode()->createChildSceneNode()->attachObject(ent); |
---|
| 4816 | Light* l = sm2->createLight("l2"); |
---|
| 4817 | l->setPosition(100,50,-100); |
---|
| 4818 | l->setDiffuseColour(ColourValue::Green); |
---|
| 4819 | sm2->setAmbientLight(ColourValue(0.2, 0.2, 0.2)); |
---|
| 4820 | |
---|
| 4821 | Viewport* vp = mWindow->addViewport(camera2, 1, 0.67, 0, 0.33, 0.25); |
---|
| 4822 | vp->setOverlaysEnabled(false); |
---|
| 4823 | |
---|
| 4824 | // Use original SM for normal scene |
---|
| 4825 | ent = mSceneMgr->createEntity("head", "ogrehead.mesh"); |
---|
| 4826 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(ent); |
---|
| 4827 | l = mSceneMgr->createLight("l2"); // note same name, will work since different SM |
---|
| 4828 | l->setPosition(100,50,-100); |
---|
| 4829 | l->setDiffuseColour(ColourValue::Red); |
---|
| 4830 | mSceneMgr->setAmbientLight(ColourValue(0.2, 0.2, 0.2)); |
---|
| 4831 | |
---|
| 4832 | |
---|
| 4833 | } |
---|
| 4834 | |
---|
| 4835 | void testMultiSceneManagersComplex() |
---|
| 4836 | { |
---|
| 4837 | // Create a secondary scene manager with it's own camera |
---|
| 4838 | SceneManager* sm2 = Root::getSingleton().createSceneManager("TerrainSceneManager"); |
---|
| 4839 | camera2 = sm2->createCamera("cam2"); |
---|
| 4840 | |
---|
| 4841 | Viewport* vp = mWindow->addViewport(camera2, 1, 0.5, 0, 0.5, 0.5); |
---|
| 4842 | vp->setOverlaysEnabled(false); |
---|
| 4843 | // Fog |
---|
| 4844 | // NB it's VERY important to set this before calling setWorldGeometry |
---|
| 4845 | // because the vertex program picked will be different |
---|
| 4846 | ColourValue fadeColour(0.93, 0.86, 0.76); |
---|
| 4847 | sm2->setFog( FOG_LINEAR, fadeColour, .001, 500, 1000); |
---|
| 4848 | vp->setBackgroundColour(fadeColour); |
---|
| 4849 | |
---|
| 4850 | sm2->setWorldGeometry("terrain.cfg"); |
---|
| 4851 | // Infinite far plane? |
---|
| 4852 | if (mRoot->getRenderSystem()->getCapabilities()->hasCapability(RSC_INFINITE_FAR_PLANE)) |
---|
| 4853 | { |
---|
| 4854 | camera2->setFarClipDistance(0); |
---|
| 4855 | } |
---|
| 4856 | // Set a nice viewpoint |
---|
| 4857 | camera2->setPosition(707,3500,528); |
---|
| 4858 | camera2->lookAt(Vector3::ZERO); |
---|
| 4859 | camera2->setNearClipDistance( 1 ); |
---|
| 4860 | camera2->setFarClipDistance( 1000 ); |
---|
| 4861 | |
---|
| 4862 | |
---|
| 4863 | // Create a tertiary scene manager with it's own camera |
---|
| 4864 | SceneManager* sm3 = Root::getSingleton().createSceneManager("BspSceneManager"); |
---|
| 4865 | Camera* camera3 = sm3->createCamera("cam3"); |
---|
| 4866 | |
---|
| 4867 | vp = mWindow->addViewport(camera3, 2, 0.5, 0.5, 0.5, 0.5); |
---|
| 4868 | vp->setOverlaysEnabled(false); |
---|
| 4869 | |
---|
| 4870 | // Load Quake3 locations from a file |
---|
| 4871 | ConfigFile cf; |
---|
| 4872 | |
---|
| 4873 | cf.load("quake3settings.cfg"); |
---|
| 4874 | |
---|
| 4875 | String pk3 = cf.getSetting("Pak0Location"); |
---|
| 4876 | String level = cf.getSetting("Map"); |
---|
| 4877 | |
---|
| 4878 | ExampleApplication::setupResources(); |
---|
| 4879 | ResourceGroupManager::getSingleton().createResourceGroup("BSP"); |
---|
| 4880 | ResourceGroupManager::getSingleton().setWorldResourceGroupName("BSP"); |
---|
| 4881 | ResourceGroupManager::getSingleton().addResourceLocation( |
---|
| 4882 | pk3, "Zip", ResourceGroupManager::getSingleton().getWorldResourceGroupName()); |
---|
| 4883 | ResourceGroupManager::getSingleton().initialiseResourceGroup("BSP"); |
---|
| 4884 | sm3->setWorldGeometry(level); |
---|
| 4885 | // modify camera for close work |
---|
| 4886 | camera3->setNearClipDistance(4); |
---|
| 4887 | camera3->setFarClipDistance(4000); |
---|
| 4888 | |
---|
| 4889 | // Also change position, and set Quake-type orientation |
---|
| 4890 | // Get random player start point |
---|
| 4891 | ViewPoint viewp = sm3->getSuggestedViewpoint(true); |
---|
| 4892 | camera3->setPosition(viewp.position); |
---|
| 4893 | camera3->pitch(Degree(90)); // Quake uses X/Y horizon, Z up |
---|
| 4894 | camera3->rotate(viewp.orientation); |
---|
| 4895 | // Don't yaw along variable axis, causes leaning |
---|
| 4896 | camera3->setFixedYawAxis(true, Vector3::UNIT_Z); |
---|
| 4897 | camera3->yaw(Degree(-90)); |
---|
| 4898 | |
---|
| 4899 | |
---|
| 4900 | |
---|
| 4901 | |
---|
| 4902 | |
---|
| 4903 | // Use original SM for normal scene |
---|
| 4904 | testTextureShadows(SHADOWTYPE_TEXTURE_MODULATIVE); |
---|
| 4905 | |
---|
| 4906 | } |
---|
| 4907 | |
---|
| 4908 | void testManualBoneMovement(void) |
---|
| 4909 | { |
---|
| 4910 | Entity *ent = mSceneMgr->createEntity("robot", "robot.mesh"); |
---|
| 4911 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(ent); |
---|
| 4912 | mSceneMgr->setAmbientLight(ColourValue(0.8, 0.8, 0.8)); |
---|
| 4913 | |
---|
| 4914 | //ent->setMaterialName("Examples/Rocky"); |
---|
| 4915 | |
---|
| 4916 | SkeletonInstance* skel = ent->getSkeleton(); |
---|
| 4917 | Animation* anim = skel->getAnimation("Walk"); |
---|
| 4918 | manuallyControlledBone = skel->getBone("Joint10"); |
---|
| 4919 | manuallyControlledBone->setManuallyControlled(true); |
---|
| 4920 | anim->destroyNodeTrack(manuallyControlledBone->getHandle()); |
---|
| 4921 | |
---|
| 4922 | //AnimationState* animState = ent->getAnimationState("Walk"); |
---|
| 4923 | //animState->setEnabled(true); |
---|
| 4924 | |
---|
| 4925 | |
---|
| 4926 | |
---|
| 4927 | } |
---|
| 4928 | |
---|
| 4929 | void testMaterialSchemes() |
---|
| 4930 | { |
---|
| 4931 | |
---|
| 4932 | Entity *ent = mSceneMgr->createEntity("robot", "robot.mesh"); |
---|
| 4933 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(ent); |
---|
| 4934 | mSceneMgr->setAmbientLight(ColourValue(0.8, 0.8, 0.8)); |
---|
| 4935 | |
---|
| 4936 | MaterialPtr mat = MaterialManager::getSingleton().create("schemetest", |
---|
| 4937 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); |
---|
| 4938 | // default scheme |
---|
| 4939 | mat->getTechnique(0)->getPass(0)->createTextureUnitState("GreenSkin.jpg"); |
---|
| 4940 | |
---|
| 4941 | Technique* t = mat->createTechnique(); |
---|
| 4942 | t->setSchemeName("newscheme"); |
---|
| 4943 | t->createPass()->createTextureUnitState("rockwall.tga"); |
---|
| 4944 | ent->setMaterialName("schemetest"); |
---|
| 4945 | |
---|
| 4946 | // create a second viewport using alternate scheme |
---|
| 4947 | Viewport* vp = mWindow->addViewport(mCamera, 1, 0.75, 0, 0.25, 0.25); |
---|
| 4948 | vp->setMaterialScheme("newscheme"); |
---|
| 4949 | vp->setOverlaysEnabled(false); |
---|
| 4950 | |
---|
| 4951 | } |
---|
| 4952 | void testMaterialSchemesWithLOD() |
---|
| 4953 | { |
---|
| 4954 | |
---|
| 4955 | Entity *ent = mSceneMgr->createEntity("robot", "robot.mesh"); |
---|
| 4956 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(ent); |
---|
| 4957 | mSceneMgr->setAmbientLight(ColourValue(0.8, 0.8, 0.8)); |
---|
| 4958 | |
---|
| 4959 | MaterialPtr mat = MaterialManager::getSingleton().create("schemetest", |
---|
| 4960 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); |
---|
| 4961 | // default scheme |
---|
| 4962 | mat->getTechnique(0)->getPass(0)->createTextureUnitState("GreenSkin.jpg"); |
---|
| 4963 | |
---|
| 4964 | // LOD 0, newscheme |
---|
| 4965 | Technique* t = mat->createTechnique(); |
---|
| 4966 | t->setSchemeName("newscheme"); |
---|
| 4967 | t->createPass()->createTextureUnitState("rockwall.tga"); |
---|
| 4968 | ent->setMaterialName("schemetest"); |
---|
| 4969 | |
---|
| 4970 | // LOD 1, default |
---|
| 4971 | t = mat->createTechnique(); |
---|
| 4972 | t->setLodIndex(1); |
---|
| 4973 | t->createPass()->createTextureUnitState("WeirdEye.png"); |
---|
| 4974 | |
---|
| 4975 | // LOD 1, newscheme |
---|
| 4976 | t = mat->createTechnique(); |
---|
| 4977 | t->setLodIndex(1); |
---|
| 4978 | t->createPass()->createTextureUnitState("r2skin.jpg"); |
---|
| 4979 | t->setSchemeName("newscheme"); |
---|
| 4980 | |
---|
| 4981 | Material::LodDistanceList ldl; |
---|
| 4982 | ldl.push_back(500.0f); |
---|
| 4983 | mat->setLodLevels(ldl); |
---|
| 4984 | |
---|
| 4985 | |
---|
| 4986 | ent->setMaterialName("schemetest"); |
---|
| 4987 | |
---|
| 4988 | // create a second viewport using alternate scheme |
---|
| 4989 | Viewport* vp = mWindow->addViewport(mCamera, 1, 0.75, 0, 0.25, 0.25); |
---|
| 4990 | vp->setMaterialScheme("newscheme"); |
---|
| 4991 | vp->setOverlaysEnabled(false); |
---|
| 4992 | |
---|
| 4993 | } |
---|
| 4994 | void testMaterialSchemesWithMismatchedLOD() |
---|
| 4995 | { |
---|
| 4996 | |
---|
| 4997 | Entity *ent = mSceneMgr->createEntity("robot", "robot.mesh"); |
---|
| 4998 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(ent); |
---|
| 4999 | mSceneMgr->setAmbientLight(ColourValue(0.8, 0.8, 0.8)); |
---|
| 5000 | |
---|
| 5001 | MaterialPtr mat = MaterialManager::getSingleton().create("schemetest", |
---|
| 5002 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); |
---|
| 5003 | // default scheme |
---|
| 5004 | mat->getTechnique(0)->getPass(0)->createTextureUnitState("GreenSkin.jpg"); |
---|
| 5005 | |
---|
| 5006 | // LOD 0, newscheme |
---|
| 5007 | Technique* t = mat->createTechnique(); |
---|
| 5008 | t->setSchemeName("newscheme"); |
---|
| 5009 | t->createPass()->createTextureUnitState("rockwall.tga"); |
---|
| 5010 | ent->setMaterialName("schemetest"); |
---|
| 5011 | |
---|
| 5012 | // LOD 1, default |
---|
| 5013 | t = mat->createTechnique(); |
---|
| 5014 | t->setLodIndex(1); |
---|
| 5015 | t->createPass()->createTextureUnitState("WeirdEye.png"); |
---|
| 5016 | |
---|
| 5017 | // LOD 2, default |
---|
| 5018 | t = mat->createTechnique(); |
---|
| 5019 | t->setLodIndex(2); |
---|
| 5020 | t->createPass()->createTextureUnitState("clouds.jpg"); |
---|
| 5021 | |
---|
| 5022 | // LOD 1, newscheme |
---|
| 5023 | t = mat->createTechnique(); |
---|
| 5024 | t->setLodIndex(1); |
---|
| 5025 | t->createPass()->createTextureUnitState("r2skin.jpg"); |
---|
| 5026 | t->setSchemeName("newscheme"); |
---|
| 5027 | |
---|
| 5028 | // No LOD 2 for newscheme! Should fallback on LOD 1 |
---|
| 5029 | |
---|
| 5030 | Material::LodDistanceList ldl; |
---|
| 5031 | ldl.push_back(250.0f); |
---|
| 5032 | ldl.push_back(500.0f); |
---|
| 5033 | mat->setLodLevels(ldl); |
---|
| 5034 | |
---|
| 5035 | |
---|
| 5036 | ent->setMaterialName("schemetest"); |
---|
| 5037 | |
---|
| 5038 | // create a second viewport using alternate scheme |
---|
| 5039 | Viewport* vp = mWindow->addViewport(mCamera, 1, 0.75, 0, 0.25, 0.25); |
---|
| 5040 | vp->setMaterialScheme("newscheme"); |
---|
| 5041 | vp->setOverlaysEnabled(false); |
---|
| 5042 | |
---|
| 5043 | } |
---|
| 5044 | void testSkeletonAnimationOptimise(void) |
---|
| 5045 | { |
---|
| 5046 | mSceneMgr->setShadowTextureSize(512); |
---|
| 5047 | mSceneMgr->setShadowTechnique(SHADOWTYPE_STENCIL_ADDITIVE); |
---|
| 5048 | mSceneMgr->setShadowFarDistance(1500); |
---|
| 5049 | mSceneMgr->setShadowColour(ColourValue(0.35, 0.35, 0.35)); |
---|
| 5050 | //mSceneMgr->setShadowFarDistance(800); |
---|
| 5051 | // Set ambient light |
---|
| 5052 | mSceneMgr->setAmbientLight(ColourValue(0.3, 0.3, 0.3)); |
---|
| 5053 | |
---|
| 5054 | mLight = mSceneMgr->createLight("MainLight"); |
---|
| 5055 | |
---|
| 5056 | /*/ |
---|
| 5057 | // Directional test |
---|
| 5058 | mLight->setType(Light::LT_DIRECTIONAL); |
---|
| 5059 | Vector3 vec(-1,-1,0); |
---|
| 5060 | vec.normalise(); |
---|
| 5061 | mLight->setDirection(vec); |
---|
| 5062 | /*/ |
---|
| 5063 | // Point test |
---|
| 5064 | mLight->setType(Light::LT_POINT); |
---|
| 5065 | mLight->setPosition(0, 200, 0); |
---|
| 5066 | //*/ |
---|
| 5067 | |
---|
| 5068 | Entity* pEnt; |
---|
| 5069 | |
---|
| 5070 | // Hardware animation |
---|
| 5071 | pEnt = mSceneMgr->createEntity( "1", "robot.mesh" ); |
---|
| 5072 | mAnimState = pEnt->getAnimationState("Walk"); |
---|
| 5073 | mAnimState->setEnabled(true); |
---|
| 5074 | mTestNode[0] = mSceneMgr->getRootSceneNode()->createChildSceneNode(); |
---|
| 5075 | mTestNode[0]->attachObject( pEnt ); |
---|
| 5076 | mTestNode[0]->translate(+100,-100,0); |
---|
| 5077 | |
---|
| 5078 | // Software animation |
---|
| 5079 | pEnt = mSceneMgr->createEntity( "2", "robot.mesh" ); |
---|
| 5080 | pEnt->setMaterialName("BaseWhite"); |
---|
| 5081 | /*/ |
---|
| 5082 | mAnimState = pEnt->getAnimationState("Walk"); |
---|
| 5083 | mAnimState->setEnabled(true); |
---|
| 5084 | /*/ |
---|
| 5085 | pEnt->getAnimationState("Walk")->setEnabled(true); |
---|
| 5086 | //*/ |
---|
| 5087 | mTestNode[1] = mSceneMgr->getRootSceneNode()->createChildSceneNode(); |
---|
| 5088 | mTestNode[1]->attachObject( pEnt ); |
---|
| 5089 | mTestNode[1]->translate(-100,-100,0); |
---|
| 5090 | |
---|
| 5091 | |
---|
| 5092 | Plane plane; |
---|
| 5093 | plane.normal = Vector3::UNIT_Y; |
---|
| 5094 | plane.d = 100; |
---|
| 5095 | MeshManager::getSingleton().createPlane("Myplane", |
---|
| 5096 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, plane, |
---|
| 5097 | 1500,1500,10,10,true,1,5,5,Vector3::UNIT_Z); |
---|
| 5098 | Entity* pPlaneEnt; |
---|
| 5099 | pPlaneEnt = mSceneMgr->createEntity( "plane", "Myplane" ); |
---|
| 5100 | pPlaneEnt->setMaterialName("2 - Default"); |
---|
| 5101 | pPlaneEnt->setCastShadows(false); |
---|
| 5102 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(pPlaneEnt); |
---|
| 5103 | } |
---|
| 5104 | |
---|
| 5105 | void testBuildTangentOnAnimatedMesh(void) |
---|
| 5106 | { |
---|
| 5107 | //mSceneMgr->setShadowTextureSize(512); |
---|
| 5108 | //mSceneMgr->setShadowTechnique(SHADOWTYPE_STENCIL_ADDITIVE); |
---|
| 5109 | //mSceneMgr->setShadowFarDistance(1500); |
---|
| 5110 | //mSceneMgr->setShadowColour(ColourValue(0.35, 0.35, 0.35)); |
---|
| 5111 | //mSceneMgr->setShadowFarDistance(800); |
---|
| 5112 | // Set ambient light |
---|
| 5113 | mSceneMgr->setAmbientLight(ColourValue(0.3, 0.3, 0.3)); |
---|
| 5114 | |
---|
| 5115 | mLight = mSceneMgr->createLight("MainLight"); |
---|
| 5116 | |
---|
| 5117 | /*/ |
---|
| 5118 | // Directional test |
---|
| 5119 | mLight->setType(Light::LT_DIRECTIONAL); |
---|
| 5120 | Vector3 vec(-1,-1,0); |
---|
| 5121 | vec.normalise(); |
---|
| 5122 | mLight->setDirection(vec); |
---|
| 5123 | /*/ |
---|
| 5124 | // Point test |
---|
| 5125 | mLight->setType(Light::LT_POINT); |
---|
| 5126 | mLight->setPosition(0, 200, 0); |
---|
| 5127 | //*/ |
---|
| 5128 | MeshPtr pMesh = MeshManager::getSingleton().load("ninja.mesh", |
---|
| 5129 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME/*, |
---|
| 5130 | HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY, |
---|
| 5131 | HardwareBuffer::HBU_STATIC_WRITE_ONLY, |
---|
| 5132 | true, true*/); //so we can still read it |
---|
| 5133 | // Build tangent vectors, all our meshes use only 1 texture coordset |
---|
| 5134 | unsigned short src, dest; |
---|
| 5135 | if (!pMesh->suggestTangentVectorBuildParams(VES_TANGENT, src, dest)) |
---|
| 5136 | { |
---|
| 5137 | pMesh->buildTangentVectors(VES_TANGENT, src, dest); |
---|
| 5138 | } |
---|
| 5139 | |
---|
| 5140 | Entity* pEnt = mSceneMgr->createEntity("Ninja", "ninja.mesh"); |
---|
| 5141 | |
---|
| 5142 | /*/ |
---|
| 5143 | mAnimState = pEnt->getAnimationState("Walk"); |
---|
| 5144 | mAnimState->setEnabled(true); |
---|
| 5145 | /*/ |
---|
| 5146 | pEnt->getAnimationState("Walk")->setEnabled(true); |
---|
| 5147 | //*/ |
---|
| 5148 | mTestNode[1] = mSceneMgr->getRootSceneNode()->createChildSceneNode(); |
---|
| 5149 | mTestNode[1]->attachObject( pEnt ); |
---|
| 5150 | mTestNode[1]->translate(-100,-100,0); |
---|
| 5151 | |
---|
| 5152 | |
---|
| 5153 | Plane plane; |
---|
| 5154 | plane.normal = Vector3::UNIT_Y; |
---|
| 5155 | plane.d = 100; |
---|
| 5156 | MeshManager::getSingleton().createPlane("Myplane", |
---|
| 5157 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, plane, |
---|
| 5158 | 1500,1500,10,10,true,1,5,5,Vector3::UNIT_Z); |
---|
| 5159 | Entity* pPlaneEnt; |
---|
| 5160 | pPlaneEnt = mSceneMgr->createEntity( "plane", "Myplane" ); |
---|
| 5161 | pPlaneEnt->setMaterialName("2 - Default"); |
---|
| 5162 | pPlaneEnt->setCastShadows(false); |
---|
| 5163 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(pPlaneEnt); |
---|
| 5164 | } |
---|
| 5165 | void testVertexTexture() |
---|
| 5166 | { |
---|
| 5167 | |
---|
| 5168 | // NOTE: DirectX only right now |
---|
| 5169 | |
---|
| 5170 | Light* l = mSceneMgr->createLight("MainLight"); |
---|
| 5171 | l->setType(Light::LT_POINT); |
---|
| 5172 | l->setPosition(0, 200, 0); |
---|
| 5173 | |
---|
| 5174 | |
---|
| 5175 | // Create single-channel floating point texture, no mips |
---|
| 5176 | TexturePtr tex = TextureManager::getSingleton().createManual( |
---|
| 5177 | "vertexTexture", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, TEX_TYPE_2D, |
---|
| 5178 | 128, 128, 0, PF_FLOAT32_R); |
---|
| 5179 | float* pData = static_cast<float*>( |
---|
| 5180 | tex->getBuffer()->lock(HardwareBuffer::HBL_DISCARD)); |
---|
| 5181 | // write concentric circles into the texture |
---|
| 5182 | for (int y = -64; y < 64; ++y) |
---|
| 5183 | { |
---|
| 5184 | for (int x = -64; x < 64; ++x) |
---|
| 5185 | { |
---|
| 5186 | |
---|
| 5187 | float val = Math::Sqrt(x*x + y*y); |
---|
| 5188 | // repeat every 20 pixels |
---|
| 5189 | val = val * Math::TWO_PI / 20.0f; |
---|
| 5190 | *pData++ = Math::Sin(val); |
---|
| 5191 | } |
---|
| 5192 | } |
---|
| 5193 | tex->getBuffer()->unlock(); |
---|
| 5194 | |
---|
| 5195 | String progSource = |
---|
| 5196 | "void main(\n" |
---|
| 5197 | "float4 pos : POSITION,\n" |
---|
| 5198 | "float2 uv1 : TEXCOORD0,\n" |
---|
| 5199 | "uniform float4x4 world, \n" |
---|
| 5200 | "uniform float4x4 viewProj,\n" |
---|
| 5201 | "uniform float heightscale,\n" |
---|
| 5202 | "uniform sampler2D heightmap,\n" |
---|
| 5203 | "out float4 oPos : POSITION,\n" |
---|
| 5204 | "out float2 oUv1 : TEXCOORD1,\n" |
---|
| 5205 | "out float4 col : COLOR)\n" |
---|
| 5206 | "{\n" |
---|
| 5207 | "oPos = mul(world, pos);\n" |
---|
| 5208 | "// tex2Dlod since no mip\n" |
---|
| 5209 | "float4 t = float4(0,0,0,0);\n" |
---|
| 5210 | "t.xy = uv1.xy;\n" |
---|
| 5211 | "float height = tex2Dlod(heightmap, t);\n" |
---|
| 5212 | "oPos.y = oPos.y + (height * heightscale);\n" |
---|
| 5213 | "oPos = mul(viewProj, oPos);\n" |
---|
| 5214 | "oUv1 = uv1;\n" |
---|
| 5215 | "col = float4(1,1,1,1);\n" |
---|
| 5216 | "}\n"; |
---|
| 5217 | HighLevelGpuProgramPtr prog = HighLevelGpuProgramManager::getSingleton().createProgram( |
---|
| 5218 | "TestVertexTextureFetch", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, |
---|
| 5219 | "hlsl", GPT_VERTEX_PROGRAM); |
---|
| 5220 | prog->setSource(progSource); |
---|
| 5221 | prog->setParameter("target", "vs_3_0"); |
---|
| 5222 | prog->setVertexTextureFetchRequired(true); |
---|
| 5223 | prog->setParameter("entry_point", "main"); |
---|
| 5224 | prog->load(); |
---|
| 5225 | |
---|
| 5226 | |
---|
| 5227 | MaterialPtr mat = MaterialManager::getSingleton().create("TestVertexTexture", |
---|
| 5228 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); |
---|
| 5229 | Pass* pass = mat->getTechnique(0)->getPass(0); |
---|
| 5230 | pass->setLightingEnabled(false); |
---|
| 5231 | pass->setVertexProgram("TestVertexTextureFetch"); |
---|
| 5232 | GpuProgramParametersSharedPtr vp = pass->getVertexProgramParameters(); |
---|
| 5233 | vp->setNamedAutoConstant("world", GpuProgramParameters::ACT_WORLD_MATRIX); |
---|
| 5234 | vp->setNamedAutoConstant("viewProj", GpuProgramParameters::ACT_VIEWPROJ_MATRIX); |
---|
| 5235 | vp->setNamedConstant("heightscale", 30.0f); |
---|
| 5236 | // vertex texture |
---|
| 5237 | TextureUnitState* t = pass->createTextureUnitState("vertexTexture"); |
---|
| 5238 | t->setBindingType(TextureUnitState::BT_VERTEX); |
---|
| 5239 | // regular texture |
---|
| 5240 | pass->createTextureUnitState("BumpyMetal.jpg"); |
---|
| 5241 | |
---|
| 5242 | Plane plane; |
---|
| 5243 | plane.normal = Vector3::UNIT_Y; |
---|
| 5244 | plane.d = 100; |
---|
| 5245 | // 128 x 128 segment plane |
---|
| 5246 | MeshManager::getSingleton().createPlane("Myplane", |
---|
| 5247 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, plane, |
---|
| 5248 | 1500,1500,128,128,true,1,1,1,Vector3::UNIT_Z); |
---|
| 5249 | Entity* pPlaneEnt; |
---|
| 5250 | pPlaneEnt = mSceneMgr->createEntity( "plane", "Myplane" ); |
---|
| 5251 | pPlaneEnt->setMaterialName("TestVertexTexture"); |
---|
| 5252 | pPlaneEnt->setCastShadows(false); |
---|
| 5253 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(pPlaneEnt); |
---|
| 5254 | |
---|
| 5255 | |
---|
| 5256 | } |
---|
| 5257 | |
---|
| 5258 | void testBackgroundLoadResourceGroup() |
---|
| 5259 | { |
---|
| 5260 | ResourceGroupManager& rgm = ResourceGroupManager::getSingleton(); |
---|
| 5261 | TextureManager& tm = TextureManager::getSingleton(); |
---|
| 5262 | MeshManager& mm = MeshManager::getSingleton(); |
---|
| 5263 | |
---|
| 5264 | testBackgroundLoadGroup = "Deferred"; |
---|
| 5265 | |
---|
| 5266 | rgm.createResourceGroup(testBackgroundLoadGroup); |
---|
| 5267 | |
---|
| 5268 | // define a bunch of textures as deferred loading |
---|
| 5269 | rgm.declareResource("egyptrockyfull.jpg", tm.getResourceType(), testBackgroundLoadGroup); |
---|
| 5270 | rgm.declareResource("fw12b.jpg", tm.getResourceType(), testBackgroundLoadGroup); |
---|
| 5271 | rgm.declareResource("grass_1024.jpg", tm.getResourceType(), testBackgroundLoadGroup); |
---|
| 5272 | rgm.declareResource("GreenSkin.jpg", tm.getResourceType(), testBackgroundLoadGroup); |
---|
| 5273 | rgm.declareResource("MtlPlat2.jpg", tm.getResourceType(), testBackgroundLoadGroup); |
---|
| 5274 | rgm.declareResource("NMBumpsOut.png", tm.getResourceType(), testBackgroundLoadGroup); |
---|
| 5275 | rgm.declareResource("ogrehead.mesh", mm.getResourceType(), testBackgroundLoadGroup); |
---|
| 5276 | // Note: initialise resource group in main thread for this test |
---|
| 5277 | // We will be able to initialise in the background thread too eventually, |
---|
| 5278 | // once resources can be created thread safely as well as loaded |
---|
| 5279 | rgm.initialiseResourceGroup(testBackgroundLoadGroup); |
---|
| 5280 | |
---|
| 5281 | // we won't load it yet, we'll wait for 5 seconds |
---|
| 5282 | |
---|
| 5283 | |
---|
| 5284 | // Create a basic plane to have something in the scene to look at |
---|
| 5285 | Plane plane; |
---|
| 5286 | plane.normal = Vector3::UNIT_Y; |
---|
| 5287 | plane.d = 100; |
---|
| 5288 | MeshManager::getSingleton().createPlane("Myplane", |
---|
| 5289 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, plane, |
---|
| 5290 | 1500,1500,10,10,true,1,5,5,Vector3::UNIT_Z); |
---|
| 5291 | Entity* pPlaneEnt; |
---|
| 5292 | pPlaneEnt = mSceneMgr->createEntity( "plane", "Myplane" ); |
---|
| 5293 | pPlaneEnt->setMaterialName("2 - Default"); |
---|
| 5294 | pPlaneEnt->setCastShadows(false); |
---|
| 5295 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(pPlaneEnt); |
---|
| 5296 | |
---|
| 5297 | |
---|
| 5298 | |
---|
| 5299 | |
---|
| 5300 | } |
---|
| 5301 | |
---|
| 5302 | |
---|
| 5303 | |
---|
| 5304 | void testOverlayRelativeMode() |
---|
| 5305 | { |
---|
| 5306 | |
---|
| 5307 | Overlay* o = OverlayManager::getSingleton().create("Test"); |
---|
| 5308 | OverlayContainer* c = (OverlayContainer*)OverlayManager::getSingleton().createOverlayElement("Panel", "panel1"); |
---|
| 5309 | c->setMetricsMode(GMM_RELATIVE); |
---|
| 5310 | c->setDimensions(1.0, 1.0); |
---|
| 5311 | c->setMaterialName("Core/StatsBlockCenter"); |
---|
| 5312 | c->setPosition(0.0, 0.0); |
---|
| 5313 | |
---|
| 5314 | TextAreaOverlayElement* t = (TextAreaOverlayElement*)OverlayManager::getSingleton().createOverlayElement("TextArea", "text1"); |
---|
| 5315 | t->setMetricsMode(GMM_RELATIVE); |
---|
| 5316 | t->setCaption("Hello"); |
---|
| 5317 | t->setPosition(0,0); |
---|
| 5318 | t->setFontName("BlueHighway"); |
---|
| 5319 | t->setDimensions(0.2, 0.5); |
---|
| 5320 | t->setCharHeight(0.2); |
---|
| 5321 | c->addChild(t); |
---|
| 5322 | |
---|
| 5323 | o->add2D(c); |
---|
| 5324 | o->show(); |
---|
| 5325 | |
---|
| 5326 | } |
---|
| 5327 | |
---|
| 5328 | void testBillboardOrigins() |
---|
| 5329 | { |
---|
| 5330 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5)); |
---|
| 5331 | Vector3 dir(-1, -1, 0.5); |
---|
| 5332 | dir.normalise(); |
---|
| 5333 | Light* l = mSceneMgr->createLight("light1"); |
---|
| 5334 | l->setType(Light::LT_DIRECTIONAL); |
---|
| 5335 | l->setDirection(dir); |
---|
| 5336 | |
---|
| 5337 | Plane plane; |
---|
| 5338 | plane.normal = Vector3::UNIT_Y; |
---|
| 5339 | plane.d = 0; |
---|
| 5340 | MeshManager::getSingleton().createPlane("Myplane", |
---|
| 5341 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, plane, |
---|
| 5342 | 1500,1500,10,10,true,1,5,5,Vector3::UNIT_Z); |
---|
| 5343 | Entity* pPlaneEnt = mSceneMgr->createEntity( "plane", "Myplane" ); |
---|
| 5344 | pPlaneEnt->setMaterialName("2 - Default"); |
---|
| 5345 | pPlaneEnt->setCastShadows(false); |
---|
| 5346 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(pPlaneEnt); |
---|
| 5347 | |
---|
| 5348 | BillboardSet* bbs = mSceneMgr->createBillboardSet("1"); |
---|
| 5349 | bbs->setDefaultDimensions(50,50); |
---|
| 5350 | bbs->createBillboard(0, 0, 0); |
---|
| 5351 | bbs->setBillboardOrigin(BBO_TOP_LEFT); |
---|
| 5352 | //bbs->setBillboardType(BBT_ORIENTED_COMMON); |
---|
| 5353 | bbs->setCommonDirection(Vector3::UNIT_Y); |
---|
| 5354 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(bbs); |
---|
| 5355 | |
---|
| 5356 | } |
---|
| 5357 | |
---|
| 5358 | void testDepthBias() |
---|
| 5359 | { |
---|
| 5360 | ResourceGroupManager::getSingleton().addResourceLocation( |
---|
| 5361 | "../../../../Tests/Media", "FileSystem"); |
---|
| 5362 | |
---|
| 5363 | mSceneMgr->setAmbientLight(ColourValue::White); |
---|
| 5364 | |
---|
| 5365 | MaterialPtr mat = MaterialManager::getSingleton().create("mat1", |
---|
| 5366 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); |
---|
| 5367 | Pass* p = mat->getTechnique(0)->getPass(0); |
---|
| 5368 | p->createTextureUnitState("BumpyMetal.jpg"); |
---|
| 5369 | |
---|
| 5370 | const String meshName("cube.mesh"); |
---|
| 5371 | Entity* entity = mSceneMgr->createEntity("base", meshName); |
---|
| 5372 | entity->setMaterialName("mat1"); |
---|
| 5373 | mSceneMgr->getRootSceneNode()->attachObject(entity); |
---|
| 5374 | |
---|
| 5375 | |
---|
| 5376 | entity = mSceneMgr->createEntity("base2", meshName); |
---|
| 5377 | entity->setMaterialName("Examples/EnvMappedRustySteel"); |
---|
| 5378 | SceneNode* n = mSceneMgr->getRootSceneNode()->createChildSceneNode(); |
---|
| 5379 | n->setPosition(-30, 0, 0); |
---|
| 5380 | n->yaw(Degree(45)); |
---|
| 5381 | n->attachObject(entity); |
---|
| 5382 | |
---|
| 5383 | for (size_t i = 0; i <= 6;++i) |
---|
| 5384 | { |
---|
| 5385 | String name("decal"); |
---|
| 5386 | name += StringConverter::toString(i); |
---|
| 5387 | |
---|
| 5388 | MaterialPtr pMat = static_cast<MaterialPtr>(MaterialManager::getSingleton().create( |
---|
| 5389 | name, ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME)); |
---|
| 5390 | |
---|
| 5391 | pMat->getTechnique(0)->getPass(0)->setLightingEnabled(false); |
---|
| 5392 | pMat->getTechnique(0)->getPass(0)->setAlphaRejectSettings(CMPF_GREATER_EQUAL, 128); |
---|
| 5393 | pMat->getTechnique(0)->getPass(0)->setDepthBias(i); |
---|
| 5394 | pMat->getTechnique(0)->getPass(0)->createTextureUnitState(name + ".png"); |
---|
| 5395 | |
---|
| 5396 | entity = mSceneMgr->createEntity(name, meshName); |
---|
| 5397 | entity->setMaterialName(name); |
---|
| 5398 | mSceneMgr->getRootSceneNode()->attachObject(entity); |
---|
| 5399 | } |
---|
| 5400 | |
---|
| 5401 | |
---|
| 5402 | |
---|
| 5403 | mCamera->setPosition(0,0,200); |
---|
| 5404 | mCamera->lookAt(Vector3::ZERO); |
---|
| 5405 | |
---|
| 5406 | |
---|
| 5407 | } |
---|
| 5408 | |
---|
| 5409 | |
---|
| 5410 | void testTextureShadowsIntegrated() |
---|
| 5411 | { |
---|
| 5412 | mSceneMgr->setShadowTechnique(SHADOWTYPE_TEXTURE_ADDITIVE_INTEGRATED); |
---|
| 5413 | //mSceneMgr->setShadowTechnique(SHADOWTYPE_TEXTURE_MODULATIVE); |
---|
| 5414 | MaterialManager::getSingleton().setDefaultTextureFiltering(TFO_ANISOTROPIC); |
---|
| 5415 | MaterialManager::getSingleton().setDefaultAnisotropy(5); |
---|
| 5416 | |
---|
| 5417 | mSceneMgr->setShadowTextureSettings(1024, 2); |
---|
| 5418 | |
---|
| 5419 | mSceneMgr->setAmbientLight(ColourValue::Black); |
---|
| 5420 | Light* l = mSceneMgr->createLight("Spot1"); |
---|
| 5421 | l->setType(Light::LT_SPOTLIGHT); |
---|
| 5422 | l->setAttenuation(5000,1,0,0); |
---|
| 5423 | l->setSpotlightRange(Degree(30),Degree(45),1.0f); |
---|
| 5424 | SceneNode* lightNode1 = mSceneMgr->getRootSceneNode()->createChildSceneNode(); |
---|
| 5425 | lightNode1->attachObject(l); |
---|
| 5426 | lightNode1->setPosition(400, 250, 500); |
---|
| 5427 | lightNode1->lookAt(Vector3(0,-200,0), Node::TS_WORLD); |
---|
| 5428 | l->setDirection(Vector3::NEGATIVE_UNIT_Z); |
---|
| 5429 | l->setDiffuseColour(0.7, 0.7, 0.5); |
---|
| 5430 | |
---|
| 5431 | l = mSceneMgr->createLight("Spot2"); |
---|
| 5432 | l->setAttenuation(5000,1,0,0); |
---|
| 5433 | /* // spotlight */ |
---|
| 5434 | l->setType(Light::LT_SPOTLIGHT); |
---|
| 5435 | l->setSpotlightRange(Degree(30),Degree(45),1.0f); |
---|
| 5436 | /**/ |
---|
| 5437 | // point |
---|
| 5438 | SceneNode* lightNode2 = mSceneMgr->getRootSceneNode()->createChildSceneNode(); |
---|
| 5439 | lightNode2->attachObject(l); |
---|
| 5440 | lightNode2->setPosition(-500, 200, 500); |
---|
| 5441 | lightNode2->lookAt(Vector3(0,-200,0), Node::TS_WORLD); |
---|
| 5442 | l->setDirection(Vector3::NEGATIVE_UNIT_Z); |
---|
| 5443 | /* // directional |
---|
| 5444 | l->setType(Light::LT_DIRECTIONAL); |
---|
| 5445 | Vector3 dir(0.5, -1, 0.5); |
---|
| 5446 | dir.normalise(); |
---|
| 5447 | l->setDirection(dir); |
---|
| 5448 | */ |
---|
| 5449 | l->setDiffuseColour(1, 0.2, 0.2); |
---|
| 5450 | |
---|
| 5451 | /* |
---|
| 5452 | // Test spot 3 |
---|
| 5453 | l = mSceneMgr->createLight("Spot3"); |
---|
| 5454 | l->setType(Light::LT_SPOTLIGHT); |
---|
| 5455 | l->setAttenuation(5000,1,0,0); |
---|
| 5456 | l->setSpotlightRange(Degree(30),Degree(45),1.0f); |
---|
| 5457 | SceneNode* lightNode3 = mSceneMgr->getRootSceneNode()->createChildSceneNode(); |
---|
| 5458 | lightNode3->attachObject(l); |
---|
| 5459 | lightNode3->setPosition(700, 250, 500); |
---|
| 5460 | lightNode3->lookAt(Vector3(0,-200,0), Node::TS_WORLD); |
---|
| 5461 | l->setDirection(Vector3::NEGATIVE_UNIT_Z); |
---|
| 5462 | l->setDiffuseColour(0.0, 0.7, 1.0); |
---|
| 5463 | */ |
---|
| 5464 | |
---|
| 5465 | // Create a basic plane to have something in the scene to look at |
---|
| 5466 | Plane plane; |
---|
| 5467 | plane.normal = Vector3::UNIT_Y; |
---|
| 5468 | plane.d = 100; |
---|
| 5469 | MeshPtr msh = MeshManager::getSingleton().createPlane("Myplane", |
---|
| 5470 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, plane, |
---|
| 5471 | 4500,4500,100,100,true,1,40,40,Vector3::UNIT_Z); |
---|
| 5472 | msh->buildTangentVectors(VES_TANGENT); |
---|
| 5473 | Entity* pPlaneEnt; |
---|
| 5474 | pPlaneEnt = mSceneMgr->createEntity( "plane", "Myplane" ); |
---|
| 5475 | //pPlaneEnt->setMaterialName("Examples/OffsetMapping/Specular"); |
---|
| 5476 | pPlaneEnt->setMaterialName("Examples/OffsetMapping/IntegratedShadows"); |
---|
| 5477 | pPlaneEnt->setCastShadows(false); |
---|
| 5478 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(pPlaneEnt); |
---|
| 5479 | |
---|
| 5480 | pPlaneEnt = mSceneMgr->createEntity( "plane2", "Myplane" ); |
---|
| 5481 | //pPlaneEnt->setMaterialName("Examples/OffsetMapping/Specular"); |
---|
| 5482 | pPlaneEnt->setMaterialName("Examples/OffsetMapping/IntegratedShadows"); |
---|
| 5483 | pPlaneEnt->setCastShadows(false); |
---|
| 5484 | SceneNode* n = mSceneMgr->getRootSceneNode()->createChildSceneNode(); |
---|
| 5485 | n->roll(Degree(90)); |
---|
| 5486 | n->translate(100,0,0); |
---|
| 5487 | //n->attachObject(pPlaneEnt); |
---|
| 5488 | |
---|
| 5489 | pPlaneEnt = mSceneMgr->createEntity( "plane3", "Myplane" ); |
---|
| 5490 | //pPlaneEnt->setMaterialName("Examples/OffsetMapping/Specular"); |
---|
| 5491 | pPlaneEnt->setMaterialName("Examples/OffsetMapping/IntegratedShadows"); |
---|
| 5492 | pPlaneEnt->setCastShadows(false); |
---|
| 5493 | n = mSceneMgr->getRootSceneNode()->createChildSceneNode(); |
---|
| 5494 | n->pitch(Degree(90)); |
---|
| 5495 | n->yaw(Degree(-90)); |
---|
| 5496 | n->translate(0,0,-100); |
---|
| 5497 | n->attachObject(pPlaneEnt); |
---|
| 5498 | |
---|
| 5499 | mCamera->setPosition(-50, 500, 1000); |
---|
| 5500 | mCamera->lookAt(Vector3(-50,-100,0)); |
---|
| 5501 | |
---|
| 5502 | Entity* ent = mSceneMgr->createEntity("athene", "athene.mesh"); |
---|
| 5503 | ent->setMaterialName("Examples/Athene/NormalMapped"); |
---|
| 5504 | mSceneMgr->getRootSceneNode()->createChildSceneNode(Vector3(0,-20,0))->attachObject(ent); |
---|
| 5505 | |
---|
| 5506 | //addTextureShadowDebugOverlay(2); |
---|
| 5507 | |
---|
| 5508 | |
---|
| 5509 | |
---|
| 5510 | } |
---|
| 5511 | |
---|
| 5512 | void testTimeCreateDestroyObject() |
---|
| 5513 | { |
---|
| 5514 | int iterationCount = 100000; |
---|
| 5515 | |
---|
| 5516 | // Create names ahead of time |
---|
| 5517 | StringVector nameList; |
---|
| 5518 | nameList.reserve(iterationCount); |
---|
| 5519 | for (int i = 0; i < iterationCount; ++i) |
---|
| 5520 | { |
---|
| 5521 | nameList.push_back("somerelativelylongtestname" + StringConverter::toString(i)); |
---|
| 5522 | } |
---|
| 5523 | |
---|
| 5524 | Timer timer; |
---|
| 5525 | StringVector::iterator nameIt = nameList.begin(); |
---|
| 5526 | timer.reset(); |
---|
| 5527 | for (int i = 0; i < iterationCount; ++i, ++nameIt) |
---|
| 5528 | { |
---|
| 5529 | ManualObject* man = mSceneMgr->createManualObject(*nameIt); |
---|
| 5530 | } |
---|
| 5531 | unsigned long createTime = timer.getMilliseconds(); |
---|
| 5532 | |
---|
| 5533 | nameIt = nameList.begin(); |
---|
| 5534 | timer.reset(); |
---|
| 5535 | for (int i = 0; i < iterationCount; ++i, ++nameIt) |
---|
| 5536 | { |
---|
| 5537 | ManualObject* man = mSceneMgr->getManualObject(*nameIt); |
---|
| 5538 | // do something so compiler doesn't think I'm doing nothing |
---|
| 5539 | man->setVisible(true); |
---|
| 5540 | } |
---|
| 5541 | unsigned long lookupTime = timer.getMilliseconds(); |
---|
| 5542 | |
---|
| 5543 | nameIt = nameList.begin(); |
---|
| 5544 | timer.reset(); |
---|
| 5545 | for (int i = 0; i < iterationCount; ++i, ++nameIt) |
---|
| 5546 | { |
---|
| 5547 | mSceneMgr->destroyManualObject(*nameIt); |
---|
| 5548 | } |
---|
| 5549 | unsigned long destroyTime = timer.getMilliseconds(); |
---|
| 5550 | |
---|
| 5551 | nameIt = nameList.begin(); |
---|
| 5552 | timer.reset(); |
---|
| 5553 | for (int i = 0; i < iterationCount; ++i, ++nameIt) |
---|
| 5554 | { |
---|
| 5555 | mSceneMgr->createSceneNode(*nameIt); |
---|
| 5556 | } |
---|
| 5557 | unsigned long sncreateTime = timer.getMilliseconds(); |
---|
| 5558 | |
---|
| 5559 | nameIt = nameList.begin(); |
---|
| 5560 | timer.reset(); |
---|
| 5561 | for (int i = 0; i < iterationCount; ++i, ++nameIt) |
---|
| 5562 | { |
---|
| 5563 | mSceneMgr->destroySceneNode(*nameIt); |
---|
| 5564 | } |
---|
| 5565 | unsigned long sndestroyTime = timer.getMilliseconds(); |
---|
| 5566 | |
---|
| 5567 | StringUtil::StrStreamType str; |
---|
| 5568 | str << "Object create time: " << ((float)createTime / 1000.0f) << " secs" << std::endl; |
---|
| 5569 | str << "Object lookup time: " << ((float)lookupTime / 1000.0f) << " secs" << std::endl; |
---|
| 5570 | str << "Object destroy time: " << ((float)destroyTime / 1000.0f) << " secs" << std::endl; |
---|
| 5571 | str << "SceneNode create time: " << ((float)sncreateTime / 1000.0f) << " secs" << std::endl; |
---|
| 5572 | str << "SceneNode destroy time: " << ((float)sndestroyTime / 1000.0f) << " secs" << std::endl; |
---|
| 5573 | LogManager::getSingleton().logMessage(str.str()); |
---|
| 5574 | |
---|
| 5575 | |
---|
| 5576 | } |
---|
| 5577 | |
---|
| 5578 | |
---|
| 5579 | void testMRT() |
---|
| 5580 | { |
---|
| 5581 | TexturePtr Tex[2]; |
---|
| 5582 | MultiRenderTarget* mrtTex; |
---|
| 5583 | |
---|
| 5584 | Viewport* viewport = mWindow->getViewport(0); |
---|
| 5585 | uint width = viewport->getActualWidth(); |
---|
| 5586 | uint height = viewport->getActualHeight(); |
---|
| 5587 | |
---|
| 5588 | Tex[0] = TextureManager::getSingleton().createManual("diffusemap", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, TEX_TYPE_2D, |
---|
| 5589 | width,height,0,PF_R8G8B8A8,TU_RENDERTARGET); |
---|
| 5590 | Tex[1] = TextureManager::getSingleton().createManual("normalmap",ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, TEX_TYPE_2D, |
---|
| 5591 | width,height,0,PF_R8G8B8A8,TU_RENDERTARGET); |
---|
| 5592 | |
---|
| 5593 | // assert(Tex[0]->getFormat() == PF_FLOAT16_RGBA); |
---|
| 5594 | |
---|
| 5595 | mrtTex = Ogre::Root::getSingleton().getRenderSystem()->createMultiRenderTarget("MRT"); |
---|
| 5596 | RenderTexture* rTex[2]; |
---|
| 5597 | rTex[0] = Tex[0]->getBuffer()->getRenderTarget(); |
---|
| 5598 | rTex[1] = Tex[1]->getBuffer()->getRenderTarget(); |
---|
| 5599 | |
---|
| 5600 | rTex[0]->setAutoUpdated(false); |
---|
| 5601 | rTex[1]->setAutoUpdated(false); |
---|
| 5602 | mrtTex->bindSurface(0, rTex[0]); |
---|
| 5603 | mrtTex->bindSurface(1, rTex[1]); |
---|
| 5604 | mrtTex->setAutoUpdated(true); |
---|
| 5605 | |
---|
| 5606 | Viewport *v = mrtTex->addViewport(mCamera); |
---|
| 5607 | v->setMaterialScheme("MRT"); |
---|
| 5608 | v->setClearEveryFrame(true); |
---|
| 5609 | v->setOverlaysEnabled(false); |
---|
| 5610 | v->setSkiesEnabled(false); |
---|
| 5611 | v->setBackgroundColour(ColourValue(0,0,0,0)); |
---|
| 5612 | |
---|
| 5613 | // Create texture overlay here |
---|
| 5614 | Overlay *debugOverlay = OverlayManager::getSingleton().getByName("Core/DebugOverlay"); |
---|
| 5615 | MaterialPtr debugMat = MaterialManager::getSingleton().create("DebugRTTMat1", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); |
---|
| 5616 | debugMat->getTechnique(0)->getPass(0)->setLightingEnabled(false); |
---|
| 5617 | TextureUnitState *t = debugMat->getTechnique(0)->getPass(0)->createTextureUnitState("normalmap"); |
---|
| 5618 | t->setTextureAddressingMode(TextureUnitState::TAM_CLAMP); |
---|
| 5619 | OverlayContainer *debugPanel = (OverlayContainer *) (OverlayManager::getSingleton().createOverlayElement("Panel","DebugRTTPanel1")); |
---|
| 5620 | debugPanel->_setPosition(0.8,0); |
---|
| 5621 | debugPanel->_setDimensions(0.2,0.3); |
---|
| 5622 | debugPanel->setMaterialName(debugMat->getName()); |
---|
| 5623 | debugOverlay->add2D(debugPanel); |
---|
| 5624 | |
---|
| 5625 | debugMat = MaterialManager::getSingleton().create("DebugRTTMat2", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); |
---|
| 5626 | debugMat->getTechnique(0)->getPass(0)->setLightingEnabled(false); |
---|
| 5627 | t = debugMat->getTechnique(0)->getPass(0)->createTextureUnitState("diffusemap"); |
---|
| 5628 | t->setTextureAddressingMode(TextureUnitState::TAM_CLAMP); |
---|
| 5629 | debugPanel = (OverlayContainer *) (OverlayManager::getSingleton().createOverlayElement("Panel","DebugRTTPanel2")); |
---|
| 5630 | debugPanel->_setPosition(0.8,0.3); |
---|
| 5631 | debugPanel->_setDimensions(0.2,0.3); |
---|
| 5632 | debugPanel->setMaterialName(debugMat->getName()); |
---|
| 5633 | debugOverlay->add2D(debugPanel); |
---|
| 5634 | // Create scene items |
---|
| 5635 | |
---|
| 5636 | // Create a material to render differently to MRT compared to main viewport |
---|
| 5637 | MaterialPtr mat = MaterialManager::getSingleton().create("MRTTest", |
---|
| 5638 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); |
---|
| 5639 | // normal technique (0), leave as default |
---|
| 5640 | Technique* mrtTech = mat->createTechnique(); |
---|
| 5641 | mrtTech->setSchemeName("MRT"); |
---|
| 5642 | Pass* mrtPass = mrtTech->createPass(); |
---|
| 5643 | mrtPass->setVertexProgram("DeferredShading/material/hlsl/vs"); |
---|
| 5644 | mrtPass->setFragmentProgram("DeferredShading/material/hlsl/ps"); |
---|
| 5645 | mrtPass->createTextureUnitState("rockwall.tga"); |
---|
| 5646 | mat->load(); |
---|
| 5647 | |
---|
| 5648 | Entity* ent = mSceneMgr->createEntity("knot", "knot.mesh"); |
---|
| 5649 | ent->setMaterialName("MRTTest"); |
---|
| 5650 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(ent); |
---|
| 5651 | |
---|
| 5652 | mCamera->setPosition(0, 0, 200); |
---|
| 5653 | mCamera->lookAt(Vector3::ZERO); |
---|
| 5654 | |
---|
| 5655 | |
---|
| 5656 | |
---|
| 5657 | } |
---|
| 5658 | |
---|
| 5659 | void test16Textures() |
---|
| 5660 | { |
---|
| 5661 | |
---|
| 5662 | HighLevelGpuProgramPtr frag; |
---|
| 5663 | if (StringUtil::match(Root::getSingleton().getRenderSystem()->getName(), "*GL*")) |
---|
| 5664 | { |
---|
| 5665 | frag = HighLevelGpuProgramManager::getSingleton().createProgram("frag16", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, |
---|
| 5666 | "glsl", GPT_FRAGMENT_PROGRAM); |
---|
| 5667 | frag->setSource(" \ |
---|
| 5668 | uniform sampler2D tex0; \ |
---|
| 5669 | uniform sampler2D tex1; \ |
---|
| 5670 | uniform sampler2D tex2; \ |
---|
| 5671 | uniform sampler2D tex3; \ |
---|
| 5672 | uniform sampler2D tex4; \ |
---|
| 5673 | uniform sampler2D tex5; \ |
---|
| 5674 | uniform sampler2D tex6; \ |
---|
| 5675 | uniform sampler2D tex7; \ |
---|
| 5676 | uniform sampler2D tex8; \ |
---|
| 5677 | uniform sampler2D tex9; \ |
---|
| 5678 | uniform sampler2D tex10; \ |
---|
| 5679 | uniform sampler2D tex11; \ |
---|
| 5680 | uniform sampler2D tex12; \ |
---|
| 5681 | uniform sampler2D tex13; \ |
---|
| 5682 | uniform sampler2D tex14; \ |
---|
| 5683 | uniform sampler2D tex15; \ |
---|
| 5684 | void main() \ |
---|
| 5685 | { \ |
---|
| 5686 | gl_FragColor = texture2D(tex15, gl_TexCoord[0].xy); \ |
---|
| 5687 | } \ |
---|
| 5688 | "); |
---|
| 5689 | |
---|
| 5690 | } |
---|
| 5691 | else |
---|
| 5692 | { |
---|
| 5693 | // DirectX |
---|
| 5694 | frag = HighLevelGpuProgramManager::getSingleton().createProgram("frag16", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, |
---|
| 5695 | "hlsl", GPT_FRAGMENT_PROGRAM); |
---|
| 5696 | frag->setParameter("target", "ps_2_0"); |
---|
| 5697 | frag->setParameter("entry_point", "main"); |
---|
| 5698 | frag->setSource(" \ |
---|
| 5699 | float4 main( \ |
---|
| 5700 | float2 uv : TEXCOORD0, \ |
---|
| 5701 | uniform sampler2D tex0 : register(s0), \ |
---|
| 5702 | uniform sampler2D tex1 : register(s1), \ |
---|
| 5703 | uniform sampler2D tex2 : register(s2), \ |
---|
| 5704 | uniform sampler2D tex3 : register(s3), \ |
---|
| 5705 | uniform sampler2D tex4 : register(s4), \ |
---|
| 5706 | uniform sampler2D tex5 : register(s5), \ |
---|
| 5707 | uniform sampler2D tex6 : register(s6), \ |
---|
| 5708 | uniform sampler2D tex7 : register(s7), \ |
---|
| 5709 | uniform sampler2D tex8 : register(s8), \ |
---|
| 5710 | uniform sampler2D tex9 : register(s9), \ |
---|
| 5711 | uniform sampler2D tex10 : register(s10), \ |
---|
| 5712 | uniform sampler2D tex11 : register(s11), \ |
---|
| 5713 | uniform sampler2D tex12 : register(s12), \ |
---|
| 5714 | uniform sampler2D tex13 : register(s13), \ |
---|
| 5715 | uniform sampler2D tex14 : register(s14), \ |
---|
| 5716 | uniform sampler2D tex15 : register(s15) \ |
---|
| 5717 | ) : COLOR \ |
---|
| 5718 | { \ |
---|
| 5719 | return tex2D(tex15, uv); \ |
---|
| 5720 | } \ |
---|
| 5721 | "); |
---|
| 5722 | } |
---|
| 5723 | frag->load(); |
---|
| 5724 | |
---|
| 5725 | MaterialPtr mat = MaterialManager::getSingleton().create("test16", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); |
---|
| 5726 | Pass* p = mat->getTechnique(0)->getPass(0); |
---|
| 5727 | p->setVertexProgram("Ogre/BasicVertexPrograms/AmbientOneTextureUnified"); |
---|
| 5728 | p->setFragmentProgram(frag->getName()); |
---|
| 5729 | // create 15 textures the same |
---|
| 5730 | for (int i = 0; i < 15; ++i) |
---|
| 5731 | { |
---|
| 5732 | p->createTextureUnitState("Dirt.jpg"); |
---|
| 5733 | } |
---|
| 5734 | // create 16th texture differently |
---|
| 5735 | p->createTextureUnitState("ogrelogo.png"); |
---|
| 5736 | if (StringUtil::match(Root::getSingleton().getRenderSystem()->getName(), "*GL*")) |
---|
| 5737 | { |
---|
| 5738 | // map samplers |
---|
| 5739 | GpuProgramParametersSharedPtr params = p->getFragmentProgramParameters(); |
---|
| 5740 | for (int i = 0; i < 16; ++i) |
---|
| 5741 | { |
---|
| 5742 | params->setNamedConstant(String("tex") + StringConverter::toString(i), i); |
---|
| 5743 | } |
---|
| 5744 | |
---|
| 5745 | } |
---|
| 5746 | |
---|
| 5747 | mat->load(); |
---|
| 5748 | |
---|
| 5749 | Entity* e = mSceneMgr->createEntity("1", "knot.mesh"); |
---|
| 5750 | e->setMaterialName(mat->getName()); |
---|
| 5751 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(e); |
---|
| 5752 | |
---|
| 5753 | mCamera->setPosition(0,0,200); |
---|
| 5754 | mCamera->lookAt(0,0,0); |
---|
| 5755 | |
---|
| 5756 | |
---|
| 5757 | } |
---|
| 5758 | struct Foo; |
---|
| 5759 | typedef Ogre::SharedPtr<Foo> FooPtr; |
---|
| 5760 | struct Foo { FooPtr ptr; }; |
---|
| 5761 | |
---|
| 5762 | void createScene(void) |
---|
| 5763 | { |
---|
| 5764 | // In main() or someplace: |
---|
| 5765 | FooPtr foo(new Foo); |
---|
| 5766 | foo->ptr.bind(new Foo); |
---|
| 5767 | foo = foo->ptr; |
---|
| 5768 | // foo now contains a wild pointer! |
---|
| 5769 | // Just override the mandatory create scene method |
---|
| 5770 | ErrorDialog e; |
---|
| 5771 | |
---|
| 5772 | MeshPtr m; |
---|
| 5773 | ResourcePtr p = m; |
---|
| 5774 | |
---|
| 5775 | Real d = std::numeric_limits<Real>::infinity(); |
---|
| 5776 | d = std::max(1e10f, d); |
---|
| 5777 | d = std::min(1e5f, d); |
---|
| 5778 | /* |
---|
| 5779 | AnyNumeric anyInt1(43); |
---|
| 5780 | AnyNumeric anyInt2(5); |
---|
| 5781 | AnyNumeric anyInt3 = anyInt1 + anyInt2; |
---|
| 5782 | |
---|
| 5783 | bool tst = StringConverter::isNumber("3"); |
---|
| 5784 | tst = StringConverter::isNumber("-0.3"); |
---|
| 5785 | tst = StringConverter::isNumber(""); |
---|
| 5786 | tst = StringConverter::isNumber(" "); |
---|
| 5787 | tst = StringConverter::isNumber(" -0.3 "); |
---|
| 5788 | tst = StringConverter::isNumber(" a-0.3 "); |
---|
| 5789 | |
---|
| 5790 | const StringVector& l = mCamera->getAnimableValueNames(); |
---|
| 5791 | |
---|
| 5792 | std::cout << anyInt3; |
---|
| 5793 | |
---|
| 5794 | //Any anyString("test"); |
---|
| 5795 | */ |
---|
| 5796 | |
---|
| 5797 | //testMatrices(); |
---|
| 5798 | //testBsp(); |
---|
| 5799 | //testAlpha(); |
---|
| 5800 | //testAnimation(); |
---|
| 5801 | //testAnimationBlend(); |
---|
| 5802 | |
---|
| 5803 | //testGpuPrograms(); |
---|
| 5804 | //testMultiViewports(); |
---|
| 5805 | //testDistortion(); |
---|
| 5806 | //testEdgeBuilderSingleIndexBufSingleVertexBuf(); |
---|
| 5807 | //testEdgeBuilderMultiIndexBufSingleVertexBuf(); |
---|
| 5808 | //testEdgeBuilderMultiIndexBufMultiVertexBuf(); |
---|
| 5809 | //testPrepareShadowVolume(); |
---|
| 5810 | //testWindowedViewportMode(); |
---|
| 5811 | //testSubEntityVisibility(); |
---|
| 5812 | //testAttachObjectsToBones(); |
---|
| 5813 | //testSkeletalAnimation(); |
---|
| 5814 | //testOrtho(); |
---|
| 5815 | //testClearScene(); |
---|
| 5816 | //testInfiniteAAB(); |
---|
| 5817 | |
---|
| 5818 | //testProjection(); |
---|
| 5819 | //testStencilShadows(SHADOWTYPE_STENCIL_ADDITIVE, true, true); |
---|
| 5820 | //testStencilShadows(SHADOWTYPE_STENCIL_MODULATIVE, false, true); |
---|
| 5821 | //testTextureShadows(SHADOWTYPE_TEXTURE_ADDITIVE); |
---|
| 5822 | //testTextureShadows(SHADOWTYPE_TEXTURE_MODULATIVE); |
---|
| 5823 | //testTextureShadowsIntegrated(); |
---|
| 5824 | //testStencilShadowsMixedOpSubMeshes(false, true); |
---|
| 5825 | |
---|
| 5826 | //testTextureShadowsCustomCasterMat(SHADOWTYPE_TEXTURE_ADDITIVE); |
---|
| 5827 | //testTextureShadowsCustomReceiverMat(SHADOWTYPE_TEXTURE_MODULATIVE); |
---|
| 5828 | //testCompositorTextureShadows(SHADOWTYPE_TEXTURE_MODULATIVE); |
---|
| 5829 | //testSplitPassesTooManyTexUnits(); |
---|
| 5830 | //testOverlayZOrder(); |
---|
| 5831 | //testReflectedBillboards(); |
---|
| 5832 | //testBlendDiffuseColour(); |
---|
| 5833 | |
---|
| 5834 | //testRaySceneQuery(); |
---|
| 5835 | //testMaterialSerializer(); |
---|
| 5836 | //testIntersectionSceneQuery(); |
---|
| 5837 | |
---|
| 5838 | //test2Spotlights(); |
---|
| 5839 | //testDepthBias(); |
---|
| 5840 | |
---|
| 5841 | //testManualLOD(); |
---|
| 5842 | //testGeneratedLOD(); |
---|
| 5843 | //testLotsAndLotsOfEntities(); |
---|
| 5844 | //testSimpleMesh(); |
---|
| 5845 | //test2Windows(); |
---|
| 5846 | //testStaticGeometry(); |
---|
| 5847 | //testBillboardTextureCoords(); |
---|
| 5848 | //testBillboardOrigins(); |
---|
| 5849 | //testReloadResources(); |
---|
| 5850 | //testTransparencyMipMaps(); |
---|
| 5851 | //testRadixSort(); |
---|
| 5852 | //testMorphAnimation(); |
---|
| 5853 | //testPoseAnimation(); |
---|
| 5854 | //testPoseAnimation2(); |
---|
| 5855 | //testBug(); |
---|
| 5856 | //test16Textures(); |
---|
| 5857 | //testProjectSphere(); |
---|
| 5858 | //testTimeCreateDestroyObject(); |
---|
| 5859 | //testManualBlend(); |
---|
| 5860 | //testManualObjectNonIndexed(); |
---|
| 5861 | //testManualObjectIndexed(); |
---|
| 5862 | //testManualObjectNonIndexedUpdateSmaller(); |
---|
| 5863 | //testManualObjectNonIndexedUpdateLarger(); |
---|
| 5864 | //testManualObjectIndexedUpdateSmaller(); |
---|
| 5865 | //testManualObjectIndexedUpdateLarger(); |
---|
| 5866 | //testCustomProjectionMatrix(); |
---|
| 5867 | //testPointSprites(); |
---|
| 5868 | //testFallbackResourceGroup(); |
---|
| 5869 | //testSuppressedShadows(SHADOWTYPE_TEXTURE_ADDITIVE); |
---|
| 5870 | //testViewportNoShadows(SHADOWTYPE_TEXTURE_ADDITIVE); |
---|
| 5871 | //testBillboardChain(); |
---|
| 5872 | //testRibbonTrail(); |
---|
| 5873 | //testSerialisedColour(); |
---|
| 5874 | //testBillboardAccurateFacing(); |
---|
| 5875 | //testMultiSceneManagersSimple(); |
---|
| 5876 | //testMultiSceneManagersComplex(); |
---|
| 5877 | //testManualBoneMovement(); |
---|
| 5878 | //testMaterialSchemes(); |
---|
| 5879 | //testMaterialSchemesWithLOD(); |
---|
| 5880 | //testMaterialSchemesWithMismatchedLOD(); |
---|
| 5881 | //testSkeletonAnimationOptimise(); |
---|
| 5882 | //testBuildTangentOnAnimatedMesh(); |
---|
| 5883 | //testOverlayRelativeMode(); |
---|
| 5884 | |
---|
| 5885 | //testCubeDDS(); |
---|
| 5886 | //testDxt1(); |
---|
| 5887 | //testDxt1FromMemory(); |
---|
| 5888 | testDxt3FromMemory(); |
---|
| 5889 | //testDxt1Alpha(); |
---|
| 5890 | //testDxt3(); |
---|
| 5891 | //testDxt5(); |
---|
| 5892 | //testFloat64DDS(); |
---|
| 5893 | //testFloat128DDS(); |
---|
| 5894 | //testFloat16DDS(); |
---|
| 5895 | //testFloat32DDS(); |
---|
| 5896 | |
---|
| 5897 | //testVertexTexture(); |
---|
| 5898 | //testGLSLTangent(); |
---|
| 5899 | //testBackgroundLoadResourceGroup(); |
---|
| 5900 | //testMRT(); |
---|
| 5901 | |
---|
| 5902 | } |
---|
| 5903 | // Create new frame listener |
---|
| 5904 | void createFrameListener(void) |
---|
| 5905 | { |
---|
| 5906 | mFrameListener= new PlayPenListener(mSceneMgr, mWindow, mCamera); |
---|
| 5907 | mFrameListener->showDebugOverlay(true); |
---|
| 5908 | mRoot->addFrameListener(mFrameListener); |
---|
| 5909 | //mRoot->addFrameListener(fl); |
---|
| 5910 | |
---|
| 5911 | } |
---|
| 5912 | |
---|
| 5913 | |
---|
| 5914 | public: |
---|
| 5915 | void go(void) |
---|
| 5916 | { |
---|
| 5917 | if (!setup()) |
---|
| 5918 | return; |
---|
| 5919 | |
---|
| 5920 | mRoot->startRendering(); |
---|
| 5921 | } |
---|
| 5922 | |
---|
| 5923 | bool setup() |
---|
| 5924 | { |
---|
| 5925 | String pluginsPath = mResourcePath + "plugins.cfg"; |
---|
| 5926 | // only use plugins.cfg if not static |
---|
| 5927 | #ifdef OGRE_STATIC_LIB |
---|
| 5928 | mRoot = new Root(StringUtil::BLANK, |
---|
| 5929 | mResourcePath + "ogre.cfg", mResourcePath + "Ogre.log"); |
---|
| 5930 | mStaticPluginLoader.load(*mRoot); |
---|
| 5931 | #else |
---|
| 5932 | mRoot = new Root(pluginsPath, |
---|
| 5933 | mResourcePath + "ogre.cfg", mResourcePath + "Ogre.log"); |
---|
| 5934 | #endif |
---|
| 5935 | setupResources(); |
---|
| 5936 | |
---|
| 5937 | bool carryOn = configure(); |
---|
| 5938 | if (!carryOn) return false; |
---|
| 5939 | |
---|
| 5940 | chooseSceneManager(); |
---|
| 5941 | createCamera(); |
---|
| 5942 | createViewports(); |
---|
| 5943 | |
---|
| 5944 | // Set default mipmap level (NB some APIs ignore this) |
---|
| 5945 | TextureManager::getSingleton().setDefaultNumMipmaps(5); |
---|
| 5946 | |
---|
| 5947 | // Create any resource listeners (for loading screens) |
---|
| 5948 | createResourceListener(); |
---|
| 5949 | // Load resources |
---|
| 5950 | loadResources(); |
---|
| 5951 | |
---|
| 5952 | // Create the scene |
---|
| 5953 | createScene(); |
---|
| 5954 | |
---|
| 5955 | createFrameListener(); |
---|
| 5956 | |
---|
| 5957 | return true; |
---|
| 5958 | |
---|
| 5959 | } |
---|
| 5960 | |
---|
| 5961 | |
---|
| 5962 | |
---|
| 5963 | }; |
---|
| 5964 | |
---|
| 5965 | |
---|
| 5966 | //----------------------------------------------------------------------------- |
---|
| 5967 | //----------------------------------------------------------------------------- |
---|
| 5968 | bool gReload; |
---|
| 5969 | |
---|
| 5970 | // Listener class for frame updates |
---|
| 5971 | class MemoryTestFrameListener : public FrameListener |
---|
| 5972 | { |
---|
| 5973 | protected: |
---|
| 5974 | Real time; |
---|
| 5975 | Keyboard* mKeyboard; |
---|
| 5976 | public: |
---|
| 5977 | MemoryTestFrameListener(RenderWindow * win) |
---|
| 5978 | { |
---|
| 5979 | time = 0; |
---|
| 5980 | ParamList pl; |
---|
| 5981 | size_t windowHnd = 0; |
---|
| 5982 | std::ostringstream windowHndStr; |
---|
| 5983 | |
---|
| 5984 | win->getCustomAttribute("WINDOW", &windowHnd); |
---|
| 5985 | windowHndStr << windowHnd; |
---|
| 5986 | pl.insert(std::make_pair(std::string("WINDOW"), windowHndStr.str())); |
---|
| 5987 | |
---|
| 5988 | InputManager &im = *InputManager::createInputSystem( pl ); |
---|
| 5989 | |
---|
| 5990 | //Create all devices (We only catch joystick exceptions here, as, most people have Key/Mouse) |
---|
| 5991 | mKeyboard = static_cast<Keyboard*>(im.createInputObject( OISKeyboard, false )); |
---|
| 5992 | } |
---|
| 5993 | virtual ~MemoryTestFrameListener() |
---|
| 5994 | { |
---|
| 5995 | time = 0; |
---|
| 5996 | } |
---|
| 5997 | |
---|
| 5998 | bool frameStarted(const FrameEvent& evt) |
---|
| 5999 | { |
---|
| 6000 | if( mKeyboard->isKeyDown( KC_ESCAPE) ) |
---|
| 6001 | { |
---|
| 6002 | gReload = false; |
---|
| 6003 | return false; |
---|
| 6004 | } |
---|
| 6005 | |
---|
| 6006 | time += evt.timeSinceLastFrame; |
---|
| 6007 | if(time>5) |
---|
| 6008 | { |
---|
| 6009 | LogManager::getSingleton().logMessage("Reloading scene after 5 seconds"); |
---|
| 6010 | gReload = true; |
---|
| 6011 | time=0; |
---|
| 6012 | return false; |
---|
| 6013 | } |
---|
| 6014 | else |
---|
| 6015 | { |
---|
| 6016 | gReload = false; |
---|
| 6017 | return true; |
---|
| 6018 | } |
---|
| 6019 | } |
---|
| 6020 | |
---|
| 6021 | void keyClicked(KeyEvent* e) {}; |
---|
| 6022 | void keyPressed(KeyEvent* e) {}; |
---|
| 6023 | void keyReleased(KeyEvent* e) {}; |
---|
| 6024 | void keyFocusIn(KeyEvent* e) {} |
---|
| 6025 | void keyFocusOut(KeyEvent* e) {} |
---|
| 6026 | }; |
---|
| 6027 | |
---|
| 6028 | /** Application class */ |
---|
| 6029 | class MemoryTestApplication : public ExampleApplication |
---|
| 6030 | { |
---|
| 6031 | protected: |
---|
| 6032 | MemoryTestFrameListener * mTestFrameListener; |
---|
| 6033 | public: |
---|
| 6034 | |
---|
| 6035 | void go(void) |
---|
| 6036 | { |
---|
| 6037 | mRoot = 0; |
---|
| 6038 | if (!setup()) |
---|
| 6039 | return; |
---|
| 6040 | |
---|
| 6041 | mRoot->startRendering(); |
---|
| 6042 | |
---|
| 6043 | while(gReload) |
---|
| 6044 | { |
---|
| 6045 | // clean up |
---|
| 6046 | destroyScene(); |
---|
| 6047 | destroyResources(); |
---|
| 6048 | if (!setup()) |
---|
| 6049 | return; |
---|
| 6050 | mRoot->startRendering(); |
---|
| 6051 | } |
---|
| 6052 | // clean up |
---|
| 6053 | destroyScene(); |
---|
| 6054 | } |
---|
| 6055 | |
---|
| 6056 | bool setup(void) |
---|
| 6057 | { |
---|
| 6058 | if(!gReload) |
---|
| 6059 | { |
---|
| 6060 | String pluginsPath = mResourcePath + "plugins.cfg"; |
---|
| 6061 | mRoot = new Root(pluginsPath, |
---|
| 6062 | mResourcePath + "ogre.cfg", mResourcePath + "Ogre.log"); |
---|
| 6063 | } |
---|
| 6064 | |
---|
| 6065 | setupResources(); |
---|
| 6066 | |
---|
| 6067 | if(!gReload) |
---|
| 6068 | { |
---|
| 6069 | |
---|
| 6070 | bool carryOn = configure(); |
---|
| 6071 | if (!carryOn) |
---|
| 6072 | return false; |
---|
| 6073 | |
---|
| 6074 | chooseSceneManager(); |
---|
| 6075 | createCamera(); |
---|
| 6076 | createViewports(); |
---|
| 6077 | |
---|
| 6078 | // Set default mipmap level (NB some APIs ignore this) |
---|
| 6079 | TextureManager::getSingleton().setDefaultNumMipmaps(5); |
---|
| 6080 | |
---|
| 6081 | // Create any resource listeners (for loading screens) |
---|
| 6082 | createResourceListener(); |
---|
| 6083 | |
---|
| 6084 | createFrameListener(); |
---|
| 6085 | } |
---|
| 6086 | // Load resources |
---|
| 6087 | loadResources(); |
---|
| 6088 | |
---|
| 6089 | // Create the scene |
---|
| 6090 | createScene(); |
---|
| 6091 | |
---|
| 6092 | return true; |
---|
| 6093 | |
---|
| 6094 | } |
---|
| 6095 | |
---|
| 6096 | /// Method which will define the source of resources (other than current folder) |
---|
| 6097 | virtual void setupResources(void) |
---|
| 6098 | { |
---|
| 6099 | // Custom setup |
---|
| 6100 | ResourceGroupManager::getSingleton().createResourceGroup("CustomResourceGroup"); |
---|
| 6101 | ResourceGroupManager::getSingleton().addResourceLocation( |
---|
| 6102 | "../../../media/ogrehead.zip", "Zip", "CustomResourceGroup"); |
---|
| 6103 | } |
---|
| 6104 | void loadResources(void) |
---|
| 6105 | { |
---|
| 6106 | // Initialise, parse scripts etc |
---|
| 6107 | ResourceGroupManager::getSingleton().initialiseAllResourceGroups(); |
---|
| 6108 | } |
---|
| 6109 | void destroyResources() |
---|
| 6110 | { |
---|
| 6111 | LogManager::getSingleton().logMessage("Destroying resources"); |
---|
| 6112 | ResourceGroupManager::getSingleton().removeResourceLocation( |
---|
| 6113 | "../../../media/ogrehead.zip"); |
---|
| 6114 | ResourceGroupManager::getSingleton().destroyResourceGroup("CustomResourceGroup"); |
---|
| 6115 | } |
---|
| 6116 | |
---|
| 6117 | void createScene(void) |
---|
| 6118 | { |
---|
| 6119 | // Set a very low level of ambient lighting |
---|
| 6120 | mSceneMgr->setAmbientLight(ColourValue(0.1, 0.1, 0.1)); |
---|
| 6121 | |
---|
| 6122 | // Load ogre head |
---|
| 6123 | MeshManager::getSingleton().load("ogrehead.mesh","CustomResourceGroup"); |
---|
| 6124 | Entity* head = mSceneMgr->createEntity("head", "ogrehead.mesh"); |
---|
| 6125 | |
---|
| 6126 | // Attach the head to the scene |
---|
| 6127 | mSceneMgr->getRootSceneNode()->attachObject(head); |
---|
| 6128 | |
---|
| 6129 | } |
---|
| 6130 | |
---|
| 6131 | void createFrameListener(void) |
---|
| 6132 | { |
---|
| 6133 | // This is where we instantiate our own frame listener |
---|
| 6134 | mTestFrameListener= new MemoryTestFrameListener(mWindow); |
---|
| 6135 | mRoot->addFrameListener(mTestFrameListener); |
---|
| 6136 | /*if(!gReload) |
---|
| 6137 | { |
---|
| 6138 | ExampleApplication::createFrameListener(); |
---|
| 6139 | }*/ |
---|
| 6140 | } |
---|
| 6141 | |
---|
| 6142 | void destroyScene(void) |
---|
| 6143 | { |
---|
| 6144 | LogManager::getSingleton().logMessage("Clearing scene"); |
---|
| 6145 | mSceneMgr->clearScene(); |
---|
| 6146 | } |
---|
| 6147 | }; |
---|
| 6148 | |
---|
| 6149 | |
---|
| 6150 | |
---|
| 6151 | #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 |
---|
| 6152 | #define WIN32_LEAN_AND_MEAN |
---|
| 6153 | #include "windows.h" |
---|
| 6154 | |
---|
| 6155 | // External embedded window test |
---|
| 6156 | INT WINAPI EmbeddedMain( HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT ); |
---|
| 6157 | |
---|
| 6158 | INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT ) |
---|
| 6159 | #else |
---|
| 6160 | int main(int argc, char **argv) |
---|
| 6161 | #endif |
---|
| 6162 | { |
---|
| 6163 | //EmbeddedMain(hInst, 0, strCmdLine, 0); |
---|
| 6164 | |
---|
| 6165 | // Create application object |
---|
| 6166 | PlayPenApplication app; |
---|
| 6167 | //MemoryTestApplication app; |
---|
| 6168 | |
---|
| 6169 | try { |
---|
| 6170 | app.go(); |
---|
| 6171 | } catch( Ogre::Exception& e ) { |
---|
| 6172 | #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 |
---|
| 6173 | MessageBox( NULL, e.getFullDescription().c_str(), "An exception has occured!", MB_OK | MB_ICONERROR | MB_TASKMODAL); |
---|
| 6174 | #else |
---|
| 6175 | std::cerr << "An exception has occured: " << e.getFullDescription(); |
---|
| 6176 | #endif |
---|
| 6177 | } |
---|
| 6178 | |
---|
| 6179 | |
---|
| 6180 | return 0; |
---|
| 6181 | } |
---|
| 6182 | |
---|
| 6183 | |
---|
| 6184 | |
---|
| 6185 | |
---|
| 6186 | |
---|
| 6187 | |
---|
| 6188 | |
---|