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source: downloads/Tests/OgreMain/src/MaterialScriptCompilerTests.cpp @ 5

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1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4(Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2006 Torus Knot Software Ltd
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23
24You may alternatively use this source under the terms of a specific version of
25the OGRE Unrestricted License provided you have obtained such a license from
26Torus Knot Software Ltd.
27-----------------------------------------------------------------------------
28*/
29
30#include "OgreMaterialManager.h"
31#include "OgreHighLevelGpuProgramManager.h"
32#include "OgreGpuProgramManager.h"
33#include "MaterialScriptCompilerTests.h"
34#include "OgreStringConverter.h"
35
36#define ARRAYSIZE(array) (sizeof(array)/sizeof(array[0]))
37
38// Regsiter the suite
39CPPUNIT_TEST_SUITE_REGISTRATION( MaterialScriptCompilerTests );
40
41void MaterialScriptCompilerTests::setUp()
42{
43}
44void MaterialScriptCompilerTests::tearDown()
45{
46}
47
48void MaterialScriptCompilerTests::testPositionToNextSymbol()
49{
50  struct test1result{
51    const char character;
52    const int line;
53  };
54
55  const String TestStr1 = "   \n\r  //c  \n\r// test\n\r  \t  c   - \n\r ,  e";
56  const test1result test1results[] = {
57    {'c', 4},
58    {'-', 4},
59    {',', 5},
60    {'e', 5}
61  };
62
63  // first test: see if positionToNextSymbol can find a valid Symbol
64  mSource = &TestStr1;
65  mCharPos = 0;
66  size_t resultID = 0;
67  mCurrentLine = 1;
68  mEndOfSource = mSource->length();
69  while (positionToNextLexeme()) {
70      CPPUNIT_ASSERT_MESSAGE( "test " + StringConverter::toString(resultID) + "  character found: " + (*mSource)[mCharPos] +
71          "  Line:%d  : " + StringConverter::toString(mCurrentLine)
72          , ((*mSource)[mCharPos] == test1results[resultID].character) && (mCurrentLine==test1results[resultID].line) );
73    resultID++;
74    mCharPos++;
75  }
76
77}
78
79void MaterialScriptCompilerTests::testIsFloatValue(void)
80{
81  struct testfloatresult{
82    const String teststr;
83    const float fvalue;
84    const size_t charsize;
85    testfloatresult(const String& _teststr, const float _fvalue, const size_t _charsize)
86        : teststr(_teststr)
87        , fvalue(_fvalue)
88        , charsize(_charsize)
89        {};
90  };
91
92  testfloatresult testfloatresults[] = {
93    testfloatresult("1 test", 1.0f, 1),
94    testfloatresult("2.3f test", 2.3f, 3),
95    testfloatresult("-0.5 test", -0.5f, 4),
96    testfloatresult(" 23.6 test", 23.6f, 5),
97    testfloatresult("  -0.021 test", -0.021f, 8),
98    testfloatresult("12 test", 12.0f, 2),
99    testfloatresult("3test", 3.0f, 1)
100  };
101
102  float fvalue = 0;
103  size_t charsize = 0;
104  mCharPos = 0;
105  size_t testsize = ARRAYSIZE(testfloatresults);
106  for(size_t resultID=0; resultID<testsize; resultID++)
107  {
108    mSource = &testfloatresults[resultID].teststr;
109    isFloatValue(fvalue, charsize);
110    CPPUNIT_ASSERT_MESSAGE( "test " + StringConverter::toString(resultID) + " value returned: " + StringConverter::toString(fvalue)
111        , fvalue == testfloatresults[resultID].fvalue);
112    CPPUNIT_ASSERT_MESSAGE( "test " + StringConverter::toString(resultID) + " char size returned: " + StringConverter::toString(charsize)
113        , charsize == testfloatresults[resultID].charsize);
114  }
115
116}
117
118void MaterialScriptCompilerTests::testIsLexemeMatch(void)
119{
120  const String TestStr = "material test";
121  const String TestSymbols = "material";
122
123  mSource = &TestStr;
124  mCharPos = 0;
125  CPPUNIT_ASSERT(isLexemeMatch(TestSymbols, false));
126  CPPUNIT_ASSERT(isLexemeMatch(TestSymbols, true));
127  mCharPos = 1;
128  CPPUNIT_ASSERT(!isLexemeMatch(TestSymbols, false));
129  CPPUNIT_ASSERT(!isLexemeMatch(TestSymbols, true));
130
131}
132
133void MaterialScriptCompilerTests::testCompileMaterialScript()
134{
135    Math* mth = new Math();
136    if (!ResourceGroupManager::getSingletonPtr())
137        new ResourceGroupManager();
138
139    if (!MaterialManager::getSingletonPtr())
140    {
141        new MaterialManager();
142        MaterialManager::getSingleton().initialise();
143    }
144
145    if (!HighLevelGpuProgramManager::getSingletonPtr())
146        new HighLevelGpuProgramManager();
147
148    //if (!GpuProgramManager::getSingletonPtr())
149    //    new GpuProgramManager();
150
151
152    const String simpleScript =
153        "vertex_program boo cg { \n"
154        "  source program.cg \n"
155        "  entry_point main \n"
156        "  profiles vs_1_1 arbvp1 \n"
157        " } \n"
158        "material test2 { \n"
159        " receive_shadows on lod_distances 100 203.6 700 \n"
160        " set_texture_alias foo-bar MyTexture.png \n"
161        " transparency_casts_shadows on \n"
162        " technique { scheme hdr lod_index 1 \n"
163        " pass pass-1 { \n"
164        "   ambient 0 1 0.5\n"
165        "   ambient 0 1 0.5 1 \n"
166        "   ambient vertexcolour \n"
167        "   diffuse 0.5 1.0 0 0.5 \n"
168        "   specular vertexcolour 40 \n"
169        "   specular 1 1 1 18 \n"
170        "   specular 0 1 0 1 128 \n"
171        "   scene_blend alpha_blend \n"
172        "   scene_blend one src_alpha \n"
173        "   depth_check on \n"
174        "   depth_write off \n"
175        "   depth_func less_equal \n"
176        "   depth_bias 5 \n"
177        "   alpha_rejection not_equal 127 \n"
178        "   cull_hardware clockwise \n"
179        "   cull_software front \n"
180        "   lighting on \n"
181        "   shading gouraud \n"
182        "   polygon_mode wireframe \n"
183        "   fog_override false \n"
184        "   fog_override true exp 1 1 1 0.002 100 10000 \n"
185        "   fog_override true \n"
186        "   colour_write off \n"
187        "   max_lights 7 \n"
188        "   iteration once \n"
189        "   iteration once_per_light point \n"
190        "   iteration 5 \n"
191        "   iteration 5 per_light point \n"
192        "   point_size 3 \n"
193        "   point_sprites on \n"
194        "   point_size_attenuation on \n"
195        "   point_size_min 1.00 \n"
196        "   point_size_max 10 \n"
197        "   texture_unit first {texture MyAlphaTexture.png alpha tex_coord_set 0 } \n"
198        "   texture_unit first { \n"
199        "       cubic_texture cubemap_fr.jpg \t cubemap_bk.jpg cubemap_lf.jpg cubemap_rt.jpg cubemap_up.jpg cubemap_dn.jpg separateUV \n"
200        "   } \n"
201        "   texture_unit \"second one\" { \n"
202        "       texture_alias foo-bar \n"
203        "       anim_texture MyAlphaTexture2.png 4 6.5 \n"
204        "       anim_texture MyAlphaTexture2.png MyAlphaTexture6.png    MyAlphaTexture9.png 6.5 \n"
205        "       anim_texture MyAlphaTexture2.png MyAlphaTexture6.png \n"
206        "           MyAlphaTexture9.png MyAlphaTexture11.png MyAlphaTexture12.png 6.5 \n"
207        "       tex_address_mode wrap \n"
208        "       tex_address_mode wrap mirror \n"
209        "       tex_address_mode wrap mirror border \n"
210        "       tex_border_colour 1.0 0.5 0.7 1.0 \n"
211        "       filtering trilinear \n"
212        "       filtering none \n"
213        "       filtering linear point none \n"
214        "       max_anisotropy 5 \n"
215        "       colour_op replace \n"
216        "       colour_op add \n"
217        "       colour_op_ex add_signed src_manual src_texture 1 1 1 1\n"
218        "       colour_op_multipass_fallback one one_minus_dest_alpha \n"
219        "       alpha_op_ex add_signed src_manual src_current 0.5 \n"
220        "       env_map cubic_reflection \n"
221        "       scroll 5 2 \n"
222        "       scroll_anim  2 4 \n"
223        "       rotate 2.3 \n"
224        "       rotate_anim 0.5 \n"
225        "       scale 1 1.4 \n"
226        "       wave_xform scale_x sine 1.0 0.2 0.0 5.0 \n"
227        "       transform 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 \n"
228
229        "       } \n"
230        "   texture_unit \"second one\" { \n"
231        "       anim_texture MyAlphaTexture2.png MyAlphaTexture3.png 6.5} \n"
232        " \n"
233        " } } } \n"
234        "material clone 1 : test2 {} \n"
235        // GPU Programs
236        "vertex_program miny cg { \n"
237        "  source program.cg \n"
238        "  entry_point main \n"
239        "  profiles vs_1_1 arbvp1 \n"
240        " } \n"
241        "vertex_program tiny hlsl { \n"
242        "  source program.hlsl \n"
243        "  entry_point main \n"
244        "  target vs_1_1 \n"
245        "  default_params { \n"
246        "    param_named google float4 0 1 2 3 \n"
247        "    param_indexed 1 int 0 \n"
248        "    param_indexed_auto 0 blah 0 \n"
249        "    param_named_auto chicken mustard \n"
250        "  } \n"
251        " } \n"
252        "fragment_program better glsl { \n"
253        "   source program.glsl \n"
254        "   attach specular.glsl \n"
255        " } \n"
256        ;
257    CPPUNIT_ASSERT(compile(simpleScript, "MaterialScriptTest"));
258
259    delete mth;
260}
261
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