[5] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | You may use this sample code for anything you like, it is not covered by the |
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| 11 | LGPL like the rest of the engine. |
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| 12 | ----------------------------------------------------------------------------- |
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| 13 | */ |
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| 14 | |
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| 15 | /** |
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| 16 | \file |
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| 17 | SkyPlane.h |
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| 18 | \brief |
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| 19 | Specialisation of OGRE's framework application to show the |
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| 20 | skyplane feature where a fixed constant-distance |
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| 21 | skyplane is displayed in the background. |
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| 22 | */ |
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| 23 | |
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| 24 | #include "ExampleApplication.h" |
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| 25 | |
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| 26 | class SkyPlaneApplication : public ExampleApplication |
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| 27 | { |
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| 28 | public: |
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| 29 | SkyPlaneApplication() {} |
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| 30 | |
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| 31 | protected: |
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| 32 | // Just override the mandatory create scene method |
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| 33 | void createScene(void) |
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| 34 | { |
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| 35 | // Set ambient light |
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| 36 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5)); |
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| 37 | |
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| 38 | // Define the required skyplane |
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| 39 | Plane plane; |
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| 40 | // 5000 world units from the camera |
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| 41 | plane.d = 5000; |
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| 42 | // Above the camera, facing down |
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| 43 | plane.normal = -Vector3::UNIT_Y; |
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| 44 | // Create the plane 10000 units wide, tile the texture 3 times |
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| 45 | mSceneMgr->setSkyPlane(true, plane, "Examples/SpaceSkyPlane",10000,3); |
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| 46 | |
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| 47 | // Create a light |
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| 48 | Light* l = mSceneMgr->createLight("MainLight"); |
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| 49 | // Accept default settings: point light, white diffuse, just set position |
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| 50 | // NB I could attach the light to a SceneNode if I wanted it to move automatically with |
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| 51 | // other objects, but I don't |
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| 52 | l->setPosition(20,80,50); |
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| 53 | |
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| 54 | // Also add a nice dragon in |
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| 55 | Entity *ent = mSceneMgr->createEntity("dragon", "dragon.mesh"); |
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| 56 | mSceneMgr->getRootSceneNode()->attachObject(ent); |
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| 57 | |
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| 58 | |
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| 59 | |
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| 60 | } |
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| 61 | |
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| 62 | }; |
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