1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | You may use this sample code for anything you like, it is not covered by the |
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11 | LGPL like the rest of the engine. |
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12 | ----------------------------------------------------------------------------- |
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13 | */ |
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14 | |
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15 | /** |
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16 | \file |
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17 | SkyBox.h |
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18 | \brief |
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19 | Specialisation of OGRE's framework application to show the |
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20 | skybox feature where a wrap-around environment is projected |
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21 | onto a cube around the camera. |
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22 | */ |
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23 | |
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24 | #include "ExampleApplication.h" |
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25 | |
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26 | ParticleSystem *pThrusters; |
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27 | |
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28 | class SkyBoxFrameListener : public ExampleFrameListener |
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29 | { |
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30 | private: |
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31 | static float fDefDim; |
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32 | static float fDefVel; |
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33 | |
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34 | public: |
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35 | SkyBoxFrameListener(RenderWindow* win, Camera* cam) : ExampleFrameListener( win, cam ) |
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36 | { |
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37 | } |
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38 | |
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39 | bool frameStarted( const FrameEvent& evt ) |
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40 | { |
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41 | if( ExampleFrameListener::frameStarted( evt ) == false ) |
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42 | return false; |
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43 | |
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44 | if( mKeyboard->isKeyDown( OIS::KC_N ) ) |
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45 | { |
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46 | pThrusters->setDefaultDimensions( fDefDim + 0.25, fDefDim + 0.25 ); |
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47 | fDefDim += 0.25; |
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48 | } |
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49 | |
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50 | if( mKeyboard->isKeyDown( OIS::KC_M ) ) |
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51 | { |
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52 | pThrusters->setDefaultDimensions( fDefDim - 0.25, fDefDim - 0.25 ); |
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53 | fDefDim -= 0.25; |
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54 | } |
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55 | |
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56 | if( mKeyboard->isKeyDown( OIS::KC_H ) ) |
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57 | { |
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58 | pThrusters->getEmitter( 0 )->setParticleVelocity( fDefVel + 1 ); |
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59 | pThrusters->getEmitter( 1 )->setParticleVelocity( fDefVel + 1 ); |
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60 | fDefVel += 1; |
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61 | } |
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62 | |
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63 | if( mKeyboard->isKeyDown( OIS::KC_J ) && !( fDefVel < 0.0f ) ) |
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64 | { |
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65 | pThrusters->getEmitter( 0 )->setParticleVelocity( fDefVel - 1 ); |
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66 | pThrusters->getEmitter( 1 )->setParticleVelocity( fDefVel - 1 ); |
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67 | fDefVel -= 1; |
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68 | } |
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69 | |
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70 | return true; |
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71 | } |
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72 | }; |
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73 | |
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74 | float SkyBoxFrameListener::fDefDim = 25.0f; |
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75 | float SkyBoxFrameListener::fDefVel = 50.0f; |
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76 | |
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77 | class SkyBoxApplication : public ExampleApplication |
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78 | { |
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79 | public: |
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80 | SkyBoxApplication() {} |
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81 | |
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82 | protected: |
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83 | virtual void createFrameListener(void) |
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84 | { |
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85 | mFrameListener= new SkyBoxFrameListener(mWindow, mCamera); |
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86 | mRoot->addFrameListener(mFrameListener); |
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87 | } |
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88 | |
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89 | // Just override the mandatory create scene method |
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90 | void createScene(void) |
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91 | { |
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92 | // Set ambient light |
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93 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5)); |
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94 | |
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95 | // Create a skybox |
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96 | mSceneMgr->setSkyBox(true, "Examples/SpaceSkyBox", 50 ); |
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97 | |
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98 | // Create a light |
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99 | Light* l = mSceneMgr->createLight("MainLight"); |
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100 | // Accept default settings: point light, white diffuse, just set position |
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101 | // NB I could attach the light to a SceneNode if I wanted it to move automatically with |
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102 | // other objects, but I don't |
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103 | l->setPosition(20,80,50); |
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104 | |
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105 | // Also add a nice starship in |
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106 | Entity *ent = mSceneMgr->createEntity( "razor", "razor.mesh" ); |
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107 | |
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108 | mSceneMgr->getRootSceneNode()->attachObject( ent ); |
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109 | |
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110 | pThrusters = mSceneMgr->createParticleSystem( "ParticleSys1", 200 ); |
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111 | |
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112 | pThrusters ->setMaterialName( "Examples/Flare" ); |
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113 | pThrusters ->setDefaultDimensions( 25, 25 ); |
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114 | |
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115 | ParticleEmitter *pEmit1 = pThrusters ->addEmitter( "Point" ); |
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116 | ParticleEmitter *pEmit2 = pThrusters ->addEmitter( "Point" ); |
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117 | |
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118 | // Thruster 1 |
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119 | pEmit1->setAngle( Degree(3) ); |
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120 | pEmit1->setTimeToLive( 0.2 ); |
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121 | pEmit1->setEmissionRate( 70 ); |
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122 | |
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123 | pEmit1->setParticleVelocity( 50 ); |
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124 | |
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125 | pEmit1->setDirection(- Vector3::UNIT_Z); |
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126 | pEmit1->setColour( ColourValue::White, ColourValue::Red); |
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127 | |
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128 | // Thruster 2 |
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129 | pEmit2->setAngle( Degree(3) ); |
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130 | pEmit2->setTimeToLive( 0.2 ); |
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131 | pEmit2->setEmissionRate( 70 ); |
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132 | |
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133 | pEmit2->setParticleVelocity( 50 ); |
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134 | |
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135 | pEmit2->setDirection( -Vector3::UNIT_Z ); |
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136 | pEmit2->setColour( ColourValue::White, ColourValue::Red ); |
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137 | |
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138 | // Set the position of the thrusters |
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139 | pEmit1->setPosition( Vector3( 5.7f, 0.0f, 0.0f ) ); |
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140 | pEmit2->setPosition( Vector3( -18.0f, 0.0f, 0.0f ) ); |
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141 | |
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142 | mSceneMgr->getRootSceneNode()->createChildSceneNode( Vector3( 0.0f, 6.5f, -67.0f ) ) |
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143 | ->attachObject(pThrusters); |
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144 | } |
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145 | |
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146 | }; |
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