[3] | 1 | /* |
---|
| 2 | ----------------------------------------------------------------------------- |
---|
| 3 | This source file is part of OGRE |
---|
| 4 | (Object-oriented Graphics Rendering Engine) |
---|
| 5 | For the latest info, see http://www.ogre3d.org/ |
---|
| 6 | |
---|
| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
---|
| 8 | Also see acknowledgements in Readme.html |
---|
| 9 | |
---|
| 10 | You may use this sample code for anything you like, it is not covered by the |
---|
| 11 | LGPL like the rest of the engine. |
---|
| 12 | ----------------------------------------------------------------------------- |
---|
| 13 | */ |
---|
| 14 | |
---|
| 15 | /** |
---|
| 16 | \file |
---|
| 17 | Shadows.cpp |
---|
| 18 | \brief |
---|
| 19 | Shows a few ways to use Ogre's shadowing techniques |
---|
| 20 | */ |
---|
| 21 | |
---|
| 22 | #include <CEGUI/CEGUIImageset.h> |
---|
| 23 | #include <CEGUI/CEGUISystem.h> |
---|
| 24 | #include <CEGUI/CEGUILogger.h> |
---|
| 25 | #include <CEGUI/CEGUISchemeManager.h> |
---|
| 26 | #include <CEGUI/CEGUIWindowManager.h> |
---|
| 27 | #include <CEGUI/CEGUIWindow.h> |
---|
| 28 | #include <CEGUI/elements/CEGUICombobox.h> |
---|
| 29 | #include <CEGUI/elements/CEGUIComboDropList.h> |
---|
| 30 | #include <CEGUI/elements/CEGUIEditbox.h> |
---|
| 31 | #include <CEGUI/elements/CEGUIListbox.h> |
---|
| 32 | #include <CEGUI/elements/CEGUIListboxTextItem.h> |
---|
| 33 | #include <CEGUI/elements/CEGUIPushButton.h> |
---|
| 34 | #include <CEGUI/elements/CEGUIScrollbar.h> |
---|
| 35 | #include <CEGUI/elements/CEGUIRadioButton.h> |
---|
| 36 | #include "OgreCEGUIRenderer.h" |
---|
| 37 | #include "OgreCEGUIResourceProvider.h" |
---|
| 38 | #include "ExampleApplication.h" |
---|
| 39 | |
---|
| 40 | /* |
---|
| 41 | #include "OgreNoMemoryMacros.h" |
---|
| 42 | #include <ode/odecpp.h> |
---|
| 43 | #include <ode/odecpp_collision.h> |
---|
| 44 | #include "OgreMemoryMacros.h" |
---|
| 45 | */ |
---|
| 46 | |
---|
| 47 | /* |
---|
| 48 | #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 |
---|
| 49 | #include "OgreNoMemoryMacros.h" |
---|
| 50 | #include <crtdbg.h> |
---|
| 51 | #endi*/ |
---|
| 52 | |
---|
| 53 | Entity* mAthene; |
---|
| 54 | AnimationState* mAnimState = 0; |
---|
| 55 | Entity* pPlaneEnt; |
---|
| 56 | std::vector<Entity*> pColumns; |
---|
| 57 | Light* mLight; |
---|
| 58 | Light* mSunLight; |
---|
| 59 | SceneNode* mLightNode = 0; |
---|
| 60 | AnimationState* mLightAnimationState = 0; |
---|
| 61 | ColourValue mMinLightColour(0.2, 0.1, 0.0); |
---|
| 62 | ColourValue mMaxLightColour(0.5, 0.3, 0.1); |
---|
| 63 | Real mMinFlareSize = 40; |
---|
| 64 | Real mMaxFlareSize = 80; |
---|
| 65 | |
---|
| 66 | // New depth shadowmapping |
---|
| 67 | String CUSTOM_ROCKWALL_MATERIAL("Ogre/DepthShadowmap/Receiver/RockWall"); |
---|
| 68 | String CUSTOM_CASTER_MATERIAL("Ogre/DepthShadowmap/Caster/Float"); |
---|
| 69 | String CUSTOM_RECEIVER_MATERIAL("Ogre/DepthShadowmap/Receiver/Float"); |
---|
| 70 | String CUSTOM_ATHENE_MATERIAL("Ogre/DepthShadowmap/Receiver/Athene"); |
---|
| 71 | |
---|
| 72 | String BASIC_ROCKWALL_MATERIAL("Examples/Rockwall"); |
---|
| 73 | String BASIC_ATHENE_MATERIAL("Examples/Athene/NormalMapped"); |
---|
| 74 | |
---|
| 75 | |
---|
| 76 | |
---|
| 77 | OverlayElement* mShadowTechniqueInfo; |
---|
| 78 | OverlayElement* mMaterialInfo; |
---|
| 79 | OverlayElement* mInfo; |
---|
| 80 | |
---|
| 81 | |
---|
| 82 | /** This class 'wibbles' the light and billboard */ |
---|
| 83 | class LightWibbler : public ControllerValue<Real> |
---|
| 84 | { |
---|
| 85 | protected: |
---|
| 86 | Light* mLight; |
---|
| 87 | Billboard* mBillboard; |
---|
| 88 | ColourValue mColourRange; |
---|
| 89 | ColourValue mMinColour; |
---|
| 90 | Real mMinSize; |
---|
| 91 | Real mSizeRange; |
---|
| 92 | Real intensity; |
---|
| 93 | public: |
---|
| 94 | LightWibbler(Light* light, Billboard* billboard, const ColourValue& minColour, |
---|
| 95 | const ColourValue& maxColour, Real minSize, Real maxSize) |
---|
| 96 | { |
---|
| 97 | mLight = light; |
---|
| 98 | mBillboard = billboard; |
---|
| 99 | mMinColour = minColour; |
---|
| 100 | mColourRange.r = maxColour.r - minColour.r; |
---|
| 101 | mColourRange.g = maxColour.g - minColour.g; |
---|
| 102 | mColourRange.b = maxColour.b - minColour.b; |
---|
| 103 | mMinSize = minSize; |
---|
| 104 | mSizeRange = maxSize - minSize; |
---|
| 105 | } |
---|
| 106 | |
---|
| 107 | virtual Real getValue (void) const |
---|
| 108 | { |
---|
| 109 | return intensity; |
---|
| 110 | } |
---|
| 111 | |
---|
| 112 | virtual void setValue (Real value) |
---|
| 113 | { |
---|
| 114 | intensity = value; |
---|
| 115 | |
---|
| 116 | ColourValue newColour; |
---|
| 117 | |
---|
| 118 | // Attenuate the brightness of the light |
---|
| 119 | newColour.r = mMinColour.r + (mColourRange.r * intensity); |
---|
| 120 | newColour.g = mMinColour.g + (mColourRange.g * intensity); |
---|
| 121 | newColour.b = mMinColour.b + (mColourRange.b * intensity); |
---|
| 122 | |
---|
| 123 | mLight->setDiffuseColour(newColour); |
---|
| 124 | mBillboard->setColour(newColour); |
---|
| 125 | // set billboard size |
---|
| 126 | Real newSize = mMinSize + (intensity * mSizeRange); |
---|
| 127 | mBillboard->setDimensions(newSize, newSize); |
---|
| 128 | |
---|
| 129 | } |
---|
| 130 | }; |
---|
| 131 | |
---|
| 132 | Real timeDelay = 0; |
---|
| 133 | #define KEY_PRESSED(_key,_timeDelay, _macro) \ |
---|
| 134 | { \ |
---|
| 135 | if (mKeyboard->isKeyDown(_key) && timeDelay <= 0) \ |
---|
| 136 | { \ |
---|
| 137 | timeDelay = _timeDelay; \ |
---|
| 138 | _macro ; \ |
---|
| 139 | } \ |
---|
| 140 | } |
---|
| 141 | |
---|
| 142 | |
---|
| 143 | //--------------------------------------------------------------------------- |
---|
| 144 | class GaussianListener: public Ogre::CompositorInstance::Listener |
---|
| 145 | { |
---|
| 146 | protected: |
---|
| 147 | int mVpWidth, mVpHeight; |
---|
| 148 | // Array params - have to pack in groups of 4 since this is how Cg generates them |
---|
| 149 | // also prevents dependent texture read problems if ops don't require swizzle |
---|
| 150 | float mBloomTexWeights[15][4]; |
---|
| 151 | float mBloomTexOffsetsHorz[15][4]; |
---|
| 152 | float mBloomTexOffsetsVert[15][4]; |
---|
| 153 | public: |
---|
| 154 | GaussianListener() {} |
---|
| 155 | virtual ~GaussianListener() {} |
---|
| 156 | void notifyViewportSize(int width, int height) |
---|
| 157 | { |
---|
| 158 | mVpWidth = width; |
---|
| 159 | mVpHeight = height; |
---|
| 160 | // Calculate gaussian texture offsets & weights |
---|
| 161 | float deviation = 3.0f; |
---|
| 162 | float texelSize = 1.0f / (float)std::min(mVpWidth, mVpHeight); |
---|
| 163 | |
---|
| 164 | // central sample, no offset |
---|
| 165 | mBloomTexOffsetsHorz[0][0] = 0.0f; |
---|
| 166 | mBloomTexOffsetsHorz[0][1] = 0.0f; |
---|
| 167 | mBloomTexOffsetsVert[0][0] = 0.0f; |
---|
| 168 | mBloomTexOffsetsVert[0][1] = 0.0f; |
---|
| 169 | mBloomTexWeights[0][0] = mBloomTexWeights[0][1] = |
---|
| 170 | mBloomTexWeights[0][2] = Ogre::Math::gaussianDistribution(0, 0, deviation); |
---|
| 171 | mBloomTexWeights[0][3] = 1.0f; |
---|
| 172 | |
---|
| 173 | // 'pre' samples |
---|
| 174 | for(int i = 1; i < 8; ++i) |
---|
| 175 | { |
---|
| 176 | mBloomTexWeights[i][0] = mBloomTexWeights[i][1] = |
---|
| 177 | mBloomTexWeights[i][2] = Ogre::Math::gaussianDistribution(i, 0, deviation); |
---|
| 178 | mBloomTexWeights[i][3] = 1.0f; |
---|
| 179 | mBloomTexOffsetsHorz[i][0] = i * texelSize; |
---|
| 180 | mBloomTexOffsetsHorz[i][1] = 0.0f; |
---|
| 181 | mBloomTexOffsetsVert[i][0] = 0.0f; |
---|
| 182 | mBloomTexOffsetsVert[i][1] = i * texelSize; |
---|
| 183 | } |
---|
| 184 | // 'post' samples |
---|
| 185 | for(int i = 8; i < 15; ++i) |
---|
| 186 | { |
---|
| 187 | mBloomTexWeights[i][0] = mBloomTexWeights[i][1] = |
---|
| 188 | mBloomTexWeights[i][2] = mBloomTexWeights[i - 7][0]; |
---|
| 189 | mBloomTexWeights[i][3] = 1.0f; |
---|
| 190 | |
---|
| 191 | mBloomTexOffsetsHorz[i][0] = -mBloomTexOffsetsHorz[i - 7][0]; |
---|
| 192 | mBloomTexOffsetsHorz[i][1] = 0.0f; |
---|
| 193 | mBloomTexOffsetsVert[i][0] = 0.0f; |
---|
| 194 | mBloomTexOffsetsVert[i][1] = -mBloomTexOffsetsVert[i - 7][1]; |
---|
| 195 | } |
---|
| 196 | |
---|
| 197 | } |
---|
| 198 | virtual void notifyMaterialSetup(Ogre::uint32 pass_id, Ogre::MaterialPtr &mat) |
---|
| 199 | { |
---|
| 200 | // Prepare the fragment params offsets |
---|
| 201 | switch(pass_id) |
---|
| 202 | { |
---|
| 203 | case 701: // blur horz |
---|
| 204 | { |
---|
| 205 | // horizontal bloom |
---|
| 206 | mat->load(); |
---|
| 207 | Ogre::GpuProgramParametersSharedPtr fparams = |
---|
| 208 | mat->getBestTechnique()->getPass(0)->getFragmentProgramParameters(); |
---|
| 209 | const Ogre::String& progName = mat->getBestTechnique()->getPass(0)->getFragmentProgramName(); |
---|
| 210 | // A bit hacky - Cg & HLSL index arrays via [0], GLSL does not |
---|
| 211 | fparams->setNamedConstant("sampleOffsets", mBloomTexOffsetsHorz[0], 15); |
---|
| 212 | fparams->setNamedConstant("sampleWeights", mBloomTexWeights[0], 15); |
---|
| 213 | |
---|
| 214 | break; |
---|
| 215 | } |
---|
| 216 | case 700: // blur vert |
---|
| 217 | { |
---|
| 218 | // vertical bloom |
---|
| 219 | mat->load(); |
---|
| 220 | Ogre::GpuProgramParametersSharedPtr fparams = |
---|
| 221 | mat->getTechnique(0)->getPass(0)->getFragmentProgramParameters(); |
---|
| 222 | const Ogre::String& progName = mat->getBestTechnique()->getPass(0)->getFragmentProgramName(); |
---|
| 223 | fparams->setNamedConstant("sampleOffsets", mBloomTexOffsetsVert[0], 15); |
---|
| 224 | fparams->setNamedConstant("sampleWeights", mBloomTexWeights[0], 15); |
---|
| 225 | |
---|
| 226 | break; |
---|
| 227 | } |
---|
| 228 | } |
---|
| 229 | |
---|
| 230 | } |
---|
| 231 | virtual void notifyMaterialRender(Ogre::uint32 pass_id, Ogre::MaterialPtr &mat) |
---|
| 232 | { |
---|
| 233 | |
---|
| 234 | } |
---|
| 235 | }; |
---|
| 236 | GaussianListener gaussianListener; |
---|
| 237 | |
---|
| 238 | |
---|
| 239 | class ShadowsListener : public ExampleFrameListener, public OIS::MouseListener, |
---|
| 240 | public OIS::KeyListener |
---|
| 241 | { |
---|
| 242 | protected: |
---|
| 243 | SceneManager* mSceneMgr; |
---|
| 244 | Viewport *mShadowVp; |
---|
| 245 | CompositorInstance* mShadowCompositor; |
---|
| 246 | bool mShutdownRequested; |
---|
| 247 | CEGUI::Window* mRootGuiPanel; |
---|
| 248 | bool mLMBDown; |
---|
| 249 | bool mRMBDown; |
---|
| 250 | bool mProcessMovement; |
---|
| 251 | bool mUpdateMovement; |
---|
| 252 | bool mMoveFwd; |
---|
| 253 | bool mMoveBck; |
---|
| 254 | bool mMoveLeft; |
---|
| 255 | bool mMoveRight; |
---|
| 256 | CEGUI::Point mLastMousePosition; |
---|
| 257 | bool mLastMousePositionSet; |
---|
| 258 | float mAvgFrameTime; |
---|
| 259 | Camera* mTexCam; |
---|
| 260 | |
---|
| 261 | |
---|
| 262 | //----------------------------------------------------------------// |
---|
| 263 | CEGUI::MouseButton convertOISMouseButtonToCegui(int buttonID) |
---|
| 264 | { |
---|
| 265 | switch (buttonID) |
---|
| 266 | { |
---|
| 267 | case 0: return CEGUI::LeftButton; |
---|
| 268 | case 1: return CEGUI::RightButton; |
---|
| 269 | case 2: return CEGUI::MiddleButton; |
---|
| 270 | case 3: return CEGUI::X1Button; |
---|
| 271 | default: return CEGUI::LeftButton; |
---|
| 272 | } |
---|
| 273 | } |
---|
| 274 | public: |
---|
| 275 | ShadowsListener(RenderWindow* win, Camera* cam, SceneManager* sm) |
---|
| 276 | : ExampleFrameListener(win, cam, true, true) |
---|
| 277 | , mSceneMgr(sm) |
---|
| 278 | , mShadowVp(0) |
---|
| 279 | , mShadowCompositor(0) |
---|
| 280 | , mShutdownRequested(false) |
---|
| 281 | , mLMBDown(false) |
---|
| 282 | , mRMBDown(false) |
---|
| 283 | , mProcessMovement(false) |
---|
| 284 | , mUpdateMovement(false) |
---|
| 285 | , mMoveFwd(false) |
---|
| 286 | , mMoveBck(false) |
---|
| 287 | , mMoveLeft(false) |
---|
| 288 | , mMoveRight(false) |
---|
| 289 | , mLastMousePositionSet(false) |
---|
| 290 | , mAvgFrameTime(0.1f) |
---|
| 291 | |
---|
| 292 | { |
---|
| 293 | mMouse->setEventCallback(this); |
---|
| 294 | mKeyboard->setEventCallback(this); |
---|
| 295 | |
---|
| 296 | mRootGuiPanel = CEGUI::WindowManager::getSingleton().getWindow("Shadows"); |
---|
| 297 | |
---|
| 298 | mMoveSpeed = 10.0f; |
---|
| 299 | |
---|
| 300 | // Set up a debug panel to display the shadow |
---|
| 301 | MaterialPtr debugMat = MaterialManager::getSingleton().create( |
---|
| 302 | "Ogre/DebugShadowMap0", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); |
---|
| 303 | debugMat->getTechnique(0)->getPass(0)->setLightingEnabled(false); |
---|
| 304 | TexturePtr shadowTex = mSceneMgr->getShadowTexture(0); |
---|
| 305 | TextureUnitState *t = debugMat->getTechnique(0)->getPass(0)->createTextureUnitState(shadowTex->getName()); |
---|
| 306 | t->setTextureAddressingMode(TextureUnitState::TAM_CLAMP); |
---|
| 307 | |
---|
| 308 | debugMat = MaterialManager::getSingleton().create( |
---|
| 309 | "Ogre/DebugShadowMap1", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); |
---|
| 310 | debugMat->getTechnique(0)->getPass(0)->setLightingEnabled(false); |
---|
| 311 | shadowTex = mSceneMgr->getShadowTexture(1); |
---|
| 312 | t = debugMat->getTechnique(0)->getPass(0)->createTextureUnitState(shadowTex->getName()); |
---|
| 313 | t->setTextureAddressingMode(TextureUnitState::TAM_CLAMP); |
---|
| 314 | |
---|
| 315 | /* Uncomment this to display the shadow textures |
---|
| 316 | OverlayContainer* debugPanel = (OverlayContainer*) |
---|
| 317 | (OverlayManager::getSingleton().createOverlayElement("Panel", "Ogre/DebugShadowPanel0")); |
---|
| 318 | debugPanel->_setPosition(0.8, 0); |
---|
| 319 | debugPanel->_setDimensions(0.2, 0.2); |
---|
| 320 | debugPanel->setMaterialName("Ogre/DebugShadowMap0"); |
---|
| 321 | Overlay* debugOverlay = OverlayManager::getSingleton().getByName("Core/DebugOverlay"); |
---|
| 322 | debugOverlay->add2D(debugPanel); |
---|
| 323 | |
---|
| 324 | debugPanel = (OverlayContainer*) |
---|
| 325 | (OverlayManager::getSingleton().createOverlayElement("Panel", "Ogre/DebugShadowPanel1")); |
---|
| 326 | debugPanel->_setPosition(0.8, 0.2); |
---|
| 327 | debugPanel->_setDimensions(0.2, 0.2); |
---|
| 328 | debugPanel->setMaterialName("Ogre/DebugShadowMap1"); |
---|
| 329 | debugOverlay->add2D(debugPanel); |
---|
| 330 | */ |
---|
| 331 | |
---|
| 332 | |
---|
| 333 | } |
---|
| 334 | |
---|
| 335 | |
---|
| 336 | bool frameStarted(const FrameEvent& evt) |
---|
| 337 | { |
---|
| 338 | CEGUI::System::getSingleton().injectTimePulse(evt.timeSinceLastFrame); |
---|
| 339 | |
---|
| 340 | mMouse->capture(); |
---|
| 341 | mKeyboard->capture(); |
---|
| 342 | |
---|
| 343 | if (mShutdownRequested) |
---|
| 344 | return false; |
---|
| 345 | else |
---|
| 346 | { |
---|
| 347 | // update movement process |
---|
| 348 | if(mProcessMovement || mUpdateMovement) |
---|
| 349 | { |
---|
| 350 | mTranslateVector.x += mMoveLeft ? mAvgFrameTime * -mMoveSpeed : 0; |
---|
| 351 | mTranslateVector.x += mMoveRight ? mAvgFrameTime * mMoveSpeed : 0; |
---|
| 352 | mTranslateVector.z += mMoveFwd ? mAvgFrameTime * -mMoveSpeed : 0; |
---|
| 353 | mTranslateVector.z += mMoveBck ? mAvgFrameTime * mMoveSpeed : 0; |
---|
| 354 | |
---|
| 355 | mCamera->yaw(mRotX); |
---|
| 356 | mCamera->pitch(mRotY); |
---|
| 357 | mCamera->moveRelative(mTranslateVector); |
---|
| 358 | |
---|
| 359 | mUpdateMovement = false; |
---|
| 360 | mRotX = 0; |
---|
| 361 | mRotY = 0; |
---|
| 362 | mTranslateVector = Ogre::Vector3::ZERO; |
---|
| 363 | } |
---|
| 364 | |
---|
| 365 | } |
---|
| 366 | |
---|
| 367 | return true; |
---|
| 368 | } |
---|
| 369 | |
---|
| 370 | bool frameEnded(const FrameEvent& evt) |
---|
| 371 | { |
---|
| 372 | if (mAnimState) |
---|
| 373 | mAnimState->addTime(evt.timeSinceLastFrame); |
---|
| 374 | |
---|
| 375 | if (mShutdownRequested) |
---|
| 376 | return false; |
---|
| 377 | else |
---|
| 378 | return ExampleFrameListener::frameEnded(evt); |
---|
| 379 | |
---|
| 380 | } |
---|
| 381 | //----------------------------------------------------------------// |
---|
| 382 | bool mouseMoved( const OIS::MouseEvent &arg ) |
---|
| 383 | { |
---|
| 384 | CEGUI::System::getSingleton().injectMouseMove( arg.state.X.rel, arg.state.Y.rel ); |
---|
| 385 | return true; |
---|
| 386 | } |
---|
| 387 | |
---|
| 388 | //----------------------------------------------------------------// |
---|
| 389 | bool mousePressed( const OIS::MouseEvent &arg, OIS::MouseButtonID id ) |
---|
| 390 | { |
---|
| 391 | CEGUI::System::getSingleton().injectMouseButtonDown(convertOISMouseButtonToCegui(id)); |
---|
| 392 | return true; |
---|
| 393 | } |
---|
| 394 | |
---|
| 395 | //----------------------------------------------------------------// |
---|
| 396 | bool mouseReleased( const OIS::MouseEvent &arg, OIS::MouseButtonID id ) |
---|
| 397 | { |
---|
| 398 | CEGUI::System::getSingleton().injectMouseButtonUp(convertOISMouseButtonToCegui(id)); |
---|
| 399 | return true; |
---|
| 400 | } |
---|
| 401 | |
---|
| 402 | //----------------------------------------------------------------// |
---|
| 403 | bool keyPressed( const OIS::KeyEvent &arg ) |
---|
| 404 | { |
---|
| 405 | if( arg.key == OIS::KC_ESCAPE ) |
---|
| 406 | mShutdownRequested = true; |
---|
| 407 | |
---|
| 408 | if (arg.key == OIS::KC_SYSRQ) |
---|
| 409 | mWindow->writeContentsToTimestampedFile("screenshot", ".jpg"); |
---|
| 410 | |
---|
| 411 | CEGUI::System::getSingleton().injectKeyDown( arg.key ); |
---|
| 412 | CEGUI::System::getSingleton().injectChar( arg.text ); |
---|
| 413 | return true; |
---|
| 414 | } |
---|
| 415 | |
---|
| 416 | //----------------------------------------------------------------// |
---|
| 417 | bool keyReleased( const OIS::KeyEvent &arg ) |
---|
| 418 | { |
---|
| 419 | CEGUI::System::getSingleton().injectKeyUp( arg.key ); |
---|
| 420 | return true; |
---|
| 421 | } |
---|
| 422 | //-------------------------------------------------------------------------- |
---|
| 423 | bool handleMouseMove(const CEGUI::EventArgs& e) |
---|
| 424 | { |
---|
| 425 | const CEGUI::MouseEventArgs& me = static_cast<const CEGUI::MouseEventArgs&>(e); |
---|
| 426 | |
---|
| 427 | if( mLMBDown && !mRMBDown) |
---|
| 428 | { |
---|
| 429 | // rotate camera |
---|
| 430 | mRotX += Degree(-me.moveDelta.d_x * mAvgFrameTime * 3.0); |
---|
| 431 | mRotY += Degree(-me.moveDelta.d_y * mAvgFrameTime * 3.0); |
---|
| 432 | CEGUI::MouseCursor::getSingleton().setPosition( mLastMousePosition ); |
---|
| 433 | mUpdateMovement = true; |
---|
| 434 | } |
---|
| 435 | else |
---|
| 436 | { |
---|
| 437 | if( mRMBDown && !mLMBDown) |
---|
| 438 | { |
---|
| 439 | // translate camera |
---|
| 440 | mTranslateVector.x += me.moveDelta.d_x * mAvgFrameTime * mMoveSpeed; |
---|
| 441 | mTranslateVector.y += -me.moveDelta.d_y * mAvgFrameTime * mMoveSpeed; |
---|
| 442 | //mTranslateVector.z = 0; |
---|
| 443 | CEGUI::MouseCursor::getSingleton().setPosition( mLastMousePosition ); |
---|
| 444 | mUpdateMovement = true; |
---|
| 445 | } |
---|
| 446 | else |
---|
| 447 | { |
---|
| 448 | if( mRMBDown && mLMBDown) |
---|
| 449 | { |
---|
| 450 | mTranslateVector.z += (me.moveDelta.d_x + me.moveDelta.d_y) * mAvgFrameTime * mMoveSpeed; |
---|
| 451 | CEGUI::MouseCursor::getSingleton().setPosition( mLastMousePosition ); |
---|
| 452 | mUpdateMovement = true; |
---|
| 453 | } |
---|
| 454 | |
---|
| 455 | } |
---|
| 456 | } |
---|
| 457 | |
---|
| 458 | return true; |
---|
| 459 | } |
---|
| 460 | |
---|
| 461 | //-------------------------------------------------------------------------- |
---|
| 462 | bool handleMouseButtonUp(const CEGUI::EventArgs& e) |
---|
| 463 | { |
---|
| 464 | const CEGUI::MouseEventArgs& me = static_cast<const CEGUI::MouseEventArgs&>(e); |
---|
| 465 | |
---|
| 466 | //Window* wndw = ((const WindowEventArgs&)e).window; |
---|
| 467 | if( me.button == CEGUI::LeftButton ) |
---|
| 468 | { |
---|
| 469 | mLMBDown = false; |
---|
| 470 | } |
---|
| 471 | |
---|
| 472 | if( me.button == CEGUI::RightButton ) |
---|
| 473 | { |
---|
| 474 | mRMBDown = false; |
---|
| 475 | } |
---|
| 476 | if( !mLMBDown && !mRMBDown ) |
---|
| 477 | { |
---|
| 478 | CEGUI::MouseCursor::getSingleton().show(); |
---|
| 479 | if(mLastMousePositionSet) |
---|
| 480 | { |
---|
| 481 | CEGUI::MouseCursor::getSingleton().setPosition( mLastMousePosition ); |
---|
| 482 | mLastMousePositionSet = false; |
---|
| 483 | } |
---|
| 484 | mRootGuiPanel->releaseInput(); |
---|
| 485 | } |
---|
| 486 | |
---|
| 487 | return true; |
---|
| 488 | } |
---|
| 489 | |
---|
| 490 | //-------------------------------------------------------------------------- |
---|
| 491 | bool handleMouseButtonDown(const CEGUI::EventArgs& e) |
---|
| 492 | { |
---|
| 493 | const CEGUI::MouseEventArgs& me = static_cast<const CEGUI::MouseEventArgs&>(e); |
---|
| 494 | |
---|
| 495 | //Window* wndw = ((const WindowEventArgs&)e).window; |
---|
| 496 | if( me.button == CEGUI::LeftButton ) |
---|
| 497 | { |
---|
| 498 | mLMBDown = true; |
---|
| 499 | } |
---|
| 500 | |
---|
| 501 | if( me.button == CEGUI::RightButton ) |
---|
| 502 | { |
---|
| 503 | mRMBDown = true; |
---|
| 504 | } |
---|
| 505 | |
---|
| 506 | if( mLMBDown || mRMBDown ) |
---|
| 507 | { |
---|
| 508 | CEGUI::MouseCursor::getSingleton().hide(); |
---|
| 509 | if (!mLastMousePositionSet) |
---|
| 510 | { |
---|
| 511 | mLastMousePosition = CEGUI::MouseCursor::getSingleton().getPosition(); |
---|
| 512 | mLastMousePositionSet = true; |
---|
| 513 | } |
---|
| 514 | mRootGuiPanel->captureInput(); |
---|
| 515 | } |
---|
| 516 | |
---|
| 517 | return true; |
---|
| 518 | } |
---|
| 519 | |
---|
| 520 | //-------------------------------------------------------------------------- |
---|
| 521 | bool handleMouseWheelEvent(const CEGUI::EventArgs& e) |
---|
| 522 | { |
---|
| 523 | const CEGUI::MouseEventArgs& me = static_cast<const CEGUI::MouseEventArgs&>(e); |
---|
| 524 | mTranslateVector.z += me.wheelChange * -5.0; |
---|
| 525 | mUpdateMovement = true; |
---|
| 526 | |
---|
| 527 | return true; |
---|
| 528 | } |
---|
| 529 | |
---|
| 530 | //-------------------------------------------------------------------------- |
---|
| 531 | void checkMovementKeys(CEGUI::Key::Scan scancode, bool state ) |
---|
| 532 | { |
---|
| 533 | |
---|
| 534 | switch ( scancode ) |
---|
| 535 | { |
---|
| 536 | case CEGUI::Key::A: |
---|
| 537 | mMoveLeft = state; |
---|
| 538 | break; |
---|
| 539 | |
---|
| 540 | case CEGUI::Key::D: |
---|
| 541 | mMoveRight = state; |
---|
| 542 | break; |
---|
| 543 | |
---|
| 544 | case CEGUI::Key::S: |
---|
| 545 | mMoveBck = state; |
---|
| 546 | break; |
---|
| 547 | |
---|
| 548 | case CEGUI::Key::W: |
---|
| 549 | mMoveFwd = state; |
---|
| 550 | break; |
---|
| 551 | |
---|
| 552 | default: |
---|
| 553 | break; |
---|
| 554 | |
---|
| 555 | } |
---|
| 556 | |
---|
| 557 | mProcessMovement = mMoveLeft || mMoveRight || mMoveFwd || mMoveBck; |
---|
| 558 | |
---|
| 559 | } |
---|
| 560 | //-------------------------------------------------------------------------- |
---|
| 561 | bool handleKeyDownEvent(const CEGUI::EventArgs& e) |
---|
| 562 | { |
---|
| 563 | const CEGUI::KeyEventArgs& ke = static_cast<const CEGUI::KeyEventArgs&>(e); |
---|
| 564 | |
---|
| 565 | checkMovementKeys(ke.scancode , true); |
---|
| 566 | |
---|
| 567 | return true; |
---|
| 568 | } |
---|
| 569 | |
---|
| 570 | //-------------------------------------------------------------------------- |
---|
| 571 | bool handleKeyUpEvent(const CEGUI::EventArgs& e) |
---|
| 572 | { |
---|
| 573 | const CEGUI::KeyEventArgs& ke = static_cast<const CEGUI::KeyEventArgs&>(e); |
---|
| 574 | checkMovementKeys(ke.scancode, false ); |
---|
| 575 | |
---|
| 576 | return true; |
---|
| 577 | } |
---|
| 578 | |
---|
| 579 | |
---|
| 580 | |
---|
| 581 | |
---|
| 582 | }; |
---|
| 583 | |
---|
| 584 | class ShadowsApplication : public ExampleApplication |
---|
| 585 | { |
---|
| 586 | protected: |
---|
| 587 | enum ShadowProjection |
---|
| 588 | { |
---|
| 589 | UNIFORM, |
---|
| 590 | UNIFORM_FOCUSED, |
---|
| 591 | LISPSM, |
---|
| 592 | PLANE_OPTIMAL |
---|
| 593 | }; |
---|
| 594 | |
---|
| 595 | enum ShadowMaterial |
---|
| 596 | { |
---|
| 597 | MAT_STANDARD, |
---|
| 598 | MAT_DEPTH_FLOAT, |
---|
| 599 | MAT_DEPTH_FLOAT_PCF |
---|
| 600 | }; |
---|
| 601 | CEGUI::OgreCEGUIRenderer* mGUIRenderer; |
---|
| 602 | CEGUI::System* mGUISystem; |
---|
| 603 | CEGUI::Window* mDescWindow; |
---|
| 604 | CEGUI::Scrollbar* mFixedBias; |
---|
| 605 | CEGUI::Scrollbar* mGradientBias; |
---|
| 606 | CEGUI::Scrollbar* mGradientClamp; |
---|
| 607 | CEGUI::Window* mDepthShadowTweak; |
---|
| 608 | CEGUI::Window* mFixedBiasText; |
---|
| 609 | CEGUI::Window* mGradientBiasText; |
---|
| 610 | CEGUI::Window* mGradientClampText; |
---|
| 611 | |
---|
| 612 | |
---|
| 613 | ShadowTechnique mCurrentShadowTechnique; |
---|
| 614 | ShadowProjection mCurrentProjection; |
---|
| 615 | ShadowMaterial mCurrentMaterial; |
---|
| 616 | |
---|
| 617 | GpuProgramParametersSharedPtr mCustomRockwallVparams; |
---|
| 618 | GpuProgramParametersSharedPtr mCustomRockwallFparams; |
---|
| 619 | GpuProgramParametersSharedPtr mCustomAtheneVparams; |
---|
| 620 | GpuProgramParametersSharedPtr mCustomAtheneFparams; |
---|
| 621 | |
---|
| 622 | ShadowCameraSetupPtr mCurrentShadowCameraSetup; |
---|
| 623 | /// Plane that defines plane-optimal shadow mapping basis |
---|
| 624 | MovablePlane* mPlane; |
---|
| 625 | // transient pointer to LiSPSM setup if present |
---|
| 626 | LiSPSMShadowCameraSetup* mLiSPSMSetup; |
---|
| 627 | |
---|
| 628 | bool mIsOpenGL; |
---|
| 629 | |
---|
| 630 | public: |
---|
| 631 | ShadowsApplication() : |
---|
| 632 | mGUIRenderer(0), |
---|
| 633 | mGUISystem(0), |
---|
| 634 | mPlane(0) |
---|
| 635 | { |
---|
| 636 | |
---|
| 637 | |
---|
| 638 | } |
---|
| 639 | |
---|
| 640 | ~ShadowsApplication() |
---|
| 641 | { |
---|
| 642 | mDescWindow = 0; |
---|
| 643 | |
---|
| 644 | if(mGUISystem) |
---|
| 645 | { |
---|
| 646 | delete mGUISystem; |
---|
| 647 | mGUISystem = 0; |
---|
| 648 | } |
---|
| 649 | if(mGUIRenderer) |
---|
| 650 | { |
---|
| 651 | delete mGUIRenderer; |
---|
| 652 | mGUIRenderer = 0; |
---|
| 653 | } |
---|
| 654 | |
---|
| 655 | delete mPlane; |
---|
| 656 | } |
---|
| 657 | protected: |
---|
| 658 | |
---|
| 659 | // Override this to ensure FPU mode |
---|
| 660 | bool configure(void) |
---|
| 661 | { |
---|
| 662 | // Show the configuration dialog and initialise the system |
---|
| 663 | // You can skip this and use root.restoreConfig() to load configuration |
---|
| 664 | // settings if you were sure there are valid ones saved in ogre.cfg |
---|
| 665 | if(mRoot->showConfigDialog()) |
---|
| 666 | { |
---|
| 667 | // Custom option - to use PlaneOptimalShadowCameraSetup we must have |
---|
| 668 | // double-precision. Thus, set the D3D floating point mode if present, |
---|
| 669 | // no matter what was chosen |
---|
| 670 | ConfigOptionMap& optMap = mRoot->getRenderSystem()->getConfigOptions(); |
---|
| 671 | ConfigOptionMap::iterator i = optMap.find("Floating-point mode"); |
---|
| 672 | if (i != optMap.end()) |
---|
| 673 | { |
---|
| 674 | if (i->second.currentValue != "Consistent") |
---|
| 675 | { |
---|
| 676 | i->second.currentValue = "Consistent"; |
---|
| 677 | LogManager::getSingleton().logMessage("Demo_Shadows: overriding " |
---|
| 678 | "D3D floating point mode to 'Consistent' to ensure precision " |
---|
| 679 | "for plane-optimal camera setup option"); |
---|
| 680 | |
---|
| 681 | } |
---|
| 682 | } |
---|
| 683 | |
---|
| 684 | // If returned true, user clicked OK so initialise |
---|
| 685 | // Here we choose to let the system create a default rendering window by passing 'true' |
---|
| 686 | mWindow = mRoot->initialise(true); |
---|
| 687 | return true; |
---|
| 688 | } |
---|
| 689 | else |
---|
| 690 | { |
---|
| 691 | return false; |
---|
| 692 | } |
---|
| 693 | } |
---|
| 694 | |
---|
| 695 | void generalSceneSetup() |
---|
| 696 | { |
---|
| 697 | // do this first so we generate edge lists |
---|
| 698 | mSceneMgr->setShadowTechnique(SHADOWTYPE_STENCIL_ADDITIVE); |
---|
| 699 | mCurrentShadowTechnique = SHADOWTYPE_STENCIL_ADDITIVE; |
---|
| 700 | |
---|
| 701 | // Set ambient light off |
---|
| 702 | mSceneMgr->setAmbientLight(ColourValue(0.0, 0.0, 0.0)); |
---|
| 703 | |
---|
| 704 | // Fixed light, dim |
---|
| 705 | mSunLight = mSceneMgr->createLight("SunLight"); |
---|
| 706 | mSunLight->setType(Light::LT_SPOTLIGHT); |
---|
| 707 | mSunLight->setPosition(1500,1750,1300); |
---|
| 708 | mSunLight->setSpotlightRange(Degree(30), Degree(50)); |
---|
| 709 | Vector3 dir; |
---|
| 710 | dir = -mSunLight->getPosition(); |
---|
| 711 | dir.normalise(); |
---|
| 712 | mSunLight->setDirection(dir); |
---|
| 713 | mSunLight->setDiffuseColour(0.35, 0.35, 0.38); |
---|
| 714 | mSunLight->setSpecularColour(0.9, 0.9, 1); |
---|
| 715 | |
---|
| 716 | // Point light, movable, reddish |
---|
| 717 | mLight = mSceneMgr->createLight("Light2"); |
---|
| 718 | mLight->setDiffuseColour(mMinLightColour); |
---|
| 719 | mLight->setSpecularColour(1, 1, 1); |
---|
| 720 | mLight->setAttenuation(8000,1,0.0005,0); |
---|
| 721 | |
---|
| 722 | // Create light node |
---|
| 723 | mLightNode = mSceneMgr->getRootSceneNode()->createChildSceneNode( |
---|
| 724 | "MovingLightNode"); |
---|
| 725 | mLightNode->attachObject(mLight); |
---|
| 726 | // create billboard set |
---|
| 727 | BillboardSet* bbs = mSceneMgr->createBillboardSet("lightbbs", 1); |
---|
| 728 | bbs->setMaterialName("Examples/Flare"); |
---|
| 729 | Billboard* bb = bbs->createBillboard(0,0,0,mMinLightColour); |
---|
| 730 | // attach |
---|
| 731 | mLightNode->attachObject(bbs); |
---|
| 732 | |
---|
| 733 | // create controller, after this is will get updated on its own |
---|
| 734 | ControllerFunctionRealPtr func = ControllerFunctionRealPtr( |
---|
| 735 | new WaveformControllerFunction(Ogre::WFT_SINE, 0.75, 0.5)); |
---|
| 736 | ControllerManager& contMgr = ControllerManager::getSingleton(); |
---|
| 737 | ControllerValueRealPtr val = ControllerValueRealPtr( |
---|
| 738 | new LightWibbler(mLight, bb, mMinLightColour, mMaxLightColour, |
---|
| 739 | mMinFlareSize, mMaxFlareSize)); |
---|
| 740 | Controller<Real>* controller = contMgr.createController( |
---|
| 741 | contMgr.getFrameTimeSource(), val, func); |
---|
| 742 | |
---|
| 743 | //mLight->setPosition(Vector3(300,250,-300)); |
---|
| 744 | mLightNode->setPosition(Vector3(300,1750,-700)); |
---|
| 745 | |
---|
| 746 | |
---|
| 747 | // Create a track for the light |
---|
| 748 | Animation* anim = mSceneMgr->createAnimation("LightTrack", 20); |
---|
| 749 | // Spline it for nice curves |
---|
| 750 | anim->setInterpolationMode(Animation::IM_SPLINE); |
---|
| 751 | // Create a track to animate the camera's node |
---|
| 752 | NodeAnimationTrack* track = anim->createNodeTrack(0, mLightNode); |
---|
| 753 | // Setup keyframes |
---|
| 754 | TransformKeyFrame* key = track->createNodeKeyFrame(0); // A startposition |
---|
| 755 | key->setTranslate(Vector3(300,750,-700)); |
---|
| 756 | key = track->createNodeKeyFrame(2);//B |
---|
| 757 | key->setTranslate(Vector3(150,800,-250)); |
---|
| 758 | key = track->createNodeKeyFrame(4);//C |
---|
| 759 | key->setTranslate(Vector3(-150,850,-100)); |
---|
| 760 | key = track->createNodeKeyFrame(6);//D |
---|
| 761 | key->setTranslate(Vector3(-400,700,-200)); |
---|
| 762 | key = track->createNodeKeyFrame(8);//E |
---|
| 763 | key->setTranslate(Vector3(-200,700,-400)); |
---|
| 764 | key = track->createNodeKeyFrame(10);//F |
---|
| 765 | key->setTranslate(Vector3(-100,850,-200)); |
---|
| 766 | key = track->createNodeKeyFrame(12);//G |
---|
| 767 | key->setTranslate(Vector3(-100,575,180)); |
---|
| 768 | key = track->createNodeKeyFrame(14);//H |
---|
| 769 | key->setTranslate(Vector3(0,750,300)); |
---|
| 770 | key = track->createNodeKeyFrame(16);//I |
---|
| 771 | key->setTranslate(Vector3(100,850,100)); |
---|
| 772 | key = track->createNodeKeyFrame(18);//J |
---|
| 773 | key->setTranslate(Vector3(250,800,0)); |
---|
| 774 | key = track->createNodeKeyFrame(20);//K == A |
---|
| 775 | key->setTranslate(Vector3(300,750,-700)); |
---|
| 776 | // Create a new animation state to track this |
---|
| 777 | mAnimState = mSceneMgr->createAnimationState("LightTrack"); |
---|
| 778 | mAnimState->setEnabled(true); |
---|
| 779 | // Make light node look at origin, this is for when we |
---|
| 780 | // change the moving light to a spotlight |
---|
| 781 | mLightNode->setAutoTracking(true, mSceneMgr->getRootSceneNode()); |
---|
| 782 | |
---|
| 783 | // Prepare athene mesh for normalmapping |
---|
| 784 | MeshPtr pAthene = MeshManager::getSingleton().load("athene.mesh", |
---|
| 785 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); |
---|
| 786 | unsigned short src, dest; |
---|
| 787 | if (!pAthene->suggestTangentVectorBuildParams(VES_TANGENT, src, dest)) |
---|
| 788 | { |
---|
| 789 | pAthene->buildTangentVectors(VES_TANGENT, src, dest); |
---|
| 790 | } |
---|
| 791 | |
---|
| 792 | SceneNode* node; |
---|
| 793 | node = mSceneMgr->getRootSceneNode()->createChildSceneNode(); |
---|
| 794 | mAthene = mSceneMgr->createEntity( "athene", "athene.mesh" ); |
---|
| 795 | mAthene->setMaterialName(BASIC_ATHENE_MATERIAL); |
---|
| 796 | node->attachObject( mAthene ); |
---|
| 797 | node->translate(0,-27, 0); |
---|
| 798 | node->yaw(Degree(90)); |
---|
| 799 | |
---|
| 800 | Entity* pEnt; |
---|
| 801 | // Columns |
---|
| 802 | for (int x = -2; x <= 2; ++x) |
---|
| 803 | { |
---|
| 804 | for (int z = -2; z <= 2; ++z) |
---|
| 805 | { |
---|
| 806 | if (x != 0 || z != 0) |
---|
| 807 | { |
---|
| 808 | StringUtil::StrStreamType str; |
---|
| 809 | str << "col" << x << "_" << z; |
---|
| 810 | node = mSceneMgr->getRootSceneNode()->createChildSceneNode(); |
---|
| 811 | pEnt = mSceneMgr->createEntity( str.str(), "column.mesh" ); |
---|
| 812 | pEnt->setMaterialName(BASIC_ROCKWALL_MATERIAL); |
---|
| 813 | pColumns.push_back(pEnt); |
---|
| 814 | node->attachObject( pEnt ); |
---|
| 815 | node->translate(x*300,0, z*300); |
---|
| 816 | |
---|
| 817 | } |
---|
| 818 | } |
---|
| 819 | |
---|
| 820 | } |
---|
| 821 | |
---|
| 822 | |
---|
| 823 | // Skybox |
---|
| 824 | mSceneMgr->setSkyBox(true, "Examples/StormySkyBox"); |
---|
| 825 | |
---|
| 826 | // Floor plane (use POSM plane def) |
---|
| 827 | mPlane = new MovablePlane("*mPlane"); |
---|
| 828 | mPlane->normal = Vector3::UNIT_Y; |
---|
| 829 | mPlane->d = 107; |
---|
| 830 | MeshManager::getSingleton().createPlane("Myplane", |
---|
| 831 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, *mPlane, |
---|
| 832 | 1500,1500,50,50,true,1,5,5,Vector3::UNIT_Z); |
---|
| 833 | pPlaneEnt = mSceneMgr->createEntity( "plane", "Myplane" ); |
---|
| 834 | pPlaneEnt->setMaterialName(BASIC_ROCKWALL_MATERIAL); |
---|
| 835 | pPlaneEnt->setCastShadows(false); |
---|
| 836 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(pPlaneEnt); |
---|
| 837 | |
---|
| 838 | if (mRoot->getRenderSystem()->getCapabilities()->hasCapability(RSC_HWRENDER_TO_TEXTURE)) |
---|
| 839 | { |
---|
| 840 | // In D3D, use a 1024x1024 shadow texture |
---|
| 841 | mSceneMgr->setShadowTextureSettings(1024, 2); |
---|
| 842 | } |
---|
| 843 | else |
---|
| 844 | { |
---|
| 845 | // Use 512x512 texture in GL since we can't go higher than the window res |
---|
| 846 | mSceneMgr->setShadowTextureSettings(512, 2); |
---|
| 847 | } |
---|
| 848 | mSceneMgr->setShadowColour(ColourValue(0.5, 0.5, 0.5)); |
---|
| 849 | |
---|
| 850 | // incase infinite far distance is not supported |
---|
| 851 | mCamera->setFarClipDistance(100000); |
---|
| 852 | |
---|
| 853 | //mSceneMgr->setShowDebugShadows(true); |
---|
| 854 | |
---|
| 855 | mCamera->setPosition(250, 20, 400); |
---|
| 856 | mCamera->lookAt(0, 10, 0); |
---|
| 857 | |
---|
| 858 | } |
---|
| 859 | |
---|
| 860 | // Just override the mandatory create scene method |
---|
| 861 | void createScene(void) |
---|
| 862 | { |
---|
| 863 | // Need to detect D3D or GL for best depth shadowmapping |
---|
| 864 | if (Root::getSingleton().getRenderSystem()->getName().find("GL") != String::npos) |
---|
| 865 | { |
---|
| 866 | mIsOpenGL = true; |
---|
| 867 | } |
---|
| 868 | else |
---|
| 869 | { |
---|
| 870 | mIsOpenGL = false; |
---|
| 871 | } |
---|
| 872 | |
---|
| 873 | // set up general scene (this defaults to additive stencils) |
---|
| 874 | generalSceneSetup(); |
---|
| 875 | |
---|
| 876 | setupGUI(); |
---|
| 877 | |
---|
| 878 | |
---|
| 879 | } |
---|
| 880 | |
---|
| 881 | /// Change basic shadow technique |
---|
| 882 | void changeShadowTechnique(ShadowTechnique newTech) |
---|
| 883 | { |
---|
| 884 | mSceneMgr->setShadowTechnique(newTech); |
---|
| 885 | |
---|
| 886 | // Below is for projection |
---|
| 887 | //configureShadowCameras(mCurrentShadowTechnique, newTech); |
---|
| 888 | |
---|
| 889 | configureLights(newTech); |
---|
| 890 | |
---|
| 891 | // Advanced modes - materials / compositors |
---|
| 892 | //configureCompositors(mCurrentShadowTechnique, newTech); |
---|
| 893 | //configureTextures(mCurrentShadowTechnique, newTech); |
---|
| 894 | //configureShadowCasterReceiverMaterials(mCurrentShadowTechnique, newTech); |
---|
| 895 | |
---|
| 896 | updateGUI(newTech); |
---|
| 897 | |
---|
| 898 | mCurrentShadowTechnique = newTech; |
---|
| 899 | |
---|
| 900 | |
---|
| 901 | } |
---|
| 902 | |
---|
| 903 | |
---|
| 904 | |
---|
| 905 | void configureLights(ShadowTechnique newTech) |
---|
| 906 | { |
---|
| 907 | Vector3 dir; |
---|
| 908 | switch (newTech) |
---|
| 909 | { |
---|
| 910 | case SHADOWTYPE_STENCIL_ADDITIVE: |
---|
| 911 | // Fixed light, dim |
---|
| 912 | mSunLight->setCastShadows(true); |
---|
| 913 | |
---|
| 914 | // Point light, movable, reddish |
---|
| 915 | mLight->setType(Light::LT_POINT); |
---|
| 916 | mLight->setCastShadows(true); |
---|
| 917 | mLight->setDiffuseColour(mMinLightColour); |
---|
| 918 | mLight->setSpecularColour(1, 1, 1); |
---|
| 919 | mLight->setAttenuation(8000,1,0.0005,0); |
---|
| 920 | |
---|
| 921 | break; |
---|
| 922 | case SHADOWTYPE_STENCIL_MODULATIVE: |
---|
| 923 | // Multiple lights cause obvious silhouette edges in modulative mode |
---|
| 924 | // So turn off shadows on the direct light |
---|
| 925 | // Fixed light, dim |
---|
| 926 | mSunLight->setCastShadows(false); |
---|
| 927 | |
---|
| 928 | // Point light, movable, reddish |
---|
| 929 | mLight->setType(Light::LT_POINT); |
---|
| 930 | mLight->setCastShadows(true); |
---|
| 931 | mLight->setDiffuseColour(mMinLightColour); |
---|
| 932 | mLight->setSpecularColour(1, 1, 1); |
---|
| 933 | mLight->setAttenuation(8000,1,0.0005,0); |
---|
| 934 | break; |
---|
| 935 | case SHADOWTYPE_TEXTURE_MODULATIVE: |
---|
| 936 | case SHADOWTYPE_TEXTURE_ADDITIVE: |
---|
| 937 | // Fixed light, dim |
---|
| 938 | mSunLight->setCastShadows(true); |
---|
| 939 | |
---|
| 940 | // Change moving light to spotlight |
---|
| 941 | // Point light, movable, reddish |
---|
| 942 | mLight->setType(Light::LT_SPOTLIGHT); |
---|
| 943 | mLight->setDirection(Vector3::NEGATIVE_UNIT_Z); |
---|
| 944 | mLight->setCastShadows(true); |
---|
| 945 | mLight->setDiffuseColour(mMinLightColour); |
---|
| 946 | mLight->setSpecularColour(1, 1, 1); |
---|
| 947 | mLight->setAttenuation(8000,1,0.0005,0); |
---|
| 948 | mLight->setSpotlightRange(Degree(80),Degree(90)); |
---|
| 949 | |
---|
| 950 | |
---|
| 951 | break; |
---|
| 952 | default: |
---|
| 953 | break; |
---|
| 954 | }; |
---|
| 955 | |
---|
| 956 | } |
---|
| 957 | |
---|
| 958 | void setupGUI() |
---|
| 959 | { |
---|
| 960 | // setup GUI system |
---|
| 961 | mGUIRenderer = new CEGUI::OgreCEGUIRenderer(mWindow, |
---|
| 962 | Ogre::RENDER_QUEUE_OVERLAY, false, 3000, mSceneMgr); |
---|
| 963 | |
---|
| 964 | mGUISystem = new CEGUI::System(mGUIRenderer); |
---|
| 965 | |
---|
| 966 | CEGUI::Logger::getSingleton().setLoggingLevel(CEGUI::Informative); |
---|
| 967 | |
---|
| 968 | // load scheme and set up defaults |
---|
| 969 | CEGUI::SchemeManager::getSingleton().loadScheme( |
---|
| 970 | (CEGUI::utf8*)"TaharezLookSkin.scheme"); |
---|
| 971 | mGUISystem->setDefaultMouseCursor( |
---|
| 972 | (CEGUI::utf8*)"TaharezLook", (CEGUI::utf8*)"MouseArrow"); |
---|
| 973 | mGUISystem->setDefaultFont((CEGUI::utf8*)"BlueHighway-12"); |
---|
| 974 | |
---|
| 975 | CEGUI::Window* sheet = |
---|
| 976 | CEGUI::WindowManager::getSingleton().loadWindowLayout( |
---|
| 977 | (CEGUI::utf8*)"shadows.layout"); |
---|
| 978 | mGUISystem->setGUISheet(sheet); |
---|
| 979 | |
---|
| 980 | // Tooltips aren't big enough, do our own |
---|
| 981 | //mGUISystem->setDefaultTooltip("TaharezLook/Tooltip"); |
---|
| 982 | |
---|
| 983 | CEGUI::WindowManager& wmgr = CEGUI::WindowManager::getSingleton(); |
---|
| 984 | // Get description window |
---|
| 985 | mDescWindow = wmgr.getWindow("Shadows/Desc"); |
---|
| 986 | |
---|
| 987 | CEGUI::Window *wnd = wmgr.getWindow("Shadows/Stencil"); |
---|
| 988 | wnd->subscribeEvent(CEGUI::Window::EventMouseEnters, |
---|
| 989 | CEGUI::Event::Subscriber(&ShadowsApplication::handleMouseEnter, this)); |
---|
| 990 | wnd->subscribeEvent(CEGUI::Window::EventMouseLeaves, |
---|
| 991 | CEGUI::Event::Subscriber(&ShadowsApplication::handleMouseLeave, this)); |
---|
| 992 | wnd = wmgr.getWindow("Shadows/Texture"); |
---|
| 993 | wnd->subscribeEvent(CEGUI::Window::EventMouseEnters, |
---|
| 994 | CEGUI::Event::Subscriber(&ShadowsApplication::handleMouseEnter, this)); |
---|
| 995 | wnd->subscribeEvent(CEGUI::Window::EventMouseLeaves, |
---|
| 996 | CEGUI::Event::Subscriber(&ShadowsApplication::handleMouseLeave, this)); |
---|
| 997 | wnd = wmgr.getWindow("Shadows/Additive"); |
---|
| 998 | wnd->subscribeEvent(CEGUI::Window::EventMouseEnters, |
---|
| 999 | CEGUI::Event::Subscriber(&ShadowsApplication::handleMouseEnter, this)); |
---|
| 1000 | wnd->subscribeEvent(CEGUI::Window::EventMouseLeaves, |
---|
| 1001 | CEGUI::Event::Subscriber(&ShadowsApplication::handleMouseLeave, this)); |
---|
| 1002 | wnd = wmgr.getWindow("Shadows/Modulative"); |
---|
| 1003 | wnd->subscribeEvent(CEGUI::Window::EventMouseEnters, |
---|
| 1004 | CEGUI::Event::Subscriber(&ShadowsApplication::handleMouseEnter, this)); |
---|
| 1005 | wnd->subscribeEvent(CEGUI::Window::EventMouseLeaves, |
---|
| 1006 | CEGUI::Event::Subscriber(&ShadowsApplication::handleMouseLeave, this)); |
---|
| 1007 | |
---|
| 1008 | // Combo doesn't raise enter / exit itself, have to grab subcomponents? |
---|
| 1009 | CEGUI::Combobox* cbo = static_cast<CEGUI::Combobox*>(wmgr.getWindow("Shadows/Projection")); |
---|
| 1010 | cbo->subscribeEvent(CEGUI::Combobox::EventListSelectionAccepted, |
---|
| 1011 | CEGUI::Event::Subscriber(&ShadowsApplication::handleProjectionChanged, this)); |
---|
| 1012 | cbo->getEditbox()->subscribeEvent(CEGUI::Window::EventMouseEnters, |
---|
| 1013 | CEGUI::Event::Subscriber(&ShadowsApplication::handleMouseEnterCombo, this)); |
---|
| 1014 | cbo->getEditbox()->subscribeEvent(CEGUI::Window::EventMouseLeaves, |
---|
| 1015 | CEGUI::Event::Subscriber(&ShadowsApplication::handleMouseLeave, this)); |
---|
| 1016 | cbo->getDropList()->subscribeEvent(CEGUI::Window::EventMouseEnters, |
---|
| 1017 | CEGUI::Event::Subscriber(&ShadowsApplication::handleMouseEnterCombo, this)); |
---|
| 1018 | cbo->getDropList()->subscribeEvent(CEGUI::Window::EventMouseLeaves, |
---|
| 1019 | CEGUI::Event::Subscriber(&ShadowsApplication::handleMouseLeave, this)); |
---|
| 1020 | cbo->getPushButton()->subscribeEvent(CEGUI::Window::EventMouseEnters, |
---|
| 1021 | CEGUI::Event::Subscriber(&ShadowsApplication::handleMouseEnterCombo, this)); |
---|
| 1022 | cbo->getPushButton()->subscribeEvent(CEGUI::Window::EventMouseLeaves, |
---|
| 1023 | CEGUI::Event::Subscriber(&ShadowsApplication::handleMouseLeave, this)); |
---|
| 1024 | // Populate projection |
---|
| 1025 | // Get a select image to be used for highlighting items in listbox when mouse moves over them |
---|
| 1026 | const CEGUI::Image* selectImage = &CEGUI::ImagesetManager::getSingleton().getImageset("TaharezLook")->getImage("MultiListSelectionBrush"); |
---|
| 1027 | CEGUI::ListboxTextItem* li = new CEGUI::ListboxTextItem("Uniform", UNIFORM); |
---|
| 1028 | li->setSelectionBrushImage(selectImage); |
---|
| 1029 | li->setTooltipText("Uniform: Shadows are rendered and projected using a uniform " |
---|
| 1030 | "frustum for the whole light coverage. Simple and lowest quality."); |
---|
| 1031 | cbo->addItem(li); |
---|
| 1032 | cbo->setItemSelectState(li, true); |
---|
| 1033 | cbo->setText("Uniform"); |
---|
| 1034 | mCurrentProjection = UNIFORM; |
---|
| 1035 | li = new CEGUI::ListboxTextItem("Uniform Focused", UNIFORM_FOCUSED); |
---|
| 1036 | li->setSelectionBrushImage(selectImage); |
---|
| 1037 | li->setTooltipText("Uniform Focused: As Uniform except that the frustum is " |
---|
| 1038 | "focused on the visible area of the camera. Better quality than Uniform " |
---|
| 1039 | "at the expense of some 'swimming'."); |
---|
| 1040 | cbo->addItem(li); |
---|
| 1041 | li = new CEGUI::ListboxTextItem("LiSPSM", LISPSM); |
---|
| 1042 | li->setSelectionBrushImage(selectImage); |
---|
| 1043 | li->setTooltipText("LiSPSM: The frustum is distorted to take into account " |
---|
| 1044 | "the perspective of the camera, and focused on the visible area. " |
---|
| 1045 | "Good quality & flexibility."); |
---|
| 1046 | cbo->addItem(li); |
---|
| 1047 | li = new CEGUI::ListboxTextItem("Plane Optimal", PLANE_OPTIMAL); |
---|
| 1048 | li->setSelectionBrushImage(selectImage); |
---|
| 1049 | li->setTooltipText("Plane Optimal: The frustum is optimised to project " |
---|
| 1050 | "shadows onto a plane of interest. Best possible quality for the " |
---|
| 1051 | "plane, less good for other receiver angles."); |
---|
| 1052 | cbo->addItem(li); |
---|
| 1053 | |
---|
| 1054 | |
---|
| 1055 | cbo = static_cast<CEGUI::Combobox*>(wmgr.getWindow("Shadows/Material")); |
---|
| 1056 | cbo->getEditbox()->subscribeEvent(CEGUI::Window::EventMouseEnters, |
---|
| 1057 | CEGUI::Event::Subscriber(&ShadowsApplication::handleMouseEnterCombo, this)); |
---|
| 1058 | cbo->getEditbox()->subscribeEvent(CEGUI::Window::EventMouseLeaves, |
---|
| 1059 | CEGUI::Event::Subscriber(&ShadowsApplication::handleMouseLeave, this)); |
---|
| 1060 | cbo->getDropList()->subscribeEvent(CEGUI::Window::EventMouseEnters, |
---|
| 1061 | CEGUI::Event::Subscriber(&ShadowsApplication::handleMouseEnterCombo, this)); |
---|
| 1062 | cbo->getDropList()->subscribeEvent(CEGUI::Window::EventMouseLeaves, |
---|
| 1063 | CEGUI::Event::Subscriber(&ShadowsApplication::handleMouseLeave, this)); |
---|
| 1064 | cbo->getPushButton()->subscribeEvent(CEGUI::Window::EventMouseEnters, |
---|
| 1065 | CEGUI::Event::Subscriber(&ShadowsApplication::handleMouseEnterCombo, this)); |
---|
| 1066 | cbo->getPushButton()->subscribeEvent(CEGUI::Window::EventMouseLeaves, |
---|
| 1067 | CEGUI::Event::Subscriber(&ShadowsApplication::handleMouseLeave, this)); |
---|
| 1068 | cbo->subscribeEvent(CEGUI::Combobox::EventListSelectionAccepted, |
---|
| 1069 | CEGUI::Event::Subscriber(&ShadowsApplication::handleMaterialChanged, this)); |
---|
| 1070 | |
---|
| 1071 | li = new CEGUI::ListboxTextItem("Standard", MAT_STANDARD); |
---|
| 1072 | li->setSelectionBrushImage(selectImage); |
---|
| 1073 | li->setTooltipText("Standard Material: Shadows are rendered into a simple RGB texture " |
---|
| 1074 | " and are received only by objects that are not themselves shadow casters " |
---|
| 1075 | " (no self-shadowing)"); |
---|
| 1076 | cbo->addItem(li); |
---|
| 1077 | cbo->setItemSelectState(li, true); |
---|
| 1078 | cbo->setText("Standard"); |
---|
| 1079 | mCurrentMaterial = MAT_STANDARD; |
---|
| 1080 | |
---|
| 1081 | // Only add depth shadowmapping if supported |
---|
| 1082 | if (GpuProgramManager::getSingleton().isSyntaxSupported("ps_2_0") || |
---|
| 1083 | GpuProgramManager::getSingleton().isSyntaxSupported("glsl")) |
---|
| 1084 | { |
---|
| 1085 | li = new CEGUI::ListboxTextItem("Depth Shadowmap", MAT_DEPTH_FLOAT); |
---|
| 1086 | li->setSelectionBrushImage(selectImage); |
---|
| 1087 | li->setTooltipText("Depth Shadowmap: Shadow caster depth is rendered into a " |
---|
| 1088 | " floating point texture and a depth comparison is performed on receivers " |
---|
| 1089 | " (self-shadowing allowed). Requires floating point textures and shader support."); |
---|
| 1090 | cbo->addItem(li); |
---|
| 1091 | |
---|
| 1092 | li = new CEGUI::ListboxTextItem("Depth Shadowmap (PCF)", MAT_DEPTH_FLOAT_PCF); |
---|
| 1093 | li->setSelectionBrushImage(selectImage); |
---|
| 1094 | li->setTooltipText("Depth Shadowmap (PCF): Shadow caster depth is rendered into a " |
---|
| 1095 | " floating point texture and a depth comparison is performed on receivers " |
---|
| 1096 | " (self-shadowing allowed), with a percentage closest filter. Requires " |
---|
| 1097 | "floating point textures and shader support."); |
---|
| 1098 | cbo->addItem(li); |
---|
| 1099 | } |
---|
| 1100 | |
---|
| 1101 | CEGUI::RadioButton* radio = static_cast<CEGUI::RadioButton*>( |
---|
| 1102 | wmgr.getWindow("Shadows/Stencil")); |
---|
| 1103 | radio->setSelected(true); |
---|
| 1104 | radio->subscribeEvent(CEGUI::RadioButton::EventSelectStateChanged, |
---|
| 1105 | CEGUI::Event::Subscriber(&ShadowsApplication::handleShadowTypeChanged, this)); |
---|
| 1106 | radio = static_cast<CEGUI::RadioButton*>(wmgr.getWindow("Shadows/Texture")); |
---|
| 1107 | radio->subscribeEvent(CEGUI::RadioButton::EventSelectStateChanged, |
---|
| 1108 | CEGUI::Event::Subscriber(&ShadowsApplication::handleShadowTypeChanged, this)); |
---|
| 1109 | radio = static_cast<CEGUI::RadioButton*>(wmgr.getWindow("Shadows/Modulative")); |
---|
| 1110 | radio->subscribeEvent(CEGUI::RadioButton::EventSelectStateChanged, |
---|
| 1111 | CEGUI::Event::Subscriber(&ShadowsApplication::handleShadowTypeChanged, this)); |
---|
| 1112 | radio = static_cast<CEGUI::RadioButton*>(wmgr.getWindow("Shadows/Additive")); |
---|
| 1113 | radio->setSelected(true); |
---|
| 1114 | radio->subscribeEvent(CEGUI::RadioButton::EventSelectStateChanged, |
---|
| 1115 | CEGUI::Event::Subscriber(&ShadowsApplication::handleShadowTypeChanged, this)); |
---|
| 1116 | |
---|
| 1117 | |
---|
| 1118 | |
---|
| 1119 | mFixedBias = static_cast<CEGUI::Scrollbar*>(wmgr.getWindow("Shadows/DepthShadowTweakGroup/FixedBias")); |
---|
| 1120 | mFixedBias->setScrollPosition(0.002f); |
---|
| 1121 | mFixedBias->subscribeEvent(CEGUI::Scrollbar::EventScrollPositionChanged, |
---|
| 1122 | CEGUI::Event::Subscriber(&ShadowsApplication::handleParamsChanged, this)); |
---|
| 1123 | mGradientBias = static_cast<CEGUI::Scrollbar*>(wmgr.getWindow("Shadows/DepthShadowTweakGroup/SlopeBias")); |
---|
| 1124 | mGradientBias->setScrollPosition(0.0008f); |
---|
| 1125 | mGradientBias->subscribeEvent(CEGUI::Scrollbar::EventScrollPositionChanged, |
---|
| 1126 | CEGUI::Event::Subscriber(&ShadowsApplication::handleParamsChanged, this)); |
---|
| 1127 | mGradientClamp = static_cast<CEGUI::Scrollbar*>(wmgr.getWindow("Shadows/DepthShadowTweakGroup/SlopeClamp")); |
---|
| 1128 | mGradientClamp->setScrollPosition(0.02f); |
---|
| 1129 | mGradientClamp->subscribeEvent(CEGUI::Scrollbar::EventScrollPositionChanged, |
---|
| 1130 | CEGUI::Event::Subscriber(&ShadowsApplication::handleParamsChanged, this)); |
---|
| 1131 | |
---|
| 1132 | mDepthShadowTweak = wmgr.getWindow("Shadows/DepthShadowTweakGroup"); |
---|
| 1133 | mDepthShadowTweak->setVisible(false); |
---|
| 1134 | mFixedBiasText = wmgr.getWindow("Shadows/DepthShadowTweakGroup/FixedBiasText"); |
---|
| 1135 | mGradientBiasText = wmgr.getWindow("Shadows/DepthShadowTweakGroup/SlopeBiasText"); |
---|
| 1136 | mGradientClampText = wmgr.getWindow("Shadows/DepthShadowTweakGroup/SlopeClampText"); |
---|
| 1137 | |
---|
| 1138 | |
---|
| 1139 | |
---|
| 1140 | |
---|
| 1141 | updateGUI(mCurrentShadowTechnique); |
---|
| 1142 | |
---|
| 1143 | |
---|
| 1144 | |
---|
| 1145 | } |
---|
| 1146 | |
---|
| 1147 | void updateGUI(ShadowTechnique newTech) |
---|
| 1148 | { |
---|
| 1149 | bool isTextureBased = (newTech & SHADOWDETAILTYPE_TEXTURE) != 0; |
---|
| 1150 | |
---|
| 1151 | // Stencil based technique, turn off the texture-specific options |
---|
| 1152 | CEGUI::WindowManager& wmgr = CEGUI::WindowManager::getSingleton(); |
---|
| 1153 | CEGUI::Window* win = wmgr.getWindow("Shadows/Projection"); |
---|
| 1154 | win->setEnabled(isTextureBased); |
---|
| 1155 | win = wmgr.getWindow("Shadows/Material"); |
---|
| 1156 | win->setEnabled(isTextureBased); |
---|
| 1157 | |
---|
| 1158 | } |
---|
| 1159 | |
---|
| 1160 | /// callback when mouse enters a described field (non-combo) |
---|
| 1161 | bool handleMouseEnter(const CEGUI::EventArgs& e) |
---|
| 1162 | { |
---|
| 1163 | const CEGUI::WindowEventArgs& winargs = |
---|
| 1164 | static_cast<const CEGUI::WindowEventArgs&>(e); |
---|
| 1165 | mDescWindow->setText(winargs.window->getTooltipText()); |
---|
| 1166 | |
---|
| 1167 | return true; |
---|
| 1168 | } |
---|
| 1169 | /// callback when mouse leaves a described field |
---|
| 1170 | bool handleMouseLeave(const CEGUI::EventArgs& e) |
---|
| 1171 | { |
---|
| 1172 | //if (mDescWindow) |
---|
| 1173 | // mDescWindow->setText(""); |
---|
| 1174 | |
---|
| 1175 | return true; |
---|
| 1176 | } |
---|
| 1177 | |
---|
| 1178 | void updateTipForCombo(CEGUI::Combobox* cbo) |
---|
| 1179 | { |
---|
| 1180 | |
---|
| 1181 | CEGUI::String text = cbo->getTooltipText(); |
---|
| 1182 | |
---|
| 1183 | text.append(" "); |
---|
| 1184 | if (cbo->getSelectedItem()) |
---|
| 1185 | text.append(cbo->getSelectedItem()->getTooltipText()); |
---|
| 1186 | mDescWindow->setText(text); |
---|
| 1187 | |
---|
| 1188 | } |
---|
| 1189 | /// callback when mouse enters a described field (combo) |
---|
| 1190 | bool handleMouseEnterCombo(const CEGUI::EventArgs& e) |
---|
| 1191 | { |
---|
| 1192 | const CEGUI::WindowEventArgs& winargs = |
---|
| 1193 | static_cast<const CEGUI::WindowEventArgs&>(e); |
---|
| 1194 | // get tooltip from parent combo (events raised on contained components) |
---|
| 1195 | CEGUI::Combobox* cbo = static_cast<CEGUI::Combobox*>(winargs.window->getParent()); |
---|
| 1196 | updateTipForCombo(cbo); |
---|
| 1197 | |
---|
| 1198 | return true; |
---|
| 1199 | } |
---|
| 1200 | // Callback when a shadow type combo changed |
---|
| 1201 | bool handleShadowTypeChanged(const CEGUI::EventArgs& e) |
---|
| 1202 | { |
---|
| 1203 | // Only trigger change on selected |
---|
| 1204 | const CEGUI::WindowEventArgs& we = static_cast<const CEGUI::WindowEventArgs&>(e); |
---|
| 1205 | CEGUI::RadioButton* radio = static_cast<CEGUI::RadioButton*>(we.window); |
---|
| 1206 | if (radio->isSelected()) |
---|
| 1207 | { |
---|
| 1208 | ShadowTechnique newTech = mCurrentShadowTechnique; |
---|
| 1209 | switch (radio->getID()) |
---|
| 1210 | { |
---|
| 1211 | case 1: |
---|
| 1212 | // stencil |
---|
| 1213 | newTech = static_cast<ShadowTechnique>( |
---|
| 1214 | (newTech & ~SHADOWDETAILTYPE_TEXTURE) | SHADOWDETAILTYPE_STENCIL); |
---|
| 1215 | resetMaterials(); |
---|
| 1216 | break; |
---|
| 1217 | case 2: |
---|
| 1218 | // texture |
---|
| 1219 | newTech = static_cast<ShadowTechnique>( |
---|
| 1220 | (newTech & ~SHADOWDETAILTYPE_STENCIL) | SHADOWDETAILTYPE_TEXTURE); |
---|
| 1221 | break; |
---|
| 1222 | case 3: |
---|
| 1223 | // additive |
---|
| 1224 | newTech = static_cast<ShadowTechnique>( |
---|
| 1225 | (newTech & ~SHADOWDETAILTYPE_MODULATIVE) | SHADOWDETAILTYPE_ADDITIVE); |
---|
| 1226 | break; |
---|
| 1227 | case 4: |
---|
| 1228 | // modulative |
---|
| 1229 | newTech = static_cast<ShadowTechnique>( |
---|
| 1230 | (newTech & ~SHADOWDETAILTYPE_ADDITIVE) | SHADOWDETAILTYPE_MODULATIVE); |
---|
| 1231 | break; |
---|
| 1232 | |
---|
| 1233 | |
---|
| 1234 | } |
---|
| 1235 | |
---|
| 1236 | changeShadowTechnique(newTech); |
---|
| 1237 | |
---|
| 1238 | } |
---|
| 1239 | |
---|
| 1240 | return true; |
---|
| 1241 | } |
---|
| 1242 | |
---|
| 1243 | bool handleProjectionChanged(const CEGUI::EventArgs& e) |
---|
| 1244 | { |
---|
| 1245 | const CEGUI::WindowEventArgs& winargs = |
---|
| 1246 | static_cast<const CEGUI::WindowEventArgs&>(e); |
---|
| 1247 | CEGUI::Combobox* cbo = static_cast<CEGUI::Combobox*>(winargs.window); |
---|
| 1248 | |
---|
| 1249 | if (cbo->getSelectedItem()) |
---|
| 1250 | { |
---|
| 1251 | ShadowProjection proj = (ShadowProjection)cbo->getSelectedItem()->getID(); |
---|
| 1252 | if (proj != mCurrentProjection) |
---|
| 1253 | { |
---|
| 1254 | switch(proj) |
---|
| 1255 | { |
---|
| 1256 | case UNIFORM: |
---|
| 1257 | mCurrentShadowCameraSetup = |
---|
| 1258 | ShadowCameraSetupPtr(new DefaultShadowCameraSetup()); |
---|
| 1259 | break; |
---|
| 1260 | case UNIFORM_FOCUSED: |
---|
| 1261 | mCurrentShadowCameraSetup = |
---|
| 1262 | ShadowCameraSetupPtr(new FocusedShadowCameraSetup()); |
---|
| 1263 | break; |
---|
| 1264 | case LISPSM: |
---|
| 1265 | { |
---|
| 1266 | mLiSPSMSetup = new LiSPSMShadowCameraSetup(); |
---|
| 1267 | //mLiSPSMSetup->setUseAggressiveFocusRegion(false); |
---|
| 1268 | mCurrentShadowCameraSetup = ShadowCameraSetupPtr(mLiSPSMSetup); |
---|
| 1269 | } |
---|
| 1270 | break; |
---|
| 1271 | case PLANE_OPTIMAL: |
---|
| 1272 | mCurrentShadowCameraSetup = |
---|
| 1273 | ShadowCameraSetupPtr(new PlaneOptimalShadowCameraSetup(mPlane)); |
---|
| 1274 | break; |
---|
| 1275 | |
---|
| 1276 | }; |
---|
| 1277 | mCurrentProjection = proj; |
---|
| 1278 | |
---|
| 1279 | mSceneMgr->setShadowCameraSetup(mCurrentShadowCameraSetup); |
---|
| 1280 | |
---|
| 1281 | updateTipForCombo(cbo); |
---|
| 1282 | if (!mCustomRockwallVparams.isNull() && !mCustomRockwallFparams.isNull()) |
---|
| 1283 | { |
---|
| 1284 | // set |
---|
| 1285 | setDefaultDepthShadowParams(); |
---|
| 1286 | } |
---|
| 1287 | |
---|
| 1288 | } |
---|
| 1289 | } |
---|
| 1290 | |
---|
| 1291 | return true; |
---|
| 1292 | } |
---|
| 1293 | |
---|
| 1294 | void updateDepthShadowParams() |
---|
| 1295 | { |
---|
| 1296 | mCustomRockwallFparams->setNamedConstant("fixedDepthBias", |
---|
| 1297 | mFixedBias->getScrollPosition()); |
---|
| 1298 | mCustomRockwallFparams->setNamedConstant("gradientScaleBias", |
---|
| 1299 | mGradientBias->getScrollPosition()); |
---|
| 1300 | mCustomRockwallFparams->setNamedConstant("gradientClamp", |
---|
| 1301 | mGradientClamp->getScrollPosition()); |
---|
| 1302 | |
---|
| 1303 | mCustomAtheneFparams->setNamedConstant("fixedDepthBias", |
---|
| 1304 | mFixedBias->getScrollPosition()); |
---|
| 1305 | mCustomAtheneFparams->setNamedConstant("gradientScaleBias", |
---|
| 1306 | mGradientBias->getScrollPosition()); |
---|
| 1307 | mCustomAtheneFparams->setNamedConstant("gradientClamp", |
---|
| 1308 | mGradientClamp->getScrollPosition()); |
---|
| 1309 | |
---|
| 1310 | |
---|
| 1311 | mFixedBiasText->setText(StringConverter::toString( |
---|
| 1312 | mFixedBias->getScrollPosition(), 4, 5, '0', std::ios::fixed)); |
---|
| 1313 | mGradientBiasText->setText(StringConverter::toString( |
---|
| 1314 | mGradientBias->getScrollPosition(), 4, 5, '0', std::ios::fixed)); |
---|
| 1315 | mGradientClampText->setText(StringConverter::toString( |
---|
| 1316 | mGradientClamp->getScrollPosition(), 4, 5, '0', std::ios::fixed)); |
---|
| 1317 | } |
---|
| 1318 | |
---|
| 1319 | void setDefaultDepthShadowParams() |
---|
| 1320 | { |
---|
| 1321 | switch(mCurrentProjection) |
---|
| 1322 | { |
---|
| 1323 | case UNIFORM: |
---|
| 1324 | case UNIFORM_FOCUSED: |
---|
| 1325 | case PLANE_OPTIMAL: |
---|
| 1326 | mFixedBias->setScrollPosition(0.0f); |
---|
| 1327 | mGradientBias->setScrollPosition(0.0f); |
---|
| 1328 | break; |
---|
| 1329 | case LISPSM: |
---|
| 1330 | mFixedBias->setScrollPosition(0.009f); |
---|
| 1331 | mGradientBias->setScrollPosition(0.04f); |
---|
| 1332 | break; |
---|
| 1333 | }; |
---|
| 1334 | |
---|
| 1335 | updateDepthShadowParams(); |
---|
| 1336 | |
---|
| 1337 | } |
---|
| 1338 | |
---|
| 1339 | bool handleParamsChanged(const CEGUI::EventArgs& e) |
---|
| 1340 | { |
---|
| 1341 | if (!mCustomRockwallVparams.isNull() && !mCustomRockwallFparams.isNull()) |
---|
| 1342 | { |
---|
| 1343 | updateDepthShadowParams(); |
---|
| 1344 | } |
---|
| 1345 | |
---|
| 1346 | return true; |
---|
| 1347 | } |
---|
| 1348 | |
---|
| 1349 | void rebindDebugShadowOverlays() |
---|
| 1350 | { |
---|
| 1351 | MaterialPtr debugMat = |
---|
| 1352 | MaterialManager::getSingleton().getByName("Ogre/DebugShadowMap0"); |
---|
| 1353 | TexturePtr shadowTex = mSceneMgr->getShadowTexture(0); |
---|
| 1354 | debugMat->getTechnique(0)->getPass(0)->getTextureUnitState(0)->setTextureName(shadowTex->getName()); |
---|
| 1355 | |
---|
| 1356 | debugMat = |
---|
| 1357 | MaterialManager::getSingleton().getByName("Ogre/DebugShadowMap1"); |
---|
| 1358 | shadowTex = mSceneMgr->getShadowTexture(1); |
---|
| 1359 | debugMat->getTechnique(0)->getPass(0)->getTextureUnitState(0)->setTextureName(shadowTex->getName()); |
---|
| 1360 | } |
---|
| 1361 | |
---|
| 1362 | void resetMaterials() |
---|
| 1363 | { |
---|
| 1364 | // Sort out base materials |
---|
| 1365 | pPlaneEnt->setMaterialName(BASIC_ROCKWALL_MATERIAL); |
---|
| 1366 | mAthene->setMaterialName(BASIC_ATHENE_MATERIAL); |
---|
| 1367 | for (std::vector<Entity*>::iterator i = pColumns.begin(); |
---|
| 1368 | i != pColumns.end(); ++i) |
---|
| 1369 | { |
---|
| 1370 | (*i)->setMaterialName(BASIC_ROCKWALL_MATERIAL); |
---|
| 1371 | } |
---|
| 1372 | |
---|
| 1373 | mCustomRockwallVparams.setNull(); |
---|
| 1374 | mCustomRockwallFparams.setNull(); |
---|
| 1375 | mCustomAtheneVparams.setNull(); |
---|
| 1376 | mCustomAtheneFparams.setNull(); |
---|
| 1377 | |
---|
| 1378 | } |
---|
| 1379 | bool handleMaterialChanged(const CEGUI::EventArgs& e) |
---|
| 1380 | { |
---|
| 1381 | const CEGUI::WindowEventArgs& winargs = |
---|
| 1382 | static_cast<const CEGUI::WindowEventArgs&>(e); |
---|
| 1383 | CEGUI::Combobox* cbo = static_cast<CEGUI::Combobox*>(winargs.window); |
---|
| 1384 | |
---|
| 1385 | if (cbo->getSelectedItem()) |
---|
| 1386 | { |
---|
| 1387 | ShadowMaterial mat = (ShadowMaterial)cbo->getSelectedItem()->getID(); |
---|
| 1388 | MaterialPtr themat; |
---|
| 1389 | if (mat != mCurrentMaterial) |
---|
| 1390 | { |
---|
| 1391 | switch(mat) |
---|
| 1392 | { |
---|
| 1393 | case MAT_STANDARD: |
---|
| 1394 | mSceneMgr->setShadowTexturePixelFormat(PF_L8); |
---|
| 1395 | mSceneMgr->setShadowTextureCasterMaterial(StringUtil::BLANK); |
---|
| 1396 | mSceneMgr->setShadowTextureReceiverMaterial(StringUtil::BLANK); |
---|
| 1397 | mSceneMgr->setShadowTextureSelfShadow(false); |
---|
| 1398 | mDepthShadowTweak->setVisible(false); |
---|
| 1399 | |
---|
| 1400 | resetMaterials(); |
---|
| 1401 | |
---|
| 1402 | break; |
---|
| 1403 | case MAT_DEPTH_FLOAT: |
---|
| 1404 | if (mIsOpenGL) |
---|
| 1405 | { |
---|
| 1406 | // GL performs much better if you pick half-float format |
---|
| 1407 | mSceneMgr->setShadowTexturePixelFormat(PF_FLOAT16_R); |
---|
| 1408 | } |
---|
| 1409 | else |
---|
| 1410 | { |
---|
| 1411 | // D3D is the opposite - if you ask for PF_FLOAT16_R you |
---|
| 1412 | // get an integer format instead! You can ask for PF_FLOAT16_GR |
---|
| 1413 | // but the precision doesn't work well |
---|
| 1414 | mSceneMgr->setShadowTexturePixelFormat(PF_FLOAT32_R); |
---|
| 1415 | } |
---|
| 1416 | mSceneMgr->setShadowTextureCasterMaterial(CUSTOM_CASTER_MATERIAL); |
---|
| 1417 | mSceneMgr->setShadowTextureReceiverMaterial(CUSTOM_RECEIVER_MATERIAL); |
---|
| 1418 | mSceneMgr->setShadowTextureSelfShadow(true); |
---|
| 1419 | // Sort out base materials |
---|
| 1420 | pPlaneEnt->setMaterialName(CUSTOM_ROCKWALL_MATERIAL); |
---|
| 1421 | mAthene->setMaterialName(CUSTOM_ATHENE_MATERIAL); |
---|
| 1422 | for (std::vector<Entity*>::iterator i = pColumns.begin(); |
---|
| 1423 | i != pColumns.end(); ++i) |
---|
| 1424 | { |
---|
| 1425 | (*i)->setMaterialName(CUSTOM_ROCKWALL_MATERIAL); |
---|
| 1426 | } |
---|
| 1427 | |
---|
| 1428 | themat = MaterialManager::getSingleton().getByName(CUSTOM_ROCKWALL_MATERIAL); |
---|
| 1429 | mCustomRockwallVparams = themat->getTechnique(0)->getPass(1)->getShadowReceiverVertexProgramParameters(); |
---|
| 1430 | mCustomRockwallFparams = themat->getTechnique(0)->getPass(1)->getShadowReceiverFragmentProgramParameters(); |
---|
| 1431 | themat = MaterialManager::getSingleton().getByName(CUSTOM_ATHENE_MATERIAL); |
---|
| 1432 | mCustomAtheneVparams = themat->getTechnique(0)->getPass(1)->getShadowReceiverVertexProgramParameters(); |
---|
| 1433 | mCustomAtheneFparams = themat->getTechnique(0)->getPass(1)->getShadowReceiverFragmentProgramParameters(); |
---|
| 1434 | mDepthShadowTweak->setVisible(true); |
---|
| 1435 | |
---|
| 1436 | |
---|
| 1437 | // set the current params |
---|
| 1438 | setDefaultDepthShadowParams(); |
---|
| 1439 | break; |
---|
| 1440 | case MAT_DEPTH_FLOAT_PCF: |
---|
| 1441 | if (mIsOpenGL) |
---|
| 1442 | { |
---|
| 1443 | // GL performs much better if you pick half-float format |
---|
| 1444 | mSceneMgr->setShadowTexturePixelFormat(PF_FLOAT16_R); |
---|
| 1445 | } |
---|
| 1446 | else |
---|
| 1447 | { |
---|
| 1448 | // D3D is the opposite - if you ask for PF_FLOAT16_R you |
---|
| 1449 | // get an integer format instead! You can ask for PF_FLOAT16_GR |
---|
| 1450 | // but the precision doesn't work well |
---|
| 1451 | mSceneMgr->setShadowTexturePixelFormat(PF_FLOAT32_R); |
---|
| 1452 | } |
---|
| 1453 | mSceneMgr->setShadowTextureCasterMaterial(CUSTOM_CASTER_MATERIAL); |
---|
| 1454 | mSceneMgr->setShadowTextureReceiverMaterial(CUSTOM_RECEIVER_MATERIAL + "/PCF"); |
---|
| 1455 | mSceneMgr->setShadowTextureSelfShadow(true); |
---|
| 1456 | // Sort out base materials |
---|
| 1457 | pPlaneEnt->setMaterialName(CUSTOM_ROCKWALL_MATERIAL + "/PCF"); |
---|
| 1458 | mAthene->setMaterialName(CUSTOM_ATHENE_MATERIAL + "/PCF"); |
---|
| 1459 | for (std::vector<Entity*>::iterator i = pColumns.begin(); |
---|
| 1460 | i != pColumns.end(); ++i) |
---|
| 1461 | { |
---|
| 1462 | (*i)->setMaterialName(CUSTOM_ROCKWALL_MATERIAL + "/PCF"); |
---|
| 1463 | } |
---|
| 1464 | |
---|
| 1465 | themat = MaterialManager::getSingleton().getByName(CUSTOM_ROCKWALL_MATERIAL + "/PCF"); |
---|
| 1466 | mCustomRockwallVparams = themat->getTechnique(0)->getPass(1)->getShadowReceiverVertexProgramParameters(); |
---|
| 1467 | mCustomRockwallFparams = themat->getTechnique(0)->getPass(1)->getShadowReceiverFragmentProgramParameters(); |
---|
| 1468 | themat = MaterialManager::getSingleton().getByName(CUSTOM_ATHENE_MATERIAL + "/PCF"); |
---|
| 1469 | mCustomAtheneVparams = themat->getTechnique(0)->getPass(1)->getShadowReceiverVertexProgramParameters(); |
---|
| 1470 | mCustomAtheneFparams = themat->getTechnique(0)->getPass(1)->getShadowReceiverFragmentProgramParameters(); |
---|
| 1471 | mDepthShadowTweak->setVisible(true); |
---|
| 1472 | |
---|
| 1473 | // set the current params |
---|
| 1474 | setDefaultDepthShadowParams(); |
---|
| 1475 | break; |
---|
| 1476 | }; |
---|
| 1477 | mCurrentMaterial = mat; |
---|
| 1478 | |
---|
| 1479 | updateTipForCombo(cbo); |
---|
| 1480 | rebindDebugShadowOverlays(); |
---|
| 1481 | |
---|
| 1482 | } |
---|
| 1483 | } |
---|
| 1484 | |
---|
| 1485 | return true; |
---|
| 1486 | } |
---|
| 1487 | |
---|
| 1488 | // Create new frame listener |
---|
| 1489 | void createFrameListener(void) |
---|
| 1490 | { |
---|
| 1491 | ShadowsListener* shadowListener = new ShadowsListener(mWindow, mCamera, mSceneMgr); |
---|
| 1492 | mFrameListener = shadowListener; |
---|
| 1493 | mFrameListener->showDebugOverlay(true); |
---|
| 1494 | mRoot->addFrameListener(mFrameListener); |
---|
| 1495 | |
---|
| 1496 | // Hook up Root sheet (handles main input) |
---|
| 1497 | CEGUI::Window* wnd = CEGUI::WindowManager::getSingleton().getWindow("Shadows"); |
---|
| 1498 | wnd->subscribeEvent(CEGUI::Window::EventMouseMove, |
---|
| 1499 | CEGUI::Event::Subscriber(&ShadowsListener::handleMouseMove, shadowListener)); |
---|
| 1500 | wnd->subscribeEvent(CEGUI::Window::EventMouseButtonUp, |
---|
| 1501 | CEGUI::Event::Subscriber(&ShadowsListener::handleMouseButtonUp, shadowListener)); |
---|
| 1502 | wnd->subscribeEvent(CEGUI::Window::EventMouseButtonDown, |
---|
| 1503 | CEGUI::Event::Subscriber(&ShadowsListener::handleMouseButtonDown, shadowListener)); |
---|
| 1504 | wnd->subscribeEvent(CEGUI::Window::EventMouseWheel, |
---|
| 1505 | CEGUI::Event::Subscriber(&ShadowsListener::handleMouseWheelEvent, shadowListener)); |
---|
| 1506 | wnd->subscribeEvent(CEGUI::Window::EventKeyDown, |
---|
| 1507 | CEGUI::Event::Subscriber(&ShadowsListener::handleKeyDownEvent, shadowListener )); |
---|
| 1508 | wnd->subscribeEvent(CEGUI::Window::EventKeyUp, |
---|
| 1509 | CEGUI::Event::Subscriber(&ShadowsListener::handleKeyUpEvent, shadowListener )); |
---|
| 1510 | |
---|
| 1511 | |
---|
| 1512 | } |
---|
| 1513 | |
---|
| 1514 | |
---|
| 1515 | public: |
---|
| 1516 | void go(void) |
---|
| 1517 | { |
---|
| 1518 | if (!setup()) |
---|
| 1519 | return; |
---|
| 1520 | |
---|
| 1521 | mRoot->startRendering(); |
---|
| 1522 | } |
---|
| 1523 | |
---|
| 1524 | |
---|
| 1525 | }; |
---|
| 1526 | |
---|
| 1527 | |
---|
| 1528 | |
---|
| 1529 | #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 |
---|
| 1530 | #define WIN32_LEAN_AND_MEAN |
---|
| 1531 | #include "windows.h" |
---|
| 1532 | #endif |
---|
| 1533 | |
---|
| 1534 | #ifdef __cplusplus |
---|
| 1535 | extern "C" { |
---|
| 1536 | #endif |
---|
| 1537 | |
---|
| 1538 | #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 |
---|
| 1539 | INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT ) |
---|
| 1540 | #else |
---|
| 1541 | int main(int argc, char *argv[]) |
---|
| 1542 | #endif |
---|
| 1543 | { |
---|
| 1544 | // Create application object |
---|
| 1545 | ShadowsApplication app; |
---|
| 1546 | |
---|
| 1547 | try { |
---|
| 1548 | app.go(); |
---|
| 1549 | } catch( Ogre::Exception& e ) { |
---|
| 1550 | #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 |
---|
| 1551 | MessageBox( NULL, e.getFullDescription().c_str(), "An exception has occured!", MB_OK | MB_ICONERROR | MB_TASKMODAL); |
---|
| 1552 | #else |
---|
| 1553 | std::cerr << "An exception has occured: " << |
---|
| 1554 | e.getFullDescription().c_str() << std::endl; |
---|
| 1555 | #endif |
---|
| 1556 | } |
---|
| 1557 | |
---|
| 1558 | return 0; |
---|
| 1559 | } |
---|
| 1560 | |
---|
| 1561 | #ifdef __cplusplus |
---|
| 1562 | } |
---|
| 1563 | #endif |
---|