[3] | 1 | #include <OgreNoMemoryMacros.h> |
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| 2 | |
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| 3 | |
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| 4 | |
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| 5 | #include "CEGUI/CEGUI.h" |
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| 6 | #include "OgreCEGUIRenderer.h" |
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| 7 | #include "OgreConfigFile.h" |
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| 8 | #include "OgreStringConverter.h" |
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| 9 | #include "OgreException.h" |
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| 10 | #include "OgreFrameListener.h" |
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| 11 | #include "ExampleApplication.h" |
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| 12 | #include "OgreInstancedGeometry.h" |
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| 13 | |
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| 14 | using namespace Ogre; |
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| 15 | |
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| 16 | #define maxObjectsPerBatch 4 |
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| 17 | const size_t numTypeMeshes = 6; |
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| 18 | #define FLT_MAX 3.402823466e+38F /* max value */ |
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| 19 | class CrowdApplication; |
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| 20 | |
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| 21 | enum CurrentGeomOpt{ |
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| 22 | INSTANCE_OPT, |
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| 23 | ENTITY_OPT |
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| 24 | }; |
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| 25 | |
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| 26 | CEGUI::MouseButton convertOISMouseButtonToCegui(int buttonID) |
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| 27 | { |
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| 28 | switch (buttonID) |
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| 29 | { |
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| 30 | case 0: return CEGUI::LeftButton; |
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| 31 | case 1: return CEGUI::RightButton; |
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| 32 | case 2: return CEGUI::MiddleButton; |
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| 33 | case 3: return CEGUI::X1Button; |
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| 34 | default: return CEGUI::LeftButton; |
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| 35 | } |
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| 36 | } |
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| 37 | //out of the listener class...if set as a member, the sample crashes when moving the mouse! |
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| 38 | |
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| 39 | // Event handler to add ability to alter subdivision |
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| 40 | class CrowdListener : public ExampleFrameListener, public OIS::KeyListener, public OIS::MouseListener |
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| 41 | { |
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| 42 | protected: |
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| 43 | CrowdApplication * mMain; |
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| 44 | bool mRequestShutDown; |
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| 45 | bool mLMBDown; |
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| 46 | bool mRMBDown; |
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| 47 | double mAvgFrameTime; |
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| 48 | size_t meshSelected; |
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| 49 | size_t numMesh; |
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| 50 | size_t objectCount; |
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| 51 | String mDebugText; |
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| 52 | |
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| 53 | CurrentGeomOpt currentGeomOpt; |
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| 54 | |
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| 55 | size_t numRender; |
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| 56 | |
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| 57 | Ogre::Timer*timer; |
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| 58 | double mLastTime,mBurnAmount; |
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| 59 | |
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| 60 | std::vector <InstancedGeometry *> renderInstance; |
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| 61 | std::vector <StaticGeometry *> renderStatic; |
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| 62 | std::vector <Entity *> renderEntity; |
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| 63 | std::vector <AnimationState*> animations; |
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| 64 | |
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| 65 | std::vector <SceneNode *> nodes; |
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| 66 | std::vector <Vector3 *> posMatrices; |
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| 67 | |
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| 68 | CEGUI::Renderer* mGUIRenderer; |
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| 69 | CEGUI::Window* mGuiAvg; |
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| 70 | CEGUI::Window* mGuiCurr; |
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| 71 | CEGUI::Window* mGuiBest; |
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| 72 | CEGUI::Window* mGuiWorst; |
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| 73 | CEGUI::Window* mGuiTris; |
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| 74 | CEGUI::Window* mGuiDbg; |
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| 75 | CEGUI::Window* mRoot; |
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| 76 | CEGUI::Point mLastMousePosition; |
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| 77 | public: |
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| 78 | |
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| 79 | //----------------------------------------------------------------------- |
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| 80 | CrowdListener(RenderWindow* win, Camera* cam,CEGUI::Renderer* renderer, CrowdApplication*main); |
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| 81 | //----------------------------------------------------------------------- |
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| 82 | ~CrowdListener(); |
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| 83 | //----------------------------------------------------------------------- |
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| 84 | bool frameStarted(const FrameEvent& evt); |
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| 85 | //----------------------------------------------------------------------- |
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| 86 | void burnCPU(void); |
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| 87 | //----------------------------------------------------------------------- |
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| 88 | void destroyCurrentGeomOpt(); |
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| 89 | //----------------------------------------------------------------------- |
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| 90 | void createCurrentGeomOpt(); |
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| 91 | //----------------------------------------------------------------------- |
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| 92 | void createInstanceGeom(); |
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| 93 | //----------------------------------------------------------------------- |
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| 94 | void destroyInstanceGeom(); |
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| 95 | //----------------------------------------------------------------------- |
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| 96 | void setupInstancedMaterialToEntity(Entity*); |
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| 97 | //----------------------------------------------------------------------- |
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| 98 | String buildCrowdMaterial(const String &,int); |
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| 99 | //----------------------------------------------------------------------- |
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| 100 | void createStaticGeom(); |
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| 101 | //----------------------------------------------------------------------- |
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| 102 | void destroyStaticGeom(); |
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| 103 | //----------------------------------------------------------------------- |
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| 104 | void createEntityGeom(); |
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| 105 | //----------------------------------------------------------------------- |
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| 106 | void destroyEntityGeom(); |
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| 107 | //----------------------------------------------------------------------- |
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| 108 | void setObjectCount(size_t val) |
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| 109 | { |
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| 110 | numMesh=val; |
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| 111 | }; |
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| 112 | //----------------------------------------------------------------------- |
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| 113 | void setBurnedTime(double timeBurned) |
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| 114 | { |
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| 115 | mBurnAmount=timeBurned; |
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| 116 | }; |
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| 117 | //----------------------------------------------------------------------- |
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| 118 | void changSelectedMesh(size_t number) |
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| 119 | { |
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| 120 | meshSelected=number; |
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| 121 | } |
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| 122 | bool mouseMoved( const OIS::MouseEvent &arg ); |
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| 123 | //----------------------------------------------------------------// |
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| 124 | bool mousePressed( const OIS::MouseEvent &arg, OIS::MouseButtonID id ); |
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| 125 | //----------------------------------------------------------------// |
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| 126 | bool mouseReleased( const OIS::MouseEvent &arg, OIS::MouseButtonID id ); |
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| 127 | //----------------------------------------------------------------------- |
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| 128 | void mouseReleased (OIS::MouseEvent *e); |
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| 129 | void mouseClicked(OIS::MouseEvent* e); |
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| 130 | void mouseEntered(OIS::MouseEvent* e) ; |
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| 131 | void mouseExited(OIS::MouseEvent* e); |
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| 132 | void requestShutdown(void); |
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| 133 | void setCurrentGeometryOpt(CurrentGeomOpt opt); |
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| 134 | bool handleMouseMove(const CEGUI::EventArgs& e); |
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| 135 | //-------------------------------------------------------------------------- |
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| 136 | bool handleMouseButtonUp(const CEGUI::EventArgs& e); |
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| 137 | //-------------------------------------------------------------------------- |
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| 138 | bool handleMouseButtonDown(const CEGUI::EventArgs& e); |
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| 139 | //-------------------------------------------------------------------------- |
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| 140 | void updateStats(void); |
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| 141 | //----------------------------------------------------------------// |
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| 142 | bool keyPressed( const OIS::KeyEvent &arg ) |
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| 143 | { |
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| 144 | if( arg.key == OIS::KC_ESCAPE ) |
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| 145 | mRequestShutDown = true; |
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| 146 | return true; |
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| 147 | } |
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| 148 | |
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| 149 | //----------------------------------------------------------------// |
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| 150 | bool keyReleased( const OIS::KeyEvent &arg ) |
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| 151 | { |
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| 152 | return true; |
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| 153 | } |
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| 154 | |
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| 155 | }; |
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| 156 | |
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| 157 | //----------------------------------------------------------------------- |
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| 158 | //----------------------------------------------------------------------- |
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| 159 | class CrowdApplication : public ExampleApplication |
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| 160 | { |
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| 161 | |
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| 162 | public: |
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| 163 | //----------------------------------------------------------------------- |
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| 164 | CrowdApplication():mGUIRenderer(0), |
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| 165 | mGUISystem(0), |
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| 166 | mEditorGuiSheet(0) { } |
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| 167 | //----------------------------------------------------------------------- |
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| 168 | ~CrowdApplication() |
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| 169 | { |
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| 170 | if(mEditorGuiSheet) |
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| 171 | { |
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| 172 | CEGUI::WindowManager::getSingleton().destroyWindow(mEditorGuiSheet); |
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| 173 | } |
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| 174 | if(mGUISystem) |
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| 175 | { |
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| 176 | delete mGUISystem; |
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| 177 | mGUISystem = 0; |
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| 178 | } |
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| 179 | if(mGUIRenderer) |
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| 180 | { |
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| 181 | delete mGUIRenderer; |
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| 182 | mGUIRenderer = 0; |
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| 183 | } |
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| 184 | |
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| 185 | } |
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| 186 | RenderWindow*getRenderWindow(void) |
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| 187 | { |
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| 188 | return mWindow; |
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| 189 | } |
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| 190 | |
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| 191 | protected: |
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| 192 | CEGUI::OgreCEGUIRenderer* mGUIRenderer; |
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| 193 | CEGUI::System* mGUISystem; |
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| 194 | CEGUI::Window* mEditorGuiSheet; |
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| 195 | //----------------------------------------------------------------------- |
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| 196 | // Just override the mandatory scene manager choice method |
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| 197 | virtual void chooseSceneManager(void) |
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| 198 | { |
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| 199 | // Get the SceneManager, in this case a generic one |
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| 200 | mSceneMgr = mRoot->createSceneManager("TerrainSceneManager"); |
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| 201 | } |
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| 202 | //----------------------------------------------------------------------- |
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| 203 | // Just override the mandatory create scene method |
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| 204 | |
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| 205 | void createScene(void) |
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| 206 | { |
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| 207 | std::string terrain_cfg("terrain.cfg"); |
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| 208 | mSceneMgr -> setWorldGeometry( terrain_cfg ); |
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| 209 | // Set ambient light |
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| 210 | mSceneMgr->setAmbientLight(ColourValue(0.2, 0.2, 0.2)); |
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| 211 | |
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| 212 | Light* l = mSceneMgr->createLight("MainLight"); |
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| 213 | |
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| 214 | //add a skybox |
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| 215 | mSceneMgr->setSkyBox(true, "Examples/MorningSkyBox", 1000); |
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| 216 | |
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| 217 | //setup the light |
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| 218 | l->setType(Light::LT_DIRECTIONAL); |
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| 219 | Vector3 dir(-0.3, -1, 0.2); |
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| 220 | dir.normalise(); |
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| 221 | l->setDirection(dir); |
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| 222 | l->setDiffuseColour(1.0, 1.0, 0.8); |
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| 223 | |
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| 224 | mCamera->setPosition(700,100, 500); |
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| 225 | mCamera->lookAt(600,80,600); |
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| 226 | |
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| 227 | mSceneMgr->setShadowTextureSize(1024); |
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| 228 | setupGUI(); |
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| 229 | setupEventHandlers(); |
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| 230 | //set up the compositor |
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| 231 | Ogre::Viewport* pViewport = mWindow->getViewport(0); |
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| 232 | pViewport->setCamera(mCamera); |
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| 233 | CompositorManager::getSingleton().addCompositor(pViewport,"Bloom"); |
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| 234 | } |
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| 235 | //----------------------------------------------------------------------- |
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| 236 | void destroyScene(void) |
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| 237 | { |
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| 238 | } |
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| 239 | //----------------------------------------------------------------------- |
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| 240 | void createFrameListener(void) |
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| 241 | { |
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| 242 | // This is where we instantiate our own frame listener |
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| 243 | mFrameListener= new CrowdListener(mWindow, mCamera,mGUIRenderer,this); |
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| 244 | mRoot->addFrameListener(mFrameListener); |
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| 245 | } |
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| 246 | //----------------------------------------------------------------------- |
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| 247 | void setupResources(void) |
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| 248 | { |
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| 249 | ExampleApplication::setupResources(); |
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| 250 | |
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| 251 | /*ResourceGroupManager *rsm = ResourceGroupManager::getSingletonPtr (); |
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| 252 | StringVector groups = rsm->getResourceGroups (); |
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| 253 | if (std::find(groups.begin(), groups.end(), String("Crowd")) == groups.end()) |
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| 254 | { |
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| 255 | rsm->createResourceGroup("Crowd"); |
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| 256 | try |
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| 257 | { |
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| 258 | rsm->addResourceLocation("../../../../../ogreaddons/Crowd/Media/materials/programs","FileSystem", "Crowd"); |
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| 259 | rsm->addResourceLocation("../../../../../ogreaddons/Crowd/Media/materials/scripts","FileSystem", "Crowd"); |
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| 260 | rsm->addResourceLocation("../../../../../ogreaddons/Crowd/Media/models","FileSystem", "Crowd"); |
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| 261 | } |
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| 262 | catch (Ogre::Exception& e) |
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| 263 | { |
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| 264 | String error = e.getFullDescription(); |
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| 265 | rsm->addResourceLocation("../../../Crowd/Media/materials/programs","FileSystem", "Crowd"); |
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| 266 | rsm->addResourceLocation("../../../Crowd/Media/materials/scripts","FileSystem", "Crowd"); |
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| 267 | rsm->addResourceLocation("../../../Crowd/Media/models","FileSystem", "Crowd"); |
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| 268 | } |
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| 269 | }*/ |
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| 270 | } |
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| 271 | void setupGUI(void) |
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| 272 | { |
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| 273 | // Set up GUI system |
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| 274 | mGUIRenderer = new CEGUI::OgreCEGUIRenderer(mWindow, Ogre::RENDER_QUEUE_OVERLAY, true, 3000, mSceneMgr); |
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| 275 | mGUISystem = new CEGUI::System(mGUIRenderer); |
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| 276 | CEGUI::Logger::getSingleton().setLoggingLevel(CEGUI::Informative); |
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| 277 | |
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| 278 | CEGUI::SchemeManager::getSingleton().loadScheme((CEGUI::utf8*)"TaharezLookSkin.scheme"); |
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| 279 | mGUISystem->setDefaultMouseCursor((CEGUI::utf8*)"TaharezLook", (CEGUI::utf8*)"MouseArrow"); |
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| 280 | CEGUI::MouseCursor::getSingleton().setImage("TaharezLook", "MouseMoveCursor"); |
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| 281 | mEditorGuiSheet= CEGUI::WindowManager::getSingleton().createWindow((CEGUI::utf8*)"DefaultWindow", (CEGUI::utf8*)"Sheet"); |
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| 282 | mGUISystem->setGUISheet(mEditorGuiSheet); |
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| 283 | |
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| 284 | |
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| 285 | |
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| 286 | mEditorGuiSheet = CEGUI::WindowManager::getSingleton().loadWindowLayout((CEGUI::utf8*)"CrowdDemo.layout"); |
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| 287 | mGUISystem->setGUISheet(mEditorGuiSheet); |
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| 288 | } |
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| 289 | void setupEventHandlers(void) |
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| 290 | { |
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| 291 | using namespace CEGUI; |
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| 292 | CEGUI::WindowManager& wmgr = CEGUI::WindowManager::getSingleton(); |
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| 293 | wmgr.getWindow((CEGUI::utf8*)"ExitDemoBtn")->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&CrowdApplication::handleQuit, this)); |
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| 294 | |
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| 295 | wmgr.getWindow((CEGUI::utf8*)"tInstancing")->subscribeEvent(CEGUI::RadioButton::EventSelectStateChanged, CEGUI::Event::Subscriber(&CrowdApplication::handleTechniqueChanged, this)); |
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| 296 | wmgr.getWindow((CEGUI::utf8*)"tIndependantEntities")->subscribeEvent(CEGUI::RadioButton::EventSelectStateChanged, CEGUI::Event::Subscriber(&CrowdApplication::handleTechniqueChanged, this)); |
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| 297 | wmgr.getWindow((CEGUI::utf8*)"Object Count")->subscribeEvent(CEGUI::Scrollbar::EventScrollPositionChanged,CEGUI::Event::Subscriber(&CrowdApplication::handleObjectCountChanged, this)); |
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| 298 | wmgr.getWindow((CEGUI::utf8*)"Shadows")->subscribeEvent(CEGUI::Checkbox::EventCheckStateChanged,CEGUI::Event::Subscriber(&CrowdApplication::handleShadowsChanged, this)); |
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| 299 | |
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| 300 | wmgr.getWindow((CEGUI::utf8*)"Time Burner")->subscribeEvent(CEGUI::Scrollbar::EventScrollPositionChanged,CEGUI::Event::Subscriber(&CrowdApplication::handleTimeBurnerChanged, this)); |
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| 301 | wmgr.getWindow((CEGUI::utf8*)"PostEffect")->subscribeEvent(CEGUI::Checkbox::EventCheckStateChanged,CEGUI::Event::Subscriber(&CrowdApplication::handlePostEffectChanged, this)); |
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| 302 | |
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| 303 | |
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| 304 | CEGUI::Window* wndw = CEGUI::WindowManager::getSingleton().getWindow("root"); |
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| 305 | |
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| 306 | wndw->subscribeEvent(Window::EventMouseMove, CEGUI::Event::Subscriber(&CrowdApplication::handleMouseMove,this)); |
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| 307 | |
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| 308 | wndw->subscribeEvent(Window::EventMouseButtonUp, CEGUI::Event::Subscriber(&CrowdApplication::handleMouseButtonUp,this)); |
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| 309 | |
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| 310 | wndw->subscribeEvent(Window::EventMouseButtonDown, CEGUI::Event::Subscriber(&CrowdApplication::handleMouseButtonDown,this)); |
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| 311 | |
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| 312 | } |
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| 313 | //----------------------------------------------------------------------- |
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| 314 | bool handleQuit(const CEGUI::EventArgs& e) |
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| 315 | { |
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| 316 | static_cast<CrowdListener*>(mFrameListener)->requestShutdown(); |
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| 317 | return true; |
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| 318 | } |
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| 319 | //----------------------------------------------------------------------- |
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| 320 | bool handleMouseMove(const CEGUI::EventArgs& e) |
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| 321 | { |
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| 322 | static_cast<CrowdListener*>(mFrameListener)->handleMouseMove(e); |
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| 323 | return true; |
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| 324 | } |
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| 325 | //----------------------------------------------------------------------- |
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| 326 | bool handleMouseButtonDown(const CEGUI::EventArgs& e) |
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| 327 | { |
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| 328 | static_cast<CrowdListener*>(mFrameListener)->handleMouseButtonDown(e); |
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| 329 | return true; |
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| 330 | } |
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| 331 | //----------------------------------------------------------------------- |
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| 332 | bool handleMouseButtonUp(const CEGUI::EventArgs& e) |
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| 333 | { |
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| 334 | static_cast<CrowdListener*>(mFrameListener)->handleMouseButtonUp(e); |
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| 335 | return true; |
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| 336 | } |
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| 337 | //----------------------------------------------------------------------- |
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| 338 | bool handleTechniqueChanged(const CEGUI::EventArgs& e) |
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| 339 | { |
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| 340 | |
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| 341 | static_cast<CrowdListener*>(mFrameListener)->destroyCurrentGeomOpt(); |
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| 342 | |
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| 343 | CEGUI::uint id = ((CEGUI::RadioButton*)((const CEGUI::WindowEventArgs&)e).window)->getSelectedButtonInGroup()->getID(); |
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| 344 | if (id == 0) |
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| 345 | { |
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| 346 | static_cast<CrowdListener*>(mFrameListener)->setCurrentGeometryOpt(INSTANCE_OPT); |
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| 347 | } |
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| 348 | if (id == 1) |
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| 349 | { |
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| 350 | static_cast<CrowdListener*>(mFrameListener)->setCurrentGeometryOpt(ENTITY_OPT); |
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| 351 | } |
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| 352 | static_cast<CrowdListener*>(mFrameListener)->createCurrentGeomOpt(); |
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| 353 | return true; |
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| 354 | } |
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| 355 | //----------------------------------------------------------------------- |
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| 356 | bool handleObjectCountChanged(const CEGUI::EventArgs& e) |
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| 357 | { |
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| 358 | static_cast<CrowdListener*>(mFrameListener)->destroyCurrentGeomOpt(); |
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| 359 | float scrollval = ((CEGUI::Scrollbar*)((const CEGUI::WindowEventArgs&)e).window)->getScrollPosition(); |
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| 360 | int objectCount = 1000*scrollval; |
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| 361 | static_cast<CrowdListener*>(mFrameListener)->setObjectCount(objectCount ); |
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| 362 | static_cast<CrowdListener*>(mFrameListener)->createCurrentGeomOpt(); |
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| 363 | String value=StringConverter::toString(objectCount); |
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| 364 | CEGUI::WindowManager::getSingleton().getWindow((CEGUI::utf8*)"Object Count Number")->setText(CEGUI::String(value.c_str())); |
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| 365 | |
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| 366 | return true; |
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| 367 | } |
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| 368 | //----------------------------------------------------------------------- |
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| 369 | bool handleTimeBurnerChanged(const CEGUI::EventArgs& e) |
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| 370 | { |
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| 371 | |
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| 372 | float scrollval = ((CEGUI::Scrollbar*)((const CEGUI::WindowEventArgs&)e).window)->getScrollPosition(); |
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| 373 | double timeBurned = 0.0166f*scrollval; |
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| 374 | char* timeChar= new char[10]; |
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| 375 | sprintf(timeChar,"%0.1f ms",timeBurned*1000.0f); |
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| 376 | CEGUI::String timeText(timeChar); |
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| 377 | CEGUI::WindowManager::getSingleton().getWindow("Time Burner Value")->setText(timeText); |
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| 378 | |
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| 379 | static_cast<CrowdListener*>(mFrameListener)->setBurnedTime(timeBurned); |
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| 380 | delete[] timeChar; |
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| 381 | return true; |
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| 382 | } |
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| 383 | //----------------------------------------------------------------------- |
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| 384 | bool handlePostEffectChanged(const CEGUI::EventArgs& e) |
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| 385 | { |
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| 386 | Ogre::Viewport* pViewport = mWindow->getViewport(0); |
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| 387 | if(((CEGUI::Checkbox*)((const CEGUI::WindowEventArgs&)e).window)->isSelected()) |
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| 388 | { |
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| 389 | CompositorManager::getSingleton().setCompositorEnabled(pViewport,"Bloom",true); |
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| 390 | } |
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| 391 | else |
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| 392 | { |
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| 393 | CompositorManager::getSingleton().setCompositorEnabled(pViewport,"Bloom",false); |
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| 394 | } |
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| 395 | return true; |
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| 396 | } |
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| 397 | //----------------------------------------------------------------------- |
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| 398 | bool handleShadowsChanged(const CEGUI::EventArgs&e) |
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| 399 | { |
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| 400 | if(((CEGUI::Checkbox*)((const CEGUI::WindowEventArgs&)e).window)->isSelected()) |
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| 401 | { |
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| 402 | mSceneMgr->setShadowTechnique(SHADOWTYPE_TEXTURE_MODULATIVE); |
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| 403 | LiSPSMShadowCameraSetup* lispsm = new LiSPSMShadowCameraSetup(); |
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| 404 | lispsm->setOptimalAdjustFactor(0.3); |
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| 405 | mSceneMgr->setShadowCameraSetup(ShadowCameraSetupPtr(lispsm)); |
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| 406 | mSceneMgr->setShadowColour(ColourValue(0.5, 0.5, 0.5)); |
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| 407 | } |
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| 408 | else |
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| 409 | { |
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| 410 | mSceneMgr->setShadowTechnique(SHADOWTYPE_NONE); |
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| 411 | } |
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| 412 | return true; |
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| 413 | } |
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| 414 | |
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| 415 | |
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| 416 | |
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| 417 | }; |
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