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source: downloads/Samples/EnvMapping/src/EnvMapping.cpp @ 3

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1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2006 Torus Knot Software Ltd
8Also see acknowledgements in Readme.html
9
10You may use this sample code for anything you like, it is not covered by the
11LGPL like the rest of the engine.
12-----------------------------------------------------------------------------
13*/
14
15/**
16    \file
17        EnvMapping.cpp
18    \brief
19        Shows OGRE's environment mapping feature as well as the
20        blending modes available when using multiple texture layers
21*/
22
23#include "EnvMapping.h"
24
25#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
26#define WIN32_LEAN_AND_MEAN
27#include "windows.h"
28#endif
29
30#ifdef __cplusplus
31extern "C" {
32#endif
33
34#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
35INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT )
36#else
37int main(int argc, char **argv)
38#endif
39{
40    // Create application object
41    EnvMapApplication app;
42
43    try {
44        app.go();
45    } catch( Exception& e ) {
46#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
47        MessageBox( NULL, e.getFullDescription().c_str(), "An exception has occured!", MB_OK | MB_ICONERROR | MB_TASKMODAL);
48#else
49        std::cerr << "An exception has occured: " << e.getFullDescription();
50#endif
51    }
52
53
54    return 0;
55}
56
57#ifdef __cplusplus
58}
59#endif
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