[1] | 1 | /* |
---|
| 2 | ----------------------------------------------------------------------------- |
---|
| 3 | This source file is part of OGRE |
---|
| 4 | (Object-oriented Graphics Rendering Engine) |
---|
| 5 | For the latest info, see http://www.ogre3d.org/ |
---|
| 6 | |
---|
| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
---|
| 8 | Also see acknowledgements in Readme.html |
---|
| 9 | |
---|
| 10 | You may use this sample code for anything you like, it is not covered by the |
---|
| 11 | LGPL like the rest of the engine. |
---|
| 12 | ----------------------------------------------------------------------------- |
---|
| 13 | */ |
---|
| 14 | |
---|
| 15 | /** |
---|
| 16 | \file |
---|
| 17 | EnvMapping.cpp |
---|
| 18 | \brief |
---|
| 19 | Specialisation of OGRE's framework application to show the |
---|
| 20 | environment mapping feature. |
---|
| 21 | */ |
---|
| 22 | |
---|
| 23 | #include "ExampleApplication.h" |
---|
| 24 | |
---|
| 25 | class EnvMapApplication : public ExampleApplication |
---|
| 26 | { |
---|
| 27 | public: |
---|
| 28 | EnvMapApplication() {} |
---|
| 29 | |
---|
| 30 | protected: |
---|
| 31 | |
---|
| 32 | // Just override the mandatory create scene method |
---|
| 33 | void createScene(void) |
---|
| 34 | { |
---|
| 35 | // Set ambient light |
---|
| 36 | mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5)); |
---|
| 37 | |
---|
| 38 | // Create a point light |
---|
| 39 | Light* l = mSceneMgr->createLight("MainLight"); |
---|
| 40 | // Accept default settings: point light, white diffuse, just set position |
---|
| 41 | // NB I could attach the light to a SceneNode if I wanted it to move automatically with |
---|
| 42 | // other objects, but I don't |
---|
| 43 | l->setPosition(20,80,50); |
---|
| 44 | |
---|
| 45 | |
---|
| 46 | Entity *ent = mSceneMgr->createEntity("head", "ogrehead.mesh"); |
---|
| 47 | |
---|
| 48 | |
---|
| 49 | // Set material loaded from Example.material |
---|
| 50 | ent->setMaterialName("Examples/EnvMappedRustySteel"); |
---|
| 51 | |
---|
| 52 | // Add entity to the root scene node |
---|
| 53 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(ent); |
---|
| 54 | |
---|
| 55 | |
---|
| 56 | |
---|
| 57 | |
---|
| 58 | } |
---|
| 59 | |
---|
| 60 | }; |
---|