[5] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | You may use this sample code for anything you like, it is not covered by the |
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| 11 | LGPL like the rest of the engine. |
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| 12 | ----------------------------------------------------------------------------- |
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| 13 | */ |
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| 14 | /* |
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| 15 | ----------------------------------------------------------------------------- |
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| 16 | Filename: CelShading.cpp |
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| 17 | Description: Demo of cel-shaded graphics using vertex & fragment programs |
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| 18 | ----------------------------------------------------------------------------- |
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| 19 | */ |
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| 20 | |
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| 21 | |
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| 22 | #include "ExampleApplication.h" |
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| 23 | |
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| 24 | SceneNode* rotNode; |
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| 25 | |
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| 26 | // Listener class for frame updates |
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| 27 | class CelShadingListener : public ExampleFrameListener |
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| 28 | { |
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| 29 | protected: |
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| 30 | public: |
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| 31 | CelShadingListener(RenderWindow* win, Camera* cam) |
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| 32 | : ExampleFrameListener(win, cam) |
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| 33 | { |
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| 34 | } |
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| 35 | |
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| 36 | bool frameStarted(const FrameEvent& evt) |
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| 37 | { |
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| 38 | if( ExampleFrameListener::frameStarted(evt) == false ) |
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| 39 | return false; |
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| 40 | |
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| 41 | rotNode->yaw(Degree(evt.timeSinceLastFrame * 30)); |
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| 42 | return true; |
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| 43 | } |
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| 44 | }; |
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| 45 | |
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| 46 | // Custom parameter bindings |
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| 47 | #define CUSTOM_SHININESS 1 |
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| 48 | #define CUSTOM_DIFFUSE 2 |
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| 49 | #define CUSTOM_SPECULAR 3 |
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| 50 | |
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| 51 | class CelShadingApplication : public ExampleApplication |
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| 52 | { |
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| 53 | public: |
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| 54 | CelShadingApplication() { |
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| 55 | } |
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| 56 | |
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| 57 | ~CelShadingApplication() { } |
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| 58 | |
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| 59 | protected: |
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| 60 | |
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| 61 | void createFrameListener(void) |
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| 62 | { |
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| 63 | // This is where we instantiate our own frame listener |
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| 64 | mFrameListener= new CelShadingListener(mWindow, mCamera); |
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| 65 | mRoot->addFrameListener(mFrameListener); |
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| 66 | |
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| 67 | } |
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| 68 | |
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| 69 | |
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| 70 | // Just override the mandatory create scene method |
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| 71 | void createScene(void) |
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| 72 | { |
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| 73 | // Check capabilities |
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| 74 | const RenderSystemCapabilities* caps = Root::getSingleton().getRenderSystem()->getCapabilities(); |
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| 75 | if (!caps->hasCapability(RSC_VERTEX_PROGRAM) || !(caps->hasCapability(RSC_FRAGMENT_PROGRAM))) |
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| 76 | { |
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| 77 | OGRE_EXCEPT(Exception::ERR_NOT_IMPLEMENTED, "Your card does not support vertex and fragment programs, so cannot " |
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| 78 | "run this demo. Sorry!", |
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| 79 | "CelShading::createScene"); |
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| 80 | } |
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| 81 | |
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| 82 | // Create a point light |
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| 83 | Light* l = mSceneMgr->createLight("MainLight"); |
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| 84 | // Accept default settings: point light, white diffuse, just set position |
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| 85 | // Add light to the scene node |
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| 86 | rotNode = mSceneMgr->getRootSceneNode()->createChildSceneNode(); |
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| 87 | rotNode->createChildSceneNode(Vector3(20,40,50))->attachObject(l); |
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| 88 | |
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| 89 | Entity *ent = mSceneMgr->createEntity("head", "ogrehead.mesh"); |
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| 90 | |
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| 91 | mCamera->setPosition(20, 0, 100); |
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| 92 | mCamera->lookAt(0,0,0); |
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| 93 | |
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| 94 | |
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| 95 | // Set common material, but define custom parameters to change colours |
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| 96 | // See Example-Advanced.material for how these are finally bound to GPU parameters |
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| 97 | SubEntity* sub; |
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| 98 | // eyes |
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| 99 | sub = ent->getSubEntity(0); |
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| 100 | sub->setMaterialName("Examples/CelShading"); |
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| 101 | sub->setCustomParameter(CUSTOM_SHININESS, Vector4(35.0f, 0.0f, 0.0f, 0.0f)); |
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| 102 | sub->setCustomParameter(CUSTOM_DIFFUSE, Vector4(1.0f, 0.3f, 0.3f, 1.0f)); |
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| 103 | sub->setCustomParameter(CUSTOM_SPECULAR, Vector4(1.0f, 0.6f, 0.6f, 1.0f)); |
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| 104 | // skin |
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| 105 | sub = ent->getSubEntity(1); |
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| 106 | sub->setMaterialName("Examples/CelShading"); |
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| 107 | sub->setCustomParameter(CUSTOM_SHININESS, Vector4(10.0f, 0.0f, 0.0f, 0.0f)); |
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| 108 | sub->setCustomParameter(CUSTOM_DIFFUSE, Vector4(0.0f, 0.5f, 0.0f, 1.0f)); |
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| 109 | sub->setCustomParameter(CUSTOM_SPECULAR, Vector4(0.3f, 0.5f, 0.3f, 1.0f)); |
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| 110 | // earring |
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| 111 | sub = ent->getSubEntity(2); |
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| 112 | sub->setMaterialName("Examples/CelShading"); |
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| 113 | sub->setCustomParameter(CUSTOM_SHININESS, Vector4(25.0f, 0.0f, 0.0f, 0.0f)); |
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| 114 | sub->setCustomParameter(CUSTOM_DIFFUSE, Vector4(1.0f, 1.0f, 0.0f, 1.0f)); |
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| 115 | sub->setCustomParameter(CUSTOM_SPECULAR, Vector4(1.0f, 1.0f, 0.7f, 1.0f)); |
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| 116 | // teeth |
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| 117 | sub = ent->getSubEntity(3); |
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| 118 | sub->setMaterialName("Examples/CelShading"); |
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| 119 | sub->setCustomParameter(CUSTOM_SHININESS, Vector4(20.0f, 0.0f, 0.0f, 0.0f)); |
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| 120 | sub->setCustomParameter(CUSTOM_DIFFUSE, Vector4(1.0f, 1.0f, 0.7f, 1.0f)); |
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| 121 | sub->setCustomParameter(CUSTOM_SPECULAR, Vector4(1.0f, 1.0f, 1.0f, 1.0f)); |
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| 122 | |
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| 123 | // Add entity to the root scene node |
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| 124 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(ent); |
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| 125 | |
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| 126 | mWindow->getViewport(0)->setBackgroundColour(ColourValue::White); |
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| 127 | } |
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| 128 | }; |
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| 129 | |
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| 130 | |
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| 131 | |
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| 132 | #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 |
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| 133 | #define WIN32_LEAN_AND_MEAN |
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| 134 | #include "windows.h" |
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| 135 | #endif |
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| 136 | |
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| 137 | #ifdef __cplusplus |
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| 138 | extern "C" { |
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| 139 | #endif |
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| 140 | |
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| 141 | #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 |
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| 142 | INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT ) |
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| 143 | #else |
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| 144 | int main(int argc, char **argv) |
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| 145 | #endif |
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| 146 | { |
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| 147 | // Create application object |
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| 148 | CelShadingApplication app; |
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| 149 | |
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| 150 | try { |
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| 151 | app.go(); |
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| 152 | } catch( Exception& e ) { |
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| 153 | #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 |
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| 154 | MessageBox( NULL, e.getFullDescription().c_str(), "An exception has occured!", MB_OK | MB_ICONERROR | MB_TASKMODAL); |
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| 155 | #else |
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| 156 | std::cerr << "An exception has occured: " << e.getFullDescription(); |
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| 157 | #endif |
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| 158 | } |
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| 159 | |
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| 160 | |
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| 161 | return 0; |
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| 162 | } |
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| 163 | |
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| 164 | #ifdef __cplusplus |
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| 165 | } |
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| 166 | #endif |
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