1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | You may use this sample code for anything you like, it is not covered by the |
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11 | LGPL like the rest of the engine. |
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12 | ----------------------------------------------------------------------------- |
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13 | */ |
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14 | /* |
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15 | ----------------------------------------------------------------------------- |
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16 | Filename: CameraTrack.cpp |
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17 | Description: An example of using AnimationTracks to smoothly make a node |
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18 | follow a predefined path, with spline interpolation. Also |
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19 | uses the auto tracking ability of the camera. |
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20 | ----------------------------------------------------------------------------- |
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21 | */ |
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22 | |
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23 | #include "ExampleApplication.h" |
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24 | |
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25 | AnimationState* mAnimState; |
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26 | |
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27 | // Event handler |
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28 | class CameraTrackListener: public ExampleFrameListener |
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29 | { |
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30 | protected: |
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31 | public: |
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32 | CameraTrackListener(RenderWindow* win, Camera* cam) |
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33 | : ExampleFrameListener(win, cam) |
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34 | { |
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35 | } |
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36 | |
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37 | bool frameStarted(const FrameEvent& evt) |
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38 | { |
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39 | if( ExampleFrameListener::frameStarted(evt) == false ) |
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40 | return false; |
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41 | |
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42 | mAnimState->addTime(evt.timeSinceLastFrame); |
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43 | |
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44 | return true; |
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45 | } |
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46 | }; |
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47 | |
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48 | class CameraTrackApplication : public ExampleApplication |
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49 | { |
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50 | public: |
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51 | CameraTrackApplication() { |
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52 | |
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53 | |
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54 | |
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55 | } |
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56 | |
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57 | ~CameraTrackApplication() { } |
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58 | |
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59 | protected: |
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60 | SceneNode* mFountainNode; |
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61 | |
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62 | // Just override the mandatory create scene method |
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63 | void createScene(void) |
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64 | { |
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65 | |
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66 | // Set ambient light |
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67 | mSceneMgr->setAmbientLight(ColourValue(0.2, 0.2, 0.2)); |
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68 | |
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69 | // Create a skydome |
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70 | mSceneMgr->setSkyDome(true, "Examples/CloudySky", 5, 8); |
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71 | |
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72 | // Create a light |
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73 | Light* l = mSceneMgr->createLight("MainLight"); |
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74 | // Accept default settings: point light, white diffuse, just set position |
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75 | // NB I could attach the light to a SceneNode if I wanted it to move automatically with |
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76 | // other objects, but I don't |
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77 | l->setPosition(20,80,50); |
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78 | |
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79 | Entity *ent; |
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80 | |
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81 | // Define a floor plane mesh |
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82 | Plane p; |
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83 | p.normal = Vector3::UNIT_Y; |
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84 | p.d = 200; |
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85 | MeshManager::getSingleton().createPlane( |
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86 | "FloorPlane", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, |
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87 | p, 200000, 200000, 20, 20, true, 1, 50, 50, Vector3::UNIT_Z); |
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88 | |
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89 | // Create an entity (the floor) |
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90 | ent = mSceneMgr->createEntity("floor", "FloorPlane"); |
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91 | ent->setMaterialName("Examples/RustySteel"); |
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92 | // Attach to child of root node, better for culling (otherwise bounds are the combination of the 2) |
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93 | mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(ent); |
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94 | |
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95 | // Add a head, give it it's own node |
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96 | SceneNode* headNode = mSceneMgr->getRootSceneNode()->createChildSceneNode(); |
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97 | ent = mSceneMgr->createEntity("head", "ogrehead.mesh"); |
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98 | headNode->attachObject(ent); |
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99 | |
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100 | // Make sure the camera track this node |
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101 | mCamera->setAutoTracking(true, headNode); |
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102 | |
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103 | // Create the camera node & attach camera |
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104 | SceneNode* camNode = mSceneMgr->getRootSceneNode()->createChildSceneNode(); |
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105 | camNode->attachObject(mCamera); |
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106 | |
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107 | // set up spline animation of node |
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108 | Animation* anim = mSceneMgr->createAnimation("CameraTrack", 10); |
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109 | // Spline it for nice curves |
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110 | anim->setInterpolationMode(Animation::IM_SPLINE); |
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111 | // Create a track to animate the camera's node |
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112 | NodeAnimationTrack* track = anim->createNodeTrack(0, camNode); |
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113 | // Setup keyframes |
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114 | TransformKeyFrame* key = track->createNodeKeyFrame(0); // startposition |
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115 | key = track->createNodeKeyFrame(2.5); |
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116 | key->setTranslate(Vector3(500,500,-1000)); |
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117 | key = track->createNodeKeyFrame(5); |
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118 | key->setTranslate(Vector3(-1500,1000,-600)); |
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119 | key = track->createNodeKeyFrame(7.5); |
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120 | key->setTranslate(Vector3(0,-100,0)); |
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121 | key = track->createNodeKeyFrame(10); |
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122 | key->setTranslate(Vector3(0,0,0)); |
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123 | // Create a new animation state to track this |
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124 | mAnimState = mSceneMgr->createAnimationState("CameraTrack"); |
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125 | mAnimState->setEnabled(true); |
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126 | |
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127 | // Put in a bit of fog for the hell of it |
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128 | mSceneMgr->setFog(FOG_EXP, ColourValue::White, 0.0002); |
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129 | |
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130 | } |
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131 | |
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132 | // Create new frame listener |
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133 | void createFrameListener(void) |
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134 | { |
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135 | mFrameListener= new CameraTrackListener(mWindow, mCamera); |
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136 | mRoot->addFrameListener(mFrameListener); |
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137 | |
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138 | } |
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139 | |
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140 | |
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141 | }; |
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142 | |
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143 | |
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144 | |
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145 | #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 |
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146 | #define WIN32_LEAN_AND_MEAN |
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147 | #include "windows.h" |
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148 | #endif |
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149 | |
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150 | #ifdef __cplusplus |
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151 | extern "C" { |
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152 | #endif |
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153 | |
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154 | #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 |
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155 | INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT ) |
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156 | #else |
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157 | int main(int argc, char **argv) |
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158 | #endif |
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159 | { |
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160 | // Create application object |
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161 | CameraTrackApplication app; |
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162 | |
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163 | try { |
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164 | app.go(); |
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165 | } catch( Exception& e ) { |
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166 | #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 |
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167 | MessageBox( NULL, e.getFullDescription().c_str(), "An exception has occured!", MB_OK | MB_ICONERROR | MB_TASKMODAL); |
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168 | #else |
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169 | std::cerr << "An exception has occured: " << e.getFullDescription(); |
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170 | #endif |
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171 | } |
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172 | |
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173 | |
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174 | return 0; |
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175 | } |
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176 | |
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177 | #ifdef __cplusplus |
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178 | } |
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179 | #endif |
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