1 | #include "ts1.0_inst_list.h" |
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2 | #include <stdlib.h> |
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3 | #include <stdio.h> |
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4 | #include <string.h> |
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5 | |
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6 | #include "nvparse_errors.h" |
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7 | #include "nvparse_externs.h" |
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8 | |
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9 | #include <OgreGLPrerequisites.h> |
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10 | |
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11 | using namespace Ogre; |
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12 | |
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13 | const int instListInc = 4; |
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14 | |
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15 | InstList::InstList() |
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16 | { |
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17 | size = 0; |
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18 | max = instListInc; |
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19 | list = (InstPtr)malloc(sizeof(Inst) * max); |
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20 | } |
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21 | |
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22 | InstList::~InstList() |
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23 | { |
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24 | free(list); |
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25 | } |
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26 | |
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27 | int InstList::Size() |
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28 | { |
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29 | return size; |
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30 | } |
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31 | |
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32 | InstList& InstList::operator+=(InstPtr t) |
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33 | { |
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34 | if (size == max) { |
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35 | /* Extend list size by instListInc amount */ |
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36 | max += instListInc; |
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37 | list = (InstPtr)realloc(list, sizeof(Inst) * max); |
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38 | } |
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39 | list[size++] = *t; |
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40 | return *this; |
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41 | } |
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42 | |
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43 | void InstList::Invoke() |
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44 | { |
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45 | int i; |
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46 | for (i = 0; i < size; i++) { |
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47 | // set active texture |
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48 | glActiveTextureARB(GL_TEXTURE0_ARB + i); |
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49 | list[i].Invoke(); |
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50 | } |
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51 | // Reset active texture to unit 0 |
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52 | // Could do a glGet to figure out what the initial active texunit was, |
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53 | // and reset to that, but the glGet would not behave well within |
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54 | // a display list... |
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55 | glActiveTextureARB(GL_TEXTURE0_ARB); |
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56 | } |
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57 | |
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58 | void InstList::Validate() |
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59 | { |
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60 | if (size > TSP_NUM_TEXTURE_UNITS) |
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61 | errors.set("too many instructions"); |
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62 | int i; |
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63 | for (i = 0; i < size; i++) { |
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64 | int stage = list[i].opcode.bits.stage; |
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65 | if (stage > i) |
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66 | errors.set("prior stage missing"); |
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67 | if (list[i].opcode.bits.instruction != list[i - stage].opcode.bits.instruction) |
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68 | errors.set("stage mismatch"); |
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69 | if (list[i].opcode.bits.dependent) { |
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70 | int previousTexture = (int)list[i].args[0]; |
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71 | if (previousTexture >= i - stage) |
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72 | errors.set("invalid texture reference"); |
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73 | if (list[previousTexture].opcode.bits.noOutput) |
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74 | errors.set("no output on referenced texture"); |
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75 | } |
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76 | } |
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77 | |
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78 | // Assign remaining undesignated texture units to nop |
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79 | for (; i < TSP_NUM_TEXTURE_UNITS; i++) { |
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80 | InstPtr nopInst = new Inst(TSP_NOP); |
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81 | *this += nopInst; |
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82 | delete nopInst; |
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83 | } |
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84 | } |
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85 | |
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86 | bool is_ts10(const char * s) |
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87 | { |
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88 | return ! strncmp(s, "!!TS1.0", 7); |
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89 | } |
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90 | |
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91 | bool ts10_init_more() |
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92 | { |
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93 | static bool tsinit = false; |
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94 | if (tsinit == false ) |
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95 | { |
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96 | /* |
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97 | if(! glh_init_extensions( "GL_NV_texture_shader " "GL_ARB_multitexture " )) |
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98 | { |
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99 | errors.set("unable to initialize GL_NV_texture_shader\n"); |
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100 | return false; |
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101 | } |
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102 | else |
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103 | { |
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104 | */ |
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105 | tsinit = true; |
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106 | /* |
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107 | } |
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108 | */ |
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109 | } |
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110 | errors.reset(); |
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111 | line_number = 1; |
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112 | return true; |
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113 | } |
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114 | |
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115 | /* |
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116 | |
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117 | else if(!strncmp(instring, "!!TS1.0", 7)) |
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118 | { |
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119 | if (tsinit == 0 ) |
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120 | { |
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121 | if(! glh_init_extensions( "GL_NV_texture_shader " "GL_ARB_multitexture " )) |
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122 | { |
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123 | errors.set("unable to initialize GL_NV_texture_shader\n"); |
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124 | free(instring); |
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125 | return; |
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126 | } |
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127 | else |
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128 | { |
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129 | tsinit = 1; |
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130 | } |
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131 | } |
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132 | errors.reset(); |
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133 | line_number = 1; |
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134 | ts10_init(instring+7); |
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135 | ts10_parse(); |
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136 | } |
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137 | |
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138 | |
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139 | */ |
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