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source: downloads/RenderSystems/GL/src/GLSL/src/OgreGLSLExtSupport.cpp @ 3

Last change on this file since 3 was 3, checked in by anonymous, 17 years ago

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1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org
6
7Copyright (c) 2000-2006 Torus Knot Software Ltd
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23
24You may alternatively use this source under the terms of a specific version of
25the OGRE Unrestricted License provided you have obtained such a license from
26Torus Knot Software Ltd.
27-----------------------------------------------------------------------------
28*/
29
30#include "OgreLogManager.h"
31#include "OgreGLSLExtSupport.h"
32#include "OgreGLSupport.h"
33
34namespace Ogre
35{
36
37    //-----------------------------------------------------------------------------
38    void checkForGLSLError(const String& ogreMethod, const String& errorTextPrefix, const GLhandleARB obj, const bool forceInfoLog, const bool forceException)
39    {
40                GLenum glErr;
41                bool errorsFound = false;
42                String msg = errorTextPrefix;
43
44                // get all the GL errors
45                glErr = glGetError();
46                while (glErr != GL_NO_ERROR)
47        {
48                        msg += "\n" + String((char*)gluErrorString(glErr)); 
49                        glErr = glGetError();
50                        errorsFound = true;
51        }
52
53
54                // if errors were found then put them in the Log and raise and exception
55                if (errorsFound || forceInfoLog)
56                {
57                        // if shader or program object then get the log message and send to the log manager
58                        msg += logObjectInfo( msg, obj );
59
60            if (forceException) 
61                        {
62                                OGRE_EXCEPT(Exception::ERR_INTERNAL_ERROR, msg, ogreMethod);
63                        }
64                }
65    }
66
67    //-----------------------------------------------------------------------------
68        String logObjectInfo(const String& msg, const GLhandleARB obj)
69        {
70                String logMessage = msg;
71
72                if (obj > 0)
73                {
74                        GLint infologLength = 0;
75
76                        glGetObjectParameterivARB(obj, GL_OBJECT_INFO_LOG_LENGTH_ARB, &infologLength);
77
78                        if (infologLength > 0)
79                        {
80                                GLint charsWritten  = 0;
81
82                                GLcharARB * infoLog = new GLcharARB[infologLength];
83
84                                glGetInfoLogARB(obj, infologLength, &charsWritten, infoLog);
85                                logMessage += String(infoLog);
86                                LogManager::getSingleton().logMessage(logMessage);
87
88                                delete [] infoLog;
89                        }
90                }
91
92                return logMessage;
93
94        }
95
96
97} // namespace Ogre
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