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source: downloads/RenderSystems/GL/src/GLSL/include/OgreGLSLProgramFactory.h @ 5

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1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4(Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2006 Torus Knot Software Ltd
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23
24You may alternatively use this source under the terms of a specific version of
25the OGRE Unrestricted License provided you have obtained such a license from
26Torus Knot Software Ltd.
27-----------------------------------------------------------------------------
28*/
29
30
31#ifndef __GLSLProgramFactory_H__
32#define __GLSLProgramFactory_H__
33
34#include "OgreHighLevelGpuProgramManager.h"
35#include "OgreGLSLExtSupport.h"
36
37namespace Ogre
38{
39    /** Factory class for GLSL programs. */
40    class _OgrePrivate GLSLProgramFactory : public HighLevelGpuProgramFactory
41    {
42    protected:
43                static String sLanguageName;
44    public:
45        GLSLProgramFactory(void);
46        ~GLSLProgramFactory(void);
47                /// Get the name of the language this factory creates programs for
48                const String& getLanguage(void) const;
49                /// create an instance of GLSLProgram
50        HighLevelGpuProgram* create(ResourceManager* creator, 
51            const String& name, ResourceHandle handle,
52            const String& group, bool isManual, ManualResourceLoader* loader);
53                void destroy(HighLevelGpuProgram* prog);
54
55        private:
56                GLSLLinkProgramManager* mLinkProgramManager;
57
58    };
59}
60
61#endif // __GLSLProgramFactory_H__
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