| [5] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | #ifndef __GLSLLinkProgramManager_H__ |
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| 30 | #define __GLSLLinkProgramManager_H__ |
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| 31 | |
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| 32 | #include "OgreGLPrerequisites.h" |
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| 33 | #include "OgreSingleton.h" |
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| 34 | |
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| 35 | #include "OgreGLSLExtSupport.h" |
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| 36 | #include "OgreGLSLLinkProgram.h" |
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| 37 | |
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| 38 | namespace Ogre { |
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| 39 | |
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| 40 | /** Ogre assumes that there are seperate vertex and fragment programs to deal with but |
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| 41 | GLSL has one program object that represents the active vertex and fragment shader objects |
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| 42 | during a rendering state. GLSL Vertex and fragment |
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| 43 | shader objects are compiled seperately and then attached to a program object and then the |
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| 44 | program object is linked. Since Ogre can only handle one vertex program and one fragment |
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| 45 | program being active in a pass, the GLSL Link Program Manager does the same. The GLSL Link |
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| 46 | program manager acts as a state machine and activates a program object based on the active |
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| 47 | vertex and fragment program. Previously created program objects are stored along with a unique |
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| 48 | key in a hash_map for quick retrieval the next time the program object is required. |
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| 49 | |
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| 50 | */ |
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| 51 | |
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| 52 | class _OgrePrivate GLSLLinkProgramManager : public Singleton<GLSLLinkProgramManager> |
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| 53 | { |
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| 54 | |
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| 55 | private: |
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| 56 | |
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| 57 | typedef HashMap<GLuint, GLSLLinkProgram*> LinkProgramMap; |
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| 58 | typedef LinkProgramMap::iterator LinkProgramIterator; |
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| 59 | |
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| 60 | /// container holding previously created program objects |
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| 61 | LinkProgramMap LinkPrograms; |
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| 62 | |
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| 63 | /// active objects defining the active rendering gpu state |
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| 64 | GLSLGpuProgram* mActiveVertexGpuProgram; |
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| 65 | GLSLGpuProgram* mActiveFragmentGpuProgram; |
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| 66 | GLSLLinkProgram* mActiveLinkProgram; |
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| 67 | |
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| 68 | typedef std::map<String, GLenum> StringToEnumMap; |
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| 69 | StringToEnumMap mTypeEnumMap; |
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| 70 | |
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| 71 | /// Use type to complete other information |
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| 72 | void completeDefInfo(GLenum gltype, GpuConstantDefinition& defToUpdate); |
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| 73 | /// Find where the data for a specific uniform should come from, populate |
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| 74 | bool completeParamSource(const String& paramName, |
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| 75 | const GpuConstantDefinitionMap* vertexConstantDefs, |
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| 76 | const GpuConstantDefinitionMap* fragmentConstantDefs, |
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| 77 | GLUniformReference& refToUpdate); |
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| 78 | |
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| 79 | public: |
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| 80 | |
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| 81 | GLSLLinkProgramManager(void); |
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| 82 | |
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| 83 | ~GLSLLinkProgramManager(void); |
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| 84 | |
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| 85 | /** |
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| 86 | Get the program object that links the two active shader objects together |
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| 87 | if a program object was not already created and linked a new one is created and linked |
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| 88 | */ |
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| 89 | GLSLLinkProgram* getActiveLinkProgram(void); |
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| 90 | |
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| 91 | /** Set the active fragment shader for the next rendering state. |
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| 92 | The active program object will be cleared. |
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| 93 | Normally called from the GLSLGpuProgram::bindProgram and unbindProgram methods |
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| 94 | */ |
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| 95 | void setActiveFragmentShader(GLSLGpuProgram* fragmentGpuProgram); |
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| 96 | /** Set the active vertex shader for the next rendering state. |
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| 97 | The active program object will be cleared. |
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| 98 | Normally called from the GLSLGpuProgram::bindProgram and unbindProgram methods |
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| 99 | */ |
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| 100 | void setActiveVertexShader(GLSLGpuProgram* vertexGpuProgram); |
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| 101 | |
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| 102 | /** Populate a list of uniforms based on a program object. |
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| 103 | @param programObject Handle to the program object to query |
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| 104 | @param vertexConstantDefs Definition of the constants extracted from the |
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| 105 | vertex program, used to match up physical buffer indexes with program |
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| 106 | uniforms. May be null if there is no vertex program. |
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| 107 | @param fragmentConstantDefs Definition of the constants extracted from the |
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| 108 | fragment program, used to match up physical buffer indexes with program |
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| 109 | uniforms. May be null if there is no fragment program. |
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| 110 | @param list The list to populate (will not be cleared before adding, clear |
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| 111 | it yourself before calling this if that's what you want). |
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| 112 | */ |
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| 113 | void extractUniforms(GLhandleARB programObject, |
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| 114 | const GpuConstantDefinitionMap* vertexConstantDefs, |
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| 115 | const GpuConstantDefinitionMap* fragmentConstantDefs, |
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| 116 | GLUniformReferenceList& list); |
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| 117 | /** Populate a list of uniforms based on GLSL source. |
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| 118 | @param src Reference to the source code |
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| 119 | @param list The defs to populate (will not be cleared before adding, clear |
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| 120 | it yourself before calling this if that's what you want). |
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| 121 | @param filename The file name this came from, for logging errors. |
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| 122 | */ |
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| 123 | void extractConstantDefs(const String& src, GpuNamedConstants& constantDefs, |
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| 124 | const String& filename); |
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| 125 | |
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| 126 | static GLSLLinkProgramManager& getSingleton(void); |
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| 127 | static GLSLLinkProgramManager* getSingletonPtr(void); |
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| 128 | |
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| 129 | }; |
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| 130 | |
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| 131 | } |
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| 132 | |
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| 133 | #endif // __GLSLLinkProgramManager_H__ |
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