| 1 | /* | 
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| 2 | ----------------------------------------------------------------------------- | 
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| 3 | This source file is part of OGRE | 
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| 4 |     (Object-oriented Graphics Rendering Engine) | 
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| 5 | For the latest info, see http://www.ogre3d.org/ | 
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| 6 |  | 
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd | 
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| 8 | Also see acknowledgements in Readme.html | 
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| 9 |  | 
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| 10 | This program is free software; you can redistribute it and/or modify it under | 
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software | 
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| 12 | Foundation; either version 2 of the License, or (at your option) any later | 
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| 13 | version. | 
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| 14 |  | 
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT | 
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS | 
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. | 
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| 18 |  | 
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| 19 | You should have received a copy of the GNU Lesser General Public License along with | 
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple | 
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to | 
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| 22 | http://www.gnu.org/copyleft/lesser.txt. | 
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| 23 |  | 
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| 24 | You may alternatively use this source under the terms of a specific version of | 
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from | 
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| 26 | Torus Knot Software Ltd. | 
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| 27 | ----------------------------------------------------------------------------- | 
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| 28 | */ | 
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| 29 |  | 
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| 30 | #ifndef __GLSLGpuProgram_H__ | 
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| 31 | #define __GLSLGpuProgram_H__ | 
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| 32 |  | 
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| 33 | // Precompiler options | 
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| 34 | #include "OgreGLSLExtSupport.h" | 
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| 35 | #include "OgreGLGpuProgram.h" | 
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| 36 |  | 
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| 37 |  | 
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| 38 | namespace Ogre { | 
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| 39 |  | 
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| 40 |     /** GLSL low level compiled shader object - this class is used to get at the linked program object  | 
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| 41 |                 and provide an interface for GLRenderSystem calls.  GLSL does not provide access to the | 
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| 42 |                 low level code of the shader so this class is really just a dummy place holder. | 
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| 43 |                 GLSL uses a program object to represent the active vertex and fragment programs used | 
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| 44 |                 but Ogre materials maintain seperate instances of the active vertex and fragment programs | 
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| 45 |                 which creates a small problem for GLSL integration.  The GLSLGpuProgram class provides the | 
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| 46 |                 interface between the GLSLLinkProgramManager , GLRenderSystem, and the active GLSLProgram | 
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| 47 |                 instances. | 
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| 48 |         */ | 
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| 49 |     class _OgrePrivate GLSLGpuProgram : public GLGpuProgram | 
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| 50 |     { | 
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| 51 |     private: | 
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| 52 |                 /// GL Handle for the shader object | 
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| 53 |                 GLSLProgram* mGLSLProgram; | 
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| 54 |  | 
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| 55 |                 /// keep track of the number of vertex shaders created | 
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| 56 |                 static GLuint mVertexShaderCount; | 
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| 57 |                 /// keep track of the number of fragment shaders created | 
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| 58 |                 static GLuint mFragmentShaderCount; | 
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| 59 |  | 
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| 60 |         public: | 
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| 61 |         GLSLGpuProgram(GLSLProgram* parent); | 
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| 62 |                 ~GLSLGpuProgram(); | 
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| 63 |  | 
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| 64 |  | 
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| 65 |                 /// Execute the binding functions for this program | 
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| 66 |                 void bindProgram(void); | 
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| 67 |                 /// Execute the unbinding functions for this program | 
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| 68 |                 void unbindProgram(void); | 
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| 69 |                 /// Execute the param binding functions for this program | 
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| 70 |                 void bindProgramParameters(GpuProgramParametersSharedPtr params); | 
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| 71 |                 /// Execute the pass iteration param binding functions for this program | 
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| 72 |                 void bindProgramPassIterationParameters(GpuProgramParametersSharedPtr params); | 
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| 73 |  | 
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| 74 |                 /// Get the assigned GL program id | 
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| 75 |                 const GLuint getProgramID(void) const | 
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| 76 |                 { return mProgramID; } | 
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| 77 |  | 
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| 78 |                 /// get the GLSLProgram for the shader object | 
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| 79 |                 GLSLProgram* getGLSLProgram(void) const { return mGLSLProgram; } | 
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| 80 |  | 
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| 81 |                 /// @copydoc GLGpuProgram::getAttributeIndex | 
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| 82 |                 GLuint getAttributeIndex(VertexElementSemantic semantic); | 
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| 83 |                  | 
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| 84 |                 /// @copydoc GLGpuProgram::isAttributeValid | 
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| 85 |                 bool isAttributeValid(VertexElementSemantic semantic); | 
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| 86 |                  | 
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| 87 |  | 
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| 88 |     protected: | 
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| 89 |         /// Overridden from GpuProgram | 
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| 90 |         void loadFromSource(void); | 
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| 91 |                 /// @copydoc Resource::unloadImpl | 
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| 92 |                 void unloadImpl(void); | 
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| 93 |                 /// @copydoc Resource::loadImpl | 
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| 94 |                 void loadImpl(void); | 
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| 95 |  | 
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| 96 |  | 
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| 97 |     }; | 
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| 98 |  | 
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| 99 |  | 
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| 100 | } | 
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| 101 |  | 
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| 102 |  | 
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| 103 | #endif // __GLSLGpuProgram_H__ | 
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