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source: downloads/RenderSystems/GL/include/OgreGLHardwareVertexBuffer.h @ 3

Last change on this file since 3 was 3, checked in by anonymous, 17 years ago

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1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2006 Torus Knot Software Ltd
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23
24You may alternatively use this source under the terms of a specific version of
25the OGRE Unrestricted License provided you have obtained such a license from
26Torus Knot Software Ltd.
27-----------------------------------------------------------------------------
28*/
29#ifndef __GLHARDWAREVERTEXBUFFER_H__
30#define __GLHARDWAREVERTEXBUFFER_H__
31
32#include "OgreGLPrerequisites.h"
33#include "OgreHardwareVertexBuffer.h"
34
35namespace Ogre {
36
37    /// Specialisation of HardwareVertexBuffer for OpenGL
38    class _OgrePrivate GLHardwareVertexBuffer : public HardwareVertexBuffer
39    {
40    private:
41        GLuint mBufferId;
42                // Scratch buffer handling
43                bool mLockedToScratch;
44                size_t mScratchOffset;
45                size_t mScratchSize;
46                void* mScratchPtr;
47                bool mScratchUploadOnUnlock;
48
49    protected:
50        /** See HardwareBuffer. */
51        void* lockImpl(size_t offset, size_t length, LockOptions options);
52        /** See HardwareBuffer. */
53        void unlockImpl(void);
54    public:
55        GLHardwareVertexBuffer(size_t vertexSize, size_t numVertices, 
56            HardwareBuffer::Usage usage, bool useShadowBuffer); 
57        ~GLHardwareVertexBuffer();
58        /** See HardwareBuffer. */
59        void readData(size_t offset, size_t length, void* pDest);
60        /** See HardwareBuffer. */
61        void writeData(size_t offset, size_t length, 
62            const void* pSource, bool discardWholeBuffer = false);
63        /** See HardwareBuffer. */
64        void _updateFromShadow(void);
65
66        GLuint getGLBufferId(void) const { return mBufferId; }
67    };
68
69}
70#endif // __GLHARDWAREVERTEXBUFFER_H__
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