| 1 | /* | 
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| 2 | ----------------------------------------------------------------------------- | 
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| 3 | This source file is part of OGRE | 
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| 4 |     (Object-oriented Graphics Rendering Engine) | 
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| 5 | For the latest info, see http://www.ogre3d.org/ | 
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| 6 |  | 
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd | 
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| 8 | Also see acknowledgements in Readme.html | 
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| 9 |  | 
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| 10 | This program is free software; you can redistribute it and/or modify it under | 
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software | 
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| 12 | Foundation; either version 2 of the License, or (at your option) any later | 
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| 13 | version. | 
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| 14 |  | 
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT | 
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS | 
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. | 
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| 18 |  | 
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| 19 | You should have received a copy of the GNU Lesser General Public License along with | 
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple | 
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to | 
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| 22 | http://www.gnu.org/copyleft/lesser.txt. | 
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| 23 |  | 
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| 24 | You may alternatively use this source under the terms of a specific version of | 
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from | 
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| 26 | Torus Knot Software Ltd. | 
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| 27 | ----------------------------------------------------------------------------- | 
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| 28 | */ | 
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| 29 | #ifndef __GLHARDWAREVERTEXBUFFER_H__ | 
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| 30 | #define __GLHARDWAREVERTEXBUFFER_H__ | 
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| 31 |  | 
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| 32 | #include "OgreGLPrerequisites.h" | 
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| 33 | #include "OgreHardwareVertexBuffer.h" | 
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| 34 |  | 
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| 35 | namespace Ogre { | 
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| 36 |  | 
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| 37 |     /// Specialisation of HardwareVertexBuffer for OpenGL | 
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| 38 |     class _OgrePrivate GLHardwareVertexBuffer : public HardwareVertexBuffer  | 
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| 39 |     { | 
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| 40 |     private: | 
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| 41 |         GLuint mBufferId; | 
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| 42 |                 // Scratch buffer handling | 
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| 43 |                 bool mLockedToScratch; | 
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| 44 |                 size_t mScratchOffset; | 
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| 45 |                 size_t mScratchSize; | 
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| 46 |                 void* mScratchPtr; | 
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| 47 |                 bool mScratchUploadOnUnlock; | 
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| 48 |  | 
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| 49 |     protected: | 
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| 50 |         /** See HardwareBuffer. */ | 
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| 51 |         void* lockImpl(size_t offset, size_t length, LockOptions options); | 
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| 52 |         /** See HardwareBuffer. */ | 
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| 53 |         void unlockImpl(void); | 
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| 54 |     public: | 
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| 55 |         GLHardwareVertexBuffer(size_t vertexSize, size_t numVertices,  | 
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| 56 |             HardwareBuffer::Usage usage, bool useShadowBuffer);  | 
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| 57 |         ~GLHardwareVertexBuffer(); | 
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| 58 |         /** See HardwareBuffer. */ | 
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| 59 |         void readData(size_t offset, size_t length, void* pDest); | 
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| 60 |         /** See HardwareBuffer. */ | 
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| 61 |         void writeData(size_t offset, size_t length,  | 
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| 62 |             const void* pSource, bool discardWholeBuffer = false); | 
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| 63 |         /** See HardwareBuffer. */ | 
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| 64 |         void _updateFromShadow(void); | 
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| 65 |  | 
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| 66 |         GLuint getGLBufferId(void) const { return mBufferId; } | 
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| 67 |     }; | 
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| 68 |  | 
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| 69 | } | 
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| 70 | #endif // __GLHARDWAREVERTEXBUFFER_H__ | 
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