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source: downloads/RenderSystems/GL/include/OgreGLHardwarePixelBuffer.h @ 3

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1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2006 Torus Knot Software Ltd
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23
24You may alternatively use this source under the terms of a specific version of
25the OGRE Unrestricted License provided you have obtained such a license from
26Torus Knot Software Ltd.
27-----------------------------------------------------------------------------
28*/
29#ifndef __GLPIXELBUFFER_H__
30#define __GLPIXELBUFFER_H__
31
32#include "OgreGLPrerequisites.h"
33#include "OgreHardwarePixelBuffer.h"
34
35namespace Ogre {
36        class _OgrePrivate GLHardwarePixelBuffer: public HardwarePixelBuffer
37        {
38        protected: 
39                /// Lock a box
40                PixelBox lockImpl(const Image::Box lockBox,  LockOptions options);
41
42                /// Unlock a box
43                void unlockImpl(void);
44       
45                // Internal buffer; either on-card or in system memory, freed/allocated on demand
46                // depending on buffer usage
47                PixelBox mBuffer;
48        GLenum mGLInternalFormat; // GL internal format
49                LockOptions mCurrentLockOptions;
50               
51                // Buffer allocation/freeage
52                void allocateBuffer();
53                void freeBuffer();
54                // Upload a box of pixels to this buffer on the card
55                virtual void upload(const PixelBox &data);
56                // Download a box of pixels from the card
57                virtual void download(const PixelBox &data);
58        public:
59        /// Should be called by HardwareBufferManager
60        GLHardwarePixelBuffer(size_t mWidth, size_t mHeight, size_t mDepth,
61                PixelFormat mFormat,
62                HardwareBuffer::Usage usage);
63               
64                /// @copydoc HardwarePixelBuffer::blitFromMemory
65                void blitFromMemory(const PixelBox &src, const Image::Box &dstBox);
66               
67                /// @copydoc HardwarePixelBuffer::blitToMemory
68                void blitToMemory(const Image::Box &srcBox, const PixelBox &dst);
69               
70                ~GLHardwarePixelBuffer();
71       
72        /** Bind surface to frame buffer. Needs FBO extension.
73        */
74        virtual void bindToFramebuffer(GLenum attachment, size_t zoffset);
75        GLenum getGLFormat() { return mGLInternalFormat; }
76        };
77
78    /** Texture surface.
79    */
80    class _OgrePrivate GLTextureBuffer: public GLHardwarePixelBuffer
81        {
82    public:
83        /** Texture constructor */
84                GLTextureBuffer(const String &baseName, GLenum target, GLuint id, GLint face, GLint level, Usage usage, 
85                        bool softwareMipmap);
86        ~GLTextureBuffer();
87       
88        /// @copydoc GLHardwarePixelBuffer::bindToFramebuffer
89        virtual void bindToFramebuffer(GLenum attachment, size_t zoffset);
90        /// @copydoc ardwarePixelBuffer::getRenderTarget
91        RenderTexture* getRenderTarget(size_t);
92        // Upload a box of pixels to this buffer on the card
93                virtual void upload(const PixelBox &data);
94                // Download a box of pixels from the card
95                virtual void download(const PixelBox &data);
96 
97        // Hardware implementation of blitFromMemory
98        virtual void blitFromMemory(const PixelBox &src_orig, const Image::Box &dstBox);
99       
100        // Notify TextureBuffer of destruction of render target
101        void _clearSliceRTT(size_t zoffset)
102        {
103            mSliceTRT[zoffset] = 0;
104        }
105        // Copy from framebuffer
106        void copyFromFramebuffer(size_t zoffset);
107        /// @copydoc HardwarePixelBuffer::blit
108        void blit(const HardwarePixelBufferSharedPtr &src, const Image::Box &srcBox, const Image::Box &dstBox);
109        // Blitting implementation
110        void blitFromTexture(GLTextureBuffer *src, const Image::Box &srcBox, const Image::Box &dstBox);
111    protected:
112        // In case this is a texture level
113                GLenum mTarget;
114                GLenum mFaceTarget; // same as mTarget in case of GL_TEXTURE_xD, but cubemap face for cubemaps
115                GLuint mTextureID;
116                GLint mFace;
117                GLint mLevel;
118                bool mSoftwareMipmap;           // Use GLU for mip mapping
119       
120        typedef std::vector<RenderTexture*> SliceTRT;
121        SliceTRT mSliceTRT;
122    };
123     /** Renderbuffer surface.  Needs FBO extension.
124     */
125    class _OgrePrivate GLRenderBuffer: public GLHardwarePixelBuffer
126        {
127    public:
128        GLRenderBuffer(GLenum format, size_t width, size_t height);
129        ~GLRenderBuffer();
130       
131        /// @copydoc GLHardwarePixelBuffer::bindToFramebuffer
132        virtual void bindToFramebuffer(GLenum attachment, size_t zoffset);
133    protected:
134        // In case this is a  render buffer
135        GLuint mRenderbufferID;
136    };
137};
138
139#endif
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