| 1 | /* |
|---|
| 2 | ----------------------------------------------------------------------------- |
|---|
| 3 | This source file is part of OGRE |
|---|
| 4 | (Object-oriented Graphics Rendering Engine) |
|---|
| 5 | For the latest info, see http://www.ogre3d.org |
|---|
| 6 | |
|---|
| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
|---|
| 8 | Also see acknowledgements in Readme.html |
|---|
| 9 | |
|---|
| 10 | This program is free software; you can redistribute it and/or modify it under |
|---|
| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
|---|
| 12 | Foundation; either version 2 of the License, or (at your option) any later |
|---|
| 13 | version. |
|---|
| 14 | |
|---|
| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
|---|
| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
|---|
| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
|---|
| 18 | |
|---|
| 19 | You should have received a copy of the GNU Lesser General Public License along with |
|---|
| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
|---|
| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
|---|
| 22 | http://www.gnu.org/copyleft/lesser.txt. |
|---|
| 23 | |
|---|
| 24 | You may alternatively use this source under the terms of a specific version of |
|---|
| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
|---|
| 26 | Torus Knot Software Ltd. |
|---|
| 27 | ----------------------------------------------------------------------------- |
|---|
| 28 | */ |
|---|
| 29 | |
|---|
| 30 | /* |
|---|
| 31 | The nVidia occlusion query extension is defined in glext.h so you don't |
|---|
| 32 | need anything else. You do need to look up the function, we provide a |
|---|
| 33 | GLSupport class to do this, which has platform implementations for |
|---|
| 34 | getProcAddress. Check the way that extensions like glActiveTextureARB are |
|---|
| 35 | initialised and used in glRenderSystem and copy what is done there. |
|---|
| 36 | |
|---|
| 37 | |
|---|
| 38 | |
|---|
| 39 | To do: fix so dx7 and DX9 checks and flags if HW Occlusion is supported |
|---|
| 40 | See the openGl dito for ideas what to do. |
|---|
| 41 | |
|---|
| 42 | */ |
|---|
| 43 | |
|---|
| 44 | |
|---|
| 45 | |
|---|
| 46 | //GL_ActiveTextureARB_Func* glActiveTextureARB_ptr = (GL_ActiveTextureARB_Func)mGLSupport->getProcAddress("glActiveTextureARB"); |
|---|
| 47 | |
|---|
| 48 | #ifndef __GLHARDWAREOCCLUSIONQUERY_H__ |
|---|
| 49 | #define __GLHARDWAREOCCLUSIONQUERY_H__ |
|---|
| 50 | |
|---|
| 51 | #include "OgreGLPrerequisites.h" |
|---|
| 52 | #include "OgreHardwareOcclusionQuery.h" |
|---|
| 53 | |
|---|
| 54 | |
|---|
| 55 | namespace Ogre { |
|---|
| 56 | |
|---|
| 57 | |
|---|
| 58 | // If you use multiple rendering passes you can test only the first pass and all other passes don't have to be rendered |
|---|
| 59 | // if the first pass result has too few pixels visible. |
|---|
| 60 | |
|---|
| 61 | // Be sure to render all occluder first and whats out so the RenderQue don't switch places on |
|---|
| 62 | // the occluding objects and the tested objects because it thinks it's more effective.. |
|---|
| 63 | |
|---|
| 64 | |
|---|
| 65 | /** |
|---|
| 66 | * This is a class that is the base class of the query class for |
|---|
| 67 | * hardware occlusion. |
|---|
| 68 | * |
|---|
| 69 | * @author Lee Sandberg email: lee@abcmedia.se |
|---|
| 70 | * Updated on 13/9/2005 by Tuan Kuranes email: tuan.kuranes@free.fr |
|---|
| 71 | */ |
|---|
| 72 | |
|---|
| 73 | class _OgrePrivate GLHardwareOcclusionQuery : public HardwareOcclusionQuery |
|---|
| 74 | { |
|---|
| 75 | //---------------------------------------------------------------------- |
|---|
| 76 | // Public methods |
|---|
| 77 | //-- |
|---|
| 78 | public: |
|---|
| 79 | /** |
|---|
| 80 | * Default object constructor |
|---|
| 81 | * |
|---|
| 82 | */ |
|---|
| 83 | GLHardwareOcclusionQuery(); |
|---|
| 84 | /** |
|---|
| 85 | * Object destructor |
|---|
| 86 | */ |
|---|
| 87 | ~GLHardwareOcclusionQuery(); |
|---|
| 88 | |
|---|
| 89 | //------------------------------------------------------------------ |
|---|
| 90 | // Occlusion query functions (see base class documentation for this) |
|---|
| 91 | //-- |
|---|
| 92 | void beginOcclusionQuery(); |
|---|
| 93 | void endOcclusionQuery(); |
|---|
| 94 | bool pullOcclusionQuery( unsigned int* NumOfFragments); |
|---|
| 95 | bool isStillOutstanding(void); |
|---|
| 96 | |
|---|
| 97 | |
|---|
| 98 | //---------------------------------------------------------------------- |
|---|
| 99 | // private members |
|---|
| 100 | //-- |
|---|
| 101 | private: |
|---|
| 102 | |
|---|
| 103 | GLuint mQueryID; |
|---|
| 104 | }; |
|---|
| 105 | |
|---|
| 106 | } |
|---|
| 107 | |
|---|
| 108 | #endif |
|---|
| 109 | |
|---|