[1] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | #ifndef __GLHARDWAREINDEXBUFFER_H__ |
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| 30 | #define __GLHARDWAREINDEXBUFFER_H__ |
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| 31 | |
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| 32 | #include "OgreGLPrerequisites.h" |
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| 33 | #include "OgreHardwareIndexBuffer.h" |
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| 34 | |
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| 35 | namespace Ogre { |
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| 36 | |
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| 37 | |
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| 38 | class _OgrePrivate GLHardwareIndexBuffer : public HardwareIndexBuffer |
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| 39 | { |
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| 40 | private: |
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| 41 | GLuint mBufferId; |
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| 42 | // Scratch buffer handling |
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| 43 | bool mLockedToScratch; |
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| 44 | size_t mScratchOffset; |
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| 45 | size_t mScratchSize; |
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| 46 | void* mScratchPtr; |
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| 47 | bool mScratchUploadOnUnlock; |
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| 48 | protected: |
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| 49 | /** See HardwareBuffer. */ |
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| 50 | void* lockImpl(size_t offset, size_t length, LockOptions options); |
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| 51 | /** See HardwareBuffer. */ |
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| 52 | void unlockImpl(void); |
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| 53 | public: |
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| 54 | GLHardwareIndexBuffer(IndexType idxType, size_t numIndexes, |
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| 55 | HardwareBuffer::Usage usage, bool useShadowBuffer); |
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| 56 | ~GLHardwareIndexBuffer(); |
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| 57 | /** See HardwareBuffer. */ |
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| 58 | void readData(size_t offset, size_t length, void* pDest); |
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| 59 | /** See HardwareBuffer. */ |
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| 60 | void writeData(size_t offset, size_t length, |
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| 61 | const void* pSource, bool discardWholeBuffer = false); |
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| 62 | /** See HardwareBuffer. */ |
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| 63 | void _updateFromShadow(void); |
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| 64 | |
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| 65 | GLuint getGLBufferId(void) const { return mBufferId; } |
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| 66 | }; |
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| 67 | |
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| 68 | } |
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| 69 | |
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| 70 | #endif // __GLHARDWAREINDEXBUFFER_H__ |
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| 71 | |
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