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source: downloads/RenderSystems/GL/include/OgreGLFrameBufferObject.h @ 3

Last change on this file since 3 was 3, checked in by anonymous, 17 years ago

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1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2006 Torus Knot Software Ltd
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23
24You may alternatively use this source under the terms of a specific version of
25the OGRE Unrestricted License provided you have obtained such a license from
26Torus Knot Software Ltd.
27-----------------------------------------------------------------------------
28*/
29#ifndef __OgreGLFBO_H__
30#define __OgreGLFBO_H__
31
32#include "OgreGLRenderTexture.h"
33#include "OgreGLContext.h"
34
35namespace Ogre {
36   
37    /** Frame Buffer Object abstraction.
38    */
39    class _OgrePrivate GLFrameBufferObject
40    {
41    public:
42        GLFrameBufferObject(GLFBOManager *manager);
43        ~GLFrameBufferObject();
44        //void bindSurface(size_t attachment, RenderTarget *target);
45        /** Bind a surface to a certain attachment point.
46            attachment: 0..OGRE_MAX_MULTIPLE_RENDER_TARGETS-1
47        */
48        void bindSurface(size_t attachment, const GLSurfaceDesc &target);
49        /** Unbind attachment
50        */
51        void unbindSurface(size_t attachment);
52       
53        /** Bind FrameBufferObject
54        */
55        void bind();
56       
57        /// Accessors
58        size_t getWidth();
59        size_t getHeight();
60        PixelFormat getFormat();
61       
62        GLFBOManager *getManager() { return mManager; }
63                const GLSurfaceDesc &getSurface(size_t attachment) { return mColour[attachment]; }
64    private:
65        GLFBOManager *mManager;
66        GLuint mFB;
67        GLSurfaceDesc mDepth;
68        GLSurfaceDesc mStencil;
69        // Arbitrary number of texture surfaces
70        GLSurfaceDesc mColour[OGRE_MAX_MULTIPLE_RENDER_TARGETS];
71
72                /** Initialise object (find suitable depth and stencil format).
73            Must be called every time the bindings change.
74            It fails with an exception (ERR_INVALIDPARAMS) if:
75            - Attachment point 0 has no binding
76            - Not all bound surfaces have the same size
77            - Not all bound surfaces have the same internal format
78        */
79        void initialise();
80    };
81
82}
83
84#endif
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