| 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | #ifndef __OgreGLFBORTT_H__ |
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| 30 | #define __OgreGLFBORTT_H__ |
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| 31 | |
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| 32 | #include "OgreGLRenderTexture.h" |
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| 33 | #include "OgreGLContext.h" |
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| 34 | #include "OgreGLFrameBufferObject.h" |
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| 35 | |
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| 36 | /// Extra GL constants |
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| 37 | #define GL_DEPTH24_STENCIL8_EXT 0x88F0 |
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| 38 | |
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| 39 | |
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| 40 | namespace Ogre { |
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| 41 | class GLFBOManager; |
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| 42 | |
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| 43 | /** RenderTexture for GL FBO |
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| 44 | */ |
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| 45 | class _OgrePrivate GLFBORenderTexture: public GLRenderTexture |
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| 46 | { |
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| 47 | public: |
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| 48 | GLFBORenderTexture(GLFBOManager *manager, const String &name, const GLSurfaceDesc &target); |
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| 49 | |
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| 50 | virtual void getCustomAttribute(const String& name, void* pData); |
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| 51 | protected: |
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| 52 | GLFrameBufferObject mFB; |
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| 53 | }; |
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| 54 | |
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| 55 | /** Factory for GL Frame Buffer Objects, and related things. |
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| 56 | */ |
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| 57 | class _OgrePrivate GLFBOManager: public GLRTTManager |
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| 58 | { |
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| 59 | public: |
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| 60 | GLFBOManager(bool atimode); |
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| 61 | ~GLFBOManager(); |
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| 62 | |
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| 63 | /** Bind a certain render target if it is a FBO. If it is not a FBO, bind the |
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| 64 | main frame buffer. |
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| 65 | */ |
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| 66 | void bind(RenderTarget *target); |
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| 67 | |
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| 68 | /** Unbind a certain render target. No-op for FBOs. |
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| 69 | */ |
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| 70 | void unbind(RenderTarget *target) {}; |
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| 71 | |
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| 72 | /** Get best depth and stencil supported for given internalFormat |
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| 73 | */ |
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| 74 | void getBestDepthStencil(GLenum internalFormat, GLenum *depthFormat, GLenum *stencilFormat); |
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| 75 | |
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| 76 | /** Create a texture rendertarget object |
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| 77 | */ |
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| 78 | virtual GLFBORenderTexture *createRenderTexture(const String &name, const GLSurfaceDesc &target); |
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| 79 | |
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| 80 | /** Create a multi render target |
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| 81 | */ |
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| 82 | virtual MultiRenderTarget* createMultiRenderTarget(const String & name); |
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| 83 | |
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| 84 | /** Create a framebuffer object |
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| 85 | */ |
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| 86 | GLFrameBufferObject *createFrameBufferObject(); |
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| 87 | |
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| 88 | /** Destroy a framebuffer object |
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| 89 | */ |
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| 90 | void destroyFrameBufferObject(GLFrameBufferObject *); |
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| 91 | |
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| 92 | /** Request a render buffer. If format is GL_NONE, return a zero buffer. |
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| 93 | */ |
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| 94 | GLSurfaceDesc requestRenderBuffer(GLenum format, size_t width, size_t height); |
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| 95 | /** Request the specify render buffer in case shared somewhere. Ignore |
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| 96 | silently if surface.buffer is 0. |
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| 97 | */ |
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| 98 | void requestRenderBuffer(const GLSurfaceDesc &surface); |
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| 99 | /** Release a render buffer. Ignore silently if surface.buffer is 0. |
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| 100 | */ |
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| 101 | void releaseRenderBuffer(const GLSurfaceDesc &surface); |
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| 102 | |
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| 103 | /** Check if a certain format is usable as FBO rendertarget format |
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| 104 | */ |
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| 105 | bool checkFormat(PixelFormat format) { return mProps[format].valid; } |
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| 106 | |
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| 107 | /** Get a FBO without depth/stencil for temporary use, like blitting between textures. |
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| 108 | */ |
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| 109 | GLuint getTemporaryFBO() { return mTempFBO; } |
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| 110 | private: |
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| 111 | /** Frame Buffer Object properties for a certain texture format. |
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| 112 | */ |
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| 113 | struct FormatProperties |
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| 114 | { |
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| 115 | bool valid; // This format can be used as RTT (FBO) |
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| 116 | |
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| 117 | /** Allowed modes/properties for this pixel format |
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| 118 | */ |
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| 119 | struct Mode |
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| 120 | { |
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| 121 | size_t depth; // Depth format (0=no depth) |
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| 122 | size_t stencil; // Stencil format (0=no stencil) |
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| 123 | }; |
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| 124 | |
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| 125 | std::vector<Mode> modes; |
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| 126 | }; |
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| 127 | /** Properties for all internal formats defined by OGRE |
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| 128 | */ |
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| 129 | FormatProperties mProps[PF_COUNT]; |
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| 130 | |
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| 131 | /** Stencil and depth renderbuffers of the same format are re-used between surfaces of the |
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| 132 | same size and format. This can save a lot of memory when a large amount of rendertargets |
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| 133 | are used. |
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| 134 | */ |
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| 135 | struct RBFormat |
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| 136 | { |
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| 137 | RBFormat(GLenum format, size_t width, size_t height): |
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| 138 | format(format), width(width), height(height) |
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| 139 | {} |
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| 140 | GLenum format; |
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| 141 | size_t width; |
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| 142 | size_t height; |
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| 143 | // Overloaded comparison operator for usage in map |
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| 144 | bool operator < (const RBFormat &other) const |
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| 145 | { |
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| 146 | if(format < other.format) |
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| 147 | { |
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| 148 | return true; |
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| 149 | } |
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| 150 | else if(format == other.format) |
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| 151 | { |
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| 152 | if(width < other.width) |
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| 153 | { |
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| 154 | return true; |
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| 155 | } |
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| 156 | else if(width == other.width) |
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| 157 | { |
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| 158 | if(height < other.height) |
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| 159 | return true; |
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| 160 | } |
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| 161 | } |
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| 162 | return false; |
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| 163 | } |
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| 164 | }; |
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| 165 | struct RBRef |
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| 166 | { |
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| 167 | RBRef(){} |
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| 168 | RBRef(GLRenderBuffer *buffer): |
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| 169 | buffer(buffer), refcount(1) |
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| 170 | { } |
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| 171 | GLRenderBuffer *buffer; |
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| 172 | size_t refcount; |
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| 173 | }; |
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| 174 | typedef std::map<RBFormat, RBRef> RenderBufferMap; |
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| 175 | RenderBufferMap mRenderBufferMap; |
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| 176 | // map(format, sizex, sizey) -> [GLSurface*,refcount] |
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| 177 | |
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| 178 | /** Temporary FBO identifier |
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| 179 | */ |
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| 180 | GLuint mTempFBO; |
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| 181 | |
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| 182 | /// Buggy ATI driver? |
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| 183 | bool mATIMode; |
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| 184 | |
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| 185 | /** Detect allowed FBO formats */ |
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| 186 | void detectFBOFormats(); |
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| 187 | GLuint _tryFormat(GLenum depthFormat, GLenum stencilFormat); |
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| 188 | bool _tryPackedFormat(GLenum packedFormat); |
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| 189 | }; |
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| 190 | |
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| 191 | |
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| 192 | } |
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| 193 | |
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| 194 | #endif |
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