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source: downloads/RenderSystems/GL/include/OgreGLContext.h @ 3

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1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2006 Torus Knot Software Ltd
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23
24You may alternatively use this source under the terms of a specific version of
25the OGRE Unrestricted License provided you have obtained such a license from
26Torus Knot Software Ltd.
27-----------------------------------------------------------------------------
28*/
29#ifndef __OgreGLContext_H__
30#define __OgreGLContext_H__
31
32#include "OgreGLPrerequisites.h"
33
34namespace Ogre {
35
36    /**
37     * Class that encapsulates an GL context. (IE a window/pbuffer). This is a
38     * virtual base class which should be implemented in a GLSupport.
39     * This object can also be used to cache renderstate if we decide to do so
40     * in the future.
41     */
42    class _OgrePrivate GLContext
43    {
44    public:
45        GLContext();
46        virtual ~GLContext();
47
48        /**
49         * Enable the context. All subsequent rendering commands will go here.
50         */
51        virtual void setCurrent() = 0;
52        /**
53         * This is called before another context is made current. By default,
54         * nothing is done here.
55         */
56        virtual void endCurrent() = 0;
57       
58        bool getInitialized() { return initialized; };
59        void setInitialized() { initialized = true; };
60
61                /** Create a new context based on the same window/pbuffer as this
62                        context - mostly useful for additional threads.
63                @note The caller is responsible for deleting the returned context.
64                */
65                virtual GLContext* clone() const = 0;
66    protected:
67        bool initialized;
68    };
69}
70
71#endif
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