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source: downloads/RenderSystems/GL/include/GLX/OgreGLXUtils.h @ 5

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1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4(Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2006 Torus Knot Software Ltd
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23
24You may alternatively use this source under the terms of a specific version of
25the OGRE Unrestricted License provided you have obtained such a license from
26Torus Knot Software Ltd.
27-----------------------------------------------------------------------------
28*/
29#ifndef __GLXUtils_H__
30#define __GLXUtils_H__
31
32#include "OgrePrerequisites.h"
33#include <X11/Xlib.h>
34#include <GL/glx.h>
35
36namespace Ogre {
37   /**
38     * Class that acquires and stores properties of a frame buffer configuration
39     */
40    class _OgrePrivate FBConfigData
41    {
42    public:
43        FBConfigData();
44        FBConfigData(Display *dpy, GLXFBConfig config);
45        String toString() const;
46       
47        int configID;
48        int visualID;
49        int bufferSize;
50        int level;
51        int doubleBuffer;
52        int stereo;
53        int auxBuffers;
54        int renderType;
55        int redSize;
56        int greenSize;
57        int blueSize;
58        int alphaSize;
59        int depthSize;
60        int stencilSize;
61        int accumRedSize;
62        int accumGreenSize;       
63        int accumBlueSize;
64        int accumAlphaSize;       
65        int drawableType;
66        int caveat;
67        int maxPBufferWidth;
68        int maxPBufferHeight;
69        int maxPBufferPixels;       
70    };
71
72    class _OgrePrivate GLXUtils
73    {
74    public:
75        /**
76         * Loads an icon from an Ogre resource into the X Server. This currently only
77         * works for 24 and 32 bit displays. The image must be findable by the Ogre
78         * resource system, and of format PF_A8R8G8B8.
79         *
80         * @param mDisplay,rootWindow   X resources to use
81         * @param name           Name of image to load
82         * @param pix         Receiver for the output pixmap
83         * @param mask           Receiver for the output mask (alpha bitmap)
84         * @returns true on success
85         */       
86        static bool LoadIcon(Display *mDisplay, Window rootWindow, const std::string &name, Pixmap *pix, Pixmap *mask);
87        /*
88         * Examine all visuals to find the so-called best one.
89         * We prefer deepest RGBA buffer with depth, stencil and accum
90         * that has no caveats. This will only choose formats with a multisample
91                 * that equals multisample
92                 * @returns -1 in case of failure, otherwise a valid visual ID
93         * @author Brian Paul (from the glxinfo source)
94         */
95        static int findBestVisual(Display *dpy, int scrnum, int multisample = -1);
96        /**
97         * Find best FBConfig given a list required and a list of desired properties
98         */
99        static GLXFBConfig findBestMatch(Display *dpy, int scrnum, const int *attribs, const int *ideal);
100       
101    };
102   
103};
104
105#endif
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