[1] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | #include "OgreD3D9RenderSystem.h" |
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| 30 | #include "OgreD3D9Prerequisites.h" |
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| 31 | #include "OgreD3D9DriverList.h" |
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| 32 | #include "OgreD3D9Driver.h" |
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| 33 | #include "OgreD3D9VideoModeList.h" |
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| 34 | #include "OgreD3D9VideoMode.h" |
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| 35 | #include "OgreD3D9RenderWindow.h" |
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| 36 | #include "OgreD3D9TextureManager.h" |
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| 37 | #include "OgreD3D9Texture.h" |
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| 38 | #include "OgreLogManager.h" |
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| 39 | #include "OgreLight.h" |
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| 40 | #include "OgreMath.h" |
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| 41 | #include "OgreD3D9HardwareBufferManager.h" |
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| 42 | #include "OgreD3D9HardwareIndexBuffer.h" |
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| 43 | #include "OgreD3D9HardwareVertexBuffer.h" |
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| 44 | #include "OgreD3D9VertexDeclaration.h" |
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| 45 | #include "OgreD3D9GpuProgram.h" |
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| 46 | #include "OgreD3D9GpuProgramManager.h" |
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| 47 | #include "OgreD3D9HLSLProgramFactory.h" |
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| 48 | #include "OgreHighLevelGpuProgramManager.h" |
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| 49 | #include "OgreD3D9HardwareOcclusionQuery.h" |
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| 50 | #include "OgreFrustum.h" |
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| 51 | #include "OgreD3D9MultiRenderTarget.h" |
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| 52 | |
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| 53 | #define FLOAT2DWORD(f) *((DWORD*)&f) |
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| 54 | |
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| 55 | namespace Ogre |
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| 56 | { |
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| 57 | |
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| 58 | //--------------------------------------------------------------------- |
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| 59 | D3D9RenderSystem::D3D9RenderSystem( HINSTANCE hInstance ) |
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| 60 | { |
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| 61 | LogManager::getSingleton().logMessage( "D3D9 : " + getName() + " created." ); |
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| 62 | |
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| 63 | // set the instance being passed |
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| 64 | mhInstance = hInstance; |
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| 65 | |
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| 66 | // set pointers to NULL |
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| 67 | mpD3D = NULL; |
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| 68 | mpD3DDevice = NULL; |
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| 69 | mDriverList = NULL; |
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| 70 | mActiveD3DDriver = NULL; |
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| 71 | mTextureManager = NULL; |
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| 72 | mHardwareBufferManager = NULL; |
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| 73 | mGpuProgramManager = NULL; |
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| 74 | mPrimaryWindow = NULL; |
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| 75 | mDeviceLost = false; |
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| 76 | mBasicStatesInitialised = false; |
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| 77 | mUseNVPerfHUD = false; |
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| 78 | mHLSLProgramFactory = NULL; |
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| 79 | |
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| 80 | // init lights |
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| 81 | for(int i = 0; i < MAX_LIGHTS; i++ ) |
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| 82 | mLights[i] = 0; |
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| 83 | |
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| 84 | // Create our Direct3D object |
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| 85 | if( NULL == (mpD3D = Direct3DCreate9(D3D_SDK_VERSION)) ) |
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| 86 | OGRE_EXCEPT( Exception::ERR_INTERNAL_ERROR, "Failed to create Direct3D9 object", "D3D9RenderSystem::D3D9RenderSystem" ); |
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| 87 | |
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| 88 | // set config options defaults |
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| 89 | initConfigOptions(); |
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| 90 | |
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| 91 | // fsaa options |
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| 92 | mFSAAType = D3DMULTISAMPLE_NONE; |
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| 93 | mFSAAQuality = 0; |
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| 94 | |
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| 95 | // set stages desc. to defaults |
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| 96 | for (size_t n = 0; n < OGRE_MAX_TEXTURE_LAYERS; n++) |
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| 97 | { |
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| 98 | mTexStageDesc[n].autoTexCoordType = TEXCALC_NONE; |
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| 99 | mTexStageDesc[n].coordIndex = 0; |
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| 100 | mTexStageDesc[n].texType = D3D9Mappings::D3D_TEX_TYPE_NORMAL; |
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| 101 | mTexStageDesc[n].pTex = 0; |
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| 102 | mTexStageDesc[n].pVertexTex = 0; |
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| 103 | } |
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| 104 | |
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| 105 | mLastVertexSourceCount = 0; |
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| 106 | |
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| 107 | mCurrentLights = 0; |
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| 108 | |
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| 109 | // Enumerate events |
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| 110 | mEventNames.push_back("DeviceLost"); |
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| 111 | mEventNames.push_back("DeviceRestored"); |
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| 112 | |
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| 113 | |
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| 114 | } |
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| 115 | //--------------------------------------------------------------------- |
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| 116 | D3D9RenderSystem::~D3D9RenderSystem() |
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| 117 | { |
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| 118 | shutdown(); |
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| 119 | |
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| 120 | // Deleting the HLSL program factory |
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| 121 | if (mHLSLProgramFactory) |
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| 122 | { |
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| 123 | // Remove from manager safely |
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| 124 | if (HighLevelGpuProgramManager::getSingletonPtr()) |
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| 125 | HighLevelGpuProgramManager::getSingleton().removeFactory(mHLSLProgramFactory); |
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| 126 | delete mHLSLProgramFactory; |
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| 127 | mHLSLProgramFactory = 0; |
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| 128 | } |
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| 129 | |
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| 130 | SAFE_RELEASE( mpD3D ); |
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| 131 | |
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| 132 | LogManager::getSingleton().logMessage( "D3D9 : " + getName() + " destroyed." ); |
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| 133 | } |
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| 134 | //--------------------------------------------------------------------- |
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| 135 | const String& D3D9RenderSystem::getName() const |
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| 136 | { |
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| 137 | static String strName( "Direct3D9 Rendering Subsystem"); |
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| 138 | return strName; |
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| 139 | } |
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| 140 | //--------------------------------------------------------------------- |
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| 141 | D3D9DriverList* D3D9RenderSystem::getDirect3DDrivers() |
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| 142 | { |
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| 143 | if( !mDriverList ) |
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| 144 | mDriverList = new D3D9DriverList( mpD3D ); |
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| 145 | |
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| 146 | return mDriverList; |
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| 147 | } |
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| 148 | //--------------------------------------------------------------------- |
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| 149 | bool D3D9RenderSystem::_checkMultiSampleQuality(D3DMULTISAMPLE_TYPE type, DWORD *outQuality, D3DFORMAT format, UINT adapterNum, D3DDEVTYPE deviceType, BOOL fullScreen) |
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| 150 | { |
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| 151 | HRESULT hr; |
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| 152 | hr = mpD3D->CheckDeviceMultiSampleType( |
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| 153 | adapterNum, |
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| 154 | deviceType, |
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| 155 | format, |
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| 156 | fullScreen, |
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| 157 | type, |
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| 158 | outQuality); |
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| 159 | |
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| 160 | if (SUCCEEDED(hr)) |
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| 161 | return true; |
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| 162 | else |
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| 163 | return false; |
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| 164 | } |
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| 165 | //--------------------------------------------------------------------- |
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| 166 | void D3D9RenderSystem::initConfigOptions() |
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| 167 | { |
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| 168 | D3D9DriverList* driverList; |
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| 169 | D3D9Driver* driver; |
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| 170 | |
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| 171 | ConfigOption optDevice; |
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| 172 | ConfigOption optVideoMode; |
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| 173 | ConfigOption optFullScreen; |
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| 174 | ConfigOption optVSync; |
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| 175 | ConfigOption optAA; |
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| 176 | ConfigOption optFPUMode; |
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| 177 | ConfigOption optNVPerfHUD; |
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| 178 | |
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| 179 | driverList = this->getDirect3DDrivers(); |
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| 180 | |
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| 181 | optDevice.name = "Rendering Device"; |
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| 182 | optDevice.currentValue.clear(); |
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| 183 | optDevice.possibleValues.clear(); |
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| 184 | optDevice.immutable = false; |
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| 185 | |
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| 186 | optVideoMode.name = "Video Mode"; |
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| 187 | optVideoMode.currentValue = "800 x 600 @ 32-bit colour"; |
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| 188 | optVideoMode.immutable = false; |
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| 189 | |
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| 190 | optFullScreen.name = "Full Screen"; |
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| 191 | optFullScreen.possibleValues.push_back( "Yes" ); |
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| 192 | optFullScreen.possibleValues.push_back( "No" ); |
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| 193 | optFullScreen.currentValue = "Yes"; |
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| 194 | optFullScreen.immutable = false; |
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| 195 | |
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| 196 | for( unsigned j=0; j < driverList->count(); j++ ) |
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| 197 | { |
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| 198 | driver = driverList->item(j); |
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| 199 | optDevice.possibleValues.push_back( driver->DriverDescription() ); |
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| 200 | // Make first one default |
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| 201 | if( j==0 ) |
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| 202 | optDevice.currentValue = driver->DriverDescription(); |
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| 203 | } |
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| 204 | |
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| 205 | optVSync.name = "VSync"; |
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| 206 | optVSync.immutable = false; |
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| 207 | optVSync.possibleValues.push_back( "Yes" ); |
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| 208 | optVSync.possibleValues.push_back( "No" ); |
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| 209 | optVSync.currentValue = "No"; |
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| 210 | |
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| 211 | optAA.name = "Anti aliasing"; |
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| 212 | optAA.immutable = false; |
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| 213 | optAA.possibleValues.push_back( "None" ); |
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| 214 | optAA.currentValue = "None"; |
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| 215 | |
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| 216 | optFPUMode.name = "Floating-point mode"; |
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| 217 | #if OGRE_DOUBLE_PRECISION |
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| 218 | optFPUMode.currentValue = "Consistent"; |
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| 219 | #else |
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| 220 | optFPUMode.currentValue = "Fastest"; |
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| 221 | #endif |
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| 222 | optFPUMode.possibleValues.clear(); |
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| 223 | optFPUMode.possibleValues.push_back("Fastest"); |
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| 224 | optFPUMode.possibleValues.push_back("Consistent"); |
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| 225 | optFPUMode.immutable = false; |
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| 226 | |
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| 227 | optNVPerfHUD.currentValue = "No"; |
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| 228 | optNVPerfHUD.immutable = false; |
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| 229 | optNVPerfHUD.name = "Allow NVPerfHUD"; |
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| 230 | optNVPerfHUD.possibleValues.push_back( "Yes" ); |
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| 231 | optNVPerfHUD.possibleValues.push_back( "No" ); |
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| 232 | |
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| 233 | mOptions[optDevice.name] = optDevice; |
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| 234 | mOptions[optVideoMode.name] = optVideoMode; |
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| 235 | mOptions[optFullScreen.name] = optFullScreen; |
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| 236 | mOptions[optVSync.name] = optVSync; |
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| 237 | mOptions[optAA.name] = optAA; |
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| 238 | mOptions[optFPUMode.name] = optFPUMode; |
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| 239 | mOptions[optNVPerfHUD.name] = optNVPerfHUD; |
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| 240 | |
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| 241 | refreshD3DSettings(); |
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| 242 | |
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| 243 | } |
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| 244 | //--------------------------------------------------------------------- |
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| 245 | void D3D9RenderSystem::refreshD3DSettings() |
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| 246 | { |
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| 247 | ConfigOption* optVideoMode; |
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| 248 | D3D9Driver* driver = 0; |
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| 249 | D3D9VideoMode* videoMode; |
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| 250 | |
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| 251 | ConfigOptionMap::iterator opt = mOptions.find( "Rendering Device" ); |
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| 252 | if( opt != mOptions.end() ) |
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| 253 | { |
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| 254 | for( unsigned j=0; j < getDirect3DDrivers()->count(); j++ ) |
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| 255 | { |
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| 256 | driver = getDirect3DDrivers()->item(j); |
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| 257 | if( driver->DriverDescription() == opt->second.currentValue ) |
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| 258 | break; |
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| 259 | } |
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| 260 | |
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| 261 | if (driver) |
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| 262 | { |
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| 263 | opt = mOptions.find( "Video Mode" ); |
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| 264 | optVideoMode = &opt->second; |
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| 265 | optVideoMode->possibleValues.clear(); |
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| 266 | // get vide modes for this device |
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| 267 | for( unsigned k=0; k < driver->getVideoModeList()->count(); k++ ) |
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| 268 | { |
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| 269 | videoMode = driver->getVideoModeList()->item( k ); |
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| 270 | optVideoMode->possibleValues.push_back( videoMode->getDescription() ); |
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| 271 | } |
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| 272 | |
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| 273 | // Reset video mode to default if previous doesn't avail in new possible values |
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| 274 | StringVector::const_iterator itValue = |
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| 275 | std::find(optVideoMode->possibleValues.begin(), |
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| 276 | optVideoMode->possibleValues.end(), |
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| 277 | optVideoMode->currentValue); |
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| 278 | if (itValue == optVideoMode->possibleValues.end()) |
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| 279 | { |
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| 280 | optVideoMode->currentValue = "800 x 600 @ 32-bit colour"; |
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| 281 | } |
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| 282 | |
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| 283 | // Also refresh FSAA options |
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| 284 | refreshFSAAOptions(); |
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| 285 | } |
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| 286 | } |
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| 287 | |
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| 288 | } |
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| 289 | //--------------------------------------------------------------------- |
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| 290 | void D3D9RenderSystem::setConfigOption( const String &name, const String &value ) |
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| 291 | { |
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| 292 | |
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| 293 | StringUtil::StrStreamType str; |
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| 294 | str << "D3D9 : RenderSystem Option: " << name << " = " << value; |
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| 295 | LogManager::getSingleton().logMessage(str.str()); |
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| 296 | |
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| 297 | bool viewModeChanged = false; |
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| 298 | |
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| 299 | // Find option |
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| 300 | ConfigOptionMap::iterator it = mOptions.find( name ); |
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| 301 | |
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| 302 | // Update |
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| 303 | if( it != mOptions.end() ) |
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| 304 | it->second.currentValue = value; |
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| 305 | else |
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| 306 | { |
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| 307 | str.str(StringUtil::BLANK); |
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| 308 | str << "Option named '" << name << "' does not exist."; |
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| 309 | OGRE_EXCEPT( Exception::ERR_INVALIDPARAMS, str.str(), "D3D9RenderSystem::setConfigOption" ); |
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| 310 | } |
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| 311 | |
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| 312 | // Refresh other options if D3DDriver changed |
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| 313 | if( name == "Rendering Device" ) |
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| 314 | refreshD3DSettings(); |
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| 315 | |
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| 316 | if( name == "Full Screen" ) |
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| 317 | { |
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| 318 | // Video mode is applicable |
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| 319 | it = mOptions.find( "Video Mode" ); |
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| 320 | if (it->second.currentValue.empty()) |
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| 321 | { |
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| 322 | it->second.currentValue = "800 x 600 @ 32-bit colour"; |
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| 323 | viewModeChanged = true; |
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| 324 | } |
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| 325 | } |
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| 326 | |
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| 327 | if( name == "Anti aliasing" ) |
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| 328 | { |
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| 329 | if (value == "None") |
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| 330 | _setFSAA(D3DMULTISAMPLE_NONE, 0); |
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| 331 | else |
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| 332 | { |
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| 333 | D3DMULTISAMPLE_TYPE fsaa = D3DMULTISAMPLE_NONE; |
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| 334 | DWORD level = 0; |
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| 335 | |
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| 336 | if (StringUtil::startsWith(value, "NonMaskable", false)) |
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| 337 | { |
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| 338 | fsaa = D3DMULTISAMPLE_NONMASKABLE; |
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| 339 | size_t pos = value.find_last_of(" "); |
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| 340 | String sNum = value.substr(pos + 1); |
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| 341 | level = StringConverter::parseInt(sNum); |
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| 342 | level -= 1; |
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| 343 | } |
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| 344 | else if (StringUtil::startsWith(value, "Level", false)) |
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| 345 | { |
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| 346 | size_t pos = value.find_last_of(" "); |
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| 347 | String sNum = value.substr(pos + 1); |
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| 348 | fsaa = (D3DMULTISAMPLE_TYPE)StringConverter::parseInt(sNum); |
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| 349 | } |
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| 350 | |
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| 351 | _setFSAA(fsaa, level); |
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| 352 | } |
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| 353 | } |
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| 354 | |
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| 355 | if( name == "VSync" ) |
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| 356 | { |
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| 357 | if (value == "Yes") |
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| 358 | mVSync = true; |
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| 359 | else |
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| 360 | mVSync = false; |
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| 361 | } |
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| 362 | |
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| 363 | if( name == "Allow NVPerfHUD" ) |
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| 364 | { |
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| 365 | if (value == "Yes") |
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| 366 | mUseNVPerfHUD = true; |
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| 367 | else |
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| 368 | mUseNVPerfHUD = false; |
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| 369 | } |
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| 370 | |
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| 371 | if (viewModeChanged || name == "Video Mode") |
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| 372 | { |
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| 373 | refreshFSAAOptions(); |
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| 374 | } |
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| 375 | |
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| 376 | } |
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| 377 | //--------------------------------------------------------------------- |
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| 378 | void D3D9RenderSystem::refreshFSAAOptions(void) |
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| 379 | { |
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| 380 | |
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| 381 | ConfigOptionMap::iterator it = mOptions.find( "Anti aliasing" ); |
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| 382 | ConfigOption* optFSAA = &it->second; |
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| 383 | optFSAA->possibleValues.clear(); |
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| 384 | optFSAA->possibleValues.push_back("None"); |
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| 385 | |
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| 386 | it = mOptions.find("Rendering Device"); |
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| 387 | D3D9Driver *driver = getDirect3DDrivers()->item(it->second.currentValue); |
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| 388 | if (driver) |
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| 389 | { |
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| 390 | it = mOptions.find("Video Mode"); |
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| 391 | D3D9VideoMode *videoMode = driver->getVideoModeList()->item(it->second.currentValue); |
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| 392 | if (videoMode) |
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| 393 | { |
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| 394 | // get non maskable FSAA for this VMODE |
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| 395 | DWORD numLevels = 0; |
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| 396 | bool bOK = this->_checkMultiSampleQuality( |
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| 397 | D3DMULTISAMPLE_NONMASKABLE, |
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| 398 | &numLevels, |
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| 399 | videoMode->getFormat(), |
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| 400 | driver->getAdapterNumber(), |
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| 401 | D3DDEVTYPE_HAL, |
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| 402 | TRUE); |
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| 403 | if (bOK && numLevels > 0) |
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| 404 | { |
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| 405 | for (DWORD n = 0; n < numLevels; n++) |
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| 406 | optFSAA->possibleValues.push_back("NonMaskable " + StringConverter::toString(n + 1)); |
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| 407 | } |
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| 408 | |
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| 409 | // set maskable levels supported |
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| 410 | for (unsigned int n = 2; n < 17; n++) |
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| 411 | { |
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| 412 | bOK = this->_checkMultiSampleQuality( |
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| 413 | (D3DMULTISAMPLE_TYPE)n, |
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| 414 | &numLevels, |
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| 415 | videoMode->getFormat(), |
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| 416 | driver->getAdapterNumber(), |
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| 417 | D3DDEVTYPE_HAL, |
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| 418 | TRUE); |
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| 419 | if (bOK) |
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| 420 | optFSAA->possibleValues.push_back("Level " + StringConverter::toString(n)); |
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| 421 | } |
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| 422 | } |
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| 423 | } |
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| 424 | |
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| 425 | // Reset FSAA to none if previous doesn't avail in new possible values |
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| 426 | StringVector::const_iterator itValue = |
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| 427 | std::find(optFSAA->possibleValues.begin(), |
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| 428 | optFSAA->possibleValues.end(), |
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| 429 | optFSAA->currentValue); |
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| 430 | if (itValue == optFSAA->possibleValues.end()) |
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| 431 | { |
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| 432 | optFSAA->currentValue = "None"; |
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| 433 | } |
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| 434 | |
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| 435 | } |
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| 436 | //--------------------------------------------------------------------- |
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| 437 | String D3D9RenderSystem::validateConfigOptions() |
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| 438 | { |
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| 439 | ConfigOptionMap::iterator it; |
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| 440 | |
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| 441 | // check if video mode is selected |
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| 442 | it = mOptions.find( "Video Mode" ); |
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| 443 | if (it->second.currentValue.empty()) |
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| 444 | return "A video mode must be selected."; |
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| 445 | |
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| 446 | it = mOptions.find( "Rendering Device" ); |
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| 447 | bool foundDriver = false; |
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| 448 | D3D9DriverList* driverList = getDirect3DDrivers(); |
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| 449 | for( ushort j=0; j < driverList->count(); j++ ) |
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| 450 | { |
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| 451 | if( driverList->item(j)->DriverDescription() == it->second.currentValue ) |
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| 452 | { |
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| 453 | foundDriver = true; |
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| 454 | break; |
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| 455 | } |
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| 456 | } |
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| 457 | |
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| 458 | if (!foundDriver) |
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| 459 | { |
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| 460 | // Just pick the first driver |
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| 461 | setConfigOption("Rendering Device", driverList->item(0)->DriverDescription()); |
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| 462 | return "Your DirectX driver name has changed since the last time you ran OGRE; " |
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| 463 | "the 'Rendering Device' has been changed."; |
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| 464 | } |
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| 465 | |
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| 466 | it = mOptions.find( "VSync" ); |
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| 467 | if( it->second.currentValue == "Yes" ) |
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| 468 | mVSync = true; |
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| 469 | else |
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| 470 | mVSync = false; |
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| 471 | |
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| 472 | return StringUtil::BLANK; |
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| 473 | } |
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| 474 | //--------------------------------------------------------------------- |
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| 475 | ConfigOptionMap& D3D9RenderSystem::getConfigOptions() |
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| 476 | { |
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| 477 | // return a COPY of the current config options |
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| 478 | return mOptions; |
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| 479 | } |
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| 480 | //--------------------------------------------------------------------- |
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| 481 | RenderWindow* D3D9RenderSystem::initialise( bool autoCreateWindow, const String& windowTitle ) |
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| 482 | { |
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| 483 | RenderWindow* autoWindow = NULL; |
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| 484 | LogManager::getSingleton().logMessage( "D3D9 : Subsystem Initialising" ); |
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| 485 | |
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| 486 | // Init using current settings |
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| 487 | mActiveD3DDriver = NULL; |
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| 488 | ConfigOptionMap::iterator opt = mOptions.find( "Rendering Device" ); |
---|
| 489 | for( unsigned j=0; j < getDirect3DDrivers()->count(); j++ ) |
---|
| 490 | { |
---|
| 491 | if( getDirect3DDrivers()->item(j)->DriverDescription() == opt->second.currentValue ) |
---|
| 492 | { |
---|
| 493 | mActiveD3DDriver = getDirect3DDrivers()->item(j); |
---|
| 494 | break; |
---|
| 495 | } |
---|
| 496 | } |
---|
| 497 | |
---|
| 498 | if( !mActiveD3DDriver ) |
---|
| 499 | OGRE_EXCEPT( Exception::ERR_INVALIDPARAMS, "Problems finding requested Direct3D driver!", "D3D9RenderSystem::initialise" ); |
---|
| 500 | |
---|
| 501 | if( autoCreateWindow ) |
---|
| 502 | { |
---|
| 503 | bool fullScreen; |
---|
| 504 | opt = mOptions.find( "Full Screen" ); |
---|
| 505 | if( opt == mOptions.end() ) |
---|
| 506 | OGRE_EXCEPT( Exception::ERR_INTERNAL_ERROR, "Can't find full screen option!", "D3D9RenderSystem::initialise" ); |
---|
| 507 | fullScreen = opt->second.currentValue == "Yes"; |
---|
| 508 | |
---|
| 509 | D3D9VideoMode* videoMode = NULL; |
---|
| 510 | unsigned int width, height; |
---|
| 511 | String temp; |
---|
| 512 | |
---|
| 513 | opt = mOptions.find( "Video Mode" ); |
---|
| 514 | if( opt == mOptions.end() ) |
---|
| 515 | OGRE_EXCEPT( Exception::ERR_INTERNAL_ERROR, "Can't find Video Mode option!", "D3D9RenderSystem::initialise" ); |
---|
| 516 | |
---|
| 517 | // The string we are manipulating looks like this :width x height @ colourDepth |
---|
| 518 | // Pull out the colour depth by getting what comes after the @ and a space |
---|
| 519 | String colourDepth = opt->second.currentValue.substr(opt->second.currentValue.rfind('@')+1); |
---|
| 520 | // Now we know that the width starts a 0, so if we can find the end we can parse that out |
---|
| 521 | String::size_type widthEnd = opt->second.currentValue.find(' '); |
---|
| 522 | // we know that the height starts 3 characters after the width and goes until the next space |
---|
| 523 | String::size_type heightEnd = opt->second.currentValue.find(' ', widthEnd+3); |
---|
| 524 | // Now we can parse out the values |
---|
| 525 | width = StringConverter::parseInt(opt->second.currentValue.substr(0, widthEnd)); |
---|
| 526 | height = StringConverter::parseInt(opt->second.currentValue.substr(widthEnd+3, heightEnd)); |
---|
| 527 | |
---|
| 528 | for( unsigned j=0; j < mActiveD3DDriver->getVideoModeList()->count(); j++ ) |
---|
| 529 | { |
---|
| 530 | temp = mActiveD3DDriver->getVideoModeList()->item(j)->getDescription(); |
---|
| 531 | |
---|
| 532 | // In full screen we only want to allow supported resolutions, so temp and opt->second.currentValue need to |
---|
| 533 | // match exacly, but in windowed mode we can allow for arbitrary window sized, so we only need |
---|
| 534 | // to match the colour values |
---|
| 535 | if(fullScreen && (temp == opt->second.currentValue) || |
---|
| 536 | !fullScreen && (temp.substr(temp.rfind('@')+1) == colourDepth)) |
---|
| 537 | { |
---|
| 538 | videoMode = mActiveD3DDriver->getVideoModeList()->item(j); |
---|
| 539 | break; |
---|
| 540 | } |
---|
| 541 | } |
---|
| 542 | |
---|
| 543 | if( !videoMode ) |
---|
| 544 | OGRE_EXCEPT( Exception::ERR_INTERNAL_ERROR, "Can't find requested video mode.", "D3D9RenderSystem::initialise" ); |
---|
| 545 | |
---|
| 546 | NameValuePairList miscParams; |
---|
| 547 | miscParams["colourDepth"] = StringConverter::toString(videoMode->getColourDepth()); |
---|
| 548 | miscParams["FSAA"] = StringConverter::toString(mFSAAType); |
---|
| 549 | miscParams["FSAAQuality"] = StringConverter::toString(mFSAAQuality); |
---|
| 550 | miscParams["vsync"] = StringConverter::toString(mVSync); |
---|
| 551 | miscParams["useNVPerfHUD"] = StringConverter::toString(mUseNVPerfHUD); |
---|
| 552 | |
---|
| 553 | autoWindow = this->createRenderWindow( windowTitle, width, height, |
---|
| 554 | fullScreen, &miscParams ); |
---|
| 555 | |
---|
| 556 | // If we have 16bit depth buffer enable w-buffering. |
---|
| 557 | assert( autoWindow ); |
---|
| 558 | if ( autoWindow->getColourDepth() == 16 ) |
---|
| 559 | { |
---|
| 560 | mWBuffer = true; |
---|
| 561 | } |
---|
| 562 | else |
---|
| 563 | { |
---|
| 564 | mWBuffer = false; |
---|
| 565 | } |
---|
| 566 | } |
---|
| 567 | |
---|
| 568 | LogManager::getSingleton().logMessage("***************************************"); |
---|
| 569 | LogManager::getSingleton().logMessage("*** D3D9 : Subsystem Initialised OK ***"); |
---|
| 570 | LogManager::getSingleton().logMessage("***************************************"); |
---|
| 571 | |
---|
| 572 | // call superclass method |
---|
| 573 | RenderSystem::initialise( autoCreateWindow ); |
---|
| 574 | |
---|
| 575 | |
---|
| 576 | return autoWindow; |
---|
| 577 | } |
---|
| 578 | //--------------------------------------------------------------------- |
---|
| 579 | void D3D9RenderSystem::_setFSAA(D3DMULTISAMPLE_TYPE type, DWORD qualityLevel) |
---|
| 580 | { |
---|
| 581 | if (!mpD3DDevice) |
---|
| 582 | { |
---|
| 583 | mFSAAType = type; |
---|
| 584 | mFSAAQuality = qualityLevel; |
---|
| 585 | } |
---|
| 586 | } |
---|
| 587 | //--------------------------------------------------------------------- |
---|
| 588 | void D3D9RenderSystem::reinitialise() |
---|
| 589 | { |
---|
| 590 | LogManager::getSingleton().logMessage( "D3D9 : Reinitialising" ); |
---|
| 591 | this->shutdown(); |
---|
| 592 | this->initialise( true ); |
---|
| 593 | } |
---|
| 594 | //--------------------------------------------------------------------- |
---|
| 595 | void D3D9RenderSystem::shutdown() |
---|
| 596 | { |
---|
| 597 | RenderSystem::shutdown(); |
---|
| 598 | mPrimaryWindow = NULL; // primary window deleted by base class. |
---|
| 599 | freeDevice(); |
---|
| 600 | SAFE_DELETE( mDriverList ); |
---|
| 601 | mActiveD3DDriver = NULL; |
---|
| 602 | mpD3DDevice = NULL; |
---|
| 603 | mBasicStatesInitialised = false; |
---|
| 604 | LogManager::getSingleton().logMessage("D3D9 : Shutting down cleanly."); |
---|
| 605 | SAFE_DELETE( mTextureManager ); |
---|
| 606 | SAFE_DELETE( mHardwareBufferManager ); |
---|
| 607 | SAFE_DELETE( mGpuProgramManager ); |
---|
| 608 | } |
---|
| 609 | //--------------------------------------------------------------------- |
---|
| 610 | RenderWindow* D3D9RenderSystem::createRenderWindow(const String &name, |
---|
| 611 | unsigned int width, unsigned int height, bool fullScreen, |
---|
| 612 | const NameValuePairList *miscParams) |
---|
| 613 | { |
---|
| 614 | |
---|
| 615 | // Check we're not creating a secondary window when the primary |
---|
| 616 | // was fullscreen |
---|
| 617 | if (mPrimaryWindow && mPrimaryWindow->isFullScreen()) |
---|
| 618 | { |
---|
| 619 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, |
---|
| 620 | "Cannot create secondary windows when the primary is full screen", |
---|
| 621 | "D3D9RenderSystem::createRenderWindow"); |
---|
| 622 | } |
---|
| 623 | if (mPrimaryWindow && fullScreen) |
---|
| 624 | { |
---|
| 625 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, |
---|
| 626 | "Cannot create full screen secondary windows", |
---|
| 627 | "D3D9RenderSystem::createRenderWindow"); |
---|
| 628 | } |
---|
| 629 | |
---|
| 630 | // Log a message |
---|
| 631 | std::stringstream ss; |
---|
| 632 | ss << "D3D9RenderSystem::createRenderWindow \"" << name << "\", " << |
---|
| 633 | width << "x" << height << " "; |
---|
| 634 | if(fullScreen) |
---|
| 635 | ss << "fullscreen "; |
---|
| 636 | else |
---|
| 637 | ss << "windowed "; |
---|
| 638 | if(miscParams) |
---|
| 639 | { |
---|
| 640 | ss << " miscParams: "; |
---|
| 641 | NameValuePairList::const_iterator it; |
---|
| 642 | for(it=miscParams->begin(); it!=miscParams->end(); ++it) |
---|
| 643 | { |
---|
| 644 | ss << it->first << "=" << it->second << " "; |
---|
| 645 | } |
---|
| 646 | LogManager::getSingleton().logMessage(ss.str()); |
---|
| 647 | } |
---|
| 648 | |
---|
| 649 | String msg; |
---|
| 650 | |
---|
| 651 | // Make sure we don't already have a render target of the |
---|
| 652 | // sam name as the one supplied |
---|
| 653 | if( mRenderTargets.find( name ) != mRenderTargets.end() ) |
---|
| 654 | { |
---|
| 655 | msg = "A render target of the same name '" + name + "' already " |
---|
| 656 | "exists. You cannot create a new window with this name."; |
---|
| 657 | OGRE_EXCEPT( Exception::ERR_INTERNAL_ERROR, msg, "D3D9RenderSystem::createRenderWindow" ); |
---|
| 658 | } |
---|
| 659 | |
---|
| 660 | RenderWindow* win = new D3D9RenderWindow(mhInstance, mActiveD3DDriver, |
---|
| 661 | mPrimaryWindow ? mpD3DDevice : 0); |
---|
| 662 | |
---|
| 663 | win->create( name, width, height, fullScreen, miscParams); |
---|
| 664 | |
---|
| 665 | attachRenderTarget( *win ); |
---|
| 666 | |
---|
| 667 | // If this is the first window, get the D3D device and create the texture manager |
---|
| 668 | if( !mPrimaryWindow ) |
---|
| 669 | { |
---|
| 670 | mPrimaryWindow = (D3D9RenderWindow *)win; |
---|
| 671 | win->getCustomAttribute( "D3DDEVICE", &mpD3DDevice ); |
---|
| 672 | |
---|
| 673 | // Create the texture manager for use by others |
---|
| 674 | mTextureManager = new D3D9TextureManager( mpD3DDevice ); |
---|
| 675 | // Also create hardware buffer manager |
---|
| 676 | mHardwareBufferManager = new D3D9HardwareBufferManager(mpD3DDevice); |
---|
| 677 | |
---|
| 678 | // Create the GPU program manager |
---|
| 679 | mGpuProgramManager = new D3D9GpuProgramManager(mpD3DDevice); |
---|
| 680 | // create & register HLSL factory |
---|
| 681 | if (mHLSLProgramFactory == NULL) |
---|
| 682 | mHLSLProgramFactory = new D3D9HLSLProgramFactory(); |
---|
| 683 | HighLevelGpuProgramManager::getSingleton().addFactory(mHLSLProgramFactory); |
---|
| 684 | mGpuProgramManager->_pushSyntaxCode("hlsl"); |
---|
| 685 | |
---|
| 686 | |
---|
| 687 | // Initialise the capabilities structures |
---|
| 688 | initCapabilities(); |
---|
| 689 | |
---|
| 690 | } |
---|
| 691 | else |
---|
| 692 | { |
---|
| 693 | mSecondaryWindows.push_back(static_cast<D3D9RenderWindow *>(win)); |
---|
| 694 | } |
---|
| 695 | |
---|
| 696 | return win; |
---|
| 697 | |
---|
| 698 | } |
---|
| 699 | //--------------------------------------------------------------------- |
---|
| 700 | void D3D9RenderSystem::initCapabilities(void) |
---|
| 701 | { |
---|
| 702 | // get caps |
---|
| 703 | mpD3DDevice->GetDeviceCaps( &mCaps ); |
---|
| 704 | |
---|
| 705 | // Check for hardware stencil support |
---|
| 706 | LPDIRECT3DSURFACE9 pSurf; |
---|
| 707 | D3DSURFACE_DESC surfDesc; |
---|
| 708 | mpD3DDevice->GetDepthStencilSurface(&pSurf); |
---|
| 709 | pSurf->GetDesc(&surfDesc); |
---|
| 710 | pSurf->Release(); |
---|
| 711 | |
---|
| 712 | if (surfDesc.Format == D3DFMT_D24S8 || surfDesc.Format == D3DFMT_D24X8) |
---|
| 713 | { |
---|
| 714 | mCapabilities->setCapability(RSC_HWSTENCIL); |
---|
| 715 | // Actually, it's always 8-bit |
---|
| 716 | mCapabilities->setStencilBufferBitDepth(8); |
---|
| 717 | |
---|
| 718 | } |
---|
| 719 | |
---|
| 720 | // Set number of texture units |
---|
| 721 | mCapabilities->setNumTextureUnits(mCaps.MaxSimultaneousTextures); |
---|
| 722 | // Anisotropy? |
---|
| 723 | if (mCaps.MaxAnisotropy > 1) |
---|
| 724 | mCapabilities->setCapability(RSC_ANISOTROPY); |
---|
| 725 | // Automatic mipmap generation? |
---|
| 726 | if (mCaps.Caps2 & D3DCAPS2_CANAUTOGENMIPMAP) |
---|
| 727 | mCapabilities->setCapability(RSC_AUTOMIPMAP); |
---|
| 728 | // Blending between stages supported |
---|
| 729 | mCapabilities->setCapability(RSC_BLENDING); |
---|
| 730 | // Dot 3 |
---|
| 731 | if (mCaps.TextureOpCaps & D3DTEXOPCAPS_DOTPRODUCT3) |
---|
| 732 | mCapabilities->setCapability(RSC_DOT3); |
---|
| 733 | // Cube map |
---|
| 734 | if (mCaps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP) |
---|
| 735 | mCapabilities->setCapability(RSC_CUBEMAPPING); |
---|
| 736 | |
---|
| 737 | // We always support compression, D3DX will decompress if device does not support |
---|
| 738 | mCapabilities->setCapability(RSC_TEXTURE_COMPRESSION); |
---|
| 739 | mCapabilities->setCapability(RSC_TEXTURE_COMPRESSION_DXT); |
---|
| 740 | |
---|
| 741 | // We always support VBOs |
---|
| 742 | mCapabilities->setCapability(RSC_VBO); |
---|
| 743 | |
---|
| 744 | // Scissor test |
---|
| 745 | if (mCaps.RasterCaps & D3DPRASTERCAPS_SCISSORTEST) |
---|
| 746 | mCapabilities->setCapability(RSC_SCISSOR_TEST); |
---|
| 747 | |
---|
| 748 | // Two-sided stencil |
---|
| 749 | if (mCaps.StencilCaps & D3DSTENCILCAPS_TWOSIDED) |
---|
| 750 | mCapabilities->setCapability(RSC_TWO_SIDED_STENCIL); |
---|
| 751 | |
---|
| 752 | // stencil wrap |
---|
| 753 | if ((mCaps.StencilCaps & D3DSTENCILCAPS_INCR) && |
---|
| 754 | (mCaps.StencilCaps & D3DSTENCILCAPS_DECR)) |
---|
| 755 | mCapabilities->setCapability(RSC_STENCIL_WRAP); |
---|
| 756 | |
---|
| 757 | // Check for hardware occlusion support |
---|
| 758 | if ( ( mpD3DDevice->CreateQuery(D3DQUERYTYPE_OCCLUSION, NULL ) ) == D3D_OK ) |
---|
| 759 | { |
---|
| 760 | mCapabilities->setCapability(RSC_HWOCCLUSION); |
---|
| 761 | } |
---|
| 762 | convertVertexShaderCaps(); |
---|
| 763 | convertPixelShaderCaps(); |
---|
| 764 | |
---|
| 765 | // User clip planes |
---|
| 766 | if (mCaps.MaxUserClipPlanes > 0) |
---|
| 767 | { |
---|
| 768 | mCapabilities->setCapability(RSC_USER_CLIP_PLANES); |
---|
| 769 | } |
---|
| 770 | |
---|
| 771 | // UBYTE4 type? |
---|
| 772 | if (mCaps.DeclTypes & D3DDTCAPS_UBYTE4) |
---|
| 773 | { |
---|
| 774 | mCapabilities->setCapability(RSC_VERTEX_FORMAT_UBYTE4); |
---|
| 775 | } |
---|
| 776 | |
---|
| 777 | // Adapter details |
---|
| 778 | const D3DADAPTER_IDENTIFIER9& adapterID = mActiveD3DDriver->getAdapterIdentifier(); |
---|
| 779 | |
---|
| 780 | // Infinite projection? |
---|
| 781 | // We have no capability for this, so we have to base this on our |
---|
| 782 | // experience and reports from users |
---|
| 783 | // Non-vertex program capable hardware does not appear to support it |
---|
| 784 | if (mCapabilities->hasCapability(RSC_VERTEX_PROGRAM)) |
---|
| 785 | { |
---|
| 786 | // GeForce4 Ti (and presumably GeForce3) does not |
---|
| 787 | // render infinite projection properly, even though it does in GL |
---|
| 788 | // So exclude all cards prior to the FX range from doing infinite |
---|
| 789 | if (adapterID.VendorId != 0x10DE || // not nVidia |
---|
| 790 | !((adapterID.DeviceId >= 0x200 && adapterID.DeviceId <= 0x20F) || //gf3 |
---|
| 791 | (adapterID.DeviceId >= 0x250 && adapterID.DeviceId <= 0x25F) || //gf4ti |
---|
| 792 | (adapterID.DeviceId >= 0x280 && adapterID.DeviceId <= 0x28F) || //gf4ti |
---|
| 793 | (adapterID.DeviceId >= 0x170 && adapterID.DeviceId <= 0x18F) || //gf4 go |
---|
| 794 | (adapterID.DeviceId >= 0x280 && adapterID.DeviceId <= 0x28F))) //gf4ti go |
---|
| 795 | { |
---|
| 796 | mCapabilities->setCapability(RSC_INFINITE_FAR_PLANE); |
---|
| 797 | } |
---|
| 798 | |
---|
| 799 | } |
---|
| 800 | |
---|
| 801 | // 3D textures? |
---|
| 802 | if (mCaps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP) |
---|
| 803 | { |
---|
| 804 | mCapabilities->setCapability(RSC_TEXTURE_3D); |
---|
| 805 | } |
---|
| 806 | |
---|
| 807 | if ((mCaps.TextureCaps & D3DPTEXTURECAPS_POW2) == 0) |
---|
| 808 | { |
---|
| 809 | // unrestricted non POW2 |
---|
| 810 | mCapabilities->setCapability(RSC_NON_POWER_OF_2_TEXTURES); |
---|
| 811 | } |
---|
| 812 | else if (mCaps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL) |
---|
| 813 | { |
---|
| 814 | // Conditional support for non POW2 |
---|
| 815 | mCapabilities->setCapability(RSC_NON_POWER_OF_2_TEXTURES); |
---|
| 816 | mCapabilities->setNonPOW2TexturesLimited(true); |
---|
| 817 | |
---|
| 818 | } |
---|
| 819 | |
---|
| 820 | // We always support rendertextures bigger than the frame buffer |
---|
| 821 | mCapabilities->setCapability(RSC_HWRENDER_TO_TEXTURE); |
---|
| 822 | |
---|
| 823 | // Determine if any floating point texture format is supported |
---|
| 824 | D3DFORMAT floatFormats[6] = {D3DFMT_R16F, D3DFMT_G16R16F, |
---|
| 825 | D3DFMT_A16B16G16R16F, D3DFMT_R32F, D3DFMT_G32R32F, |
---|
| 826 | D3DFMT_A32B32G32R32F}; |
---|
| 827 | LPDIRECT3DSURFACE9 bbSurf; |
---|
| 828 | mPrimaryWindow->getCustomAttribute("DDBACKBUFFER", &bbSurf); |
---|
| 829 | D3DSURFACE_DESC bbSurfDesc; |
---|
| 830 | bbSurf->GetDesc(&bbSurfDesc); |
---|
| 831 | |
---|
| 832 | for (int i = 0; i < 6; ++i) |
---|
| 833 | { |
---|
| 834 | if (SUCCEEDED(mpD3D->CheckDeviceFormat(mActiveD3DDriver->getAdapterNumber(), |
---|
| 835 | D3DDEVTYPE_HAL, bbSurfDesc.Format, |
---|
| 836 | 0, D3DRTYPE_TEXTURE, floatFormats[i]))) |
---|
| 837 | { |
---|
| 838 | mCapabilities->setCapability(RSC_TEXTURE_FLOAT); |
---|
| 839 | break; |
---|
| 840 | } |
---|
| 841 | |
---|
| 842 | } |
---|
| 843 | |
---|
| 844 | // Number of render targets |
---|
| 845 | mCapabilities->setNumMultiRenderTargets(std::min((ushort)mCaps.NumSimultaneousRTs, (ushort)OGRE_MAX_MULTIPLE_RENDER_TARGETS)); |
---|
| 846 | |
---|
| 847 | // |
---|
| 848 | if(mCaps.PrimitiveMiscCaps & D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS) |
---|
| 849 | { |
---|
| 850 | LogManager::getSingleton().logMessage("Multiple render targets with independent bit depths supported"); |
---|
| 851 | } |
---|
| 852 | |
---|
| 853 | // Point sprites |
---|
| 854 | if (mCaps.MaxPointSize > 1.0f) |
---|
| 855 | { |
---|
| 856 | mCapabilities->setCapability(RSC_POINT_SPRITES); |
---|
| 857 | // sprites and extended parameters go together in D3D |
---|
| 858 | mCapabilities->setCapability(RSC_POINT_EXTENDED_PARAMETERS); |
---|
| 859 | mCapabilities->setMaxPointSize(mCaps.MaxPointSize); |
---|
| 860 | } |
---|
| 861 | |
---|
| 862 | // Vertex textures |
---|
| 863 | if (mGpuProgramManager->isSyntaxSupported("vs_3_0")) |
---|
| 864 | { |
---|
| 865 | // Run through all the texture formats looking for any which support |
---|
| 866 | // vertex texture fetching. Must have at least one! |
---|
| 867 | // All ATI Radeon up to X1n00 say they support vs_3_0, |
---|
| 868 | // but they support no texture formats for vertex texture fetch (cheaters!) |
---|
| 869 | if (checkVertexTextureFormats()) |
---|
| 870 | { |
---|
| 871 | mCapabilities->setCapability(RSC_VERTEX_TEXTURE_FETCH); |
---|
| 872 | // always 4 vertex texture units in vs_3_0, and never shared |
---|
| 873 | mCapabilities->setNumVertexTextureUnits(4); |
---|
| 874 | mCapabilities->setVertexTextureUnitsShared(false); |
---|
| 875 | |
---|
| 876 | } |
---|
| 877 | } |
---|
| 878 | |
---|
| 879 | // Mipmap LOD biasing? |
---|
| 880 | if (mCaps.RasterCaps & D3DPRASTERCAPS_MIPMAPLODBIAS) |
---|
| 881 | { |
---|
| 882 | mCapabilities->setCapability(RSC_MIPMAP_LOD_BIAS); |
---|
| 883 | } |
---|
| 884 | |
---|
| 885 | |
---|
| 886 | Log* defaultLog = LogManager::getSingleton().getDefaultLog(); |
---|
| 887 | if (defaultLog) |
---|
| 888 | { |
---|
| 889 | mCapabilities->log(defaultLog); |
---|
| 890 | } |
---|
| 891 | |
---|
| 892 | // Do we support per-stage src_manual constants? |
---|
| 893 | // HACK - ATI drivers seem to be buggy and don't support per-stage constants properly? |
---|
| 894 | mPerStageConstantSupport = (mCaps.PrimitiveMiscCaps & D3DPMISCCAPS_PERSTAGECONSTANT) != 0; |
---|
| 895 | |
---|
| 896 | } |
---|
| 897 | //--------------------------------------------------------------------- |
---|
| 898 | void D3D9RenderSystem::convertVertexShaderCaps(void) |
---|
| 899 | { |
---|
| 900 | ushort major, minor; |
---|
| 901 | major = static_cast<ushort>((mCaps.VertexShaderVersion & 0x0000FF00) >> 8); |
---|
| 902 | minor = static_cast<ushort>(mCaps.VertexShaderVersion & 0x000000FF); |
---|
| 903 | |
---|
| 904 | bool vs2x = false; |
---|
| 905 | bool vs2a = false; |
---|
| 906 | |
---|
| 907 | // Special case detection for vs_2_x/a support |
---|
| 908 | if (major >= 2) |
---|
| 909 | { |
---|
| 910 | if ((mCaps.VS20Caps.Caps & D3DVS20CAPS_PREDICATION) && |
---|
| 911 | (mCaps.VS20Caps.DynamicFlowControlDepth > 0) && |
---|
| 912 | (mCaps.VS20Caps.NumTemps >= 12)) |
---|
| 913 | { |
---|
| 914 | vs2x = true; |
---|
| 915 | } |
---|
| 916 | |
---|
| 917 | if ((mCaps.VS20Caps.Caps & D3DVS20CAPS_PREDICATION) && |
---|
| 918 | (mCaps.VS20Caps.DynamicFlowControlDepth > 0) && |
---|
| 919 | (mCaps.VS20Caps.NumTemps >= 13)) |
---|
| 920 | { |
---|
| 921 | vs2a = true; |
---|
| 922 | } |
---|
| 923 | } |
---|
| 924 | |
---|
| 925 | // Populate max version & params |
---|
| 926 | switch (major) |
---|
| 927 | { |
---|
| 928 | case 1: |
---|
| 929 | mCapabilities->setMaxVertexProgramVersion("vs_1_1"); |
---|
| 930 | // No boolean params allowed |
---|
| 931 | mCapabilities->setVertexProgramConstantBoolCount(0); |
---|
| 932 | // No integer params allowed |
---|
| 933 | mCapabilities->setVertexProgramConstantIntCount(0); |
---|
| 934 | // float params, always 4D |
---|
| 935 | mCapabilities->setVertexProgramConstantFloatCount(mCaps.MaxVertexShaderConst); |
---|
| 936 | |
---|
| 937 | break; |
---|
| 938 | case 2: |
---|
| 939 | if (vs2a) |
---|
| 940 | { |
---|
| 941 | mCapabilities->setMaxVertexProgramVersion("vs_2_a"); |
---|
| 942 | } |
---|
| 943 | else if (vs2x) |
---|
| 944 | { |
---|
| 945 | mCapabilities->setMaxVertexProgramVersion("vs_2_x"); |
---|
| 946 | } |
---|
| 947 | else |
---|
| 948 | { |
---|
| 949 | mCapabilities->setMaxVertexProgramVersion("vs_2_0"); |
---|
| 950 | } |
---|
| 951 | // 16 boolean params allowed |
---|
| 952 | mCapabilities->setVertexProgramConstantBoolCount(16); |
---|
| 953 | // 16 integer params allowed, 4D |
---|
| 954 | mCapabilities->setVertexProgramConstantIntCount(16); |
---|
| 955 | // float params, always 4D |
---|
| 956 | mCapabilities->setVertexProgramConstantFloatCount(mCaps.MaxVertexShaderConst); |
---|
| 957 | break; |
---|
| 958 | case 3: |
---|
| 959 | mCapabilities->setMaxVertexProgramVersion("vs_3_0"); |
---|
| 960 | // 16 boolean params allowed |
---|
| 961 | mCapabilities->setVertexProgramConstantBoolCount(16); |
---|
| 962 | // 16 integer params allowed, 4D |
---|
| 963 | mCapabilities->setVertexProgramConstantIntCount(16); |
---|
| 964 | // float params, always 4D |
---|
| 965 | mCapabilities->setVertexProgramConstantFloatCount(mCaps.MaxVertexShaderConst); |
---|
| 966 | break; |
---|
| 967 | default: |
---|
| 968 | mCapabilities->setMaxVertexProgramVersion(StringUtil::BLANK); |
---|
| 969 | break; |
---|
| 970 | } |
---|
| 971 | |
---|
| 972 | // populate syntax codes in program manager (no breaks in this one so it falls through) |
---|
| 973 | switch(major) |
---|
| 974 | { |
---|
| 975 | case 3: |
---|
| 976 | mGpuProgramManager->_pushSyntaxCode("vs_3_0"); |
---|
| 977 | case 2: |
---|
| 978 | if (vs2x) |
---|
| 979 | mGpuProgramManager->_pushSyntaxCode("vs_2_x"); |
---|
| 980 | if (vs2a) |
---|
| 981 | mGpuProgramManager->_pushSyntaxCode("vs_2_a"); |
---|
| 982 | |
---|
| 983 | mGpuProgramManager->_pushSyntaxCode("vs_2_0"); |
---|
| 984 | case 1: |
---|
| 985 | mGpuProgramManager->_pushSyntaxCode("vs_1_1"); |
---|
| 986 | mCapabilities->setCapability(RSC_VERTEX_PROGRAM); |
---|
| 987 | } |
---|
| 988 | } |
---|
| 989 | //--------------------------------------------------------------------- |
---|
| 990 | void D3D9RenderSystem::convertPixelShaderCaps(void) |
---|
| 991 | { |
---|
| 992 | ushort major, minor; |
---|
| 993 | major = static_cast<ushort>((mCaps.PixelShaderVersion & 0x0000FF00) >> 8); |
---|
| 994 | minor = static_cast<ushort>(mCaps.PixelShaderVersion & 0x000000FF); |
---|
| 995 | |
---|
| 996 | bool ps2a = false; |
---|
| 997 | bool ps2b = false; |
---|
| 998 | bool ps2x = false; |
---|
| 999 | |
---|
| 1000 | // Special case detection for ps_2_x/a/b support |
---|
| 1001 | if (major >= 2) |
---|
| 1002 | { |
---|
| 1003 | if ((mCaps.PS20Caps.Caps & D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT) && |
---|
| 1004 | (mCaps.PS20Caps.NumTemps >= 32)) |
---|
| 1005 | { |
---|
| 1006 | ps2b = true; |
---|
| 1007 | } |
---|
| 1008 | |
---|
| 1009 | if ((mCaps.PS20Caps.Caps & D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT) && |
---|
| 1010 | (mCaps.PS20Caps.Caps & D3DPS20CAPS_NODEPENDENTREADLIMIT) && |
---|
| 1011 | (mCaps.PS20Caps.Caps & D3DPS20CAPS_ARBITRARYSWIZZLE) && |
---|
| 1012 | (mCaps.PS20Caps.Caps & D3DPS20CAPS_GRADIENTINSTRUCTIONS) && |
---|
| 1013 | (mCaps.PS20Caps.Caps & D3DPS20CAPS_PREDICATION) && |
---|
| 1014 | (mCaps.PS20Caps.NumTemps >= 22)) |
---|
| 1015 | { |
---|
| 1016 | ps2a = true; |
---|
| 1017 | } |
---|
| 1018 | |
---|
| 1019 | // Does this enough? |
---|
| 1020 | if (ps2a || ps2b) |
---|
| 1021 | { |
---|
| 1022 | ps2x = true; |
---|
| 1023 | } |
---|
| 1024 | } |
---|
| 1025 | |
---|
| 1026 | switch (major) |
---|
| 1027 | { |
---|
| 1028 | case 1: |
---|
| 1029 | switch(minor) |
---|
| 1030 | { |
---|
| 1031 | case 1: |
---|
| 1032 | mCapabilities->setMaxFragmentProgramVersion("ps_1_1"); |
---|
| 1033 | break; |
---|
| 1034 | case 2: |
---|
| 1035 | mCapabilities->setMaxFragmentProgramVersion("ps_1_2"); |
---|
| 1036 | break; |
---|
| 1037 | case 3: |
---|
| 1038 | mCapabilities->setMaxFragmentProgramVersion("ps_1_3"); |
---|
| 1039 | break; |
---|
| 1040 | case 4: |
---|
| 1041 | mCapabilities->setMaxFragmentProgramVersion("ps_1_4"); |
---|
| 1042 | break; |
---|
| 1043 | } |
---|
| 1044 | // no boolean params allowed |
---|
| 1045 | mCapabilities->setFragmentProgramConstantBoolCount(0); |
---|
| 1046 | // no integer params allowed |
---|
| 1047 | mCapabilities->setFragmentProgramConstantIntCount(0); |
---|
| 1048 | // float params, always 4D |
---|
| 1049 | // NB in ps_1_x these are actually stored as fixed point values, |
---|
| 1050 | // but they are entered as floats |
---|
| 1051 | mCapabilities->setFragmentProgramConstantFloatCount(8); |
---|
| 1052 | break; |
---|
| 1053 | case 2: |
---|
| 1054 | if (ps2a) |
---|
| 1055 | { |
---|
| 1056 | mCapabilities->setMaxFragmentProgramVersion("ps_2_a"); |
---|
| 1057 | } |
---|
| 1058 | else if (ps2b) |
---|
| 1059 | { |
---|
| 1060 | mCapabilities->setMaxFragmentProgramVersion("ps_2_b"); |
---|
| 1061 | } |
---|
| 1062 | else if (ps2x) |
---|
| 1063 | { |
---|
| 1064 | mCapabilities->setMaxFragmentProgramVersion("ps_2_x"); |
---|
| 1065 | } |
---|
| 1066 | else |
---|
| 1067 | { |
---|
| 1068 | mCapabilities->setMaxFragmentProgramVersion("ps_2_0"); |
---|
| 1069 | } |
---|
| 1070 | // 16 boolean params allowed |
---|
| 1071 | mCapabilities->setFragmentProgramConstantBoolCount(16); |
---|
| 1072 | // 16 integer params allowed, 4D |
---|
| 1073 | mCapabilities->setFragmentProgramConstantIntCount(16); |
---|
| 1074 | // float params, always 4D |
---|
| 1075 | mCapabilities->setFragmentProgramConstantFloatCount(32); |
---|
| 1076 | break; |
---|
| 1077 | case 3: |
---|
| 1078 | if (minor > 0) |
---|
| 1079 | { |
---|
| 1080 | mCapabilities->setMaxFragmentProgramVersion("ps_3_x"); |
---|
| 1081 | } |
---|
| 1082 | else |
---|
| 1083 | { |
---|
| 1084 | mCapabilities->setMaxFragmentProgramVersion("ps_3_0"); |
---|
| 1085 | } |
---|
| 1086 | // 16 boolean params allowed |
---|
| 1087 | mCapabilities->setFragmentProgramConstantBoolCount(16); |
---|
| 1088 | // 16 integer params allowed, 4D |
---|
| 1089 | mCapabilities->setFragmentProgramConstantIntCount(16); |
---|
| 1090 | // float params, always 4D |
---|
| 1091 | mCapabilities->setFragmentProgramConstantFloatCount(224); |
---|
| 1092 | break; |
---|
| 1093 | default: |
---|
| 1094 | mCapabilities->setMaxFragmentProgramVersion(StringUtil::BLANK); |
---|
| 1095 | break; |
---|
| 1096 | } |
---|
| 1097 | |
---|
| 1098 | // populate syntax codes in program manager (no breaks in this one so it falls through) |
---|
| 1099 | switch(major) |
---|
| 1100 | { |
---|
| 1101 | case 3: |
---|
| 1102 | if (minor > 0) |
---|
| 1103 | mGpuProgramManager->_pushSyntaxCode("ps_3_x"); |
---|
| 1104 | |
---|
| 1105 | mGpuProgramManager->_pushSyntaxCode("ps_3_0"); |
---|
| 1106 | case 2: |
---|
| 1107 | if (ps2x) |
---|
| 1108 | mGpuProgramManager->_pushSyntaxCode("ps_2_x"); |
---|
| 1109 | if (ps2a) |
---|
| 1110 | mGpuProgramManager->_pushSyntaxCode("ps_2_a"); |
---|
| 1111 | if (ps2b) |
---|
| 1112 | mGpuProgramManager->_pushSyntaxCode("ps_2_b"); |
---|
| 1113 | |
---|
| 1114 | mGpuProgramManager->_pushSyntaxCode("ps_2_0"); |
---|
| 1115 | case 1: |
---|
| 1116 | if (major > 1 || minor >= 4) |
---|
| 1117 | mGpuProgramManager->_pushSyntaxCode("ps_1_4"); |
---|
| 1118 | if (major > 1 || minor >= 3) |
---|
| 1119 | mGpuProgramManager->_pushSyntaxCode("ps_1_3"); |
---|
| 1120 | if (major > 1 || minor >= 2) |
---|
| 1121 | mGpuProgramManager->_pushSyntaxCode("ps_1_2"); |
---|
| 1122 | |
---|
| 1123 | mGpuProgramManager->_pushSyntaxCode("ps_1_1"); |
---|
| 1124 | mCapabilities->setCapability(RSC_FRAGMENT_PROGRAM); |
---|
| 1125 | } |
---|
| 1126 | } |
---|
| 1127 | //----------------------------------------------------------------------- |
---|
| 1128 | bool D3D9RenderSystem::checkVertexTextureFormats(void) |
---|
| 1129 | { |
---|
| 1130 | bool anySupported = false; |
---|
| 1131 | |
---|
| 1132 | LPDIRECT3DSURFACE9 bbSurf; |
---|
| 1133 | mPrimaryWindow->getCustomAttribute("DDBACKBUFFER", &bbSurf); |
---|
| 1134 | D3DSURFACE_DESC bbSurfDesc; |
---|
| 1135 | bbSurf->GetDesc(&bbSurfDesc); |
---|
| 1136 | |
---|
| 1137 | for (uint ipf = (uint)PF_L8; ipf < (uint)PF_COUNT; ++ipf) |
---|
| 1138 | { |
---|
| 1139 | PixelFormat pf = (PixelFormat)ipf; |
---|
| 1140 | |
---|
| 1141 | D3DFORMAT fmt = |
---|
| 1142 | D3D9Mappings::_getPF(D3D9Mappings::_getClosestSupportedPF(pf)); |
---|
| 1143 | |
---|
| 1144 | if (SUCCEEDED(mpD3D->CheckDeviceFormat( |
---|
| 1145 | mActiveD3DDriver->getAdapterNumber(), D3DDEVTYPE_HAL, bbSurfDesc.Format, |
---|
| 1146 | D3DUSAGE_QUERY_VERTEXTEXTURE, D3DRTYPE_TEXTURE, fmt))) |
---|
| 1147 | { |
---|
| 1148 | // cool, at least one supported |
---|
| 1149 | anySupported = true; |
---|
| 1150 | StringUtil::StrStreamType str; |
---|
| 1151 | str << "D3D9: Vertex texture format supported - " |
---|
| 1152 | << PixelUtil::getFormatName(pf); |
---|
| 1153 | LogManager::getSingleton().logMessage(str.str()); |
---|
| 1154 | } |
---|
| 1155 | } |
---|
| 1156 | |
---|
| 1157 | return anySupported; |
---|
| 1158 | |
---|
| 1159 | |
---|
| 1160 | } |
---|
| 1161 | //----------------------------------------------------------------------- |
---|
| 1162 | bool D3D9RenderSystem::_checkTextureFilteringSupported(TextureType ttype, PixelFormat format, int usage) |
---|
| 1163 | { |
---|
| 1164 | // Gets D3D format |
---|
| 1165 | D3DFORMAT d3dPF = D3D9Mappings::_getPF(format); |
---|
| 1166 | if (d3dPF == D3DFMT_UNKNOWN) |
---|
| 1167 | return false; |
---|
| 1168 | |
---|
| 1169 | LPDIRECT3DSURFACE9 pSurface = mPrimaryWindow->getRenderSurface(); |
---|
| 1170 | D3DSURFACE_DESC srfDesc; |
---|
| 1171 | if (FAILED(pSurface->GetDesc(&srfDesc))) |
---|
| 1172 | return false; |
---|
| 1173 | |
---|
| 1174 | // Calculate usage |
---|
| 1175 | DWORD d3dusage = D3DUSAGE_QUERY_FILTER; |
---|
| 1176 | if (usage & TU_RENDERTARGET) |
---|
| 1177 | d3dusage |= D3DUSAGE_RENDERTARGET; |
---|
| 1178 | if (usage & TU_DYNAMIC) |
---|
| 1179 | d3dusage |= D3DUSAGE_DYNAMIC; |
---|
| 1180 | |
---|
| 1181 | // Detect resource type |
---|
| 1182 | D3DRESOURCETYPE rtype; |
---|
| 1183 | switch(ttype) |
---|
| 1184 | { |
---|
| 1185 | case TEX_TYPE_1D: |
---|
| 1186 | case TEX_TYPE_2D: |
---|
| 1187 | rtype = D3DRTYPE_TEXTURE; |
---|
| 1188 | break; |
---|
| 1189 | case TEX_TYPE_3D: |
---|
| 1190 | rtype = D3DRTYPE_VOLUMETEXTURE; |
---|
| 1191 | break; |
---|
| 1192 | case TEX_TYPE_CUBE_MAP: |
---|
| 1193 | rtype = D3DRTYPE_CUBETEXTURE; |
---|
| 1194 | break; |
---|
| 1195 | default: |
---|
| 1196 | return false; |
---|
| 1197 | } |
---|
| 1198 | |
---|
| 1199 | HRESULT hr = mpD3D->CheckDeviceFormat( |
---|
| 1200 | mActiveD3DDriver->getAdapterNumber(), |
---|
| 1201 | D3DDEVTYPE_HAL, |
---|
| 1202 | srfDesc.Format, |
---|
| 1203 | d3dusage, |
---|
| 1204 | rtype, |
---|
| 1205 | d3dPF); |
---|
| 1206 | |
---|
| 1207 | return SUCCEEDED(hr); |
---|
| 1208 | } |
---|
| 1209 | //----------------------------------------------------------------------- |
---|
| 1210 | MultiRenderTarget * D3D9RenderSystem::createMultiRenderTarget(const String & name) |
---|
| 1211 | { |
---|
| 1212 | MultiRenderTarget *retval; |
---|
| 1213 | retval = new D3D9MultiRenderTarget(name); |
---|
| 1214 | attachRenderTarget(*retval); |
---|
| 1215 | |
---|
| 1216 | return retval; |
---|
| 1217 | } |
---|
| 1218 | //--------------------------------------------------------------------- |
---|
| 1219 | void D3D9RenderSystem::destroyRenderTarget(const String& name) |
---|
| 1220 | { |
---|
| 1221 | // Check in specialised lists |
---|
| 1222 | if (mPrimaryWindow->getName() == name) |
---|
| 1223 | { |
---|
| 1224 | // We're destroying the primary window, so reset device and window |
---|
| 1225 | mPrimaryWindow = 0; |
---|
| 1226 | } |
---|
| 1227 | else |
---|
| 1228 | { |
---|
| 1229 | // Check secondary windows |
---|
| 1230 | SecondaryWindowList::iterator sw; |
---|
| 1231 | for (sw = mSecondaryWindows.begin(); sw != mSecondaryWindows.end(); ++sw) |
---|
| 1232 | { |
---|
| 1233 | if ((*sw)->getName() == name) |
---|
| 1234 | { |
---|
| 1235 | mSecondaryWindows.erase(sw); |
---|
| 1236 | break; |
---|
| 1237 | } |
---|
| 1238 | } |
---|
| 1239 | } |
---|
| 1240 | // Do the real removal |
---|
| 1241 | RenderSystem::destroyRenderTarget(name); |
---|
| 1242 | |
---|
| 1243 | // Did we destroy the primary? |
---|
| 1244 | if (!mPrimaryWindow) |
---|
| 1245 | { |
---|
| 1246 | // device is no longer valid, so free it all up |
---|
| 1247 | freeDevice(); |
---|
| 1248 | } |
---|
| 1249 | |
---|
| 1250 | } |
---|
| 1251 | //----------------------------------------------------------------------- |
---|
| 1252 | void D3D9RenderSystem::freeDevice(void) |
---|
| 1253 | { |
---|
| 1254 | if (mpD3DDevice) |
---|
| 1255 | { |
---|
| 1256 | // Set all texture units to nothing to release texture surfaces |
---|
| 1257 | _disableTextureUnitsFrom(0); |
---|
| 1258 | // Unbind any vertex streams to avoid memory leaks |
---|
| 1259 | for (unsigned int i = 0; i < mLastVertexSourceCount; ++i) |
---|
| 1260 | { |
---|
| 1261 | HRESULT hr = mpD3DDevice->SetStreamSource(i, NULL, 0, 0); |
---|
| 1262 | } |
---|
| 1263 | // Clean up depth stencil surfaces |
---|
| 1264 | _cleanupDepthStencils(); |
---|
| 1265 | SAFE_RELEASE(mpD3DDevice); |
---|
| 1266 | mActiveD3DDriver->setD3DDevice(NULL); |
---|
| 1267 | mpD3DDevice = 0; |
---|
| 1268 | |
---|
| 1269 | } |
---|
| 1270 | |
---|
| 1271 | |
---|
| 1272 | } |
---|
| 1273 | //--------------------------------------------------------------------- |
---|
| 1274 | String D3D9RenderSystem::getErrorDescription( long errorNumber ) const |
---|
| 1275 | { |
---|
| 1276 | const String errMsg = DXGetErrorDescription9( errorNumber ); |
---|
| 1277 | return errMsg; |
---|
| 1278 | } |
---|
| 1279 | //--------------------------------------------------------------------- |
---|
| 1280 | VertexElementType D3D9RenderSystem::getColourVertexElementType(void) const |
---|
| 1281 | { |
---|
| 1282 | return VET_COLOUR_ARGB; |
---|
| 1283 | } |
---|
| 1284 | //--------------------------------------------------------------------- |
---|
| 1285 | void D3D9RenderSystem::_convertProjectionMatrix(const Matrix4& matrix, |
---|
| 1286 | Matrix4& dest, bool forGpuProgram) |
---|
| 1287 | { |
---|
| 1288 | dest = matrix; |
---|
| 1289 | |
---|
| 1290 | // Convert depth range from [-1,+1] to [0,1] |
---|
| 1291 | dest[2][0] = (dest[2][0] + dest[3][0]) / 2; |
---|
| 1292 | dest[2][1] = (dest[2][1] + dest[3][1]) / 2; |
---|
| 1293 | dest[2][2] = (dest[2][2] + dest[3][2]) / 2; |
---|
| 1294 | dest[2][3] = (dest[2][3] + dest[3][3]) / 2; |
---|
| 1295 | |
---|
| 1296 | if (!forGpuProgram) |
---|
| 1297 | { |
---|
| 1298 | // Convert right-handed to left-handed |
---|
| 1299 | dest[0][2] = -dest[0][2]; |
---|
| 1300 | dest[1][2] = -dest[1][2]; |
---|
| 1301 | dest[2][2] = -dest[2][2]; |
---|
| 1302 | dest[3][2] = -dest[3][2]; |
---|
| 1303 | } |
---|
| 1304 | } |
---|
| 1305 | //--------------------------------------------------------------------- |
---|
| 1306 | void D3D9RenderSystem::_makeProjectionMatrix(const Radian& fovy, Real aspect, Real nearPlane, |
---|
| 1307 | Real farPlane, Matrix4& dest, bool forGpuProgram) |
---|
| 1308 | { |
---|
| 1309 | Radian theta ( fovy * 0.5 ); |
---|
| 1310 | Real h = 1 / Math::Tan(theta); |
---|
| 1311 | Real w = h / aspect; |
---|
| 1312 | Real q, qn; |
---|
| 1313 | if (farPlane == 0) |
---|
| 1314 | { |
---|
| 1315 | q = 1 - Frustum::INFINITE_FAR_PLANE_ADJUST; |
---|
| 1316 | qn = nearPlane * (Frustum::INFINITE_FAR_PLANE_ADJUST - 1); |
---|
| 1317 | } |
---|
| 1318 | else |
---|
| 1319 | { |
---|
| 1320 | q = farPlane / ( farPlane - nearPlane ); |
---|
| 1321 | qn = -q * nearPlane; |
---|
| 1322 | } |
---|
| 1323 | |
---|
| 1324 | dest = Matrix4::ZERO; |
---|
| 1325 | dest[0][0] = w; |
---|
| 1326 | dest[1][1] = h; |
---|
| 1327 | |
---|
| 1328 | if (forGpuProgram) |
---|
| 1329 | { |
---|
| 1330 | dest[2][2] = -q; |
---|
| 1331 | dest[3][2] = -1.0f; |
---|
| 1332 | } |
---|
| 1333 | else |
---|
| 1334 | { |
---|
| 1335 | dest[2][2] = q; |
---|
| 1336 | dest[3][2] = 1.0f; |
---|
| 1337 | } |
---|
| 1338 | |
---|
| 1339 | dest[2][3] = qn; |
---|
| 1340 | } |
---|
| 1341 | //--------------------------------------------------------------------- |
---|
| 1342 | void D3D9RenderSystem::_makeOrthoMatrix(const Radian& fovy, Real aspect, Real nearPlane, Real farPlane, |
---|
| 1343 | Matrix4& dest, bool forGpuProgram ) |
---|
| 1344 | { |
---|
| 1345 | Radian thetaY (fovy / 2.0f); |
---|
| 1346 | Real tanThetaY = Math::Tan(thetaY); |
---|
| 1347 | |
---|
| 1348 | //Real thetaX = thetaY * aspect; |
---|
| 1349 | Real tanThetaX = tanThetaY * aspect; //Math::Tan(thetaX); |
---|
| 1350 | Real half_w = tanThetaX * nearPlane; |
---|
| 1351 | Real half_h = tanThetaY * nearPlane; |
---|
| 1352 | Real iw = 1.0 / half_w; |
---|
| 1353 | Real ih = 1.0 / half_h; |
---|
| 1354 | Real q; |
---|
| 1355 | if (farPlane == 0) |
---|
| 1356 | { |
---|
| 1357 | q = 0; |
---|
| 1358 | } |
---|
| 1359 | else |
---|
| 1360 | { |
---|
| 1361 | q = 1.0 / (farPlane - nearPlane); |
---|
| 1362 | } |
---|
| 1363 | |
---|
| 1364 | dest = Matrix4::ZERO; |
---|
| 1365 | dest[0][0] = iw; |
---|
| 1366 | dest[1][1] = ih; |
---|
| 1367 | dest[2][2] = q; |
---|
| 1368 | dest[2][3] = -nearPlane / (farPlane - nearPlane); |
---|
| 1369 | dest[3][3] = 1; |
---|
| 1370 | |
---|
| 1371 | if (forGpuProgram) |
---|
| 1372 | { |
---|
| 1373 | dest[2][2] = -dest[2][2]; |
---|
| 1374 | } |
---|
| 1375 | } |
---|
| 1376 | //--------------------------------------------------------------------- |
---|
| 1377 | void D3D9RenderSystem::setAmbientLight( float r, float g, float b ) |
---|
| 1378 | { |
---|
| 1379 | HRESULT hr = __SetRenderState( D3DRS_AMBIENT, D3DCOLOR_COLORVALUE( r, g, b, 1.0f ) ); |
---|
| 1380 | if( FAILED( hr ) ) |
---|
| 1381 | OGRE_EXCEPT( Exception::ERR_RENDERINGAPI_ERROR, |
---|
| 1382 | "Failed to set render stat D3DRS_AMBIENT", "D3D9RenderSystem::setAmbientLight" ); |
---|
| 1383 | } |
---|
| 1384 | //--------------------------------------------------------------------- |
---|
| 1385 | void D3D9RenderSystem::_useLights(const LightList& lights, unsigned short limit) |
---|
| 1386 | { |
---|
| 1387 | LightList::const_iterator i, iend; |
---|
| 1388 | iend = lights.end(); |
---|
| 1389 | unsigned short num = 0; |
---|
| 1390 | for (i = lights.begin(); i != iend && num < limit; ++i, ++num) |
---|
| 1391 | { |
---|
| 1392 | setD3D9Light(num, *i); |
---|
| 1393 | } |
---|
| 1394 | // Disable extra lights |
---|
| 1395 | for (; num < mCurrentLights; ++num) |
---|
| 1396 | { |
---|
| 1397 | setD3D9Light(num, NULL); |
---|
| 1398 | } |
---|
| 1399 | mCurrentLights = std::min(limit, static_cast<unsigned short>(lights.size())); |
---|
| 1400 | |
---|
| 1401 | } |
---|
| 1402 | //--------------------------------------------------------------------- |
---|
| 1403 | void D3D9RenderSystem::setShadingType( ShadeOptions so ) |
---|
| 1404 | { |
---|
| 1405 | HRESULT hr = __SetRenderState( D3DRS_SHADEMODE, D3D9Mappings::get(so) ); |
---|
| 1406 | if( FAILED( hr ) ) |
---|
| 1407 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, |
---|
| 1408 | "Failed to set render stat D3DRS_SHADEMODE", "D3D9RenderSystem::setShadingType" ); |
---|
| 1409 | } |
---|
| 1410 | //--------------------------------------------------------------------- |
---|
| 1411 | void D3D9RenderSystem::setLightingEnabled( bool enabled ) |
---|
| 1412 | { |
---|
| 1413 | HRESULT hr; |
---|
| 1414 | if( FAILED( hr = __SetRenderState( D3DRS_LIGHTING, enabled ) ) ) |
---|
| 1415 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, |
---|
| 1416 | "Failed to set render state D3DRS_LIGHTING", "D3D9RenderSystem::setLightingEnabled" ); |
---|
| 1417 | } |
---|
| 1418 | //--------------------------------------------------------------------- |
---|
| 1419 | void D3D9RenderSystem::setD3D9Light( size_t index, Light* lt ) |
---|
| 1420 | { |
---|
| 1421 | HRESULT hr; |
---|
| 1422 | |
---|
| 1423 | D3DLIGHT9 d3dLight; |
---|
| 1424 | ZeroMemory( &d3dLight, sizeof(d3dLight) ); |
---|
| 1425 | |
---|
| 1426 | if (!lt) |
---|
| 1427 | { |
---|
| 1428 | if( FAILED( hr = mpD3DDevice->LightEnable( index, FALSE) ) ) |
---|
| 1429 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, |
---|
| 1430 | "Unable to disable light", "D3D9RenderSystem::setD3D9Light" ); |
---|
| 1431 | } |
---|
| 1432 | else |
---|
| 1433 | { |
---|
| 1434 | switch( lt->getType() ) |
---|
| 1435 | { |
---|
| 1436 | case Light::LT_POINT: |
---|
| 1437 | d3dLight.Type = D3DLIGHT_POINT; |
---|
| 1438 | break; |
---|
| 1439 | |
---|
| 1440 | case Light::LT_DIRECTIONAL: |
---|
| 1441 | d3dLight.Type = D3DLIGHT_DIRECTIONAL; |
---|
| 1442 | break; |
---|
| 1443 | |
---|
| 1444 | case Light::LT_SPOTLIGHT: |
---|
| 1445 | d3dLight.Type = D3DLIGHT_SPOT; |
---|
| 1446 | d3dLight.Falloff = lt->getSpotlightFalloff(); |
---|
| 1447 | d3dLight.Theta = lt->getSpotlightInnerAngle().valueRadians(); |
---|
| 1448 | d3dLight.Phi = lt->getSpotlightOuterAngle().valueRadians(); |
---|
| 1449 | break; |
---|
| 1450 | } |
---|
| 1451 | |
---|
| 1452 | ColourValue col; |
---|
| 1453 | col = lt->getDiffuseColour(); |
---|
| 1454 | d3dLight.Diffuse = D3DXCOLOR( col.r, col.g, col.b, col.a ); |
---|
| 1455 | |
---|
| 1456 | col = lt->getSpecularColour(); |
---|
| 1457 | d3dLight.Specular = D3DXCOLOR( col.r, col.g, col.b, col.a ); |
---|
| 1458 | |
---|
| 1459 | Vector3 vec; |
---|
| 1460 | if( lt->getType() != Light::LT_DIRECTIONAL ) |
---|
| 1461 | { |
---|
| 1462 | vec = lt->getDerivedPosition(); |
---|
| 1463 | d3dLight.Position = D3DXVECTOR3( vec.x, vec.y, vec.z ); |
---|
| 1464 | } |
---|
| 1465 | if( lt->getType() != Light::LT_POINT ) |
---|
| 1466 | { |
---|
| 1467 | vec = lt->getDerivedDirection(); |
---|
| 1468 | d3dLight.Direction = D3DXVECTOR3( vec.x, vec.y, vec.z ); |
---|
| 1469 | } |
---|
| 1470 | |
---|
| 1471 | d3dLight.Range = lt->getAttenuationRange(); |
---|
| 1472 | d3dLight.Attenuation0 = lt->getAttenuationConstant(); |
---|
| 1473 | d3dLight.Attenuation1 = lt->getAttenuationLinear(); |
---|
| 1474 | d3dLight.Attenuation2 = lt->getAttenuationQuadric(); |
---|
| 1475 | |
---|
| 1476 | if( FAILED( hr = mpD3DDevice->SetLight( index, &d3dLight ) ) ) |
---|
| 1477 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Unable to set light details", "D3D9RenderSystem::setD3D9Light" ); |
---|
| 1478 | |
---|
| 1479 | if( FAILED( hr = mpD3DDevice->LightEnable( index, TRUE ) ) ) |
---|
| 1480 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Unable to enable light", "D3D9RenderSystem::setD3D9Light" ); |
---|
| 1481 | } |
---|
| 1482 | |
---|
| 1483 | |
---|
| 1484 | } |
---|
| 1485 | //--------------------------------------------------------------------- |
---|
| 1486 | void D3D9RenderSystem::_setViewMatrix( const Matrix4 &m ) |
---|
| 1487 | { |
---|
| 1488 | // save latest view matrix |
---|
| 1489 | mViewMatrix = m; |
---|
| 1490 | mViewMatrix[2][0] = -mViewMatrix[2][0]; |
---|
| 1491 | mViewMatrix[2][1] = -mViewMatrix[2][1]; |
---|
| 1492 | mViewMatrix[2][2] = -mViewMatrix[2][2]; |
---|
| 1493 | mViewMatrix[2][3] = -mViewMatrix[2][3]; |
---|
| 1494 | |
---|
| 1495 | D3DXMATRIX d3dmat = D3D9Mappings::makeD3DXMatrix( mViewMatrix ); |
---|
| 1496 | |
---|
| 1497 | HRESULT hr; |
---|
| 1498 | if( FAILED( hr = mpD3DDevice->SetTransform( D3DTS_VIEW, &d3dmat ) ) ) |
---|
| 1499 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Cannot set D3D9 view matrix", "D3D9RenderSystem::_setViewMatrix" ); |
---|
| 1500 | } |
---|
| 1501 | //--------------------------------------------------------------------- |
---|
| 1502 | void D3D9RenderSystem::_setProjectionMatrix( const Matrix4 &m ) |
---|
| 1503 | { |
---|
| 1504 | D3DXMATRIX d3dMat = D3D9Mappings::makeD3DXMatrix( m ); |
---|
| 1505 | |
---|
| 1506 | if( mActiveRenderTarget->requiresTextureFlipping() ) |
---|
| 1507 | { |
---|
| 1508 | // Invert transformed y |
---|
| 1509 | d3dMat._12 = - d3dMat._12; |
---|
| 1510 | d3dMat._22 = - d3dMat._22; |
---|
| 1511 | d3dMat._32 = - d3dMat._32; |
---|
| 1512 | d3dMat._42 = - d3dMat._42; |
---|
| 1513 | } |
---|
| 1514 | |
---|
| 1515 | HRESULT hr; |
---|
| 1516 | if( FAILED( hr = mpD3DDevice->SetTransform( D3DTS_PROJECTION, &d3dMat ) ) ) |
---|
| 1517 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Cannot set D3D9 projection matrix", "D3D9RenderSystem::_setProjectionMatrix" ); |
---|
| 1518 | } |
---|
| 1519 | //--------------------------------------------------------------------- |
---|
| 1520 | void D3D9RenderSystem::_setWorldMatrix( const Matrix4 &m ) |
---|
| 1521 | { |
---|
| 1522 | D3DXMATRIX d3dMat = D3D9Mappings::makeD3DXMatrix( m ); |
---|
| 1523 | |
---|
| 1524 | HRESULT hr; |
---|
| 1525 | if( FAILED( hr = mpD3DDevice->SetTransform( D3DTS_WORLD, &d3dMat ) ) ) |
---|
| 1526 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Cannot set D3D9 world matrix", "D3D9RenderSystem::_setWorldMatrix" ); |
---|
| 1527 | } |
---|
| 1528 | //--------------------------------------------------------------------- |
---|
| 1529 | void D3D9RenderSystem::_setSurfaceParams( const ColourValue &ambient, const ColourValue &diffuse, |
---|
| 1530 | const ColourValue &specular, const ColourValue &emissive, Real shininess, |
---|
| 1531 | TrackVertexColourType tracking ) |
---|
| 1532 | { |
---|
| 1533 | |
---|
| 1534 | D3DMATERIAL9 material; |
---|
| 1535 | material.Diffuse = D3DXCOLOR( diffuse.r, diffuse.g, diffuse.b, diffuse.a ); |
---|
| 1536 | material.Ambient = D3DXCOLOR( ambient.r, ambient.g, ambient.b, ambient.a ); |
---|
| 1537 | material.Specular = D3DXCOLOR( specular.r, specular.g, specular.b, specular.a ); |
---|
| 1538 | material.Emissive = D3DXCOLOR( emissive.r, emissive.g, emissive.b, emissive.a ); |
---|
| 1539 | material.Power = shininess; |
---|
| 1540 | |
---|
| 1541 | HRESULT hr = mpD3DDevice->SetMaterial( &material ); |
---|
| 1542 | if( FAILED( hr ) ) |
---|
| 1543 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Error setting D3D material", "D3D9RenderSystem::_setSurfaceParams" ); |
---|
| 1544 | |
---|
| 1545 | |
---|
| 1546 | if(tracking != TVC_NONE) |
---|
| 1547 | { |
---|
| 1548 | __SetRenderState(D3DRS_COLORVERTEX, TRUE); |
---|
| 1549 | __SetRenderState(D3DRS_AMBIENTMATERIALSOURCE, (tracking&TVC_AMBIENT)?D3DMCS_COLOR1:D3DMCS_MATERIAL); |
---|
| 1550 | __SetRenderState(D3DRS_DIFFUSEMATERIALSOURCE, (tracking&TVC_DIFFUSE)?D3DMCS_COLOR1:D3DMCS_MATERIAL); |
---|
| 1551 | __SetRenderState(D3DRS_SPECULARMATERIALSOURCE, (tracking&TVC_SPECULAR)?D3DMCS_COLOR1:D3DMCS_MATERIAL); |
---|
| 1552 | __SetRenderState(D3DRS_EMISSIVEMATERIALSOURCE, (tracking&TVC_EMISSIVE)?D3DMCS_COLOR1:D3DMCS_MATERIAL); |
---|
| 1553 | } |
---|
| 1554 | else |
---|
| 1555 | { |
---|
| 1556 | __SetRenderState(D3DRS_COLORVERTEX, FALSE); |
---|
| 1557 | } |
---|
| 1558 | |
---|
| 1559 | } |
---|
| 1560 | //--------------------------------------------------------------------- |
---|
| 1561 | void D3D9RenderSystem::_setPointParameters(Real size, |
---|
| 1562 | bool attenuationEnabled, Real constant, Real linear, Real quadratic, |
---|
| 1563 | Real minSize, Real maxSize) |
---|
| 1564 | { |
---|
| 1565 | if(attenuationEnabled) |
---|
| 1566 | { |
---|
| 1567 | // scaling required |
---|
| 1568 | __SetRenderState(D3DRS_POINTSCALEENABLE, TRUE); |
---|
| 1569 | __SetFloatRenderState(D3DRS_POINTSCALE_A, constant); |
---|
| 1570 | __SetFloatRenderState(D3DRS_POINTSCALE_B, linear); |
---|
| 1571 | __SetFloatRenderState(D3DRS_POINTSCALE_C, quadratic); |
---|
| 1572 | } |
---|
| 1573 | else |
---|
| 1574 | { |
---|
| 1575 | // no scaling required |
---|
| 1576 | __SetRenderState(D3DRS_POINTSCALEENABLE, FALSE); |
---|
| 1577 | } |
---|
| 1578 | __SetFloatRenderState(D3DRS_POINTSIZE, size); |
---|
| 1579 | __SetFloatRenderState(D3DRS_POINTSIZE_MIN, minSize); |
---|
| 1580 | if (maxSize == 0.0f) |
---|
| 1581 | maxSize = mCapabilities->getMaxPointSize(); |
---|
| 1582 | __SetFloatRenderState(D3DRS_POINTSIZE_MAX, maxSize); |
---|
| 1583 | |
---|
| 1584 | |
---|
| 1585 | } |
---|
| 1586 | //--------------------------------------------------------------------- |
---|
| 1587 | void D3D9RenderSystem::_setPointSpritesEnabled(bool enabled) |
---|
| 1588 | { |
---|
| 1589 | if (enabled) |
---|
| 1590 | { |
---|
| 1591 | __SetRenderState(D3DRS_POINTSPRITEENABLE, TRUE); |
---|
| 1592 | } |
---|
| 1593 | else |
---|
| 1594 | { |
---|
| 1595 | __SetRenderState(D3DRS_POINTSPRITEENABLE, FALSE); |
---|
| 1596 | } |
---|
| 1597 | } |
---|
| 1598 | //--------------------------------------------------------------------- |
---|
| 1599 | void D3D9RenderSystem::_setTexture( size_t stage, bool enabled, const TexturePtr& tex ) |
---|
| 1600 | { |
---|
| 1601 | HRESULT hr; |
---|
| 1602 | D3D9TexturePtr dt = tex; |
---|
| 1603 | if (enabled && !dt.isNull()) |
---|
| 1604 | { |
---|
| 1605 | // note used |
---|
| 1606 | dt->touch(); |
---|
| 1607 | |
---|
| 1608 | IDirect3DBaseTexture9 *pTex = dt->getTexture(); |
---|
| 1609 | if (mTexStageDesc[stage].pTex != pTex) |
---|
| 1610 | { |
---|
| 1611 | hr = mpD3DDevice->SetTexture(stage, pTex); |
---|
| 1612 | if( hr != S_OK ) |
---|
| 1613 | { |
---|
| 1614 | String str = "Unable to set texture '" + tex->getName() + "' in D3D9"; |
---|
| 1615 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, str, "D3D9RenderSystem::_setTexture" ); |
---|
| 1616 | } |
---|
| 1617 | |
---|
| 1618 | // set stage desc. |
---|
| 1619 | mTexStageDesc[stage].pTex = pTex; |
---|
| 1620 | mTexStageDesc[stage].texType = D3D9Mappings::get(dt->getTextureType()); |
---|
| 1621 | } |
---|
| 1622 | } |
---|
| 1623 | else |
---|
| 1624 | { |
---|
| 1625 | if (mTexStageDesc[stage].pTex != 0) |
---|
| 1626 | { |
---|
| 1627 | hr = mpD3DDevice->SetTexture(stage, 0); |
---|
| 1628 | if( hr != S_OK ) |
---|
| 1629 | { |
---|
| 1630 | String str = "Unable to disable texture '" + StringConverter::toString(stage) + "' in D3D9"; |
---|
| 1631 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, str, "D3D9RenderSystem::_setTexture" ); |
---|
| 1632 | } |
---|
| 1633 | } |
---|
| 1634 | |
---|
| 1635 | hr = this->__SetTextureStageState(stage, D3DTSS_COLOROP, D3DTOP_DISABLE); |
---|
| 1636 | if( hr != S_OK ) |
---|
| 1637 | { |
---|
| 1638 | String str = "Unable to disable texture '" + StringConverter::toString(stage) + "' in D3D9"; |
---|
| 1639 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, str, "D3D9RenderSystem::_setTexture" ); |
---|
| 1640 | } |
---|
| 1641 | |
---|
| 1642 | // set stage desc. to defaults |
---|
| 1643 | mTexStageDesc[stage].pTex = 0; |
---|
| 1644 | mTexStageDesc[stage].autoTexCoordType = TEXCALC_NONE; |
---|
| 1645 | mTexStageDesc[stage].coordIndex = 0; |
---|
| 1646 | mTexStageDesc[stage].texType = D3D9Mappings::D3D_TEX_TYPE_NORMAL; |
---|
| 1647 | } |
---|
| 1648 | } |
---|
| 1649 | //--------------------------------------------------------------------- |
---|
| 1650 | void D3D9RenderSystem::_setVertexTexture(size_t stage, const TexturePtr& tex) |
---|
| 1651 | { |
---|
| 1652 | if (tex.isNull()) |
---|
| 1653 | { |
---|
| 1654 | |
---|
| 1655 | if (mTexStageDesc[stage].pVertexTex != 0) |
---|
| 1656 | { |
---|
| 1657 | HRESULT hr = mpD3DDevice->SetTexture(D3DVERTEXTEXTURESAMPLER0 + stage, 0); |
---|
| 1658 | if( hr != S_OK ) |
---|
| 1659 | { |
---|
| 1660 | String str = "Unable to disable vertex texture '" |
---|
| 1661 | + StringConverter::toString(stage) + "' in D3D9"; |
---|
| 1662 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, str, "D3D9RenderSystem::_setVertexTexture" ); |
---|
| 1663 | } |
---|
| 1664 | } |
---|
| 1665 | |
---|
| 1666 | // set stage desc. to defaults |
---|
| 1667 | mTexStageDesc[stage].pVertexTex = 0; |
---|
| 1668 | } |
---|
| 1669 | else |
---|
| 1670 | { |
---|
| 1671 | D3D9TexturePtr dt = tex; |
---|
| 1672 | // note used |
---|
| 1673 | dt->touch(); |
---|
| 1674 | |
---|
| 1675 | IDirect3DBaseTexture9 *pTex = dt->getTexture(); |
---|
| 1676 | if (mTexStageDesc[stage].pVertexTex != pTex) |
---|
| 1677 | { |
---|
| 1678 | HRESULT hr = mpD3DDevice->SetTexture(D3DVERTEXTEXTURESAMPLER0 + stage, pTex); |
---|
| 1679 | if( hr != S_OK ) |
---|
| 1680 | { |
---|
| 1681 | String str = "Unable to set vertex texture '" + tex->getName() + "' in D3D9"; |
---|
| 1682 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, str, "D3D9RenderSystem::_setVertexTexture" ); |
---|
| 1683 | } |
---|
| 1684 | |
---|
| 1685 | // set stage desc. |
---|
| 1686 | mTexStageDesc[stage].pVertexTex = pTex; |
---|
| 1687 | } |
---|
| 1688 | |
---|
| 1689 | } |
---|
| 1690 | |
---|
| 1691 | } |
---|
| 1692 | //--------------------------------------------------------------------- |
---|
| 1693 | void D3D9RenderSystem::_disableTextureUnit(size_t texUnit) |
---|
| 1694 | { |
---|
| 1695 | RenderSystem::_disableTextureUnit(texUnit); |
---|
| 1696 | // also disable vertex texture unit |
---|
| 1697 | static TexturePtr nullPtr; |
---|
| 1698 | _setVertexTexture(texUnit, nullPtr); |
---|
| 1699 | } |
---|
| 1700 | //--------------------------------------------------------------------- |
---|
| 1701 | void D3D9RenderSystem::_setTextureCoordSet( size_t stage, size_t index ) |
---|
| 1702 | { |
---|
| 1703 | HRESULT hr; |
---|
| 1704 | // Record settings |
---|
| 1705 | mTexStageDesc[stage].coordIndex = index; |
---|
| 1706 | |
---|
| 1707 | hr = __SetTextureStageState( stage, D3DTSS_TEXCOORDINDEX, D3D9Mappings::get(mTexStageDesc[stage].autoTexCoordType, mCaps) | index ); |
---|
| 1708 | if( FAILED( hr ) ) |
---|
| 1709 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Unable to set texture coord. set index", "D3D9RenderSystem::_setTextureCoordSet" ); |
---|
| 1710 | } |
---|
| 1711 | //--------------------------------------------------------------------- |
---|
| 1712 | void D3D9RenderSystem::_setTextureCoordCalculation( size_t stage, TexCoordCalcMethod m, |
---|
| 1713 | const Frustum* frustum) |
---|
| 1714 | { |
---|
| 1715 | HRESULT hr; |
---|
| 1716 | // record the stage state |
---|
| 1717 | mTexStageDesc[stage].autoTexCoordType = m; |
---|
| 1718 | mTexStageDesc[stage].frustum = frustum; |
---|
| 1719 | |
---|
| 1720 | hr = __SetTextureStageState( stage, D3DTSS_TEXCOORDINDEX, D3D9Mappings::get(m, mCaps) | mTexStageDesc[stage].coordIndex ); |
---|
| 1721 | if(FAILED(hr)) |
---|
| 1722 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Unable to set texture auto tex.coord. generation mode", "D3D9RenderSystem::_setTextureCoordCalculation" ); |
---|
| 1723 | } |
---|
| 1724 | //--------------------------------------------------------------------- |
---|
| 1725 | void D3D9RenderSystem::_setTextureMipmapBias(size_t unit, float bias) |
---|
| 1726 | { |
---|
| 1727 | if (mCapabilities->hasCapability(RSC_MIPMAP_LOD_BIAS)) |
---|
| 1728 | { |
---|
| 1729 | // ugh - have to pass float data through DWORD with no conversion |
---|
| 1730 | HRESULT hr = __SetSamplerState(unit, D3DSAMP_MIPMAPLODBIAS, |
---|
| 1731 | *(DWORD*)&bias); |
---|
| 1732 | if(FAILED(hr)) |
---|
| 1733 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Unable to set texture mipmap bias", |
---|
| 1734 | "D3D9RenderSystem::_setTextureMipmapBias" ); |
---|
| 1735 | |
---|
| 1736 | } |
---|
| 1737 | } |
---|
| 1738 | //--------------------------------------------------------------------- |
---|
| 1739 | void D3D9RenderSystem::_setTextureMatrix( size_t stage, const Matrix4& xForm ) |
---|
| 1740 | { |
---|
| 1741 | HRESULT hr; |
---|
| 1742 | D3DXMATRIX d3dMat; // the matrix we'll maybe apply |
---|
| 1743 | Matrix4 newMat = xForm; // the matrix we'll apply after conv. to D3D format |
---|
| 1744 | // Cache texcoord calc method to register |
---|
| 1745 | TexCoordCalcMethod autoTexCoordType = mTexStageDesc[stage].autoTexCoordType; |
---|
| 1746 | |
---|
| 1747 | if (autoTexCoordType == TEXCALC_ENVIRONMENT_MAP) |
---|
| 1748 | { |
---|
| 1749 | if (mCaps.VertexProcessingCaps & D3DVTXPCAPS_TEXGEN_SPHEREMAP) |
---|
| 1750 | { |
---|
| 1751 | /** Invert the texture for the spheremap */ |
---|
| 1752 | Matrix4 ogreMatEnvMap = Matrix4::IDENTITY; |
---|
| 1753 | // set env_map values |
---|
| 1754 | ogreMatEnvMap[1][1] = -1.0f; |
---|
| 1755 | // concatenate with the xForm |
---|
| 1756 | newMat = newMat.concatenate(ogreMatEnvMap); |
---|
| 1757 | } |
---|
| 1758 | else |
---|
| 1759 | { |
---|
| 1760 | /* If envmap is applied, but device doesn't support spheremap, |
---|
| 1761 | then we have to use texture transform to make the camera space normal |
---|
| 1762 | reference the envmap properly. This isn't exactly the same as spheremap |
---|
| 1763 | (it looks nasty on flat areas because the camera space normals are the same) |
---|
| 1764 | but it's the best approximation we have in the absence of a proper spheremap */ |
---|
| 1765 | // concatenate with the xForm |
---|
| 1766 | newMat = newMat.concatenate(Matrix4::CLIPSPACE2DTOIMAGESPACE); |
---|
| 1767 | } |
---|
| 1768 | } |
---|
| 1769 | |
---|
| 1770 | // If this is a cubic reflection, we need to modify using the view matrix |
---|
| 1771 | if (autoTexCoordType == TEXCALC_ENVIRONMENT_MAP_REFLECTION) |
---|
| 1772 | { |
---|
| 1773 | // Get transposed 3x3 |
---|
| 1774 | // We want to transpose since that will invert an orthonormal matrix ie rotation |
---|
| 1775 | Matrix4 ogreViewTransposed; |
---|
| 1776 | ogreViewTransposed[0][0] = mViewMatrix[0][0]; |
---|
| 1777 | ogreViewTransposed[0][1] = mViewMatrix[1][0]; |
---|
| 1778 | ogreViewTransposed[0][2] = mViewMatrix[2][0]; |
---|
| 1779 | ogreViewTransposed[0][3] = 0.0f; |
---|
| 1780 | |
---|
| 1781 | ogreViewTransposed[1][0] = mViewMatrix[0][1]; |
---|
| 1782 | ogreViewTransposed[1][1] = mViewMatrix[1][1]; |
---|
| 1783 | ogreViewTransposed[1][2] = mViewMatrix[2][1]; |
---|
| 1784 | ogreViewTransposed[1][3] = 0.0f; |
---|
| 1785 | |
---|
| 1786 | ogreViewTransposed[2][0] = mViewMatrix[0][2]; |
---|
| 1787 | ogreViewTransposed[2][1] = mViewMatrix[1][2]; |
---|
| 1788 | ogreViewTransposed[2][2] = mViewMatrix[2][2]; |
---|
| 1789 | ogreViewTransposed[2][3] = 0.0f; |
---|
| 1790 | |
---|
| 1791 | ogreViewTransposed[3][0] = 0.0f; |
---|
| 1792 | ogreViewTransposed[3][1] = 0.0f; |
---|
| 1793 | ogreViewTransposed[3][2] = 0.0f; |
---|
| 1794 | ogreViewTransposed[3][3] = 1.0f; |
---|
| 1795 | |
---|
| 1796 | newMat = newMat.concatenate(ogreViewTransposed); |
---|
| 1797 | } |
---|
| 1798 | |
---|
| 1799 | if (autoTexCoordType == TEXCALC_PROJECTIVE_TEXTURE) |
---|
| 1800 | { |
---|
| 1801 | // Derive camera space to projector space transform |
---|
| 1802 | // To do this, we need to undo the camera view matrix, then |
---|
| 1803 | // apply the projector view & projection matrices |
---|
| 1804 | newMat = mViewMatrix.inverse(); |
---|
| 1805 | newMat = mTexStageDesc[stage].frustum->getViewMatrix() * newMat; |
---|
| 1806 | newMat = mTexStageDesc[stage].frustum->getProjectionMatrix() * newMat; |
---|
| 1807 | newMat = Matrix4::CLIPSPACE2DTOIMAGESPACE * newMat; |
---|
| 1808 | newMat = xForm * newMat; |
---|
| 1809 | } |
---|
| 1810 | |
---|
| 1811 | // need this if texture is a cube map, to invert D3D's z coord |
---|
| 1812 | if (autoTexCoordType != TEXCALC_NONE && |
---|
| 1813 | autoTexCoordType != TEXCALC_PROJECTIVE_TEXTURE) |
---|
| 1814 | { |
---|
| 1815 | newMat[2][0] = -newMat[2][0]; |
---|
| 1816 | newMat[2][1] = -newMat[2][1]; |
---|
| 1817 | newMat[2][2] = -newMat[2][2]; |
---|
| 1818 | newMat[2][3] = -newMat[2][3]; |
---|
| 1819 | } |
---|
| 1820 | |
---|
| 1821 | // convert our matrix to D3D format |
---|
| 1822 | d3dMat = D3D9Mappings::makeD3DXMatrix(newMat); |
---|
| 1823 | |
---|
| 1824 | // set the matrix if it's not the identity |
---|
| 1825 | if (!D3DXMatrixIsIdentity(&d3dMat)) |
---|
| 1826 | { |
---|
| 1827 | /* It's seems D3D automatically add a texture coordinate with value 1, |
---|
| 1828 | and fill up the remaining texture coordinates with 0 for the input |
---|
| 1829 | texture coordinates before pass to texture coordinate transformation. |
---|
| 1830 | |
---|
| 1831 | NOTE: It's difference with D3DDECLTYPE enumerated type expand in |
---|
| 1832 | DirectX SDK documentation! |
---|
| 1833 | |
---|
| 1834 | So we should prepare the texcoord transform, make the transformation |
---|
| 1835 | just like standardized vector expand, thus, fill w with value 1 and |
---|
| 1836 | others with 0. |
---|
| 1837 | */ |
---|
| 1838 | if (autoTexCoordType == TEXCALC_NONE) |
---|
| 1839 | { |
---|
| 1840 | /* FIXME: The actually input texture coordinate dimensions should |
---|
| 1841 | be determine by texture coordinate vertex element. Now, just trust |
---|
| 1842 | user supplied texture type matchs texture coordinate vertex element. |
---|
| 1843 | */ |
---|
| 1844 | if (mTexStageDesc[stage].texType == D3D9Mappings::D3D_TEX_TYPE_NORMAL) |
---|
| 1845 | { |
---|
| 1846 | /* It's 2D input texture coordinate: |
---|
| 1847 | |
---|
| 1848 | texcoord in vertex buffer D3D expanded to We are adjusted to |
---|
| 1849 | --> --> |
---|
| 1850 | (u, v) (u, v, 1, 0) (u, v, 0, 1) |
---|
| 1851 | */ |
---|
| 1852 | std::swap(d3dMat._31, d3dMat._41); |
---|
| 1853 | std::swap(d3dMat._32, d3dMat._42); |
---|
| 1854 | std::swap(d3dMat._33, d3dMat._43); |
---|
| 1855 | std::swap(d3dMat._34, d3dMat._44); |
---|
| 1856 | } |
---|
| 1857 | } |
---|
| 1858 | else |
---|
| 1859 | { |
---|
| 1860 | // All texgen generate 3D input texture coordinates. |
---|
| 1861 | } |
---|
| 1862 | |
---|
| 1863 | // tell D3D the dimension of tex. coord. |
---|
| 1864 | int texCoordDim = D3DTTFF_COUNT2; |
---|
| 1865 | if (mTexStageDesc[stage].autoTexCoordType == TEXCALC_PROJECTIVE_TEXTURE) |
---|
| 1866 | { |
---|
| 1867 | /* We want texcoords (u, v, w, q) always get divided by q, but D3D |
---|
| 1868 | projected texcoords is divided by the last element (in the case of |
---|
| 1869 | 2D texcoord, is w). So we tweak the transform matrix, transform the |
---|
| 1870 | texcoords with w and q swapped: (u, v, q, w), and then D3D will |
---|
| 1871 | divide u, v by q. The w and q just ignored as it wasn't used by |
---|
| 1872 | rasterizer. |
---|
| 1873 | */ |
---|
| 1874 | switch (mTexStageDesc[stage].texType) |
---|
| 1875 | { |
---|
| 1876 | case D3D9Mappings::D3D_TEX_TYPE_NORMAL: |
---|
| 1877 | std::swap(d3dMat._13, d3dMat._14); |
---|
| 1878 | std::swap(d3dMat._23, d3dMat._24); |
---|
| 1879 | std::swap(d3dMat._33, d3dMat._34); |
---|
| 1880 | std::swap(d3dMat._43, d3dMat._44); |
---|
| 1881 | |
---|
| 1882 | texCoordDim = D3DTTFF_PROJECTED | D3DTTFF_COUNT3; |
---|
| 1883 | break; |
---|
| 1884 | |
---|
| 1885 | case D3D9Mappings::D3D_TEX_TYPE_CUBE: |
---|
| 1886 | case D3D9Mappings::D3D_TEX_TYPE_VOLUME: |
---|
| 1887 | // Yes, we support 3D projective texture. |
---|
| 1888 | texCoordDim = D3DTTFF_PROJECTED | D3DTTFF_COUNT4; |
---|
| 1889 | break; |
---|
| 1890 | } |
---|
| 1891 | } |
---|
| 1892 | else |
---|
| 1893 | { |
---|
| 1894 | switch (mTexStageDesc[stage].texType) |
---|
| 1895 | { |
---|
| 1896 | case D3D9Mappings::D3D_TEX_TYPE_NORMAL: |
---|
| 1897 | texCoordDim = D3DTTFF_COUNT2; |
---|
| 1898 | break; |
---|
| 1899 | case D3D9Mappings::D3D_TEX_TYPE_CUBE: |
---|
| 1900 | case D3D9Mappings::D3D_TEX_TYPE_VOLUME: |
---|
| 1901 | texCoordDim = D3DTTFF_COUNT3; |
---|
| 1902 | break; |
---|
| 1903 | } |
---|
| 1904 | } |
---|
| 1905 | |
---|
| 1906 | hr = __SetTextureStageState( stage, D3DTSS_TEXTURETRANSFORMFLAGS, texCoordDim ); |
---|
| 1907 | if (FAILED(hr)) |
---|
| 1908 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Unable to set texture coord. dimension", "D3D9RenderSystem::_setTextureMatrix" ); |
---|
| 1909 | |
---|
| 1910 | hr = mpD3DDevice->SetTransform( (D3DTRANSFORMSTATETYPE)(D3DTS_TEXTURE0 + stage), &d3dMat ); |
---|
| 1911 | if (FAILED(hr)) |
---|
| 1912 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Unable to set texture matrix", "D3D9RenderSystem::_setTextureMatrix" ); |
---|
| 1913 | } |
---|
| 1914 | else |
---|
| 1915 | { |
---|
| 1916 | // disable all of this |
---|
| 1917 | hr = __SetTextureStageState( stage, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE ); |
---|
| 1918 | if( FAILED( hr ) ) |
---|
| 1919 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Unable to disable texture coordinate transform", "D3D9RenderSystem::_setTextureMatrix" ); |
---|
| 1920 | |
---|
| 1921 | // Needless to sets texture transform here, it's never used at all |
---|
| 1922 | } |
---|
| 1923 | } |
---|
| 1924 | //--------------------------------------------------------------------- |
---|
| 1925 | void D3D9RenderSystem::_setTextureAddressingMode( size_t stage, |
---|
| 1926 | const TextureUnitState::UVWAddressingMode& uvw ) |
---|
| 1927 | { |
---|
| 1928 | HRESULT hr; |
---|
| 1929 | if( FAILED( hr = __SetSamplerState( stage, D3DSAMP_ADDRESSU, D3D9Mappings::get(uvw.u, mCaps) ) ) ) |
---|
| 1930 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Failed to set texture addressing mode for U", "D3D9RenderSystem::_setTextureAddressingMode" ); |
---|
| 1931 | if( FAILED( hr = __SetSamplerState( stage, D3DSAMP_ADDRESSV, D3D9Mappings::get(uvw.v, mCaps) ) ) ) |
---|
| 1932 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Failed to set texture addressing mode for V", "D3D9RenderSystem::_setTextureAddressingMode" ); |
---|
| 1933 | if( FAILED( hr = __SetSamplerState( stage, D3DSAMP_ADDRESSW, D3D9Mappings::get(uvw.w, mCaps) ) ) ) |
---|
| 1934 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Failed to set texture addressing mode for W", "D3D9RenderSystem::_setTextureAddressingMode" ); |
---|
| 1935 | } |
---|
| 1936 | //----------------------------------------------------------------------------- |
---|
| 1937 | void D3D9RenderSystem::_setTextureBorderColour(size_t stage, |
---|
| 1938 | const ColourValue& colour) |
---|
| 1939 | { |
---|
| 1940 | HRESULT hr; |
---|
| 1941 | if( FAILED( hr = __SetSamplerState( stage, D3DSAMP_BORDERCOLOR, colour.getAsARGB()) ) ) |
---|
| 1942 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Failed to set texture border colour", "D3D9RenderSystem::_setTextureBorderColour" ); |
---|
| 1943 | } |
---|
| 1944 | //--------------------------------------------------------------------- |
---|
| 1945 | void D3D9RenderSystem::_setTextureBlendMode( size_t stage, const LayerBlendModeEx& bm ) |
---|
| 1946 | { |
---|
| 1947 | HRESULT hr = S_OK; |
---|
| 1948 | D3DTEXTURESTAGESTATETYPE tss; |
---|
| 1949 | D3DCOLOR manualD3D; |
---|
| 1950 | |
---|
| 1951 | // choose type of blend. |
---|
| 1952 | if( bm.blendType == LBT_COLOUR ) |
---|
| 1953 | tss = D3DTSS_COLOROP; |
---|
| 1954 | else if( bm.blendType == LBT_ALPHA ) |
---|
| 1955 | tss = D3DTSS_ALPHAOP; |
---|
| 1956 | else |
---|
| 1957 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, |
---|
| 1958 | "Invalid blend type", "D3D9RenderSystem::_setTextureBlendMode"); |
---|
| 1959 | |
---|
| 1960 | // set manual factor if required by operation |
---|
| 1961 | if (bm.operation == LBX_BLEND_MANUAL) |
---|
| 1962 | { |
---|
| 1963 | hr = __SetRenderState( D3DRS_TEXTUREFACTOR, D3DXCOLOR(0.0, 0.0, 0.0, bm.factor) ); |
---|
| 1964 | if (FAILED(hr)) |
---|
| 1965 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Failed to set manual factor", "D3D9RenderSystem::_setTextureBlendMode" ); |
---|
| 1966 | } |
---|
| 1967 | // set operation |
---|
| 1968 | hr = __SetTextureStageState( stage, tss, D3D9Mappings::get(bm.operation, mCaps) ); |
---|
| 1969 | if (FAILED(hr)) |
---|
| 1970 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Failed to set operation", "D3D9RenderSystem::_setTextureBlendMode" ); |
---|
| 1971 | |
---|
| 1972 | // choose source 1 |
---|
| 1973 | if( bm.blendType == LBT_COLOUR ) |
---|
| 1974 | { |
---|
| 1975 | tss = D3DTSS_COLORARG1; |
---|
| 1976 | manualD3D = D3DXCOLOR( bm.colourArg1.r, bm.colourArg1.g, bm.colourArg1.b, bm.colourArg1.a ); |
---|
| 1977 | mManualBlendColours[stage][0] = bm.colourArg1; |
---|
| 1978 | } |
---|
| 1979 | else if( bm.blendType == LBT_ALPHA ) |
---|
| 1980 | { |
---|
| 1981 | tss = D3DTSS_ALPHAARG1; |
---|
| 1982 | manualD3D = D3DXCOLOR( mManualBlendColours[stage][0].r, |
---|
| 1983 | mManualBlendColours[stage][0].g, |
---|
| 1984 | mManualBlendColours[stage][0].b, bm.alphaArg1 ); |
---|
| 1985 | } |
---|
| 1986 | else |
---|
| 1987 | { |
---|
| 1988 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, |
---|
| 1989 | "Invalid blend type", "D3D9RenderSystem::_setTextureBlendMode"); |
---|
| 1990 | } |
---|
| 1991 | // Set manual factor if required |
---|
| 1992 | if (bm.source1 == LBS_MANUAL) |
---|
| 1993 | { |
---|
| 1994 | if (mPerStageConstantSupport) |
---|
| 1995 | { |
---|
| 1996 | // Per-stage state |
---|
| 1997 | hr = __SetTextureStageState(stage, D3DTSS_CONSTANT, manualD3D); |
---|
| 1998 | } |
---|
| 1999 | else |
---|
| 2000 | { |
---|
| 2001 | // Global state |
---|
| 2002 | hr = __SetRenderState( D3DRS_TEXTUREFACTOR, manualD3D ); |
---|
| 2003 | } |
---|
| 2004 | if (FAILED(hr)) |
---|
| 2005 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Failed to set manual factor", "D3D9RenderSystem::_setTextureBlendMode" ); |
---|
| 2006 | } |
---|
| 2007 | // set source 1 |
---|
| 2008 | hr = __SetTextureStageState( stage, tss, D3D9Mappings::get(bm.source1, mPerStageConstantSupport) ); |
---|
| 2009 | if (FAILED(hr)) |
---|
| 2010 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Failed to set source1", "D3D9RenderSystem::_setTextureBlendMode" ); |
---|
| 2011 | |
---|
| 2012 | // choose source 2 |
---|
| 2013 | if( bm.blendType == LBT_COLOUR ) |
---|
| 2014 | { |
---|
| 2015 | tss = D3DTSS_COLORARG2; |
---|
| 2016 | manualD3D = D3DXCOLOR( bm.colourArg2.r, bm.colourArg2.g, bm.colourArg2.b, bm.colourArg2.a ); |
---|
| 2017 | mManualBlendColours[stage][1] = bm.colourArg1; |
---|
| 2018 | } |
---|
| 2019 | else if( bm.blendType == LBT_ALPHA ) |
---|
| 2020 | { |
---|
| 2021 | tss = D3DTSS_ALPHAARG2; |
---|
| 2022 | manualD3D = D3DXCOLOR( mManualBlendColours[stage][1].r, |
---|
| 2023 | mManualBlendColours[stage][1].g, |
---|
| 2024 | mManualBlendColours[stage][1].b, |
---|
| 2025 | bm.alphaArg2 ); |
---|
| 2026 | } |
---|
| 2027 | // Set manual factor if required |
---|
| 2028 | if (bm.source2 == LBS_MANUAL) |
---|
| 2029 | { |
---|
| 2030 | if (mPerStageConstantSupport) |
---|
| 2031 | { |
---|
| 2032 | // Per-stage state |
---|
| 2033 | hr = __SetTextureStageState(stage, D3DTSS_CONSTANT, manualD3D); |
---|
| 2034 | } |
---|
| 2035 | else |
---|
| 2036 | { |
---|
| 2037 | hr = __SetRenderState( D3DRS_TEXTUREFACTOR, manualD3D ); |
---|
| 2038 | } |
---|
| 2039 | if (FAILED(hr)) |
---|
| 2040 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Failed to set manual factor", "D3D9RenderSystem::_setTextureBlendMode" ); |
---|
| 2041 | } |
---|
| 2042 | // Now set source 2 |
---|
| 2043 | hr = __SetTextureStageState( stage, tss, D3D9Mappings::get(bm.source2, mPerStageConstantSupport) ); |
---|
| 2044 | if (FAILED(hr)) |
---|
| 2045 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Failed to set source 2", "D3D9RenderSystem::_setTextureBlendMode" ); |
---|
| 2046 | |
---|
| 2047 | // Set interpolation factor if lerping |
---|
| 2048 | if (bm.operation == LBX_BLEND_DIFFUSE_COLOUR && |
---|
| 2049 | mCaps.TextureOpCaps & D3DTEXOPCAPS_LERP) |
---|
| 2050 | { |
---|
| 2051 | // choose source 0 (lerp factor) |
---|
| 2052 | if( bm.blendType == LBT_COLOUR ) |
---|
| 2053 | { |
---|
| 2054 | tss = D3DTSS_COLORARG0; |
---|
| 2055 | } |
---|
| 2056 | else if( bm.blendType == LBT_ALPHA ) |
---|
| 2057 | { |
---|
| 2058 | tss = D3DTSS_ALPHAARG0; |
---|
| 2059 | } |
---|
| 2060 | hr = __SetTextureStageState(stage, tss, D3DTA_DIFFUSE); |
---|
| 2061 | |
---|
| 2062 | if (FAILED(hr)) |
---|
| 2063 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Failed to set lerp source 0", |
---|
| 2064 | "D3D9RenderSystem::_setTextureBlendMode" ); |
---|
| 2065 | |
---|
| 2066 | } |
---|
| 2067 | } |
---|
| 2068 | //--------------------------------------------------------------------- |
---|
| 2069 | void D3D9RenderSystem::_setSceneBlending( SceneBlendFactor sourceFactor, SceneBlendFactor destFactor ) |
---|
| 2070 | { |
---|
| 2071 | HRESULT hr; |
---|
| 2072 | if( sourceFactor == SBF_ONE && destFactor == SBF_ZERO) |
---|
| 2073 | { |
---|
| 2074 | if (FAILED(hr = __SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE))) |
---|
| 2075 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Failed to set alpha blending option", "D3D9RenderSystem::_setSceneBlending" ); |
---|
| 2076 | } |
---|
| 2077 | else |
---|
| 2078 | { |
---|
| 2079 | if (FAILED(hr = __SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE))) |
---|
| 2080 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Failed to set alpha blending option", "D3D9RenderSystem::_setSceneBlending" ); |
---|
| 2081 | if( FAILED( hr = __SetRenderState( D3DRS_SRCBLEND, D3D9Mappings::get(sourceFactor) ) ) ) |
---|
| 2082 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Failed to set source blend", "D3D9RenderSystem::_setSceneBlending" ); |
---|
| 2083 | if( FAILED( hr = __SetRenderState( D3DRS_DESTBLEND, D3D9Mappings::get(destFactor) ) ) ) |
---|
| 2084 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Failed to set destination blend", "D3D9RenderSystem::_setSceneBlending" ); |
---|
| 2085 | } |
---|
| 2086 | } |
---|
| 2087 | //--------------------------------------------------------------------- |
---|
| 2088 | void D3D9RenderSystem::_setAlphaRejectSettings( CompareFunction func, unsigned char value ) |
---|
| 2089 | { |
---|
| 2090 | HRESULT hr; |
---|
| 2091 | if (func != CMPF_ALWAYS_PASS) |
---|
| 2092 | { |
---|
| 2093 | if( FAILED( hr = __SetRenderState( D3DRS_ALPHATESTENABLE, TRUE ) ) ) |
---|
| 2094 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Failed to enable alpha testing", |
---|
| 2095 | "D3D9RenderSystem::_setAlphaRejectSettings" ); |
---|
| 2096 | } |
---|
| 2097 | else |
---|
| 2098 | { |
---|
| 2099 | if( FAILED( hr = __SetRenderState( D3DRS_ALPHATESTENABLE, FALSE ) ) ) |
---|
| 2100 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Failed to disable alpha testing", |
---|
| 2101 | "D3D9RenderSystem::_setAlphaRejectSettings" ); |
---|
| 2102 | } |
---|
| 2103 | // Set always just be sure |
---|
| 2104 | if( FAILED( hr = __SetRenderState( D3DRS_ALPHAFUNC, D3D9Mappings::get(func) ) ) ) |
---|
| 2105 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Failed to set alpha reject function", "D3D9RenderSystem::_setAlphaRejectSettings" ); |
---|
| 2106 | if( FAILED( hr = __SetRenderState( D3DRS_ALPHAREF, value ) ) ) |
---|
| 2107 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Failed to set render state D3DRS_ALPHAREF", "D3D9RenderSystem::_setAlphaRejectSettings" ); |
---|
| 2108 | } |
---|
| 2109 | //--------------------------------------------------------------------- |
---|
| 2110 | void D3D9RenderSystem::_setCullingMode( CullingMode mode ) |
---|
| 2111 | { |
---|
| 2112 | HRESULT hr; |
---|
| 2113 | bool flip = ((mActiveRenderTarget->requiresTextureFlipping() && !mInvertVertexWinding) || |
---|
| 2114 | (!mActiveRenderTarget->requiresTextureFlipping() && mInvertVertexWinding)); |
---|
| 2115 | |
---|
| 2116 | if( FAILED (hr = __SetRenderState(D3DRS_CULLMODE, |
---|
| 2117 | D3D9Mappings::get(mode, flip))) ) |
---|
| 2118 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Failed to set culling mode", "D3D9RenderSystem::_setCullingMode" ); |
---|
| 2119 | } |
---|
| 2120 | //--------------------------------------------------------------------- |
---|
| 2121 | void D3D9RenderSystem::_setDepthBufferParams( bool depthTest, bool depthWrite, CompareFunction depthFunction ) |
---|
| 2122 | { |
---|
| 2123 | _setDepthBufferCheckEnabled( depthTest ); |
---|
| 2124 | _setDepthBufferWriteEnabled( depthWrite ); |
---|
| 2125 | _setDepthBufferFunction( depthFunction ); |
---|
| 2126 | } |
---|
| 2127 | //--------------------------------------------------------------------- |
---|
| 2128 | void D3D9RenderSystem::_setDepthBufferCheckEnabled( bool enabled ) |
---|
| 2129 | { |
---|
| 2130 | HRESULT hr; |
---|
| 2131 | |
---|
| 2132 | if( enabled ) |
---|
| 2133 | { |
---|
| 2134 | // Use w-buffer if available and enabled |
---|
| 2135 | if( mWBuffer && mCaps.RasterCaps & D3DPRASTERCAPS_WBUFFER ) |
---|
| 2136 | hr = __SetRenderState( D3DRS_ZENABLE, D3DZB_USEW ); |
---|
| 2137 | else |
---|
| 2138 | hr = __SetRenderState( D3DRS_ZENABLE, D3DZB_TRUE ); |
---|
| 2139 | } |
---|
| 2140 | else |
---|
| 2141 | hr = __SetRenderState( D3DRS_ZENABLE, D3DZB_FALSE ); |
---|
| 2142 | |
---|
| 2143 | if( FAILED( hr ) ) |
---|
| 2144 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Error setting depth buffer test state", "D3D9RenderSystem::_setDepthBufferCheckEnabled" ); |
---|
| 2145 | } |
---|
| 2146 | //--------------------------------------------------------------------- |
---|
| 2147 | void D3D9RenderSystem::_setDepthBufferWriteEnabled( bool enabled ) |
---|
| 2148 | { |
---|
| 2149 | HRESULT hr; |
---|
| 2150 | |
---|
| 2151 | if( FAILED( hr = __SetRenderState( D3DRS_ZWRITEENABLE, enabled ) ) ) |
---|
| 2152 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Error setting depth buffer write state", "D3D9RenderSystem::_setDepthBufferWriteEnabled" ); |
---|
| 2153 | } |
---|
| 2154 | //--------------------------------------------------------------------- |
---|
| 2155 | void D3D9RenderSystem::_setDepthBufferFunction( CompareFunction func ) |
---|
| 2156 | { |
---|
| 2157 | HRESULT hr; |
---|
| 2158 | if( FAILED( hr = __SetRenderState( D3DRS_ZFUNC, D3D9Mappings::get(func) ) ) ) |
---|
| 2159 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Error setting depth buffer test function", "D3D9RenderSystem::_setDepthBufferFunction" ); |
---|
| 2160 | } |
---|
| 2161 | //--------------------------------------------------------------------- |
---|
| 2162 | void D3D9RenderSystem::_setDepthBias(float constantBias, float slopeScaleBias) |
---|
| 2163 | { |
---|
| 2164 | |
---|
| 2165 | if ((mCaps.RasterCaps & D3DPRASTERCAPS_DEPTHBIAS) != 0) |
---|
| 2166 | { |
---|
| 2167 | // Negate bias since D3D is backward |
---|
| 2168 | // D3D also expresses the constant bias as an absolute value, rather than |
---|
| 2169 | // relative to minimum depth unit, so scale to fit |
---|
| 2170 | constantBias = -constantBias / 250000.0f; |
---|
| 2171 | HRESULT hr = __SetRenderState(D3DRS_DEPTHBIAS, FLOAT2DWORD(constantBias)); |
---|
| 2172 | if (FAILED(hr)) |
---|
| 2173 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Error setting constant depth bias", |
---|
| 2174 | "D3D9RenderSystem::_setDepthBias"); |
---|
| 2175 | } |
---|
| 2176 | |
---|
| 2177 | if ((mCaps.RasterCaps & D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS) != 0) |
---|
| 2178 | { |
---|
| 2179 | // Negate bias since D3D is backward |
---|
| 2180 | slopeScaleBias = -slopeScaleBias; |
---|
| 2181 | HRESULT hr = __SetRenderState(D3DRS_SLOPESCALEDEPTHBIAS, FLOAT2DWORD(slopeScaleBias)); |
---|
| 2182 | if (FAILED(hr)) |
---|
| 2183 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Error setting slope scale depth bias", |
---|
| 2184 | "D3D9RenderSystem::_setDepthBias"); |
---|
| 2185 | } |
---|
| 2186 | |
---|
| 2187 | |
---|
| 2188 | } |
---|
| 2189 | //--------------------------------------------------------------------- |
---|
| 2190 | void D3D9RenderSystem::_setColourBufferWriteEnabled(bool red, bool green, |
---|
| 2191 | bool blue, bool alpha) |
---|
| 2192 | { |
---|
| 2193 | DWORD val = 0; |
---|
| 2194 | if (red) |
---|
| 2195 | val |= D3DCOLORWRITEENABLE_RED; |
---|
| 2196 | if (green) |
---|
| 2197 | val |= D3DCOLORWRITEENABLE_GREEN; |
---|
| 2198 | if (blue) |
---|
| 2199 | val |= D3DCOLORWRITEENABLE_BLUE; |
---|
| 2200 | if (alpha) |
---|
| 2201 | val |= D3DCOLORWRITEENABLE_ALPHA; |
---|
| 2202 | HRESULT hr = __SetRenderState(D3DRS_COLORWRITEENABLE, val); |
---|
| 2203 | if (FAILED(hr)) |
---|
| 2204 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Error setting colour write enable flags", |
---|
| 2205 | "D3D9RenderSystem::_setColourBufferWriteEnabled"); |
---|
| 2206 | } |
---|
| 2207 | //--------------------------------------------------------------------- |
---|
| 2208 | void D3D9RenderSystem::_setFog( FogMode mode, const ColourValue& colour, Real densitiy, Real start, Real end ) |
---|
| 2209 | { |
---|
| 2210 | HRESULT hr; |
---|
| 2211 | |
---|
| 2212 | D3DRENDERSTATETYPE fogType, fogTypeNot; |
---|
| 2213 | |
---|
| 2214 | if (mCaps.RasterCaps & D3DPRASTERCAPS_FOGTABLE) |
---|
| 2215 | { |
---|
| 2216 | fogType = D3DRS_FOGTABLEMODE; |
---|
| 2217 | fogTypeNot = D3DRS_FOGVERTEXMODE; |
---|
| 2218 | } |
---|
| 2219 | else |
---|
| 2220 | { |
---|
| 2221 | fogType = D3DRS_FOGVERTEXMODE; |
---|
| 2222 | fogTypeNot = D3DRS_FOGTABLEMODE; |
---|
| 2223 | } |
---|
| 2224 | |
---|
| 2225 | if( mode == FOG_NONE) |
---|
| 2226 | { |
---|
| 2227 | // just disable |
---|
| 2228 | hr = __SetRenderState(fogType, D3DFOG_NONE ); |
---|
| 2229 | hr = __SetRenderState(D3DRS_FOGENABLE, FALSE); |
---|
| 2230 | } |
---|
| 2231 | else |
---|
| 2232 | { |
---|
| 2233 | // Allow fog |
---|
| 2234 | hr = __SetRenderState( D3DRS_FOGENABLE, TRUE ); |
---|
| 2235 | hr = __SetRenderState( fogTypeNot, D3DFOG_NONE ); |
---|
| 2236 | hr = __SetRenderState( fogType, D3D9Mappings::get(mode) ); |
---|
| 2237 | |
---|
| 2238 | hr = __SetRenderState( D3DRS_FOGCOLOR, colour.getAsARGB() ); |
---|
| 2239 | hr = __SetFloatRenderState( D3DRS_FOGSTART, start ); |
---|
| 2240 | hr = __SetFloatRenderState( D3DRS_FOGEND, end ); |
---|
| 2241 | hr = __SetFloatRenderState( D3DRS_FOGDENSITY, densitiy ); |
---|
| 2242 | } |
---|
| 2243 | |
---|
| 2244 | if( FAILED( hr ) ) |
---|
| 2245 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Error setting render state", "D3D9RenderSystem::_setFog" ); |
---|
| 2246 | } |
---|
| 2247 | //--------------------------------------------------------------------- |
---|
| 2248 | void D3D9RenderSystem::_setPolygonMode(PolygonMode level) |
---|
| 2249 | { |
---|
| 2250 | HRESULT hr = __SetRenderState(D3DRS_FILLMODE, D3D9Mappings::get(level)); |
---|
| 2251 | if (FAILED(hr)) |
---|
| 2252 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Error setting polygon mode.", "D3D9RenderSystem::setPolygonMode"); |
---|
| 2253 | } |
---|
| 2254 | //--------------------------------------------------------------------- |
---|
| 2255 | void D3D9RenderSystem::setStencilCheckEnabled(bool enabled) |
---|
| 2256 | { |
---|
| 2257 | // Allow stencilling |
---|
| 2258 | HRESULT hr = __SetRenderState(D3DRS_STENCILENABLE, enabled); |
---|
| 2259 | if (FAILED(hr)) |
---|
| 2260 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Error enabling / disabling stencilling.", |
---|
| 2261 | "D3D9RenderSystem::setStencilCheckEnabled"); |
---|
| 2262 | } |
---|
| 2263 | //--------------------------------------------------------------------- |
---|
| 2264 | void D3D9RenderSystem::setStencilBufferParams(CompareFunction func, |
---|
| 2265 | uint32 refValue, uint32 mask, StencilOperation stencilFailOp, |
---|
| 2266 | StencilOperation depthFailOp, StencilOperation passOp, |
---|
| 2267 | bool twoSidedOperation) |
---|
| 2268 | { |
---|
| 2269 | HRESULT hr; |
---|
| 2270 | bool flip; |
---|
| 2271 | |
---|
| 2272 | // 2-sided operation |
---|
| 2273 | if (twoSidedOperation) |
---|
| 2274 | { |
---|
| 2275 | if (!mCapabilities->hasCapability(RSC_TWO_SIDED_STENCIL)) |
---|
| 2276 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, "2-sided stencils are not supported", |
---|
| 2277 | "D3D9RenderSystem::setStencilBufferParams"); |
---|
| 2278 | hr = __SetRenderState(D3DRS_TWOSIDEDSTENCILMODE, TRUE); |
---|
| 2279 | if (FAILED(hr)) |
---|
| 2280 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Error setting 2-sided stencil mode.", |
---|
| 2281 | "D3D9RenderSystem::setStencilBufferParams"); |
---|
| 2282 | // NB: We should always treat CCW as front face for consistent with default |
---|
| 2283 | // culling mode. Therefore, we must take care with two-sided stencil settings. |
---|
| 2284 | flip = (mInvertVertexWinding && mActiveRenderTarget->requiresTextureFlipping()) || |
---|
| 2285 | (!mInvertVertexWinding && !mActiveRenderTarget->requiresTextureFlipping()); |
---|
| 2286 | |
---|
| 2287 | // Set alternative versions of ops |
---|
| 2288 | // fail op |
---|
| 2289 | hr = __SetRenderState(D3DRS_CCW_STENCILFAIL, D3D9Mappings::get(stencilFailOp, !flip)); |
---|
| 2290 | if (FAILED(hr)) |
---|
| 2291 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Error setting stencil fail operation (2-sided).", |
---|
| 2292 | "D3D9RenderSystem::setStencilBufferParams"); |
---|
| 2293 | |
---|
| 2294 | // depth fail op |
---|
| 2295 | hr = __SetRenderState(D3DRS_CCW_STENCILZFAIL, D3D9Mappings::get(depthFailOp, !flip)); |
---|
| 2296 | if (FAILED(hr)) |
---|
| 2297 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Error setting stencil depth fail operation (2-sided).", |
---|
| 2298 | "D3D9RenderSystem::setStencilBufferParams"); |
---|
| 2299 | |
---|
| 2300 | // pass op |
---|
| 2301 | hr = __SetRenderState(D3DRS_CCW_STENCILPASS, D3D9Mappings::get(passOp, !flip)); |
---|
| 2302 | if (FAILED(hr)) |
---|
| 2303 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Error setting stencil pass operation (2-sided).", |
---|
| 2304 | "D3D9RenderSystem::setStencilBufferParams"); |
---|
| 2305 | } |
---|
| 2306 | else |
---|
| 2307 | { |
---|
| 2308 | hr = __SetRenderState(D3DRS_TWOSIDEDSTENCILMODE, FALSE); |
---|
| 2309 | if (FAILED(hr)) |
---|
| 2310 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Error setting 1-sided stencil mode.", |
---|
| 2311 | "D3D9RenderSystem::setStencilBufferParams"); |
---|
| 2312 | flip = false; |
---|
| 2313 | } |
---|
| 2314 | |
---|
| 2315 | // func |
---|
| 2316 | hr = __SetRenderState(D3DRS_STENCILFUNC, D3D9Mappings::get(func)); |
---|
| 2317 | if (FAILED(hr)) |
---|
| 2318 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Error setting stencil buffer test function.", |
---|
| 2319 | "D3D9RenderSystem::setStencilBufferParams"); |
---|
| 2320 | |
---|
| 2321 | // reference value |
---|
| 2322 | hr = __SetRenderState(D3DRS_STENCILREF, refValue); |
---|
| 2323 | if (FAILED(hr)) |
---|
| 2324 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Error setting stencil buffer reference value.", |
---|
| 2325 | "D3D9RenderSystem::setStencilBufferParams"); |
---|
| 2326 | |
---|
| 2327 | // mask |
---|
| 2328 | hr = __SetRenderState(D3DRS_STENCILMASK, mask); |
---|
| 2329 | if (FAILED(hr)) |
---|
| 2330 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Error setting stencil buffer mask.", |
---|
| 2331 | "D3D9RenderSystem::setStencilBufferParams"); |
---|
| 2332 | |
---|
| 2333 | // fail op |
---|
| 2334 | hr = __SetRenderState(D3DRS_STENCILFAIL, D3D9Mappings::get(stencilFailOp, flip)); |
---|
| 2335 | if (FAILED(hr)) |
---|
| 2336 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Error setting stencil fail operation.", |
---|
| 2337 | "D3D9RenderSystem::setStencilBufferParams"); |
---|
| 2338 | |
---|
| 2339 | // depth fail op |
---|
| 2340 | hr = __SetRenderState(D3DRS_STENCILZFAIL, D3D9Mappings::get(depthFailOp, flip)); |
---|
| 2341 | if (FAILED(hr)) |
---|
| 2342 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Error setting stencil depth fail operation.", |
---|
| 2343 | "D3D9RenderSystem::setStencilBufferParams"); |
---|
| 2344 | |
---|
| 2345 | // pass op |
---|
| 2346 | hr = __SetRenderState(D3DRS_STENCILPASS, D3D9Mappings::get(passOp, flip)); |
---|
| 2347 | if (FAILED(hr)) |
---|
| 2348 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Error setting stencil pass operation.", |
---|
| 2349 | "D3D9RenderSystem::setStencilBufferParams"); |
---|
| 2350 | } |
---|
| 2351 | //--------------------------------------------------------------------- |
---|
| 2352 | void D3D9RenderSystem::_setTextureUnitFiltering(size_t unit, FilterType ftype, |
---|
| 2353 | FilterOptions filter) |
---|
| 2354 | { |
---|
| 2355 | HRESULT hr; |
---|
| 2356 | D3D9Mappings::eD3DTexType texType = mTexStageDesc[unit].texType; |
---|
| 2357 | hr = __SetSamplerState( unit, D3D9Mappings::get(ftype), |
---|
| 2358 | D3D9Mappings::get(ftype, filter, mCaps, texType)); |
---|
| 2359 | if (FAILED(hr)) |
---|
| 2360 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Failed to set texture filter ", "D3D9RenderSystem::_setTextureUnitFiltering"); |
---|
| 2361 | } |
---|
| 2362 | //--------------------------------------------------------------------- |
---|
| 2363 | DWORD D3D9RenderSystem::_getCurrentAnisotropy(size_t unit) |
---|
| 2364 | { |
---|
| 2365 | DWORD oldVal; |
---|
| 2366 | mpD3DDevice->GetSamplerState(unit, D3DSAMP_MAXANISOTROPY, &oldVal); |
---|
| 2367 | return oldVal; |
---|
| 2368 | } |
---|
| 2369 | //--------------------------------------------------------------------- |
---|
| 2370 | void D3D9RenderSystem::_setTextureLayerAnisotropy(size_t unit, unsigned int maxAnisotropy) |
---|
| 2371 | { |
---|
| 2372 | if ((DWORD)maxAnisotropy > mCaps.MaxAnisotropy) |
---|
| 2373 | maxAnisotropy = mCaps.MaxAnisotropy; |
---|
| 2374 | |
---|
| 2375 | if (_getCurrentAnisotropy(unit) != maxAnisotropy) |
---|
| 2376 | __SetSamplerState( unit, D3DSAMP_MAXANISOTROPY, maxAnisotropy ); |
---|
| 2377 | } |
---|
| 2378 | //--------------------------------------------------------------------- |
---|
| 2379 | HRESULT D3D9RenderSystem::__SetRenderState(D3DRENDERSTATETYPE state, DWORD value) |
---|
| 2380 | { |
---|
| 2381 | HRESULT hr; |
---|
| 2382 | DWORD oldVal; |
---|
| 2383 | |
---|
| 2384 | if ( FAILED( hr = mpD3DDevice->GetRenderState(state, &oldVal) ) ) |
---|
| 2385 | return hr; |
---|
| 2386 | if ( oldVal == value ) |
---|
| 2387 | return D3D_OK; |
---|
| 2388 | else |
---|
| 2389 | return mpD3DDevice->SetRenderState(state, value); |
---|
| 2390 | } |
---|
| 2391 | //--------------------------------------------------------------------- |
---|
| 2392 | HRESULT D3D9RenderSystem::__SetSamplerState(DWORD sampler, D3DSAMPLERSTATETYPE type, DWORD value) |
---|
| 2393 | { |
---|
| 2394 | HRESULT hr; |
---|
| 2395 | DWORD oldVal; |
---|
| 2396 | |
---|
| 2397 | if ( FAILED( hr = mpD3DDevice->GetSamplerState(sampler, type, &oldVal) ) ) |
---|
| 2398 | return hr; |
---|
| 2399 | if ( oldVal == value ) |
---|
| 2400 | return D3D_OK; |
---|
| 2401 | else |
---|
| 2402 | return mpD3DDevice->SetSamplerState(sampler, type, value); |
---|
| 2403 | } |
---|
| 2404 | //--------------------------------------------------------------------- |
---|
| 2405 | HRESULT D3D9RenderSystem::__SetTextureStageState(DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD value) |
---|
| 2406 | { |
---|
| 2407 | HRESULT hr; |
---|
| 2408 | DWORD oldVal; |
---|
| 2409 | |
---|
| 2410 | if ( FAILED( hr = mpD3DDevice->GetTextureStageState(stage, type, &oldVal) ) ) |
---|
| 2411 | return hr; |
---|
| 2412 | if ( oldVal == value ) |
---|
| 2413 | return D3D_OK; |
---|
| 2414 | else |
---|
| 2415 | return mpD3DDevice->SetTextureStageState(stage, type, value); |
---|
| 2416 | } |
---|
| 2417 | //--------------------------------------------------------------------- |
---|
| 2418 | void D3D9RenderSystem::_setViewport( Viewport *vp ) |
---|
| 2419 | { |
---|
| 2420 | if( vp != mActiveViewport || vp->_isUpdated() ) |
---|
| 2421 | { |
---|
| 2422 | mActiveViewport = vp; |
---|
| 2423 | mActiveRenderTarget = vp->getTarget(); |
---|
| 2424 | |
---|
| 2425 | // ok, it's different, time to set render target and viewport params |
---|
| 2426 | D3DVIEWPORT9 d3dvp; |
---|
| 2427 | HRESULT hr; |
---|
| 2428 | |
---|
| 2429 | // Set render target |
---|
| 2430 | RenderTarget* target; |
---|
| 2431 | target = vp->getTarget(); |
---|
| 2432 | |
---|
| 2433 | // Retrieve render surfaces (up to OGRE_MAX_MULTIPLE_RENDER_TARGETS) |
---|
| 2434 | LPDIRECT3DSURFACE9 pBack[OGRE_MAX_MULTIPLE_RENDER_TARGETS]; |
---|
| 2435 | memset(pBack, 0, sizeof(pBack)); |
---|
| 2436 | target->getCustomAttribute( "DDBACKBUFFER", &pBack ); |
---|
| 2437 | if (!pBack[0]) |
---|
| 2438 | return; |
---|
| 2439 | |
---|
| 2440 | LPDIRECT3DSURFACE9 pDepth = NULL; |
---|
| 2441 | target->getCustomAttribute( "D3DZBUFFER", &pDepth ); |
---|
| 2442 | if (!pDepth) |
---|
| 2443 | { |
---|
| 2444 | /// No depth buffer provided, use our own |
---|
| 2445 | /// Request a depth stencil that is compatible with the format, multisample type and |
---|
| 2446 | /// dimensions of the render target. |
---|
| 2447 | D3DSURFACE_DESC srfDesc; |
---|
| 2448 | if(FAILED(pBack[0]->GetDesc(&srfDesc))) |
---|
| 2449 | return; // ? |
---|
| 2450 | pDepth = _getDepthStencilFor(srfDesc.Format, srfDesc.MultiSampleType, srfDesc.Width, srfDesc.Height); |
---|
| 2451 | } |
---|
| 2452 | // Bind render targets |
---|
| 2453 | uint count = mCapabilities->numMultiRenderTargets(); |
---|
| 2454 | for(uint x=0; x<count; ++x) |
---|
| 2455 | { |
---|
| 2456 | hr = mpD3DDevice->SetRenderTarget(x, pBack[x]); |
---|
| 2457 | if (FAILED(hr)) |
---|
| 2458 | { |
---|
| 2459 | String msg = DXGetErrorDescription9(hr); |
---|
| 2460 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Failed to setRenderTarget : " + msg, "D3D9RenderSystem::_setViewport" ); |
---|
| 2461 | } |
---|
| 2462 | } |
---|
| 2463 | hr = mpD3DDevice->SetDepthStencilSurface(pDepth); |
---|
| 2464 | if (FAILED(hr)) |
---|
| 2465 | { |
---|
| 2466 | String msg = DXGetErrorDescription9(hr); |
---|
| 2467 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Failed to setDepthStencil : " + msg, "D3D9RenderSystem::_setViewport" ); |
---|
| 2468 | } |
---|
| 2469 | |
---|
| 2470 | _setCullingMode( mCullingMode ); |
---|
| 2471 | |
---|
| 2472 | // set viewport dimensions |
---|
| 2473 | d3dvp.X = vp->getActualLeft(); |
---|
| 2474 | d3dvp.Y = vp->getActualTop(); |
---|
| 2475 | d3dvp.Width = vp->getActualWidth(); |
---|
| 2476 | d3dvp.Height = vp->getActualHeight(); |
---|
| 2477 | if (target->requiresTextureFlipping()) |
---|
| 2478 | { |
---|
| 2479 | // Convert "top-left" to "bottom-left" |
---|
| 2480 | d3dvp.Y = target->getHeight() - d3dvp.Height - d3dvp.Y; |
---|
| 2481 | } |
---|
| 2482 | |
---|
| 2483 | // Z-values from 0.0 to 1.0 (TODO: standardise with OpenGL) |
---|
| 2484 | d3dvp.MinZ = 0.0f; |
---|
| 2485 | d3dvp.MaxZ = 1.0f; |
---|
| 2486 | |
---|
| 2487 | if( FAILED( hr = mpD3DDevice->SetViewport( &d3dvp ) ) ) |
---|
| 2488 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Failed to set viewport.", "D3D9RenderSystem::_setViewport" ); |
---|
| 2489 | |
---|
| 2490 | vp->_clearUpdatedFlag(); |
---|
| 2491 | } |
---|
| 2492 | } |
---|
| 2493 | //--------------------------------------------------------------------- |
---|
| 2494 | void D3D9RenderSystem::_beginFrame() |
---|
| 2495 | { |
---|
| 2496 | HRESULT hr; |
---|
| 2497 | |
---|
| 2498 | if( !mActiveViewport ) |
---|
| 2499 | OGRE_EXCEPT( Exception::ERR_INTERNAL_ERROR, "Cannot begin frame - no viewport selected.", "D3D9RenderSystem::_beginFrame" ); |
---|
| 2500 | |
---|
| 2501 | if( FAILED( hr = mpD3DDevice->BeginScene() ) ) |
---|
| 2502 | { |
---|
| 2503 | String msg = DXGetErrorDescription9(hr); |
---|
| 2504 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Error beginning frame :" + msg, "D3D9RenderSystem::_beginFrame" ); |
---|
| 2505 | } |
---|
| 2506 | |
---|
| 2507 | if(!mBasicStatesInitialised) |
---|
| 2508 | { |
---|
| 2509 | // First-time |
---|
| 2510 | // setup some defaults |
---|
| 2511 | // Allow specular |
---|
| 2512 | hr = __SetRenderState(D3DRS_SPECULARENABLE, TRUE); |
---|
| 2513 | if (FAILED(hr)) |
---|
| 2514 | { |
---|
| 2515 | String msg = DXGetErrorDescription9(hr); |
---|
| 2516 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Error enabling alpha blending option : " + msg, "D3D9RenderSystem::_beginFrame"); |
---|
| 2517 | } |
---|
| 2518 | mBasicStatesInitialised = true; |
---|
| 2519 | } |
---|
| 2520 | |
---|
| 2521 | } |
---|
| 2522 | //--------------------------------------------------------------------- |
---|
| 2523 | void D3D9RenderSystem::_endFrame() |
---|
| 2524 | { |
---|
| 2525 | |
---|
| 2526 | HRESULT hr; |
---|
| 2527 | if( FAILED( hr = mpD3DDevice->EndScene() ) ) |
---|
| 2528 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Error ending frame", "D3D9RenderSystem::_endFrame" ); |
---|
| 2529 | |
---|
| 2530 | } |
---|
| 2531 | //--------------------------------------------------------------------- |
---|
| 2532 | inline bool D3D9RenderSystem::compareDecls( D3DVERTEXELEMENT9* pDecl1, D3DVERTEXELEMENT9* pDecl2, size_t size ) |
---|
| 2533 | { |
---|
| 2534 | for( size_t i=0; i < size; i++ ) |
---|
| 2535 | { |
---|
| 2536 | if( pDecl1[i].Method != pDecl2[i].Method || |
---|
| 2537 | pDecl1[i].Offset != pDecl2[i].Offset || |
---|
| 2538 | pDecl1[i].Stream != pDecl2[i].Stream || |
---|
| 2539 | pDecl1[i].Type != pDecl2[i].Type || |
---|
| 2540 | pDecl1[i].Usage != pDecl2[i].Usage || |
---|
| 2541 | pDecl1[i].UsageIndex != pDecl2[i].UsageIndex) |
---|
| 2542 | { |
---|
| 2543 | return false; |
---|
| 2544 | } |
---|
| 2545 | } |
---|
| 2546 | |
---|
| 2547 | return true; |
---|
| 2548 | } |
---|
| 2549 | //--------------------------------------------------------------------- |
---|
| 2550 | void D3D9RenderSystem::setVertexDeclaration(VertexDeclaration* decl) |
---|
| 2551 | { |
---|
| 2552 | HRESULT hr; |
---|
| 2553 | |
---|
| 2554 | D3D9VertexDeclaration* d3ddecl = |
---|
| 2555 | static_cast<D3D9VertexDeclaration*>(decl); |
---|
| 2556 | |
---|
| 2557 | if (FAILED(hr = mpD3DDevice->SetVertexDeclaration(d3ddecl->getD3DVertexDeclaration()))) |
---|
| 2558 | { |
---|
| 2559 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Unable to set D3D9 vertex declaration", |
---|
| 2560 | "D3D9RenderSystem::setVertexDeclaration"); |
---|
| 2561 | } |
---|
| 2562 | |
---|
| 2563 | } |
---|
| 2564 | //--------------------------------------------------------------------- |
---|
| 2565 | void D3D9RenderSystem::setVertexBufferBinding(VertexBufferBinding* binding) |
---|
| 2566 | { |
---|
| 2567 | HRESULT hr; |
---|
| 2568 | |
---|
| 2569 | // TODO: attempt to detect duplicates |
---|
| 2570 | const VertexBufferBinding::VertexBufferBindingMap& binds = binding->getBindings(); |
---|
| 2571 | VertexBufferBinding::VertexBufferBindingMap::const_iterator i, iend; |
---|
| 2572 | size_t source = 0; |
---|
| 2573 | iend = binds.end(); |
---|
| 2574 | for (i = binds.begin(); i != iend; ++i, ++source) |
---|
| 2575 | { |
---|
| 2576 | // Unbind gap sources |
---|
| 2577 | for ( ; source < i->first; ++source) |
---|
| 2578 | { |
---|
| 2579 | hr = mpD3DDevice->SetStreamSource(static_cast<UINT>(source), NULL, 0, 0); |
---|
| 2580 | if (FAILED(hr)) |
---|
| 2581 | { |
---|
| 2582 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Unable to reset unused D3D9 stream source", |
---|
| 2583 | "D3D9RenderSystem::setVertexBufferBinding"); |
---|
| 2584 | } |
---|
| 2585 | } |
---|
| 2586 | |
---|
| 2587 | const D3D9HardwareVertexBuffer* d3d9buf = |
---|
| 2588 | static_cast<const D3D9HardwareVertexBuffer*>(i->second.get()); |
---|
| 2589 | hr = mpD3DDevice->SetStreamSource( |
---|
| 2590 | static_cast<UINT>(source), |
---|
| 2591 | d3d9buf->getD3D9VertexBuffer(), |
---|
| 2592 | 0, // no stream offset, this is handled in _render instead |
---|
| 2593 | static_cast<UINT>(d3d9buf->getVertexSize()) // stride |
---|
| 2594 | ); |
---|
| 2595 | if (FAILED(hr)) |
---|
| 2596 | { |
---|
| 2597 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Unable to set D3D9 stream source for buffer binding", |
---|
| 2598 | "D3D9RenderSystem::setVertexBufferBinding"); |
---|
| 2599 | } |
---|
| 2600 | |
---|
| 2601 | |
---|
| 2602 | } |
---|
| 2603 | |
---|
| 2604 | // Unbind any unused sources |
---|
| 2605 | for (size_t unused = source; unused < mLastVertexSourceCount; ++unused) |
---|
| 2606 | { |
---|
| 2607 | |
---|
| 2608 | hr = mpD3DDevice->SetStreamSource(static_cast<UINT>(unused), NULL, 0, 0); |
---|
| 2609 | if (FAILED(hr)) |
---|
| 2610 | { |
---|
| 2611 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Unable to reset unused D3D9 stream source", |
---|
| 2612 | "D3D9RenderSystem::setVertexBufferBinding"); |
---|
| 2613 | } |
---|
| 2614 | |
---|
| 2615 | } |
---|
| 2616 | mLastVertexSourceCount = source; |
---|
| 2617 | |
---|
| 2618 | } |
---|
| 2619 | //--------------------------------------------------------------------- |
---|
| 2620 | void D3D9RenderSystem::_render(const RenderOperation& op) |
---|
| 2621 | { |
---|
| 2622 | // Exit immediately if there is nothing to render |
---|
| 2623 | // This caused a problem on FireGL 8800 |
---|
| 2624 | if (op.vertexData->vertexCount == 0) |
---|
| 2625 | return; |
---|
| 2626 | |
---|
| 2627 | // Call super class |
---|
| 2628 | RenderSystem::_render(op); |
---|
| 2629 | |
---|
| 2630 | // To think about: possibly remove setVertexDeclaration and |
---|
| 2631 | // setVertexBufferBinding from RenderSystem since the sequence is |
---|
| 2632 | // a bit too D3D9-specific? |
---|
| 2633 | setVertexDeclaration(op.vertexData->vertexDeclaration); |
---|
| 2634 | setVertexBufferBinding(op.vertexData->vertexBufferBinding); |
---|
| 2635 | |
---|
| 2636 | // Determine rendering operation |
---|
| 2637 | D3DPRIMITIVETYPE primType = D3DPT_TRIANGLELIST; |
---|
| 2638 | DWORD primCount = 0; |
---|
| 2639 | switch( op.operationType ) |
---|
| 2640 | { |
---|
| 2641 | case RenderOperation::OT_POINT_LIST: |
---|
| 2642 | primType = D3DPT_POINTLIST; |
---|
| 2643 | primCount = (DWORD)(op.useIndexes ? op.indexData->indexCount : op.vertexData->vertexCount); |
---|
| 2644 | break; |
---|
| 2645 | |
---|
| 2646 | case RenderOperation::OT_LINE_LIST: |
---|
| 2647 | primType = D3DPT_LINELIST; |
---|
| 2648 | primCount = (DWORD)(op.useIndexes ? op.indexData->indexCount : op.vertexData->vertexCount) / 2; |
---|
| 2649 | break; |
---|
| 2650 | |
---|
| 2651 | case RenderOperation::OT_LINE_STRIP: |
---|
| 2652 | primType = D3DPT_LINESTRIP; |
---|
| 2653 | primCount = (DWORD)(op.useIndexes ? op.indexData->indexCount : op.vertexData->vertexCount) - 1; |
---|
| 2654 | break; |
---|
| 2655 | |
---|
| 2656 | case RenderOperation::OT_TRIANGLE_LIST: |
---|
| 2657 | primType = D3DPT_TRIANGLELIST; |
---|
| 2658 | primCount = (DWORD)(op.useIndexes ? op.indexData->indexCount : op.vertexData->vertexCount) / 3; |
---|
| 2659 | break; |
---|
| 2660 | |
---|
| 2661 | case RenderOperation::OT_TRIANGLE_STRIP: |
---|
| 2662 | primType = D3DPT_TRIANGLESTRIP; |
---|
| 2663 | primCount = (DWORD)(op.useIndexes ? op.indexData->indexCount : op.vertexData->vertexCount) - 2; |
---|
| 2664 | break; |
---|
| 2665 | |
---|
| 2666 | case RenderOperation::OT_TRIANGLE_FAN: |
---|
| 2667 | primType = D3DPT_TRIANGLEFAN; |
---|
| 2668 | primCount = (DWORD)(op.useIndexes ? op.indexData->indexCount : op.vertexData->vertexCount) - 2; |
---|
| 2669 | break; |
---|
| 2670 | } |
---|
| 2671 | |
---|
| 2672 | if (!primCount) |
---|
| 2673 | return; |
---|
| 2674 | |
---|
| 2675 | // Issue the op |
---|
| 2676 | HRESULT hr; |
---|
| 2677 | if( op.useIndexes ) |
---|
| 2678 | { |
---|
| 2679 | D3D9HardwareIndexBuffer* d3dIdxBuf = |
---|
| 2680 | static_cast<D3D9HardwareIndexBuffer*>(op.indexData->indexBuffer.get()); |
---|
| 2681 | hr = mpD3DDevice->SetIndices( d3dIdxBuf->getD3DIndexBuffer() ); |
---|
| 2682 | if (FAILED(hr)) |
---|
| 2683 | { |
---|
| 2684 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Failed to set index buffer", "D3D9RenderSystem::_render" ); |
---|
| 2685 | } |
---|
| 2686 | |
---|
| 2687 | do |
---|
| 2688 | { |
---|
| 2689 | // do indexed draw operation |
---|
| 2690 | hr = mpD3DDevice->DrawIndexedPrimitive( |
---|
| 2691 | primType, |
---|
| 2692 | static_cast<INT>(op.vertexData->vertexStart), |
---|
| 2693 | 0, // Min vertex index - assume we can go right down to 0 |
---|
| 2694 | static_cast<UINT>(op.vertexData->vertexCount), |
---|
| 2695 | static_cast<UINT>(op.indexData->indexStart), |
---|
| 2696 | static_cast<UINT>(primCount) |
---|
| 2697 | ); |
---|
| 2698 | |
---|
| 2699 | } while (updatePassIterationRenderState()); |
---|
| 2700 | } |
---|
| 2701 | else |
---|
| 2702 | { |
---|
| 2703 | // nfz: gpu_iterate |
---|
| 2704 | do |
---|
| 2705 | { |
---|
| 2706 | // Unindexed, a little simpler! |
---|
| 2707 | hr = mpD3DDevice->DrawPrimitive( |
---|
| 2708 | primType, |
---|
| 2709 | static_cast<UINT>(op.vertexData->vertexStart), |
---|
| 2710 | static_cast<UINT>(primCount) |
---|
| 2711 | ); |
---|
| 2712 | |
---|
| 2713 | } while (updatePassIterationRenderState()); |
---|
| 2714 | } |
---|
| 2715 | |
---|
| 2716 | if( FAILED( hr ) ) |
---|
| 2717 | { |
---|
| 2718 | String msg = DXGetErrorDescription9(hr); |
---|
| 2719 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Failed to DrawPrimitive : " + msg, "D3D9RenderSystem::_render" ); |
---|
| 2720 | } |
---|
| 2721 | |
---|
| 2722 | } |
---|
| 2723 | //--------------------------------------------------------------------- |
---|
| 2724 | void D3D9RenderSystem::setNormaliseNormals(bool normalise) |
---|
| 2725 | { |
---|
| 2726 | __SetRenderState(D3DRS_NORMALIZENORMALS, |
---|
| 2727 | normalise ? TRUE : FALSE); |
---|
| 2728 | } |
---|
| 2729 | //--------------------------------------------------------------------- |
---|
| 2730 | void D3D9RenderSystem::bindGpuProgram(GpuProgram* prg) |
---|
| 2731 | { |
---|
| 2732 | HRESULT hr; |
---|
| 2733 | switch (prg->getType()) |
---|
| 2734 | { |
---|
| 2735 | case GPT_VERTEX_PROGRAM: |
---|
| 2736 | hr = mpD3DDevice->SetVertexShader( |
---|
| 2737 | static_cast<D3D9GpuVertexProgram*>(prg)->getVertexShader()); |
---|
| 2738 | if (FAILED(hr)) |
---|
| 2739 | { |
---|
| 2740 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Error calling SetVertexShader", "D3D9RenderSystem::bindGpuProgram"); |
---|
| 2741 | } |
---|
| 2742 | break; |
---|
| 2743 | case GPT_FRAGMENT_PROGRAM: |
---|
| 2744 | hr = mpD3DDevice->SetPixelShader( |
---|
| 2745 | static_cast<D3D9GpuFragmentProgram*>(prg)->getPixelShader()); |
---|
| 2746 | if (FAILED(hr)) |
---|
| 2747 | { |
---|
| 2748 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Error calling SetPixelShader", "D3D9RenderSystem::bindGpuProgram"); |
---|
| 2749 | } |
---|
| 2750 | break; |
---|
| 2751 | }; |
---|
| 2752 | |
---|
| 2753 | RenderSystem::bindGpuProgram(prg); |
---|
| 2754 | |
---|
| 2755 | } |
---|
| 2756 | //--------------------------------------------------------------------- |
---|
| 2757 | void D3D9RenderSystem::unbindGpuProgram(GpuProgramType gptype) |
---|
| 2758 | { |
---|
| 2759 | HRESULT hr; |
---|
| 2760 | switch(gptype) |
---|
| 2761 | { |
---|
| 2762 | case GPT_VERTEX_PROGRAM: |
---|
| 2763 | mActiveVertexGpuProgramParameters.setNull(); |
---|
| 2764 | hr = mpD3DDevice->SetVertexShader(NULL); |
---|
| 2765 | if (FAILED(hr)) |
---|
| 2766 | { |
---|
| 2767 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Error resetting SetVertexShader to NULL", |
---|
| 2768 | "D3D9RenderSystem::unbindGpuProgram"); |
---|
| 2769 | } |
---|
| 2770 | break; |
---|
| 2771 | case GPT_FRAGMENT_PROGRAM: |
---|
| 2772 | mActiveFragmentGpuProgramParameters.setNull(); |
---|
| 2773 | hr = mpD3DDevice->SetPixelShader(NULL); |
---|
| 2774 | if (FAILED(hr)) |
---|
| 2775 | { |
---|
| 2776 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Error resetting SetPixelShader to NULL", |
---|
| 2777 | "D3D9RenderSystem::unbindGpuProgram"); |
---|
| 2778 | } |
---|
| 2779 | break; |
---|
| 2780 | }; |
---|
| 2781 | RenderSystem::unbindGpuProgram(gptype); |
---|
| 2782 | } |
---|
| 2783 | //--------------------------------------------------------------------- |
---|
| 2784 | void D3D9RenderSystem::bindGpuProgramParameters(GpuProgramType gptype, |
---|
| 2785 | GpuProgramParametersSharedPtr params) |
---|
| 2786 | { |
---|
| 2787 | HRESULT hr; |
---|
| 2788 | const GpuLogicalBufferStruct* floatLogical = params->getFloatLogicalBufferStruct(); |
---|
| 2789 | const GpuLogicalBufferStruct* intLogical = params->getIntLogicalBufferStruct(); |
---|
| 2790 | |
---|
| 2791 | switch(gptype) |
---|
| 2792 | { |
---|
| 2793 | case GPT_VERTEX_PROGRAM: |
---|
| 2794 | mActiveVertexGpuProgramParameters = params; |
---|
| 2795 | { |
---|
| 2796 | OGRE_LOCK_MUTEX(floatLogical->mutex) |
---|
| 2797 | |
---|
| 2798 | for (GpuLogicalIndexUseMap::const_iterator i = floatLogical->map.begin(); |
---|
| 2799 | i != floatLogical->map.end(); ++i) |
---|
| 2800 | { |
---|
| 2801 | size_t logicalIndex = i->first; |
---|
| 2802 | const float* pFloat = params->getFloatPointer(i->second.physicalIndex); |
---|
| 2803 | size_t slotCount = i->second.currentSize / 4; |
---|
| 2804 | assert (i->second.currentSize % 4 == 0 && "Should not have any " |
---|
| 2805 | "elements less than 4 wide for D3D9"); |
---|
| 2806 | |
---|
| 2807 | if (FAILED(hr = mpD3DDevice->SetVertexShaderConstantF( |
---|
| 2808 | logicalIndex, pFloat, slotCount))) |
---|
| 2809 | { |
---|
| 2810 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, |
---|
| 2811 | "Unable to upload vertex shader float parameters", |
---|
| 2812 | "D3D9RenderSystem::bindGpuProgramParameters"); |
---|
| 2813 | } |
---|
| 2814 | |
---|
| 2815 | } |
---|
| 2816 | |
---|
| 2817 | } |
---|
| 2818 | // bind ints |
---|
| 2819 | { |
---|
| 2820 | OGRE_LOCK_MUTEX(intLogical->mutex) |
---|
| 2821 | |
---|
| 2822 | for (GpuLogicalIndexUseMap::const_iterator i = intLogical->map.begin(); |
---|
| 2823 | i != intLogical->map.end(); ++i) |
---|
| 2824 | { |
---|
| 2825 | size_t logicalIndex = i->first; |
---|
| 2826 | const int* pInt = params->getIntPointer(i->second.physicalIndex); |
---|
| 2827 | size_t slotCount = i->second.currentSize / 4; |
---|
| 2828 | assert (i->second.currentSize % 4 == 0 && "Should not have any " |
---|
| 2829 | "elements less than 4 wide for D3D9"); |
---|
| 2830 | |
---|
| 2831 | if (FAILED(hr = mpD3DDevice->SetVertexShaderConstantI( |
---|
| 2832 | logicalIndex, pInt, slotCount))) |
---|
| 2833 | { |
---|
| 2834 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, |
---|
| 2835 | "Unable to upload vertex shader int parameters", |
---|
| 2836 | "D3D9RenderSystem::bindGpuProgramParameters"); |
---|
| 2837 | } |
---|
| 2838 | |
---|
| 2839 | } |
---|
| 2840 | |
---|
| 2841 | } |
---|
| 2842 | |
---|
| 2843 | break; |
---|
| 2844 | case GPT_FRAGMENT_PROGRAM: |
---|
| 2845 | mActiveFragmentGpuProgramParameters = params; |
---|
| 2846 | { |
---|
| 2847 | OGRE_LOCK_MUTEX(floatLogical->mutex) |
---|
| 2848 | |
---|
| 2849 | for (GpuLogicalIndexUseMap::const_iterator i = floatLogical->map.begin(); |
---|
| 2850 | i != floatLogical->map.end(); ++i) |
---|
| 2851 | { |
---|
| 2852 | size_t logicalIndex = i->first; |
---|
| 2853 | const float* pFloat = params->getFloatPointer(i->second.physicalIndex); |
---|
| 2854 | size_t slotCount = i->second.currentSize / 4; |
---|
| 2855 | assert (i->second.currentSize % 4 == 0 && "Should not have any " |
---|
| 2856 | "elements less than 4 wide for D3D9"); |
---|
| 2857 | |
---|
| 2858 | if (FAILED(hr = mpD3DDevice->SetPixelShaderConstantF( |
---|
| 2859 | logicalIndex, pFloat, slotCount))) |
---|
| 2860 | { |
---|
| 2861 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, |
---|
| 2862 | "Unable to upload pixel shader float parameters", |
---|
| 2863 | "D3D9RenderSystem::bindGpuProgramParameters"); |
---|
| 2864 | } |
---|
| 2865 | |
---|
| 2866 | } |
---|
| 2867 | |
---|
| 2868 | } |
---|
| 2869 | // bind ints |
---|
| 2870 | { |
---|
| 2871 | OGRE_LOCK_MUTEX(intLogical->mutex) |
---|
| 2872 | |
---|
| 2873 | for (GpuLogicalIndexUseMap::const_iterator i = intLogical->map.begin(); |
---|
| 2874 | i != intLogical->map.end(); ++i) |
---|
| 2875 | { |
---|
| 2876 | size_t logicalIndex = i->first; |
---|
| 2877 | const int* pInt = params->getIntPointer(i->second.physicalIndex); |
---|
| 2878 | size_t slotCount = i->second.currentSize / 4; |
---|
| 2879 | assert (i->second.currentSize % 4 == 0 && "Should not have any " |
---|
| 2880 | "elements less than 4 wide for D3D9"); |
---|
| 2881 | |
---|
| 2882 | if (FAILED(hr = mpD3DDevice->SetPixelShaderConstantI( |
---|
| 2883 | logicalIndex, pInt, slotCount))) |
---|
| 2884 | { |
---|
| 2885 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, |
---|
| 2886 | "Unable to upload pixel shader int parameters", |
---|
| 2887 | "D3D9RenderSystem::bindGpuProgramParameters"); |
---|
| 2888 | } |
---|
| 2889 | |
---|
| 2890 | } |
---|
| 2891 | |
---|
| 2892 | } |
---|
| 2893 | break; |
---|
| 2894 | }; |
---|
| 2895 | } |
---|
| 2896 | //--------------------------------------------------------------------- |
---|
| 2897 | void D3D9RenderSystem::bindGpuProgramPassIterationParameters(GpuProgramType gptype) |
---|
| 2898 | { |
---|
| 2899 | |
---|
| 2900 | HRESULT hr; |
---|
| 2901 | size_t physicalIndex = 0; |
---|
| 2902 | size_t logicalIndex = 0; |
---|
| 2903 | const float* pFloat; |
---|
| 2904 | |
---|
| 2905 | switch(gptype) |
---|
| 2906 | { |
---|
| 2907 | case GPT_VERTEX_PROGRAM: |
---|
| 2908 | if (mActiveVertexGpuProgramParameters->hasPassIterationNumber()) |
---|
| 2909 | { |
---|
| 2910 | physicalIndex = mActiveVertexGpuProgramParameters->getPassIterationNumberIndex(); |
---|
| 2911 | logicalIndex = mActiveVertexGpuProgramParameters->getFloatLogicalIndexForPhysicalIndex(physicalIndex); |
---|
| 2912 | pFloat = mActiveVertexGpuProgramParameters->getFloatPointer(physicalIndex); |
---|
| 2913 | |
---|
| 2914 | if (FAILED(hr = mpD3DDevice->SetVertexShaderConstantF( |
---|
| 2915 | logicalIndex, pFloat, 1))) |
---|
| 2916 | { |
---|
| 2917 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, |
---|
| 2918 | "Unable to upload vertex shader multi pass parameters", |
---|
| 2919 | "D3D9RenderSystem::bindGpuProgramMultiPassParameters"); |
---|
| 2920 | } |
---|
| 2921 | } |
---|
| 2922 | break; |
---|
| 2923 | |
---|
| 2924 | case GPT_FRAGMENT_PROGRAM: |
---|
| 2925 | if (mActiveFragmentGpuProgramParameters->hasPassIterationNumber()) |
---|
| 2926 | { |
---|
| 2927 | physicalIndex = mActiveFragmentGpuProgramParameters->getPassIterationNumberIndex(); |
---|
| 2928 | logicalIndex = mActiveFragmentGpuProgramParameters->getFloatLogicalIndexForPhysicalIndex(physicalIndex); |
---|
| 2929 | pFloat = mActiveFragmentGpuProgramParameters->getFloatPointer(physicalIndex); |
---|
| 2930 | if (FAILED(hr = mpD3DDevice->SetPixelShaderConstantF( |
---|
| 2931 | logicalIndex, pFloat, 1))) |
---|
| 2932 | { |
---|
| 2933 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, |
---|
| 2934 | "Unable to upload pixel shader multi pass parameters", |
---|
| 2935 | "D3D9RenderSystem::bindGpuProgramMultiPassParameters"); |
---|
| 2936 | } |
---|
| 2937 | } |
---|
| 2938 | break; |
---|
| 2939 | |
---|
| 2940 | } |
---|
| 2941 | } |
---|
| 2942 | //--------------------------------------------------------------------- |
---|
| 2943 | void D3D9RenderSystem::setClipPlanes(const PlaneList& clipPlanes) |
---|
| 2944 | { |
---|
| 2945 | size_t i; |
---|
| 2946 | size_t numClipPlanes; |
---|
| 2947 | float dx9ClipPlane[4]; |
---|
| 2948 | DWORD mask = 0; |
---|
| 2949 | HRESULT hr; |
---|
| 2950 | |
---|
| 2951 | numClipPlanes = clipPlanes.size(); |
---|
| 2952 | for (i = 0; i < numClipPlanes; ++i) |
---|
| 2953 | { |
---|
| 2954 | const Plane& plane = clipPlanes[i]; |
---|
| 2955 | |
---|
| 2956 | dx9ClipPlane[0] = plane.normal.x; |
---|
| 2957 | dx9ClipPlane[1] = plane.normal.y; |
---|
| 2958 | dx9ClipPlane[2] = plane.normal.z; |
---|
| 2959 | dx9ClipPlane[3] = plane.d; |
---|
| 2960 | |
---|
| 2961 | hr = mpD3DDevice->SetClipPlane(i, dx9ClipPlane); |
---|
| 2962 | if (FAILED(hr)) |
---|
| 2963 | { |
---|
| 2964 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Unable to set clip plane", |
---|
| 2965 | "D3D9RenderSystem::setClipPlanes"); |
---|
| 2966 | } |
---|
| 2967 | |
---|
| 2968 | mask |= (1 << i); |
---|
| 2969 | } |
---|
| 2970 | |
---|
| 2971 | hr = __SetRenderState(D3DRS_CLIPPLANEENABLE, mask); |
---|
| 2972 | if (FAILED(hr)) |
---|
| 2973 | { |
---|
| 2974 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Unable to set render state for clip planes", |
---|
| 2975 | "D3D9RenderSystem::setClipPlanes"); |
---|
| 2976 | } |
---|
| 2977 | } |
---|
| 2978 | //--------------------------------------------------------------------- |
---|
| 2979 | void D3D9RenderSystem::setScissorTest(bool enabled, size_t left, size_t top, size_t right, |
---|
| 2980 | size_t bottom) |
---|
| 2981 | { |
---|
| 2982 | HRESULT hr; |
---|
| 2983 | if (enabled) |
---|
| 2984 | { |
---|
| 2985 | if (FAILED(hr = __SetRenderState(D3DRS_SCISSORTESTENABLE, TRUE))) |
---|
| 2986 | { |
---|
| 2987 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Unable to enable scissor rendering state; " + getErrorDescription(hr), |
---|
| 2988 | "D3D9RenderSystem::setScissorTest"); |
---|
| 2989 | } |
---|
| 2990 | RECT rect; |
---|
| 2991 | rect.left = left; |
---|
| 2992 | rect.top = top; |
---|
| 2993 | rect.bottom = bottom; |
---|
| 2994 | rect.right = right; |
---|
| 2995 | if (FAILED(hr = mpD3DDevice->SetScissorRect(&rect))) |
---|
| 2996 | { |
---|
| 2997 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Unable to set scissor rectangle; " + getErrorDescription(hr), |
---|
| 2998 | "D3D9RenderSystem::setScissorTest"); |
---|
| 2999 | } |
---|
| 3000 | } |
---|
| 3001 | else |
---|
| 3002 | { |
---|
| 3003 | if (FAILED(hr = __SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE))) |
---|
| 3004 | { |
---|
| 3005 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Unable to disable scissor rendering state; " + getErrorDescription(hr), |
---|
| 3006 | "D3D9RenderSystem::setScissorTest"); |
---|
| 3007 | } |
---|
| 3008 | } |
---|
| 3009 | } |
---|
| 3010 | //--------------------------------------------------------------------- |
---|
| 3011 | void D3D9RenderSystem::clearFrameBuffer(unsigned int buffers, |
---|
| 3012 | const ColourValue& colour, Real depth, unsigned short stencil) |
---|
| 3013 | { |
---|
| 3014 | DWORD flags = 0; |
---|
| 3015 | if (buffers & FBT_COLOUR) |
---|
| 3016 | { |
---|
| 3017 | flags |= D3DCLEAR_TARGET; |
---|
| 3018 | } |
---|
| 3019 | if (buffers & FBT_DEPTH) |
---|
| 3020 | { |
---|
| 3021 | flags |= D3DCLEAR_ZBUFFER; |
---|
| 3022 | } |
---|
| 3023 | // Only try to clear the stencil buffer if supported |
---|
| 3024 | if (buffers & FBT_STENCIL && mCapabilities->hasCapability(RSC_HWSTENCIL)) |
---|
| 3025 | { |
---|
| 3026 | flags |= D3DCLEAR_STENCIL; |
---|
| 3027 | } |
---|
| 3028 | HRESULT hr; |
---|
| 3029 | if( FAILED( hr = mpD3DDevice->Clear( |
---|
| 3030 | 0, |
---|
| 3031 | NULL, |
---|
| 3032 | flags, |
---|
| 3033 | colour.getAsARGB(), |
---|
| 3034 | depth, |
---|
| 3035 | stencil ) ) ) |
---|
| 3036 | { |
---|
| 3037 | String msg = DXGetErrorDescription9(hr); |
---|
| 3038 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Error clearing frame buffer : " |
---|
| 3039 | + msg, "D3D9RenderSystem::clearFrameBuffer" ); |
---|
| 3040 | } |
---|
| 3041 | } |
---|
| 3042 | //--------------------------------------------------------------------- |
---|
| 3043 | void D3D9RenderSystem::_makeProjectionMatrix(Real left, Real right, |
---|
| 3044 | Real bottom, Real top, Real nearPlane, Real farPlane, Matrix4& dest, |
---|
| 3045 | bool forGpuProgram) |
---|
| 3046 | { |
---|
| 3047 | // Correct position for off-axis projection matrix |
---|
| 3048 | if (!forGpuProgram) |
---|
| 3049 | { |
---|
| 3050 | Real offsetX = left + right; |
---|
| 3051 | Real offsetY = top + bottom; |
---|
| 3052 | |
---|
| 3053 | left -= offsetX; |
---|
| 3054 | right -= offsetX; |
---|
| 3055 | top -= offsetY; |
---|
| 3056 | bottom -= offsetY; |
---|
| 3057 | } |
---|
| 3058 | |
---|
| 3059 | Real width = right - left; |
---|
| 3060 | Real height = top - bottom; |
---|
| 3061 | Real q, qn; |
---|
| 3062 | if (farPlane == 0) |
---|
| 3063 | { |
---|
| 3064 | q = 1 - Frustum::INFINITE_FAR_PLANE_ADJUST; |
---|
| 3065 | qn = nearPlane * (Frustum::INFINITE_FAR_PLANE_ADJUST - 1); |
---|
| 3066 | } |
---|
| 3067 | else |
---|
| 3068 | { |
---|
| 3069 | q = farPlane / ( farPlane - nearPlane ); |
---|
| 3070 | qn = -q * nearPlane; |
---|
| 3071 | } |
---|
| 3072 | dest = Matrix4::ZERO; |
---|
| 3073 | dest[0][0] = 2 * nearPlane / width; |
---|
| 3074 | dest[0][2] = (right+left) / width; |
---|
| 3075 | dest[1][1] = 2 * nearPlane / height; |
---|
| 3076 | dest[1][2] = (top+bottom) / height; |
---|
| 3077 | if (forGpuProgram) |
---|
| 3078 | { |
---|
| 3079 | dest[2][2] = -q; |
---|
| 3080 | dest[3][2] = -1.0f; |
---|
| 3081 | } |
---|
| 3082 | else |
---|
| 3083 | { |
---|
| 3084 | dest[2][2] = q; |
---|
| 3085 | dest[3][2] = 1.0f; |
---|
| 3086 | } |
---|
| 3087 | dest[2][3] = qn; |
---|
| 3088 | } |
---|
| 3089 | |
---|
| 3090 | // ------------------------------------------------------------------ |
---|
| 3091 | void D3D9RenderSystem::setClipPlane (ushort index, Real A, Real B, Real C, Real D) |
---|
| 3092 | { |
---|
| 3093 | float plane[4] = { A, B, C, D }; |
---|
| 3094 | mpD3DDevice->SetClipPlane (index, plane); |
---|
| 3095 | } |
---|
| 3096 | |
---|
| 3097 | // ------------------------------------------------------------------ |
---|
| 3098 | void D3D9RenderSystem::enableClipPlane (ushort index, bool enable) |
---|
| 3099 | { |
---|
| 3100 | DWORD prev; |
---|
| 3101 | mpD3DDevice->GetRenderState(D3DRS_CLIPPLANEENABLE, &prev); |
---|
| 3102 | __SetRenderState(D3DRS_CLIPPLANEENABLE, enable? |
---|
| 3103 | (prev | (1 << index)) : (prev & ~(1 << index))); |
---|
| 3104 | } |
---|
| 3105 | //--------------------------------------------------------------------- |
---|
| 3106 | HardwareOcclusionQuery* D3D9RenderSystem::createHardwareOcclusionQuery(void) |
---|
| 3107 | { |
---|
| 3108 | D3D9HardwareOcclusionQuery* ret = new D3D9HardwareOcclusionQuery (mpD3DDevice); |
---|
| 3109 | mHwOcclusionQueries.push_back(ret); |
---|
| 3110 | return ret; |
---|
| 3111 | } |
---|
| 3112 | //--------------------------------------------------------------------- |
---|
| 3113 | Real D3D9RenderSystem::getHorizontalTexelOffset(void) |
---|
| 3114 | { |
---|
| 3115 | // D3D considers the origin to be in the center of a pixel |
---|
| 3116 | return -0.5f; |
---|
| 3117 | } |
---|
| 3118 | //--------------------------------------------------------------------- |
---|
| 3119 | Real D3D9RenderSystem::getVerticalTexelOffset(void) |
---|
| 3120 | { |
---|
| 3121 | // D3D considers the origin to be in the center of a pixel |
---|
| 3122 | return -0.5f; |
---|
| 3123 | } |
---|
| 3124 | //--------------------------------------------------------------------- |
---|
| 3125 | void D3D9RenderSystem::_applyObliqueDepthProjection(Matrix4& matrix, const Plane& plane, |
---|
| 3126 | bool forGpuProgram) |
---|
| 3127 | { |
---|
| 3128 | // Thanks to Eric Lenyel for posting this calculation at www.terathon.com |
---|
| 3129 | |
---|
| 3130 | // Calculate the clip-space corner point opposite the clipping plane |
---|
| 3131 | // as (sgn(clipPlane.x), sgn(clipPlane.y), 1, 1) and |
---|
| 3132 | // transform it into camera space by multiplying it |
---|
| 3133 | // by the inverse of the projection matrix |
---|
| 3134 | |
---|
| 3135 | /* generalised version |
---|
| 3136 | Vector4 q = matrix.inverse() * |
---|
| 3137 | Vector4(Math::Sign(plane.normal.x), Math::Sign(plane.normal.y), 1.0f, 1.0f); |
---|
| 3138 | */ |
---|
| 3139 | Vector4 q; |
---|
| 3140 | q.x = Math::Sign(plane.normal.x) / matrix[0][0]; |
---|
| 3141 | q.y = Math::Sign(plane.normal.y) / matrix[1][1]; |
---|
| 3142 | q.z = 1.0F; |
---|
| 3143 | // flip the next bit from Lengyel since we're right-handed |
---|
| 3144 | if (forGpuProgram) |
---|
| 3145 | { |
---|
| 3146 | q.w = (1.0F - matrix[2][2]) / matrix[2][3]; |
---|
| 3147 | } |
---|
| 3148 | else |
---|
| 3149 | { |
---|
| 3150 | q.w = (1.0F + matrix[2][2]) / matrix[2][3]; |
---|
| 3151 | } |
---|
| 3152 | |
---|
| 3153 | // Calculate the scaled plane vector |
---|
| 3154 | Vector4 clipPlane4d(plane.normal.x, plane.normal.y, plane.normal.z, plane.d); |
---|
| 3155 | Vector4 c = clipPlane4d * (1.0F / (clipPlane4d.dotProduct(q))); |
---|
| 3156 | |
---|
| 3157 | // Replace the third row of the projection matrix |
---|
| 3158 | matrix[2][0] = c.x; |
---|
| 3159 | matrix[2][1] = c.y; |
---|
| 3160 | // flip the next bit from Lengyel since we're right-handed |
---|
| 3161 | if (forGpuProgram) |
---|
| 3162 | { |
---|
| 3163 | matrix[2][2] = c.z; |
---|
| 3164 | } |
---|
| 3165 | else |
---|
| 3166 | { |
---|
| 3167 | matrix[2][2] = -c.z; |
---|
| 3168 | } |
---|
| 3169 | matrix[2][3] = c.w; |
---|
| 3170 | } |
---|
| 3171 | //--------------------------------------------------------------------- |
---|
| 3172 | Real D3D9RenderSystem::getMinimumDepthInputValue(void) |
---|
| 3173 | { |
---|
| 3174 | // Range [0.0f, 1.0f] |
---|
| 3175 | return 0.0f; |
---|
| 3176 | } |
---|
| 3177 | //--------------------------------------------------------------------- |
---|
| 3178 | Real D3D9RenderSystem::getMaximumDepthInputValue(void) |
---|
| 3179 | { |
---|
| 3180 | // Range [0.0f, 1.0f] |
---|
| 3181 | // D3D inverts even identity view matrices, so maximum INPUT is -1.0 |
---|
| 3182 | return -1.0f; |
---|
| 3183 | } |
---|
| 3184 | //--------------------------------------------------------------------- |
---|
| 3185 | void D3D9RenderSystem::restoreLostDevice(void) |
---|
| 3186 | { |
---|
| 3187 | // Release all non-managed resources |
---|
| 3188 | |
---|
| 3189 | // Cleanup depth stencils |
---|
| 3190 | _cleanupDepthStencils(); |
---|
| 3191 | |
---|
| 3192 | // Set all texture units to nothing |
---|
| 3193 | _disableTextureUnitsFrom(0); |
---|
| 3194 | |
---|
| 3195 | // Unbind any vertex streams |
---|
| 3196 | for (size_t i = 0; i < mLastVertexSourceCount; ++i) |
---|
| 3197 | { |
---|
| 3198 | mpD3DDevice->SetStreamSource(i, NULL, 0, 0); |
---|
| 3199 | } |
---|
| 3200 | mLastVertexSourceCount = 0; |
---|
| 3201 | |
---|
| 3202 | // Release all automatic temporary buffers and free unused |
---|
| 3203 | // temporary buffers, so we doesn't need to recreate them, |
---|
| 3204 | // and they will reallocate on demand. This save a lot of |
---|
| 3205 | // release/recreate of non-managed vertex buffers which |
---|
| 3206 | // wasn't need at all. |
---|
| 3207 | mHardwareBufferManager->_releaseBufferCopies(true); |
---|
| 3208 | |
---|
| 3209 | // We have to deal with non-managed textures and vertex buffers |
---|
| 3210 | // GPU programs don't have to be restored |
---|
| 3211 | static_cast<D3D9TextureManager*>(mTextureManager)->releaseDefaultPoolResources(); |
---|
| 3212 | static_cast<D3D9HardwareBufferManager*>(mHardwareBufferManager) |
---|
| 3213 | ->releaseDefaultPoolResources(); |
---|
| 3214 | |
---|
| 3215 | // release additional swap chains (secondary windows) |
---|
| 3216 | SecondaryWindowList::iterator sw; |
---|
| 3217 | for (sw = mSecondaryWindows.begin(); sw != mSecondaryWindows.end(); ++sw) |
---|
| 3218 | { |
---|
| 3219 | (*sw)->destroyD3DResources(); |
---|
| 3220 | } |
---|
| 3221 | |
---|
| 3222 | D3DPRESENT_PARAMETERS* presParams = mPrimaryWindow->getPresentationParameters(); |
---|
| 3223 | // Reset the device, using the primary window presentation params |
---|
| 3224 | HRESULT hr = mpD3DDevice->Reset(presParams); |
---|
| 3225 | |
---|
| 3226 | if (hr == D3DERR_DEVICELOST) |
---|
| 3227 | { |
---|
| 3228 | // Don't continue |
---|
| 3229 | return; |
---|
| 3230 | } |
---|
| 3231 | else if (FAILED(hr)) |
---|
| 3232 | { |
---|
| 3233 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, |
---|
| 3234 | "Cannot reset device! " + getErrorDescription(hr), |
---|
| 3235 | "D3D9RenderWindow::restoreLostDevice" ); |
---|
| 3236 | } |
---|
| 3237 | |
---|
| 3238 | StringUtil::StrStreamType str; |
---|
| 3239 | str << "Reset device ok w:" << presParams->BackBufferWidth |
---|
| 3240 | << " h:" << presParams->BackBufferHeight; |
---|
| 3241 | LogManager::getSingleton().logMessage(str.str()); |
---|
| 3242 | // If windowed, we have to reset the size here |
---|
| 3243 | // since a fullscreen switch may have occurred |
---|
| 3244 | if (mPrimaryWindow->_getSwitchingFullscreen()) |
---|
| 3245 | { |
---|
| 3246 | mPrimaryWindow->_finishSwitchingFullscreen(); |
---|
| 3247 | } |
---|
| 3248 | |
---|
| 3249 | |
---|
| 3250 | // will have lost basic states |
---|
| 3251 | mBasicStatesInitialised = false; |
---|
| 3252 | mVertexProgramBound = false; |
---|
| 3253 | mFragmentProgramBound = false; |
---|
| 3254 | |
---|
| 3255 | |
---|
| 3256 | // recreate additional swap chains |
---|
| 3257 | for (sw = mSecondaryWindows.begin(); sw != mSecondaryWindows.end(); ++sw) |
---|
| 3258 | { |
---|
| 3259 | (*sw)->createD3DResources(); |
---|
| 3260 | } |
---|
| 3261 | |
---|
| 3262 | // Recreate all non-managed resources |
---|
| 3263 | static_cast<D3D9TextureManager*>(mTextureManager) |
---|
| 3264 | ->recreateDefaultPoolResources(); |
---|
| 3265 | static_cast<D3D9HardwareBufferManager*>(mHardwareBufferManager) |
---|
| 3266 | ->recreateDefaultPoolResources(); |
---|
| 3267 | |
---|
| 3268 | LogManager::getSingleton().logMessage("!!! Direct3D Device successfully restored."); |
---|
| 3269 | |
---|
| 3270 | mDeviceLost = false; |
---|
| 3271 | |
---|
| 3272 | fireEvent("DeviceRestored"); |
---|
| 3273 | |
---|
| 3274 | } |
---|
| 3275 | //--------------------------------------------------------------------- |
---|
| 3276 | bool D3D9RenderSystem::isDeviceLost(void) |
---|
| 3277 | { |
---|
| 3278 | return mDeviceLost; |
---|
| 3279 | } |
---|
| 3280 | //--------------------------------------------------------------------- |
---|
| 3281 | void D3D9RenderSystem::_notifyDeviceLost(void) |
---|
| 3282 | { |
---|
| 3283 | LogManager::getSingleton().logMessage("!!! Direct3D Device Lost!"); |
---|
| 3284 | mDeviceLost = true; |
---|
| 3285 | // will have lost basic states |
---|
| 3286 | mBasicStatesInitialised = false; |
---|
| 3287 | |
---|
| 3288 | fireEvent("DeviceLost"); |
---|
| 3289 | } |
---|
| 3290 | |
---|
| 3291 | //--------------------------------------------------------------------- |
---|
| 3292 | // Formats to try, in decreasing order of preference |
---|
| 3293 | D3DFORMAT ddDepthStencilFormats[]={ |
---|
| 3294 | D3DFMT_D24FS8, |
---|
| 3295 | D3DFMT_D24S8, |
---|
| 3296 | D3DFMT_D24X4S4, |
---|
| 3297 | D3DFMT_D24X8, |
---|
| 3298 | D3DFMT_D15S1, |
---|
| 3299 | D3DFMT_D16, |
---|
| 3300 | D3DFMT_D32 |
---|
| 3301 | }; |
---|
| 3302 | #define NDSFORMATS (sizeof(ddDepthStencilFormats)/sizeof(D3DFORMAT)) |
---|
| 3303 | |
---|
| 3304 | D3DFORMAT D3D9RenderSystem::_getDepthStencilFormatFor(D3DFORMAT fmt) |
---|
| 3305 | { |
---|
| 3306 | /// Check if result is cached |
---|
| 3307 | DepthStencilHash::iterator i = mDepthStencilHash.find((unsigned int)fmt); |
---|
| 3308 | if(i != mDepthStencilHash.end()) |
---|
| 3309 | return i->second; |
---|
| 3310 | /// If not, probe with CheckDepthStencilMatch |
---|
| 3311 | D3DFORMAT dsfmt = D3DFMT_UNKNOWN; |
---|
| 3312 | |
---|
| 3313 | /// Get description of primary render target |
---|
| 3314 | LPDIRECT3DSURFACE9 mSurface = mPrimaryWindow->getRenderSurface(); |
---|
| 3315 | D3DSURFACE_DESC srfDesc; |
---|
| 3316 | |
---|
| 3317 | if(!FAILED(mSurface->GetDesc(&srfDesc))) |
---|
| 3318 | { |
---|
| 3319 | /// Probe all depth stencil formats |
---|
| 3320 | /// Break on first one that matches |
---|
| 3321 | for(size_t x=0; x<NDSFORMATS; ++x) |
---|
| 3322 | { |
---|
| 3323 | // Verify that the depth format exists |
---|
| 3324 | if (mpD3D->CheckDeviceFormat( |
---|
| 3325 | mActiveD3DDriver->getAdapterNumber(), |
---|
| 3326 | D3DDEVTYPE_HAL, |
---|
| 3327 | srfDesc.Format, |
---|
| 3328 | D3DUSAGE_DEPTHSTENCIL, |
---|
| 3329 | D3DRTYPE_SURFACE, |
---|
| 3330 | ddDepthStencilFormats[x]) != D3D_OK) |
---|
| 3331 | { |
---|
| 3332 | continue; |
---|
| 3333 | } |
---|
| 3334 | // Verify that the depth format is compatible |
---|
| 3335 | if(mpD3D->CheckDepthStencilMatch( |
---|
| 3336 | mActiveD3DDriver->getAdapterNumber(), |
---|
| 3337 | D3DDEVTYPE_HAL, srfDesc.Format, |
---|
| 3338 | fmt, ddDepthStencilFormats[x]) == D3D_OK) |
---|
| 3339 | { |
---|
| 3340 | dsfmt = ddDepthStencilFormats[x]; |
---|
| 3341 | break; |
---|
| 3342 | } |
---|
| 3343 | } |
---|
| 3344 | } |
---|
| 3345 | /// Cache result |
---|
| 3346 | mDepthStencilHash[(unsigned int)fmt] = dsfmt; |
---|
| 3347 | return dsfmt; |
---|
| 3348 | } |
---|
| 3349 | IDirect3DSurface9* D3D9RenderSystem::_getDepthStencilFor(D3DFORMAT fmt, D3DMULTISAMPLE_TYPE multisample, size_t width, size_t height) |
---|
| 3350 | { |
---|
| 3351 | D3DFORMAT dsfmt = _getDepthStencilFormatFor(fmt); |
---|
| 3352 | if(dsfmt == D3DFMT_UNKNOWN) |
---|
| 3353 | return 0; |
---|
| 3354 | IDirect3DSurface9 *surface = 0; |
---|
| 3355 | |
---|
| 3356 | /// Check if result is cached |
---|
| 3357 | ZBufferFormat zbfmt(dsfmt, multisample); |
---|
| 3358 | ZBufferHash::iterator i = mZBufferHash.find(zbfmt); |
---|
| 3359 | if(i != mZBufferHash.end()) |
---|
| 3360 | { |
---|
| 3361 | /// Check if size is larger or equal |
---|
| 3362 | if(i->second.width >= width && i->second.height >= height) |
---|
| 3363 | { |
---|
| 3364 | surface = i->second.surface; |
---|
| 3365 | } |
---|
| 3366 | else |
---|
| 3367 | { |
---|
| 3368 | /// If not, destroy current buffer |
---|
| 3369 | i->second.surface->Release(); |
---|
| 3370 | mZBufferHash.erase(i); |
---|
| 3371 | } |
---|
| 3372 | } |
---|
| 3373 | if(!surface) |
---|
| 3374 | { |
---|
| 3375 | /// If not, create the depthstencil surface |
---|
| 3376 | HRESULT hr = mpD3DDevice->CreateDepthStencilSurface( |
---|
| 3377 | width, |
---|
| 3378 | height, |
---|
| 3379 | dsfmt, |
---|
| 3380 | multisample, |
---|
| 3381 | NULL, |
---|
| 3382 | TRUE, // discard true or false? |
---|
| 3383 | &surface, |
---|
| 3384 | NULL); |
---|
| 3385 | if(FAILED(hr)) |
---|
| 3386 | { |
---|
| 3387 | String msg = DXGetErrorDescription9(hr); |
---|
| 3388 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Error CreateDepthStencilSurface : " + msg, "D3D9RenderSystem::_getDepthStencilFor" ); |
---|
| 3389 | } |
---|
| 3390 | /// And cache it |
---|
| 3391 | ZBufferRef zb; |
---|
| 3392 | zb.surface = surface; |
---|
| 3393 | zb.width = width; |
---|
| 3394 | zb.height = height; |
---|
| 3395 | mZBufferHash[zbfmt] = zb; |
---|
| 3396 | } |
---|
| 3397 | return surface; |
---|
| 3398 | } |
---|
| 3399 | void D3D9RenderSystem::_cleanupDepthStencils() |
---|
| 3400 | { |
---|
| 3401 | for(ZBufferHash::iterator i = mZBufferHash.begin(); i != mZBufferHash.end(); ++i) |
---|
| 3402 | { |
---|
| 3403 | /// Release buffer |
---|
| 3404 | i->second.surface->Release(); |
---|
| 3405 | } |
---|
| 3406 | mZBufferHash.clear(); |
---|
| 3407 | } |
---|
| 3408 | void D3D9RenderSystem::registerThread() |
---|
| 3409 | { |
---|
| 3410 | // nothing to do - D3D9 shares rendering context already |
---|
| 3411 | } |
---|
| 3412 | void D3D9RenderSystem::unregisterThread() |
---|
| 3413 | { |
---|
| 3414 | // nothing to do - D3D9 shares rendering context already |
---|
| 3415 | } |
---|
| 3416 | void D3D9RenderSystem::preExtraThreadsStarted() |
---|
| 3417 | { |
---|
| 3418 | // nothing to do - D3D9 shares rendering context already |
---|
| 3419 | } |
---|
| 3420 | void D3D9RenderSystem::postExtraThreadsStarted() |
---|
| 3421 | { |
---|
| 3422 | // nothing to do - D3D9 shares rendering context already |
---|
| 3423 | } |
---|
| 3424 | |
---|
| 3425 | } |
---|