[1] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | #include "OgreD3D9HardwareOcclusionQuery.h" |
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| 30 | #include "OgreRenderSystemCapabilities.h" |
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| 31 | #include "OgreException.h" |
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| 32 | |
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| 33 | namespace Ogre { |
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| 34 | |
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| 35 | /** |
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| 36 | * This is a class that is the DirectX9 implementation of |
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| 37 | * hardware occlusion testing. |
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| 38 | * |
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| 39 | * @author Lee Sandberg |
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| 40 | * |
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| 41 | * Updated on 12/7/2004 by Chris McGuirk |
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| 42 | * Updated on 4/8/2005 by Tuan Kuranes email: tuan.kuranes@free.fr |
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| 43 | */ |
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| 44 | |
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| 45 | /** |
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| 46 | * Default object constructor |
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| 47 | */ |
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| 48 | D3D9HardwareOcclusionQuery::D3D9HardwareOcclusionQuery( IDirect3DDevice9* pD3DDevice ) : |
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| 49 | mpDevice(pD3DDevice) |
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| 50 | { |
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| 51 | // create the occlusion query |
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| 52 | const HRESULT hr = mpDevice->CreateQuery(D3DQUERYTYPE_OCCLUSION, &mpQuery); |
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| 53 | |
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| 54 | if ( hr != D3D_OK ) |
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| 55 | { |
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| 56 | if( D3DERR_NOTAVAILABLE == hr) |
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| 57 | { |
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| 58 | OGRE_EXCEPT( Exception::ERR_INTERNAL_ERROR, |
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| 59 | "Cannot allocate a Hardware query. This video card doesn't supports it, sorry.", |
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| 60 | "D3D9HardwareOcclusionQuery::D3D9HardwareOcclusionQuery" ); |
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| 61 | } |
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| 62 | } |
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| 63 | } |
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| 64 | |
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| 65 | /** |
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| 66 | * Object destructor |
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| 67 | */ |
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| 68 | D3D9HardwareOcclusionQuery::~D3D9HardwareOcclusionQuery() |
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| 69 | { |
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| 70 | SAFE_RELEASE(mpQuery); |
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| 71 | } |
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| 72 | |
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| 73 | //------------------------------------------------------------------ |
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| 74 | // Occlusion query functions (see base class documentation for this) |
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| 75 | //-- |
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| 76 | void D3D9HardwareOcclusionQuery::beginOcclusionQuery() |
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| 77 | { |
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| 78 | mpQuery->Issue(D3DISSUE_BEGIN); |
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| 79 | mIsQueryResultStillOutstanding = true; |
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| 80 | mPixelCount = 0; |
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| 81 | } |
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| 82 | |
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| 83 | void D3D9HardwareOcclusionQuery::endOcclusionQuery() |
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| 84 | { |
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| 85 | mpQuery->Issue(D3DISSUE_END); |
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| 86 | } |
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| 87 | |
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| 88 | //------------------------------------------------------------------ |
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| 89 | bool D3D9HardwareOcclusionQuery::pullOcclusionQuery( unsigned int* NumOfFragments ) |
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| 90 | { |
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| 91 | // in case you didn't check if query arrived and want the result now. |
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| 92 | if (mIsQueryResultStillOutstanding) |
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| 93 | { |
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| 94 | // Loop until the data becomes available |
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| 95 | DWORD pixels; |
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| 96 | const size_t dataSize = sizeof( DWORD ); |
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| 97 | while (1) |
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| 98 | { |
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| 99 | const HRESULT hr = mpQuery->GetData((void *)&pixels, dataSize, D3DGETDATA_FLUSH); |
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| 100 | |
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| 101 | if (hr == S_FALSE) |
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| 102 | continue; |
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| 103 | if (hr == S_OK) |
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| 104 | { |
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| 105 | mPixelCount = pixels; |
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| 106 | *NumOfFragments = pixels; |
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| 107 | break; |
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| 108 | } |
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| 109 | if (hr == D3DERR_DEVICELOST) |
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| 110 | { |
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| 111 | *NumOfFragments = 100000; |
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| 112 | mPixelCount = 100000; |
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| 113 | mpDevice->CreateQuery(D3DQUERYTYPE_OCCLUSION, &mpQuery); |
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| 114 | break; |
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| 115 | } |
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| 116 | } |
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| 117 | mIsQueryResultStillOutstanding = false; |
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| 118 | } |
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| 119 | else |
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| 120 | { |
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| 121 | // we already stored result from last frames. |
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| 122 | *NumOfFragments = mPixelCount; |
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| 123 | } |
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| 124 | return true; |
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| 125 | } |
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| 126 | //------------------------------------------------------------------ |
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| 127 | bool D3D9HardwareOcclusionQuery::isStillOutstanding(void) |
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| 128 | { |
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| 129 | // in case you already asked for this query |
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| 130 | if (!mIsQueryResultStillOutstanding) |
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| 131 | return false; |
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| 132 | |
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| 133 | DWORD pixels; |
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| 134 | const HRESULT hr = mpQuery->GetData( (void *) &pixels, sizeof( DWORD ), 0); |
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| 135 | |
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| 136 | if (hr == S_FALSE) |
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| 137 | return true; |
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| 138 | |
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| 139 | if (hr == D3DERR_DEVICELOST) |
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| 140 | { |
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| 141 | mPixelCount = 100000; |
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| 142 | mpDevice->CreateQuery(D3DQUERYTYPE_OCCLUSION, &mpQuery); |
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| 143 | } |
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| 144 | mPixelCount = pixels; |
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| 145 | mIsQueryResultStillOutstanding = false; |
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| 146 | return false; |
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| 147 | |
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| 148 | } |
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| 149 | } |
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