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source: downloads/RenderSystems/Direct3D9/include/OgreD3D9MultiRenderTarget.h @ 5

Last change on this file since 5 was 5, checked in by anonymous, 17 years ago

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1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2006 Torus Knot Software Ltd
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23
24You may alternatively use this source under the terms of a specific version of
25the OGRE Unrestricted License provided you have obtained such a license from
26Torus Knot Software Ltd.
27-----------------------------------------------------------------------------
28*/
29#ifndef __D3D9MULTIRENDERTARGET_H__
30#define __D3D9MULTIRENDERTARGET_H__
31
32#include "OgreD3D9Prerequisites.h"
33#include "OgreTexture.h"
34#include "OgreRenderTexture.h"
35#include "OgreImage.h"
36#include "OgreException.h"
37#include "OgreD3D9HardwarePixelBuffer.h"
38
39#include "OgreNoMemoryMacros.h"
40#include <d3d9.h>
41#include <d3dx9.h>
42#include <dxerr9.h>
43#include "OgreMemoryMacros.h"
44
45namespace Ogre {
46        class D3D9MultiRenderTarget : public MultiRenderTarget
47        {
48        public:
49                D3D9MultiRenderTarget(const String &name);
50                ~D3D9MultiRenderTarget();
51
52                /** @copydoc MultiRenderTarget::bindSurface */
53                virtual void bindSurface(size_t attachment, RenderTexture *target);
54
55
56
57                /** @copydoc MultiRenderTarget::unbindSurface */
58
59                virtual void unbindSurface(size_t attachment);
60
61        virtual void update(void);
62
63                virtual void getCustomAttribute( const String& name, void *pData );
64
65                bool requiresTextureFlipping() const { return false; }
66        private:
67                D3D9HardwarePixelBuffer *targets[OGRE_MAX_MULTIPLE_RENDER_TARGETS];
68
69                /** Check surfaces and update RenderTarget extent */
70                void checkAndUpdate();
71        };
72};
73
74#endif
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