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source: downloads/RenderSystems/Direct3D9/include/OgreD3D9HardwareIndexBuffer.h @ 5

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1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2006 Torus Knot Software Ltd
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23
24You may alternatively use this source under the terms of a specific version of
25the OGRE Unrestricted License provided you have obtained such a license from
26Torus Knot Software Ltd.
27-----------------------------------------------------------------------------
28*/
29#ifndef __D3D9HARDWAREINDEXBUFFER_H__
30#define __D3D9HARDWAREINDEXBUFFER_H__
31
32#include "OgreD3D9Prerequisites.h"
33#include "OgreHardwareIndexBuffer.h"
34
35namespace Ogre { 
36
37
38    class D3D9HardwareIndexBuffer : public HardwareIndexBuffer
39    {
40    protected:
41        LPDIRECT3DINDEXBUFFER9 mlpD3DBuffer;
42                D3DPOOL mD3DPool;
43        /** See HardwareBuffer. */
44        void* lockImpl(size_t offset, size_t length, LockOptions options);
45        /** See HardwareBuffer. */
46                void unlockImpl(void);
47    public:
48                D3D9HardwareIndexBuffer(IndexType idxType, size_t numIndexes, 
49                        HardwareBuffer::Usage usage, LPDIRECT3DDEVICE9 pDev, bool useSystemMem, bool useShadowBuffer);
50        ~D3D9HardwareIndexBuffer();
51        /** See HardwareBuffer. */
52        void readData(size_t offset, size_t length, void* pDest);
53        /** See HardwareBuffer. */
54        void writeData(size_t offset, size_t length, const void* pSource,
55                                bool discardWholeBuffer = false);
56
57                /// For dealing with lost devices - release the resource if in the default pool
58                bool releaseIfDefaultPool(void);
59                /// For dealing with lost devices - recreate the resource if in the default pool
60                bool recreateIfDefaultPool(LPDIRECT3DDEVICE9 pDev);
61
62                /// Get the D3D-specific index buffer
63        LPDIRECT3DINDEXBUFFER9 getD3DIndexBuffer(void) { return mlpD3DBuffer; }
64
65
66
67    };
68
69
70}
71
72
73
74#endif
75
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