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source: downloads/RenderSystems/Direct3D9/include/OgreD3D9HardwareBufferManager.h @ 3

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1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2006 Torus Knot Software Ltd
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23
24You may alternatively use this source under the terms of a specific version of
25the OGRE Unrestricted License provided you have obtained such a license from
26Torus Knot Software Ltd.
27-----------------------------------------------------------------------------
28*/
29#ifndef __D3D9HARWAREBUFFERMANAGER_H__
30#define __D3D9HARWAREBUFFERMANAGER_H__
31
32#include "OgreD3D9Prerequisites.h"
33#include "OgreHardwareBufferManager.h"
34
35namespace Ogre {
36
37    /** Implementation of HardwareBufferManager for D3D9. */
38    class D3D9HardwareBufferManager : public HardwareBufferManager
39    {
40    protected:
41        LPDIRECT3DDEVICE9 mlpD3DDevice;
42
43        /// Internal method for creates a new vertex declaration, may be overridden by certain rendering APIs
44        VertexDeclaration* createVertexDeclarationImpl(void);
45        /// Internal method for destroys a vertex declaration, may be overridden by certain rendering APIs
46        void destroyVertexDeclarationImpl(VertexDeclaration* decl);
47
48    public:
49        D3D9HardwareBufferManager(LPDIRECT3DDEVICE9 device);
50        ~D3D9HardwareBufferManager();
51        /// Creates a vertex buffer
52                HardwareVertexBufferSharedPtr
53            createVertexBuffer(size_t vertexSize, size_t numVerts, HardwareBuffer::Usage usage, bool useShadowBuffer = false);
54                /// Create a hardware vertex buffer
55                HardwareIndexBufferSharedPtr
56            createIndexBuffer(HardwareIndexBuffer::IndexType itype, size_t numIndexes, HardwareBuffer::Usage usage, bool useShadowBuffer = false);
57
58                /** Release all buffers in the default memory pool.
59                @remarks
60                        Method for dealing with lost devices.
61                */
62                void releaseDefaultPoolResources(void);
63                /** Recreate all buffers in the default memory pool.
64                @remarks
65                        Method for dealing with lost devices.
66                */
67                void recreateDefaultPoolResources(void);
68
69
70    };
71
72}
73
74
75#endif
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