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source: downloads/RenderSystems/Direct3D9/include/OgreD3D9HLSLProgramFactory.h @ 3

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1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2006 Torus Knot Software Ltd
8Also see acknowledgements in Readme.html
9
10This program is free software you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23
24You may alternatively use this source under the terms of a specific version of
25the OGRE Unrestricted License provided you have obtained such a license from
26Torus Knot Software Ltd.
27-----------------------------------------------------------------------------
28*/
29#ifndef __D3D9HLSLProgramFactory_H__
30#define __D3D9HLSLProgramFactory_H__
31
32#include "OgreD3D9Prerequisites.h"
33#include "OgreHighLevelGpuProgramManager.h"
34
35namespace Ogre
36{
37    /** Factory class for D3D9 HLSL programs. */
38    class D3D9HLSLProgramFactory : public HighLevelGpuProgramFactory
39    {
40    protected:
41                static String sLanguageName;
42    public:
43        D3D9HLSLProgramFactory();
44        ~D3D9HLSLProgramFactory();
45                /// Get the name of the language this factory creates programs for
46                const String& getLanguage(void) const;
47        HighLevelGpuProgram* create(ResourceManager* creator, 
48            const String& name, ResourceHandle handle,
49            const String& group, bool isManual, ManualResourceLoader* loader);
50                void destroy(HighLevelGpuProgram* prog);
51
52    };
53}
54
55#endif
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